Finish naming option REL
This commit is contained in:
parent
997cd0bf4c
commit
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11 changed files with 1493 additions and 1462 deletions
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_prolog = .text:0x00000000; // type:function size:0x54 scope:global
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_epilog = .text:0x00000054; // type:function size:0x4C scope:global
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ModuleProlog = .text:0x000000A0; // type:function size:0xC0
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fn_1_160 = .text:0x00000160; // type:function size:0x110
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HandleLRBtn = .text:0x00000270; // type:function size:0xE4 scope:local
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fn_1_354 = .text:0x00000354; // type:function size:0x114 scope:local
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fn_1_468 = .text:0x00000468; // type:function size:0xE8 scope:local
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fn_1_550 = .text:0x00000550; // type:function size:0x34
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fn_1_584 = .text:0x00000584; // type:function size:0x34
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fn_1_5B8 = .text:0x000005B8; // type:function size:0x34
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HandleScene = .text:0x000005EC; // type:function size:0xFC scope:local
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OptionFadeSprite = .text:0x00000160; // type:function size:0x110
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FadeSprite = .text:0x00000270; // type:function size:0xE4 scope:local
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OptionFadeModel = .text:0x00000354; // type:function size:0x114 scope:local
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FadeModel = .text:0x00000468; // type:function size:0xE8 scope:local
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OptionPadCheck = .text:0x00000550; // type:function size:0x34
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OptionPadDStkRepCheck = .text:0x00000584; // type:function size:0x34
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OptionPadDStkCheck = .text:0x000005B8; // type:function size:0x34
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SceneMain = .text:0x000005EC; // type:function size:0xFC scope:local
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KillScene = .text:0x000006E8; // type:function size:0x110 scope:local
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fn_1_7F8 = .text:0x000007F8; // type:function size:0x244
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fn_1_A3C = .text:0x00000A3C; // type:function size:0x30
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fn_1_A6C = .text:0x00000A6C; // type:function size:0x84
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fn_1_AF0 = .text:0x00000AF0; // type:function size:0x84
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fn_1_B74 = .text:0x00000B74; // type:function size:0x84
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fn_1_BF8 = .text:0x00000BF8; // type:function size:0x30
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fn_1_C28 = .text:0x00000C28; // type:function size:0x30
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fn_1_C58 = .text:0x00000C58; // type:function size:0x30 scope:local
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fn_1_C88 = .text:0x00000C88; // type:function size:0x30
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fn_1_CB8 = .text:0x00000CB8; // type:function size:0x8C
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HandlerWrapper = .text:0x00000D44; // type:function size:0x28 scope:local
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HandleCamera = .text:0x00000D6C; // type:function size:0x578 scope:local
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fn_1_12E4 = .text:0x000012E4; // type:function size:0x200 scope:local
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PrintDebugInfo = .text:0x000014E4; // type:function size:0xC0 scope:local
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fn_1_15A4 = .text:0x000015A4; // type:function size:0x1F4
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fn_1_1798 = .text:0x00001798; // type:function size:0xAC
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ChangeSelection = .text:0x00001844; // type:function size:0x1E8 scope:local
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fn_1_1A2C = .text:0x00001A2C; // type:function size:0x44
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fn_1_1A70 = .text:0x00001A70; // type:function size:0x1C
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HandleRoom = .text:0x00001A8C; // type:function size:0x5FC scope:local
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CreateBackground = .text:0x00002088; // type:function size:0x88 scope:local
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KillBackground = .text:0x00002110; // type:function size:0x34 scope:local
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CreateArrowPair = .text:0x00002144; // type:function size:0x80 scope:local
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KillArrowPair = .text:0x000021C4; // type:function size:0x34 scope:local
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fn_1_21F8 = .text:0x000021F8; // type:function size:0x224
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fn_1_241C = .text:0x0000241C; // type:function size:0x8C
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ChangeMode = .text:0x000024A8; // type:function size:0x44 scope:local
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GetMode = .text:0x000024EC; // type:function size:0x1C scope:local
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fn_1_2508 = .text:0x00002508; // type:function size:0xA4
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HandleGuide = .text:0x000025AC; // type:function size:0x46C scope:local
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OptionCameraCreate = .text:0x000007F8; // type:function size:0x244
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OptionCameraKill = .text:0x00000A3C; // type:function size:0x30
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OptionCameraTargetSet = .text:0x00000A6C; // type:function size:0x84
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OptionCameraFocusSet = .text:0x00000AF0; // type:function size:0x84
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OptionCameraViewSet = .text:0x00000B74; // type:function size:0x84
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OptionCameraZoomGet = .text:0x00000BF8; // type:function size:0x30
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OptionCameraRotGet = .text:0x00000C28; // type:function size:0x30
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OptionCameraPosGet = .text:0x00000C58; // type:function size:0x30
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OptionCameraTargetGet = .text:0x00000C88; // type:function size:0x30
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OptionCameraDoneCheck = .text:0x00000CB8; // type:function size:0x8C
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ExecCameraObj = .text:0x00000D44; // type:function size:0x28 scope:local
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ExecCamera = .text:0x00000D6C; // type:function size:0x578 scope:local
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CameraExecDebug = .text:0x000012E4; // type:function size:0x200 scope:local
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CameraPrintDebug = .text:0x000014E4; // type:function size:0xC0 scope:local
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OptionRoomCreate = .text:0x000015A4; // type:function size:0x1F4
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OptionRoomKill = .text:0x00001798; // type:function size:0xAC
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MoveOption = .text:0x00001844; // type:function size:0x1E8 scope:local
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OptionRoomExecModeSet = .text:0x00001A2C; // type:function size:0x44
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OptionRoomExecModeGet = .text:0x00001A70; // type:function size:0x1C
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ExecRoom = .text:0x00001A8C; // type:function size:0x5FC scope:local
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CreateRoomBG = .text:0x00002088; // type:function size:0x88 scope:local
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KillRoomBG = .text:0x00002110; // type:function size:0x34 scope:local
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CreateArrow = .text:0x00002144; // type:function size:0x80 scope:local
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KillArrow = .text:0x000021C4; // type:function size:0x34 scope:local
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OptionGuideCreate = .text:0x000021F8; // type:function size:0x224
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OptionGuideKill = .text:0x0000241C; // type:function size:0x8C
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SetExecMode = .text:0x000024A8; // type:function size:0x44 scope:local
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GetExecMode = .text:0x000024EC; // type:function size:0x1C scope:local
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OptionGuideWalkExec = .text:0x00002508; // type:function size:0xA4
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ExecGuide = .text:0x000025AC; // type:function size:0x46C scope:local
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UpdateGuide = .text:0x00002A18; // type:function size:0x2E8 scope:local
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fn_1_2D00 = .text:0x00002D00; // type:function size:0x104 scope:local
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fn_1_2E04 = .text:0x00002E04; // type:function size:0x148
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fn_1_2F4C = .text:0x00002F4C; // type:function size:0x64
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HandleState = .text:0x00002FB0; // type:function size:0x1A8 scope:local
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fn_1_3158 = .text:0x00003158; // type:function size:0xD4
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fn_1_322C = .text:0x0000322C; // type:function size:0x64
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fn_1_3290 = .text:0x00003290; // type:function size:0x44
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fn_1_39D4 = .text:0x000032D4; // type:function size:0x1C
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HandleRumble = .text:0x000032F0; // type:function size:0x4BC scope:local
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LerpAngle = .text:0x00002D00; // type:function size:0x104 scope:local
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OptionStateCreate = .text:0x00002E04; // type:function size:0x148
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OptionStateKill = .text:0x00002F4C; // type:function size:0x64
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ExecState = .text:0x00002FB0; // type:function size:0x1A8 scope:local
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OptionRumbleCreate = .text:0x00003158; // type:function size:0xD4
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OptionRumbleKill = .text:0x0000322C; // type:function size:0x64
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OptionRumbleExecModeSet = .text:0x00003290; // type:function size:0x44
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OptionRumbleExecModeGet = .text:0x000032D4; // type:function size:0x1C
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ExecRumble = .text:0x000032F0; // type:function size:0x4BC scope:local
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CreateHand = .text:0x000037AC; // type:function size:0xBC scope:local
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KillHand = .text:0x00003868; // type:function size:0x54 scope:local
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CreateSystem = .text:0x000038BC; // type:function size:0xD0 scope:local
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@ -60,56 +60,56 @@ KillPad = .text:0x00003B8C; // type:function size:0x54 scope:local
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ShakePad = .text:0x00003BE0; // type:function size:0x8C scope:local
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CreatePadFilter = .text:0x00003C6C; // type:function size:0x94 scope:local
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KillPadFilter = .text:0x00003D00; // type:function size:0x54 scope:local
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fn_1_3D54 = .text:0x00003D54; // type:function size:0xC8
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fn_1_3E1C = .text:0x00003E1C; // type:function size:0xB4
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fn_1_3ED0 = .text:0x00003ED0; // type:function size:0x58
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CreateHighlightOn = .text:0x00003F28; // type:function size:0xAC scope:local
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KillHighlightOn = .text:0x00003FD4; // type:function size:0x54 scope:local
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fn_1_4028 = .text:0x00004028; // type:function size:0x2B4
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fn_1_42DC = .text:0x000042DC; // type:function size:0xAC
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fn_1_4388 = .text:0x00004388; // type:function size:0x44
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fn_1_43CC = .text:0x000043CC; // type:function size:0x1C
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HandleInitialScreen = .text:0x000043E8; // type:function size:0x270 scope:local
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HandleOptionSel = .text:0x00004658; // type:function size:0x424 scope:local
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HandleSoundSettings = .text:0x00004A7C; // type:function size:0x3D4 scope:local
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HandleMusic = .text:0x00004E50; // type:function size:0x93C scope:local
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HandleVoice = .text:0x0000578C; // type:function size:0x8B8 scope:local
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TurnOnIndicator = .text:0x00006044; // type:function size:0xF8 scope:local
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TurnOffIndicators = .text:0x0000613C; // type:function size:0x64 scope:local
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CreateOptionHand = .text:0x000061A0; // type:function size:0xFC scope:local
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KillOptionHand = .text:0x0000629C; // type:function size:0x54 scope:local
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CreateSoundSettingsHand = .text:0x000062F0; // type:function size:0xFC scope:local
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KillSoundSettingsHand = .text:0x000063EC; // type:function size:0x54 scope:local
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OptionRumbleMotionShowStart = .text:0x00003D54; // type:function size:0xC8
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OptionRumbleMotionHideStart = .text:0x00003E1C; // type:function size:0xB4
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OptionRumbleMotionCheck = .text:0x00003ED0; // type:function size:0x58
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CreateHiliteOn = .text:0x00003F28; // type:function size:0xAC scope:local
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KillHiliteOn = .text:0x00003FD4; // type:function size:0x54 scope:local
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OptionSoundCreate = .text:0x00004028; // type:function size:0x2B4
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OptionSoundKill = .text:0x000042DC; // type:function size:0xAC
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OptionSoundExecModeSet = .text:0x00004388; // type:function size:0x44
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OptionSoundExecModeGet = .text:0x000043CC; // type:function size:0x1C
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ExecZoom = .text:0x000043E8; // type:function size:0x270 scope:local
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ExecOptionSel = .text:0x00004658; // type:function size:0x424 scope:local
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ExecOutputMode = .text:0x00004A7C; // type:function size:0x3D4 scope:local
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ExecMusic = .text:0x00004E50; // type:function size:0x93C scope:local
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ExecVoice = .text:0x0000578C; // type:function size:0x8B8 scope:local
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LightSetCurr = .text:0x00006044; // type:function size:0xF8 scope:local
