Finish naming option REL

This commit is contained in:
gamemasterplc 2024-06-18 08:11:20 -05:00
parent 997cd0bf4c
commit 0687fd8abb
11 changed files with 1493 additions and 1462 deletions

View file

@ -15,70 +15,76 @@ typedef struct {
/* 0x18 */ u32 messToBeSet;
/* 0x1C */ s32 choice;
/* 0x20 */ s32 state; // TODO add defines
} WindowWork; // Size 0x24
} OptionWindow; // Size 0x24
void fn_1_160(s16 sprite, BOOL hiddenF, s32 fadeInTime);
BOOL fn_1_550(u16 btn);
BOOL fn_1_584(u16 arg0);
BOOL fn_1_5B8(u16 arg0);
void OptionFadeSprite(s16 sprite, BOOL inF, s32 duration);
void OptionFadeModel(s16 model, BOOL inF, s32 duration);
omObjData *fn_1_7F8(void);
void fn_1_A3C(omObjData *object);
void fn_1_A6C(omObjData *object, float x, float y, float z, s32 duration);
void fn_1_AF0(omObjData *object, float x, float y, float z, s32 duration);
void fn_1_B74(omObjData *object, float zoom, float rot, float y, s32 duration);
float fn_1_BF8(omObjData *object);
float fn_1_C28(omObjData *object);
void fn_1_C88(omObjData *object, float *lookingAtX, float *lookingAtY, float *lookingAtZ);
s32 fn_1_CB8(omObjData *object);
BOOL OptionPadCheck(u16 btn);
BOOL OptionPadDStkRepCheck(u16 arg0);
BOOL OptionPadDStkCheck(u16 arg0);
omObjData *fn_1_15A4(void);
void fn_1_1798(omObjData *object);
void fn_1_1A2C(omObjData *object, s32 mode);
s32 fn_1_1A70(omObjData *object);
omObjData *OptionCameraCreate(void);
void OptionCameraKill(omObjData *object);
void OptionCameraTargetSet(omObjData *object, float x, float y, float z, s32 duration);
void OptionCameraFocusSet(omObjData *object, float x, float y, float z, s32 duration);
void OptionCameraViewSet(omObjData *object, float zoom, float rot, float y, s32 duration);
float OptionCameraZoomGet(omObjData *object);
float OptionCameraRotGet(omObjData *object);
void OptionCameraPosGet(omObjData *object, float *x, float *y, float *z);
omObjData *fn_1_21F8(void);
void fn_1_241C(omObjData *object);
void fn_1_2508(omObjData *object, float destPos, float distFromCam, s32 walkDuration);
void OptionCameraTargetGet(omObjData *object, float *x, float *y, float *z);
s32 OptionCameraDoneCheck(omObjData *object);
omObjData *fn_1_2E04(void);
void fn_1_2F4C(omObjData *object);
omObjData *OptionRoomCreate(void);
void OptionRoomKill(omObjData *object);
void OptionRoomExecModeSet(omObjData *object, s32 execMode);
s32 OptionRoomExecModeGet(omObjData *object);
omObjData *fn_1_3158(void);
void fn_1_322C(omObjData *object);
void fn_1_3290(omObjData *object, s32 mode);
s32 fn_1_39D4(omObjData *object);
void fn_1_3D54(omObjData *object);
void fn_1_3E1C(omObjData *object);
BOOL fn_1_3ED0(omObjData *object);
omObjData *OptionGuideCreate(void);
void OptionGuideKill(omObjData *object);
void OptionGuideWalkExec(omObjData *object, float angleEnd, float camDist, s32 duration);
omObjData *fn_1_4028(void);
void fn_1_42DC(omObjData *object);
void fn_1_4388(omObjData *object, s32 arg1);
s32 fn_1_43CC(omObjData *object);
omObjData *OptionStateCreate(void);
void OptionStateKill(omObjData *object);
omObjData *fn_1_80E4(void);
void fn_1_825C(omObjData *object);
void fn_1_82B0(omObjData *object, s32 arg1);
s32 fn_1_82F4(omObjData *object);
omObjData *OptionRumbleCreate(void);
void OptionRumbleKill(omObjData *object);
void OptionRumbleExecModeSet(omObjData *object, s32 execMode);
s32 OptionRumbleExecModeGet(omObjData *object);
void OptionRumbleMotionShowStart(omObjData *object);
void OptionRumbleMotionHideStart(omObjData *object);
BOOL OptionRumbleMotionCheck(omObjData *object);
WindowWork *fn_1_A44C(s32 id);
void fn_1_A6AC(WindowWork *work);
void fn_1_A6EC(WindowWork *work);
void fn_1_A704(WindowWork *work);
void fn_1_A71C(WindowWork *work, s32 mess);
void fn_1_A7B0(WindowWork *work, float x, float y);
void fn_1_A7F0(WindowWork *work);
void fn_1_A828(WindowWork *work);
void fn_1_A880(WindowWork *work, s32 choice);
omObjData *OptionSoundCreate(void);
void OptionSoundKill(omObjData *object);
void OptionSoundExecModeSet(omObjData *object, s32 execMode);
s32 OptionSoundExecModeGet(omObjData *object);
extern Process *lbl_1_bss_8;
extern omObjData *lbl_1_bss_10;
extern omObjData *lbl_1_bss_18;
extern omObjData *lbl_1_bss_20;
extern omObjData *lbl_1_bss_28;
extern omObjData *lbl_1_bss_30;
extern omObjData *lbl_1_bss_38;
extern omObjData *lbl_1_bss_40;
omObjData *OptionRecordCreate(void);
void OptionRecordKill(omObjData *object);
void OptionRecordExecModeSet(omObjData *object, s32 execMode);
s32 OptionRecordExecModeGet(omObjData *object);
OptionWindow *OptionWinCreate(s32 id);
void OptionWinKill(OptionWindow *work);
void OptionWinAnimIn(OptionWindow *work);
void OptionWinAnimOut(OptionWindow *work);
void OptionWinMesSet(OptionWindow *work, s32 mess);
void OptionWinInsertMesSet(OptionWindow *work, s32 mess, s16 index);
void OptionWinPosSet(OptionWindow *work, float x, float y);
void OptionWinDispOn(OptionWindow *work);
void OptionWinDispOff(OptionWindow *work);
void fn_1_A860(OptionWindow *work);
void fn_1_A880(OptionWindow *work, s32 choice);
extern Process *optionObjMan;
extern omObjData *optionCamera;
extern omObjData *optionRoom;
extern omObjData *optionGuide;
extern omObjData *optionState;
extern omObjData *optionRumble;
extern omObjData *optionSound;
extern omObjData *optionRecord;
#endif