cleanup a bit of w03

This commit is contained in:
Rainchus 2024-03-26 23:54:03 -05:00
parent 710a2cd1ba
commit 08594854de
8 changed files with 441 additions and 217 deletions

View file

@ -12,13 +12,72 @@
#include "game/pad.h"
#include "game/wipe.h"
//file is full of old names and old signatures...needs updating
//is also missing half the functions in this TU
//structs
typedef struct w03UnkStruct5 {
/* 0x00 */ struct {
u8 unk00_bit0 : 1;
u8 unk00_bit1 : 2;
u8 unk00_bit3 : 1;
u8 unk00_bit4 : 4;
};
/* 0x01 */ char unk_01[3];
/* 0x04 */ f32 unk_04;
/* 0x08 */ f32 unk_08;
} w03UnkStruct5;
typedef struct w03UnkStruct4 {
/* 0x00 */ struct {
u8 unk00_bit0 : 1;
};
} w03UnkStruct4;
typedef struct w03StructUnk3 {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 model;
/* 0x04 */ f32 unk_04;
/* 0x08 */ Vec unk_08;
/* 0x14 */ Vec unk_14;
} w03StructUnk3;
typedef struct w03StructUnk2 {
/* 0x00 */ struct {
u8 unkbit_00 : 1;
u8 unkbit_01 : 2;
u8 unkbit_03 : 1;
u8 unkbit_04 : 1;
};
s8 unk_01;
s8 unk_02;
u8 unk_03;
s16 model;
char unk_06[2];
w03StructUnk3* unk_08;
} w03StructUnk2;
//function signatures
void fn_1_313C(void);
void fn_1_3218(void);
void fn_1_3304(void);
s32 fn_1_3478(s32);
void fn_1_3814(s32);
void fn_1_3968(s32);
void fn_1_3E88(s32);
void fn_1_3F5C(s32);
void fn_1_4354(s32);
void fn_1_48EC(s32);
void fn_1_4A9C(void);
void fn_1_50D4(omObjData* arg0);
void fn_1_5838(s32);
void fn_1_5AC8(omObjData* arg0);
void fn_1_5C5C(omObjData* arg0, w03UnkStruct5* arg1);
void fn_1_602C(omObjData* arg0, w03UnkStruct5* arg1);
f32 fn_1_61A4(omObjData* arg0, w03UnkStruct5* arg1);
void fn_1_629C(s8 arg0);
s32 fn_1_62D0(void);
void fn_1_62FC(void);
//bss
float lbl_1_bss_80[20][2];
s8 lbl_1_bss_7D;
s8 lbl_1_bss_7C;
@ -26,12 +85,7 @@ omObjData *lbl_1_bss_78;
omObjData *lbl_1_bss_74;
Process* lbl_1_bss_70;
// #define MAKE_DATA_NUM(dir, file) (((dir) << 16)+(file))
// #define MAKE_DIR_NUM(dir) ((dir) << 16)
// #define DATA_NUM_LISTEND -1
//data
s16 lbl_1_data_310 = -1;
s16 lbl_1_data_312 = -1;
s16 lbl_1_data_314 = -1;
@ -63,19 +117,13 @@ s32 fn_1_309C(void) {
return lbl_1_bss_7C;
}
s32 fn_1_3478(s32);
void fn_1_3814(s32);
void fn_1_3968(s32);
void fn_1_3E88(s32);
void fn_1_3F5C(s32);
extern s8 lbl_1_bss_7C;
void fn_1_313C(void) {
s32 temp_r31;
temp_r31 = GWSystem.player_curr;
lbl_1_bss_7C = 0;
lbl_1_bss_0->unk3 = 1;
if (fn_1_3478(temp_r31) != 0) {
BoardCameraNearFarSet(500.0f, 20000.0f);
BoardStatusShowSetAll(0);
@ -84,6 +132,7 @@ void fn_1_313C(void) {
fn_1_3F5C(temp_r31);
lbl_1_bss_7C = 1;
}
BoardCameraNearFarSet(100.0f, 13000.0f);
fn_1_3814(temp_r31);
HuPrcEnd();
@ -95,14 +144,17 @@ void fn_1_3218(void) {
HuWinKill(lbl_1_data_316);
lbl_1_data_316 = -1;
}
if (lbl_1_data_314 != -1) {
BoardModelKill(lbl_1_data_314);
lbl_1_data_314 = -1;
}
if (lbl_1_data_312 != -1) {
BoardPlayerMotionKill(GWSystem.player_curr, lbl_1_data_312);
lbl_1_data_312 = -1;
}
lbl_1_bss_0->unk3 = 0;
lbl_1_bss_70 = 0;
}
@ -112,13 +164,13 @@ void fn_1_3304(void) {
Vec sp8;
f32 temp_f31;
s32 var_r31;
if (lbl_1_bss_0->unk1 != 0) {
var_r31 = BoardSpaceFlagSearch(0, 0x4000);
} else {
var_r31 = BoardSpaceFlagSearch(0, 0x8000);
}
var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x02000000);
BoardSpacePosGet(0, var_r31, &sp8);
temp_f31 = 0.0f;
@ -129,9 +181,6 @@ void fn_1_3304(void) {
BoardModelMotionStart(lbl_1_data_310, 2, 0x40000001);
}
void fn_1_4354(s32);
s32 fn_1_3478(s32 arg0) {
Vec sp38;
Vec sp2C;
@ -140,7 +189,6 @@ s32 fn_1_3478(s32 arg0) {
f32 sp18;
Vec sp14;
Vec sp8;
s32 temp_r28;
s32 temp_r3;
s32 var_r29;
@ -185,15 +233,16 @@ s32 fn_1_3478(s32 arg0) {
BoardWinCreate(2, 0x160010, 8);
BoardWinInsertMesSet(temp_r26, 3);
BoardWinWait();
if (BoardPlayerCoinsGet(arg0) < 5) {
BoardWinCreate(2, 0x160013, 8);
BoardWinWait();
BoardWinKill();
return 0;
}
var_r29 = 0;
goto test;
while (1) {
while (var_r29 == 0) {
BoardWinCreateChoice(2, 0x160011, 8, 0);
BoardWinAttrSet(0x10);
@ -217,22 +266,20 @@ s32 fn_1_3478(s32 arg0) {
BoardWinKill();
return 0;
}
test:
if (var_r29 != 0) {
BoardAudSeqPause(0, 1, 1000);
for (j = 0; j < 5; j++) {
BoardPlayerCoinsAdd(arg0, -1);
HuAudFXPlay(14);
HuPrcSleep(6);
}
HuAudFXPlay(15);
BoardWinKill();
return 1;
}
}
}
extern s8 lbl_1_bss_7C;
BoardAudSeqPause(0, 1, 1000);
for (j = 0; j < 5; j++) {
BoardPlayerCoinsAdd(arg0, -1);
HuAudFXPlay(14);
HuPrcSleep(6);
}
HuAudFXPlay(15);
BoardWinKill();
return 1;
}
void fn_1_3814(s32 arg0) {
Vec sp14;
@ -249,6 +296,7 @@ void fn_1_3814(s32 arg0) {
BoardCameraViewSet(1);
BoardCameraTargetPlayerSet(arg0);
if (lbl_1_bss_7C != 0) {
BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp14);
BoardPlayerPosGet(arg0, &sp8);
@ -257,6 +305,7 @@ void fn_1_3814(s32 arg0) {
HuPrcVSleep();
}
}
BoardPlayerIdleSet(arg0);
BoardCameraMotionWait();
}
@ -304,6 +353,7 @@ void fn_1_3968(s32 arg0) {
sp24.y = temp_f28 + (-0.08166667f * (0.75f * (temp_f31 * temp_f31)));
PSVECAdd(&sp30, &sp24, &sp30);
temp_f30 = BoardVecDistXZCalc(&sp3C, &sp30);
if (temp_f30 < 5.0f) {
sp24.x = sp24.z = 0.0f;
sp30.x = sp3C.x;
@ -323,6 +373,7 @@ void fn_1_3968(s32 arg0) {
sp30.y = sp3C.y;
break;
}
BoardPlayerPosSetV(arg0, &sp30);
HuPrcVSleep();
sp8 += 1;
@ -357,11 +408,6 @@ void fn_1_3968(s32 arg0) {
}
}
void fn_1_48EC(s32); /* extern */
