there's a bigger fish to fry
and those fish are like the rest of this file, like holy crap its so big
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2 changed files with 212 additions and 13 deletions
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@ -113,25 +113,17 @@ void BoardJunctionMaskSet(s32);
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void BoardJunctionMaskReset(s32);
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void BoardJunctionMaskZero(void);
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void InitJunction(s32, s32, f32);
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void BoardPlayerMoveTo(s32, s32);
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//...
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s32 GetDefaultDirection(f32, f32*, s32);
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s32 BoardPlayerAutoSizeGet(s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitKill(s32);
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void SetRollPlayerSize(s32);
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void BoardDiceDigit2DUpdateEnable(s32);
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void BoardPlayerMoveTo(s32, s16);
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void BoardPlayerZoomRestore(s32);
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void BoardRotateDiceNumbers(s32);
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s32 DoSparkSpace(s32, s16*);
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s32 MegaPlayerPassFunc(s32, s16);
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s32 BoardPlayerAnimBlendCheck(s32);
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void BoardPlayerCoinsSet(s32 player, s32 value);
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s32 BoardPlayerSizeGet(s32 player);
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void BoardPlayerAutoSizeSet(s32 player, s32 value);
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void BoardPlayerMotionStart(s32, s32, s32);
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void BoardPlayerRotYSet(s32 player, float rot_y);
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void BoardPlayerZoomRestore(s32 player);
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#endif
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#endif
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