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LightSetNone = .text:0x0000613C; // type:function size:0x64 scope:local
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CreateHand = .text:0x000061A0; // type:function size:0xFC scope:local
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KillHand = .text:0x0000629C; // type:function size:0x54 scope:local
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CreateOutputModeHand = .text:0x000062F0; // type:function size:0xFC scope:local
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KillOutputModeHand = .text:0x000063EC; // type:function size:0x54 scope:local
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CreateSystem = .text:0x00006440; // type:function size:0x94 scope:local
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KillSystem = .text:0x000064D4; // type:function size:0x54 scope:local
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CreateIndicator = .text:0x00006528; // type:function size:0x118 scope:local
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KillIndicator = .text:0x00006640; // type:function size:0x54 scope:local
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HideIndicator = .text:0x00006694; // type:function size:0x38 scope:local
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ShowIndicator = .text:0x000066CC; // type:function size:0x38 scope:local
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CreateLightObj = .text:0x00006528; // type:function size:0x118 scope:local
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KillLightObj = .text:0x00006640; // type:function size:0x54 scope:local
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LightDispOff = .text:0x00006694; // type:function size:0x38 scope:local
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LightDispOn = .text:0x000066CC; // type:function size:0x38 scope:local
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CreateSpr = .text:0x00006704; // type:function size:0xC4 scope:local
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KillSpr = .text:0x000067C8; // type:function size:0x60 scope:local
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DisplayOptionSel = .text:0x00006828; // type:function size:0x1E4 scope:local
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HideOptionSel = .text:0x00006A0C; // type:function size:0x74 scope:local
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DisplaySoundSettings = .text:0x00006A80; // type:function size:0x1DC scope:local
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HideSoundSettings = .text:0x00006C5C; // type:function size:0x74 scope:local
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DisplayMusicTitle = .text:0x00006CD0; // type:function size:0x1D4 scope:local
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HideMusicTitle = .text:0x00006EA4; // type:function size:0xA4 scope:local
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DisplayVoice = .text:0x00006F48; // type:function size:0x1D4 scope:local
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HideVoiceTitle = .text:0x0000711C; // type:function size:0xA4 scope:local
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CreateNote = .text:0x000071C0; // type:function size:0xE8 scope:local
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OptionSelDisp = .text:0x00006828; // type:function size:0x1E4 scope:local
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OptionSelHide = .text:0x00006A0C; // type:function size:0x74 scope:local
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OutputModeDisp = .text:0x00006A80; // type:function size:0x1DC scope:local
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OutputModeHide = .text:0x00006C5C; // type:function size:0x74 scope:local
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MusicPageDisp = .text:0x00006CD0; // type:function size:0x1D4 scope:local
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MusicPageHide = .text:0x00006EA4; // type:function size:0xA4 scope:local
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VoicePageDisp = .text:0x00006F48; // type:function size:0x1D4 scope:local
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VoicePageHide = .text:0x0000711C; // type:function size:0xA4 scope:local
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CreateNoteObj = .text:0x000071C0; // type:function size:0xE8 scope:local
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KillNote = .text:0x000072A8; // type:function size:0x68 scope:local
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HandleNote = .text:0x00007310; // type:function size:0x400 scope:local
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SpawnNote = .text:0x00007710; // type:function size:0x190 scope:local
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CreateNoteProcess = .text:0x000078A0; // type:function size:0x60 scope:local
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KillNoteProcess = .text:0x00007900; // type:function size:0x3C scope:local
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HandleNoteProcess = .text:0x0000793C; // type:function size:0x5C4 scope:local
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CreateNote = .text:0x00007710; // type:function size:0x190 scope:local
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CreateNoteSpawner = .text:0x000078A0; // type:function size:0x60 scope:local
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KillNoteSpawner = .text:0x00007900; // type:function size:0x3C scope:local
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ExecNoteSpawner = .text:0x0000793C; // type:function size:0x5C4 scope:local
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PlaySound = .text:0x00007F00; // type:function size:0x148 scope:local
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FadeOutCurrSound = .text:0x00008048; // type:function size:0x9C scope:local
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fn_1_80E4 = .text:0x000080E4; // type:function size:0x178
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fn_1_825C = .text:0x0000825C; // type:function size:0x54
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fn_1_82B0 = .text:0x000082B0; // type:function size:0x44
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fn_1_82F4 = .text:0x000082F4; // type:function size:0x1C
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HandleRecord = .text:0x00008310; // type:function size:0x778 scope:local
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FadeSound = .text:0x00008048; // type:function size:0x9C scope:local
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OptionRecordCreate = .text:0x000080E4; // type:function size:0x178
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OptionRecordKill = .text:0x0000825C; // type:function size:0x54
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OptionRecordExecModeSet = .text:0x000082B0; // type:function size:0x44
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OptionRecordExecModeGet = .text:0x000082F4; // type:function size:0x1C
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ExecRecord = .text:0x00008310; // type:function size:0x778 scope:local
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CreateSystem = .text:0x00008A88; // type:function size:0xD0 scope:local
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KillSystem = .text:0x00008B58; // type:function size:0x54 scope:local
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StartSystemMotion = .text:0x00008BAC; // type:function size:0xD8 scope:local
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@ -117,25 +117,25 @@ CreateHand = .text:0x00008C84; // type:function size:0xFC scope:local
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KillHand = .text:0x00008D80; // type:function size:0x54 scope:local
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CreateSpr = .text:0x00008DD4; // type:function size:0xC4 scope:local
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KillSpr = .text:0x00008E98; // type:function size:0x60 scope:local
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GetDigitSprAt = .text:0x00008EF8; // type:function size:0x40 scope:local
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DisplayBoardRecord = .text:0x00008F38; // type:function size:0x77C scope:local
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HideBoardRecordSpr = .text:0x000096B4; // type:function size:0x9C scope:local
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DisplayTotalResults = .text:0x00009750; // type:function size:0x344 scope:local
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HideTotalResultsSpr = .text:0x00009A94; // type:function size:0x7C scope:local
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ShowMGRecord = .text:0x00009B10; // type:function size:0x8A0 scope:local
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HideMGRecordSpr = .text:0x0000A3B0; // type:function size:0x9C scope:local
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fn_1_A44C = .text:0x0000A44C; // type:function size:0x260
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fn_1_A6AC = .text:0x0000A6AC; // type:function size:0x40
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fn_1_A6EC = .text:0x0000A6EC; // type:function size:0x18
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fn_1_A704 = .text:0x0000A704; // type:function size:0x18
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fn_1_A71C = .text:0x0000A71C; // type:function size:0x54
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fn_1_A770 = .text:0x0000A770; // type:function size:0x40 scope:local
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fn_1_A7B0 = .text:0x0000A7B0; // type:function size:0x40
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fn_1_A7F0 = .text:0x0000A7F0; // type:function size:0x38
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fn_1_A828 = .text:0x0000A828; // type:function size:0x38
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fn_1_A860 = .text:0x0000A860; // type:function size:0x20 scope:local
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fn_1_A880 = .text:0x0000A880; // type:function size:0x24
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HandleWindow = .text:0x0000A8A4; // type:function size:0x108 scope:local
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GetDigit = .text:0x00008EF8; // type:function size:0x40 scope:local
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ShowBoard = .text:0x00008F38; // type:function size:0x77C scope:local
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HideBoard = .text:0x000096B4; // type:function size:0x9C scope:local
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ShowTotal = .text:0x00009750; // type:function size:0x344 scope:local
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HideTotal = .text:0x00009A94; // type:function size:0x7C scope:local
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ShowMG = .text:0x00009B10; // type:function size:0x8A0 scope:local
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HideMG = .text:0x0000A3B0; // type:function size:0x9C scope:local
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OptionWinCreate = .text:0x0000A44C; // type:function size:0x260
|
||||
OptionWinKill = .text:0x0000A6AC; // type:function size:0x40
|
||||
OptionWinAnimIn = .text:0x0000A6EC; // type:function size:0x18
|
||||
OptionWinAnimOut = .text:0x0000A704; // type:function size:0x18
|
||||
OptionWinMesSet = .text:0x0000A71C; // type:function size:0x54
|
||||
OptionWinInsertMesSet = .text:0x0000A770; // type:function size:0x40
|
||||
OptionWinPosSet = .text:0x0000A7B0; // type:function size:0x40
|
||||
OptionWinDispOn = .text:0x0000A7F0; // type:function size:0x38
|
||||
OptionWinDispOff = .text:0x0000A828; // type:function size:0x38
|
||||
OptionWinMesWait = .text:0x0000A860; // type:function size:0x20
|
||||
OptionWinChoiceSet = .text:0x0000A880; // type:function size:0x24
|
||||
ExecWindow = .text:0x0000A8A4; // type:function size:0x108 scope:local
|
||||
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
|
||||
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
|
||||
__fakeHalf = .rodata:0x00000000; // type:object size:0x8 data:double
|
||||
|
|
@ -173,12 +173,12 @@ lbl_1_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 scope:local data:f
|
|||
lbl_1_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 scope:local data:float
|
||||
guidePosTbl = .rodata:0x000000BC; // type:object size:0xC scope:local data:float
|
||||
guideAngleTbl = .rodata:0x000000BC; // type:object size:0xC scope:local data:float
|
||||
lbl_1_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 scope:local data:float
|
||||
optionDescTbl = .rodata:0x000000D4; // type:object size:0xC scope:local
|
||||
lbl_1_rodata_E0 = .rodata:0x000000E0; // type:object size:0xC scope:local
|
||||
guideMotTbl = .rodata:0x000000E0; // type:object size:0xC scope:local
|
||||
lbl_1_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 scope:local data:float
|
||||
|
|
@ -248,21 +248,21 @@ lbl_1_rodata_12C0 = .rodata:0x000012C0; // type:object size:0x4 scope:local data
|
|||
lbl_1_rodata_12C4 = .rodata:0x000012C4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_12C8 = .rodata:0x000012C8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_12CC = .rodata:0x000012CC; // type:object size:0x4 scope:local data:float
|
||||
indicatorPosTbl = .rodata:0x000012D0; // type:object size:0x24 scope:local
|
||||
lightPosTbl = .rodata:0x000012D0; // type:object size:0x24 scope:local
|
||||
lbl_1_rodata_12F4 = .rodata:0x000012F4; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_12F8 = .rodata:0x000012F8; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_12FC = .rodata:0x000012FC; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1300 = .rodata:0x00001300; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1304 = .rodata:0x00001304; // type:object size:0x4 scope:local data:float
|
||||
optionSelSprIdxTbl = .rodata:0x00001308; // type:object size:0x1C scope:local
|
||||
sprHideTbl$767 = .rodata:0x00001308; // type:object size:0x1C scope:local
|
||||
lbl_1_rodata_1324 = .rodata:0x00001324; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1328 = .rodata:0x00001328; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_132C = .rodata:0x0000132C; // type:object size:0x4 scope:local data:float
|
||||
soundSettingsSprTbl = .rodata:0x00001330; // type:object size:0x14 scope:local
|
||||
sprHideTbl$793 = .rodata:0x00001330; // type:object size:0x14 scope:local
|
||||
lbl_1_rodata_1344 = .rodata:0x00001344; // type:object size:0x4 scope:local data:float
|
||||
lbl_1_rodata_1348 = .rodata:0x00001348; // type:object size:0x4 scope:local data:float
|
||||
musicTitleSprIdxTbl = .rodata:0x0000134C; // type:object size:0x4 scope:local
|
||||
voiceTitleSprIdxTbl = .rodata:0x00001350; // type:object size:0x8 scope:local
|
||||
sprHideTbl$821 = .rodata:0x0000134C; // type:object size:0x4 scope:local
|
||||
sprHideTbl$852 = .rodata:0x00001350; // type:object size:0x8 scope:local
|
||||
lbl_1_rodata_1358 = .rodata:0x00001358; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1360 = .rodata:0x00001360; // type:object size:0x8 scope:local data:double
|
||||
lbl_1_rodata_1368 = .rodata:0x00001368; // type:object size:0x4 scope:local data:float
|
||||
|
|
@ -353,31 +353,31 @@ lbl_1_rodata_19EC = .rodata:0x000019EC; // type:object size:0x4 scope:local data
|
|||
lbl_1_data_1C = .data:0x0000001C; // type:object size:0x1B scope:local data:string
|
||||
lbl_1_data_37 = .data:0x00000037; // type:object size:0x1B scope:local data:string
|
||||
lbl_1_data_52 = .data:0x00000052; // type:object size:0x16 scope:local data:string
|
||||
modes = .data:0x00000068; // type:object size:0x8 scope:local data:4byte
|
||||
execModeTbl = .data:0x00000068; // type:object size:0x8 scope:local data:4byte
|
||||
jumptable_1_data_70 = .data:0x00000070; // type:object size:0x24 scope:local
|
||||
modes = .data:0x00000098; // type:object size:0x8 scope:local data:4byte
|
||||
execModeTbl = .data:0x00000098; // type:object size:0x8 scope:local data:4byte
|
||||
lightTbl = .data:0x000000A0; // type:object size:0x1C scope:local
|
||||
shadowPosTbl = .data:0x000000BC; // type:object size:0x24 scope:local
|
||||
jumptable_1_data_E0 = .data:0x000000E0; // type:object size:0x24 scope:local
|
||||
modes = .data:0x00000108; // type:object size:0x8 scope:local data:4byte
|
||||
execModeTbl = .data:0x00000108; // type:object size:0x8 scope:local data:4byte
|
||||
lbl_1_data_110 = .data:0x00000110; // type:object size:0x8 scope:local
|
||||
musicPageEnabledTbl = .data:0x00000118; // type:object size:0x38 scope:local data:4byte
|
||||
modes = .data:0x00000150; // type:object size:0x18 scope:local data:4byte
|
||||
optionTextTbl = .data:0x00000168; // type:object size:0xC scope:local
|
||||
musicPageOn = .data:0x00000118; // type:object size:0x38 scope:local data:4byte
|
||||
