fix malloc sizes of HuMemDirectMalloc calls (#579)
This commit is contained in:
parent
887cb00c5b
commit
086800b79a
11 changed files with 219 additions and 207 deletions
|
|
@ -17,6 +17,8 @@
|
|||
#include "math.h"
|
||||
#include "ext_math.h"
|
||||
|
||||
#define SHADOW_HEAP_SIZE 0x9000
|
||||
|
||||
ModelData Hu3DData[HU3D_MODEL_MAX];
|
||||
CameraData Hu3DCamera[HU3D_CAM_MAX];
|
||||
static s16 layerNum[8];
|
||||
|
|
@ -1876,7 +1878,7 @@ void Hu3DFogClear(void) {
|
|||
void Hu3DShadowCreate(f32 arg8, f32 arg9, f32 argA) {
|
||||
Hu3DShadowData.unk_02 = 0xC0;
|
||||
if (Hu3DShadowData.unk_04 == 0) {
|
||||
Hu3DShadowData.unk_04 = HuMemDirectMalloc(HEAP_DATA, 0x9000);
|
||||
Hu3DShadowData.unk_04 = HuMemDirectMalloc(HEAP_DATA, SHADOW_HEAP_SIZE);
|
||||
}
|
||||
Hu3DShadowData.unk_08.x = arg8;
|
||||
Hu3DShadowData.unk_08.y = arg9;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue