Split first 3 boards
Also introduce board executor file. Renamed w10dll splits.
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17 changed files with 199 additions and 34 deletions
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@ -6,25 +6,25 @@ Sections:
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.data type:data align:8
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.bss type:bss align:8
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REL/w10Dll/w10Dll_init.c:
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REL/board_executor.c:
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.text start:0x00000000 end:0x000000E0
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REL/w10Dll/w10Dll.c:
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REL/w10Dll/main.c:
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.text start:0x000000E0 end:0x00000AEC
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.rodata start:0x00000000 end:0x00000038
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.data start:0x00000000 end:0x00000078
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.bss start:0x00000000 end:0x00000038
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REL/w10Dll/w10Dll2.c:
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REL/w10Dll/host.c:
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.text start:0x00000AEC end:0x00000D2C
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.rodata start:0x00000038 end:0x00000048
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.data start:0x00000078 end:0x00000098
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REL/w10Dll/w10Dll3.c:
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REL/w10Dll/scene.c:
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.text start:0x00000D2C end:0x0000176C
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.rodata start:0x00000048 end:0x00000050
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REL/w10Dll/w10Dll4.c:
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REL/w10Dll/tutorial.c:
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.text start:0x0000176C end:0x0000206C
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.rodata start:0x00000050 end:0x00000070
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.data start:0x00000098 end:0x000002D4
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@ -1,8 +1,8 @@
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fn_1_0 = .text:0x00000000; // type:function size:0x30
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InitBoard = .text:0x00000000; // type:function size:0x30 scope:local
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_prolog = .text:0x00000030; // type:function size:0x64 scope:global
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_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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fn_1_E0 = .text:0x000000E0; // type:function size:0x5F8
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fn_1_6D8 = .text:0x000006D8; // type:function size:0x1E8
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BoardInit = .text:0x000000E0; // type:function size:0x5F8
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BoardDestroy = .text:0x000006D8; // type:function size:0x1E8
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fn_1_8C0 = .text:0x000008C0; // type:function size:0x44
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fn_1_904 = .text:0x00000904; // type:function size:0x4
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fn_1_908 = .text:0x00000908; // type:function size:0x4
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