execModeTbl = .data:0x00000150; // type:object size:0x18 scope:local data:4byte
|
||||
choiceMess = .data:0x00000168; // type:object size:0xC scope:local
|
||||
jumptable_1_data_174 = .data:0x00000174; // type:object size:0x24 scope:local
|
||||
jumptable_1_data_198 = .data:0x00000198; // type:object size:0x24 scope:local
|
||||
sprTbl = .data:0x000001BC; // type:object size:0x4C scope:local
|
||||
noteSprTbl = .data:0x00000208; // type:object size:0x8 scope:local
|
||||
modes = .data:0x00000210; // type:object size:0x8 scope:local data:4byte
|
||||
spriteDataTbl = .data:0x000001BC; // type:object size:0x4C scope:local
|
||||
noteMdlTbl = .data:0x00000208; // type:object size:0x8 scope:local
|
||||
execModeTbl = .data:0x00000210; // type:object size:0x8 scope:local data:4byte
|
||||
jumptable_1_data_218 = .data:0x00000218; // type:object size:0x1C scope:local
|
||||
jumptable_1_data_234 = .data:0x00000234; // type:object size:0x20 scope:local
|
||||
rumbleF = .bss:0x00000000; // type:object size:0x4 scope:local data:4byte
|
||||
scene = .bss:0x00000004; // type:object size:0x4 scope:local data:4byte
|
||||
lbl_1_bss_8 = .bss:0x00000008; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_10 = .bss:0x00000010; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_38 = .bss:0x00000038; // type:object size:0x8 data:4byte
|
||||
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 data:4byte
|
||||
optionObjMan = .bss:0x00000008; // type:object size:0x8 data:4byte
|
||||
optionCamera = .bss:0x00000010; // type:object size:0x8 data:4byte
|
||||
optionRoom = .bss:0x00000018; // type:object size:0x8 data:4byte
|
||||
optionGuide = .bss:0x00000020; // type:object size:0x8 data:4byte
|
||||
optionState = .bss:0x00000028; // type:object size:0x8 data:4byte
|
||||
optionRumble = .bss:0x00000030; // type:object size:0x8 data:4byte
|
||||
optionSound = .bss:0x00000038; // type:object size:0x8 data:4byte
|
||||
optionRecord = .bss:0x00000040; // type:object size:0x4 data:4byte
|
||||
|
|
|
|||
|
|
@ -15,70 +15,76 @@ typedef struct {
|
|||
/* 0x18 */ u32 messToBeSet;
|
||||
/* 0x1C */ s32 choice;
|
||||
/* 0x20 */ s32 state; // TODO add defines
|
||||
} WindowWork; // Size 0x24
|
||||
} OptionWindow; // Size 0x24
|
||||
|
||||
void fn_1_160(s16 sprite, BOOL hiddenF, s32 fadeInTime);
|
||||
BOOL fn_1_550(u16 btn);
|
||||
BOOL fn_1_584(u16 arg0);
|
||||
BOOL fn_1_5B8(u16 arg0);
|
||||
void OptionFadeSprite(s16 sprite, BOOL inF, s32 duration);
|
||||
void OptionFadeModel(s16 model, BOOL inF, s32 duration);
|
||||
|
||||
omObjData *fn_1_7F8(void);
|
||||
void fn_1_A3C(omObjData *object);
|
||||
void fn_1_A6C(omObjData *object, float x, float y, float z, s32 duration);
|
||||
void fn_1_AF0(omObjData *object, float x, float y, float z, s32 duration);
|
||||
void fn_1_B74(omObjData *object, float zoom, float rot, float y, s32 duration);
|
||||
float fn_1_BF8(omObjData *object);
|
||||
float fn_1_C28(omObjData *object);
|
||||
void fn_1_C88(omObjData *object, float *lookingAtX, float *lookingAtY, float *lookingAtZ);
|
||||
s32 fn_1_CB8(omObjData *object);
|
||||
BOOL OptionPadCheck(u16 btn);
|
||||
BOOL OptionPadDStkRepCheck(u16 arg0);
|
||||
BOOL OptionPadDStkCheck(u16 arg0);
|
||||
|
||||
omObjData *fn_1_15A4(void);
|
||||
void fn_1_1798(omObjData *object);
|
||||
void fn_1_1A2C(omObjData *object, s32 mode);
|
||||
s32 fn_1_1A70(omObjData *object);
|
||||
omObjData *OptionCameraCreate(void);
|
||||
void OptionCameraKill(omObjData *object);
|
||||
void OptionCameraTargetSet(omObjData *object, float x, float y, float z, s32 duration);
|
||||
void OptionCameraFocusSet(omObjData *object, float x, float y, float z, s32 duration);
|
||||
void OptionCameraViewSet(omObjData *object, float zoom, float rot, float y, s32 duration);
|
||||
float OptionCameraZoomGet(omObjData *object);
|
||||
float OptionCameraRotGet(omObjData *object);
|
||||
void OptionCameraPosGet(omObjData *object, float *x, float *y, float *z);
|
||||
|
||||
omObjData *fn_1_21F8(void);
|
||||
void fn_1_241C(omObjData *object);
|
||||
void fn_1_2508(omObjData *object, float destPos, float distFromCam, s32 walkDuration);
|
||||
void OptionCameraTargetGet(omObjData *object, float *x, float *y, float *z);
|
||||
s32 OptionCameraDoneCheck(omObjData *object);
|
||||
|
||||
omObjData *fn_1_2E04(void);
|
||||
void fn_1_2F4C(omObjData *object);
|
||||
omObjData *OptionRoomCreate(void);
|
||||
void OptionRoomKill(omObjData *object);
|
||||
void OptionRoomExecModeSet(omObjData *object, s32 execMode);
|
||||
s32 OptionRoomExecModeGet(omObjData *object);
|
||||
|
||||
omObjData *fn_1_3158(void);
|
||||
void fn_1_322C(omObjData *object);
|
||||
void fn_1_3290(omObjData *object, s32 mode);
|
||||
s32 fn_1_39D4(omObjData *object);
|
||||
void fn_1_3D54(omObjData *object);
|
||||
void fn_1_3E1C(omObjData *object);
|
||||
BOOL fn_1_3ED0(omObjData *object);
|
||||
omObjData *OptionGuideCreate(void);
|
||||
void OptionGuideKill(omObjData *object);
|
||||
void OptionGuideWalkExec(omObjData *object, float angleEnd, float camDist, s32 duration);
|
||||
|
||||
omObjData *fn_1_4028(void);
|
||||
void fn_1_42DC(omObjData *object);
|
||||
void fn_1_4388(omObjData *object, s32 arg1);
|
||||
s32 fn_1_43CC(omObjData *object);
|
||||
omObjData *OptionStateCreate(void);
|
||||
void OptionStateKill(omObjData *object);
|
||||
|
||||
omObjData *fn_1_80E4(void);
|
||||
void fn_1_825C(omObjData *object);
|
||||
void fn_1_82B0(omObjData *object, s32 arg1);
|
||||
s32 fn_1_82F4(omObjData *object);
|
||||
omObjData *OptionRumbleCreate(void);
|
||||
void OptionRumbleKill(omObjData *object);
|
||||
void OptionRumbleExecModeSet(omObjData *object, s32 execMode);
|
||||
s32 OptionRumbleExecModeGet(omObjData *object);
|
||||
void OptionRumbleMotionShowStart(omObjData *object);
|
||||
void OptionRumbleMotionHideStart(omObjData *object);
|
||||
BOOL OptionRumbleMotionCheck(omObjData *object);
|
||||
|
||||
WindowWork *fn_1_A44C(s32 id);
|
||||
void fn_1_A6AC(WindowWork *work);
|
||||
void fn_1_A6EC(WindowWork *work);
|
||||
void fn_1_A704(WindowWork *work);
|
||||
void fn_1_A71C(WindowWork *work, s32 mess);
|
||||
void fn_1_A7B0(WindowWork *work, float x, float y);
|
||||
void fn_1_A7F0(WindowWork *work);
|
||||
void fn_1_A828(WindowWork *work);
|
||||
void fn_1_A880(WindowWork *work, s32 choice);
|
||||
omObjData *OptionSoundCreate(void);
|
||||
void OptionSoundKill(omObjData *object);
|
||||
void OptionSoundExecModeSet(omObjData *object, s32 execMode);
|
||||
s32 OptionSoundExecModeGet(omObjData *object);
|
||||
|
||||
extern Process *lbl_1_bss_8;
|
||||
extern omObjData *lbl_1_bss_10;
|
||||
extern omObjData *lbl_1_bss_18;
|
||||
extern omObjData *lbl_1_bss_20;
|
||||
extern omObjData *lbl_1_bss_28;
|
||||
extern omObjData *lbl_1_bss_30;
|
||||
extern omObjData *lbl_1_bss_38;
|
||||
extern omObjData *lbl_1_bss_40;
|
||||
omObjData *OptionRecordCreate(void);
|
||||
void OptionRecordKill(omObjData *object);
|
||||
void OptionRecordExecModeSet(omObjData *object, s32 execMode);
|
||||
s32 OptionRecordExecModeGet(omObjData *object);
|
||||
|
||||
OptionWindow *OptionWinCreate(s32 id);
|
||||
void OptionWinKill(OptionWindow *work);
|
||||
void OptionWinAnimIn(OptionWindow *work);
|
||||
void OptionWinAnimOut(OptionWindow *work);
|
||||
void OptionWinMesSet(OptionWindow *work, s32 mess);
|
||||
void OptionWinInsertMesSet(OptionWindow *work, s32 mess, s16 index);
|
||||
void OptionWinPosSet(OptionWindow *work, float x, float y);
|
||||
void OptionWinDispOn(OptionWindow *work);
|
||||
void OptionWinDispOff(OptionWindow *work);
|
||||
void fn_1_A860(OptionWindow *work);
|
||||
void fn_1_A880(OptionWindow *work, s32 choice);
|
||||
|
||||
extern Process *optionObjMan;
|
||||
extern omObjData *optionCamera;
|
||||
extern omObjData *optionRoom;
|
||||
extern omObjData *optionGuide;
|
||||
extern omObjData *optionState;
|
||||
extern omObjData *optionRumble;
|
||||
extern omObjData *optionSound;
|
||||
extern omObjData *optionRecord;
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -9,116 +9,115 @@
|
|||
#include "ext_math.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec eyePos;
|
||||
/* 0x0C */ Vec lookingAt;
|
||||
/* 0x18 */ Vec tilt;
|
||||
/* 0x00 */ Vec pos;
|
||||
/* 0x0C */ Vec target;
|
||||
/* 0x18 */ Vec up;
|
||||
/* 0x24 */ float zoom;
|
||||
/* 0x28 */ float rot;
|
||||
/* 0x2C */ Vec prevEyePos;
|
||||
/* 0x38 */ Vec prevLookingAt;
|
||||
/* 0x2C */ Vec posPrev;
|
||||
/* 0x38 */ Vec targetPrev;
|
||||
/* 0x44 */ char unk44[0xC];
|
||||
/* 0x50 */ float prevZoom;
|
||||
/* 0x54 */ float prevRot;
|
||||
/* 0x58 */ Vec eyePosTarget;
|
||||
/* 0x64 */ Vec lookingAtTarget;
|
||||
/* 0x58 */ Vec posTarget;
|
||||
/* 0x64 */ Vec posFocus;
|
||||
/* 0x70 */ char unk70[0xC];
|
||||
/* 0x7C */ float zoomTarget;
|
||||
/* 0x80 */ float rotTarget;
|
||||
/* 0x84 */ float eyeVelocity;
|
||||
/* 0x84 */ float timeEye;
|
||||
/* 0x88 */ float eyeSpeed;
|
||||
/* 0x8C */ float lookingAtVelocity;
|
||||
/* 0x90 */ float lookingAtSpeed;
|
||||
/* 0x94 */ float rotVelocity;
|
||||
/* 0x8C */ float timeTarget;
|
||||
/* 0x90 */ float targetSpeed;
|
||||
/* 0x94 */ float timeRot;
|
||||
/* 0x98 */ float rotSpeed;
|
||||
} CameraWork; // Size 0x9C
|
||||
|
||||
static void fn_1_C58(omObjData *object, float *arg1, float *arg2, float *arg3);
|
||||
static void HandlerWrapper(omObjData *object);
|
||||
static void HandleCamera(omObjData *object);
|
||||
static void ExecCameraObj(omObjData *object);
|
||||
static void ExecCamera(omObjData *object);
|
||||
static void fn_1_12E4(omObjData *object);
|
||||
static void PrintDebugInfo(omObjData *object);
|
||||
|
||||
omObjData *lbl_1_bss_10;
|
||||
omObjData *optionCamera;
|
||||
|
||||
static float pad_04_00000000_data[] = { 0.0f, 500.0f, 0.0f, 0.0f, -1.0f, 0.0f };
|
||||
|
||||
static s32 pad_04_00000018_data = -1;
|
||||
|
||||
omObjData *fn_1_7F8(void)
|
||||
omObjData *OptionCameraCreate(void)
|
||||
{
|
||||
omObjData *object;
|
||||
CameraWork *work;
|
||||
|
||||
object = omAddObjEx(lbl_1_bss_8, 1001, 0, 0, 3, HandlerWrapper);
|
||||
object = omAddObjEx(optionObjMan, 1001, 0, 0, 3, ExecCameraObj);
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(CameraWork), MEMORY_DEFAULT_NUM);
|
||||
object->data = work;
|
||||
work->eyePos.x = 0.0f;
|
||||
work->eyePos.y = 0.0f;
|
||||
work->eyePos.z = 0.0f;
|
||||
work->lookingAt.x = 0.0f;
|
||||
work->lookingAt.y = 0.0f;
|
||||
work->lookingAt.z = 0.0f;
|
||||
work->tilt.x = 0.0f;
|
||||
work->tilt.y = 1.0f;
|
||||
work->tilt.z = 0.0f;
|
||||
work->pos.x = 0.0f;
|
||||
work->pos.y = 0.0f;
|
||||
work->pos.z = 0.0f;
|
||||
work->target.x = 0.0f;
|
||||
work->target.y = 0.0f;
|
||||
work->target.z = 0.0f;
|
||||
work->up.x = 0.0f;
|
||||
work->up.y = 1.0f;
|
||||
work->up.z = 0.0f;
|
||||
work->zoom = 0.0f;
|
||||
work->rot = 0.0f;
|
||||
work->lookingAtVelocity = 1.0f;
|
||||
work->eyeVelocity = 1.0f;
|
||||
work->rotVelocity = 1.0f;
|
||||
work->timeTarget = 1.0f;
|
||||
work->timeEye = 1.0f;
|
||||
work->timeRot = 1.0f;
|
||||
Hu3DCameraCreate(1);
|
||||
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
|
||||
Hu3DCameraPerspectiveSet(1, 42.0f, 10.0f, 8000.0f, 1.2f);
|
||||
fn_1_B74(object, 600.0f, 60.0f, 120.0f, 1);
|
||||
fn_1_A6C(object, 180.0f, 120.0f, 0.0f, 1);
|
||||
OptionCameraViewSet(object, 600.0f, 60.0f, 120.0f, 1);
|
||||
OptionCameraTargetSet(object, 180.0f, 120.0f, 0.0f, 1);
|
||||
return object;
|
||||
}
|
||||
|
||||
void fn_1_A3C(omObjData *object)
|
||||
void OptionCameraKill(omObjData *object)
|
||||
{
|
||||
HuMemDirectFree(object->data);
|
||||
}
|
||||
|
||||
void fn_1_A6C(omObjData *object, float x, float y, float z, s32 duration)
|
||||
void OptionCameraTargetSet(omObjData *object, float x, float y, float z, s32 duration)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
|
||||
work->eyePosTarget.x = x;
|
||||
work->eyePosTarget.y = y;
|
||||
work->eyePosTarget.z = z;
|
||||
work->prevEyePos = work->eyePos;
|
||||
work->eyeVelocity = 0.0f;
|
||||
work->posTarget.x = x;
|
||||
work->posTarget.y = y;
|
||||
work->posTarget.z = z;
|
||||
work->posPrev = work->pos;
|
||||
work->timeEye = 0.0f;
|
||||
work->eyeSpeed = 1.0f / duration;
|
||||
}
|
||||
|
||||
void fn_1_AF0(omObjData *object, float x, float y, float z, s32 duration)
|
||||
void OptionCameraFocusSet(omObjData *object, float x, float y, float z, s32 duration)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
|
||||
work->lookingAtTarget.x = x;
|
||||
work->lookingAtTarget.y = y;
|
||||
work->lookingAtTarget.z = z;
|
||||
work->prevLookingAt = work->lookingAt;
|
||||
work->lookingAtVelocity = 0.0f;
|
||||
work->lookingAtSpeed = 1.0f / duration;
|
||||
work->posFocus.x = x;
|
||||
work->posFocus.y = y;
|
||||
work->posFocus.z = z;
|
||||
work->targetPrev = work->target;
|
||||
work->timeTarget = 0.0f;
|
||||
work->targetSpeed = 1.0f / duration;
|
||||
}
|
||||
|
||||
void fn_1_B74(omObjData *object, float zoom, float rot, float y, s32 duration)
|
||||
void OptionCameraViewSet(omObjData *object, float zoom, float rot, float y, s32 duration)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
|
||||
work->lookingAtTarget.y = y;
|
||||
work->posFocus.y = y;
|
||||
work->zoomTarget = zoom;
|
||||
work->rotTarget = rot;
|
||||
work->prevLookingAt.y = work->lookingAt.y;
|
||||
work->targetPrev.y = work->target.y;
|
||||
work->prevZoom = work->zoom;
|
||||
work->prevRot = work->rot;
|
||||
work->rotVelocity = 0.0f;
|
||||
work->timeRot = 0.0f;
|
||||
work->rotSpeed = 1.0f / duration;
|
||||
}
|
||||
|
||||
// GetZoom
|
||||
float fn_1_BF8(omObjData *object)
|
||||
float OptionCameraZoomGet(omObjData *object)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
float zoom;
|
||||
|
|
@ -128,7 +127,7 @@ float fn_1_BF8(omObjData *object)
|
|||
}
|
||||
|
||||
// GetRot
|
||||
float fn_1_C28(omObjData *object)
|
||||
float OptionCameraRotGet(omObjData *object)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
float rot;
|
||||
|
|
@ -137,117 +136,117 @@ float fn_1_C28(omObjData *object)
|
|||
return rot;
|
||||
}
|
||||
|
||||
// GetEyePos
|
||||
static void fn_1_C58(omObjData *object, float *eyePosX, float *eyePosY, float *eyePosZ)
|
||||
// Getpos
|
||||
void OptionCameraPosGet(omObjData *object, float *x, float *y, float *z)
|
||||
{
|
||||
CameraWork *temp_r31 = object->data;
|
||||
|
||||
*eyePosX = temp_r31->eyePos.x;
|
||||
*eyePosY = temp_r31->eyePos.y;
|
||||
*eyePosZ = temp_r31->eyePos.z;
|
||||
*x = temp_r31->pos.x;
|
||||
*y = temp_r31->pos.y;
|
||||
*z = temp_r31->pos.z;
|
||||
}
|
||||
|
||||
// GetLookingAt
|
||||
void fn_1_C88(omObjData *object, float *lookingAtX, float *lookingAtY, float *lookingAtZ)
|
||||
// Gettarget
|
||||
void OptionCameraTargetGet(omObjData *object, float *x, float *y, float *z)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
|
||||
*lookingAtX = work->lookingAt.x;
|
||||
*lookingAtY = work->lookingAt.y;
|
||||
*lookingAtZ = work->lookingAt.z;
|
||||
*x = work->target.x;
|
||||
*y = work->target.y;
|
||||
*z = work->target.z;
|
||||
}
|
||||
|
||||
// CameraDone
|
||||
s32 fn_1_CB8(omObjData *object)
|
||||
s32 OptionCameraDoneCheck(omObjData *object)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
s32 var_r30 = 1;
|
||||
s32 var_r29 = 1;
|
||||
|
||||
if (!(work->lookingAtVelocity < 1.0f) && !(work->rotVelocity < 1.0f)) {
|
||||
if (!(work->timeTarget < 1.0f) && !(work->timeRot < 1.0f)) {
|
||||
var_r29 = 0;
|
||||
}
|
||||
if (var_r29 == 0 && !(work->eyeVelocity < 1.0f)) {
|
||||
if (var_r29 == 0 && !(work->timeEye < 1.0f)) {
|
||||
var_r30 = 0;
|
||||
}
|
||||
return var_r30;
|
||||
}
|
||||
|
||||
static void HandlerWrapper(omObjData *object)
|
||||
static void ExecCameraObj(omObjData *object)
|
||||
{
|
||||
HandleCamera(object);
|
||||
ExecCamera(object);
|
||||
}
|
||||
|
||||
static void HandleCamera(omObjData *object)
|
||||
static void ExecCamera(omObjData *object)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
float temp_f28;
|
||||
float xDiff;
|
||||
float zDiff;
|
||||
float weight;
|
||||
float dx;
|
||||
float dz;
|
||||
|
||||
if (work->eyeVelocity < 1.0f) {
|
||||
temp_f28 = sind(90.0f * work->eyeVelocity);
|
||||
work->eyePos.x = work->prevEyePos.x + temp_f28 * (work->eyePosTarget.x - work->prevEyePos.x);
|
||||
work->eyePos.y = work->prevEyePos.y + temp_f28 * (work->eyePosTarget.y - work->prevEyePos.y);
|
||||
work->eyePos.z = work->prevEyePos.z + temp_f28 * (work->eyePosTarget.z - work->prevEyePos.z);
|
||||
if ((work->eyeVelocity += work->eyeSpeed) >= 1.0f) {
|
||||
work->eyePos = work->eyePosTarget;
|
||||
if (work->timeEye < 1.0f) {
|
||||
weight = sind(90.0f * work->timeEye);
|
||||
work->pos.x = work->posPrev.x + weight * (work->posTarget.x - work->posPrev.x);
|
||||
work->pos.y = work->posPrev.y + weight * (work->posTarget.y - work->posPrev.y);
|
||||
work->pos.z = work->posPrev.z + weight * (work->posTarget.z - work->posPrev.z);
|
||||
if ((work->timeEye += work->eyeSpeed) >= 1.0f) {
|
||||
work->pos = work->posTarget;
|
||||
}
|
||||
}
|
||||
if (work->lookingAtVelocity < 1.0f) {
|
||||
temp_f28 = sind(90.0f * work->lookingAtVelocity);
|
||||
work->lookingAt.x = work->prevLookingAt.x + temp_f28 * (work->lookingAtTarget.x - work->prevLookingAt.x);
|
||||
work->lookingAt.y = work->prevLookingAt.y + temp_f28 * (work->lookingAtTarget.y - work->prevLookingAt.y);
|
||||
work->lookingAt.z = work->prevLookingAt.z + temp_f28 * (work->lookingAtTarget.z - work->prevLookingAt.z);
|
||||
if ((work->lookingAtVelocity += work->lookingAtSpeed) >= 1.0f) {
|
||||
work->lookingAt = work->lookingAtTarget;
|
||||
if (work->timeTarget < 1.0f) {
|
||||
weight = sind(90.0f * work->timeTarget);
|
||||
work->target.x = work->targetPrev.x + weight * (work->posFocus.x - work->targetPrev.x);
|
||||
work->target.y = work->targetPrev.y + weight * (work->posFocus.y - work->targetPrev.y);
|
||||
work->target.z = work->targetPrev.z + weight * (work->posFocus.z - work->targetPrev.z);
|
||||
if ((work->timeTarget += work->targetSpeed) >= 1.0f) {
|
||||
work->target = work->posFocus;
|
||||
}
|
||||
}
|
||||
if (work->rotVelocity < 1.0f) {
|
||||
temp_f28 = sind(90.0f * work->rotVelocity);
|
||||
work->lookingAt.y = work->prevLookingAt.y + temp_f28 * (work->lookingAtTarget.y - work->prevLookingAt.y);
|
||||
work->zoom = work->prevZoom + temp_f28 * (work->zoomTarget - work->prevZoom);
|
||||
work->rot = work->prevRot + temp_f28 * (work->rotTarget - work->prevRot);
|
||||
if ((work->rotVelocity += work->rotSpeed) >= 1.0f) {
|
||||
work->lookingAt.y = work->lookingAtTarget.y;
|
||||
if (work->timeRot < 1.0f) {
|
||||
weight = sind(90.0f * work->timeRot);
|
||||
work->target.y = work->targetPrev.y + weight * (work->posFocus.y - work->targetPrev.y);
|
||||
work->zoom = work->prevZoom + weight * (work->zoomTarget - work->prevZoom);
|
||||
work->rot = work->prevRot + weight * (work->rotTarget - work->prevRot);
|
||||
if ((work->timeRot += work->rotSpeed) >= 1.0f) {
|
||||
work->target.y = work->posFocus.y;
|
||||
work->zoom = work->zoomTarget;
|
||||
work->rot = work->rotTarget;
|
||||
}
|
||||
work->lookingAt.x = work->zoom * -sind(work->rot);
|
||||
work->lookingAt.z = work->zoom * cosd(work->rot);
|
||||
work->target.x = work->zoom * -sind(work->rot);
|
||||
work->target.z = work->zoom * cosd(work->rot);
|
||||
}
|
||||
xDiff = work->lookingAt.x - work->eyePos.x;
|
||||
zDiff = work->lookingAt.z - work->eyePos.z;
|
||||
work->zoom = sqrtf(xDiff * xDiff + zDiff * zDiff);
|
||||
work->rot = fmod(-atan2d(xDiff, zDiff), 360.0);
|
||||
dx = work->target.x - work->pos.x;
|
||||
dz = work->target.z - work->pos.z;
|
||||
work->zoom = sqrtf(dx * dx + dz * dz);
|
||||
work->rot = fmod(-atan2d(dx, dz), 360.0);
|
||||
if (work->rot < 0.0f) {
|
||||
work->rot += 360.0f;
|
||||
}
|
||||
|
||||
Hu3DCameraPosSet(1, work->eyePos.x, work->eyePos.y, work->eyePos.z, work->tilt.x, work->tilt.y, work->tilt.z, work->lookingAt.x,
|
||||
work->lookingAt.y, work->lookingAt.z);
|
||||
Hu3DCameraPosSet(1, work->pos.x, work->pos.y, work->pos.z, work->up.x, work->up.y, work->up.z, work->target.x,
|
||||
work->target.y, work->target.z);
|
||||
}
|
||||
|
||||
static void fn_1_12E4(omObjData *object)
|
||||
static void CameraExecDebug(omObjData *object)
|
||||
{
|
||||
CameraWork *work;
|
||||
|
||||
if (HuPadBtn[0] & 0xF) {
|
||||
work = object->data;
|
||||
work->lookingAt.x += 0.5f * HuPadStkX[0];
|
||||
work->lookingAt.y += 0.5f * HuPadStkY[0];
|
||||
work->eyePos.z += 0.5f * HuPadTrigL[0];
|
||||
work->eyePos.z -= 0.5f * HuPadTrigR[0];
|
||||
work->eyePos.x += 0.5f * HuPadSubStkY[0];
|
||||
work->eyePos.y += 0.5f * HuPadSubStkX[0];
|
||||
work->target.x += 0.5f * HuPadStkX[0];
|
||||
work->target.y += 0.5f * HuPadStkY[0];
|
||||
work->pos.z += 0.5f * HuPadTrigL[0];
|
||||
work->pos.z -= 0.5f * HuPadTrigR[0];
|
||||
work->pos.x += 0.5f * HuPadSubStkY[0];
|
||||
work->pos.y += 0.5f * HuPadSubStkX[0];
|
||||
}
|
||||
}
|
||||
|
||||
static void PrintDebugInfo(omObjData *object)
|
||||
static void CameraPrintDebug(omObjData *object)
|
||||
{
|
||||
CameraWork *work = object->data;
|
||||
|
||||
print8(32, 64, 1.5f, "AT : x=%.2f y=%.2f z=%.2f", work->lookingAt.x, work->lookingAt.y, work->lookingAt.z);
|
||||
print8(32, 80, 1.5f, "EYE : x=%.2f y=%.2f z=%.2f", work->eyePos.x, work->eyePos.y, work->eyePos.z);
|
||||
print8(32, 64, 1.5f, "AT : x=%.2f y=%.2f z=%.2f", work->target.x, work->target.y, work->target.z);
|
||||
print8(32, 80, 1.5f, "EYE : x=%.2f y=%.2f z=%.2f", work->pos.x, work->pos.y, work->pos.z);
|
||||
print8(32, 96, 1.5f, "R : %.2f DEG: %.2f", work->zoom, work->rot);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,19 +9,18 @@
|
|||
#include "ext_math.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 mode;
|
||||
/* 0x04 */ s16 motionIdx;
|
||||
/* 0x06 */ char unk06[2];
|
||||
/* 0x00 */ s32 execMode;
|
||||
/* 0x04 */ s16 motion;
|
||||
/* 0x08 */ Vec pos;
|
||||
/* 0x14 */ Vec newPos;
|
||||
/* 0x20 */ Vec rot;
|
||||
/* 0x2C */ Vec posChange;
|
||||
/* 0x38 */ float distanceToMove;
|
||||
/* 0x3C */ float unkAngle;
|
||||
/* 0x40 */ float posToMoveTo;
|
||||
/* 0x44 */ float distFromCam;
|
||||
/* 0x2C */ Vec posDelta;
|
||||
/* 0x38 */ float distRemain;
|
||||
/* 0x3C */ float angle;
|
||||
/* 0x40 */ float angleEnd;
|
||||
/* 0x44 */ float camDist;
|
||||
/* 0x48 */ char unk48[0xC];
|
||||
/* 0x54 */ float velocity;
|
||||
/* 0x54 */ float time;
|
||||
/* 0x58 */ float speed;
|
||||
/* 0x5C */ s32 unk5C;
|
||||
/* 0x60 */ s32 unk60;
|
||||
|
|
@ -30,29 +29,29 @@ typedef struct {
|
|||
#define MODE_DISABLED 0
|
||||
#define MODE_HANDLE_GUIDE 1
|
||||
|
||||
static void ChangeMode(omObjData *object, s32 mode);
|
||||
static s32 GetMode(omObjData *object);
|
||||
static void HandleGuide(omObjData *object);
|
||||
static void SetExecMode(omObjData *object, s32 mode);
|
||||
static s32 GetExecMode(omObjData *object);
|
||||
static void ExecGuide(omObjData *object);
|
||||
static void UpdateGuide(omObjData *object);
|
||||
static float fn_1_2D00(float arg0, float arg1, float arg2);
|
||||
static float LerpAngle(float arg0, float arg1, float arg2);
|
||||
|
||||
omObjData *lbl_1_bss_20;
|
||||
omObjData *optionGuide;
|
||||
|
||||
static const s32 lbl_1_rodata_E0[] = {
|
||||
static const s32 guideMotTbl[] = {
|
||||
DATA_MAKE_NUM(DATADIR_OPTION, 16),
|
||||
DATA_MAKE_NUM(DATADIR_OPTION, 17),
|
||||
DATA_MAKE_NUM(DATADIR_OPTION, 18),
|
||||
};
|
||||
|
||||
static omObjFunc modes[] = { NULL, HandleGuide };
|
||||
static omObjFunc execModeTbl[] = { NULL, ExecGuide };
|
||||
|
||||
omObjData *fn_1_21F8(void)
|
||||
omObjData *OptionGuideCreate(void)
|
||||
{
|
||||
omObjData *object;
|
||||
GuideWork *work;
|
||||
s32 i;
|
||||
|
||||
object = omAddObjEx(lbl_1_bss_8, 1002, 1, 3, 2, NULL);
|
||||
object = omAddObjEx(optionObjMan, 1002, 1, 3, 2, NULL);
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(GuideWork), MEMORY_DEFAULT_NUM);
|
||||
object->data = work;
|
||||
work->pos.x = -298.59f;
|
||||
|
|
@ -63,25 +62,25 @@ omObjData *fn_1_21F8(void)
|
|||
work->rot.y = 134.42f;
|
||||
work->rot.z = 0.0f;
|
||||
|
||||
work->posChange.x = 0.0f;
|
||||
work->posChange.z = 0.0f;
|
||||
work->posChange.y = 0.0f;
|
||||
work->posDelta.x = 0.0f;
|
||||
work->posDelta.z = 0.0f;
|
||||
work->posDelta.y = 0.0f;
|
||||
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 12));
|
||||
Hu3DModelLayerSet(object->model[0], 1);
|
||||
for (i = 0; i < 3; i++) {
|
||||
object->motion[i] = Hu3DJointMotion(object->model[0], HuDataSelHeapReadNum(lbl_1_rodata_E0[i], MEMORY_DEFAULT_NUM, HEAP_DATA));
|
||||
object->motion[i] = Hu3DJointMotion(object->model[0], HuDataSelHeapReadNum(guideMotTbl[i], MEMORY_DEFAULT_NUM, HEAP_DATA));
|
||||
}
|
||||
work->unk5C = CharModelEffectNpcInit(object->model[0], object->motion[2], 1, 0xC);
|
||||
work->unk60 = CharModelEffectNpcInit(object->model[0], object->motion[1], 0, 0xC);
|
||||
CharModelLayerSetAll(1);
|
||||
Hu3DModelShadowSet(object->model[0]);
|
||||
Hu3DMotionShiftSet(object->model[0], object->motion[0], 0.0f, 8.0f, 0x40000001);
|
||||
ChangeMode(object, MODE_DISABLED);
|
||||
SetExecMode(object, MODE_DISABLED);
|
||||
UpdateGuide(object);
|
||||
return object;
|
||||
}
|
||||
|
||||
void fn_1_241C(omObjData *object)
|
||||
void OptionGuideKill(omObjData *object)
|
||||
{
|
||||
GuideWork *work = object->data;
|
||||
s32 i;
|
||||
|
|
@ -95,90 +94,90 @@ void fn_1_241C(omObjData *object)
|
|||
HuMemDirectFree(work);
|
||||
}
|
||||
|
||||
static void ChangeMode(omObjData *object, s32 mode)
|
||||
static void SetExecMode(omObjData *object, s32 execMode)
|
||||
{
|
||||
GuideWork *work = object->data;
|
||||
|
||||
work->mode = mode;
|
||||
object->func = modes[mode];
|
||||
work->execMode = execMode;
|
||||
object->func = execModeTbl[execMode];
|
||||
object->unk10 = 0;
|
||||
object->unk10 = 0;
|
||||
}
|
||||
|
||||
static s32 GetMode(omObjData *object)
|
||||
static s32 GetExecMode(omObjData *object)
|
||||
{
|
||||
GuideWork *work = object->data;
|
||||
|
||||
return work->mode;
|
||||
return work->execMode;
|
||||
}
|
||||
|
||||
void fn_1_2508(omObjData *object, float destPos, float distFromCam, s32 walkDuration)
|
||||
void OptionGuideWalkExec(omObjData *object, float angleEnd, float camDist, s32 duration)
|
||||
{
|
||||
GuideWork *work = object->data;
|
||||
|
||||
work->posToMoveTo = destPos;
|
||||
work->distFromCam = distFromCam;
|
||||
work->velocity = 0.0f;
|
||||
work->speed = 1.0f / walkDuration;
|
||||
work->motionIdx = 0;
|
||||
ChangeMode(object, MODE_HANDLE_GUIDE);
|
||||
work->angleEnd = angleEnd;
|
||||
work->camDist = camDist;
|
||||
work->time = 0.0f;
|
||||
work->speed = 1.0f / duration;
|
||||
work->motion = 0;
|
||||
SetExecMode(object, MODE_HANDLE_GUIDE);
|
||||
}
|
||||
|
||||
static void HandleGuide(omObjData *object)
|
||||
static void ExecGuide(omObjData *object)
|
||||
{
|
||||
GuideWork *work = object->data;
|
||||
float var_f31;
|
||||
float var_f30;
|
||||
float angle;
|
||||
float weight;
|
||||
|
||||
switch (object->unk10) {
|
||||
case 0:
|
||||
work->unkAngle = fmod(-atan2d(work->pos.x, work->pos.z), 360.0);
|
||||
if (work->unkAngle < 0.0f) {
|
||||
work->unkAngle += 360.0f;
|
||||
work->angle = fmod(-atan2d(work->pos.x, work->pos.z), 360.0);
|
||||
if (work->angle < 0.0f) {
|
||||
work->angle += 360.0f;
|
||||
}
|
||||
object->unk10 = 1;
|
||||
/* fallthrough */
|
||||
case 1:
|
||||
var_f30 = sind(90.0f * work->velocity);
|
||||
var_f31 = work->unkAngle + var_f30 * (work->posToMoveTo - work->unkAngle);
|
||||
work->newPos.x = work->distFromCam * -sind(var_f31);
|
||||
work->newPos.z = work->distFromCam * cosd(var_f31);
|
||||
weight = sind(90.0f * work->time);
|
||||
angle = work->angle + weight * (work->angleEnd - work->angle);
|
||||
work->newPos.x = work->camDist * -sind(angle);
|
||||
work->newPos.z = work->camDist * cosd(angle);
|
||||
work->newPos.y = 0.0f;
|
||||
work->posChange.x = work->newPos.x - work->pos.x;
|
||||
work->posChange.z = work->newPos.z - work->pos.z;
|
||||
if (work->velocity <= 0.0f) {
|
||||
work->posChange.x = 0.0f;
|
||||
work->posChange.z = 0.0f;
|
||||
work->posDelta.x = work->newPos.x - work->pos.x;
|
||||
work->posDelta.z = work->newPos.z - work->pos.z;
|
||||
if (work->time <= 0.0f) {
|
||||
work->posDelta.x = 0.0f;
|
||||
work->posDelta.z = 0.0f;
|
||||
work->pos = work->newPos;
|
||||
}
|
||||
if ((work->velocity += work->speed) < 1.0f) {
|
||||
if ((work->time += work->speed) < 1.0f) {
|
||||
break;
|
||||
}
|
||||
var_f31 = fmod(-atan2d(work->pos.x, work->pos.z), 360.0);
|
||||
if (var_f31 < 0.0f) {
|
||||
var_f31 += 360.0f;
|
||||
angle = fmod(-atan2d(work->pos.x, work->pos.z), 360.0);
|
||||
if (angle < 0.0f) {
|
||||
angle += 360.0f;
|
||||
}
|
||||
work->newPos.x = 422.0 * -sind(var_f31);
|
||||
work->newPos.z = 422.0 * cosd(var_f31);
|
||||
work->posChange.x = (work->newPos.x - work->pos.x) / 10.0f;
|
||||
work->posChange.z = (work->newPos.z - work->pos.z) / 10.0f;
|
||||
work->newPos.x = 422.0 * -sind(angle);
|
||||
work->newPos.z = 422.0 * cosd(angle);
|
||||
work->posDelta.x = (work->newPos.x - work->pos.x) / 10.0f;
|
||||
work->posDelta.z = (work->newPos.z - work->pos.z) / 10.0f;
|
||||
work->speed = 0.1f;
|
||||
work->velocity = 0.0f;
|
||||
work->time = 0.0f;
|
||||
object->unk10 = 2;
|
||||
/* fallthrough */
|
||||
case 2:
|
||||
if ((work->velocity += work->speed) < 1.0f) {
|
||||
if ((work->time += work->speed) < 1.0f) {
|
||||
break;
|
||||
}
|
||||
object->unk10 = 3;
|
||||
/* fallthrough */
|
||||
case 3:
|
||||
work->pos = work->newPos;
|
||||
work->posChange.x = 0.0f;
|
||||
work->posChange.y = 0.0f;
|
||||
work->posChange.z = 0.0f;
|
||||
work->posDelta.x = 0.0f;
|
||||
work->posDelta.y = 0.0f;
|
||||
work->posDelta.z = 0.0f;
|
||||
UpdateGuide(object);
|
||||
ChangeMode(object, MODE_DISABLED);
|
||||
SetExecMode(object, MODE_DISABLED);
|
||||
break;
|
||||
}
|
||||
UpdateGuide(object);
|
||||
|
|
@ -187,51 +186,51 @@ static void HandleGuide(omObjData *object)
|
|||
static void UpdateGuide(omObjData *object)
|
||||
{
|
||||
GuideWork *work = object->data;
|
||||
s16 var_r29;
|
||||
s16 motion;
|
||||
|
||||
var_r29 = 0;
|
||||
work->distanceToMove = sqrtf(work->posChange.x * work->posChange.x + work->posChange.z * work->posChange.z);
|
||||
if (0.001f <= work->distanceToMove) {
|
||||
if (14.0f <= work->distanceToMove) {
|
||||
work->posChange.x /= work->distanceToMove;
|
||||
work->posChange.z /= work->distanceToMove;
|
||||
work->distanceToMove = 14.0f;
|
||||
work->posChange.x = 14.0f * work->posChange.x;
|
||||
work->posChange.z = 14.0f * work->posChange.z;
|
||||
motion = 0;
|
||||
work->distRemain = sqrtf(work->posDelta.x * work->posDelta.x + work->posDelta.z * work->posDelta.z);
|
||||
if (0.001f <= work->distRemain) {
|
||||
if (14.0f <= work->distRemain) {
|
||||
work->posDelta.x /= work->distRemain;
|
||||
work->posDelta.z /= work->distRemain;
|
||||
work->distRemain = 14.0f;
|
||||
work->posDelta.x = 14.0f * work->posDelta.x;
|
||||
work->posDelta.z = 14.0f * work->posDelta.z;
|
||||
}
|
||||
work->rot.y = fn_1_2D00(work->rot.y, atan2d(work->posChange.x, work->posChange.z), 0.4f);
|
||||
if (8.0f <= work->distanceToMove) {
|
||||
var_r29 = 2;
|
||||
work->rot.y = LerpAngle(work->rot.y, atan2d(work->posDelta.x, work->posDelta.z), 0.4f);
|
||||
if (8.0f <= work->distRemain) {
|
||||
motion = 2;
|
||||
}
|
||||
else {
|
||||
var_r29 = 1;
|
||||
motion = 1;
|
||||
}
|
||||
}
|
||||
work->pos.x += work->posChange.x;
|
||||
work->pos.z += work->posChange.z;
|
||||
if (work->motionIdx != var_r29) {
|
||||
Hu3DMotionShiftSet(*object->model, object->motion[var_r29], 0.0f, 8.0f, 0x40000001);
|
||||
work->motionIdx = var_r29;
|
||||
work->pos.x += work->posDelta.x;
|
||||
work->pos.z += work->posDelta.z;
|
||||
if (work->motion != motion) {
|
||||
Hu3DMotionShiftSet(*object->model, object->motion[motion], 0.0f, 8.0f, 0x40000001);
|
||||
work->motion = motion;
|
||||
}
|
||||
omSetTra(object, work->pos.x, work->pos.y, work->pos.z);
|
||||
omSetRot(object, work->rot.x, work->rot.y, work->rot.z);
|
||||
}
|
||||
|
||||
static float fn_1_2D00(float arg0, float arg1, float arg2)
|
||||
static float LerpAngle(float start, float end, float time)
|
||||
{
|
||||
float var_f30;
|
||||
float var_f31;
|
||||
float angle;
|
||||
float delta;
|
||||
|
||||
var_f31 = fmod(arg1 - arg0, 360.0);
|
||||
if (0.0f > var_f31) {
|
||||
var_f31 += 360.0f;
|
||||
delta = fmod(end - start, 360.0);
|
||||
if (0.0f > delta) {
|
||||
delta += 360.0f;
|
||||
}
|
||||
if (180.0f < var_f31) {
|
||||
var_f31 -= 360.0f;
|
||||
if (180.0f < delta) {
|
||||
delta -= 360.0f;
|
||||
}
|
||||
var_f30 = fmod(arg0 + var_f31 * arg2, 360.0);
|
||||
if (0.0f > var_f30) {
|
||||
var_f30 += 360.0f;
|
||||
angle = fmod(start + delta * time, 360.0);
|
||||
if (0.0f > angle) {
|
||||
angle += 360.0f;
|
||||
}
|
||||
return var_f30;
|
||||
return angle;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,15 +21,15 @@
|
|||
#define WIN_COUNT_NUM_DIGITS 3
|
||||
#define MAX_COINS_NUM_DIGITS 4
|
||||
#define MAX_STARS_NUM_DIGITS 4
|
||||
#define MG_DECIMAL_NUM_DIGITS 8
|
||||
#define MG_SCORE_NUM_DIGITS 8
|
||||
#define MG_TIME_NUM_DIGITS 8
|
||||
|
||||
#define DISPLAY_TYPE_TIME 0
|
||||
#define DISPLAY_TYPE_DECIMAL 1
|
||||
#define DISPLAY_TYPE_SCORE 1
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 playCount;
|
||||
/* 0x04 */ s32 winCounts[8];
|
||||
/* 0x04 */ s32 winCount[8];
|
||||
/* 0x24 */ s32 maxCoins;
|
||||
/* 0x28 */ s32 maxStars;
|
||||
} BoardRecordData; // Size 0x2C
|
||||
|
|
@ -37,15 +37,15 @@ typedef struct {
|
|||
typedef struct {
|
||||
/* 0x000 */ omObjData *system;
|
||||
/* 0x004 */ omObjData *hand;
|
||||
/* 0x008 */ WindowWork *window[10];
|
||||
/* 0x030 */ s32 mode;
|
||||
/* 0x008 */ OptionWindow *window[10];
|
||||
/* 0x030 */ s32 execMode;
|
||||
/* 0x034 */ s16 sprList[153];
|
||||
/* 0x166 */ char unk166[6];
|
||||
/* 0x166 */ s16 unk166[3];
|
||||
/* 0x16C */ s32 recordType;
|
||||
/* 0x170 */ s32 board;
|
||||
/* 0x174 */ s32 mgPage;
|
||||
/* 0x178 */ BoardRecordData boardRecords[6];
|
||||
/* 0x280 */ s32 mgRecords[6];
|
||||
/* 0x178 */ BoardRecordData boardRecord[6];
|
||||
/* 0x280 */ s32 mgRecord[6];
|
||||
/* 0x298 */ s32 cameraDoneF;
|
||||
/* 0x29C */ s32 changeTimer;
|
||||
} RecordWork; // Size 0x2A0
|
||||
|
|
@ -59,48 +59,48 @@ typedef struct {
|
|||
#define MODE_DISABLED 0
|
||||
#define MODE_HANDLE_RECORD 1
|
||||
|
||||
static void HandleRecord(omObjData *object);
|
||||
static void ExecRecord(omObjData *object);
|
||||
static omObjData *CreateSystem(void);
|
||||
static void KillSystem(omObjData *system);
|
||||
static void StartSystemMotion(omObjData *system, s32 type);
|
||||
static void KillSystem(omObjData *object);
|
||||
static void StartSystemMotion(omObjData *object, s32 type);
|
||||
static omObjData *CreateHand(void);
|
||||
static void KillHand(omObjData *hand);
|
||||
static void KillHand(omObjData *object);
|
||||
static void CreateSpr(omObjData *object);
|
||||
static void KillSpr(omObjData *object);
|
||||
static s32 GetDigitSprAt(s32 n, s32 offsetFromRight);
|
||||
static void DisplayBoardRecord(omObjData *object, s32 board);
|
||||
static void HideBoardRecordSpr(omObjData *object);
|
||||
static void DisplayTotalResults(omObjData *object);
|
||||
static void HideTotalResultsSpr(omObjData *object);
|
||||
static void ShowMGRecord(omObjData *object, s32 page);
|
||||
static void HideMGRecordSpr(omObjData *object);
|
||||
static s32 GetDigit(s32 value, s32 place);
|
||||
static void ShowBoard(omObjData *object, s32 board);
|
||||
static void HideBoard(omObjData *object);
|
||||
static void ShowTotal(omObjData *object);
|
||||
static void HideTotal(omObjData *object);
|
||||
static void ShowMG(omObjData *object, s32 page);
|
||||
static void HideMG(omObjData *object);
|
||||
|
||||
omObjData *lbl_1_bss_40;
|
||||
omObjData *optionRecord;
|
||||
|
||||
static const s32 mgRecordIdxTbl[] = { 0, 1, 2, 3, 5, 10 };
|
||||
|
||||
static omObjFunc modes[] = { NULL, HandleRecord };
|
||||
static omObjFunc execModeTbl[] = { NULL, ExecRecord };
|
||||
|
||||
omObjData *fn_1_80E4(void)
|
||||
omObjData *OptionRecordCreate(void)
|
||||
{
|
||||
omObjData *object;
|
||||
RecordWork *work;
|
||||
s32 i;
|
||||
s32 character;
|
||||
|
||||
object = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
|
||||
object = omAddObjEx(optionObjMan, 1003, 0, 0, 1, NULL);
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(RecordWork), MEMORY_DEFAULT_NUM);
|
||||
object->data = work;
|
||||
for (i = 0; i < NUM_BOARDS; i++) {
|
||||
work->boardRecords[i].playCount = GWBoardPlayCountGet(i);
|
||||
work->boardRecords[i].maxStars = GWBoardMaxStarsGet(i);
|
||||
work->boardRecords[i].maxCoins = GWBoardMaxCoinsGet(i);
|
||||
work->boardRecord[i].playCount = GWBoardPlayCountGet(i);
|
||||
work->boardRecord[i].maxStars = GWBoardMaxStarsGet(i);
|
||||
work->boardRecord[i].maxCoins = GWBoardMaxCoinsGet(i);
|
||||
for (character = 0; character < NUM_CHARACTERS; character++) {
|
||||
work->boardRecords[i].winCounts[character] = GWBoardWinCountGet(character, i);
|
||||
work->boardRecord[i].winCount[character] = GWBoardWinCountGet(character, i);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < 6; i++) {
|
||||
work->mgRecords[i] = GWMGRecordGet(mgRecordIdxTbl[i]);
|
||||
work->mgRecord[i] = GWMGRecordGet(mgRecordIdxTbl[i]);
|
||||
}
|
||||
work->board = 0;
|
||||
work->mgPage = 0;
|
||||
|
|
@ -108,11 +108,11 @@ omObjData *fn_1_80E4(void)
|
|||
work->system = CreateSystem();
|
||||
work->hand = CreateHand();
|
||||
CreateSpr(object);
|
||||
fn_1_82B0(object, MODE_DISABLED);
|
||||
OptionRecordExecModeSet(object, MODE_DISABLED);
|
||||
return object;
|
||||
}
|
||||
|
||||
void fn_1_825C(omObjData *object)
|
||||
void OptionRecordKill(omObjData *object)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
|
||||
|
|
@ -122,90 +122,90 @@ void fn_1_825C(omObjData *object)
|
|||
HuMemDirectFree(work);
|
||||
}
|
||||
|
||||
void fn_1_82B0(omObjData *object, s32 mode)
|
||||
void OptionRecordExecModeSet(omObjData *object, s32 execMode)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
|
||||
work->mode = mode;
|
||||
object->func = modes[mode];
|
||||
work->execMode = execMode;
|
||||
object->func = execModeTbl[execMode];
|
||||
object->unk10 = 0;
|
||||
object->unk10 = 0;
|
||||
}
|
||||
|
||||
s32 fn_1_82F4(omObjData *object)
|
||||
s32 OptionRecordExecModeGet(omObjData *object)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
|
||||
return work->mode;
|
||||
return work->execMode;
|
||||
}
|
||||
|
||||
static void HandleRecord(omObjData *object)
|
||||
static void ExecRecord(omObjData *object)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
Vec sp8;
|
||||
Vec pos;
|
||||
s32 i;
|
||||
|
||||
switch (object->unk10) {
|
||||
case 0:
|
||||
work->window[0] = fn_1_A44C(0);
|
||||
work->window[1] = fn_1_A44C(1);
|
||||
work->window[0] = OptionWinCreate(0);
|
||||
work->window[1] = OptionWinCreate(1);
|
||||
for (i = 0; i < 8; i++) {
|
||||
work->window[i + 2] = fn_1_A44C(3);
|
||||
work->window[i + 2] = OptionWinCreate(3);
|
||||
}
|
||||
fn_1_AF0(lbl_1_bss_10, 519.0f, 125.0f, 300.0f, 0x28);
|
||||
fn_1_A6C(lbl_1_bss_10, 308.98f, 125.0f, 178.74f, 0x28);
|
||||
OptionCameraFocusSet(optionCamera, 519.0f, 125.0f, 300.0f, 0x28);
|
||||
OptionCameraTargetSet(optionCamera, 308.98f, 125.0f, 178.74f, 0x28);
|
||||
work->board = 0;
|
||||
work->mgPage = 0;
|
||||
work->cameraDoneF = 0;
|
||||
object->unk10 = 1;
|
||||
/* fallthrough */
|
||||
case 1:
|
||||
if (fn_1_CB8(lbl_1_bss_10) != 0) {
|
||||
if (OptionCameraDoneCheck(optionCamera) != 0) {
|
||||
break;
|
||||
}
|
||||
fn_1_3D54(lbl_1_bss_30);
|
||||
OptionRumbleMotionShowStart(optionRumble);
|
||||
espBankSet(work->sprList[47], 0);
|
||||
espBankSet(work->sprList[48], 2);
|
||||
espPosSet(work->sprList[47], 46.0f, 240.0f);
|
||||
espPosSet(work->sprList[48], 494.0f, 240.0f);
|
||||
if (work->recordType == RECORD_TYPE_BOARD) {
|
||||
fn_1_160(work->sprList[47], 1, 10);
|
||||
fn_1_160(work->sprList[48], 1, 10);
|
||||
OptionFadeSprite(work->sprList[47], 1, 10);
|
||||
OptionFadeSprite(work->sprList[48], 1, 10);
|
||||
work->changeTimer = 0;
|
||||
}
|
||||
object->unk10 = 2;
|
||||
/* fallthrough */
|
||||
case 2:
|
||||
HideBoardRecordSpr(object);
|
||||
HideMGRecordSpr(object);
|
||||
HideTotalResultsSpr(object);
|
||||
HideBoard(object);
|
||||
HideMG(object);
|
||||
HideTotal(object);
|
||||
switch (work->recordType) {
|
||||
case RECORD_TYPE_BOARD:
|
||||
if (work->board < 6) {
|
||||
DisplayBoardRecord(object, work->board);
|
||||
ShowBoard(object, work->board);
|
||||
}
|
||||
else {
|
||||
DisplayTotalResults(object);
|
||||
ShowTotal(object);
|
||||
}
|
||||
fn_1_A6EC(work->window[0]);
|
||||
fn_1_A71C(work->window[0], MAKE_MESSID(47, 5));
|
||||
OptionWinAnimIn(work->window[0]);
|
||||
OptionWinMesSet(work->window[0], MAKE_MESSID(47, 5));
|
||||
break;
|
||||
case RECORD_TYPE_MG:
|
||||
ShowMGRecord(object, work->mgPage);
|
||||
fn_1_A6EC(work->window[0]);
|
||||
fn_1_A71C(work->window[0], MAKE_MESSID(47, 6));
|
||||
ShowMG(object, work->mgPage);
|
||||
OptionWinAnimIn(work->window[0]);
|
||||
OptionWinMesSet(work->window[0], MAKE_MESSID(47, 6));
|
||||
break;
|
||||
}
|
||||
fn_1_A6EC(work->window[1]);
|
||||
fn_1_A71C(work->window[1], MAKE_MESSID(47, 169));
|
||||
OptionWinAnimIn(work->window[1]);
|
||||
OptionWinMesSet(work->window[1], MAKE_MESSID(47, 169));
|
||||
if (!work->cameraDoneF) {
|
||||
Hu3DModelAttrReset(work->hand->model[0], 1);
|
||||
work->cameraDoneF = TRUE;
|
||||
}
|
||||
sp8.x = 505.0 * -sin(305 * M_PI / 180.0);
|
||||
sp8.z = 505.0 * cos(305 * M_PI / 180.0);
|
||||
sp8.y = 144.0f - 14.0f * work->recordType;
|
||||
omSetTra(work->hand, sp8.x, sp8.y, sp8.z);
|
||||
pos.x = 505.0 * -sin(305 * M_PI / 180.0);
|
||||
pos.z = 505.0 * cos(305 * M_PI / 180.0);
|
||||
pos.y = 144.0f - 14.0f * work->recordType;
|
||||
omSetTra(work->hand, pos.x, pos.y, pos.z);
|
||||
object->unk10 = 3;
|
||||
/* fallthrough */
|
||||
case 3:
|
||||
|
|
@ -221,26 +221,26 @@ static void HandleRecord(omObjData *object)
|
|||
if (work->window[1]->state != 0) {
|
||||
break;
|
||||
}
|
||||
if (fn_1_550(PAD_BUTTON_B)) {
|
||||
if (OptionPadCheck(PAD_BUTTON_B)) {
|
||||
HuAudFXPlay(3);
|
||||
object->unk10 = 5;
|
||||
}
|
||||
else if (fn_1_584(8) != 0 && work->recordType == RECORD_TYPE_MG) {
|
||||
else if (OptionPadDStkRepCheck(8) != 0 && work->recordType == RECORD_TYPE_MG) {
|
||||
work->recordType = RECORD_TYPE_BOARD;
|
||||
work->board = 0;
|
||||
StartSystemMotion(work->system, work->recordType);
|
||||
fn_1_160(work->sprList[47], 1, 5);
|
||||
fn_1_160(work->sprList[48], 1, 5);
|
||||
OptionFadeSprite(work->sprList[47], 1, 5);
|
||||
OptionFadeSprite(work->sprList[48], 1, 5);
|
||||
work->changeTimer = 5;
|
||||
HuAudFXPlay(0x83F);
|
||||
object->unk10 = 2;
|
||||
}
|
||||
else if (fn_1_584(4) != 0 && work->recordType == RECORD_TYPE_BOARD) {
|
||||
else if (OptionPadDStkRepCheck(4) != 0 && work->recordType == RECORD_TYPE_BOARD) {
|
||||
work->recordType = RECORD_TYPE_MG;
|
||||
work->mgPage = 0;
|
||||
StartSystemMotion(work->system, work->recordType);
|
||||
fn_1_160(work->sprList[47], 0, 5);
|
||||
fn_1_160(work->sprList[48], 0, 5);
|
||||
OptionFadeSprite(work->sprList[47], 0, 5);
|
||||
OptionFadeSprite(work->sprList[48], 0, 5);
|
||||
work->changeTimer = 5;
|
||||
HuAudFXPlay(0x83F);
|
||||
object->unk10 = 2;
|
||||
|
|
@ -248,7 +248,7 @@ static void HandleRecord(omObjData *object)
|
|||
else {
|
||||
switch (work->recordType) {
|
||||
case RECORD_TYPE_BOARD:
|
||||
if (fn_1_550(PAD_TRIGGER_L)) {
|
||||
if (OptionPadCheck(PAD_TRIGGER_L)) {
|
||||
if (--work->board < 0) {
|
||||
work->board = 6;
|
||||
}
|
||||
|
|
@ -261,7 +261,7 @@ static void HandleRecord(omObjData *object)
|
|||
object->unk10 = 2;
|
||||
return;
|
||||
}
|
||||
if (fn_1_550(PAD_TRIGGER_R)) {
|
||||
if (OptionPadCheck(PAD_TRIGGER_R)) {
|
||||
if (++work->board >= 7) {
|
||||
work->board = 0;
|
||||
}
|
||||
|
|
@ -280,27 +280,27 @@ static void HandleRecord(omObjData *object)
|
|||
}
|
||||
break;
|
||||
case 5:
|
||||
fn_1_3E1C(lbl_1_bss_30);
|
||||
OptionRumbleMotionHideStart(optionRumble);
|
||||
if (work->recordType == RECORD_TYPE_BOARD) {
|
||||
fn_1_160(work->sprList[47], 0, 10);
|
||||
fn_1_160(work->sprList[48], 0, 10);
|
||||
OptionFadeSprite(work->sprList[47], 0, 10);
|
||||
OptionFadeSprite(work->sprList[48], 0, 10);
|
||||
}
|
||||
fn_1_A704(work->window[0]);
|
||||
fn_1_A704(work->window[1]);
|
||||
OptionWinAnimOut(work->window[0]);
|
||||
OptionWinAnimOut(work->window[1]);
|
||||
Hu3DModelAttrSet(work->hand->model[0], 1);
|
||||
object->unk10 = 6;
|
||||
/* fallthrough */
|
||||
case 6:
|
||||
if (work->window[1]->state == 0 && fn_1_3ED0(lbl_1_bss_30) == 0) {
|
||||
if (work->window[1]->state == 0 && OptionRumbleMotionCheck(optionRumble) == 0) {
|
||||
for (i = 0; i < 10; i++) {
|
||||
fn_1_A6AC(work->window[i]);
|
||||
OptionWinKill(work->window[i]);
|
||||
}
|
||||
HideBoardRecordSpr(object);
|
||||
HideMGRecordSpr(object);
|
||||
HideTotalResultsSpr(object);
|
||||
fn_1_AF0(lbl_1_bss_10, 519.62f, 120.0f, 300.0f, 40);
|
||||
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 0x28);
|
||||
fn_1_82B0(object, MODE_DISABLED);
|
||||
HideBoard(object);
|
||||
HideMG(object);
|
||||
HideTotal(object);
|
||||
OptionCameraFocusSet(optionCamera, 519.62f, 120.0f, 300.0f, 40);
|
||||
OptionCameraTargetSet(optionCamera, 0.0f, 120.0f, 0.0f, 0x28);
|
||||
OptionRecordExecModeSet(object, MODE_DISABLED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -308,29 +308,29 @@ static void HandleRecord(omObjData *object)
|
|||
|
||||
static omObjData *CreateSystem(void)
|
||||
{
|
||||
omObjData *system;
|
||||
omObjData *object;
|
||||
|
||||
system = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
system->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 1));
|
||||
Hu3DModelAttrSet(system->model[0], 0x40000002);
|
||||
Hu3DModelLayerSet(system->model[0], 0);
|
||||
Hu3DMotionStartEndSet(system->model[0], 0.0f, 6.0f);
|
||||
Hu3DMotionTimeSet(system->model[0], 6.0f);
|
||||
return system;
|
||||
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 1));
|
||||
Hu3DModelAttrSet(object->model[0], 0x40000002);
|
||||
Hu3DModelLayerSet(object->model[0], 0);
|
||||
Hu3DMotionStartEndSet(object->model[0], 0.0f, 6.0f);
|
||||
Hu3DMotionTimeSet(object->model[0], 6.0f);
|
||||
return object;
|
||||
}
|
||||
|
||||
static void KillSystem(omObjData *system)
|
||||
static void KillSystem(omObjData *object)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 1; i++) {
|
||||
Hu3DModelKill(system->model[i]);
|
||||
Hu3DModelKill(object->model[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void StartSystemMotion(omObjData *system, s32 type)
|
||||
static void StartSystemMotion(omObjData *object, s32 type)
|
||||
{
|
||||
s16 model = system->model[0];
|
||||
s16 model = object->model[0];
|
||||
|
||||
switch (type) {
|
||||
case RECORD_TYPE_BOARD:
|
||||
|
|
@ -342,29 +342,29 @@ static void StartSystemMotion(omObjData *system, s32 type)
|
|||
Hu3DMotionTimeSet(model, 6.0f);
|
||||
break;
|
||||
}
|
||||
Hu3DModelAttrReset(system->model[0], 0x40000002);
|
||||
Hu3DModelAttrReset(object->model[0], 0x40000002);
|
||||
}
|
||||
|
||||
static omObjData *CreateHand(void)
|
||||
{
|
||||
omObjData *hand;
|
||||
omObjData *object;
|
||||
|
||||
hand = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
hand->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 14));
|
||||
Hu3DModelLayerSet(hand->model[0], 2);
|
||||
Hu3DModelAttrSet(hand->model[0], 0x40000001);
|
||||
omSetRot(hand, 30.0f, 190.0f, 0.0f);
|
||||
omSetSca(hand, 0.6f, 0.6f, 0.6f);
|
||||
Hu3DModelAttrSet(hand->model[0], 1);
|
||||
return hand;
|
||||
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 14));
|
||||
Hu3DModelLayerSet(object->model[0], 2);
|
||||
Hu3DModelAttrSet(object->model[0], 0x40000001);
|
||||
omSetRot(object, 30.0f, 190.0f, 0.0f);
|
||||
omSetSca(object, 0.6f, 0.6f, 0.6f);
|
||||
Hu3DModelAttrSet(object->model[0], 1);
|
||||
return object;
|
||||
}
|
||||
|
||||
static void KillHand(omObjData *hand)
|
||||
static void KillHand(omObjData *object)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 1; i++) {
|
||||
Hu3DModelKill(hand->model[i]);
|
||||
Hu3DModelKill(object->model[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -551,18 +551,18 @@ static void KillSpr(omObjData *object)
|
|||
}
|
||||
}
|
||||
|
||||
static s32 GetDigitSprAt(s32 n, s32 offsetFromRight)
|
||||
static s32 GetDigit(s32 value, s32 place)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
i = 1;
|
||||
while (offsetFromRight-- != 0) {
|
||||
while (place-- != 0) {
|
||||
i *= 10;
|
||||
}
|
||||
return (n % (i * 10)) / i;
|
||||
return (value % (i * 10)) / i;
|
||||
}
|
||||
|
||||
static void DisplayBoardRecord(omObjData *object, s32 board)
|
||||
static void ShowBoard(omObjData *object, s32 board)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
s32 value;
|
||||
|
|
@ -570,36 +570,36 @@ static void DisplayBoardRecord(omObjData *object, s32 board)
|
|||
s32 j;
|
||||
|
||||
espPosSet(work->sprList[board], 275.0f, 72.0f);
|
||||
value = work->boardRecords[work->board].playCount;
|
||||
value = work->boardRecord[work->board].playCount;
|
||||
for (i = 0; i < PLAY_COUNT_NUM_DIGITS; i++) {
|
||||
espPosSet(work->sprList[i + 11], 323.0f + 20.0f * i, 116.0f);
|
||||
if (value > 999) {
|
||||
espBankSet(work->sprList[i + 11], i + 10);
|
||||
}
|
||||
else {
|
||||
espBankSet(work->sprList[i + 11], GetDigitSprAt(value, 3 - i));
|
||||
espBankSet(work->sprList[i + 11], GetDigit(value, 3 - i));
|
||||
}
|
||||
}
|
||||
espPosSet(work->sprList[8], 416.0f, 120.0f);
|
||||
value = work->boardRecords[work->board].maxCoins;
|
||||
value = work->boardRecord[work->board].maxCoins;
|
||||
for (i = 0; i < MAX_COINS_NUM_DIGITS; i++) {
|
||||
espPosSet(work->sprList[i + 15], 364.0f + 20.0f * i, 268.0f);
|
||||
if (value > 999) {
|
||||
espBankSet(work->sprList[i + 15], i + 10);
|
||||
}
|
||||
else {
|
||||
espBankSet(work->sprList[i + 15], GetDigitSprAt(value, 3 - i));
|
||||
espBankSet(work->sprList[i + 15], GetDigit(value, 3 - i));
|
||||
}
|
||||
}
|
||||
espPosSet(work->sprList[9], 456.0f, 268.0f);
|
||||
value = work->boardRecords[work->board].maxStars;
|
||||
value = work->boardRecord[work->board].maxStars;
|
||||
for (i = 0; i < MAX_STARS_NUM_DIGITS; i++) {
|
||||
espPosSet(work->sprList[i + 19], 364.0f + 20.0f * i, 312.0f);
|
||||
if (value > 999) {
|
||||
espBankSet(work->sprList[i + 19], i + 10);
|
||||
}
|
||||
else {
|
||||
espBankSet(work->sprList[i + 19], GetDigitSprAt(value, 3 - i));
|
||||
espBankSet(work->sprList[i + 19], GetDigit(value, 3 - i));
|
||||
}
|
||||
}
|
||||
espPosSet(work->sprList[10], 456.0f, 312.0f);
|
||||
|
|
@ -607,7 +607,7 @@ static void DisplayBoardRecord(omObjData *object, s32 board)
|
|||
espPosSet(work->sprList[i + 49], 92.0f + 50.0f * i, 200.0f);
|
||||
for (j = 0; j < WIN_COUNT_NUM_DIGITS; j++) {
|
||||
espPosSet(work->sprList[i * 3 + 23 + j], 80.0f + 50.0f * i + 12.0f * j, 230.0f);
|
||||
espBankSet(work->sprList[i * 3 + 23 + j], GetDigitSprAt(work->boardRecords[work->board].winCounts[i], 2 - j));
|
||||
espBankSet(work->sprList[i * 3 + 23 + j], GetDigit(work->boardRecord[work->board].winCount[i], 2 - j));
|
||||
}
|
||||
}
|
||||
espPosSet(work->sprList[47], 48.0f, 240.0f);
|
||||
|
|
@ -632,37 +632,52 @@ static void DisplayBoardRecord(omObjData *object, s32 board)
|
|||
}
|
||||
}
|
||||
for (i = 0; i < 4; i++) {
|
||||
fn_1_A7F0(work->window[i + 2]);
|
||||
OptionWinDispOn(work->window[i + 2]);
|
||||
}
|
||||
fn_1_A7B0(work->window[2], 64.0f, 96.0f);
|
||||
fn_1_A71C(work->window[2], MAKE_MESSID(47, 19));
|
||||
fn_1_A7B0(work->window[3], 64.0f, 140.0f);
|
||||
fn_1_A71C(work->window[3], MAKE_MESSID(47, 20));
|
||||
fn_1_A7B0(work->window[4], 64.0f, 248.0f);
|
||||
fn_1_A71C(work->window[4], MAKE_MESSID(47, 21));
|
||||
fn_1_A7B0(work->window[5], 64.0f, 292.0f);
|
||||
fn_1_A71C(work->window[5], MAKE_MESSID(47, 22));
|
||||
OptionWinPosSet(work->window[2], 64.0f, 96.0f);
|
||||
OptionWinMesSet(work->window[2], MAKE_MESSID(47, 19));
|
||||
OptionWinPosSet(work->window[3], 64.0f, 140.0f);
|
||||
OptionWinMesSet(work->window[3], MAKE_MESSID(47, 20));
|
||||
OptionWinPosSet(work->window[4], 64.0f, 248.0f);
|
||||
OptionWinMesSet(work->window[4], MAKE_MESSID(47, 21));
|
||||
OptionWinPosSet(work->window[5], 64.0f, 292.0f);
|
||||
OptionWinMesSet(work->window[5], MAKE_MESSID(47, 22));
|
||||
}
|
||||
|
||||
#define BOARD_RECORD_SPR_IDX_TBL_SIZE 53
|
||||
#define BOARD_SPR_HIDE_COUNT 53
|
||||
|
||||
static const s32 boardRecordSprIdxTbl[BOARD_RECORD_SPR_IDX_TBL_SIZE] = { 0, 1, 2, 3, 4, 5, 49, 50, 51, 52, 53, 54, 55, 56, 8, 9, 10, 11, 12, 13, 14,
|
||||
23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 39, 40, 35, 36, 37, 41, 42, 43, 44, 45, 46, 15, 16, 17, 18, 19, 20, 21, 22 };
|
||||
static const s32 boardSprHideTbl[BOARD_SPR_HIDE_COUNT] =
|
||||
{
|
||||
0, 1, 2, 3, 4, 5,
|
||||
49, 50, 51, 52, 53, 54, 55, 56,
|
||||
8, 9, 10,
|
||||
11, 12, 13, 14,
|
||||
23, 24, 25,
|
||||
26, 27, 28,
|
||||
29, 30, 31,
|
||||
32, 33, 34,
|
||||
38, 39, 40,
|
||||
35, 36, 37,
|
||||
41, 42, 43,
|
||||
44, 45, 46,
|
||||
15, 16, 17, 18,
|
||||
19, 20, 21, 22
|
||||
};
|
||||
|
||||
static void HideBoardRecordSpr(omObjData *object)
|
||||
static void HideBoard(omObjData *object)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < BOARD_RECORD_SPR_IDX_TBL_SIZE; i++) {
|
||||
espDispOff(work->sprList[boardRecordSprIdxTbl[i]]);
|
||||
for (i = 0; i < BOARD_SPR_HIDE_COUNT; i++) {
|
||||
espDispOff(work->sprList[boardSprHideTbl[i]]);
|
||||
}
|
||||
for (i = 0; i < 4; i++) {
|
||||
fn_1_A828(work->window[i + 2]);
|
||||
OptionWinDispOff(work->window[i + 2]);
|
||||
}
|
||||
}
|
||||
|
||||
static void DisplayTotalResults(omObjData *object)
|
||||
static void ShowTotal(omObjData *object)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
s32 winCount;
|
||||
|
|
@ -673,11 +688,11 @@ static void DisplayTotalResults(omObjData *object)
|
|||
for (i = 0; i < NUM_CHARACTERS; i++) {
|
||||
espPosSet(work->sprList[i + 57], 148.0f + 80.0f * (i % 4), 172.0f + 104.0f * (i / 4));
|
||||
for (j = 0, winCount = 0; j < NUM_BOARDS; j++) {
|
||||
winCount += work->boardRecords[j].winCounts[i];
|
||||
winCount += work->boardRecord[j].winCount[i];
|
||||
}
|
||||
for (j = 0; j < WIN_COUNT_NUM_DIGITS; j++) {
|
||||
espPosSet(work->sprList[i * 3 + 65 + j], 132.0f + 80.0f * (i % 4) + 16.0f * j, 218.0f + 104.0f * (i / 4));
|
||||
espBankSet(work->sprList[i * 3 + 65 + j], GetDigitSprAt(winCount, 2 - j));
|
||||
espBankSet(work->sprList[i * 3 + 65 + j], GetDigit(winCount, 2 - j));
|
||||
}
|
||||
}
|
||||
espDispOn(work->sprList[6]);
|
||||
|
|
@ -687,48 +702,59 @@ static void DisplayTotalResults(omObjData *object)
|
|||
espDispOn(work->sprList[i * 3 + 65 + j]);
|
||||
}
|
||||
}
|
||||
fn_1_A7B0(work->window[2], 136.0f, 96.0f);
|
||||
fn_1_A71C(work->window[2], MAKE_MESSID(47, 23));
|
||||
fn_1_A7F0(work->window[2]);
|
||||
OptionWinPosSet(work->window[2], 136.0f, 96.0f);
|
||||
OptionWinMesSet(work->window[2], MAKE_MESSID(47, 23));
|
||||
OptionWinDispOn(work->window[2]);
|
||||
}
|
||||
|
||||
#define TOTAL_RESULTS_SPR_IDX_TBL_SIZE 33
|
||||
#define TOTAL_SPR_HIDE_COUNT 33
|
||||
|
||||
static const s32 totalResultsSprIdxTbl[TOTAL_RESULTS_SPR_IDX_TBL_SIZE]
|
||||
= { 6, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88 };
|
||||
static const s32 totalSprHideTbl[TOTAL_SPR_HIDE_COUNT] =
|
||||
{
|
||||
6,
|
||||
57, 58, 59, 60, 61, 62, 63, 64,
|
||||
65, 66, 67,
|
||||
68, 69, 70,
|
||||
71, 72, 73,
|
||||
74, 75, 76,
|
||||
77, 78, 79,
|
||||
80, 81, 82,
|
||||
83, 84, 85,
|
||||
86, 87, 88
|
||||
};
|
||||
|
||||
static void HideTotalResultsSpr(omObjData *object)
|
||||
static void HideTotal(omObjData *object)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < TOTAL_RESULTS_SPR_IDX_TBL_SIZE; i++) {
|
||||
espDispOff(work->sprList[totalResultsSprIdxTbl[i]]);
|
||||
for (i = 0; i < TOTAL_SPR_HIDE_COUNT; i++) {
|
||||
espDispOff(work->sprList[totalSprHideTbl[i]]);
|
||||
}
|
||||
fn_1_A828(work->window[2]);
|
||||
OptionWinDispOff(work->window[2]);
|
||||
}
|
||||
|
||||
static const MGTable mgTbl[6] = {
|
||||
{ 405, MAKE_MESSID(23, 5), DISPLAY_TYPE_TIME },
|
||||
{ 407, MAKE_MESSID(23, 7), DISPLAY_TYPE_DECIMAL },
|
||||
{ 407, MAKE_MESSID(23, 7), DISPLAY_TYPE_SCORE },
|
||||
{ 427, MAKE_MESSID(23, 27), DISPLAY_TYPE_TIME },
|
||||
{ 432, MAKE_MESSID(23, 32), DISPLAY_TYPE_TIME },
|
||||
{ 443, MAKE_MESSID(23, 43), DISPLAY_TYPE_TIME },
|
||||
{ 456, MAKE_MESSID(23, 54), DISPLAY_TYPE_TIME },
|
||||
};
|
||||
|
||||
static void ShowMGRecord(omObjData *object, s32 page)
|
||||
static void ShowMG(omObjData *object, s32 page)
|
||||
{
|
||||
RecordWork *work = object->data;
|
||||
s32 value;
|
||||
s32 mg;
|
||||
s32 digit;
|
||||
s32 var_r26;
|
||||
s32 var_r17;
|
||||
s32 sp5C;
|
||||
s32 sp58;
|
||||
s32 timeDigit;
|
||||
s32 timeCenti;
|
||||
s32 scoreDigit;
|
||||
s32 timeMin;
|
||||
s32 timeSec;
|
||||
s32 mgAvail;
|
||||
BOOL digitDrawnF;
|
||||
BOOL dispZeroF;
|
||||
s32 nameMess;
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
|
@ -738,99 +764,108 @@ static void ShowMGRecord(omObjData *object, s32 page)
|
|||
espPosSet(work->sprList[48], 492.0f, 240.0f);
|
||||
espDispOn(work->sprList[7]);
|
||||
for (i = 0; i < 8; i++) {
|
||||
digitDrawnF = FALSE;
|
||||
dispZeroF = FALSE;
|
||||
mg = i + page * 8;
|
||||
if (mg >= 6) {
|
||||
break;
|
||||
}
|
||||
mgAvail = GWMGAvailGet(mgTbl[mg].id);
|
||||
value = work->mgRecords[mg];
|
||||
value = work->mgRecord[mg];
|
||||
if (mgAvail) {
|
||||
switch (mgTbl[mg].displayType) {
|
||||
case DISPLAY_TYPE_DECIMAL:
|
||||
for (j = 0; j < MG_DECIMAL_NUM_DIGITS; j++) {
|
||||
var_r17 = GetDigitSprAt(value, 7 - j);
|
||||
if (var_r17 != 0 || digitDrawnF || j >= 7) {
|
||||
case DISPLAY_TYPE_SCORE:
|
||||
for (j = 0; j < MG_SCORE_NUM_DIGITS; j++) {
|
||||
scoreDigit = GetDigit(value, 7 - j);
|
||||
if (scoreDigit != 0 || dispZeroF || j >= 7) {
|
||||
espPosSet(work->sprList[i * 8 + 89 + j], 336.0f + 16.0f * j, 116.0f + 40.0f * i);
|
||||
espBankSet(work->sprList[i * 8 + 89 + j], var_r17);
|
||||
espBankSet(work->sprList[i * 8 + 89 + j], scoreDigit);
|
||||
espDispOn(work->sprList[i * 8 + 89 + j]);
|
||||
digitDrawnF = TRUE;
|
||||
dispZeroF = TRUE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case DISPLAY_TYPE_TIME:
|
||||
sp5C = value / 3600;
|
||||
sp58 = (value % 3600) / 60;
|
||||
var_r26 = (value % 3600) % 60;
|
||||
timeMin = value / 3600;
|
||||
timeSec = (value % 3600) / 60;
|
||||
timeCenti = (value % 3600) % 60;
|
||||
if (mgTbl[mg].id == 405 || mgTbl[mg].id == 432) {
|
||||
var_r26 *= 1.6916667f;
|
||||
timeCenti *= 1.6916667f;
|
||||
}
|
||||
else {
|
||||
var_r26 *= 1.6666666f;
|
||||
timeCenti *= 1.6666666f;
|
||||
}
|
||||
for (j = 1; j < MG_TIME_NUM_DIGITS; j++) {
|
||||
espPosSet(work->sprList[i * 8 + 89 + j], 336.0f + 16.0f * j, 116.0f + 40.0f * i);
|
||||
switch (j) {
|
||||
case 0:
|
||||
digit = GetDigitSprAt(sp5C, 1);
|
||||
timeDigit = GetDigit(timeMin, 1);
|
||||
break;
|
||||
case 1:
|
||||
digit = GetDigitSprAt(sp5C, 0);
|
||||
timeDigit = GetDigit(timeMin, 0);
|
||||
break;
|
||||
case 3:
|
||||
digit = GetDigitSprAt(sp58, 1);
|
||||
timeDigit = GetDigit(timeSec, 1);
|
||||
break;
|
||||
case 4:
|
||||
digit = GetDigitSprAt(sp58, 0);
|
||||
timeDigit = GetDigit(timeSec, 0);
|
||||
break;
|
||||
case 6:
|
||||
digit = GetDigitSprAt(var_r26, 1);
|
||||
timeDigit = GetDigit(timeCenti, 1);
|
||||
break;
|
||||
case 7:
|
||||
digit = GetDigitSprAt(var_r26, 0);
|
||||
timeDigit = GetDigit(timeCenti, 0);
|
||||
break;
|
||||
case 2:
|
||||
digit = 11;
|
||||
timeDigit = 11;
|
||||
break;
|
||||
case 5:
|
||||
digit = 12;
|
||||
timeDigit = 12;
|
||||
break;
|
||||
}
|
||||
espBankSet(work->sprList[i * 8 + 89 + j], digit);
|
||||
espBankSet(work->sprList[i * 8 + 89 + j], timeDigit);
|
||||
espDispOn(work->sprList[i * 8 + 89 + j]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (j = 0; j < MG_DECIMAL_NUM_DIGITS; j++) {
|
||||
for (j = 0; j < MG_SCORE_NUM_DIGITS; j++) {
|
||||
espPosSet(work->sprList[i * 8 + 89 + j], 336.0f + 16.0f * j, 116.0f + 40.0f * i);
|
||||
espBankSet(work->sprList[i * 8 + 89 + j], 0);
|
||||
espDispOn(work->sprList[i * 8 + 89 + j]);
|
||||
}
|
||||
}
|
||||
fn_1_A7B0(work->window[i + 2], 60.0f, 96.0f + 40.0f * i);
|
||||
OptionWinPosSet(work->window[i + 2], 60.0f, 96.0f + 40.0f * i);
|
||||
nameMess = mgAvail ? mgTbl[mg].mess : MAKE_MESSID(35, 0);
|
||||
fn_1_A71C(work->window[i + 2], nameMess);
|
||||
fn_1_A7F0(work->window[i + 2]);
|
||||
OptionWinMesSet(work->window[i + 2], nameMess);
|
||||
OptionWinDispOn(work->window[i + 2]);
|
||||
}
|
||||
}
|
||||
|
||||
#define MG_RECORD_SPR_IDX_TBL_SIZE 65
|
||||
#define MG_SPR_HIDE_COUNT 65
|
||||
|
||||
static const s32 mgRecordSprIdxTbl[65] = { 7, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
|
||||
112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140,
|
||||
141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152 };
|
||||
static const s32 mgSprHideTbl[65] =
|
||||
{
|
||||
7,
|
||||
89, 90, 91, 92, 93, 94, 95, 96,
|
||||
97, 98, 99, 100, 101, 102, 103, 104,
|
||||
105, 106, 107, 108, 109, 110, 111, 112,
|
||||
113, 114, 115, 116, 117, 118, 119, 120,
|
||||
121, 122, 123, 124, 125, 126, 127, 128,
|
||||
129, 130, 131, 132, 133, 134, 135, 136,
|
||||
137, 138, 139, 140, 141, 142, 143, 144,
|
||||
145, 146, 147, 148, 149, 150, 151, 152
|
||||
};
|
||||
|
||||
static void HideMGRecordSpr(omObjData *object)
|
||||
static void HideMG(omObjData *object)
|
||||
{
|
||||
RecordWork *temp_r30 = object->data;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < MG_RECORD_SPR_IDX_TBL_SIZE; i++) {
|
||||
espDispOff(temp_r30->sprList[mgRecordSprIdxTbl[i]]);
|
||||
for (i = 0; i < MG_SPR_HIDE_COUNT; i++) {
|
||||
espDispOff(temp_r30->sprList[mgSprHideTbl[i]]);
|
||||
}
|
||||
for (i = 0; i < 8; i++) {
|
||||
fn_1_A828(temp_r30->window[i + 2]);
|
||||
OptionWinDispOff(temp_r30->window[i + 2]);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,13 +7,13 @@
|
|||
|
||||
typedef struct {
|
||||
/* 0x00 */ omObjData *background;
|
||||
/* 0x04 */ omObjData *rumbleArrowPair;
|
||||
/* 0x08 */ omObjData *soundArrowPair;
|
||||
/* 0x0C */ omObjData *recordArrowPair;
|
||||
/* 0x10 */ WindowWork *optionDescWindow;
|
||||
/* 0x14 */ WindowWork *btnLegendWindow;
|
||||
/* 0x18 */ s32 selectedOption;
|
||||
/* 0x1C */ s32 mode;
|
||||
/* 0x04 */ omObjData *rumbleArrow;
|
||||
/* 0x08 */ omObjData *soundArrow;
|
||||
/* 0x0C */ omObjData *recordArrow;
|
||||
/* 0x10 */ OptionWindow *optionDescWindow;
|
||||
/* 0x14 */ OptionWindow *btnLegendWindow;
|
||||
/* 0x18 */ s32 optionIdx;
|
||||
/* 0x1C */ s32 execMode;
|
||||
/* 0x20 */ s16 unk20;
|
||||
/* 0x22 */ char unk22[6];
|
||||
/* 0x28 */ BOOL cameraDoneF;
|
||||
|
|
@ -22,162 +22,160 @@ typedef struct {
|
|||
#define MODE_DISABLED 0
|
||||
#define MODE_HANDLE_ROOM 1
|
||||
|
||||
#define SEL_CHANGE_LEFT 0
|
||||
#define SEL_CHANGE_RIGHT 1
|
||||
|
||||
static void ChangeSelection(omObjData *object, s32 selChange);
|
||||
static void HandleRoom(omObjData *object);
|
||||
static omObjData *CreateBackground(void);
|
||||
static void KillBackground(omObjData *background);
|
||||
static omObjData *CreateArrowPair(void);
|
||||
static void KillArrowPair(omObjData *arrowPair);
|
||||
static void MoveOption(omObjData *object, BOOL rightF);
|
||||
static void ExecRoom(omObjData *object);
|
||||
static omObjData *CreateRoomBG(void);
|
||||
static void KillRoomBG(omObjData *background);
|
||||
static omObjData *CreateArrow(void);
|
||||
static void KillArrow(omObjData *arrow);
|
||||
|
||||
omObjData *lbl_1_bss_18;
|
||||
omObjData *optionRoom;
|
||||
|
||||
static omObjFunc modes[] = { NULL, HandleRoom };
|
||||
static omObjFunc execModeTbl[] = { NULL, ExecRoom };
|
||||
|
||||
omObjData *fn_1_15A4(void)
|
||||
omObjData *OptionRoomCreate(void)
|
||||
{
|
||||
omObjData *object;
|
||||
RoomWork *work;
|
||||
|
||||
object = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
|
||||
object = omAddObjEx(optionObjMan, 1003, 0, 0, 1, NULL);
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(RoomWork), MEMORY_DEFAULT_NUM);
|
||||
object->data = work;
|
||||
work->selectedOption = 0;
|
||||
work->optionIdx = 0;
|
||||
work->unk20 = -1;
|
||||
work->cameraDoneF = 0;
|
||||
fn_1_B74(lbl_1_bss_10, 600.0f, 60.0f, 120.0f, 1);
|
||||
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 1);
|
||||
work->background = CreateBackground();
|
||||
lbl_1_bss_38 = fn_1_4028();
|
||||
lbl_1_bss_40 = fn_1_80E4();
|
||||
lbl_1_bss_30 = fn_1_3158();
|
||||
lbl_1_bss_20 = fn_1_21F8();
|
||||
work->rumbleArrowPair = CreateArrowPair();
|
||||
work->soundArrowPair = CreateArrowPair();
|
||||
work->recordArrowPair = CreateArrowPair();
|
||||
omSetRot(work->rumbleArrowPair, 0.0f, 0.0f, 0.0f);
|
||||
omSetRot(work->soundArrowPair, 0.0f, 120.0f, 0.0f);
|
||||
omSetRot(work->recordArrowPair, 0.0f, 240.0f, 0.0f);
|
||||
work->optionDescWindow = fn_1_A44C(0);
|
||||
work->btnLegendWindow = fn_1_A44C(1);
|
||||
OptionCameraViewSet(optionCamera, 600.0f, 60.0f, 120.0f, 1);
|
||||
OptionCameraTargetSet(optionCamera, 0.0f, 120.0f, 0.0f, 1);
|
||||
work->background = CreateRoomBG();
|
||||
optionSound = OptionSoundCreate();
|
||||
optionRecord = OptionRecordCreate();
|
||||
optionRumble = OptionRumbleCreate();
|
||||
optionGuide = OptionGuideCreate();
|
||||
work->rumbleArrow = CreateArrow();
|
||||
work->soundArrow = CreateArrow();
|
||||
work->recordArrow = CreateArrow();
|
||||
omSetRot(work->rumbleArrow, 0.0f, 0.0f, 0.0f);
|
||||
omSetRot(work->soundArrow, 0.0f, 120.0f, 0.0f);
|
||||
omSetRot(work->recordArrow, 0.0f, 240.0f, 0.0f);
|
||||
work->optionDescWindow = OptionWinCreate(0);
|
||||
work->btnLegendWindow = OptionWinCreate(1);
|
||||
return object;
|
||||
}
|
||||
|
||||
void fn_1_1798(omObjData *object)
|
||||
void OptionRoomKill(omObjData *object)
|
||||
{
|
||||
RoomWork *work = object->data;
|
||||
|
||||
KillBackground(work->background);
|
||||
fn_1_42DC(lbl_1_bss_38);
|
||||
fn_1_322C(lbl_1_bss_30);
|
||||
fn_1_825C(lbl_1_bss_40);
|
||||
fn_1_241C(lbl_1_bss_20);
|
||||
KillArrowPair(work->rumbleArrowPair);
|
||||
KillArrowPair(work->soundArrowPair);
|
||||
KillArrowPair(work->recordArrowPair);
|
||||
fn_1_A6AC(work->optionDescWindow);
|
||||
fn_1_A6AC(work->btnLegendWindow);
|
||||
KillRoomBG(work->background);
|
||||
OptionSoundKill(optionSound);
|
||||
OptionRumbleKill(optionRumble);
|
||||
OptionRecordKill(optionRecord);
|
||||
OptionGuideKill(optionGuide);
|
||||
KillArrow(work->rumbleArrow);
|
||||
KillArrow(work->soundArrow);
|
||||
KillArrow(work->recordArrow);
|
||||
OptionWinKill(work->optionDescWindow);
|
||||
OptionWinKill(work->btnLegendWindow);
|
||||
HuMemDirectFree(work);
|
||||
}
|
||||
|
||||
static const float guidePosTbl[3] = { 45.0f, 165.0f, 285.0f };
|
||||
static const float guideAngleTbl[3] = { 45.0f, 165.0f, 285.0f };
|
||||
|
||||
static void ChangeSelection(omObjData *object, s32 selChange)
|
||||
static void MoveOption(omObjData *object, BOOL rightF)
|
||||
{
|
||||
RoomWork *work = object->data;
|
||||
float sp10;
|
||||
float spC;
|
||||
float sp8;
|
||||
float guideDestPos;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float guideAngle;
|
||||
|
||||
work->selectedOption += (selChange == SEL_CHANGE_LEFT) ? -1 : 1;
|
||||
if (work->selectedOption < 0) {
|
||||
work->selectedOption = 2;
|
||||
work->optionIdx += (rightF == FALSE) ? -1 : 1;
|
||||
if (work->optionIdx < 0) {
|
||||
work->optionIdx = 2;
|
||||
}
|
||||
else if (work->selectedOption >= 3) {
|
||||
work->selectedOption = 0;
|
||||
else if (work->optionIdx >= 3) {
|
||||
work->optionIdx = 0;
|
||||
}
|
||||
fn_1_C88(lbl_1_bss_10, &sp10, &spC, &sp8);
|
||||
fn_1_B74(lbl_1_bss_10, fn_1_BF8(lbl_1_bss_10), fn_1_C28(lbl_1_bss_10) + (selChange == SEL_CHANGE_LEFT ? -120.0f : 120.0f), spC, 96);
|
||||
if (work->selectedOption == 2 && selChange == SEL_CHANGE_LEFT) {
|
||||
guideDestPos = guidePosTbl[2] - 360.0f;
|
||||
OptionCameraTargetGet(optionCamera, &x, &y, &z);
|
||||
OptionCameraViewSet(optionCamera, OptionCameraZoomGet(optionCamera), OptionCameraRotGet(optionCamera) + (rightF == FALSE ? -120.0f : 120.0f), y, 96);
|
||||
if (work->optionIdx == 2 && rightF == FALSE) {
|
||||
guideAngle = guideAngleTbl[2] - 360.0f;
|
||||
}
|
||||