void fn_1_4A9C(void); /* extern */
void fn_1_5838(s32); /* extern */
s32 fn_1_62D0(void); /* extern */
void fn_1_3E88(s32 arg0) {
lbl_1_bss_7D = 0;
fn_1_48EC(arg0);
@ -370,15 +416,19 @@ void fn_1_3E88(s32 arg0) {
BoardStatusShowSetForce(arg0);
BoardStatusShowSet(arg0, 1);
WipeCreate(1, 0, 0x15);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
while (fn_1_62D0() != 3) {
HuPrcVSleep();
}
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
fn_1_4A9C();
BoardAudSeqPause(0, 0, 0x3E8);
}
@ -401,14 +451,17 @@ void fn_1_3F5C(s32 arg0) {
lbl_1_bss_0->unk1 = 1;
var_r30 = BoardSpaceFlagSearch(0, 0x4000);
}
temp_r28 = BoardSpaceLinkFlagSearch(0, var_r30, 0x02000000);
BoardCameraMoveSet(0);
BoardModelHookReset(lbl_1_data_310);
if (lbl_1_bss_0->unk1 != 0) {
var_r31 = BoardSpaceFlagSearch(0, 0x4000);
} else {
var_r31 = BoardSpaceFlagSearch(0, 0x8000);
}
var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x02000000);
BoardSpacePosGet(0, var_r31, &sp8);
temp_f31 = 0.0f;
@ -421,12 +474,14 @@ void fn_1_3F5C(s32 arg0) {
BoardModelRotYSet(lbl_1_data_310, 0.0f);
PSMTXIdentity(sp38);
BoardModelMtxSet(lbl_1_data_310, &sp38);
sp20.x = 0.0f;
sp20.y = 150.0f;
sp20.z = 0.0f;
sp14.x = -15.0f;
sp14.y = 0.0f;
sp14.z = 0.0f;
BoardCameraMotionStartEx(lbl_1_data_310, &sp14, &sp20, 1900.0f, -1.0f, 1);
BoardSpacePosGet(0, temp_r28, &sp2C);
BoardPlayerPosSetV(arg0, &sp2C);
@ -441,9 +496,11 @@ void fn_1_3F5C(s32 arg0) {
HuPrcSleep(2);
BoardStatusItemSet(1);
WipeCreate(1, 0, 0x15);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
BoardWinCreate(2, 0x16000F, 8);
BoardWinWait();
BoardWinKill();
@ -464,39 +521,19 @@ void fn_1_4354(s32 arg0) {
} else if ((starPos == 0) || (starPos == 5) || (starPos == 6) || (starPos == 7)) {
var_r30 = 1;
}
if (BoardPlayerCoinsGet(arg0) < 0x14) {
var_r30 = 1;
}
if (var_r30 != 0) {
BoardComKeySetLeft();
return;
}
BoardComKeySetRight();
}
typedef struct w03StructUnk3 {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 model;
/* 0x04 */ f32 unk_04;
/* 0x08 */ Vec unk_08;
/* 0x14 */ Vec unk_14;
} w03StructUnk3;
typedef struct w03StructUnk2 {
/* 0x00 */ struct {
u8 unkbit_00 : 1;
u8 unkbit_01 : 2;
u8 unkbit_03 : 1;
u8 unkbit_04 : 1;
};
s8 unk_01;
s8 unk_02;
u8 unk_03;
s16 model;
char unk_06[2];
w03StructUnk3* unk_08;
} w03StructUnk2;
char *lbl_1_data_34C[] = {
"jyanA",
"jyanB"
@ -536,12 +573,14 @@ void fn_1_4424(w03StructUnk2* arg0) {
sp14 = 0;
BoardSpaceFlagPosGet(0, 0x8000U, &sp6C);
BoardSpaceFlagPosGet(0, 0x8000U, &sp60);
if (lbl_1_bss_0->unk1 != 0) {
PSVECSubtract(&sp6C, &sp60, &sp3C);
} else {
PSVECSubtract(&sp60, &sp6C, &sp3C);
}
sp10_2 = 180.0f * (atan2(-sp3C.x, -sp3C.z) / 3.141592653589793);
sp10_2 = 180.0f * (atan2(-sp3C.x, -sp3C.z) / M_PI);
BoardModelMotionStart(lbl_1_data_314, 0, 0U);
BoardModelMotionSpeedSet(lbl_1_data_314, 8.0f);
HuPrcSleep(1);
@ -552,10 +591,12 @@ void fn_1_4424(w03StructUnk2* arg0) {
sp24.x = 0.0f;
sp24.y = 1.0f;
sp24.z = 0.0f;
for (i = var_r25 = 0; i < 20;) {
Hu3DMotionExec(temp_r23, temp_r28->unk_08, temp_r28->unk_64, 0);
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_314), temp_r22, &sp54);
temp_r28->unk_64 = (f32) (temp_r28->unk_64 + temp_r28->unk_68);
if (temp_r28->unk_64 > 400.0f) {
break;
}
@ -587,11 +628,10 @@ void fn_1_4424(w03StructUnk2* arg0) {
sp48 = sp54;
var_r25++;
}
arg0->unk_03 = i;
}
void fn_1_50D4(omObjData* arg0);
void fn_1_48EC(s32 arg0) {
Vec spC;
omObjData* obj;
@ -616,7 +656,7 @@ void fn_1_48EC(s32 arg0) {
BoardModelLayerSet(temp_r31->model, 2U);
memset(temp_r31->unk_08, 0, 0xA00U);
for (i = 0; i < 0x50; i++) {
for (i = 0; i < 80; i++) {
temp_r30 = &temp_r31->unk_08[i];
temp_r30->model = BoardModelCreate(0x70009, 0, 1);
BoardModelVisibilitySet(temp_r30->model, 0);
@ -626,14 +666,8 @@ void fn_1_48EC(s32 arg0) {
fn_1_4424(temp_r31);
}
typedef struct w03UnkStruct4 {
/* 0x00 */ struct {
u8 unk00_bit0 : 1;
};
} w03UnkStruct4;
void fn_1_4A9C(void) {
((w03UnkStruct4*)&lbl_1_bss_74->work[0])->unk00_bit0 = 1;
OM_GET_WORK_PTR(lbl_1_bss_74, w03UnkStruct4)->unk00_bit0 = 1;
}
void fn_1_4ABC(w03StructUnk2* arg0) {
@ -666,7 +700,7 @@ void fn_1_4ABC(w03StructUnk2* arg0) {
BoardModelPosGet(lbl_1_data_310, &sp8);
for (i = arg0->unk_03; i < 0x50; i++) {
for (i = arg0->unk_03; i < 80; i++) {
temp_r31 = &arg0->unk_08[i];
if (temp_r31->unk_00 == 1) {
temp_r31->unk_04 += 1.0f;
@ -690,15 +724,13 @@ void fn_1_4ABC(w03StructUnk2* arg0) {
}
}
extern omObjData* lbl_1_bss_74;
s32 fn_1_4D0C(w03StructUnk3** arg0, s16* arg1) {
w03StructUnk2* temp_r31;
if (!(lbl_1_bss_74)) {
return 0;
}
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_74, w03StructUnk2);
*arg0 = temp_r31->unk_08;
*arg1 = temp_r31->unk_03;
@ -716,15 +748,15 @@ void fn_1_4D60(w03StructUnk2* arg0) {
if (arg0->unk_02 == 1) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_C[2]), "coin", &sp8);
for (i = 0; i < 5; i++) {
for (j = arg0->unk_03; j < 0x50; j++) {
for (j = arg0->unk_03; j < 80; j++) {
temp_r31 = &arg0->unk_08[j];
if (temp_r31->unk_00 == 0) {
temp_r31->unk_00 = 1;
temp_f31 = 360.0f * BoardRandFloat();
temp_f30 = 5.0f * BoardRandFloat();
temp_r31->unk_14.x = temp_f30 * sin((3.141592653589793 * temp_f31) / 180.0);
temp_r31->unk_14.x = temp_f30 * sin((M_PI * temp_f31) / 180.0);
temp_r31->unk_14.y = 50.0f + (20.0f * BoardRandFloat());
temp_r31->unk_14.z = temp_f30 * cos((3.141592653589793 * temp_f31) / 180.0);
temp_r31->unk_14.z = temp_f30 * cos((M_PI * temp_f31) / 180.0);
temp_r31->unk_08.x = sp8.x;
temp_r31->unk_08.y = sp8.y;
temp_r31->unk_08.z = sp8.z;
@ -753,8 +785,10 @@ void fn_1_4F24(w03StructUnk2* arg0) {
} else {
var_r30 = sp8[GWPlayer[arg0->unkbit_01].rank];
}
temp_r29 = BoardRandMod(100);
temp_r28 = BoardRandMod(100);
if (temp_r29 < var_r30) {
if (temp_r28 < 30) {
arg0->unk_02 = 2;
@ -764,6 +798,7 @@ void fn_1_4F24(w03StructUnk2* arg0) {
} else {
arg0->unk_02 = 0;
}
if (arg0->unk_02 != 0) {
BoardModelMotionShiftSet(lbl_1_bss_C[2], 0, 101.0f, 10.0f, 0);
}
@ -789,8 +824,9 @@ void fn_1_50D4(omObjData* arg0) {
w03StructUnk3* temp;
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_74, w03StructUnk2);
if ((temp_r31->unkbit_00 != 0) || (BoardIsKill() != 0)) {
for (i = 0; i < 0x50; i++) {
for (i = 0; i < 80; i++) {
temp = &temp_r31->unk_08[i];
BoardModelKill(temp->model);
}
@ -817,7 +853,7 @@ void fn_1_50D4(omObjData* arg0) {
temp_r31->unk_01 = 1;
}
} else {
fn_1_4F24(temp_r31); //inline
fn_1_4F24(temp_r31);
}
if (temp_r31->unk_01 != 0) {
@ -841,7 +877,7 @@ void fn_1_50D4(omObjData* arg0) {
}
if (temp_r31->unk_02 == 1) {
omVibrate(GWSystem.player_curr, 0xC, 4, 2);
fn_1_4D60(temp_r31); //inline
fn_1_4D60(temp_r31);
} else if ((temp_r31->unk_02 == 2) && (temp_r31->unkbit_03 == 0)) {
omVibrate(GWSystem.player_curr, 0xC, 0xC, 0);
BoardModelVisibilitySet(temp_r31->model, 1);
@ -867,25 +903,6 @@ void fn_1_50D4(omObjData* arg0) {
}
}
typedef struct w03UnkStruct5 {
/* 0x00 */ struct {
u8 unk00_bit0 : 1;
u8 unk00_bit1 : 2;
u8 unk00_bit3 : 1;
u8 unk00_bit4 : 4;
};
/* 0x01 */ char unk_01[3];
/* 0x04 */ f32 unk_04;
/* 0x08 */ f32 unk_08;
} w03UnkStruct5;
void fn_1_5AC8(omObjData* arg0);
void fn_1_5C5C(omObjData* arg0, w03UnkStruct5* arg1);
void fn_1_602C(omObjData* arg0, w03UnkStruct5* arg1);
f32 fn_1_61A4(omObjData* arg0, w03UnkStruct5* arg1);
void fn_1_629C(s8 arg0);
void fn_1_62FC(void);
void fn_1_5838(s32 arg0) {
Vec sp18;
Vec spC;
@ -899,6 +916,7 @@ void fn_1_5838(s32 arg0) {
temp_r31->unk00_bit1 = arg0;
temp_r31->unk00_bit4 = 1;
temp_r31->unk00_bit3 = 0;
switch (GWPlayer[temp_r31->unk00_bit1].diff) {
case 0:
temp_r31->unk_08 = (-15.0f + (-30.0f * BoardRandFloat()));
@ -913,13 +931,16 @@ void fn_1_5838(s32 arg0) {
temp_r31->unk_08 = 0.0f;
break;
}
BoardCameraMoveSet(0);
sp18.x = 0.0f;
sp18.y = -350.0f;
sp18.z = 0.0f;
spC.x = -20.0f;
spC.y = 0.0f;
spC.z = 0.0f;
BoardCameraMotionStartEx(lbl_1_data_310, &spC, &sp18, 3000.0f, -1.0f, 1);
BoardModelMotionStart(lbl_1_data_310, 3, 0x40000001U);
BoardModelMotionStart(lbl_1_data_314, 0, 0U);
@ -934,6 +955,7 @@ void fn_1_5AC8(omObjData* arg0) {
w03UnkStruct5* temp_r31;
temp_r31 = OM_GET_WORK_PTR(arg0, w03UnkStruct5);
if ((temp_r31->unk00_bit0 != 0) || (BoardIsKill() != 0)) {
lbl_1_bss_78 = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
@ -943,9 +965,11 @@ void fn_1_5AC8(omObjData* arg0) {
}
return;
}
if ((10.0f == BoardModelMotionTimeGet(lbl_1_data_310)) || (50.0f == BoardModelMotionTimeGet(lbl_1_data_310))) {
HuAudFXPlay(0x43B);
}
switch (temp_r31->unk00_bit4) {
case 1:
if (lbl_1_bss_7D != 0) {
@ -992,33 +1016,42 @@ void fn_1_5C5C(omObjData* arg0, w03UnkStruct5* arg1) {
fn_1_629C(3);
return;
}
if ((BoardModelMotionTimeGet(lbl_1_data_314) >= 410.0f) && (arg1->unk00_bit3) == 0) {
WipeColorSet(0, 0, 0);
WipeCreate(2, 0, -1);
arg1->unk00_bit3 = 1;
BoardAudSeqFadeOut(1, 0x3E8);
}
sp38.x = arg0->rot.x;
sp38.y = arg0->rot.y;
sp38.z = arg0->rot.z;
temp_r3 = BoardModelIDGet(lbl_1_data_314);
temp_r30 = &Hu3DData[temp_r3];
temp_r27 = lbl_1_data_35C[lbl_1_bss_0->unk1];
Hu3DMotionExec(temp_r3, temp_r30->unk_08, temp_r30->unk_64, 0);
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_314), temp_r27, &sp44);
if (0.0f != temp_r30->unk_64) {
PSVECSubtract(&sp38, &sp44, &sp2C);
} else {
sp2C.x = sp2C.y = sp2C.z = 0.0f;
}
arg0->rot.x = sp44.x;
arg0->rot.y = sp44.y;
arg0->rot.z = sp44.z;
fn_1_602C(arg0, arg1);
sp8 = sp38;
sp14 = sp44;
sp20.x = sp20.z = 0.0f;
sp20.y = 1.0f;
BoardMTXCalcLookAt(sp110, &sp14, &sp20, &sp8);
PSMTXTranspose(sp110, sp110);
MTXRotDeg(spE0, 'z', -arg1->unk_04);
@ -1045,16 +1078,20 @@ void fn_1_602C(omObjData* arg0, w03UnkStruct5* arg1) {
} else {
var_f30 = fn_1_61A4(arg0, arg1);
}
temp_f31 = 0.625f * var_f30;
if (temp_f31 < 0.0f) {
var_f29 = -temp_f31;
} else {
var_f29 = temp_f31;
}
if (var_f29 < 2.0f) {
arg1->unk_04 *= 0.97f;
return;
}
BoardDAngleCalcRange(&arg1->unk_04, temp_f31, 1.0f);
}
@ -1081,6 +1118,7 @@ f32 fn_1_61A4(omObjData* arg0, w03UnkStruct5* arg1) {
return -1.5f * temp_r31[2];
}
}
return 0.0f;
}
@ -1095,15 +1133,15 @@ s32 fn_1_62D0(void) {
}
void fn_1_62FC(void) {
f32 sp8[2];
f32 widthHeight[2];
s32 messageID = 0x000D0005;
f32 temp0;
f32 temp1;
f32 x;
f32 y;
HuWinMesMaxSizeGet(1, sp8, messageID);
temp0 = -10000.0f;
temp1 = 392.0f;
lbl_1_data_316 = HuWinCreate(temp0, temp1, sp8[0], sp8[1], 0);
HuWinMesMaxSizeGet(1, widthHeight, messageID);
x = -10000.0f;
y = 392.0f;
lbl_1_data_316 = HuWinCreate(x, y, widthHeight[0], widthHeight[1], 0);
HuWinBGTPLvlSet(lbl_1_data_316, 0.0f);
HuWinMesSpeedSet(lbl_1_data_316, 0);
HuWinMesSet(lbl_1_data_316, messageID);