Finish naming option REL

This commit is contained in:
gamemasterplc 2024-06-18 08:11:20 -05:00
parent 997cd0bf4c
commit 0687fd8abb
11 changed files with 1493 additions and 1462 deletions

View file

@ -12,9 +12,9 @@ typedef struct {
/* 0x04 */ omObjData *pad;
/* 0x08 */ omObjData *padFilter;
/* 0x0C */ omObjData *hand;
/* 0x10 */ omObjData *highlightOn;
/* 0x14 */ WindowWork *window[2];
/* 0x20 */ s32 mode;
/* 0x10 */ omObjData *hiliteOn;
/* 0x14 */ OptionWindow *window[2];
/* 0x20 */ s32 execMode;
/* 0x20 */ BOOL rumbleF;
/* 0x24 */ BOOL cameraDoneF;
/* 0x28 */ s32 changeTimer;
@ -23,7 +23,7 @@ typedef struct {
#define MODE_DISABLED 0
#define MODE_HANDLE_RUMBLE 1 // TODO room.c should have access to this
static void HandleRumble(omObjData *object);
static void ExecRumble(omObjData *object);
static omObjData *CreateHand(void);
static void KillHand(omObjData *hand);
static omObjData *CreateSystem(void);
@ -33,20 +33,20 @@ static omObjData *CreatePad(void);
static void KillPad(omObjData *pad);
static void ShakePad(omObjData *pad, BOOL on);
static omObjData *CreatePadFilter(void);
static void KillPadFilter(omObjData *padFilter);
static omObjData *CreateHighlightOn(void);
static void KillHighlightOn(omObjData *highlightOn);
static void KillPadFilter(omObjData *object);
static omObjData *CreateHiliteOn(void);
static void KillHiliteOn(omObjData *object);
omObjData *lbl_1_bss_30;
omObjData *optionRumble;
static omObjFunc modes[] = { NULL, HandleRumble };
static omObjFunc execModeTbl[] = { NULL, ExecRumble };
omObjData *fn_1_3158(void)
omObjData *OptionRumbleCreate(void)
{
omObjData *object;
RumbleWork *work;
object = omAddObjEx(lbl_1_bss_8, 1003, 0, 0, 1, NULL);
object = omAddObjEx(optionObjMan, 1003, 0, 0, 1, NULL);
work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(RumbleWork), MEMORY_DEFAULT_NUM);
object->data = work;
work->rumbleF = GWGameStat.rumble;
@ -55,60 +55,60 @@ omObjData *fn_1_3158(void)
work->pad = CreatePad();
ShakePad(work->pad, work->rumbleF);
work->padFilter = CreatePadFilter();
work->highlightOn = CreateHighlightOn();
work->hiliteOn = CreateHiliteOn();
work->hand = CreateHand();
fn_1_3290(object, MODE_DISABLED);
OptionRumbleExecModeSet(object, MODE_DISABLED);
return object;
}
void fn_1_322C(omObjData *object)
void OptionRumbleKill(omObjData *object)
{
RumbleWork *work = object->data;
KillHand(work->hand);
KillSystem(work->system);
KillPad(work->pad);
KillHighlightOn(work->highlightOn);
KillHiliteOn(work->hiliteOn);
KillPadFilter(work->padFilter);
HuMemDirectFree(work);
}
// SetMode
void fn_1_3290(omObjData *object, s32 mode)
void OptionRumbleExecModeSet(omObjData *object, s32 execMode)
{
RumbleWork *work = object->data;
work->mode = mode;
object->func = modes[mode];
work->execMode = execMode;
object->func = execModeTbl[execMode];
object->unk10 = 0;
object->unk10 = 0;
}
// GetMode
s32 fn_1_39D4(omObjData *object)
s32 OptionRumbleExecModeGet(omObjData *object)
{
RumbleWork *work = object->data;
return work->mode;
return work->execMode;
}
static void HandleRumble(omObjData *object)
static void ExecRumble(omObjData *object)
{
RumbleWork *work = object->data;
s32 i;
switch (object->unk10) {
case 0:
work->window[0] = fn_1_A44C(0);
work->window[1] = fn_1_A44C(1);