else if (work->selectedOption == 0 && selChange == SEL_CHANGE_RIGHT) {
|
||||
guideDestPos = 360.0f + guidePosTbl[0];
|
||||
else if (work->optionIdx == 0 && rightF == TRUE) {
|
||||
guideAngle = 360.0f + guideAngleTbl[0];
|
||||
}
|
||||
else {
|
||||
guideDestPos = guidePosTbl[work->selectedOption];
|
||||
guideAngle = guideAngleTbl[work->optionIdx];
|
||||
}
|
||||
fn_1_2508(lbl_1_bss_20, guideDestPos, 430.0f, 96);
|
||||
OptionGuideWalkExec(optionGuide, guideAngle, 430.0f, 96);
|
||||
}
|
||||
|
||||
void fn_1_1A2C(omObjData *object, s32 mode)
|
||||
void OptionRoomExecModeSet(omObjData *object, s32 execMode)
|
||||
{
|
||||
RoomWork *work = object->data;
|
||||
|
||||
work->mode = mode;
|
||||
object->func = modes[mode];
|
||||
work->execMode = execMode;
|
||||
object->func = execModeTbl[execMode];
|
||||
object->unk10 = 0;
|
||||
object->unk10 = 0;
|
||||
}
|
||||
|
||||
s32 fn_1_1A70(omObjData *object)
|
||||
s32 OptionRoomExecModeGet(omObjData *object)
|
||||
{
|
||||
RoomWork *work = object->data;
|
||||
|
||||
return work->mode;
|
||||
return work->execMode;
|
||||
}
|
||||
|
||||
static const s32 optionDescTbl[] = { MAKE_MESSID(47, 1), MAKE_MESSID(47, 7), MAKE_MESSID(47, 4) };
|
||||
|
||||
static void HandleRoom(omObjData *object)
|
||||
static void ExecRoom(omObjData *object)
|
||||
{
|
||||
RoomWork *work = object->data;
|
||||
|
||||
switch (object->unk10) {
|
||||
case 0:
|
||||
if (!work->cameraDoneF) {
|
||||
fn_1_B74(lbl_1_bss_10, 600.0f, 60.0f, 120.0f, 1);
|
||||
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 1);
|
||||
OptionCameraViewSet(optionCamera, 600.0f, 60.0f, 120.0f, 1);
|
||||
OptionCameraTargetSet(optionCamera, 0.0f, 120.0f, 0.0f, 1);
|
||||
work->cameraDoneF = TRUE;
|
||||
}
|
||||
object->unk10 = 1;
|
||||
/* fallthrough */
|
||||
case 1:
|
||||
if (fn_1_CB8(lbl_1_bss_10) != 0) {
|
||||
if (OptionCameraDoneCheck(optionCamera) != 0) {
|
||||
break;
|
||||
}
|
||||
fn_1_A6EC(work->optionDescWindow);
|
||||
fn_1_A71C(work->optionDescWindow, optionDescTbl[work->selectedOption]);
|
||||
fn_1_A6EC(work->btnLegendWindow);
|
||||
fn_1_A71C(work->btnLegendWindow, MAKE_MESSID(47, 14));
|
||||
OptionWinAnimIn(work->optionDescWindow);
|
||||
OptionWinMesSet(work->optionDescWindow, optionDescTbl[work->optionIdx]);
|
||||
OptionWinAnimIn(work->btnLegendWindow);
|
||||
OptionWinMesSet(work->btnLegendWindow, MAKE_MESSID(47, 14));
|
||||
object->unk10 = 2;
|
||||
/* fallthrough */
|
||||
case 2:
|
||||
if (work->optionDescWindow->state == 0 && work->btnLegendWindow->state == 0) {
|
||||
if (fn_1_550(PAD_BUTTON_B)) {
|
||||
if (OptionPadCheck(PAD_BUTTON_B)) {
|
||||
HuAudFXPlay(3);
|
||||
object->unk10 = 7;
|
||||
}
|
||||
else if (fn_1_584(1)) {
|
||||
ChangeSelection(object, SEL_CHANGE_LEFT);
|
||||
fn_1_A704(work->optionDescWindow);
|
||||
fn_1_A704(work->btnLegendWindow);
|
||||
else if (OptionPadDStkRepCheck(1)) {
|
||||
MoveOption(object, FALSE);
|
||||
OptionWinAnimOut(work->optionDescWindow);
|
||||
OptionWinAnimOut(work->btnLegendWindow);
|
||||
HuAudFXPlay(0);
|
||||
object->unk10 = 1;
|
||||
}
|
||||
else if (fn_1_584(2)) {
|
||||
ChangeSelection(object, SEL_CHANGE_RIGHT);
|
||||
fn_1_A704(work->optionDescWindow);
|
||||
fn_1_A704(work->btnLegendWindow);
|
||||
else if (OptionPadDStkRepCheck(2)) {
|
||||
MoveOption(object, TRUE);
|
||||
OptionWinAnimOut(work->optionDescWindow);
|
||||
OptionWinAnimOut(work->btnLegendWindow);
|
||||
HuAudFXPlay(0);
|
||||
object->unk10 = 1;
|
||||
}
|
||||
else if (fn_1_550(PAD_BUTTON_A)) {
|
||||
fn_1_A704(work->optionDescWindow);
|
||||
fn_1_A704(work->btnLegendWindow);
|
||||
else if (OptionPadCheck(PAD_BUTTON_A)) {
|
||||
OptionWinAnimOut(work->optionDescWindow);
|
||||
OptionWinAnimOut(work->btnLegendWindow);
|
||||
HuAudFXPlay(2);
|
||||
object->unk10 = 3;
|
||||
}
|
||||
|
|
@ -185,77 +183,77 @@ static void HandleRoom(omObjData *object)
|
|||
break;
|
||||
case 3:
|
||||
if (work->optionDescWindow->state == 0 && work->btnLegendWindow->state == 0) {
|
||||
switch (work->selectedOption) {
|
||||
switch (work->optionIdx) {
|
||||
case 0:
|
||||
fn_1_3290(lbl_1_bss_30, 1);
|
||||
OptionRumbleExecModeSet(optionRumble, 1);
|
||||
object->unk10 = 4;
|
||||
break;
|
||||
case 1:
|
||||
fn_1_4388(lbl_1_bss_38, 1);
|
||||
OptionSoundExecModeSet(optionSound, 1);
|
||||
object->unk10 = 5;
|
||||
break;
|
||||
case 2:
|
||||
fn_1_82B0(lbl_1_bss_40, 1);
|
||||
OptionRecordExecModeSet(optionRecord, 1);
|
||||
object->unk10 = 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (fn_1_39D4(lbl_1_bss_30) == 0) {
|
||||
if (OptionRumbleExecModeGet(optionRumble) == 0) {
|
||||
object->unk10 = 1;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (fn_1_43CC(lbl_1_bss_38) == 0) {
|
||||
if (OptionSoundExecModeGet(optionSound) == 0) {
|
||||
object->unk10 = 1;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (fn_1_82F4(lbl_1_bss_40) == 0) {
|
||||
if (OptionRecordExecModeGet(optionRecord) == 0) {
|
||||
object->unk10 = 1;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
fn_1_A704(work->optionDescWindow);
|
||||
fn_1_A704(work->btnLegendWindow);
|
||||
OptionWinAnimOut(work->optionDescWindow);
|
||||
OptionWinAnimOut(work->btnLegendWindow);
|
||||
object->unk10 = 8;
|
||||
/* fallthrough */
|
||||
case 8:
|
||||
if (work->optionDescWindow->state == 0 && work->btnLegendWindow->state == 0) {
|
||||
fn_1_1A2C(object, MODE_DISABLED);
|
||||
OptionRoomExecModeSet(object, MODE_DISABLED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static omObjData *CreateBackground(void)
|
||||
static omObjData *CreateRoomBG(void)
|
||||
{
|
||||
omObjData *background;
|
||||
omObjData *object;
|
||||
|
||||
background = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
background->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 0));
|
||||
Hu3DModelLayerSet(background->model[0], 0);
|
||||
Hu3DModelShadowMapSet(background->model[0]);
|
||||
return background;
|
||||
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 0));
|
||||
Hu3DModelLayerSet(object->model[0], 0);
|
||||
Hu3DModelShadowMapSet(object->model[0]);
|
||||
return object;
|
||||
}
|
||||
|
||||
static void KillBackground(omObjData *background)
|
||||
static void KillRoomBG(omObjData *object)
|
||||
{
|
||||
Hu3DModelKill(background->model[0]);
|
||||
Hu3DModelKill(object->model[0]);
|
||||
}
|
||||
|
||||
static omObjData *CreateArrowPair(void)
|
||||
static omObjData *CreateArrow(void)
|
||||
{
|
||||
omObjData *arrowPair;
|
||||
omObjData *arrow;
|
||||
|
||||
arrowPair = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
Hu3DModelLayerSet(arrowPair->model[0], 0);
|
||||
arrowPair->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 6));
|
||||
return arrowPair;
|
||||
arrow = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
Hu3DModelLayerSet(arrow->model[0], 0);
|
||||
arrow->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 6));
|
||||
return arrow;
|
||||
}
|
||||
|
||||
static void KillArrowPair(omObjData *arrow)
|
||||
static void KillArrow(omObjData *arrow)
|
||||
{
|
||||
Hu3DModelKill(arrow->model[0]);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,9 +12,9 @@ typedef struct {
|
|||
/* 0x04 */ omObjData *pad;
|
||||
/* 0x08 */ omObjData *padFilter;
|
||||
/* 0x0C */ omObjData *hand;
|
||||
/* 0x10 */ omObjData *highlightOn;
|
||||
/* 0x14 */ WindowWork *window[2];
|
||||
/* 0x20 */ s32 mode;
|
||||
/* 0x10 */ omObjData *hiliteOn;
|
||||
/* 0x14 */ OptionWindow *window[2];
|
||||
/* 0x20 */ s32 execMode;
|
||||
/* 0x20 */ BOOL rumbleF;
|
||||
/* 0x24 */ BOOL cameraDoneF;
|
||||
/* 0x28 */ s32 changeTimer;
|
||||
|
|
@ -23,7 +23,7 @@ typedef struct {
|
|||
#define MODE_DISABLED 0
|
||||
#define MODE_HANDLE_RUMBLE 1 // TODO room.c should have access to this
|
||||
|
||||
static void HandleRumble(omObjData *object);
|
||||
static void ExecRumble(omObjData *object);
|
||||
static omObjData *CreateHand(void);
|
||||
static void KillHand(omObjData *hand);
|
||||
static omObjData *CreateSystem(void);
|
||||
|
|
@ -33,20 +33,20 @@ static omObjData *CreatePad(void);
|
|||
static void KillPad(omObjData *pad);
|
||||
static void ShakePad(omObjData *pad, BOOL on);
|
||||
static omObjData *CreatePadFilter(void);
|
||||
static void KillPadFilter(omObjData *padFilter);
|
||||
static omObjData *CreateHighlightOn(void);
|
||||
static void KillHighlightOn(omObjData *highlightOn);
|
||||
static void KillPadFilter(omObjData *object);
|
||||
static omObjData *CreateHiliteOn(void);
|
||||
static void KillHiliteOn(omObjData *object);
|
||||
|
||||
omObjData *lbl_1_bss_30;
|
||||
omObjData *optionRumble;
|
||||
|
||||
static omObjFunc modes[] = { NULL, HandleRumble };
|
||||
static omObjFunc execModeTbl[] = { NULL, ExecRumble };
|
||||
|
||||
omObjData *fn_1_3158(void)
|
||||
omObjData *OptionRumbleCreate(void)
|
||||
{
|
||||
omObjData *object;
|
||||
RumbleWork *work;
|
||||
|
||||
object = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
|
||||
object = omAddObjEx(optionObjMan, 1003, 0, 0, 1, NULL);
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(RumbleWork), MEMORY_DEFAULT_NUM);
|
||||
object->data = work;
|
||||
work->rumbleF = GWGameStat.rumble;
|
||||
|
|
@ -55,60 +55,60 @@ omObjData *fn_1_3158(void)
|
|||
work->pad = CreatePad();
|
||||
ShakePad(work->pad, work->rumbleF);
|
||||
work->padFilter = CreatePadFilter();
|
||||
work->highlightOn = CreateHighlightOn();
|
||||
work->hiliteOn = CreateHiliteOn();
|
||||
work->hand = CreateHand();
|
||||
fn_1_3290(object, MODE_DISABLED);
|
||||
OptionRumbleExecModeSet(object, MODE_DISABLED);
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
void fn_1_322C(omObjData *object)
|
||||
void OptionRumbleKill(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
|
||||
KillHand(work->hand);
|
||||
KillSystem(work->system);
|
||||
KillPad(work->pad);
|
||||
KillHighlightOn(work->highlightOn);
|
||||
KillHiliteOn(work->hiliteOn);
|
||||
KillPadFilter(work->padFilter);
|
||||
HuMemDirectFree(work);
|
||||
}
|
||||
// SetMode
|
||||
void fn_1_3290(omObjData *object, s32 mode)
|
||||
|
||||
void OptionRumbleExecModeSet(omObjData *object, s32 execMode)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
|
||||
work->mode = mode;
|
||||
object->func = modes[mode];
|
||||
work->execMode = execMode;
|
||||
object->func = execModeTbl[execMode];
|
||||
object->unk10 = 0;
|
||||
object->unk10 = 0;
|
||||
}
|
||||
// GetMode
|
||||
s32 fn_1_39D4(omObjData *object)
|
||||
|
||||
s32 OptionRumbleExecModeGet(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
|
||||
return work->mode;
|
||||
return work->execMode;
|
||||
}
|
||||
|
||||
static void HandleRumble(omObjData *object)
|
||||
static void ExecRumble(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
s32 i;
|
||||
|
||||
switch (object->unk10) {
|
||||
case 0:
|
||||
work->window[0] = fn_1_A44C(0);
|
||||
work->window[1] = fn_1_A44C(1);
|
||||
fn_1_AF0(lbl_1_bss_10, -519.62f, 135.0f, 300.0f, 0x28);
|
||||
fn_1_A6C(lbl_1_bss_10, -315.64f, 135.0f, 182.25f, 0x28);
|
||||
fn_1_3D54(object);
|
||||
work->window[0] = OptionWinCreate(0);
|
||||
work->window[1] = OptionWinCreate(1);
|
||||
OptionCameraFocusSet(optionCamera, -519.62f, 135.0f, 300.0f, 0x28);
|
||||
OptionCameraTargetSet(optionCamera, -315.64f, 135.0f, 182.25f, 0x28);
|
||||
OptionRumbleMotionShowStart(object);
|
||||
Hu3DModelLayerSet(work->padFilter->model[0], 1);
|
||||
work->cameraDoneF = FALSE;
|
||||
object->unk10 = 1;
|
||||
/* fallthrough */
|
||||
case 1:
|
||||
if (fn_1_CB8(lbl_1_bss_10) != 0) {
|
||||
if (OptionCameraDoneCheck(optionCamera) != 0) {
|
||||
break;
|
||||
}
|
||||
if (!work->cameraDoneF) {
|
||||
|
|
@ -116,31 +116,31 @@ static void HandleRumble(omObjData *object)
|
|||
work->cameraDoneF = TRUE;
|
||||
Hu3DModelHookSet(work->system->model[0], "target", work->hand->model[0]);
|
||||
}
|
||||
fn_1_A6EC(work->window[1]);
|
||||
fn_1_A71C(work->window[1], MAKE_MESSID(47, 15));
|
||||
fn_1_A6EC(work->window[0]);
|
||||
OptionWinAnimIn(work->window[1]);
|
||||
OptionWinMesSet(work->window[1], MAKE_MESSID(47, 15));
|
||||
OptionWinAnimIn(work->window[0]);
|
||||
if (work->rumbleF) {
|
||||
fn_1_A71C(work->window[0], MAKE_MESSID(47, 2));
|
||||
OptionWinMesSet(work->window[0], MAKE_MESSID(47, 2));
|
||||
}
|
||||
else {
|
||||
fn_1_A71C(work->window[0], MAKE_MESSID(47, 3));
|
||||
OptionWinMesSet(work->window[0], MAKE_MESSID(47, 3));
|
||||
}
|
||||
object->unk10 = 2;
|
||||
/* fallthrough */
|
||||
case 2:
|
||||
if (work->window[0]->state == 0 && work->window[1]->state == 0) {
|
||||
if (fn_1_550(PAD_BUTTON_B)) {
|
||||
if (OptionPadCheck(PAD_BUTTON_B)) {
|
||||
HuAudFXPlay(3);
|
||||
object->unk10 = 4;
|
||||
}
|
||||
else if (fn_1_584(8) && !work->rumbleF) {
|
||||
else if (OptionPadDStkRepCheck(8) && !work->rumbleF) {
|
||||
StartSystemMotion(work->system, 1, TRUE);
|
||||
work->rumbleF = TRUE;
|
||||
work->changeTimer = 0;
|
||||
GWRumbleSet(1);
|
||||
object->unk10 = 3;
|
||||
}
|
||||
else if (fn_1_584(4) && work->rumbleF) {
|
||||
else if (OptionPadDStkRepCheck(4) && work->rumbleF) {
|
||||
StartSystemMotion(work->system, 0, TRUE);
|
||||
work->rumbleF = FALSE;
|
||||
work->changeTimer = 0;
|
||||
|
|
@ -155,31 +155,31 @@ static void HandleRumble(omObjData *object)
|
|||
ShakePad(work->pad, work->rumbleF);
|
||||
if (work->rumbleF) {
|
||||
HuPadRumbleSet(0, 60, 10, 5);
|
||||
Hu3DMotionTimeSet(work->highlightOn->model[0], 0.0f);
|
||||
Hu3DModelAttrReset(work->highlightOn->model[0], 1);
|
||||
Hu3DMotionTimeSet(work->hiliteOn->model[0], 0.0f);
|
||||
Hu3DModelAttrReset(work->hiliteOn->model[0], 1);
|
||||
}
|
||||
else {
|
||||
Hu3DModelAttrSet(work->highlightOn->model[0], 1);
|
||||
Hu3DModelAttrSet(work->hiliteOn->model[0], 1);
|
||||
}
|
||||
object->unk10 = 1;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
fn_1_A704(work->window[1]);
|
||||
fn_1_A704(work->window[0]);
|
||||
OptionWinAnimOut(work->window[1]);
|
||||
OptionWinAnimOut(work->window[0]);
|
||||
Hu3DModelAttrSet(work->hand->model[0], 1);
|
||||
fn_1_3E1C(object);
|
||||
OptionRumbleMotionHideStart(object);
|
||||
object->unk10 = 5;
|
||||
/* fallthrough */
|
||||
case 5:
|
||||
if (work->window[1]->state == 0 && work->window[0]->state == 0 && !fn_1_3ED0(lbl_1_bss_30)) {
|
||||
if (work->window[1]->state == 0 && work->window[0]->state == 0 && !OptionRumbleMotionCheck(optionRumble)) {
|
||||
for (i = 0; i < 2; i++) {
|
||||
fn_1_A6AC(work->window[i]);
|
||||
OptionWinKill(work->window[i]);
|
||||
}
|
||||
Hu3DModelHookReset(work->system->model[0]);
|
||||
fn_1_AF0(lbl_1_bss_10, -519.62f, 120.0f, 300.0f, 0x28);
|
||||
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 0x28);
|
||||
fn_1_3290(object, MODE_DISABLED);
|
||||
OptionCameraFocusSet(optionCamera, -519.62f, 120.0f, 300.0f, 0x28);
|
||||
OptionCameraTargetSet(optionCamera, 0.0f, 120.0f, 0.0f, 0x28);
|
||||
OptionRumbleExecModeSet(object, MODE_DISABLED);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -189,7 +189,7 @@ static omObjData *CreateHand(void)
|
|||
{
|
||||
omObjData *hand;
|
||||
|
||||
hand = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
hand = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
hand->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 15));
|
||||
Hu3DModelLayerSet(hand->model[0], 3);
|
||||
omSetRot(hand, 0.0f, 180.0f, 0.0f);
|
||||
|
|
@ -210,7 +210,7 @@ static omObjData *CreateSystem(void)
|
|||
{
|
||||
omObjData *system;
|
||||
|
||||
system = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
system = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
system->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 2));
|
||||
Hu3DModelAttrSet(system->model[0], 0x40000002);
|
||||
if (GWRumbleGet()) {
|
||||
|
|
@ -261,7 +261,7 @@ static omObjData *CreatePad(void)
|
|||
{
|
||||
omObjData *pad;
|
||||
|
||||
pad = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
pad = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
pad->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 9));
|
||||
Hu3DModelAttrSet(pad->model[0], 0x40000001);
|
||||
return pad;
|
||||
|
|
@ -292,7 +292,7 @@ static omObjData *CreatePadFilter(void)
|
|||
{
|
||||
omObjData *object;
|
||||
|
||||
object = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 10));
|
||||
Hu3DModelAttrSet(object->model[0], 0x40000002);
|
||||
Hu3DModelLayerSet(object->model[0], 2);
|
||||
|
|
@ -300,16 +300,16 @@ static omObjData *CreatePadFilter(void)
|
|||
return object;
|
||||
}
|
||||
|
||||
static void KillPadFilter(omObjData *padFilter)
|
||||
static void KillPadFilter(omObjData *object)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 1; i++) {
|
||||
Hu3DModelKill(padFilter->model[i]);
|
||||
Hu3DModelKill(object->model[i]);
|
||||
}
|
||||
}
|
||||
// ZoomIn
|
||||
void fn_1_3D54(omObjData *object)
|
||||
|
||||
void OptionRumbleMotionShowStart(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
s16 model = work->padFilter->model[0];
|
||||
|
|
@ -321,8 +321,8 @@ void fn_1_3D54(omObjData *object)
|
|||
Hu3DModelLayerSet(work->padFilter->model[0], 2);
|
||||
HuAudFXPlay(0x83D);
|
||||
}
|
||||
// ZoomOut
|
||||
void fn_1_3E1C(omObjData *object)
|
||||
|
||||
