Finish naming option REL
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11 changed files with 1493 additions and 1462 deletions
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@ -15,149 +15,147 @@
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#include "rel_sqrt_consts.h"
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typedef struct {
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/* 0x00 */ s16 spr;
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/* 0x02 */ char unk02[2];
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/* 0x04 */ float opacity;
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/* 0x08 */ float opacityChange;
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} LRButtonWork; // Size 0xC
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/* 0x00 */ s16 id;
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/* 0x04 */ float tplvl;
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/* 0x08 */ float speed;
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} FaderWork; // Size 0xC
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static void HandleLRBtn(void);
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static void FadeSprite(void);
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static void fn_1_354(s16 arg0, s32 arg1, s32 arg2);
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static void fn_1_468(void);
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static void HandleScene(omObjData *arg0);
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static void FadeModel(void);
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static void SceneMain(omObjData *arg0);
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static void KillScene(void);
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Process *lbl_1_bss_8;
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Process *optionObjMan;
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static omObjData *scene;
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static s32 rumbleF;
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void ModuleProlog(void)
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{
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lbl_1_bss_8 = omInitObjMan(0x40, 0x2000);
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omGameSysInit(lbl_1_bss_8);
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optionObjMan = omInitObjMan(0x40, 0x2000);
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omGameSysInit(optionObjMan);
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HuWinInit(1);
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rumbleF = GWGameStat.rumble;
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scene = omAddObjEx(lbl_1_bss_8, 1000, 0, 0, 0, HandleScene);
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scene = omAddObjEx(optionObjMan, 1000, 0, 0, 0, SceneMain);
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scene->unk10 = 0;
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lbl_1_bss_28 = fn_1_2E04();
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optionState = OptionStateCreate();
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}
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void fn_1_160(s16 sprite, BOOL hiddenF, s32 fadeInTime)
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void OptionFadeSprite(s16 sprite, BOOL inF, s32 duration)
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{
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LRButtonWork *work;
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FaderWork *work;
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Process *process;
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work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(LRButtonWork), MEMORY_DEFAULT_NUM);
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work->spr = sprite;
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work->opacityChange = 1.0f / fadeInTime;
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if (hiddenF) {
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work->opacityChange = work->opacityChange;
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work->opacity = 0.0f;
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work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(FaderWork), MEMORY_DEFAULT_NUM);
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work->id = sprite;
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work->speed = 1.0f / duration;
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if (inF) {
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work->speed = work->speed;
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work->tplvl = 0.0f;
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} else {
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work->speed = -work->speed;
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work->tplvl = 1.0f;
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}
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else {
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work->opacityChange = -work->opacityChange;
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work->opacity = 1.0f;
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}
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espDispOn(work->spr);
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espTPLvlSet(work->spr, work->opacity);
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process = HuPrcChildCreate(HandleLRBtn, 0x3000, 0x1500, 0, HuPrcCurrentGet());
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espDispOn(work->id);
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espTPLvlSet(work->id, work->tplvl);
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process = HuPrcChildCreate(FadeSprite, 0x3000, 0x1500, 0, HuPrcCurrentGet());
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process->user_data = work;
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}
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static void HandleLRBtn(void)
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static void FadeSprite(void)
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{
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LRButtonWork *work = HuPrcCurrentGet()->user_data;
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FaderWork *work = HuPrcCurrentGet()->user_data;
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while (TRUE) {
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work->opacity += work->opacityChange;
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if (work->opacity > 1.0f) {
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work->opacity = 1.0f;
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work->tplvl += work->speed;
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if (work->tplvl > 1.0f) {
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work->tplvl = 1.0f;
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break;
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}
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if (work->opacity < 0.0f) {
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work->opacity = 0.0f;
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if (work->tplvl < 0.0f) {
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work->tplvl = 0.0f;
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break;
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}
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espTPLvlSet(work->spr, work->opacity);
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espTPLvlSet(work->id, work->tplvl);
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HuPrcVSleep();
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}
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espTPLvlSet(work->spr, work->opacity);
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if (work->opacity <= 0.0f) {
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espDispOff(work->spr);
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espTPLvlSet(work->id, work->tplvl);
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if (work->tplvl <= 0.0f) {
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espDispOff(work->id);
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}
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HuMemDirectFree(work);
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HuPrcEnd();
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}
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static void fn_1_354(s16 sprite, s32 arg1, s32 arg2)
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void OptionFadeModel(s16 model, BOOL inF, s32 duration)
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{
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LRButtonWork *work;
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FaderWork *work;
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Process *process;
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work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(LRButtonWork), MEMORY_DEFAULT_NUM);
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work->spr = sprite;
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work->opacityChange = 1.0f / arg2;
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if (arg1 != 0) {
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work->opacityChange = work->opacityChange;
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work->opacity = 0.0f;
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work = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(FaderWork), MEMORY_DEFAULT_NUM);
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work->id = model;
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work->speed = 1.0f / duration;
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if (inF) {
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work->speed = work->speed;
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work->tplvl = 0.0f;
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}
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else {
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work->opacityChange = -work->opacityChange;
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work->opacity = 1.0f;
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work->speed = -work->speed;
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work->tplvl = 1.0f;
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}
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Hu3DModelAttrReset(work->spr, 1);
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Hu3DModelTPLvlSet(work->spr, work->opacity);
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process = HuPrcChildCreate(fn_1_468, 0x3000, 0x1500, 0, HuPrcCurrentGet());
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Hu3DModelAttrReset(work->id, 1);
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Hu3DModelTPLvlSet(work->id, work->tplvl);
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process = HuPrcChildCreate(FadeModel, 0x3000, 0x1500, 0, HuPrcCurrentGet());
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process->user_data = work;
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}
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static void fn_1_468(void)
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static void FadeModel(void)
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{
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LRButtonWork *work = HuPrcCurrentGet()->user_data;
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FaderWork *work = HuPrcCurrentGet()->user_data;
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while (TRUE) {
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work->opacity += work->opacityChange;
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if (work->opacity > 1.0f) {
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work->opacity = 1.0f;
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work->tplvl += work->speed;
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if (work->tplvl > 1.0f) {
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work->tplvl = 1.0f;
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break;
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}
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if (work->opacity < 0.0f) {
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work->opacity = 0.0f;
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if (work->tplvl < 0.0f) {
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work->tplvl = 0.0f;
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break;
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}
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Hu3DModelTPLvlSet(work->spr, work->opacity);
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Hu3DModelTPLvlSet(work->id, work->tplvl);
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HuPrcVSleep();
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}
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Hu3DModelTPLvlSet(work->spr, work->opacity);
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if (work->opacity <= 0.0f) {
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Hu3DModelAttrSet(work->spr, 1);
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Hu3DModelTPLvlSet(work->id, work->tplvl);
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if (work->tplvl <= 0.0f) {
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Hu3DModelAttrSet(work->id, 1);
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}
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HuMemDirectFree(work);
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HuPrcEnd();
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}
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BOOL fn_1_550(u16 btn)
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BOOL OptionPadCheck(u16 btn)
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{
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u32 temp_r31 = HuPadBtnDown[0] & btn;
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return (temp_r31 != 0);
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}
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BOOL fn_1_584(u16 arg0)
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BOOL OptionPadDStkRepCheck(u16 dir)
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{
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u32 temp_r31 = HuPadDStkRep[0] & arg0;
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u32 temp_r31 = HuPadDStkRep[0] & dir;
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return (temp_r31 != 0);
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}
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BOOL fn_1_5B8(u16 arg0)
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BOOL OptionPadDStkCheck(u16 dir)
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{
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u32 temp_r31 = HuPadDStk[0] & arg0;
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u32 temp_r31 = HuPadDStk[0] & dir;
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return (temp_r31 != 0);
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}
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static void HandleScene(omObjData *object)
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static void SceneMain(omObjData *object)
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{
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switch (object->unk10) {
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case 0:
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@ -176,7 +174,7 @@ static void HandleScene(omObjData *object)
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/* fallthrough */
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case 3:
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if (WipeStatGet() == 0) {
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fn_1_2F4C(lbl_1_bss_28);
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OptionStateKill(optionState);
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if (rumbleF != GWGameStat.rumble) {
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omSysExitReq = 0;
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KillScene();
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@ -189,7 +187,7 @@ static void HandleScene(omObjData *object)
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static void KillScene(void)
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{
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s16 temp_r31;
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s16 sprite;
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if (SLSaveFlagGet() == 0) {
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return;
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@ -199,9 +197,9 @@ static void KillScene(void)
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HuSprInit();
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espInit();
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HuPrcVSleep();
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temp_r31 = espEntry(0x860020, 0x1388, 0);
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espPosSet(temp_r31, 288.0f, 240.0f);
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espAttrReset(temp_r31, 4);
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sprite = espEntry(0x860020, 0x1388, 0);
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espPosSet(sprite, 288.0f, 240.0f);
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espAttrReset(sprite, 4);
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Hu3DBGColorSet(0, 0, 0);
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WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 10);
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while (WipeStatGet() != 0) {
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