end naming m463, start naming board/start.c

This commit is contained in:
CreateSource 2025-02-04 13:30:44 -05:00
parent ea1d89dbde
commit 0a532e744f

View file

@ -25,9 +25,9 @@
typedef struct {
struct {
u8 unk00_field0 : 1;
u8 unk00_field1 : 3;
u8 unk00_field2 : 2;
u8 isBoardVisible : 1;
u8 state : 3;
u8 index : 2;
u8 unk00_field3 : 1;
u8 unk00_field4 : 1;
};
@ -134,7 +134,7 @@ static void DestroyStart(void) {
}
static void ExecStart(void) {
Vec sp8;
Vec pos;
s32 i;
BoardCameraNearFarSet(100.0f, 23000.0f);
@ -180,8 +180,8 @@ static void ExecStart(void) {
for (i = 0; i < 4; i++) {
BoardPlayerCornerPosSet(i);
}
BoardSpacePosGet(0, GWPlayer->space_curr, &sp8);
BoardPlayerPosSetV(0, &sp8);
BoardSpacePosGet(0, GWPlayer->space_curr, &pos);
BoardPlayerPosSetV(0, &pos);
BoardCameraMoveSet(0);
BoardCameraViewSet(2);
BoardCameraMotionWait();
@ -225,10 +225,10 @@ static void ExecStart(void) {
}
static void ShowLogo(void) {
float temp_f28;
float var_f27;
s16 spA;
s16 sp8;
float scale;
float angleF;
s16 angleS;
s16 anglePosY;
logoSprGrp = HuSprGrpCreate(1);
BoardSpriteCreate(logoSprTbl[GWBoardGet()], 1000, 0, &logoSpr);
@ -237,26 +237,26 @@ static void ShowLogo(void) {
HuSprAttrSet(logoSprGrp, 0, 8);
HuSprScaleSet(logoSprGrp, 0, 0.01f, 0.01f);
HuSprGrpPosSet(logoSprGrp, 288.0f, 240.0f);
for (spA = 0; spA < 90; spA += 4) {
OSs16tof32(&spA, &var_f27);
temp_f28 = sind(var_f27);
HuSprScaleSet(logoSprGrp, 0, temp_f28, temp_f28);
for (angleS = 0; angleS < 90; angleS += 4) {
OSs16tof32(&angleS, &angleF);
scale = sind(angleF);
HuSprScaleSet(logoSprGrp, 0, scale, scale);
HuPrcVSleep();
}
HuSprScaleSet(logoSprGrp, 0, 1.0f, 1.0f);
for (spA = 0; spA < 540; spA += 4) {
sp8 = spA % 180;
OSs16tof32(&sp8, &var_f27);
temp_f28 = 1.0 + 0.7f * sind(var_f27);
HuSprScaleSet(logoSprGrp, 0, temp_f28, temp_f28);
for (angleS = 0; angleS < 540; angleS += 4) {
anglePosY = angleS % 180;
OSs16tof32(&anglePosY, &angleF);
scale = 1.0 + 0.7f * sind(angleF);
HuSprScaleSet(logoSprGrp, 0, scale, scale);
HuPrcVSleep();
}
HuSprScaleSet(logoSprGrp, 0, 1.0f, 1.0f);
HuPrcSleep(0x78);
for (spA = 0; spA < 90; spA += 4) {
OSs16tof32(&spA, &var_f27);
temp_f28 = cosd(var_f27);
HuSprScaleSet(logoSprGrp, 0, temp_f28, temp_f28);
for (angleS = 0; angleS < 90; angleS += 4) {
OSs16tof32(&angleS, &angleF);
scale = cosd(angleF);
HuSprScaleSet(logoSprGrp, 0, scale, scale);
HuPrcVSleep();
}
HuSprGrpKill(logoSprGrp);
@ -264,75 +264,75 @@ static void ShowLogo(void) {
}
static void FocusStart(void) {
Vec sp2C;
Vec boardPos;
Vec sp20;
Vec sp14;
Vec sp8;
float var_f31;
u32 var_r31;
Vec camRot;
float zoom;
u32 i;
for (var_f31 = 14000.0f; var_f31 >= 2000.0f; var_f31 -= 50.0f) {
BoardCameraZoomSet(var_f31);
for (zoom = 14000.0f; zoom >= 2000.0f; zoom -= 50.0f) {
BoardCameraZoomSet(zoom);
HuPrcVSleep();
}
BoardCameraZoomSet(2000.0f);
BoardModelPosGet(camFocus, &sp2C);
BoardModelPosGet(camFocus, &boardPos);
sp20.x = spacePos.x + 150.0f;
sp20.y = spacePos.y + 100.0f;
sp20.z = spacePos.z + 150.0f;
VECSubtract(&sp20, &sp2C, &sp14);
VECSubtract(&sp20, &boardPos, &sp14);
sp14.x /= 120.0f;
sp14.y /= 120.0f;
sp14.z /= 120.0f;
HuAudSStreamFadeOut(streamStatus, 0x1388);