void OptionRumbleMotionHideStart(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
s16 model = work->padFilter->model[0];
|
||||
|
|
@ -333,8 +333,8 @@ void fn_1_3E1C(omObjData *object)
|
|||
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000001);
|
||||
HuAudFXPlay(0x83E);
|
||||
}
|
||||
// GetPadFilterMotionDone
|
||||
BOOL fn_1_3ED0(omObjData *object)
|
||||
|
||||
BOOL OptionRumbleMotionCheck(omObjData *object)
|
||||
{
|
||||
RumbleWork *work = object->data;
|
||||
s16 padFilterModel = work->padFilter->model[0];
|
||||
|
|
@ -342,26 +342,26 @@ BOOL fn_1_3ED0(omObjData *object)
|
|||
return !Hu3DMotionEndCheck(padFilterModel);
|
||||
}
|
||||
|
||||
static omObjData *CreateHighlightOn(void)
|
||||
static omObjData *CreateHiliteOn(void)
|
||||
{
|
||||
omObjData *highlightOn;
|
||||
omObjData *object;
|
||||
|
||||
highlightOn = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
|
||||
highlightOn->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
|
||||
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
|
||||
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
|
||||
if (GWRumbleGet()) {
|
||||
Hu3DModelAttrReset(highlightOn->model[0], 1);
|
||||
Hu3DModelAttrReset(object->model[0], 1);
|
||||
}
|
||||
else {
|
||||
Hu3DModelAttrSet(highlightOn->model[0], 1);
|
||||
Hu3DModelAttrSet(object->model[0], 1);
|
||||
}
|
||||
return highlightOn;
|
||||
return object;
|
||||
}
|
||||
|
||||
static void KillHighlightOn(omObjData *highlightOn)
|
||||
static void KillHiliteOn(omObjData *object)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 1; i++) {
|
||||
Hu3DModelKill(highlightOn->model[i]);
|
||||
Hu3DModelKill(object->model[i]);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,149 +15,147 @@
|
|||
#include "rel_sqrt_consts.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 spr;
|
||||
/* 0x02 */ char unk02[2];
|
||||
/* 0x04 */ float opacity;
|
||||
/* 0x08 */ float opacityChange;
|
||||
} LRButtonWork; // Size 0xC
|
||||
/* 0x00 */ s16 id;
|
||||
/* 0x04 */ float tplvl;
|
||||
/* 0x08 */ float speed;
|
||||
} FaderWork; // Size 0xC
|
||||
|
||||
static void HandleLRBtn(void);
|
||||
static void FadeSprite(void);
|
||||
static void fn_1_354(s16 arg0, s32 arg1, s32 arg2);
|
||||
static void fn_1_468(void);
|
||||
static void HandleScene(omObjData *arg0);
|
||||
static void FadeModel(void);
|
||||
static void SceneMain(omObjData *arg0);
|
||||
static void KillScene(void);
|
||||
|
||||
Process *lbl_1_bss_8;
|
||||
Process *optionObjMan;
|
||||
static omObjData *scene;
|
||||
static s32 rumbleF;
|
||||
|
||||
void ModuleProlog(void)
|
||||
{
|
||||
lbl_1_bss_8 = omInitObjMan(0x40, 0x2000);
|
||||
omGameSysInit(lbl_1_bss_8);
|
||||
optionObjMan = omInitObjMan(0x40, 0x2000);
|
||||
omGameSysInit(optionObjMan);
|
||||
HuWinInit(1);
|
||||
rumbleF = GWGameStat.rumble;
|
||||
scene = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 0, HandleScene);
|
||||
scene = omAddObjEx(optionObjMan, 1000, 0, 0, 0, SceneMain);
|
||||
scene->unk10 = 0;
|
||||
lbl_1_bss_28 = fn_1_2E04();
|
||||
optionState = OptionStateCreate();
|
||||
}
|
||||
|
||||
void fn_1_160(s16 sprite, BOOL hiddenF, s32 fadeInTime)
|
||||
void OptionFadeSprite(s16 sprite, BOOL inF, s32 duration)
|
||||
{
|
||||
LRButtonWork *work;
|
||||
FaderWork *work;
|
||||
Process *process;
|
||||
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(LRButtonWork), MEMORY_DEFAULT_NUM);
|
||||
work->spr = sprite;
|
||||
work->opacityChange = 1.0f / fadeInTime;
|
||||
if (hiddenF) {
|
||||
work->opacityChange = work->opacityChange;
|
||||
work->opacity = 0.0f;
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(FaderWork), MEMORY_DEFAULT_NUM);
|
||||
work->id = sprite;
|
||||
work->speed = 1.0f / duration;
|
||||
if (inF) {
|
||||
work->speed = work->speed;
|
||||
work->tplvl = 0.0f;
|
||||
} else {
|
||||
work->speed = -work->speed;
|
||||
work->tplvl = 1.0f;
|
||||
}
|
||||
else {
|
||||
work->opacityChange = -work->opacityChange;
|
||||
work->opacity = 1.0f;
|
||||
}
|
||||
espDispOn(work->spr);
|
||||
espTPLvlSet(work->spr, work->opacity);
|
||||
process = HuPrcChildCreate(HandleLRBtn, 0x3000, 0x1500, 0, HuPrcCurrentGet());
|
||||
espDispOn(work->id);
|
||||
espTPLvlSet(work->id, work->tplvl);
|
||||
process = HuPrcChildCreate(FadeSprite, 0x3000, 0x1500, 0, HuPrcCurrentGet());
|
||||
process->user_data = work;
|
||||
}
|
||||
|
||||
static void HandleLRBtn(void)
|
||||
static void FadeSprite(void)
|
||||
{
|
||||
LRButtonWork *work = HuPrcCurrentGet()->user_data;
|
||||
FaderWork *work = HuPrcCurrentGet()->user_data;
|
||||
|
||||
while (TRUE) {
|
||||
work->opacity += work->opacityChange;
|
||||
if (work->opacity > 1.0f) {
|
||||
work->opacity = 1.0f;
|
||||
work->tplvl += work->speed;
|
||||
if (work->tplvl > 1.0f) {
|
||||
work->tplvl = 1.0f;
|
||||
break;
|
||||
}
|
||||
if (work->opacity < 0.0f) {
|
||||
work->opacity = 0.0f;
|
||||
if (work->tplvl < 0.0f) {
|
||||
work->tplvl = 0.0f;
|
||||
break;
|
||||
}
|
||||
espTPLvlSet(work->spr, work->opacity);
|
||||
espTPLvlSet(work->id, work->tplvl);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
espTPLvlSet(work->spr, work->opacity);
|
||||
if (work->opacity <= 0.0f) {
|
||||
espDispOff(work->spr);
|
||||
espTPLvlSet(work->id, work->tplvl);
|
||||
if (work->tplvl <= 0.0f) {
|
||||
espDispOff(work->id);
|
||||
}
|
||||
HuMemDirectFree(work);
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
static void fn_1_354(s16 sprite, s32 arg1, s32 arg2)
|
||||
void OptionFadeModel(s16 model, BOOL inF, s32 duration)
|
||||
{
|
||||
LRButtonWork *work;
|
||||
FaderWork *work;
|
||||
Process *process;
|
||||
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(LRButtonWork), MEMORY_DEFAULT_NUM);
|
||||
work->spr = sprite;
|
||||
work->opacityChange = 1.0f / arg2;
|
||||
if (arg1 != 0) {
|
||||
work->opacityChange = work->opacityChange;
|
||||
work->opacity = 0.0f;
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(FaderWork), MEMORY_DEFAULT_NUM);
|
||||
work->id = model;
|
||||
work->speed = 1.0f / duration;
|
||||
if (inF) {
|
||||
work->speed = work->speed;
|
||||
work->tplvl = 0.0f;
|
||||
}
|
||||
else {
|
||||
work->opacityChange = -work->opacityChange;
|
||||
work->opacity = 1.0f;
|
||||
work->speed = -work->speed;
|
||||
work->tplvl = 1.0f;
|
||||
}
|
||||
Hu3DModelAttrReset(work->spr, 1);
|
||||
Hu3DModelTPLvlSet(work->spr, work->opacity);
|
||||
process = HuPrcChildCreate(fn_1_468, 0x3000, 0x1500, 0, HuPrcCurrentGet());
|
||||
Hu3DModelAttrReset(work->id, 1);
|
||||
Hu3DModelTPLvlSet(work->id, work->tplvl);
|
||||
process = HuPrcChildCreate(FadeModel, 0x3000, 0x1500, 0, HuPrcCurrentGet());
|
||||
process->user_data = work;
|
||||
}
|
||||
|
||||
static void fn_1_468(void)
|
||||
static void FadeModel(void)
|
||||
{
|
||||
LRButtonWork *work = HuPrcCurrentGet()->user_data;
|
||||
FaderWork *work = HuPrcCurrentGet()->user_data;
|
||||
|
||||
while (TRUE) {
|
||||
work->opacity += work->opacityChange;
|
||||
if (work->opacity > 1.0f) {
|
||||
work->opacity = 1.0f;
|
||||
work->tplvl += work->speed;
|
||||
if (work->tplvl > 1.0f) {
|
||||
work->tplvl = 1.0f;
|
||||
break;
|
||||
}
|
||||
if (work->opacity < 0.0f) {
|
||||
work->opacity = 0.0f;
|
||||
if (work->tplvl < 0.0f) {
|
||||
work->tplvl = 0.0f;
|
||||
break;
|
||||
}
|
||||
Hu3DModelTPLvlSet(work->spr, work->opacity);
|
||||
Hu3DModelTPLvlSet(work->id, work->tplvl);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
Hu3DModelTPLvlSet(work->spr, work->opacity);
|
||||
if (work->opacity <= 0.0f) {
|
||||
Hu3DModelAttrSet(work->spr, 1);
|
||||
Hu3DModelTPLvlSet(work->id, work->tplvl);
|
||||
if (work->tplvl <= 0.0f) {
|
||||
Hu3DModelAttrSet(work->id, 1);
|
||||
}
|
||||
HuMemDirectFree(work);
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
BOOL fn_1_550(u16 btn)
|
||||
BOOL OptionPadCheck(u16 btn)
|
||||
{
|
||||
u32 temp_r31 = HuPadBtnDown[0] & btn;
|
||||
|
||||
return (temp_r31 != 0);
|
||||
}
|
||||
|
||||
BOOL fn_1_584(u16 arg0)
|
||||
BOOL OptionPadDStkRepCheck(u16 dir)
|
||||
{
|
||||
u32 temp_r31 = HuPadDStkRep[0] & arg0;
|
||||
u32 temp_r31 = HuPadDStkRep[0] & dir;
|
||||
|
||||
return (temp_r31 != 0);
|
||||
}
|
||||
|
||||
BOOL fn_1_5B8(u16 arg0)
|
||||
BOOL OptionPadDStkCheck(u16 dir)
|
||||
{
|
||||
u32 temp_r31 = HuPadDStk[0] & arg0;
|
||||
u32 temp_r31 = HuPadDStk[0] & dir;
|
||||
|
||||
return (temp_r31 != 0);
|
||||
}
|
||||
|
||||
static void HandleScene(omObjData *object)
|
||||
static void SceneMain(omObjData *object)
|
||||
{
|
||||
switch (object->unk10) {
|
||||
case 0:
|
||||
|
|
@ -176,7 +174,7 @@ static void HandleScene(omObjData *object)
|
|||
/* fallthrough */
|
||||
case 3:
|
||||
if (WipeStatGet() == 0) {
|
||||
fn_1_2F4C(lbl_1_bss_28);
|
||||
OptionStateKill(optionState);
|
||||
if (rumbleF != GWGameStat.rumble) {
|
||||
omSysExitReq = 0;
|
||||
KillScene();
|
||||
|
|
@ -189,7 +187,7 @@ static void HandleScene(omObjData *object)
|
|||
|
||||
static void KillScene(void)
|
||||
{
|
||||
s16 temp_r31;
|
||||
s16 sprite;
|
||||
|
||||
if (SLSaveFlagGet() == 0) {
|
||||
return;
|
||||
|
|
@ -199,9 +197,9 @@ static void KillScene(void)
|
|||
HuSprInit();
|
||||
espInit();
|
||||
HuPrcVSleep();
|
||||
temp_r31 = espEntry(0x860020, 0x1388, 0);
|
||||
espPosSet(temp_r31, 288.0f, 240.0f);
|
||||
espAttrReset(temp_r31, 4);
|
||||
sprite = espEntry(0x860020, 0x1388, 0);
|
||||
espPosSet(sprite, 288.0f, 240.0f);
|
||||
espAttrReset(sprite, 4);
|
||||
Hu3DBGColorSet(0, 0, 0);
|
||||
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 10);
|
||||
while (WipeStatGet() != 0) {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -7,7 +7,7 @@
|
|||
#include "dolphin.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ WindowWork *window;
|
||||
/* 0x00 */ OptionWindow *window;
|
||||
/* 0x04 */ s32 quitTimer;
|
||||
/* 0x08 */ s16 light;
|
||||
} StateWork; // Size 0xC
|
||||
|
|
@ -18,9 +18,9 @@ typedef struct {
|
|||
GXColor color;
|
||||
} UnkLightDataStruct; // Size 0x1C TODO same as m446Dll::unkStruct10 and present::UnkPresentStruct3
|
||||
|
||||
static void HandleState(omObjData *object);
|
||||
static void ExecState(omObjData *object);
|
||||
|
||||
omObjData *lbl_1_bss_28;
|
||||
omObjData *optionState;
|
||||
|
||||
static UnkLightDataStruct lightTbl = {
|
||||
{ 0.0f, 300.0f, 0.0f },
|
||||
|
|
@ -34,18 +34,18 @@ static Vec shadowPosTbl[3] = {
|
|||
{ 0.0f, 0.0f, 0.0f },
|
||||
};
|
||||
|
||||
omObjData *fn_1_2E04(void)
|
||||
omObjData *OptionStateCreate(void)
|
||||
{
|
||||
omObjData *object;
|
||||
StateWork *work;
|
||||
LightData *lightData;
|
||||
|
||||
object = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 4, HandleState);
|
||||
object = omAddObjEx(optionObjMan, 1000, 0, 0, 4, ExecState);
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(StateWork), MEMORY_DEFAULT_NUM);
|
||||
object->data = work;
|
||||
lbl_1_bss_10 = fn_1_7F8();
|
||||
lbl_1_bss_18 = fn_1_15A4();
|
||||
work->window = fn_1_A44C(0);
|
||||
optionCamera = OptionCameraCreate();
|
||||
optionRoom = OptionRoomCreate();
|
||||
work->window = OptionWinCreate(0);
|
||||
Hu3DLighInit();
|
||||
work->light = Hu3DGLightCreateV(&lightTbl.src, &lightTbl.dest, &lightTbl.color);
|
||||
Hu3DGLightInfinitytSet(work->light);
|
||||
|
|
@ -56,17 +56,17 @@ omObjData *fn_1_2E04(void)
|
|||
return object;
|
||||
}
|
||||
|
||||
void fn_1_2F4C(omObjData *object)
|
||||
void OptionStateKill(omObjData *object)
|
||||
{
|
||||
StateWork *work = object->data;
|
||||
|
||||
fn_1_A3C(lbl_1_bss_10);
|
||||
fn_1_1798(lbl_1_bss_18);
|
||||
fn_1_A6AC(work->window);
|
||||
OptionCameraKill(optionCamera);
|
||||
OptionRoomKill(optionRoom);
|
||||
OptionWinKill(work->window);
|
||||
HuMemDirectFree(work);
|
||||
}
|
||||
|
||||
static void HandleState(omObjData *object)
|
||||
static void ExecState(omObjData *object)
|
||||
{
|
||||
StateWork *work = object->data;
|
||||
|
||||
|
|
@ -82,32 +82,32 @@ static void HandleState(omObjData *object)
|
|||
if (WipeStatGet() != 0 || work->window->state != 0) {
|
||||
break;
|
||||
}
|
||||
fn_1_1A2C(lbl_1_bss_18, 1);
|
||||
OptionRoomExecModeSet(optionRoom, 1);
|
||||
object->unk10 = 3;
|
||||
/* fallthrough */
|
||||
case 3:
|
||||
if (fn_1_1A70(lbl_1_bss_18) != 0) {
|
||||
if (OptionRoomExecModeGet(optionRoom) != 0) {
|
||||
break;
|
||||
}
|
||||
object->unk10 = 4;
|
||||
/* fallthrough */
|
||||
case 4:
|
||||
fn_1_A6EC(work->window);
|
||||
fn_1_A71C(work->window, MAKE_MESSID(47, 167)); // Would you like to leave?
|
||||
OptionWinAnimIn(work->window);
|
||||
OptionWinMesSet(work->window, MAKE_MESSID(47, 167)); // Would you like to leave?
|
||||
object->unk10 = 5;
|
||||
/* fallthrough */
|
||||
case 5:
|
||||
if (work->window->state != 0) {
|
||||
break;
|
||||
}
|
||||
fn_1_A880(work->window, 1);
|
||||
OptionWinChoiceSet(work->window, 1);
|
||||
object->unk10 = 6;
|
||||
/* fallthrough */
|
||||
case 6:
|
||||
if (work->window->state != 0) {
|
||||
break;
|
||||
}
|
||||
fn_1_A704(work->window);
|
||||
OptionWinAnimOut(work->window);
|
||||
if (work->window->choice == 0) {
|
||||
work->quitTimer = 0;
|
||||
object->unk10 = 7;
|
||||
|
|
|
|||
|
|
@ -5,18 +5,18 @@
|
|||
#include "game/process.h"
|
||||
#include "game/sprite.h"
|
||||
|
||||
static void HandleWindow(void);
|
||||
static void ExecWindow(void);
|
||||
|
||||
WindowWork *fn_1_A44C(s32 id)
|
||||
OptionWindow *OptionWinCreate(s32 id)
|
||||
{
|
||||
WindowWork *work;
|
||||
OptionWindow *work;
|
||||
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(WindowWork), MEMORY_DEFAULT_NUM);
|
||||
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(OptionWindow), MEMORY_DEFAULT_NUM);
|
||||
work->messToBeSet = 0;
|
||||
work->messWaitSignal = 0;
|
||||
work->choiceSignal = 0;
|
||||
work->state = 0;
|
||||
work->process = HuPrcChildCreate(HandleWindow, 0x2000, 0x2000, 0, lbl_1_bss_8);
|
||||
work->process = HuPrcChildCreate(ExecWindow, 0x2000, 0x2000, 0, optionObjMan);
|
||||
work->process->user_data = work;
|
||||
work->id = id;
|
||||
switch (work->id) {
|
||||
|
|
@ -45,33 +45,33 @@ WindowWork *fn_1_A44C(s32 id)
|
|||
break;
|
||||
}
|
||||
HuWinDrawNoSet(work->window, 0x3F);
|
||||
fn_1_A828(work);
|
||||
OptionWinDispOff(work);
|
||||
HuSprExecLayerSet(0x3F, 2);
|
||||
return work;
|
||||
}
|
||||
|
||||
void fn_1_A6AC(WindowWork *work)
|
||||
void OptionWinKill(OptionWindow *work)
|
||||
{
|
||||
HuWinExCleanup(work->window);
|
||||
HuPrcKill(work->process);
|
||||
HuMemDirectFree(work);
|
||||
}
|
||||
|
||||
void fn_1_A6EC(WindowWork *work)
|
||||
void OptionWinAnimIn(OptionWindow *work)
|
||||
{
|
||||
if (!work->visible) {
|
||||
work->state = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_A704(WindowWork *work)
|
||||
void OptionWinAnimOut(OptionWindow *work)
|
||||
{
|
||||
if (work->visible) {
|
||||
work->state = 2;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_A71C(WindowWork *work, s32 mess)
|
||||
void OptionWinMesSet(OptionWindow *work, s32 mess)
|
||||
{
|
||||
if (work->state == 0) {
|
||||
HuWinMesSet(work->window, mess);
|
||||
|
|
@ -81,32 +81,29 @@ void fn_1_A71C(WindowWork *work, s32 mess)
|
|||
}
|
||||
}
|
||||
|
||||
static void fn_1_A770(WindowWork *work, s32 mess, s16 index)
|
||||
void OptionWinInsertMesSet(OptionWindow *work, s32 mess, s16 index)
|
||||
{
|
||||
HuWinInsertMesSet(work->window, mess, index);
|
||||
}
|
||||
|
||||
// SetWindowPosition
|
||||
void fn_1_A7B0(WindowWork *work, float x, float y)
|
||||
void OptionWinPosSet(OptionWindow *work, float x, float y)
|
||||
{
|
||||
HuWinPosSet(work->window, x, y);
|
||||
}
|
||||
|
||||
// DisplayWindow
|
||||
void fn_1_A7F0(WindowWork *work)
|
||||
void OptionWinDispOn(OptionWindow *work)
|
||||
{
|
||||
HuWinDispOn(work->window);
|
||||
work->visible = TRUE;
|
||||
}
|
||||
|
||||
// HideWindow
|
||||
void fn_1_A828(WindowWork *work)
|
||||
void OptionWinDispOff(OptionWindow *work)
|
||||
{
|
||||
HuWinDispOff(work->window);
|
||||
work->visible = FALSE;
|
||||
}
|
||||
|
||||
static void fn_1_A860(WindowWork *work)
|
||||
void OptionWinMesWait(OptionWindow *work)
|
||||
{
|
||||
if (work->state == 0) {
|
||||
work->state = 3;
|
||||
|
|
@ -114,7 +111,7 @@ static void fn_1_A860(WindowWork *work)
|
|||
work->messWaitSignal = TRUE;
|
||||
}
|
||||
|
||||
void fn_1_A880(WindowWork *work, s32 choice)
|
||||
void OptionWinChoiceSet(OptionWindow *work, s32 choice)
|
||||
{
|
||||
if (work->state == 0) {
|
||||
work->state = 4;
|
||||
|
|
@ -123,19 +120,19 @@ void fn_1_A880(WindowWork *work, s32 choice)
|
|||
work->choice = choice;
|
||||
}
|
||||
|
||||
static void HandleWindow(void)
|
||||
static void ExecWindow(void)
|
||||
{
|
||||
WindowWork *work = HuPrcCurrentGet()->user_data;
|
||||
OptionWindow *work = HuPrcCurrentGet()->user_data;
|
||||
|
||||
while (TRUE) {
|
||||
switch (work->state) {
|
||||
case 1:
|
||||
fn_1_A7F0(work);
|
||||
OptionWinDispOn(work);
|
||||
HuWinExAnimIn(work->window);
|
||||
break;
|
||||
case 2:
|
||||
HuWinExAnimOut(work->window);
|
||||
fn_1_A828(work);
|
||||
OptionWinDispOff(work);
|
||||
break;
|
||||
case 3:
|
||||
HuWinMesWait(work->window);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue