cleanup a bit of w03
This commit is contained in:
parent
710a2cd1ba
commit
08594854de
8 changed files with 441 additions and 217 deletions
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@ -12,13 +12,72 @@
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#include "game/pad.h"
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#include "game/wipe.h"
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//file is full of old names and old signatures...needs updating
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//is also missing half the functions in this TU
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//structs
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typedef struct w03UnkStruct5 {
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/* 0x00 */ struct {
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u8 unk00_bit0 : 1;
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u8 unk00_bit1 : 2;
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u8 unk00_bit3 : 1;
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u8 unk00_bit4 : 4;
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};
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/* 0x01 */ char unk_01[3];
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/* 0x04 */ f32 unk_04;
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/* 0x08 */ f32 unk_08;
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} w03UnkStruct5;
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typedef struct w03UnkStruct4 {
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/* 0x00 */ struct {
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u8 unk00_bit0 : 1;
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};
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} w03UnkStruct4;
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typedef struct w03StructUnk3 {
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/* 0x00 */ s16 unk_00;
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/* 0x02 */ s16 model;
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/* 0x04 */ f32 unk_04;
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/* 0x08 */ Vec unk_08;
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/* 0x14 */ Vec unk_14;
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} w03StructUnk3;
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typedef struct w03StructUnk2 {
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/* 0x00 */ struct {
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u8 unkbit_00 : 1;
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u8 unkbit_01 : 2;
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u8 unkbit_03 : 1;
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u8 unkbit_04 : 1;
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};
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s8 unk_01;
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s8 unk_02;
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u8 unk_03;
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s16 model;
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char unk_06[2];
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w03StructUnk3* unk_08;
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} w03StructUnk2;
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//function signatures
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void fn_1_313C(void);
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void fn_1_3218(void);
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void fn_1_3304(void);
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s32 fn_1_3478(s32);
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void fn_1_3814(s32);
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void fn_1_3968(s32);
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void fn_1_3E88(s32);
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void fn_1_3F5C(s32);
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void fn_1_4354(s32);
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void fn_1_48EC(s32);
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void fn_1_4A9C(void);
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void fn_1_50D4(omObjData* arg0);
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void fn_1_5838(s32);
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void fn_1_5AC8(omObjData* arg0);
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void fn_1_5C5C(omObjData* arg0, w03UnkStruct5* arg1);
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void fn_1_602C(omObjData* arg0, w03UnkStruct5* arg1);
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f32 fn_1_61A4(omObjData* arg0, w03UnkStruct5* arg1);
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void fn_1_629C(s8 arg0);
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s32 fn_1_62D0(void);
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void fn_1_62FC(void);
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//bss
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float lbl_1_bss_80[20][2];
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s8 lbl_1_bss_7D;
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s8 lbl_1_bss_7C;
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@ -26,12 +85,7 @@ omObjData *lbl_1_bss_78;
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omObjData *lbl_1_bss_74;
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Process* lbl_1_bss_70;
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// #define MAKE_DATA_NUM(dir, file) (((dir) << 16)+(file))
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// #define MAKE_DIR_NUM(dir) ((dir) << 16)
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// #define DATA_NUM_LISTEND -1
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//data
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s16 lbl_1_data_310 = -1;
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s16 lbl_1_data_312 = -1;
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s16 lbl_1_data_314 = -1;
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@ -63,19 +117,13 @@ s32 fn_1_309C(void) {
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return lbl_1_bss_7C;
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}
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s32 fn_1_3478(s32);
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void fn_1_3814(s32);
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void fn_1_3968(s32);
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void fn_1_3E88(s32);
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void fn_1_3F5C(s32);
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extern s8 lbl_1_bss_7C;
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void fn_1_313C(void) {
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s32 temp_r31;
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temp_r31 = GWSystem.player_curr;
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lbl_1_bss_7C = 0;
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lbl_1_bss_0->unk3 = 1;
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if (fn_1_3478(temp_r31) != 0) {
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BoardCameraNearFarSet(500.0f, 20000.0f);
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BoardStatusShowSetAll(0);
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@ -84,6 +132,7 @@ void fn_1_313C(void) {
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fn_1_3F5C(temp_r31);
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lbl_1_bss_7C = 1;
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}
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BoardCameraNearFarSet(100.0f, 13000.0f);
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fn_1_3814(temp_r31);
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HuPrcEnd();
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@ -95,14 +144,17 @@ void fn_1_3218(void) {
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HuWinKill(lbl_1_data_316);
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lbl_1_data_316 = -1;
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}
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if (lbl_1_data_314 != -1) {
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BoardModelKill(lbl_1_data_314);
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lbl_1_data_314 = -1;
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}
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if (lbl_1_data_312 != -1) {
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BoardPlayerMotionKill(GWSystem.player_curr, lbl_1_data_312);
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lbl_1_data_312 = -1;
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}
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lbl_1_bss_0->unk3 = 0;
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lbl_1_bss_70 = 0;
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}
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@ -112,13 +164,13 @@ void fn_1_3304(void) {
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Vec sp8;
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f32 temp_f31;
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s32 var_r31;
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if (lbl_1_bss_0->unk1 != 0) {
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var_r31 = BoardSpaceFlagSearch(0, 0x4000);
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} else {
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var_r31 = BoardSpaceFlagSearch(0, 0x8000);
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}
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var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x02000000);
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BoardSpacePosGet(0, var_r31, &sp8);
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temp_f31 = 0.0f;
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@ -129,9 +181,6 @@ void fn_1_3304(void) {
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BoardModelMotionStart(lbl_1_data_310, 2, 0x40000001);
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}
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void fn_1_4354(s32);
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s32 fn_1_3478(s32 arg0) {
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Vec sp38;
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Vec sp2C;
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@ -140,7 +189,6 @@ s32 fn_1_3478(s32 arg0) {
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f32 sp18;
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Vec sp14;
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Vec sp8;
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s32 temp_r28;
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s32 temp_r3;
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s32 var_r29;
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@ -185,15 +233,16 @@ s32 fn_1_3478(s32 arg0) {
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BoardWinCreate(2, 0x160010, 8);
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BoardWinInsertMesSet(temp_r26, 3);
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BoardWinWait();
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if (BoardPlayerCoinsGet(arg0) < 5) {
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BoardWinCreate(2, 0x160013, 8);
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BoardWinWait();
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BoardWinKill();
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return 0;
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}
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var_r29 = 0;
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goto test;
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while (1) {
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while (var_r29 == 0) {
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BoardWinCreateChoice(2, 0x160011, 8, 0);
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BoardWinAttrSet(0x10);
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@ -217,22 +266,20 @@ s32 fn_1_3478(s32 arg0) {
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BoardWinKill();
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return 0;
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}
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test:
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if (var_r29 != 0) {
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BoardAudSeqPause(0, 1, 1000);
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for (j = 0; j < 5; j++) {
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BoardPlayerCoinsAdd(arg0, -1);
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HuAudFXPlay(14);
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HuPrcSleep(6);
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}
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HuAudFXPlay(15);
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BoardWinKill();
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return 1;
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}
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}
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}
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extern s8 lbl_1_bss_7C;
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BoardAudSeqPause(0, 1, 1000);
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for (j = 0; j < 5; j++) {
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BoardPlayerCoinsAdd(arg0, -1);
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HuAudFXPlay(14);
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HuPrcSleep(6);
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}
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HuAudFXPlay(15);
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BoardWinKill();
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return 1;
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}
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void fn_1_3814(s32 arg0) {
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Vec sp14;
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@ -249,6 +296,7 @@ void fn_1_3814(s32 arg0) {
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BoardCameraViewSet(1);
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BoardCameraTargetPlayerSet(arg0);
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if (lbl_1_bss_7C != 0) {
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BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp14);
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BoardPlayerPosGet(arg0, &sp8);
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@ -257,6 +305,7 @@ void fn_1_3814(s32 arg0) {
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HuPrcVSleep();
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}
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}
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BoardPlayerIdleSet(arg0);
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BoardCameraMotionWait();
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}
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@ -304,6 +353,7 @@ void fn_1_3968(s32 arg0) {
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sp24.y = temp_f28 + (-0.08166667f * (0.75f * (temp_f31 * temp_f31)));
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PSVECAdd(&sp30, &sp24, &sp30);
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temp_f30 = BoardVecDistXZCalc(&sp3C, &sp30);
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if (temp_f30 < 5.0f) {
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sp24.x = sp24.z = 0.0f;
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sp30.x = sp3C.x;
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@ -323,6 +373,7 @@ void fn_1_3968(s32 arg0) {
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sp30.y = sp3C.y;
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break;
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}
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BoardPlayerPosSetV(arg0, &sp30);
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HuPrcVSleep();
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sp8 += 1;
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@ -357,11 +408,6 @@ void fn_1_3968(s32 arg0) {
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}
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}
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void fn_1_48EC(s32); /* extern */
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void fn_1_4A9C(void); /* extern */
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void fn_1_5838(s32); /* extern */
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s32 fn_1_62D0(void); /* extern */
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void fn_1_3E88(s32 arg0) {
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lbl_1_bss_7D = 0;
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fn_1_48EC(arg0);
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@ -370,15 +416,19 @@ void fn_1_3E88(s32 arg0) {
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BoardStatusShowSetForce(arg0);
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BoardStatusShowSet(arg0, 1);
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WipeCreate(1, 0, 0x15);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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while (fn_1_62D0() != 3) {
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HuPrcVSleep();
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}
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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fn_1_4A9C();
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BoardAudSeqPause(0, 0, 0x3E8);
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}
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@ -401,14 +451,17 @@ void fn_1_3F5C(s32 arg0) {
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lbl_1_bss_0->unk1 = 1;
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var_r30 = BoardSpaceFlagSearch(0, 0x4000);
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}
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temp_r28 = BoardSpaceLinkFlagSearch(0, var_r30, 0x02000000);
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BoardCameraMoveSet(0);
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BoardModelHookReset(lbl_1_data_310);
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if (lbl_1_bss_0->unk1 != 0) {
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var_r31 = BoardSpaceFlagSearch(0, 0x4000);
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} else {
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var_r31 = BoardSpaceFlagSearch(0, 0x8000);
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}
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var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x02000000);
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BoardSpacePosGet(0, var_r31, &sp8);
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temp_f31 = 0.0f;
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@ -421,12 +474,14 @@ void fn_1_3F5C(s32 arg0) {
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BoardModelRotYSet(lbl_1_data_310, 0.0f);
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PSMTXIdentity(sp38);
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BoardModelMtxSet(lbl_1_data_310, &sp38);
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sp20.x = 0.0f;
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sp20.y = 150.0f;
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sp20.z = 0.0f;
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sp14.x = -15.0f;
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sp14.y = 0.0f;
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sp14.z = 0.0f;
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BoardCameraMotionStartEx(lbl_1_data_310, &sp14, &sp20, 1900.0f, -1.0f, 1);
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BoardSpacePosGet(0, temp_r28, &sp2C);
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BoardPlayerPosSetV(arg0, &sp2C);
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@ -441,9 +496,11 @@ void fn_1_3F5C(s32 arg0) {
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HuPrcSleep(2);
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BoardStatusItemSet(1);
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WipeCreate(1, 0, 0x15);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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BoardWinCreate(2, 0x16000F, 8);
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BoardWinWait();
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BoardWinKill();
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@ -464,39 +521,19 @@ void fn_1_4354(s32 arg0) {
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} else if ((starPos == 0) || (starPos == 5) || (starPos == 6) || (starPos == 7)) {
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var_r30 = 1;
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}
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if (BoardPlayerCoinsGet(arg0) < 0x14) {
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var_r30 = 1;
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}
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if (var_r30 != 0) {
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BoardComKeySetLeft();
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return;
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}
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BoardComKeySetRight();
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}
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typedef struct w03StructUnk3 {
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/* 0x00 */ s16 unk_00;
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/* 0x02 */ s16 model;
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/* 0x04 */ f32 unk_04;
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/* 0x08 */ Vec unk_08;
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/* 0x14 */ Vec unk_14;
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} w03StructUnk3;
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typedef struct w03StructUnk2 {
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/* 0x00 */ struct {
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u8 unkbit_00 : 1;