fn_1_AF0(lbl_1_bss_10, -519.62f, 135.0f, 300.0f, 0x28);
fn_1_A6C(lbl_1_bss_10, -315.64f, 135.0f, 182.25f, 0x28);
fn_1_3D54(object);
work->window[0] = OptionWinCreate(0);
work->window[1] = OptionWinCreate(1);
OptionCameraFocusSet(optionCamera, -519.62f, 135.0f, 300.0f, 0x28);
OptionCameraTargetSet(optionCamera, -315.64f, 135.0f, 182.25f, 0x28);
OptionRumbleMotionShowStart(object);
Hu3DModelLayerSet(work->padFilter->model[0], 1);
work->cameraDoneF = FALSE;
object->unk10 = 1;
/* fallthrough */
case 1:
if (fn_1_CB8(lbl_1_bss_10) != 0) {
if (OptionCameraDoneCheck(optionCamera) != 0) {
break;
}
if (!work->cameraDoneF) {
@ -116,31 +116,31 @@ static void HandleRumble(omObjData *object)
work->cameraDoneF = TRUE;
Hu3DModelHookSet(work->system->model[0], "target", work->hand->model[0]);
}
fn_1_A6EC(work->window[1]);
fn_1_A71C(work->window[1], MAKE_MESSID(47, 15));
fn_1_A6EC(work->window[0]);
OptionWinAnimIn(work->window[1]);
OptionWinMesSet(work->window[1], MAKE_MESSID(47, 15));
OptionWinAnimIn(work->window[0]);
if (work->rumbleF) {
fn_1_A71C(work->window[0], MAKE_MESSID(47, 2));
OptionWinMesSet(work->window[0], MAKE_MESSID(47, 2));
}
else {
fn_1_A71C(work->window[0], MAKE_MESSID(47, 3));
OptionWinMesSet(work->window[0], MAKE_MESSID(47, 3));
}
object->unk10 = 2;
/* fallthrough */
case 2:
if (work->window[0]->state == 0 && work->window[1]->state == 0) {
if (fn_1_550(PAD_BUTTON_B)) {
if (OptionPadCheck(PAD_BUTTON_B)) {
HuAudFXPlay(3);
object->unk10 = 4;
}
else if (fn_1_584(8) && !work->rumbleF) {
else if (OptionPadDStkRepCheck(8) && !work->rumbleF) {
StartSystemMotion(work->system, 1, TRUE);
work->rumbleF = TRUE;
work->changeTimer = 0;
GWRumbleSet(1);
object->unk10 = 3;
}
else if (fn_1_584(4) && work->rumbleF) {
else if (OptionPadDStkRepCheck(4) && work->rumbleF) {
StartSystemMotion(work->system, 0, TRUE);
work->rumbleF = FALSE;
work->changeTimer = 0;
@ -155,31 +155,31 @@ static void HandleRumble(omObjData *object)
ShakePad(work->pad, work->rumbleF);
if (work->rumbleF) {
HuPadRumbleSet(0, 60, 10, 5);
Hu3DMotionTimeSet(work->highlightOn->model[0], 0.0f);
Hu3DModelAttrReset(work->highlightOn->model[0], 1);
Hu3DMotionTimeSet(work->hiliteOn->model[0], 0.0f);
Hu3DModelAttrReset(work->hiliteOn->model[0], 1);
}
else {
Hu3DModelAttrSet(work->highlightOn->model[0], 1);
Hu3DModelAttrSet(work->hiliteOn->model[0], 1);
}
object->unk10 = 1;
}
break;
case 4:
fn_1_A704(work->window[1]);
fn_1_A704(work->window[0]);
OptionWinAnimOut(work->window[1]);
OptionWinAnimOut(work->window[0]);
Hu3DModelAttrSet(work->hand->model[0], 1);
fn_1_3E1C(object);
OptionRumbleMotionHideStart(object);
object->unk10 = 5;
/* fallthrough */
case 5:
if (work->window[1]->state == 0 && work->window[0]->state == 0 && !fn_1_3ED0(lbl_1_bss_30)) {
if (work->window[1]->state == 0 && work->window[0]->state == 0 && !OptionRumbleMotionCheck(optionRumble)) {
for (i = 0; i < 2; i++) {
fn_1_A6AC(work->window[i]);
OptionWinKill(work->window[i]);
}
Hu3DModelHookReset(work->system->model[0]);
fn_1_AF0(lbl_1_bss_10, -519.62f, 120.0f, 300.0f, 0x28);
fn_1_A6C(lbl_1_bss_10, 0.0f, 120.0f, 0.0f, 0x28);
fn_1_3290(object, MODE_DISABLED);
OptionCameraFocusSet(optionCamera, -519.62f, 120.0f, 300.0f, 0x28);
OptionCameraTargetSet(optionCamera, 0.0f, 120.0f, 0.0f, 0x28);
OptionRumbleExecModeSet(object, MODE_DISABLED);
}
break;
}
@ -189,7 +189,7 @@ static omObjData *CreateHand(void)
{
omObjData *hand;
hand = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
hand = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
hand->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 15));
Hu3DModelLayerSet(hand->model[0], 3);
omSetRot(hand, 0.0f, 180.0f, 0.0f);
@ -210,7 +210,7 @@ static omObjData *CreateSystem(void)
{
omObjData *system;
system = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
system = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
system->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 2));
Hu3DModelAttrSet(system->model[0], 0x40000002);
if (GWRumbleGet()) {
@ -261,7 +261,7 @@ static omObjData *CreatePad(void)
{
omObjData *pad;
pad = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
pad = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
pad->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 9));
Hu3DModelAttrSet(pad->model[0], 0x40000001);
return pad;
@ -292,7 +292,7 @@ static omObjData *CreatePadFilter(void)
{
omObjData *object;
object = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 10));
Hu3DModelAttrSet(object->model[0], 0x40000002);
Hu3DModelLayerSet(object->model[0], 2);
@ -300,16 +300,16 @@ static omObjData *CreatePadFilter(void)
return object;
}
static void KillPadFilter(omObjData *padFilter)
static void KillPadFilter(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(padFilter->model[i]);
Hu3DModelKill(object->model[i]);
}
}
// ZoomIn
void fn_1_3D54(omObjData *object)
void OptionRumbleMotionShowStart(omObjData *object)
{
RumbleWork *work = object->data;
s16 model = work->padFilter->model[0];
@ -321,8 +321,8 @@ void fn_1_3D54(omObjData *object)
Hu3DModelLayerSet(work->padFilter->model[0], 2);
HuAudFXPlay(0x83D);
}
// ZoomOut
void fn_1_3E1C(omObjData *object)
void OptionRumbleMotionHideStart(omObjData *object)
{
RumbleWork *work = object->data;
s16 model = work->padFilter->model[0];
@ -333,8 +333,8 @@ void fn_1_3E1C(omObjData *object)
Hu3DModelAttrReset(work->padFilter->model[0], 0x40000001);
HuAudFXPlay(0x83E);
}
// GetPadFilterMotionDone
BOOL fn_1_3ED0(omObjData *object)
BOOL OptionRumbleMotionCheck(omObjData *object)
{
RumbleWork *work = object->data;
s16 padFilterModel = work->padFilter->model[0];
@ -342,26 +342,26 @@ BOOL fn_1_3ED0(omObjData *object)
return !Hu3DMotionEndCheck(padFilterModel);
}
static omObjData *CreateHighlightOn(void)
static omObjData *CreateHiliteOn(void)
{
omObjData *highlightOn;
omObjData *object;
highlightOn = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
highlightOn->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
object = omAddObjEx(optionObjMan, 1003, 1, 0, 1, NULL);
object->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
if (GWRumbleGet()) {
Hu3DModelAttrReset(highlightOn->model[0], 1);
Hu3DModelAttrReset(object->model[0], 1);
}
else {
Hu3DModelAttrSet(highlightOn->model[0], 1);
Hu3DModelAttrSet(object->model[0], 1);
}
return highlightOn;
return object;
}
static void KillHighlightOn(omObjData *highlightOn)
static void KillHiliteOn(omObjData *object)
{
s32 i;
for (i = 0; i < 1; i++) {
Hu3DModelKill(highlightOn->model[i]);
Hu3DModelKill(object->model[i]);
}
}