Matched board/audio and board/com
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9 changed files with 897 additions and 7 deletions
19
include/game/board/audio.h
Executable file
19
include/game/board/audio.h
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#ifndef _BOARD_AUDIO_H
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#define _BOARD_AUDIO_H
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#include "dolphin/types.h"
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void BoardMusStartBoard(void);
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void BoardMusStart(s32 arg0, s32 arg1, s8 arg2, u16 arg3);
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void BoardAudSeqFadeOutFast(s32 arg0);
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void BoardAudSeqFadeOut(s32 arg0, u16 arg1);
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void BoardMusLoudSet(s32 arg0, s32 arg1);
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void BoardMusVolPanSet(s32 arg0, s8 arg1, u16 arg2);
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void BoardAudSeqPause(s32 arg0, s32 arg1, u16 arg2);
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s32 BoardMusStatusGet(s32 arg0);
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void BoardAudSeqClear(void);
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void BoardAudSeqFadeOutAll(void);
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void BoardAudFXPlay(void);
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void BoardAudFXStop(void);
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#endif
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18
include/game/board/com.h
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include/game/board/com.h
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#ifndef _BOARD_COM_H
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#define _BOARD_COM_H
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#include "dolphin.h"
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void BoardComKeySetLeft(void);
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void BoardComKeySetRight(void);
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void BoardComKeySetUp(void);
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void BoardComKeySetDown(void);
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s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2);
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s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3);
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s32 BoardComItemWeightGet(s32 arg0, s32 arg1);
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s32 BoardComUseItemSet(s32 arg0, s32 arg1);
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BOOL BoardComUseItemCheck(s32 arg0);
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s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3);
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s32 BoardComBestPlayerFind(void);
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#endif
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