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u8 unkbit_01 : 2;
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u8 unkbit_03 : 1;
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u8 unkbit_04 : 1;
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};
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s8 unk_01;
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s8 unk_02;
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u8 unk_03;
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s16 model;
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char unk_06[2];
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w03StructUnk3* unk_08;
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} w03StructUnk2;
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char *lbl_1_data_34C[] = {
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"jyanA",
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"jyanB"
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@ -536,12 +573,14 @@ void fn_1_4424(w03StructUnk2* arg0) {
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sp14 = 0;
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BoardSpaceFlagPosGet(0, 0x8000U, &sp6C);
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BoardSpaceFlagPosGet(0, 0x8000U, &sp60);
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if (lbl_1_bss_0->unk1 != 0) {
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PSVECSubtract(&sp6C, &sp60, &sp3C);
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} else {
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PSVECSubtract(&sp60, &sp6C, &sp3C);
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}
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sp10_2 = 180.0f * (atan2(-sp3C.x, -sp3C.z) / 3.141592653589793);
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sp10_2 = 180.0f * (atan2(-sp3C.x, -sp3C.z) / M_PI);
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BoardModelMotionStart(lbl_1_data_314, 0, 0U);
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BoardModelMotionSpeedSet(lbl_1_data_314, 8.0f);
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HuPrcSleep(1);
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@ -552,10 +591,12 @@ void fn_1_4424(w03StructUnk2* arg0) {
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sp24.x = 0.0f;
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sp24.y = 1.0f;
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sp24.z = 0.0f;
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for (i = var_r25 = 0; i < 20;) {
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Hu3DMotionExec(temp_r23, temp_r28->unk_08, temp_r28->unk_64, 0);
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_314), temp_r22, &sp54);
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temp_r28->unk_64 = (f32) (temp_r28->unk_64 + temp_r28->unk_68);
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if (temp_r28->unk_64 > 400.0f) {
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break;
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}
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@ -587,11 +628,10 @@ void fn_1_4424(w03StructUnk2* arg0) {
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sp48 = sp54;
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var_r25++;
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}
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arg0->unk_03 = i;
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}
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void fn_1_50D4(omObjData* arg0);
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void fn_1_48EC(s32 arg0) {
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Vec spC;
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omObjData* obj;
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@ -616,7 +656,7 @@ void fn_1_48EC(s32 arg0) {
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BoardModelLayerSet(temp_r31->model, 2U);
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memset(temp_r31->unk_08, 0, 0xA00U);
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for (i = 0; i < 0x50; i++) {
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for (i = 0; i < 80; i++) {
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temp_r30 = &temp_r31->unk_08[i];
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temp_r30->model = BoardModelCreate(0x70009, 0, 1);
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BoardModelVisibilitySet(temp_r30->model, 0);
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@ -626,14 +666,8 @@ void fn_1_48EC(s32 arg0) {
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fn_1_4424(temp_r31);
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}
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typedef struct w03UnkStruct4 {
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/* 0x00 */ struct {
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u8 unk00_bit0 : 1;
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};
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} w03UnkStruct4;
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void fn_1_4A9C(void) {
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((w03UnkStruct4*)&lbl_1_bss_74->work[0])->unk00_bit0 = 1;
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OM_GET_WORK_PTR(lbl_1_bss_74, w03UnkStruct4)->unk00_bit0 = 1;
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||||
}
|
||||
|
||||
void fn_1_4ABC(w03StructUnk2* arg0) {
|
||||
|
|
@ -666,7 +700,7 @@ void fn_1_4ABC(w03StructUnk2* arg0) {
|
|||
|
||||
BoardModelPosGet(lbl_1_data_310, &sp8);
|
||||
|
||||
for (i = arg0->unk_03; i < 0x50; i++) {
|
||||
for (i = arg0->unk_03; i < 80; i++) {
|
||||
temp_r31 = &arg0->unk_08[i];
|
||||
if (temp_r31->unk_00 == 1) {
|
||||
temp_r31->unk_04 += 1.0f;
|
||||
|
|
@ -690,15 +724,13 @@ void fn_1_4ABC(w03StructUnk2* arg0) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
extern omObjData* lbl_1_bss_74;
|
||||
|
||||
s32 fn_1_4D0C(w03StructUnk3** arg0, s16* arg1) {
|
||||
w03StructUnk2* temp_r31;
|
||||
|
||||
if (!(lbl_1_bss_74)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_74, w03StructUnk2);
|
||||
*arg0 = temp_r31->unk_08;
|
||||
*arg1 = temp_r31->unk_03;
|
||||
|
|
@ -716,15 +748,15 @@ void fn_1_4D60(w03StructUnk2* arg0) {
|
|||
if (arg0->unk_02 == 1) {
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_C[2]), "coin", &sp8);
|
||||
for (i = 0; i < 5; i++) {
|
||||
for (j = arg0->unk_03; j < 0x50; j++) {
|
||||
for (j = arg0->unk_03; j < 80; j++) {
|
||||
temp_r31 = &arg0->unk_08[j];
|
||||
if (temp_r31->unk_00 == 0) {
|
||||
temp_r31->unk_00 = 1;
|
||||
temp_f31 = 360.0f * BoardRandFloat();
|
||||
temp_f30 = 5.0f * BoardRandFloat();
|
||||
temp_r31->unk_14.x = temp_f30 * sin((3.141592653589793 * temp_f31) / 180.0);
|
||||
temp_r31->unk_14.x = temp_f30 * sin((M_PI * temp_f31) / 180.0);
|
||||
temp_r31->unk_14.y = 50.0f + (20.0f * BoardRandFloat());
|
||||
temp_r31->unk_14.z = temp_f30 * cos((3.141592653589793 * temp_f31) / 180.0);
|
||||
temp_r31->unk_14.z = temp_f30 * cos((M_PI * temp_f31) / 180.0);
|
||||
temp_r31->unk_08.x = sp8.x;
|
||||
temp_r31->unk_08.y = sp8.y;
|
||||
temp_r31->unk_08.z = sp8.z;
|
||||
|
|
@ -753,8 +785,10 @@ void fn_1_4F24(w03StructUnk2* arg0) {
|
|||
} else {
|
||||
var_r30 = sp8[GWPlayer[arg0->unkbit_01].rank];
|
||||
}
|
||||
|
||||
temp_r29 = BoardRandMod(100);
|
||||
temp_r28 = BoardRandMod(100);
|
||||
|
||||
if (temp_r29 < var_r30) {
|
||||
if (temp_r28 < 30) {
|
||||
arg0->unk_02 = 2;
|
||||
|
|
@ -764,6 +798,7 @@ void fn_1_4F24(w03StructUnk2* arg0) {
|
|||
} else {
|
||||
arg0->unk_02 = 0;
|
||||
}
|
||||
|
||||
if (arg0->unk_02 != 0) {
|
||||
BoardModelMotionShiftSet(lbl_1_bss_C[2], 0, 101.0f, 10.0f, 0);
|
||||
}
|
||||
|
|
@ -789,8 +824,9 @@ void fn_1_50D4(omObjData* arg0) {
|
|||
w03StructUnk3* temp;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_74, w03StructUnk2);
|
||||
|
||||
if ((temp_r31->unkbit_00 != 0) || (BoardIsKill() != 0)) {
|
||||
for (i = 0; i < 0x50; i++) {
|
||||
for (i = 0; i < 80; i++) {
|
||||
temp = &temp_r31->unk_08[i];
|
||||
BoardModelKill(temp->model);
|
||||
}
|
||||
|
|
@ -817,7 +853,7 @@ void fn_1_50D4(omObjData* arg0) {
|
|||
temp_r31->unk_01 = 1;
|
||||
}
|
||||
} else {
|
||||
fn_1_4F24(temp_r31); //inline
|
||||
fn_1_4F24(temp_r31);
|
||||
}
|
||||
|
||||
if (temp_r31->unk_01 != 0) {
|
||||
|
|
@ -841,7 +877,7 @@ void fn_1_50D4(omObjData* arg0) {
|
|||
}
|
||||
if (temp_r31->unk_02 == 1) {
|
||||
omVibrate(GWSystem.player_curr, 0xC, 4, 2);
|
||||
fn_1_4D60(temp_r31); //inline
|
||||
fn_1_4D60(temp_r31);
|
||||
} else if ((temp_r31->unk_02 == 2) && (temp_r31->unkbit_03 == 0)) {
|
||||
omVibrate(GWSystem.player_curr, 0xC, 0xC, 0);
|
||||
BoardModelVisibilitySet(temp_r31->model, 1);
|
||||
|
|
@ -867,25 +903,6 @@ void fn_1_50D4(omObjData* arg0) {
|
|||
}
|
||||
}
|
||||
|
||||
typedef struct w03UnkStruct5 {
|
||||
/* 0x00 */ struct {
|
||||
u8 unk00_bit0 : 1;
|
||||
u8 unk00_bit1 : 2;
|
||||
u8 unk00_bit3 : 1;
|
||||
u8 unk00_bit4 : 4;
|
||||
};
|
||||
/* 0x01 */ char unk_01[3];
|
||||
/* 0x04 */ f32 unk_04;
|
||||
/* 0x08 */ f32 unk_08;
|
||||
} w03UnkStruct5;
|
||||
|
||||
void fn_1_5AC8(omObjData* arg0);
|
||||
void fn_1_5C5C(omObjData* arg0, w03UnkStruct5* arg1);
|
||||
void fn_1_602C(omObjData* arg0, w03UnkStruct5* arg1);
|
||||
f32 fn_1_61A4(omObjData* arg0, w03UnkStruct5* arg1);
|
||||
void fn_1_629C(s8 arg0);
|
||||
void fn_1_62FC(void);
|
||||
|
||||
void fn_1_5838(s32 arg0) {
|
||||
Vec sp18;
|
||||
Vec spC;
|
||||
|
|
@ -899,6 +916,7 @@ void fn_1_5838(s32 arg0) {
|
|||
temp_r31->unk00_bit1 = arg0;
|
||||
temp_r31->unk00_bit4 = 1;
|
||||
temp_r31->unk00_bit3 = 0;
|
||||
|
||||
switch (GWPlayer[temp_r31->unk00_bit1].diff) {
|
||||
case 0:
|
||||
temp_r31->unk_08 = (-15.0f + (-30.0f * BoardRandFloat()));
|
||||
|
|
@ -913,13 +931,16 @@ void fn_1_5838(s32 arg0) {
|
|||
temp_r31->unk_08 = 0.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
BoardCameraMoveSet(0);
|
||||
|
||||
sp18.x = 0.0f;
|
||||
sp18.y = -350.0f;
|
||||
sp18.z = 0.0f;
|
||||
spC.x = -20.0f;
|
||||
spC.y = 0.0f;
|
||||
spC.z = 0.0f;
|
||||
|
||||
BoardCameraMotionStartEx(lbl_1_data_310, &spC, &sp18, 3000.0f, -1.0f, 1);
|
||||
BoardModelMotionStart(lbl_1_data_310, 3, 0x40000001U);
|
||||
BoardModelMotionStart(lbl_1_data_314, 0, 0U);
|
||||
|
|
@ -934,6 +955,7 @@ void fn_1_5AC8(omObjData* arg0) {
|
|||
w03UnkStruct5* temp_r31;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(arg0, w03UnkStruct5);
|
||||
|
||||
if ((temp_r31->unk00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
lbl_1_bss_78 = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
|
|
@ -943,9 +965,11 @@ void fn_1_5AC8(omObjData* arg0) {
|
|||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if ((10.0f == BoardModelMotionTimeGet(lbl_1_data_310)) || (50.0f == BoardModelMotionTimeGet(lbl_1_data_310))) {
|
||||
HuAudFXPlay(0x43B);
|
||||
}
|
||||
|
||||
switch (temp_r31->unk00_bit4) {
|
||||
case 1:
|
||||
if (lbl_1_bss_7D != 0) {
|
||||
|
|
@ -992,33 +1016,42 @@ void fn_1_5C5C(omObjData* arg0, w03UnkStruct5* arg1) {
|
|||
fn_1_629C(3);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((BoardModelMotionTimeGet(lbl_1_data_314) >= 410.0f) && (arg1->unk00_bit3) == 0) {
|
||||
WipeColorSet(0, 0, 0);
|
||||
WipeCreate(2, 0, -1);
|
||||
arg1->unk00_bit3 = 1;
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
}
|
||||
|
||||
sp38.x = arg0->rot.x;
|
||||
sp38.y = arg0->rot.y;
|
||||
sp38.z = arg0->rot.z;
|
||||
|
||||
temp_r3 = BoardModelIDGet(lbl_1_data_314);
|
||||
temp_r30 = &Hu3DData[temp_r3];
|
||||
temp_r27 = lbl_1_data_35C[lbl_1_bss_0->unk1];
|
||||
|
||||
Hu3DMotionExec(temp_r3, temp_r30->unk_08, temp_r30->unk_64, 0);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_314), temp_r27, &sp44);
|
||||
|
||||
if (0.0f != temp_r30->unk_64) {
|
||||
PSVECSubtract(&sp38, &sp44, &sp2C);
|
||||
} else {
|
||||
sp2C.x = sp2C.y = sp2C.z = 0.0f;
|
||||
}
|
||||
|
||||
arg0->rot.x = sp44.x;
|
||||
arg0->rot.y = sp44.y;
|
||||
arg0->rot.z = sp44.z;
|
||||
|
||||
fn_1_602C(arg0, arg1);
|
||||
|
||||
sp8 = sp38;
|
||||
sp14 = sp44;
|
||||
sp20.x = sp20.z = 0.0f;
|
||||
sp20.y = 1.0f;
|
||||
|
||||
BoardMTXCalcLookAt(sp110, &sp14, &sp20, &sp8);
|
||||
PSMTXTranspose(sp110, sp110);
|
||||
MTXRotDeg(spE0, 'z', -arg1->unk_04);
|
||||
|
|
@ -1045,16 +1078,20 @@ void fn_1_602C(omObjData* arg0, w03UnkStruct5* arg1) {
|
|||
} else {
|
||||
var_f30 = fn_1_61A4(arg0, arg1);
|
||||
}
|
||||
|
||||
temp_f31 = 0.625f * var_f30;
|
||||
|
||||
if (temp_f31 < 0.0f) {
|
||||
var_f29 = -temp_f31;
|
||||
} else {
|
||||
var_f29 = temp_f31;
|
||||
}
|
||||
|
||||
if (var_f29 < 2.0f) {
|
||||
arg1->unk_04 *= 0.97f;
|
||||
return;
|
||||
}
|
||||
|
||||
BoardDAngleCalcRange(&arg1->unk_04, temp_f31, 1.0f);
|
||||
}
|
||||
|
||||
|
|
@ -1081,6 +1118,7 @@ f32 fn_1_61A4(omObjData* arg0, w03UnkStruct5* arg1) {
|
|||
return -1.5f * temp_r31[2];
|
||||
}
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
|
@ -1095,15 +1133,15 @@ s32 fn_1_62D0(void) {
|
|||
}
|
||||
|
||||
void fn_1_62FC(void) {
|
||||
f32 sp8[2];
|
||||
f32 widthHeight[2];
|
||||
s32 messageID = 0x000D0005;
|
||||
f32 temp0;
|
||||
f32 temp1;
|
||||
f32 x;
|
||||
f32 y;
|
||||
|
||||
HuWinMesMaxSizeGet(1, sp8, messageID);
|
||||
temp0 = -10000.0f;
|
||||
temp1 = 392.0f;
|
||||
lbl_1_data_316 = HuWinCreate(temp0, temp1, sp8[0], sp8[1], 0);
|
||||
HuWinMesMaxSizeGet(1, widthHeight, messageID);
|
||||
x = -10000.0f;
|
||||
y = 392.0f;
|
||||
lbl_1_data_316 = HuWinCreate(x, y, widthHeight[0], widthHeight[1], 0);
|
||||
HuWinBGTPLvlSet(lbl_1_data_316, 0.0f);
|
||||
HuWinMesSpeedSet(lbl_1_data_316, 0);
|
||||
HuWinMesSet(lbl_1_data_316, messageID);
|
||||
|
|
|
|||
|
|
@ -19,25 +19,25 @@
|
|||
#include "math.h"
|
||||
#include "game/hsfman.h"
|
||||
|
||||
void fn_1_740(void);
|
||||
//function signatures
|
||||
void fn_1_E0(void);
|
||||
s32 fn_1_2930(s32 arg0);
|
||||
void fn_1_884(void);
|
||||
void fn_1_740(void);
|
||||
void fn_1_8F0(void);
|
||||
s32 fn_1_910(void);
|
||||
s32 fn_1_A74(void);
|
||||
void fn_1_AF8(void);
|
||||
void fn_1_DEC(void);
|
||||
void fn_1_10B0(void);
|
||||
s32 fn_1_12C8(void);
|
||||
s32 fn_8006DDE8(s16, f32);
|
||||
void fn_1_10E4(omObjData* arg0);
|
||||
s32 fn_1_12C8(void);
|
||||
s32 fn_1_2930(s32 arg0);
|
||||
|
||||
typedef void (*VoidFunc)(void);
|
||||
extern const VoidFunc _ctors[];
|
||||
extern const VoidFunc _dtors[];
|
||||
|
||||
|
||||
//DATA
|
||||
//data
|
||||
w03StructUnk0 lbl_1_data_0[] = {
|
||||
{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W03, 0x0004)},
|
||||
{{145.0988f, 65.6173f, -2004.14f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W03, 0x0005)},
|
||||
|
|
@ -125,26 +125,31 @@ void BoardCreate(void) {
|
|||
lbl_1_bss_0 = (w03State*)&GWSystem.board_data;
|
||||
lbl_1_bss_0->unk3 = 0;
|
||||
BoardSpaceInit(0x770000);
|
||||
|
||||
lbl_1_data_1E0 = BoardModelCreate(0x770001, NULL, 0);
|
||||
fn_8006DDE8(lbl_1_data_1E0, -1.0f);
|
||||
BoardModelPosSet(lbl_1_data_1E0, 0.0f, 0.0f, 0.0f);
|
||||
BoardModelMotionStart(lbl_1_data_1E0, 0, 0x40000001);
|
||||
|
||||
lbl_1_data_1E8 = BoardModelCreate(0x770003, NULL, 0);
|
||||
fn_8006DDE8(lbl_1_data_1E8, -1.0f);
|
||||
BoardModelPosSet(lbl_1_data_1E8, 0.0f, 0.0f, 0.0f);
|
||||
BoardModelLayerSet(lbl_1_data_1E8, 2);
|
||||
|
||||
lbl_1_data_1E2 = BoardModelCreate(0x770002, NULL, 0);
|
||||
fn_8006DDE8(lbl_1_data_1E2, -1.0f);
|
||||
BoardModelPosSet(lbl_1_data_1E2, 0.0f, 0.0f, 0.0f);
|
||||
BoardModelMotionStart(lbl_1_data_1E2, 0, 0x40000001);
|
||||
|
||||
lbl_1_data_1E4 = BoardModelCreate(0x77001B, lbl_1_data_20C, 0);
|
||||
BoardModelPosSet(lbl_1_data_1E4, 0.0f, 0.0f, 0.0f);
|
||||
BoardModelMotionStart(lbl_1_data_1E4, 1, 0x40000001);
|
||||
|
||||
lbl_1_data_1E6 = BoardModelCreate(0x2000D, lbl_1_data_214, 0);
|
||||
BoardModelPosSet(lbl_1_data_1E6, 0.0f, 0.0f, 0.0f);
|
||||
BoardModelMotionStart(lbl_1_data_1E6, 1, 0x40000001);
|
||||
|
||||
for (i = 0; i < 12; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(lbl_1_data_0); i++) {
|
||||
temp_r30 = &lbl_1_data_0[i];
|
||||
if (temp_r30->datanum != -1) {
|
||||
if ((i == 10) || (i == 11)) {
|
||||
|
|
@ -159,15 +164,18 @@ void BoardCreate(void) {
|
|||
BoardModelVisibilitySet(lbl_1_bss_C[i], 1);
|
||||
}
|
||||
}
|
||||
|
||||
BoardModelMotionStart(lbl_1_bss_C[10], 1, 0x40000001);
|
||||
BoardModelMotionStart(lbl_1_bss_C[11], 1, 0x40000001);
|
||||
BoardModelMotionStart(lbl_1_bss_C[7], 0, 0x40000002);
|
||||
BoardModelMotionStart(lbl_1_bss_C[9], 0, 0x40000002);
|
||||
BoardModelMotionStart(lbl_1_bss_C[1], 0, 0x40000002);
|
||||
|
||||
fn_1_3058();
|
||||
fn_1_6494();
|
||||
fn_1_7ABC();
|
||||
fn_1_9A7C();
|
||||
|
||||
BoardLightHookSet(&fn_1_884, &fn_1_8F0);
|
||||
BoardSpaceWalkEventFuncSet(&fn_1_910);
|
||||
BoardSpaceWalkMiniEventFuncSet((void*)&fn_1_A74);
|
||||
|
|
@ -180,6 +188,7 @@ void BoardCreate(void) {
|
|||
BoardJunctionMaskSet(0x3000);
|
||||
fn_1_CF4();
|
||||
BoardModelMotionStart(lbl_1_bss_C[0], 0, 0x40000001);
|
||||
|
||||
if (lbl_1_bss_0->unk0 != 0) {
|
||||
var_f30 = lbl_1_data_1EC.unk_10;
|
||||
var_f31 = lbl_1_data_1EC.unk_14;
|
||||
|
|
@ -189,10 +198,12 @@ void BoardCreate(void) {
|
|||
var_f31 = lbl_1_data_1EC.unk_04;
|
||||
fn_1_63F4(1);
|
||||
}
|
||||
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_C[0], var_f30, var_f31);
|
||||
BoardModelMotionStart(lbl_1_bss_C[2], 0, 0x40000001);
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_C[2], 1, 0x64);
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_C[2], 1, 100);
|
||||
fn_1_785C();
|
||||
|
||||
if (lbl_1_bss_0->unk2 != 0) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
if ((lbl_1_bss_0->unk2 & (1 << i)) != 0) {
|
||||
|
|
@ -201,6 +212,7 @@ void BoardCreate(void) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn_1_DEC();
|
||||
}
|
||||
|
||||
|
|
@ -210,22 +222,27 @@ void BoardDestroy(void) {
|
|||
fn_1_10B0();
|
||||
fn_1_9A9C();
|
||||
fn_1_7B58();
|
||||
|
||||
for (i = 0; i < 0x0C; i++) {
|
||||
BoardModelKill(lbl_1_bss_C[i]);
|
||||
lbl_1_bss_C[i] = -1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_1E6 != -1) {
|
||||
BoardModelKill(lbl_1_data_1E6);
|
||||
lbl_1_data_1E6 = -1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_1E4 != -1) {
|
||||
BoardModelKill(lbl_1_data_1E4);
|
||||
lbl_1_data_1E4 = -1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_1E0 != -1) {
|
||||
BoardModelKill(lbl_1_data_1E0);
|
||||
lbl_1_data_1E0 = -1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_1E2 != -1) {
|
||||
BoardModelKill(lbl_1_data_1E2);
|
||||
lbl_1_data_1E2 = -1;
|
||||
|
|
@ -250,6 +267,7 @@ s32 fn_1_910(void) {
|
|||
cur_player_index = GWSystem.player_curr;
|
||||
space = GWPlayer[cur_player_index].space_curr;
|
||||
temp_r3 = BoardSpaceFlagGet(0, space);
|
||||
|
||||
if (temp_r3 & 0xC000) {
|
||||
if ((BoardPlayerSizeGet(cur_player_index) == 2) || ((u8) (( GWPlayer[cur_player_index].bowser_suit)))) {
|
||||
return 0;
|
||||
|
|
@ -265,18 +283,21 @@ s32 fn_1_910(void) {
|
|||
|
||||
return fn_1_309C();
|
||||
}
|
||||
|
||||
if (temp_r3 & 0x200) {
|
||||
if ((BoardPlayerSizeGet(cur_player_index) == 2) || ((u8) ((GWPlayer[cur_player_index].bowser_suit)) != 0)) {
|
||||
return 0;
|
||||
}
|
||||
return fn_1_675C();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 fn_1_A74(void) {
|
||||
s16 space = GWPlayer[GWSystem.player_curr].space_curr;
|
||||
u32 var = BoardSpaceFlagGet(0, space) & 0x600000;
|
||||
|
||||
if (var + -0x200000 == 0) {
|
||||
fn_1_7BA8();
|
||||
return;
|
||||
|
|
@ -311,8 +332,10 @@ void fn_1_B5C(s32 arg0) {
|
|||
var_f28 = lbl_1_data_1EC.unk_04;
|
||||
fn_1_63F4(1);
|
||||
}
|
||||
|
||||
BoardModelMotionStart(lbl_1_bss_C[0], 0, 0);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_C[0], var_f30);
|
||||
|
||||
while (1) {
|
||||
temp = BoardModelMotionTimeGet(lbl_1_bss_C[0]);
|
||||
if (temp >= var_f29) {
|
||||
|
|
@ -320,6 +343,7 @@ void fn_1_B5C(s32 arg0) {
|
|||
}
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardModelAttrSet(lbl_1_bss_C[0], 0x40000001);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_C[0], var_f31);
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_C[0], var_f31, var_f28);
|
||||
|
|
@ -367,7 +391,8 @@ void fn_1_DEC(void) {
|
|||
BoardCameraPosGet(&sp20);
|
||||
BoardCameraDirGet(&sp14);
|
||||
HuAudFXListnerSetEX(&sp20, &sp14, 4800.0f, 36000.0f, 0.0f, 1200.0f, 1200.0f);
|
||||
for (i = 0; i < 4; i++) {
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(lbl_1_data_22C); i++) {
|
||||
sp8.x = lbl_1_data_22C[i].x - 3600.0f;
|
||||
sp8.y = lbl_1_data_22C[i].y;
|
||||
sp8.z = lbl_1_data_22C[i].z - 3600.0f;
|
||||
|
|
@ -410,6 +435,7 @@ void fn_1_10E4(omObjData* arg0) {
|
|||
w03UnkStruct2* temp_r29;
|
||||
|
||||
temp_r29 = OM_GET_WORK_PTR(arg0, w03UnkStruct2);
|
||||
|
||||
if (temp_r29->unk0 != 0 || (BoardIsKill() != 0)) {
|
||||
for (i = 0; i < ARRAY_COUNT(lbl_1_data_21C); i++) {
|
||||
if (lbl_1_data_21C[i] != -1) {
|
||||
|
|
@ -421,6 +447,7 @@ void fn_1_10E4(omObjData* arg0) {
|
|||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
||||
BoardCameraDirGet(&sp8);
|
||||
BoardCameraTargetGet(&sp14);
|
||||
|
||||
|
|
@ -433,6 +460,7 @@ void fn_1_10E4(omObjData* arg0) {
|
|||
}
|
||||
|
||||
sp14.y += 2000.0f;
|
||||
|
||||
if (_CheckFlag(0x10010) == 0) {
|
||||
if (lbl_1_bss_8 == 0) {
|
||||
HuAudFXPauseAll(1);
|
||||
|
|
@ -442,5 +470,6 @@ void fn_1_10E4(omObjData* arg0) {
|
|||
HuAudFXPauseAll(0);
|
||||
lbl_1_bss_8 = 0;
|
||||
}
|
||||
|
||||
HuAudFXListnerUpdate(&sp14, &sp8);
|
||||
}
|
||||
|
|
@ -6,10 +6,11 @@
|
|||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/pad.h"
|
||||
|
||||
extern u16 HuPadBtnDown[4];
|
||||
extern s16 lbl_1_bss_C[14];
|
||||
|
||||
//structs
|
||||
typedef struct someBits3 { //make sure this is defined correctly
|
||||
/* 0x00 */ struct {
|
||||
u8 unk00_bit0 : 1;
|
||||
|
|
@ -63,21 +64,13 @@ void fn_1_9474(s32 arg0);
|
|||
void fn_1_97F8(s32 arg0);
|
||||
void fn_1_9A1C(unkTemp2* arg0);
|
||||
|
||||
double sin(double x);
|
||||
double cos(double x);
|
||||
double atan2(double y, double x);
|
||||
extern s16 MGSeqCreate(s32, ...);
|
||||
u8 MGSeqStatGet(s16);
|
||||
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
|
||||
|
||||
//DATA
|
||||
//data
|
||||
s32 lbl_1_data_450 = -1;
|
||||
s16 lbl_1_data_454 = -1;
|
||||
s16 lbl_1_data_456 = -1;
|
||||
s16 lbl_1_data_458 = -1;
|
||||
s32 lbl_1_data_45C[] = {0x00770021, 0x00770022, -1};
|
||||
|
||||
|
||||
//BSS
|
||||
char lbl_1_bss_150[0x30];
|
||||
s16 lbl_1_bss_14E;
|
||||
|
|
@ -86,7 +79,6 @@ omObjData* lbl_1_bss_148;
|
|||
omObjData* lbl_1_bss_144;
|
||||
Process* lbl_1_bss_140;
|
||||
|
||||
|
||||
void fn_1_7ABC(void) {
|
||||
lbl_1_data_456 = BoardModelCreate(0x770020, lbl_1_data_45C, 0);
|
||||
BoardModelHookSet(lbl_1_bss_C[7], "phei", lbl_1_data_456);
|
||||
|
|
@ -146,24 +138,30 @@ s32 fn_1_7D18(s32 arg0) {
|
|||
f32 arctan;
|
||||
|
||||
BoardWinCreateChoice(2, 0x160015, 2, 0);
|
||||
|
||||
if (GWPlayer[arg0].com != 0) {
|
||||
BoardComKeySetLeft();
|
||||
}
|
||||
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
|
||||
if (BoardWinChoiceGet() != 0) {
|
||||
BoardWinCreate(2, 0x160018, 2);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
return 0;
|
||||
}
|
||||
|
||||
BoardAudSeqPause(0, 1, 1000);
|
||||
|
||||
sp14.x = 0.0f;
|
||||
sp14.y = 200.0f;
|
||||
sp14.z = 0.0f;
|
||||
sp8.x = -10.0f;
|
||||
sp8.y = 0.0f;
|
||||
sp8.z = 0.0f;
|
||||
|
||||
BoardCameraMotionStartEx(lbl_1_bss_C[7], &sp8, &sp14, 1500.0f, -1.0f, 0x15);
|
||||
space = GWPlayer[arg0].space_curr;
|
||||
temp_r28 = BoardSpaceLinkFlagSearch(0, space, 0x02000000);
|
||||
|
|
@ -175,15 +173,19 @@ s32 fn_1_7D18(s32 arg0) {
|
|||
HuPrcSleep(0x1E);
|
||||
model = BoardModelIDGet(lbl_1_bss_C[7]);
|
||||
Hu3DModelObjPosGet(model, "phei", &sp38);
|
||||
|
||||
if (GWPlayer[arg0].character == 5) {
|
||||
var_f31 = 54.000004f;
|
||||
} else {
|
||||
var_f31 = 39.0f;
|
||||
}
|
||||
|
||||
sp38.x = sp38.x + (var_f31 * sin((M_PI * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
|
||||
sp38.z = sp38.z + (var_f31 * cos((M_PI * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0));
|
||||
|
||||
BoardPlayerPosGet(arg0, &sp2C);
|
||||
BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x14);
|
||||
|
||||
while (GWPlayer[arg0].moving != 0) {
|
||||
BoardModelPosGet(lbl_1_bss_C[10], &sp2C);
|
||||
BoardPlayerPosGet(arg0, &sp38);
|
||||
|
|
@ -192,10 +194,13 @@ s32 fn_1_7D18(s32 arg0) {
|
|||
BoardModelRotYSet(lbl_1_bss_C[10], arctan);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerMotBlendSet(arg0, -0x2D, 7);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -205,14 +210,18 @@ void fn_1_8140(s32 arg0) {
|
|||
fn_1_81E0(arg0);
|
||||
BoardMusStart(1, 0x16, 0x7F, 0);
|
||||
temp_r31 = MGSeqCreate(3, 0);
|
||||
|
||||
while (MGSeqStatGet(temp_r31)) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
fn_1_9384();
|
||||
fn_1_84A8(0);
|
||||
|
||||
while (lbl_1_bss_144) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
fn_1_91B8();
|
||||
}
|
||||
|
||||
|
|
@ -325,10 +334,12 @@ void fn_1_8530(omObjData* arg0) {
|
|||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (temp_r31->unk1 != 0) {
|
||||
temp_r31->unk1--;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (temp_r31->unk00_bit1) {
|
||||
case 0:
|
||||
fn_1_8698(arg0, temp_r31);
|
||||
|
|
@ -364,13 +375,15 @@ void fn_1_8698(omObjData* arg0, someBits3* arg1) {
|
|||
arg1->unk_04 = -1;
|
||||
arg1->unk00_bit1 = 1;
|
||||
temp = BoardModelMotionTimeGet(lbl_1_bss_C[7]);
|
||||
|
||||
if (temp == 0.0f) {
|
||||
temp = 1.0f;
|
||||
}
|
||||
|
||||
if (lbl_1_bss_14E > 30) {
|
||||
lbl_1_bss_14E = 30;
|
||||
}
|
||||
//temp2 =
|
||||
|
||||
OSu16tof32((u16*)&lbl_1_bss_14E, &arg0->rot.x); //??
|
||||
BoardModelAttrReset(lbl_1_data_456, 0x40000002);
|
||||
BoardModelAttrReset(lbl_1_bss_C[7], 0x40000002);
|
||||
|
|
@ -390,6 +403,7 @@ void fn_1_8698(omObjData* arg0, someBits3* arg1) {
|
|||
BoardCameraMotionStartEx(-1, 0, 0, 1900.0f, -1.0f, 0x15);
|
||||
return;
|
||||
}
|
||||
|
||||
MGSeqParamSet(arg1->unk_04, 1, arg1->unk2);
|
||||
arg1->unk3 = 60;
|
||||
}
|
||||
|
|
@ -397,8 +411,10 @@ void fn_1_8698(omObjData* arg0, someBits3* arg1) {
|
|||
|
||||
var_r26 = GWPlayer[arg1->unk00_bit5].port;
|
||||
var_r28 = 0;
|
||||
|
||||
if ((GWPlayer[arg1->unk00_bit5].com) != 0) {
|
||||
temp_r27 = BoardRandMod(100);
|
||||
|
||||
switch (GWPlayer[arg1->unk00_bit5].diff) {
|
||||
case 0:
|
||||
if (temp_r27 < 12) {
|
||||
|
|
@ -422,6 +438,7 @@ void fn_1_8698(omObjData* arg0, someBits3* arg1) {
|
|||
} else {
|
||||
var_r28 = HuPadBtnDown[var_r26] & 0x100;
|
||||
}
|
||||
|
||||
if ((var_r28 & 0x100)) {
|
||||
arg0->trans.y += 0.5f;
|
||||
if (arg0->trans.y > 2.0f) {
|
||||
|
|
@ -444,19 +461,22 @@ void fn_1_8698(omObjData* arg0, someBits3* arg1) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((lbl_1_data_450 != -1) && (HuAudFXStatusGet(lbl_1_data_450) == 0)) {
|
||||
lbl_1_data_450 = -1;
|
||||
}
|
||||
|
||||
arg0->trans.x += arg0->trans.y;
|
||||
|
||||
if (arg0->trans.x > 3.0f) {
|
||||
arg0->trans.x = 3.0f;
|
||||
}
|
||||
|
||||
BoardPlayerMotionSpeedSet(arg1->unk00_bit5, arg0->trans.x);
|
||||
BoardModelMotionSpeedSet(lbl_1_data_456, arg0->trans.x);
|
||||
}
|
||||
|
||||
s8 lbl_1_data_4B0 = -1;
|
||||
|
||||
s32 lbl_1_data_4B4[] = {
|
||||
0x00000440,
|
||||
0x00000441,
|
||||
|
|
@ -465,7 +485,6 @@ s32 lbl_1_data_4B4[] = {
|
|||
0x00000444
|
||||
};
|
||||
|
||||
|
||||
void fn_1_8C08(omObjData* arg0, someBits3* arg1) {
|
||||
Point3d spC;
|
||||
f32 temp_f31;
|
||||
|
|
@ -474,6 +493,7 @@ void fn_1_8C08(omObjData* arg0, someBits3* arg1) {
|
|||
|
||||
BoardModelPosGet(lbl_1_data_456, &spC);
|
||||
spC.y += 1.6666666f;
|
||||
|
||||
if (spC.y >= (arg0->trans.z + arg0->rot.y)) {
|
||||
spC.y = arg0->trans.z + arg0->rot.y;
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_C[10], 0.0f);
|
||||
|
|
@ -484,14 +504,17 @@ void fn_1_8C08(omObjData* arg0, someBits3* arg1) {
|
|||
arg1->unk1 = 0x3C;
|
||||
arg1->unk2 = 0;
|
||||
}
|
||||
|
||||
BoardModelPosSetV(lbl_1_data_456, &spC);
|
||||
temp_f30 = arg0->scale.x * ((spC.y - arg0->trans.z) / 500.0f);
|
||||
OSf32tos8(&temp_f30, &temp_r27);
|
||||
temp_r27 = temp_r27 / 30;
|
||||
|
||||
if (lbl_1_data_4B0 != temp_r27) {
|
||||
lbl_1_data_4B0 = temp_r27;
|
||||
HuAudFXPlay(lbl_1_data_4B4[temp_r27]);
|
||||
}
|
||||
|
||||
BoardModelMotionTimeSet(lbl_1_bss_C[7], temp_f30);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_C[10], 0.2f * temp_f30);
|
||||
BoardPlayerMotionTimeSet(arg1->unk00_bit5, 2.0f * temp_f30);
|
||||
|
|
@ -511,9 +534,12 @@ void fn_1_8E44(omObjData* arg0, someBits3* arg1) {
|
|||
}
|
||||
BoardAudSeqFadeOut(1, 0x3E8);
|
||||
}
|
||||
|
||||
OSu8tof32(&arg1->unk2, &temp_f31);
|
||||
BoardModelPosGet(lbl_1_data_456, &sp8);
|
||||
|
||||
sp8.y = (sp8.y + (-0.08166666666666668 * temp_f31 * temp_f31));
|
||||
|
||||
if (sp8.y < arg0->trans.z) {
|
||||
sp8.y = arg0->trans.z;
|
||||
arg1->unk00_bit1 = 3;
|
||||
|
|
@ -527,6 +553,7 @@ void fn_1_8E44(omObjData* arg0, someBits3* arg1) {
|
|||
HuAudFXPlay(0x449);
|
||||
BoardAudSeqPause(0, 0, 0x3E8);
|
||||
}
|
||||
|
||||
arg1->unk2 += 1;
|
||||
BoardModelPosSetV(lbl_1_data_456, &sp8);
|
||||
}
|
||||
|
|
@ -536,6 +563,7 @@ void fn_1_9044(omObjData* arg0, someBits3* arg1) {
|
|||
|
||||
BoardModelRotGet(lbl_1_data_456, &sp8);
|
||||
arg0->trans.y = BoardDAngleCalc(arg0->trans.y + arg0->trans.z);
|
||||
|
||||
if (arg0->trans.y <= 2.0f) {
|
||||
if (arg0->trans.y >= -2.0) {
|
||||
arg0->trans.x *= 0.5f;
|
||||
|
|
@ -547,6 +575,7 @@ void fn_1_9044(omObjData* arg0, someBits3* arg1) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
sp8.z = arg0->trans.x * sin((M_PI * arg0->trans.y) / 180.0);
|
||||
BoardModelRotSetV(lbl_1_data_456, &sp8);
|
||||
}
|
||||
|
|
@ -559,6 +588,7 @@ void fn_1_91B8(void) {
|
|||
if (lbl_1_bss_14E == 0) {
|
||||
lbl_1_bss_14E = 1;
|
||||
}
|
||||
|
||||
temp_r3 = lbl_1_bss_14E / 6;
|
||||
lbl_1_bss_14C = lbl_1_data_4C8[temp_r3];
|
||||
}
|
||||
|
|
@ -576,6 +606,7 @@ void fn_1_9230(s32 arg0) {
|
|||
BoardCameraTargetPlayerSet(arg0);
|
||||
BoardCameraViewSet(1);
|
||||
BoardPlayerPosLerpStart(arg0, &sp20, &sp14, 0x14);
|
||||
|
||||
while (GWPlayer[arg0].moving != 0) {
|
||||
BoardModelPosGet(lbl_1_bss_C[10], &sp20);
|
||||
BoardPlayerPosGet(arg0, &sp14);
|
||||
|
|
@ -584,6 +615,7 @@ void fn_1_9230(s32 arg0) {
|
|||
BoardModelRotYSet(lbl_1_bss_C[10], rotY);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardModelRotYSet(lbl_1_bss_C[10], 0.0f);
|
||||
BoardCameraMotionWait();
|
||||
}
|
||||
|
|
@ -608,18 +640,24 @@ void fn_1_9474(s32 arg0) {
|
|||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardPlayerMotBlendSet(arg0, 0, 0xF);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
fn_1_97F8(arg0);
|
||||
|
||||
while (lbl_1_bss_148) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerMotionShiftSet(arg0, 7, 0.0f, 8.0f, 0U);
|
||||
HuPrcSleep(8);
|
||||
|
||||
while (BoardPlayerMotionEndCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardWinCreate(2, 0x160018U, 2);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
|
|
@ -638,6 +676,7 @@ void fn_1_95B8(omObjData* arg0) {
|
|||
s32 temp;
|
||||
|
||||
temp_r29 = OM_GET_WORK_PTR(arg0, unkTemp2);
|
||||
|
||||
if ((temp_r29->unk00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
fn_1_9A1C(temp_r29);
|
||||
HuMemDirectFree((void*)temp_r29->unk_0C);
|
||||
|
|
@ -645,6 +684,7 @@ void fn_1_95B8(omObjData* arg0) {
|
|||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
||||
var_r30 = temp_r29->unk_0C;
|
||||
|
||||
for (var_r27 = i = 0; i < 20; i++, var_r30++) {
|
||||
|
|
@ -657,6 +697,7 @@ void fn_1_95B8(omObjData* arg0) {
|
|||
temp_r29->unk00_bit0 = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
var_r25 = 0;
|
||||
for (i = 0; i < 20; i++) {
|
||||
var_r30 = &temp_r29->unk_0C[i];
|
||||
|
|
@ -704,6 +745,7 @@ void fn_1_97F8(s32 arg0) {
|
|||
BoardPlayerPosGet(arg0, &sp8);
|
||||
temp_r30->unk8 = (80.0f + sp8.y);
|
||||
memset(temp_r30->unk_0C, 0, 0x190);
|
||||
|
||||
for (i = 0; i < lbl_1_bss_14C; i++) {
|
||||
if (i == 0) {
|
||||
var_f31 = 0.0f;
|
||||
|
|
@ -730,5 +772,3 @@ void fn_1_9A1C(unkTemp2* arg0) {
|
|||
BoardModelKill(temp->unk_02);
|
||||
}
|
||||
}
|
||||
|
||||
char mg_pad[] = "\0\0\0\0\0\0";
|
||||
|
|
@ -13,10 +13,9 @@
|
|||
#include "math.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "dolphin/os/OSFastCast.h"
|
||||
|
||||
double sin(double x);
|
||||
double cos(double x);
|
||||
double atan2(double y, double x);
|
||||
#include "game/minigame_seq.h"
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/hsfmotion.h"
|
||||
|
||||
typedef struct someBits {
|
||||
/* 0x00 */ struct {
|
||||
|
|
@ -63,12 +62,6 @@ extern u16 HuPadBtnDown[4];
|
|||
|
||||
//function signatures
|
||||
s32 BoardVecDAngleCalcRange(float *value, float min, float range);
|
||||
void BoardCameraQuakeSet(s32 duration, float strength);
|
||||
s16 MGSeqCreate(s32, ...);
|
||||
u8 MGSeqStatGet(s16);
|
||||
s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist);
|
||||
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
|
||||
s16 Hu3DMotionShiftIDGet(s16 arg0);
|
||||
s32 frand(void);
|
||||
|
||||
void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix);
|
||||
|
|
@ -102,7 +95,7 @@ s32 fn_1_9CF4(s32 arg0);
|
|||
void fn_1_9F78(void);
|
||||
void fn_1_9FE4(void);
|
||||
|
||||
//DATA
|
||||
//data
|
||||
s16 lbl_1_data_4D8 = -1;
|
||||
s16 lbl_1_data_4DA = -1;
|
||||
s16 lbl_1_data_4DC = -1;
|
||||
|
|
@ -151,37 +144,46 @@ void fn_1_9AA0(void) {
|
|||
BoardDiceDigit2DShowSet(0);
|
||||
lbl_1_bss_180 = HuPrcChildCreate(fn_1_9C8C, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_180, fn_1_9B30);
|
||||
|
||||
while (lbl_1_bss_180 != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
}
|
||||
|
||||
void fn_1_9B30(void) {
|
||||
fn_1_BDAC();
|
||||
|
||||
if (lbl_1_bss_188) {
|
||||
lbl_1_bss_188;
|
||||
}
|
||||
|
||||
if (lbl_1_bss_184) {
|
||||
OM_GET_WORK_PTR(lbl_1_bss_184, someBits2)->unk00_bit0 = 1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_4E0 != -1) {
|
||||
HuAudFXStop(lbl_1_data_4E0);
|
||||
lbl_1_data_4E0 = -1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_4DC != -1) {
|
||||
BoardModelMotionKill(lbl_1_bss_C[11], lbl_1_data_4DC);
|
||||
lbl_1_data_4DC = -1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_4DA != -1) {
|
||||
BoardModelMotionKill(lbl_1_bss_C[11], lbl_1_data_4DA);
|
||||
lbl_1_data_4DA = -1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_4D8 != -1) {
|
||||
HuWinKill(lbl_1_data_4D8);
|
||||
lbl_1_data_4D8 = -1;
|
||||
}
|
||||
lbl_1_bss_180 = 0U;
|
||||
|
||||
lbl_1_bss_180 = 0;
|
||||
}
|
||||
|
||||
void fn_1_9C8C(void) {
|
||||
|
|
@ -189,10 +191,12 @@ void fn_1_9C8C(void) {
|
|||
|
||||
temp_r31 = GWSystem.player_curr;
|
||||
lbl_1_data_4E0 = -1;
|
||||
|
||||
if (fn_1_9CF4(temp_r31) != 0) {
|
||||
fn_1_A44C(temp_r31);
|
||||
fn_1_A5E0(temp_r31);
|
||||
}
|
||||
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
|
|
@ -211,24 +215,31 @@ s32 fn_1_9CF4(s32 arg0) {
|
|||
BoardWinKill();
|
||||
return 0;
|
||||
}
|
||||
|
||||
BoardWinCreateChoice(2, 0x16001A, 2, 0);
|
||||
|
||||
if (GWPlayer[arg0].com != 0) {
|
||||
BoardComKeySetLeft();
|
||||
}
|
||||
|
||||
BoardWinWait();
|
||||
|
||||
if (BoardWinChoiceGet() != 0) {
|
||||
BoardWinCreate(2, 0x16001B, 2);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
return 0;
|
||||
}
|
||||
|
||||
BoardWinKill();
|
||||
|
||||
sp14.x = 0.0f;
|
||||
sp14.y = 200.0f;
|
||||
sp14.z = 0.0f;
|
||||
sp8.x = -10.0f;
|
||||
sp8.y = 0.0f;
|
||||
sp8.z = 0.0f;
|
||||
|
||||
BoardCameraMotionStartEx(lbl_1_bss_C[8], &sp8, &sp14, 1500.0f, -1.0f, 0x15);
|
||||
spaceCur = GWPlayer[arg0].space_curr;
|
||||
temp_r29 = BoardSpaceLinkFlagSearch(0, spaceCur, 0x02000000);
|
||||
|
|
@ -236,11 +247,13 @@ s32 fn_1_9CF4(s32 arg0) {
|
|||
BoardSpacePosGet(0, temp_r29, &sp38);
|
||||
PSVECSubtract(&sp38, &sp2C, &sp20);
|
||||
PSVECNormalize(&sp20, &sp20);
|
||||
BoardPlayerRotYSet(arg0, (f32) (180.0 * (atan2(-sp20.x, -sp20.z) / 3.141592653589793)));
|
||||
BoardPlayerRotYSet(arg0, (f32) (180.0 * (atan2(-sp20.x, -sp20.z) / M_PI)));
|
||||
BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x14);
|
||||
|
||||
while (GWPlayer[arg0].moving != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerIdleSet(arg0);
|
||||
HuPrcSleep(0x3C);
|
||||
fn_1_B0A4(arg0);
|
||||
|
|
@ -269,26 +282,31 @@ void fn_1_9FE4(void) {
|
|||
sp18.z = (-907.7000122070313 + 200.0 * cos(0.0));
|
||||
sp18.y = sp24.y;
|
||||
PSVECSubtract(&sp18, &sp24, &spC);
|
||||
temp_f30 = (atan2(spC.z, spC.x) / 3.141592653589793 * 180.0);
|
||||
temp_f30 = (atan2(spC.z, spC.x) / M_PI * 180.0);
|
||||
sp8 = BoardModelRotYGet(lbl_1_bss_C[11]);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_C[11], lbl_1_data_4DA, 0.0f, 10.0, 0x40000001);
|
||||
|
||||
while (BoardDAngleCalcRange(&sp8, temp_f30, 10.0) == 0) {
|
||||
BoardModelRotYSet(lbl_1_bss_C[11], sp8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardModelRotYSet(lbl_1_bss_C[11], temp_f30);
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_C[11], 2.0f);
|
||||
|
||||
spC.x /= 20.0f;
|
||||
spC.z /= 20.0f;
|
||||
spC.y = 0.0f;
|
||||
sp30 = sp24;
|
||||
var_f31 = 0.0f;
|
||||
|
||||
while (var_f31 < 20.0f) {
|
||||
PSVECAdd(&sp30, &spC, &sp30);
|
||||
BoardModelPosSetV(lbl_1_bss_C[11], &sp30);
|
||||
HuPrcVSleep();
|
||||
var_f31 += 1.0f;
|
||||
}
|
||||
|
||||
BoardAudSeqPause(0, 1, 0x3E8);
|
||||
HuAudFXPlay(0x450);
|
||||
HuAudFXPlay(0x362);
|
||||
|
|
@ -296,23 +314,28 @@ void fn_1_9FE4(void) {
|
|||
fn_1_B8E8(1);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_C[11], lbl_1_data_4DC, 0.0f, 10.0, 0x40000005);
|
||||
PSVECSubtract(&sp24, &sp30, &spC);
|
||||
|
||||
spC.x /= 60.0f;
|
||||
spC.z /= 60.0f;
|
||||
spC.y = 0.0f;
|
||||
var_f31 = 0.0f;
|
||||
|
||||
while (var_f31 < 60.0f) {
|
||||
PSVECAdd(&sp30, &spC, &sp30);
|
||||
BoardModelPosSetV(lbl_1_bss_C[11], &sp30);
|
||||
HuPrcVSleep();
|
||||
var_f31 += 1.0f;
|
||||
}
|
||||
|
||||
temp_f30 = 0.0f;
|
||||
sp8 = BoardModelRotYGet(lbl_1_bss_C[11]);
|
||||
BoardModelMotionShiftSet(lbl_1_bss_C[11], lbl_1_data_4DA, 0.0f, 10.0, 0x40000001);
|
||||
|
||||
while (BoardDAngleCalcRange(&sp8, temp_f30, 10.0) == 0) {
|
||||
BoardModelRotYSet(lbl_1_bss_C[11], sp8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardModelMotionShiftSet(lbl_1_bss_C[11], 1, 0.0f, 10.0, 0x40000001);
|
||||
}
|
||||
|
||||
|
|
@ -323,34 +346,44 @@ void fn_1_A44C(s32 arg0) {
|
|||
|
||||
BoardMusStart(1, 0x17, 0x7F, 0);
|
||||
temp_r30 = MGSeqCreate(3, 0);
|
||||
|
||||
while (MGSeqStatGet(temp_r30) != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
fn_1_A7A0(arg0);
|
||||
fn_1_A6B0();
|
||||
fn_1_ACD8(1);
|
||||
|
||||
while (fn_1_AE20() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
temp_r29 = fn_1_BBC4() + 0x80000;
|
||||
BoardWinCreate(2, 0x16001C, 2);
|
||||
BoardWinInsertMesSet(temp_r29, 0);
|
||||
BoardWinWait();
|
||||
fn_1_B8E8(4);
|
||||
|
||||
while (fn_1_BB48() != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
omVibrate(arg0, 0xC, 6, 6);
|
||||
BoardPlayerItemAdd(arg0, fn_1_BBC4());
|
||||
fn_1_ACD8(3);
|
||||
temp_r28 = HuAudSStreamPlay(2);
|
||||
|
||||
while (HuAudSStreamStatGet(temp_r28) != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardAudSeqPause(0, 0, 0x3E8);
|
||||
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
|
||||
while (lbl_1_bss_188) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
HuPrcSleep(0x1E);
|
||||
BoardWinCreate(2, 0x16001D, 2);
|
||||
BoardWinWait();
|
||||
|
|
@ -367,7 +400,7 @@ void fn_1_A5E0(s32 arg0) {
|
|||
BoardSpacePosGet(0, spaceCur, &sp8);
|
||||
BoardCameraTargetPlayerSet(arg0);
|
||||
BoardCameraViewSet(1);
|
||||
BoardPlayerPosLerpStart(arg0, &sp14, &sp8, 0x14);
|
||||
BoardPlayerPosLerpStart(arg0, &sp14, &sp8, 20);
|
||||
while (GWPlayer[arg0].moving != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -385,7 +418,7 @@ void fn_1_A6B0(void) {
|
|||
lbl_1_data_4D8 = HuWinCreate(val1, val2, sp8[0], sp8[1], 0);
|
||||
HuWinBGTPLvlSet(lbl_1_data_4D8, 0.0f);
|
||||
HuWinMesSpeedSet(lbl_1_data_4D8, 0);
|
||||
HuWinMesSet(lbl_1_data_4D8, 0x16001FU);
|
||||
HuWinMesSet(lbl_1_data_4D8, 0x16001F);
|
||||
}
|
||||
|
||||
void fn_1_A7A0(s32 arg0) {
|
||||
|
|
@ -414,12 +447,15 @@ void fn_1_A8AC(s32 arg0) {
|
|||
BoardModelPosGet(lbl_1_bss_C[9], &sp8);
|
||||
BoardPlayerPosGet(arg0, &sp14);
|
||||
sp8.y = sp14.y;
|
||||
BoardPlayerPosLerpStart(arg0, &sp14, &sp8, 0x14);
|
||||
BoardPlayerPosLerpStart(arg0, &sp14, &sp8, 20);
|
||||
|
||||
while (GWPlayer[arg0].moving != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
playerYRot = BoardPlayerRotYGet(arg0) + 180.0f;
|
||||
BoardPlayerMotBlendSet(arg0, playerYRot, 0xF);
|
||||
BoardPlayerMotBlendSet(arg0, playerYRot, 15);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -440,6 +476,7 @@ void fn_1_A994(omObjData* arg0) {
|
|||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (temp_r31->unk00_bit6 == 0) {
|
||||
if (temp_r31->unk2 != 0) {
|
||||
temp_r31->unk2--;
|
||||
|
|
@ -453,6 +490,7 @@ void fn_1_A994(omObjData* arg0) {
|
|||
temp_r31->unk2 = 0x3CU;
|
||||
}
|
||||
}
|
||||
|
||||
switch (temp_r31->unk00_bit1) {
|
||||
case 1:
|
||||
fn_1_AB18(arg0, temp_r31);
|
||||
|
|
@ -517,6 +555,7 @@ void fn_1_ACD8(s32 arg0) {
|
|||
|
||||
temp_r31 = (someBits*)&lbl_1_bss_188->work[0];
|
||||
temp_r31->unk00_bit1 = arg0;
|
||||
|
||||
switch (arg0) {
|
||||
case 0:
|
||||
BoardPlayerIdleSet(temp_r31->unk00_bit4);
|
||||
|
|
@ -553,6 +592,7 @@ s32 fn_1_AE4C(s32 arg0, s8* arg1) {
|
|||
temp_r29 = lbl_1_data_4E6[arg1[0]];
|
||||
temp_r28 = lbl_1_data_4E6[arg1[1]];
|
||||
temp_r30 = lbl_1_data_4E6[arg1[2]];
|
||||
|
||||
if (temp_r29 > temp_r28) {
|
||||
if (temp_r29 > temp_r30) {
|
||||
var_r31 = 0;
|
||||
|
|
@ -568,6 +608,7 @@ s32 fn_1_AE4C(s32 arg0, s8* arg1) {
|
|||
} else {
|
||||
var_r31 = 0;
|
||||
}
|
||||
|
||||
return var_r31;
|
||||
}
|
||||
|
||||
|
|
@ -579,6 +620,7 @@ u32 fn_1_AF24(s32 arg0) {
|
|||
s8 temp_r0_2;
|
||||
|
||||
spC = 0;
|
||||
|
||||
switch (GWPlayer[arg0].diff) {
|
||||
case 3:
|
||||
var_r30 = 0;
|
||||
|
|
@ -637,7 +679,7 @@ void fn_1_B0A4(s32 arg0) {
|
|||
temp_r30->unk00_bit1 = 0;
|
||||
temp_r30->unk00_bit4 = arg0;
|
||||
|
||||
for (i = 0; i < 3;) {
|
||||
for (i = 0; i < ARRAY_COUNT(spC);) {
|
||||
spC[i] = BoardRandMod(14);
|
||||
if ((spC[i] != 10) && (spC[i] != 13)) {
|
||||
for (j = 0; j < i; j++) {
|
||||
|
|
@ -656,19 +698,22 @@ void fn_1_B0A4(s32 arg0) {
|
|||
|
||||
fn_1_BBF8();
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(spC); i++) {
|
||||
temp_r29 = spC[i];
|
||||
temp_r30->unk3[i] = temp_r29;
|
||||
temp_r30->unk_06[i] = BoardModelCreate(lbl_1_data_514[temp_r29], NULL, 0);
|
||||
BoardModelHookSet(lbl_1_bss_C[9], lbl_1_data_508[i], temp_r30->unk_06[i]);
|
||||
BoardModelMotionSpeedSet(temp_r30->unk_06[i], 0.0f);
|
||||
if (temp_r29 == 0xB) {
|
||||
|
||||
if (temp_r29 == 11) {
|
||||
BoardModelMotionStart(temp_r30->unk_06[i], 0, 0x40000001);
|
||||
}
|
||||
|
||||
if (temp_r29 == 5) {
|
||||
PSMTXTrans(sp18, 0.0f, -50.0f, 0.0f);
|
||||
BoardModelMtxSet(temp_r30->unk_06[i], &sp18);
|
||||
}
|
||||
|
||||
if ((temp_r29 == 6) || (temp_r29 == 7)) {
|
||||
PSMTXTrans(sp18, 0.0f, 0.0f, 8.0f);
|
||||
BoardModelMtxSet(temp_r30->unk_06[i], &sp18);
|
||||
|
|
@ -681,6 +726,7 @@ void fn_1_B350(omObjData* arg0) {
|
|||
someBits2* temp_r31;
|
||||
|
||||
temp_r31 = (someBits2*)&arg0->work[0];
|
||||
|
||||
if ((temp_r31->unk00_bit0 != 0) || (BoardIsKill() != 0)) {
|
||||
BoardModelHookReset(lbl_1_bss_C[9]);
|
||||
for (i = 0; i < 3; i++) {
|
||||
|
|
@ -779,7 +825,7 @@ void fn_1_B748(omObjData* arg0, someBits2* arg1) {
|
|||
BoardModelPosSetV(temp_r29, &sp8);
|
||||
BoardModelRotYSet(temp_r29, 8.0f + BoardModelRotYGet(temp_r29));
|
||||
BoardModelScaleGet(temp_r29, &sp14);
|
||||
sp14.x = sp14.y = sp14.z = cos(3.141592653589793 * temp_f0 / 180.0);
|
||||
sp14.x = sp14.y = sp14.z = cos(M_PI * temp_f0 / 180.0);
|
||||
BoardModelScaleSetV(temp_r29, &sp14);
|
||||
arg1->unk1 += 4;
|
||||
return;
|
||||
|
|
@ -802,6 +848,7 @@ void fn_1_B8E8(s32 arg0) {
|
|||
|
||||
temp_r31 = (someBits2*)&lbl_1_bss_184->work[0];
|
||||
temp_r31->unk00_bit1 = arg0;
|
||||
|
||||
switch (arg0) {
|
||||
case 1:
|
||||
temp_f31 = 0.31666666f;
|
||||
|
|
@ -840,7 +887,7 @@ void fn_1_BB74(s8* arg0) {
|
|||
someBits2* bits = OM_GET_WORK_PTR(lbl_1_bss_184, someBits2);
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(bits->unk3); i++) {
|
||||
arg0[i] = bits->unk3[i];
|
||||
}
|
||||
}
|
||||
|
|
@ -886,7 +933,6 @@ void fn_1_BDAC(void) {
|
|||
|
||||
void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix) {
|
||||
Point3d sp8;
|
||||
|
||||
f32 temp_f30;
|
||||
f32 temp_f29;
|
||||
f32 temp_f31;
|
||||
|
|
@ -916,8 +962,8 @@ void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix) {
|
|||
if (j != particle->unk_30) {
|
||||
temp_f30 = 360.0f * (0.003921569f * (frand() & 0xFF));
|
||||
temp_f29 = temp_f31 * (20.0f + (60.0f * (0.003921569f * (frand() & 0xFF))));
|
||||
var_r31->unk34.x = (sp8.x + (temp_f29 * sin((3.141592653589793 * temp_f30) / 180.0)));
|
||||
var_r31->unk34.z = (sp8.z + (temp_f29 * cos((3.141592653589793 * temp_f30) / 180.0)));
|
||||
var_r31->unk34.x = (sp8.x + (temp_f29 * sin((M_PI * temp_f30) / 180.0)));
|
||||
var_r31->unk34.z = (sp8.z + (temp_f29 * cos((M_PI * temp_f30) / 180.0)));
|
||||
var_r31->unk34.y = (sp8.y + (temp_f31 * (-30.0f + (40.0f * (0.003921569f * (frand() & 0xFF))))));
|
||||
var_r31->unk08.x = (0.5f + (3.0f * (0.003921569f * (frand() & 0xFF))));
|
||||
var_r31->unk08.y = (0.3f + (2.0f * (0.003921569f * (frand() & 0xFF))));
|
||||
|
|
@ -925,6 +971,7 @@ void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix) {
|
|||
var_r31->unk2C = (15.0f * temp_f31);
|
||||
}
|
||||
}
|
||||
|
||||
var_r31 = particle->unk_48;
|
||||
|
||||
for (i = 0; i < particle->unk_30; i++, var_r31++) {
|
||||
|
|
|
|||
|
|
@ -4,17 +4,9 @@
|
|||
#include "game/board/main.h"
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/hsfdraw.h"
|
||||
|
||||
double sin(double x);
|
||||
double cos(double x);
|
||||
double atan2(double y, double x);
|
||||
s16 BoardModelIDGet(s16 model);
|
||||
void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
|
||||
|
||||
|
||||
extern s16 lbl_1_bss_C[14];
|
||||
extern s16 boardPlayerMdl[4];
|
||||
|
||||
//BSS
|
||||
char lbl_1_bss_130[8];
|
||||
omObjData* lbl_1_bss_12C;
|
||||
s16 lbl_1_bss_128;
|
||||
|
|
@ -40,7 +32,7 @@ typedef struct unkWorkStruct {
|
|||
f32 unk_04;
|
||||
} unkWorkStruct;
|
||||
|
||||
//DATA
|
||||
//data
|
||||
s32 lbl_1_data_368[] = {
|
||||
0x00000105, 0x00000145, 0x00000185,
|
||||
0x000001C5, 0x00000205, 0x00000245,
|
||||
|
|
@ -61,13 +53,15 @@ void fn_1_63F4(s32 arg0) {
|
|||
Vec spC;
|
||||
unkWorkStruct* work = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
||||
|
||||
work->unk_04 = 0.0f;
|
||||
work->unk_04 = 0.0f;
|
||||
|
||||
BoardModelPosGet(lbl_1_data_388, &spC);
|
||||
if (arg0 != 0) {
|
||||
spC.y = -185.0f;
|
||||
} else {
|
||||
spC.y = 10.0f;
|
||||
}
|
||||
|
||||
BoardModelPosSetV(lbl_1_data_388, &spC);
|
||||
}
|
||||
|
||||
|
|
@ -82,11 +76,10 @@ void fn_1_6494(void) {
|
|||
BoardModelMotionStart(lbl_1_data_38A, 1, 0x40000001);
|
||||
BoardModelHookSet(lbl_1_data_38A, "itemhook_R", lbl_1_data_38C);
|
||||
BoardModelHookSet(lbl_1_data_388, "hei01", lbl_1_data_38A);
|
||||
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_C[0]), "ikada", &sp14);
|
||||
BoardSpaceFlagPosGet(0, 0x200, &sp8);
|
||||
sp14.x = sp8.x + (400.0 * sin(-1.5707963267948966));
|
||||
sp14.z = sp8.z + (400.0 * cos(-1.5707963267948966));
|
||||
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
|
||||
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
|
||||
BoardModelPosSetV(lbl_1_data_388, &sp14);
|
||||
lbl_1_bss_12C = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, (void*)fn_1_767C);
|
||||
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
||||
|
|
@ -101,8 +94,8 @@ s32 fn_1_6698(void) {
|
|||
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_C[0]), "ikada", &sp14);
|
||||
BoardSpaceFlagPosGet(0, 0x200, &sp8);
|
||||
sp14.x = sp8.x + (400.0 * sin(-1.5707963267948966));
|
||||
sp14.z = sp8.z + (400.0 * cos(-1.5707963267948966));
|
||||
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
|
||||
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
|
||||
BoardModelPosSetV(lbl_1_data_388, (Point3d* ) &sp14);
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -111,9 +104,11 @@ s16 fn_1_675C(void) {
|
|||
BoardDiceDigit2DShowSet(0);
|
||||
lbl_1_bss_120 = HuPrcChildCreate(fn_1_67F8, 0x2003, 0x2000, 0, boardMainProc);
|
||||
HuPrcDestructorSet2(lbl_1_bss_120, fn_1_6884);
|
||||
while ((u32) lbl_1_bss_120 != 0U) {
|
||||
|
||||
while (lbl_1_bss_120 != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
return lbl_1_bss_128;
|
||||
}
|
||||
|
|
@ -123,12 +118,14 @@ void fn_1_67F8(void) {
|
|||
|
||||
temp_r31 = GWSystem.player_curr;
|
||||
lbl_1_bss_128 = 0;
|
||||
|
||||
if (fn_1_6898(temp_r31) != 0) {
|
||||
fn_1_6F9C(temp_r31);
|
||||
fn_1_6B98(temp_r31);
|
||||
fn_1_735C(temp_r31);
|
||||
lbl_1_bss_128 = 1;
|
||||
}
|
||||
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
HuPrcEnd();
|
||||
|
|
@ -170,16 +167,19 @@ s32 fn_1_6898(s32 arg0) {
|
|||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "hei01", &sp20);
|
||||
BoardPlayerPosGet(arg0, &sp14);
|
||||
PSVECSubtract(&sp20, &sp14, &sp8);
|
||||
temp_f31 = 180.0 * (atan2(sp8.x, sp8.z) / 3.141592653589793);
|
||||
temp_f31 = 180.0 * (atan2(sp8.x, sp8.z) / M_PI);
|
||||
BoardCameraTargetModelSet(lbl_1_data_388);
|
||||
BoardPlayerMotBlendSet(arg0, temp_f31, 0xF);
|
||||
BoardPlayerMotBlendSet(arg0, temp_f31, 15);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardCameraTargetModelSet(-1);
|
||||
BoardWinCreate(2, 0x160009, 2);
|
||||
BoardWinWait();
|
||||
temp_r3 = BoardPlayerCoinsGet(arg0);
|
||||
|
||||
if (temp_r3 < 5) {
|
||||
BoardWinCreate(2, 0x16000A, 2);
|
||||
BoardWinWait();
|
||||
|
|
@ -187,7 +187,7 @@ s32 fn_1_6898(s32 arg0) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
for (var_r27 = i = 0; i < 6; i++) {
|
||||
for (var_r27 = i = 0; i < ARRAY_COUNT(lbl_1_data_3B8); i++) {
|
||||
temp = lbl_1_data_3B8[i].x;
|
||||
temp2 = lbl_1_data_3B8[i].y;
|
||||
if (temp_r3 >= temp) {
|
||||
|
|
@ -197,17 +197,22 @@ s32 fn_1_6898(s32 arg0) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
sprintf(lbl_1_bss_130, "%d", var_r27);
|
||||
|
||||
j = 0;
|
||||
while (j == 0) {
|
||||
BoardWinCreateChoice(2, 0x16000B, 2, 0);
|
||||
BoardWinInsertMesSet(lbl_1_bss_130, 2);
|
||||
BoardWinAttrSet(0x10);
|
||||
|
||||
if (GWPlayer[arg0].com != 0) {
|
||||
fn_1_77E4(arg0);
|
||||
}
|
||||
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
|
||||
switch (BoardWinChoiceGet()) {
|
||||
case 0:
|
||||
j = 1;
|
||||
|
|
@ -222,11 +227,13 @@ s32 fn_1_6898(s32 arg0) {
|
|||
BoardViewMapExec(arg0);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < var_r27; i++) {
|
||||
BoardPlayerCoinsAdd(arg0, -1);
|
||||
HuAudFXPlay(0xE);
|
||||
HuPrcSleep(6);
|
||||
}
|
||||
|
||||
HuAudFXPlay(0xF);
|
||||
BoardWinCreate(2, 0x0016000C, 2);
|
||||
BoardWinWait();
|
||||
|
|
@ -250,17 +257,20 @@ void fn_1_6B98(s32 arg0) {
|
|||
BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, 0);
|
||||
sp8 = BoardModelRotYGet(lbl_1_data_38A);
|
||||
temp_f31 = sp8 + 180.0f;
|
||||
|
||||
while (BoardDAngleCalcRange(&sp8, temp_f31, 3.0f) == 0) {
|
||||
BoardModelRotYSet(lbl_1_data_38A, sp8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
while (BoardModelMotionEndCheck(lbl_1_data_38A) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardModelPosGet(lbl_1_data_388, &sp24);
|
||||
BoardSpaceFlagPosGet(0, 0x100, &sp30);
|
||||
sp18.x = sp30.x + (400.0 * sin(1.5707963267948966));
|
||||
sp18.z = sp30.z + (400.0 * cos(1.5707963267948966));
|
||||
sp18.x = sp30.x + (400.0 * sin(M_PI / 2));
|
||||
sp18.z = sp30.z + (400.0 * cos(M_PI / 2));
|
||||
sp18.y = sp24.y;
|
||||
PSVECSubtract(&sp18, &sp24, &spC);
|
||||
spC.x = spC.x / 120.0f;
|
||||
|
|
@ -269,17 +279,21 @@ void fn_1_6B98(s32 arg0) {
|
|||
BoardCameraTargetModelSet(lbl_1_data_388);
|
||||
BoardModelMotionShiftSet(lbl_1_data_38A, 3, 0.0f, 4.0f, 0x40000001U);
|
||||
HuPrcSleep(4);
|
||||
|
||||
var_r31 = 0;
|
||||
for (i = 0; i < 0x78U; i++) {
|
||||
PSVECAdd(&spC, &sp24, &sp24);
|
||||
temp_f1 = BoardModelMotionTimeGet(lbl_1_data_38A);
|
||||
|
||||
if ((temp_f1 >= 5.0f) && (temp_f1 < 15.0f) && ((s16) var_r31 == 0)) {
|
||||
HuAudFXPlay(0x451);
|
||||
var_r31 = 1;
|
||||
}
|
||||
|
||||
if ((BoardModelMotionTimeGet(lbl_1_data_38A) >= 21.0f) && ((s16) var_r31 != 0)) {
|
||||
var_r31 = 0;
|
||||
}
|
||||
|
||||
BoardModelPosSetV(lbl_1_data_388, &sp24);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -289,18 +303,21 @@ void fn_1_6B98(s32 arg0) {
|
|||
BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, 0x40000004U);
|
||||
sp8 = BoardModelRotYGet(lbl_1_data_38A);
|
||||
temp_f31 = 0.0f;
|
||||
|
||||
while (BoardDAngleCalcRange(&sp8, temp_f31, 3.0f) == 0) {
|
||||
BoardModelRotYSet(lbl_1_data_38A, sp8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
while (BoardModelMotionEndCheck(lbl_1_data_38A) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardModelMotionShiftSet(lbl_1_data_38A, 1, 0.0f, 10.0f, 0x40000001U);
|
||||
}
|
||||
|
||||
extern s32 lbl_1_data_368[];
|
||||
extern w03State* lbl_1_bss_0;
|
||||
// extern w03State* lbl_1_bss_0;
|
||||
|
||||
void fn_1_6F9C(s32 arg0) {
|
||||
Vec sp20;
|
||||
|
|
@ -316,9 +333,11 @@ void fn_1_6F9C(s32 arg0) {
|
|||
BoardPlayerPosGet(arg0, &sp14);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "chara01", &sp20);
|
||||
PSVECSubtract(&sp20, &sp14, &sp8);
|
||||
|
||||
sp8.x /= 60.0f;
|
||||
sp8.z /= 60.0f;
|
||||
sp8.y = 0.0f;
|
||||
|
||||
if (lbl_1_bss_0->unk0 != 0) {
|
||||
var_f30 = 10.0f;
|
||||
var_f29 = 0.21f;
|
||||
|
|
@ -327,16 +346,18 @@ void fn_1_6F9C(s32 arg0) {
|
|||
var_f30 = 0.0f;
|
||||
var_f29 = 0.15f;
|
||||
}
|
||||
|
||||
lbl_1_bss_124 = 1;
|
||||
HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
|
||||
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0U);
|
||||
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
|
||||
|
||||
for (var_r30 = 0, var_f31 = 0.0f; var_f31 < 60.0f; var_f31 += 1.0f) {
|
||||
PSVECAdd(&sp14, &sp8, &sp14);
|
||||
sp14.y += 10.0f + var_f30 + (var_f29 * (-0.08166667f * var_f31 * var_f31));
|
||||
if (sp14.y <= sp20.y) {
|
||||
sp14.y = sp20.y;
|
||||
if (var_r30 == 0) {
|
||||
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
|
||||
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
|
||||
var_r30 = 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -344,14 +365,16 @@ void fn_1_6F9C(s32 arg0) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
|
||||
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
|
||||
HuPrcSleep(10);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
|
||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
||||
} else {
|
||||
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
||||
}
|
||||
|
||||
BoardPlayerPosSet(arg0, 0.0f, 0.0f, 0.0f);
|
||||
lbl_1_bss_124 = 0;
|
||||
}
|
||||
|
|
@ -378,7 +401,7 @@ void fn_1_735C(s32 arg0) {
|
|||
sp8.y = 0.0f;
|
||||
|
||||
HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
|
||||
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0U);
|
||||
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
|
||||
if (lbl_1_bss_0->unk0 != 0) {
|
||||
var_f30 = 0.25f;
|
||||
} else {
|
||||
|
|
@ -391,7 +414,7 @@ void fn_1_735C(s32 arg0) {
|
|||
if (sp14.y <= sp20.y && var_f31 > 48.0f) {
|
||||
sp14.y = sp20.y;
|
||||
if (var_r30 == 0) {
|
||||
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
|
||||
BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
|
||||
var_r30 = 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -401,10 +424,12 @@ void fn_1_735C(s32 arg0) {
|
|||
|
||||
BoardPlayerPosSetV(arg0, &sp20);
|
||||
HuPrcSleep(0xA);
|
||||
BoardPlayerMotBlendSet(arg0, 0, 0xF);
|
||||
BoardPlayerMotBlendSet(arg0, 0, 15);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerIdleSet(arg0);
|
||||
GWPlayer[arg0].space_curr = temp_r29;
|
||||
GWPlayer[arg0].space_prev = -1;
|
||||
|
|
@ -421,18 +446,20 @@ void fn_1_767C(omObjData* arg0) {
|
|||
unkWorkStruct* temp_r31;
|
||||
|
||||
temp_r31 = OM_GET_WORK_PTR(arg0, unkWorkStruct);
|
||||
|
||||
if ( (temp_r31->temp1 != 0) || (BoardIsKill() != 0)) {
|
||||
lbl_1_bss_12C = NULL;
|
||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((lbl_1_data_388 != -1) && (lbl_1_bss_124 == 0)) {
|
||||
temp_r31->unk_04 += 3.0f;
|
||||
if (temp_r31->unk_04 >= 360.0f) {
|
||||
temp_r31->unk_04 = (f32) (temp_r31->unk_04 - 360.0f);
|
||||
}
|
||||
BoardModelPosGet(lbl_1_data_388, &sp8);
|
||||
sp8.y = (f32) ((f64) sp8.y + (0.25 * (2.0 * sin((3.141592653589793 * (f64) temp_r31->unk_04) / 180.0))));
|
||||
sp8.y = (f32) ((f64) sp8.y + (0.25 * (2.0 * sin((M_PI * (f64) temp_r31->unk_04) / 180.0))));
|
||||
BoardModelPosSetV(lbl_1_data_388, &sp8);
|
||||
}
|
||||
}
|
||||
|
|
@ -442,14 +469,15 @@ void fn_1_77E4(s32 arg0) {
|
|||
s32 var_r30 = 0;
|
||||
|
||||
boardIndex = GWSystem.star_pos;
|
||||
|
||||
if ((boardIndex == 1) || (boardIndex == 2) || (boardIndex == 3) || (boardIndex == 4)) {
|
||||
var_r30 = 1;
|
||||
}
|
||||
|
||||
if (var_r30 != 0) {
|
||||
BoardComKeySetLeft();
|
||||
return;
|
||||
}
|
||||
|
||||
BoardComKeySetRight();
|
||||
}
|
||||
|
||||
char padRiver[] = "\0\0\0\0";
|
||||
|
|
|
|||
|
|
@ -30,16 +30,20 @@ void fn_1_785C(void) {
|
|||
|
||||
lbl_1_bss_138[0] = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, fn_1_79E0);
|
||||
temp_r31 = (w03UnkWorkStruct*)&lbl_1_bss_138[0]->work[0];
|
||||
for (i = 0; i < 5; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(temp_r31->unk_00); i++) {
|
||||
temp_r31->unk_00[i] = BoardModelCreate(0x770008, NULL, 0);
|
||||
temp_r29 = kemuri_strings[i];
|
||||
|
||||
if (0.0f == temp_r31->unk_0C) {
|
||||
temp_r31->unk_0C = BoardModelMotionMaxTimeGet(temp_r31->unk_00[i]);
|
||||
}
|
||||
|
||||
var_f31 = temp_r31->unk_0C * BoardRandFloat();
|
||||
|
||||
if (var_f31 < 1.0f) {
|
||||
var_f31 = 1.0f;
|
||||
}
|
||||
|
||||
BoardModelHookSet(lbl_1_data_1E0, temp_r29, temp_r31->unk_00[i]);
|
||||
BoardModelMotionStart(temp_r31->unk_00[i], 0, 0x40000001);
|
||||
BoardModelMotionTimeSet(temp_r31->unk_00[i], var_f31);
|
||||
|
|
@ -63,14 +67,14 @@ void fn_1_79E0(omObjData* arg0) {
|
|||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (lbl_1_bss_0->unk3 != 0) {
|
||||
var_r29 = 0;
|
||||
} else {
|
||||
var_r29 = 1;
|
||||
}
|
||||
for (i = 0; i < 5; i++) {
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(temp_r30->unk_00); i++) {
|
||||
BoardModelVisibilitySet(temp_r30->unk_00[i], var_r29);
|
||||
}
|
||||
}
|
||||
|
||||
char pad[4] = "\0\0\0\0";
|
||||
|
|
@ -28,7 +28,7 @@ void fn_1_2A40(void);
|
|||
void fn_1_2B44(void);
|
||||
double atan2(double y, double x);
|
||||
|
||||
//DATA
|
||||
//data
|
||||
s16 lbl_1_data_280 = -1;
|
||||
s16 lbl_1_data_282 = -1;
|
||||
s16 lbl_1_data_284 = -1;
|
||||
|
|
@ -62,6 +62,7 @@ void fn_1_12C8(void) {
|
|||
while (lbl_1_bss_28) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardDiceDigit2DShowSet(1);
|
||||
}
|
||||
|
||||
|
|
@ -72,6 +73,7 @@ void fn_1_1358(void) {
|
|||
cur_player_index = GWSystem.player_curr;
|
||||
unkC = GWPlayer[cur_player_index].space_curr;
|
||||
lbl_1_bss_2C = 0;
|
||||
|
||||
if ((BoardSpaceFlagGet(0, GWPlayer[cur_player_index].space_curr) & 0x2000)) {
|
||||
lbl_1_bss_6E = 0;
|
||||
lbl_1_bss_6C = lbl_1_bss_C[3];
|
||||
|
|
@ -79,6 +81,7 @@ void fn_1_1358(void) {
|
|||
lbl_1_bss_6E = 1;
|
||||
lbl_1_bss_6C = lbl_1_bss_C[4];
|
||||
}
|
||||
|
||||
if (fn_1_1650(cur_player_index) != 0) {
|
||||
if (fn_1_1D1C() != 0) {
|
||||
fn_1_1ED4(cur_player_index);
|
||||
|
|
@ -98,6 +101,7 @@ void fn_1_1358(void) {
|
|||
fn_1_26E0(cur_player_index);
|
||||
BoardStatusShowSetAll(1);
|
||||
}
|
||||
|
||||
BoardPlayerPostTurnHookSet(cur_player_index, &fn_1_15E8);
|
||||
BoardWinKill();
|
||||
HuPrcEnd();
|
||||
|
|
@ -105,24 +109,29 @@ void fn_1_1358(void) {
|
|||
|
||||
void fn_1_152C(void) {
|
||||
BoardConfettiKill();
|
||||
|
||||
if (lbl_1_data_282 != -1) {
|
||||
BoardPlayerMotionKill(GWSystem.player_curr, lbl_1_data_282);
|
||||
lbl_1_data_282 = -1;
|
||||
}
|
||||
|
||||
if (lbl_1_data_280 != -1) {
|
||||
BoardPlayerMotionKill(GWSystem.player_curr, lbl_1_data_280);
|
||||
lbl_1_data_280 = -1;
|
||||
}
|
||||
|
||||
fn_1_2AC0();
|
||||
lbl_1_bss_28 = NULL;
|
||||
}
|
||||
|
||||
s32 fn_1_15E8(void) {
|
||||
BoardModelVisibilitySet(lbl_1_bss_6C, 1);
|
||||
|
||||
if (lbl_1_data_284 != -1) {
|
||||
BoardModelKill(lbl_1_data_284);
|
||||
lbl_1_data_284 = -1;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -148,7 +157,7 @@ s32 fn_1_1650(s32 arg0) {
|
|||
BoardSpacePosGet(0, temp2, &sp38);
|
||||
BoardPlayerPosGet(arg0, &sp2C);
|
||||
PSVECSubtract(&sp38, &sp2C, &sp20);
|
||||
temp = (atan2(-sp20.x, -sp20.z) / 3.141592653589793) * 180.0f;
|
||||
temp = (atan2(-sp20.x, -sp20.z) / M_PI) * 180.0f;
|
||||
BoardPlayerRotYSet(arg0, temp);
|
||||
sp14.x = 0.0f;
|
||||
sp14.y = 100.0f;
|
||||
|
|
@ -175,6 +184,7 @@ s32 fn_1_1650(s32 arg0) {
|
|||
BoardWinWait();
|
||||
BoardWinCreateChoice(0, 0x160002, -1, 0);
|
||||
BoardWinAttrSet(0x10);
|
||||
|
||||
if (GWPlayer[arg0].com) {
|
||||
if (BoardRandMod(0x64) > 0x32U) {
|
||||
BoardComKeySetLeft();
|
||||
|
|
@ -182,6 +192,7 @@ s32 fn_1_1650(s32 arg0) {
|
|||
BoardComKeySetRight();
|
||||
}
|
||||
}
|
||||
|
||||
BoardWinWait();
|
||||
lbl_1_bss_6F = BoardWinChoiceGet();
|
||||
BoardWinKill();
|
||||
|
|
@ -247,6 +258,7 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
|
|||
f32 temp;
|
||||
|
||||
temp_r30 = GWPlayer[arg0].character;
|
||||
|
||||
if (arg1 != 0) {
|
||||
lbl_1_data_282 = BoardPlayerMotionCreate(arg0, lbl_1_data_2B0[temp_r30]);
|
||||
lbl_1_bss_6A = 8;
|
||||
|
|
@ -257,12 +269,15 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
|
|||
lbl_1_bss_68 = 1;
|
||||
var_r29 = lbl_1_data_2D0[GWPlayer[arg0].character];
|
||||
}
|
||||
|
||||
lbl_1_data_280 = BoardPlayerMotionCreate(arg0, lbl_1_data_290[temp_r30]);
|
||||
temp = (180.0f + BoardPlayerRotYGet(arg0));
|
||||
BoardPlayerMotBlendSet(arg0, temp, 0xF);
|
||||
BoardPlayerMotBlendSet(arg0, temp, 15);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
HuAudFXPlay(var_r29);
|
||||
BoardPlayerVoiceEnableSet(arg0, lbl_1_bss_6A, 0);
|
||||
BoardPlayerMotionShiftSet(arg0, lbl_1_bss_6A, 0.0f, 8.0f, 0);
|
||||
|
|
@ -272,7 +287,8 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
|
|||
HuPrcVSleep();
|
||||
|
||||
}
|
||||
HuPrcSleep(0x3C);
|
||||
|
||||
HuPrcSleep(60);
|
||||
|
||||
if (arg1 != 0) {
|
||||
BoardPlayerMotionShiftSet(arg0, lbl_1_bss_68, 0.0f, 8.0f, 0);
|
||||
|
|
@ -281,16 +297,20 @@ void fn_1_19DC(s32 arg0, s32 arg1) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
}
|
||||
|
||||
BoardPlayerIdleSet(arg0);
|
||||
HuPrcSleep(0x14);
|
||||
temp = (180.0f + BoardPlayerRotYGet(arg0));
|
||||
BoardPlayerMotBlendSet(arg0, temp, 0xF);
|
||||
BoardPlayerMotBlendSet(arg0, temp, 15);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardAudSeqPause(0, 1, 0x3E8);
|
||||
|
||||
BoardAudSeqPause(0, 1, 1000);
|
||||
BoardPlayerMotionShiftSet(arg0, lbl_1_data_280, 0.0f, 10.0f, 0);
|
||||
HuPrcSleep(0xB);
|
||||
HuPrcSleep(11);
|
||||
|
||||
while (BoardPlayerMotionEndCheck(arg0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -323,16 +343,20 @@ s32 fn_1_1D1C(void) {
|
|||
BoardWinCreate(2, 0x160003, 2);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
|
||||
prevTurn = GWSystem.turn - 1;
|
||||
maxTurn = GWSystem.max_turn;
|
||||
var_r31 = prevTurn / (maxTurn / 3);
|
||||
|
||||
if (var_r31 >= 3) {
|
||||
var_r31 = 2;
|
||||
}
|
||||
|
||||
modRand = BoardRandMod(100);
|
||||
if (modRand < sp8[var_r31] ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
modRand2 = BoardRandMod(100 - sp8[var_r31]);
|
||||
if (modRand2 < sp14[var_r31][0]) {
|
||||
lbl_1_bss_2C = 3;
|
||||
|
|
@ -341,6 +365,7 @@ s32 fn_1_1D1C(void) {
|
|||
} else {
|
||||
lbl_1_bss_2C = 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -373,11 +398,13 @@ void fn_1_1ED4(s32 arg0) {
|
|||
while (BoardFilterFadePauseCheck() == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardPlayerIdleSet(arg0);
|
||||
|
||||
while (BoardMusStatusGet(1) != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardAudSeqPause(0, 0, 1000);
|
||||
BoardWinCreate(2, 0x160004, 2);
|
||||
BoardWinWait();
|
||||
|
|
@ -401,10 +428,12 @@ void fn_1_20E0(s32 arg0) {
|
|||
BoardModelPosSetV(lbl_1_data_284, &spC);
|
||||
BoardFilterFadeOut(0x1E);
|
||||
sp8 = BoardModelRotYGet(lbl_1_bss_6C);
|
||||
|
||||
while (BoardDAngleCalcRange(&sp8, 0.0f, 30.0f) == 0) {
|
||||
BoardModelRotYSet(lbl_1_data_284, sp8);
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
omVibrate(arg0, 0xC, 4, 2);
|
||||
BoardModelRotYSet(lbl_1_data_284, 0.0f);
|
||||
BoardModelRotYSet(lbl_1_bss_6C, 0.0f);
|
||||
|
|
@ -426,26 +455,30 @@ void fn_1_20E0(s32 arg0) {
|
|||
if (lbl_1_bss_30 > 128.0f) {
|
||||
lbl_1_bss_30 = 128.0f;
|
||||
}
|
||||
HuPrcSleep(0x28);
|
||||
|
||||
HuPrcSleep(40);
|
||||
lbl_1_bss_30 = 128.0f;
|
||||
|
||||
while (lbl_1_bss_30 > 0.0f) {
|
||||
HuPrcVSleep();
|
||||
lbl_1_bss_30 -= 12.0f;
|
||||
}
|
||||
|
||||
if (lbl_1_bss_30 < 0.0f) {
|
||||
lbl_1_bss_30 = 0.0f;
|
||||
}
|
||||
|
||||
fn_1_2AC0();
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
BoardCameraMotionStartEx(-1, NULL, 0, 680.0f, -1.0f, 0xD);
|
||||
BoardCameraMotionStartEx(-1, NULL, 0, 680.0f, -1.0f, 13);
|
||||
BoardCameraMotionWait();
|
||||
BoardCameraMotionStartEx(-1, NULL, 0, 1360.0f, -1.0f, 0xD);
|
||||
BoardCameraMotionStartEx(-1, NULL, 0, 1360.0f, -1.0f, 13);
|
||||
BoardCameraMotionWait();
|
||||
}
|
||||
|
||||
BoardPlayerIdleSet(arg0);
|
||||
|
||||
while (BoardMusStatusGet(1) != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
|
@ -476,6 +509,7 @@ void fn_1_20E0(s32 arg0) {
|
|||
}
|
||||
|
||||
BoardCameraQuakeReset();
|
||||
|
||||
if (lbl_1_data_288 != 0) {
|
||||
HuAudFXStop(lbl_1_data_288);
|
||||
lbl_1_data_288 = -1;
|
||||
|
|
@ -507,14 +541,16 @@ void fn_1_26E0(s32 arg0) {
|
|||
BoardPlayerPosGet(arg0, &sp14);
|
||||
PSVECSubtract(&sp20, &sp14, &sp8);
|
||||
PSVECNormalize(&sp8, &sp8);
|
||||
temp = (180.0f * (atan2(-sp8.x, -sp8.z) / 3.141592653589793));
|
||||
temp = (180.0f * (atan2(-sp8.x, -sp8.z) / M_PI));
|
||||
BoardPlayerRotYSet(arg0, temp);
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraTargetPlayerSet(arg0);
|
||||
BoardPlayerPosLerpStart(arg0, &sp14, &sp20, 0x28);
|
||||
|
||||
while (GWPlayer[arg0].moving != 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
|
||||
BoardCameraMotionWait();
|
||||
BoardModelMotionStart(lbl_1_bss_C[1], 0, 0);
|
||||
BoardPlayerIdleSet(arg0);
|
||||
|
|
@ -526,8 +562,9 @@ void fn_1_2818(void) {
|
|||
s16 j;
|
||||
s16 sp8[3] = {0x0002, 0x003E, 0x007A};
|
||||
|
||||
temp_r29 = (4 - lbl_1_bss_2C) * 0x3C;
|
||||
temp_r29 = (4 - lbl_1_bss_2C) * 60;
|
||||
BoardModelMotionStart(lbl_1_bss_C[1], 0, 0);
|
||||
|
||||
while (1) {
|
||||
temp_r30 = BoardModelMotionTimeGet(lbl_1_bss_C[1]);
|
||||
if (temp_r29 > temp_r30) {
|
||||
|
|
@ -548,6 +585,7 @@ void fn_1_2818(void) {
|
|||
|
||||
s32 fn_1_2930(s32 arg0) {
|
||||
lbl_1_bss_0->unk0--;
|
||||
|
||||
if (lbl_1_bss_0->unk0 <= 0) {
|
||||
lbl_1_bss_0->unk2 = 0;
|
||||
lbl_1_bss_0->unk0 = 0;
|
||||
|
|
@ -558,6 +596,7 @@ s32 fn_1_2930(s32 arg0) {
|
|||
fn_1_CF4();
|
||||
return 1;
|
||||
}
|
||||
|
||||
sprintf(lbl_1_bss_38, "%d", lbl_1_bss_0->unk0);
|
||||
BoardWinCreate(0, 0x160007, -1);
|
||||
BoardWinInsertMesSet((s32)lbl_1_bss_38, 1);
|
||||
|
|
@ -579,6 +618,7 @@ void fn_1_2AC0(void) {
|
|||
HuMemDirectFree(lbl_1_bss_34);
|
||||
lbl_1_bss_34 = NULL;
|
||||
}
|
||||
|
||||
if (lbl_1_data_286 != -1) {
|
||||
Hu3DModelKill(lbl_1_data_286);
|
||||
lbl_1_data_286 = -1;
|
||||
|
|
@ -640,5 +680,3 @@ void fn_1_2B44(void) {
|
|||
GXPosition2f32(0.0f, 1.0f);
|
||||
GXSetChanMatColor(GX_COLOR0A0, sp1C);
|
||||
}
|
||||
|
||||
f32 const padStatue = 0.0f;
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ void* lbl_1_bss_8;
|
|||
s32 lbl_1_bss_4;
|
||||
W10BoardWork *boardWork;
|
||||
|
||||
//DATA
|
||||
//data
|
||||
unkw10Dll lbl_1_data_0[1] = {
|
||||
3300.0f, 100.0f, -900.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue