cleanup a bit of w03
This commit is contained in:
parent
710a2cd1ba
commit
08594854de
8 changed files with 441 additions and 217 deletions
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@ -4,17 +4,9 @@
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#include "game/board/main.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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#include "game/hsfdraw.h"
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double sin(double x);
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double cos(double x);
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double atan2(double y, double x);
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s16 BoardModelIDGet(s16 model);
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void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
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extern s16 lbl_1_bss_C[14];
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extern s16 boardPlayerMdl[4];
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//BSS
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char lbl_1_bss_130[8];
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omObjData* lbl_1_bss_12C;
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s16 lbl_1_bss_128;
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@ -40,7 +32,7 @@ typedef struct unkWorkStruct {
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f32 unk_04;
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} unkWorkStruct;
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//DATA
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//data
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s32 lbl_1_data_368[] = {
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0x00000105, 0x00000145, 0x00000185,
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0x000001C5, 0x00000205, 0x00000245,
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@ -61,13 +53,15 @@ void fn_1_63F4(s32 arg0) {
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Vec spC;
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unkWorkStruct* work = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
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work->unk_04 = 0.0f;
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work->unk_04 = 0.0f;
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BoardModelPosGet(lbl_1_data_388, &spC);
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if (arg0 != 0) {
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spC.y = -185.0f;
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} else {
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spC.y = 10.0f;
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}
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BoardModelPosSetV(lbl_1_data_388, &spC);
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}
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@ -82,11 +76,10 @@ void fn_1_6494(void) {
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BoardModelMotionStart(lbl_1_data_38A, 1, 0x40000001);
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BoardModelHookSet(lbl_1_data_38A, "itemhook_R", lbl_1_data_38C);
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BoardModelHookSet(lbl_1_data_388, "hei01", lbl_1_data_38A);
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_C[0]), "ikada", &sp14);
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BoardSpaceFlagPosGet(0, 0x200, &sp8);
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sp14.x = sp8.x + (400.0 * sin(-1.5707963267948966));
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sp14.z = sp8.z + (400.0 * cos(-1.5707963267948966));
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sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
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sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
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BoardModelPosSetV(lbl_1_data_388, &sp14);
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lbl_1_bss_12C = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, (void*)fn_1_767C);
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temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
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@ -101,8 +94,8 @@ s32 fn_1_6698(void) {
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_C[0]), "ikada", &sp14);
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BoardSpaceFlagPosGet(0, 0x200, &sp8);
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sp14.x = sp8.x + (400.0 * sin(-1.5707963267948966));
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sp14.z = sp8.z + (400.0 * cos(-1.5707963267948966));
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sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
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sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
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BoardModelPosSetV(lbl_1_data_388, (Point3d* ) &sp14);
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return 1;
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}
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@ -111,9 +104,11 @@ s16 fn_1_675C(void) {
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BoardDiceDigit2DShowSet(0);
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lbl_1_bss_120 = HuPrcChildCreate(fn_1_67F8, 0x2003, 0x2000, 0, boardMainProc);
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HuPrcDestructorSet2(lbl_1_bss_120, fn_1_6884);
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while ((u32) lbl_1_bss_120 != 0U) {
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while (lbl_1_bss_120 != 0) {
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HuPrcVSleep();
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}
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BoardDiceDigit2DShowSet(1);
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return lbl_1_bss_128;
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}
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@ -123,12 +118,14 @@ void fn_1_67F8(void) {
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temp_r31 = GWSystem.player_curr;
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lbl_1_bss_128 = 0;
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if (fn_1_6898(temp_r31) != 0) {
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fn_1_6F9C(temp_r31);
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fn_1_6B98(temp_r31);
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fn_1_735C(temp_r31);
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lbl_1_bss_128 = 1;
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}
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BoardCameraViewSet(1);
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BoardCameraMotionWait();
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HuPrcEnd();
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@ -170,16 +167,19 @@ s32 fn_1_6898(s32 arg0) {
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "hei01", &sp20);
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BoardPlayerPosGet(arg0, &sp14);
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PSVECSubtract(&sp20, &sp14, &sp8);
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temp_f31 = 180.0 * (atan2(sp8.x, sp8.z) / 3.141592653589793);
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temp_f31 = 180.0 * (atan2(sp8.x, sp8.z) / M_PI);
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BoardCameraTargetModelSet(lbl_1_data_388);
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BoardPlayerMotBlendSet(arg0, temp_f31, 0xF);
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BoardPlayerMotBlendSet(arg0, temp_f31, 15);
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while (BoardPlayerMotBlendCheck(arg0) == 0) {
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HuPrcVSleep();
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}
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BoardCameraTargetModelSet(-1);
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BoardWinCreate(2, 0x160009, 2);
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BoardWinWait();
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temp_r3 = BoardPlayerCoinsGet(arg0);
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if (temp_r3 < 5) {
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BoardWinCreate(2, 0x16000A, 2);
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BoardWinWait();
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@ -187,7 +187,7 @@ s32 fn_1_6898(s32 arg0) {
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return 0;
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}
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for (var_r27 = i = 0; i < 6; i++) {
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for (var_r27 = i = 0; i < ARRAY_COUNT(lbl_1_data_3B8); i++) {
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temp = lbl_1_data_3B8[i].x;
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temp2 = lbl_1_data_3B8[i].y;
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if (temp_r3 >= temp) {
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@ -197,17 +197,22 @@ s32 fn_1_6898(s32 arg0) {
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}
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}
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}
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sprintf(lbl_1_bss_130, "%d", var_r27);
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j = 0;
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while (j == 0) {
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BoardWinCreateChoice(2, 0x16000B, 2, 0);
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BoardWinInsertMesSet(lbl_1_bss_130, 2);
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BoardWinAttrSet(0x10);
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if (GWPlayer[arg0].com != 0) {
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fn_1_77E4(arg0);
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}
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BoardWinWait();
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BoardWinKill();
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switch (BoardWinChoiceGet()) {
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case 0:
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j = 1;
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@ -222,11 +227,13 @@ s32 fn_1_6898(s32 arg0) {
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BoardViewMapExec(arg0);
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}
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}
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for (i = 0; i < var_r27; i++) {
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BoardPlayerCoinsAdd(arg0, -1);
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HuAudFXPlay(0xE);
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HuPrcSleep(6);
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}
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HuAudFXPlay(0xF);
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BoardWinCreate(2, 0x0016000C, 2);
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BoardWinWait();
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@ -250,17 +257,20 @@ void fn_1_6B98(s32 arg0) {
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BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, 0);
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sp8 = BoardModelRotYGet(lbl_1_data_38A);
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temp_f31 = sp8 + 180.0f;
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while (BoardDAngleCalcRange(&sp8, temp_f31, 3.0f) == 0) {
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BoardModelRotYSet(lbl_1_data_38A, sp8);
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HuPrcVSleep();
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}
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while (BoardModelMotionEndCheck(lbl_1_data_38A) == 0) {
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HuPrcVSleep();
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}
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BoardModelPosGet(lbl_1_data_388, &sp24);
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BoardSpaceFlagPosGet(0, 0x100, &sp30);
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sp18.x = sp30.x + (400.0 * sin(1.5707963267948966));
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sp18.z = sp30.z + (400.0 * cos(1.5707963267948966));
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sp18.x = sp30.x + (400.0 * sin(M_PI / 2));
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sp18.z = sp30.z + (400.0 * cos(M_PI / 2));
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sp18.y = sp24.y;
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PSVECSubtract(&sp18, &sp24, &spC);
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spC.x = spC.x / 120.0f;
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@ -269,17 +279,21 @@ void fn_1_6B98(s32 arg0) {
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BoardCameraTargetModelSet(lbl_1_data_388);
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BoardModelMotionShiftSet(lbl_1_data_38A, 3, 0.0f, 4.0f, 0x40000001U);
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HuPrcSleep(4);
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var_r31 = 0;
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for (i = 0; i < 0x78U; i++) {
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PSVECAdd(&spC, &sp24, &sp24);
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temp_f1 = BoardModelMotionTimeGet(lbl_1_data_38A);
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if ((temp_f1 >= 5.0f) && (temp_f1 < 15.0f) && ((s16) var_r31 == 0)) {
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HuAudFXPlay(0x451);
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var_r31 = 1;
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}
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if ((BoardModelMotionTimeGet(lbl_1_data_38A) >= 21.0f) && ((s16) var_r31 != 0)) {
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var_r31 = 0;
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}
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BoardModelPosSetV(lbl_1_data_388, &sp24);
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HuPrcVSleep();
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}
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@ -289,18 +303,21 @@ void fn_1_6B98(s32 arg0) {
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BoardModelMotionShiftSet(lbl_1_data_38A, 2, 0.0f, 10.0f, 0x40000004U);
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sp8 = BoardModelRotYGet(lbl_1_data_38A);
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temp_f31 = 0.0f;
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while (BoardDAngleCalcRange(&sp8, temp_f31, 3.0f) == 0) {
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BoardModelRotYSet(lbl_1_data_38A, sp8);
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HuPrcVSleep();
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}
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while (BoardModelMotionEndCheck(lbl_1_data_38A) == 0) {
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HuPrcVSleep();
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}
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BoardModelMotionShiftSet(lbl_1_data_38A, 1, 0.0f, 10.0f, 0x40000001U);
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}
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extern s32 lbl_1_data_368[];
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extern w03State* lbl_1_bss_0;
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// extern w03State* lbl_1_bss_0;
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void fn_1_6F9C(s32 arg0) {
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Vec sp20;
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@ -316,9 +333,11 @@ void fn_1_6F9C(s32 arg0) {
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BoardPlayerPosGet(arg0, &sp14);
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "chara01", &sp20);
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PSVECSubtract(&sp20, &sp14, &sp8);
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sp8.x /= 60.0f;
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sp8.z /= 60.0f;
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sp8.y = 0.0f;
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if (lbl_1_bss_0->unk0 != 0) {
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var_f30 = 10.0f;
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var_f29 = 0.21f;
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@ -327,16 +346,18 @@ void fn_1_6F9C(s32 arg0) {
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var_f30 = 0.0f;
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var_f29 = 0.15f;
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}
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lbl_1_bss_124 = 1;
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HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0U);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
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for (var_r30 = 0, var_f31 = 0.0f; var_f31 < 60.0f; var_f31 += 1.0f) {
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PSVECAdd(&sp14, &sp8, &sp14);
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sp14.y += 10.0f + var_f30 + (var_f29 * (-0.08166667f * var_f31 * var_f31));
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if (sp14.y <= sp20.y) {
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sp14.y = sp20.y;
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if (var_r30 == 0) {
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
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var_r30 = 1;
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}
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}
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@ -344,14 +365,16 @@ void fn_1_6F9C(s32 arg0) {
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HuPrcVSleep();
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}
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
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HuPrcSleep(10);
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BoardPlayerIdleSet(arg0);
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if (GWPlayer[arg0].bowser_suit != 0) {
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BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
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} else {
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BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
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}
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BoardPlayerPosSet(arg0, 0.0f, 0.0f, 0.0f);
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lbl_1_bss_124 = 0;
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}
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@ -378,7 +401,7 @@ void fn_1_735C(s32 arg0) {
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sp8.y = 0.0f;
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HuAudFXPlay(lbl_1_data_368[GWPlayer[arg0].character]);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0U);
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BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, 0);
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if (lbl_1_bss_0->unk0 != 0) {
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var_f30 = 0.25f;
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} else {
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@ -391,7 +414,7 @@ void fn_1_735C(s32 arg0) {
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if (sp14.y <= sp20.y && var_f31 > 48.0f) {
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sp14.y = sp20.y;
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if (var_r30 == 0) {
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0U);
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BoardPlayerMotionShiftSet(arg0, 5, 0.0f, 8.0f, 0);
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var_r30 = 1;
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}
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}
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@ -401,10 +424,12 @@ void fn_1_735C(s32 arg0) {
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BoardPlayerPosSetV(arg0, &sp20);
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HuPrcSleep(0xA);
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BoardPlayerMotBlendSet(arg0, 0, 0xF);
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BoardPlayerMotBlendSet(arg0, 0, 15);
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while (BoardPlayerMotBlendCheck(arg0) == 0) {
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HuPrcVSleep();
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}
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BoardPlayerIdleSet(arg0);
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GWPlayer[arg0].space_curr = temp_r29;
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GWPlayer[arg0].space_prev = -1;
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@ -421,18 +446,20 @@ void fn_1_767C(omObjData* arg0) {
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unkWorkStruct* temp_r31;
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temp_r31 = OM_GET_WORK_PTR(arg0, unkWorkStruct);
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if ( (temp_r31->temp1 != 0) || (BoardIsKill() != 0)) {
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lbl_1_bss_12C = NULL;
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omDelObjEx(HuPrcCurrentGet(), arg0);
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return;
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}
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if ((lbl_1_data_388 != -1) && (lbl_1_bss_124 == 0)) {
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temp_r31->unk_04 += 3.0f;
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if (temp_r31->unk_04 >= 360.0f) {
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temp_r31->unk_04 = (f32) (temp_r31->unk_04 - 360.0f);
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}
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BoardModelPosGet(lbl_1_data_388, &sp8);
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sp8.y = (f32) ((f64) sp8.y + (0.25 * (2.0 * sin((3.141592653589793 * (f64) temp_r31->unk_04) / 180.0))));
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sp8.y = (f32) ((f64) sp8.y + (0.25 * (2.0 * sin((M_PI * (f64) temp_r31->unk_04) / 180.0))));
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BoardModelPosSetV(lbl_1_data_388, &sp8);
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}
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}
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@ -442,14 +469,15 @@ void fn_1_77E4(s32 arg0) {
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s32 var_r30 = 0;
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boardIndex = GWSystem.star_pos;
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if ((boardIndex == 1) || (boardIndex == 2) || (boardIndex == 3) || (boardIndex == 4)) {
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var_r30 = 1;
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}
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if (var_r30 != 0) {
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BoardComKeySetLeft();
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return;
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}
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BoardComKeySetRight();
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}
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char padRiver[] = "\0\0\0\0";
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