there's a bigger fish to fry

and those fish are like the rest of this file, like holy crap its so big
This commit is contained in:
CreateSource 2024-01-23 19:56:35 -05:00
parent e8af9d5ef4
commit 044f3d7b27
2 changed files with 212 additions and 13 deletions

View file

@ -113,25 +113,17 @@ void BoardJunctionMaskSet(s32);
void BoardJunctionMaskReset(s32); void BoardJunctionMaskReset(s32);
void BoardJunctionMaskZero(void); void BoardJunctionMaskZero(void);
void InitJunction(s32, s32, f32); void InitJunction(s32, s32, f32);
void BoardPlayerMoveTo(s32, s32);
//... //...
s32 GetDefaultDirection(f32, f32*, s32);
s32 BoardPlayerAutoSizeGet(s32); s32 BoardPlayerAutoSizeGet(s32);
void BoardPlayerAutoSizeSet(s32, s32); void BoardPlayerAutoSizeSet(s32, s32);
void BoardPlayerCopyMat(s32); void BoardPlayerCopyMat(s32);
void BoardBowserSuitKill(s32); void BoardBowserSuitKill(s32);
void SetRollPlayerSize(s32); void SetRollPlayerSize(s32);
void BoardDiceDigit2DUpdateEnable(s32); void BoardDiceDigit2DUpdateEnable(s32);
void BoardPlayerMoveTo(s32, s16);
void BoardPlayerZoomRestore(s32);
void BoardRotateDiceNumbers(s32); void BoardRotateDiceNumbers(s32);
s32 DoSparkSpace(s32, s16*); s32 DoSparkSpace(s32, s16*);
s32 MegaPlayerPassFunc(s32, s16); s32 MegaPlayerPassFunc(s32, s16);
s32 BoardPlayerAnimBlendCheck(s32); s32 BoardPlayerAnimBlendCheck(s32);
void BoardPlayerCoinsSet(s32 player, s32 value);
s32 BoardPlayerSizeGet(s32 player);
void BoardPlayerAutoSizeSet(s32 player, s32 value);
void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerRotYSet(s32 player, float rot_y);
void BoardPlayerZoomRestore(s32 player);
#endif #endif

View file

@ -55,6 +55,9 @@ extern s8 HuPadStkX[4];
extern s8 HuPadStkY[4]; extern s8 HuPadStkY[4];
extern u16 HuPadBtnDown[4]; extern u16 HuPadBtnDown[4];
extern u8 HuPadDStk[4]; extern u8 HuPadDStk[4];
extern s16 boardTutorialDirInputTime;
extern s8 boardTutorialDirInputX;
extern s8 boardTutorialDirInputY;
//// #include "game/board/view.h" //// #include "game/board/view.h"
void BoardViewMapExec(s32); void BoardViewMapExec(s32);
//// ////
@ -63,6 +66,8 @@ static void UpdateJunctionGfx(omObjData*);
static void StopJunctionPlayer(s32); static void StopJunctionPlayer(s32);
static void RestoreJunction(f32, s32); static void RestoreJunction(f32, s32);
static s32 GetDefaultDirection(f32, f32*, s32); static s32 GetDefaultDirection(f32, f32*, s32);
static s32 DoDebugMove(s32, s16*);
static s32 ExecJunction(s32, s16*);
//... //...
s32 BoardPlayerAutoSizeGet(s32); s32 BoardPlayerAutoSizeGet(s32);
void BoardPlayerAutoSizeSet(s32, s32); void BoardPlayerAutoSizeSet(s32, s32);
@ -70,13 +75,13 @@ void BoardPlayerCopyMat(s32);
void BoardBowserSuitKill(s32); void BoardBowserSuitKill(s32);
void SetRollPlayerSize(s32); void SetRollPlayerSize(s32);
void BoardDiceDigit2DUpdateEnable(s32); void BoardDiceDigit2DUpdateEnable(s32);
void BoardPlayerMoveTo(s32, s16); void BoardPlayerMoveTo(s32, s32);
void BoardPlayerZoomRestore(s32); void BoardPlayerZoomRestore(s32);
void BoardRotateDiceNumbers(s32); void BoardRotateDiceNumbers(s32);
void BoardBowserSuitMotionSetWait(void); void BoardBowserSuitMotionSetWait(void);
void BoardBowserSuitPlayerModelKill(void); void BoardBowserSuitPlayerModelKill(void);
void BoardDiceDigit2DShowSet(s32); void BoardDiceDigit2DShowSet(s32);
s32 DoDebugMove(s32, s16*); void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s32);
s32 DoSparkSpace(s32, s16*); s32 DoSparkSpace(s32, s16*);
s32 ExecJunction(s32, s16*); s32 ExecJunction(s32, s16*);
s32 MegaPlayerPassFunc(s32, s16); s32 MegaPlayerPassFunc(s32, s16);
@ -1316,7 +1321,7 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
goto loop_21; goto loop_21;
} }
if ((0.0f != spA0.x) || (0.0f != spA0.z)) { if ((0.0f != spA0.x) || (0.0f != spA0.z)) {
var_f30 = (90.0 + (180.0 * (atan2(spA0.z, spA0.x) / M_PI))); var_f30 = (90.0f + (180.0 * (atan2(spA0.z, spA0.x) / M_PI)));
if (var_f30 < 0.0f) { if (var_f30 < 0.0f) {
var_f30 += 360.0f; var_f30 += 360.0f;
} }
@ -1364,6 +1369,208 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
return var_r18; return var_r18;
} }
static inline f32 JunctionArrowRotGetCurr(void) {
bitcopy* juncObj;
f32 ret;
if (junctionObj == 0) {
return 0.0f;
} else {
juncObj = (bitcopy*) junctionObj->work;
OSs16tof32(&(junctionArrowRot[juncObj->field00_bit5]), &ret);
return ret;
}
}
static inline s32 CheckArrowRot(float value)
{
s32 sp58;
bitcopy* sp5C;
s16 spE;
if (junctionObj == 0) {
return 0;
} else {
sp5C = (bitcopy*) junctionObj->work;
OSf32tos16(&value, &spE);
if (spE > 0x15E) {
spE = 0;
}
for (sp58 = 0; sp58 < sp5C->field00_bit3; sp58++) {
if (abs(junctionArrowRot[sp58] - spE) <= 0x1E) {
return 1;
}
}
return 0;
}
}
static s32 ExecJunction(s32 arg0, s16* arg1) {
f32 spE4[10];
s16 spD0[10];
Vec spC4;
Vec spB8;
Vec spAC;
s32 sp8C;
BoardSpace* sp88;
s32 sp84;
PlayerState* sp30;
s8 sp8;
s32 var_r28;
s32 var_r24;
BoardSpace* var_r22;
s32 var_r21;
u32 var_r20;
f32 var_f29;
f32 var_f28;
sp8C = -1;
memset(spE4, 0, 40);
memset(spD0, 0, 20);
sp30 = BoardPlayerGet(arg0);
var_r22 = BoardSpaceGet(0, sp30->space_curr);
sp84 = BoardSpaceCountGet(0);
BoardPlayerPosGet(arg0, &spAC);
var_r24 = GWPlayer[arg0].port;
for (var_r28 = var_r21 = 0; var_r28 < var_r22->link_cnt; var_r28++) {
if ((BoardSpaceFlagGet(0, var_r22->link[var_r28]) & 0x06000000) == 0) {
if ((BoardSpaceFlagGet(0, var_r22->link[var_r28]) & 0x20000000) == 0 || (BoardPlayerSizeGet(arg0) == 1)) {
spD0[var_r21++] = var_r22->link[var_r28];
}
}
}
if (var_r21 == 1) {
*arg1 = spD0[0];
return 0;
}
if (var_r21 <= 0) {
*arg1 = var_r22->link[0];
return 0;
}
for (var_r28 = 0; var_r28 < var_r21; var_r28++) {
sp88 = BoardSpaceGet(0, spD0[var_r28]);
if (sp88 == 0) {
spD0[var_r28] = 0;
} else {
PSVECSubtract(&sp88->pos, &spAC, &spB8);
var_f29 = (90.0f - (180.0 * (atan2(spB8.z, spB8.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 > 360.0f) {
var_f29 -= 360.0f;
}
spE4[var_r28] = 45.0f * ((22.0f + var_f29) / 45.0f);
}
}
var_f28 = -1.0f;
sp8 = 0;
InitJunction(arg0, sp30->space_curr, var_f28);
BoardRotateDiceNumbers(arg0);
HuPrcSleep(10);
while (1) {
if ((_CheckFlag(0x1000B) != 0) && (boardTutorialDirInputTime != -1)) {
if (boardTutorialDirInputTime > 0) {
spC4.x = boardTutorialDirInputX;
spC4.z = boardTutorialDirInputY;
} else {
var_r20 = 0x100;
}
boardTutorialDirInputTime -= 1;
} else if (GWPlayer[arg0].com != 0) {
if (sp8 == 0) {
BoardComJunctionInputGet(arg0, &spC4, var_r21, &spE4[0]);
var_r20 = 0;
} else if (sp8 > 6U) {
var_r20 = 0x100;
}
sp8++;
} else {
if (abs(HuPadStkX[var_r24]) > 10) {
spC4.x = HuPadStkX[var_r24];
} else {
spC4.x = 0.0f;
}
if (abs(HuPadStkY[var_r24]) > 10) {
spC4.z = HuPadStkY[var_r24];
} else {
spC4.z = 0.0f;
}
var_r20 = HuPadBtnDown[var_r24];
}
if (var_r20 == 0x100) {
var_f29 = JunctionArrowRotGetCurr();
var_r28 = GetDefaultDirection(var_f29, spE4, var_r21);
*arg1 = spD0[var_r28];
StopJunctionPlayer(1);
sp8C = 0;
break;
} else if (var_r20 == 0x20 || var_r20 == 0x10) {
HuAudFXPlay(1);
BoardDiceDigit2DShowSet(0);
BoardRotateDiceNumbers(arg0);
StopJunctionPlayer(0);
if (var_r20 == 0x10) {
BoardViewMapExec(arg0);
} else if (var_r20 == 0x20) {
BoardViewOverheadExec(arg0);
}
InitJunction(arg0, sp30->space_curr, var_f28);
BoardDiceDigit2DShowSet(1);
} else {
if ((0.0f != spC4.x) || (0.0f != spC4.z)) {
var_f29 = (90.0f + (180.0 * (atan2(spC4.z, spC4.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 > 360.0f) {
var_f29 -= 360.0f;
}
if (CheckArrowRot(var_f29) != 0) {
var_f28 = var_f29;
RestoreJunction(var_f29, 1);
}
for (var_r28 = 0; var_r28 < var_r21; var_r28++) {
if (((45.0f + spE4[var_r28]) > var_f29) && ((spE4[var_r28] - 45.0f) < var_f29)) {
*arg1 = (&spD0[0])[var_r28];
}
if (var_f29 <= 360.0f) {
if ((var_f29 >= 315.0f) && ((45.0f + (360.0f + spE4[var_r28])) > var_f29) && (((360.0f + spE4[var_r28]) - 45.0f) < var_f29)) {
*arg1 = spD0[var_r28];
}
}
}
} else {
if (BoardPlayerMotGet(arg0) != 1) {
BoardRotateDiceNumbers(arg0);
}
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWait();
BoardBowserSuitPlayerModelKill();
}
}
HuPrcVSleep();
}
}
return sp8C;
}
void BoardPlayerMoveTo(s32 arg0, s32 arg1) {
Vec sp18;
Vec spC;
PlayerState* player;
BoardModelPosGet(BoardPlayerModelGet(arg0), &sp18);
BoardSpacePosGet(0, arg1, &spC);
BoardPlayerPosLerpStart(arg0, &sp18, &spC, 0x19);
while (GWPlayer[arg0].moving != 0) {
HuPrcVSleep();
}
}
// ... // ...
void BoardPlayerCopyMat(s32 arg0) { void BoardPlayerCopyMat(s32 arg0) {