for (var_r31 = 0; var_r31 < 120; var_r31++) {
VECAdd(&sp14, &sp2C, &sp2C);
BoardModelPosSetV(camFocus, &sp2C);
for (i = 0; i < 120; i++) {
VECAdd(&sp14, &boardPos, &boardPos);
BoardModelPosSetV(camFocus, &boardPos);
HuPrcVSleep();
}
BoardModelPosSetV(camFocus, &sp20);
sp8.x = -22.0f;
sp8.y = 0.0f;
sp8.z = 0.0f;
BoardCameraMotionStartEx(camFocus, &sp8, NULL, 1500.0f, -1.0f, 21);
camRot.x = -22.0f;
camRot.y = 0.0f;
camRot.z = 0.0f;
BoardCameraMotionStartEx(camFocus, &camRot, NULL, 1500.0f, -1.0f, 21);
}
static void CreatePlayerStart(void) {
Vec spC;
Vec boardPos;
float temp_f30;
omObjData *var_r29;
PlayerStartWork *var_r30;
omObjData *boardObj;
PlayerStartWork *boardData;
s8 i;
BoardModelPosGet(camFocus, &spC);
BoardModelPosGet(camFocus, &boardPos);
for (i = 0; i < 4; i++) {
playerOrderOld[i] = i;
var_r29 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, ExecPlayerStart);
playerStartObj[i] = var_r29;
var_r30 = OM_GET_WORK_PTR(var_r29, PlayerStartWork);
var_r30->unk00_field0 = 0;
var_r30->unk00_field2 = i;
var_r30->unk03 = -1;
var_r30->unk0A = -1;
var_r30->unk0C = -1;
var_r30->unk00_field1 = 1;
var_r30->unk01 = i * 30;
var_r30->unk00_field3 = 0;
var_r30->unk00_field4 = 0;
var_r30->unk06 = 2;
var_r30->unk04 = 1;
var_r30->unk0E = 0x3C;
var_r30->unk08 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 0x18), NULL, 0);
BoardModelVisibilitySet(var_r30->unk08, 0);
BoardModelMotionSpeedSet(var_r30->unk08, 0.0f);
boardObj = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, ExecPlayerStart);
playerStartObj[i] = boardObj;
boardData = OM_GET_WORK_PTR(boardObj, PlayerStartWork);
boardData->isBoardVisible = 0;
boardData->index = i;
boardData->unk03 = -1;
boardData->unk0A = -1;
boardData->unk0C = -1;
boardData->state = 1;
boardData->unk01 = i * 30;
boardData->unk00_field3 = 0;
boardData->unk00_field4 = 0;
boardData->unk06 = 2;
boardData->unk04 = 1;
boardData->unk0E = 0x3C;
boardData->unk08 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 0x18), NULL, 0);
BoardModelVisibilitySet(boardData->unk08, 0);
BoardModelMotionSpeedSet(boardData->unk08, 0.0f);
OSs8tof32(&i, &temp_f30);
temp_f30 = 135.0f * (temp_f30 - 2.0f + 0.5f);
BoardModelVisibilitySet(BoardPlayerModelGet(playerOrderOld[var_r30->unk00_field2]), 1);
var_r29->trans.x = spC.x + temp_f30;
var_r29->trans.y = spC.y + 700.0f;
var_r29->trans.z = spC.z + 100.0f;
BoardPlayerPosSet(playerOrderOld[var_r30->unk00_field2], var_r29->trans.x, var_r29->trans.y, var_r29->trans.z);
BoardPlayerMotionShiftSet(playerOrderOld[var_r30->unk00_field2], 4, 10.0f, 1.0f, HU3D_MOTATTR_NONE);
BoardModelVisibilitySet(BoardPlayerModelGet(playerOrderOld[boardData->index]), 1);
boardObj->trans.x = boardPos.x + temp_f30;
boardObj->trans.y = boardPos.y + 700.0f;
boardObj->trans.z = boardPos.z + 100.0f;
BoardPlayerPosSet(playerOrderOld[boardData->index], boardObj->trans.x, boardObj->trans.y, boardObj->trans.z);
BoardPlayerMotionShiftSet(playerOrderOld[boardData->index], 4, 10.0f, 1.0f, HU3D_MOTATTR_NONE);
}
if (!_CheckFlag(FLAG_ID_MAKE(1, 11))) {
BoardMusStart(0, 0xC, 0x7F, 0);
@ -342,107 +342,107 @@ static void CreatePlayerStart(void) {
}
}
static void ExecPlayerStart(omObjData *arg0) {
PlayerStartWork *temp_r31 = OM_GET_WORK_PTR(arg0, PlayerStartWork);
static void ExecPlayerStart(omObjData *object) {
PlayerStartWork *data = OM_GET_WORK_PTR(object, PlayerStartWork);
if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
if (hitFX[temp_r31->unk00_field2] != -1) {
HuAudFXStop(hitFX[temp_r31->unk00_field2]);
hitFX[temp_r31->unk00_field2] = -1;
if (data->isBoardVisible != 0 || BoardIsKill()) {
if (hitFX[data->index] != -1) {
HuAudFXStop(hitFX[data->index]);
hitFX[data->index] = -1;
}
playerStartObj[temp_r31->unk00_field2] = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
playerStartObj[data->index] = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
if (temp_r31->unk01 != 0) {
temp_r31->unk01--;
if (data->unk01 != 0) {
data->unk01--;
return;
}
switch (temp_r31->unk00_field1) {
switch (data->state) {
case 0:
break;
case 1:
PlayerFall(arg0, temp_r31);
PlayerFall(object, data);
break;
case 2:
PlayerWaitSpeak(arg0, temp_r31);
PlayerWaitSpeak(object, data);
break;
case 3:
PlayerDiceFall(arg0, temp_r31);
PlayerDiceFall(object, data);
break;
case 4:
PlayerDiceRoll(arg0, temp_r31);
PlayerDiceRoll(object, data);
break;
case 5:
PlayerDiceNumShow(arg0, temp_r31);
PlayerDiceNumShow(object, data);
break;
case 6:
PlayerDiceNumHide(arg0, temp_r31);
PlayerDiceNumHide(object, data);
break;
}
}
static void PlayerFall(omObjData *arg0, PlayerStartWork *arg1) {
static void PlayerFall(omObjData *object, PlayerStartWork *data) {
float temp_f31;
if (arg1->unk00_field3 != 0) {
SetPlayerStartState(playerOrderOld[arg1->unk00_field2], 0);
BoardPlayerIdleSet(playerOrderOld[arg1->unk00_field2]);
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) && arg1->unk00_field2 == 3) {
if (data->unk00_field3 != 0) {
SetPlayerStartState(playerOrderOld[data->index], 0);
BoardPlayerIdleSet(playerOrderOld[data->index]);
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) && data->index == 3) {
BoardTutorialHookExec(0, 0);
}
return;
}
if (arg1->unk02 > 200) {
arg1->unk02 = -56;
if (data->unk02 > 200) {
data->unk02 = -56;
}
OSu8tof32(&arg1->unk02, &temp_f31);
arg0->trans.y += -0.08166667f * temp_f31 * temp_f31;
if (arg0->trans.y < spacePos.y) {
arg0->trans.y = spacePos.y;
arg1->unk02 = 0;
BoardPlayerMotionShiftSet(playerOrderOld[arg1->unk00_field2], 5, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
arg1->unk01 = 0xC;
arg1->unk00_field3 = 1;
OSu8tof32(&data->unk02, &temp_f31);
object->trans.y += -0.08166667f * temp_f31 * temp_f31;
if (object->trans.y < spacePos.y) {
object->trans.y = spacePos.y;
data->unk02 = 0;
BoardPlayerMotionShiftSet(playerOrderOld[data->index], 5, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
data->unk01 = 0xC;
data->unk00_field3 = 1;
}
arg1->unk02++;
BoardPlayerPosSet(playerOrderOld[arg1->unk00_field2], arg0->trans.x, arg0->trans.y, arg0->trans.z);
data->unk02++;
BoardPlayerPosSet(playerOrderOld[data->index], object->trans.x, object->trans.y, object->trans.z);
}
static void PlayerWaitSpeak(omObjData *arg0, PlayerStartWork *arg1) {
float var_f31;
static void PlayerWaitSpeak(omObjData *object, PlayerStartWork *data) {
float yRot;
if (arg1->unk02 == 0) {
var_f31 = 180.0f + BoardPlayerRotYGet(playerOrderOld[arg1->unk00_field2]);
BoardPlayerMotBlendSet(playerOrderOld[arg1->unk00_field2], var_f31, 0xF);
arg1->unk02 = 1;
if (data->unk02 == 0) {
yRot = 180.0f + BoardPlayerRotYGet(playerOrderOld[data->index]);
BoardPlayerMotBlendSet(playerOrderOld[data->index], yRot, 0xF);
data->unk02 = 1;
return;
}
if (BoardPlayerMotBlendCheck(playerOrderOld[arg1->unk00_field2])) {
BoardPlayerIdleSet(playerOrderOld[arg1->unk00_field2]);
SetPlayerStartState(playerOrderOld[arg1->unk00_field2], 0);
if (BoardPlayerMotBlendCheck(playerOrderOld[data->index])) {
BoardPlayerIdleSet(playerOrderOld[data->index]);
SetPlayerStartState(playerOrderOld[data->index], 0);
}
}
static void PlayerDiceFall(omObjData *arg0, PlayerStartWork *arg1) {
Vec sp8;
float var_f31;
float var_f30;
static void PlayerDiceFall(omObjData *object, PlayerStartWork *data) {
Vec boardPos;
float max;
float min;
s32 i;
if (arg1->unk02 == 0) {
if (data->unk02 == 0) {
HuAudFXPlay(0x302);
BoardPlayerPosGet(playerOrderOld[arg1->unk00_field2], &sp8);
var_f30 = 250.0f;
var_f31 = 700.0f;
arg0->rot.x = (var_f30 - var_f31) / 30.0f;
sp8.y += var_f31;
BoardModelPosSetV(arg1->unk08, &sp8);
BoardModelVisibilitySet(arg1->unk08, 1);
BoardPlayerPosGet(playerOrderOld[data->index], &boardPos);
min = 250.0f;
max = 700.0f;
object->rot.x = (min - max) / 30.0f;
boardPos.y += max;
BoardModelPosSetV(data->unk08, &boardPos);
BoardModelVisibilitySet(data->unk08, 1);
} else {
if (arg1->unk02 > 30.0f) {
if (data->unk02 > 30.0f) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
if (arg1->unk00_field2 == 3) {
if (data->index == 3) {
BoardTutorialHookExec(1, 0);
for (i = 0; i < 4; i++) {
SetPlayerStartState(playerOrderOld[i], 4);
@ -450,14 +450,14 @@ static void PlayerDiceFall(omObjData *arg0, PlayerStartWork *arg1) {
}
return;
}
SetPlayerStartState(playerOrderOld[arg1->unk00_field2], 4);
SetPlayerStartState(playerOrderOld[data->index], 4);
return;
}
BoardModelPosGet(arg1->unk08, &sp8);
sp8.y += arg0->rot.x;
BoardModelPosSetV(arg1->unk08, &sp8);
BoardModelPosGet(data->unk08, &boardPos);
boardPos.y += object->rot.x;
BoardModelPosSetV(data->unk08, &boardPos);
}
arg1->unk02++;
data->unk02++;
}
static s32 digitMdlTbl[9] = {
@ -473,7 +473,7 @@ static s32 playerOrderMesTbl[3] = {
};
static void PlayerDiceRoll(omObjData *arg0, PlayerStartWork *arg1) {
Vec sp8;
Vec boardPos;
float var_f30;
u32 var_r28;
s8 var_r29;
@ -490,7 +490,7 @@ static void PlayerDiceRoll(omObjData *arg0, PlayerStartWork *arg1) {
BoardModelMotionTimeSet(arg1->unk08, var_f30 + 0.5f);
}
if (arg1->unk00_field4 == 0) {
if (GWPlayer[playerOrderOld[arg1->unk00_field2]].com) {
if (GWPlayer[playerOrderOld[arg1->index]].com) {
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
if (arg1->unk0E != 0) {
arg1->unk0E--;
@ -501,26 +501,26 @@ static void PlayerDiceRoll(omObjData *arg0, PlayerStartWork *arg1) {
var_r28 = 0x100;
}
} else {
var_r28 = HuPadBtnDown[GWPlayer[playerOrderOld[arg1->unk00_field2]].port];
var_r28 = HuPadBtnDown[GWPlayer[playerOrderOld[arg1->index]].port];
}
if (var_r28 == 0x100) {
BoardPlayerDiceJumpStart(playerOrderOld[arg1->unk00_field2]);
BoardPlayerDiceJumpStart(playerOrderOld[arg1->index]);
arg1->unk00_field4 = 1;
}
} else {
if (BoardPlayerDiceJumpCheck(playerOrderOld[arg1->unk00_field2])) {
SetPlayerStartState(playerOrderOld[arg1->unk00_field2], 5);
if (BoardPlayerDiceJumpCheck(playerOrderOld[arg1->index])) {
SetPlayerStartState(playerOrderOld[arg1->index], 5);
arg1->unk06 = 360;
arg0->rot.x = arg0->rot.y = 1.0f;
arg1->unk04 = BoardRandMod(9);
HuAudFXPlay(0x303);
if (hitFX[arg1->unk00_field2] != -1) {
HuAudFXStop(hitFX[arg1->unk00_field2]);
hitFX[arg1->unk00_field2] = -1;
if (hitFX[arg1->index] != -1) {
HuAudFXStop(hitFX[arg1->index]);
hitFX[arg1->index] = -1;
}
var_r29 = 0;
while (var_r29 < 4) {
if (playerOrderNew[var_r29] == arg1->unk04 && var_r29 != playerOrderOld[arg1->unk00_field2]) {
if (playerOrderNew[var_r29] == arg1->unk04 && var_r29 != playerOrderOld[arg1->index]) {
arg1->unk04 = BoardRandMod(9);
var_r29 = 0;
} else {
@ -528,20 +528,20 @@ static void PlayerDiceRoll(omObjData *arg0, PlayerStartWork *arg1) {
}
}
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
arg1->unk04 = tutorialRollTbl[arg1->unk00_field2];
arg1->unk04 = tutorialRollTbl[arg1->index];
}
playerOrderNew[playerOrderOld[arg1->unk00_field2]] = arg1->unk04;
playerOrderNew[playerOrderOld[arg1->index]] = arg1->unk04;
arg1->unk0A = BoardModelCreate(digitMdlTbl[arg1->unk04], NULL, 0);
BoardModelPosGet(arg1->unk08, &sp8);
sp8.x += 50.0 * sin(0.0);
sp8.z += 50.0 * cos(0.0);
BoardModelPosSetV(arg1->unk0A, &sp8);
BoardModelPosGet(arg1->unk08, &boardPos);
boardPos.x += 50.0 * sin(0.0);
boardPos.z += 50.0 * cos(0.0);
BoardModelPosSetV(arg1->unk0A, &boardPos);
BoardModelMotionStart(arg1->unk0A, 0, 0);
BoardModelMotionSpeedSet(arg1->unk0A, 0.0f);
BoardModelMotionTimeSet(arg1->unk0A, 0.0f);
BoardModelLayerSet(arg1->unk0A, 2);
arg1->unk0C = BoardDiceEffectCreate();
Hu3DParManPosSet(arg1->unk0C, sp8.x, sp8.y, sp8.z);
Hu3DParManPosSet(arg1->unk0C, boardPos.x, boardPos.y, boardPos.z);
Hu3DParManTimeLimitSet(arg1->unk0C, 0x96);
BoardModelVisibilitySet(arg1->unk08, 0);
return;
@ -556,7 +556,7 @@ static void PlayerDiceNumShow(omObjData *arg0, PlayerStartWork *arg1) {
arg1->unk06 -= 18;
if (arg1->unk06 < 0) {
arg1->unk06 = 0;
SetPlayerStartState(playerOrderOld[arg1->unk00_field2], 0);
SetPlayerStartState(playerOrderOld[arg1->index], 0);
if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
BoardTutorialHookExec(2, 0);
}
@ -601,7 +601,7 @@ static void PlayerDiceNumHide(omObjData *arg0, PlayerStartWork *arg1) {
break;
case 3:
BoardModelVisibilitySet(arg1->unk0A, 0);
arg1->unk00_field0 = 1;
arg1->isBoardVisible = 1;
return;
}
BoardModelScaleSet(arg1->unk0A, arg0->rot.x, arg0->rot.y, 1.0f);
@ -613,7 +613,7 @@ static void SetPlayerStartState(s32 arg0, s32 arg1) {
temp_r30 = playerStartObj[arg0];
temp_r31 = OM_GET_WORK_PTR(temp_r30, PlayerStartWork);
temp_r31->unk00_field1 = arg1;
temp_r31->state = arg1;
temp_r31->unk02 = 0;
temp_r31->unk01 = 0;
switch (arg1) {
@ -634,7 +634,7 @@ static s32 GetPlayerStartState(s32 arg0) {
temp_r30 = playerStartObj[arg0];
temp_r31 = OM_GET_WORK_PTR(temp_r30, PlayerStartWork);
return temp_r31->unk00_field1;
return temp_r31->state;
}
static void ExecStartRoll(void) {