Complete w05Dll
This commit is contained in:
parent
74e1c14c39
commit
0dd411eb7d
7 changed files with 706 additions and 109 deletions
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@ -2,6 +2,7 @@
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#include "game/gamework_data.h"
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#include "game/chrman.h"
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#include "game/frand.h"
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#include "game/board/audio.h"
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#include "game/board/boo_house.h"
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@ -14,21 +15,6 @@
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#include "game/board/star.h"
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#include "game/board/window.h"
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// frand.h
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extern u32 frandmod(u32);
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// #include "REL/w05Dll/mg_item.h"
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extern void fn_1_6B28(void);
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extern void fn_1_6B7C(void);
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extern void fn_1_7314(void);
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extern void fn_1_77B0(void);
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extern void fn_1_88B8(void);
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// #include "REL/w05Dll/mg_coin.h"
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extern u32 fn_1_8884(void);
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extern void fn_1_9680(void);
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extern void fn_1_96B4(void);
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extern void fn_1_9760(void);
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extern void fn_1_97AC(void);
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// data
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BoardMapObject lbl_1_data_0[7] = {
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{ { 3300.0f, 100.0f, -900.0f },
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@ -255,7 +241,7 @@ void fn_1_954(void) {
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lbl_1_bss_8[0] = 0;
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for (var_r31 = 1; var_r31 < 3;) {
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lbl_1_bss_8[var_r31] = frandmod(0xE);
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lbl_1_bss_8[var_r31] = (u32)frandmod(0xE);
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if ((lbl_1_bss_8[var_r31] == 0xA) || (lbl_1_bss_8[var_r31] == 0xD)) {
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continue;
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}
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@ -269,7 +255,7 @@ void fn_1_954(void) {
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}
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var_r31++;
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}
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fn_1_74D0(&lbl_1_bss_8);
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fn_1_74D0(lbl_1_bss_8);
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BoardWinCreateChoice(2, 0x27000A, 7, 0);
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if (GWPlayer[temp_r30].com != 0) {
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if (BoardComPreferItemCheck(temp_r30, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
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@ -282,7 +268,7 @@ void fn_1_954(void) {
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BoardWinKill();
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var_r28 = BoardWinChoiceGet();
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if (var_r28 == 1 || var_r28 == -1) {
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while ((fn_1_8884() & 0x10) == 0) {
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while (((u32)fn_1_8884() & 0x10) == 0) {
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HuPrcVSleep();
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}
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BoardWinCreate(2, 0x27000B, 7);
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@ -305,7 +291,7 @@ void fn_1_954(void) {
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sp8.z = 0.0f;
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BoardCameraMotionStartEx(lbl_1_bss_14[0], &sp14, &sp8, 1250.0f, 25.0f, 0x15);
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while ((fn_1_8884() & 0x10) == 0) {
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while (((u32)fn_1_8884() & 0x10) == 0) {
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HuPrcVSleep();
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}
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temp_r27 = GWPlayer[temp_r30].space_curr;
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@ -362,7 +348,7 @@ void fn_1_E40(void) {
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fn_1_96B4();
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BoardWinCreateChoice(2, 0x27000F, 7, 0);
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if (GWPlayer[temp_r31].com != 0) {
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if ((frand() & 1) != 0) {
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if (((s32)frand() & 1) != 0) {
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BoardComKeySetLeft();
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} else {
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BoardComKeySetRight();
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534
src/REL/w05Dll/mg_coin.c
Normal file
534
src/REL/w05Dll/mg_coin.c
Normal file
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@ -0,0 +1,534 @@
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#include "REL/w05Dll.h"
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#include "game/hsfdraw.h"
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#include "game/audio.h"
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#include "game/objsub.h"
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#include "game/frand.h"
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#include "game/chrman.h"
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#include "game/pad.h"
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#include "game/minigame_seq.h"
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#include "game/board/model.h"
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#include "game/board/window.h"
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#include "game/board/audio.h"
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s16 lbl_1_bss_102[3];
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s16 lbl_1_bss_100;
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s16 lbl_1_bss_FE;
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s16 lbl_1_bss_D6[20];
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s16 lbl_1_bss_D4;
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omObjData* lbl_1_bss_D0;
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omObjData* lbl_1_bss_CC;
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omObjData* lbl_1_bss_C8;
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s16 lbl_1_bss_C6;
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s16 lbl_1_bss_C4;
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s16 lbl_1_bss_C2;
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s16 lbl_1_bss_C0;
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u32 lbl_1_bss_BC;
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s32 lbl_1_bss_B8;
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char *lbl_1_data_464[3] = { "gyoei", "gyoei1", "gyoei2" };
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s32 lbl_1_data_470[3] = { 0x7B, 0x7C, 0x7D };
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s32 lbl_1_data_47C[3] = { 0x00790016, 0x00790017, 0x00790018 };
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char *lbl_1_data_494[3] = { "uo", "uo1", "uo2" };
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void fn_1_9680(void) {
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BoardModelAttrSet(lbl_1_bss_14[1], 0x40000002U);
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}
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void fn_1_96B4(void) {
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BoardModelAttrReset(lbl_1_bss_14[1], 0x40000002);
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BoardModelMotionTimeSet(lbl_1_bss_14[1], 0.0f);
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while (BoardModelMotionTimeGet(lbl_1_bss_14[1]) < 60.0f) {
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HuPrcVSleep();
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}
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BoardModelAttrSet(lbl_1_bss_14[1], 0x40000001);
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BoardModelMotionStartEndSet(lbl_1_bss_14[1], 0x3C, 0x64);
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}
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void fn_1_9760(void) {
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BoardModelAttrReset(lbl_1_bss_14[1], 0x40000001);
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BoardModelMotionStartEndSet(lbl_1_bss_14[1], 0, 0xA0);
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}
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void fn_1_97AC(void) {
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Vec sp8;
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s32 var_r31;
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lbl_1_bss_C0 = GWSystem.player_curr;
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for (var_r31 = 0; var_r31 < 3; var_r31++) {
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lbl_1_bss_102[var_r31] = BoardPlayerMotionCreate(lbl_1_bss_C0, lbl_1_data_470[var_r31] | lbl_1_data_124[GWPlayer[lbl_1_bss_C0].character]);
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}
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sp8.x = sp8.y = sp8.z = 1.0f;
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lbl_1_bss_100 = BoardModelCreate(0x790015, NULL, 0);
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BoardModelScaleSetV(lbl_1_bss_100, &sp8);
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BoardModelVisibilitySet(lbl_1_bss_100, 0);
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lbl_1_bss_D4 = BoardModelCreate(0x79002C, NULL, 0);
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BoardModelVisibilitySet(lbl_1_bss_D4, 0);
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lbl_1_bss_C2 = frandmod(3U);
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lbl_1_bss_FE = BoardModelCreate(lbl_1_data_47C[lbl_1_bss_C2], NULL, 0);
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BoardModelVisibilitySet(lbl_1_bss_FE, 0);
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for (var_r31 = 0; var_r31 < 0x14; var_r31++) {
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lbl_1_bss_D6[var_r31] = BoardModelCreate(0x7000A, NULL, 1);
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BoardModelVisibilitySet(lbl_1_bss_D6[var_r31], 0);
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}
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BoardPlayerPostTurnHookSet(lbl_1_bss_C0, (s32 (*)())fn_1_9B74);
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lbl_1_bss_CC = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, fn_1_9A68);
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lbl_1_bss_D0 = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, fn_1_9C24);
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lbl_1_bss_C6 = 0;
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lbl_1_bss_C4 = 0;
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}
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void fn_1_9A68(omObjData* arg0) {
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if ((lbl_1_bss_C4 != 0) && (BoardMGDoneFlagGet() == 1)) {
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fn_1_9AF0();
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omDelObjEx(boardObjMan, arg0);
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}
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}
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void fn_1_9AC0(void) {
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lbl_1_bss_C4 = 1;
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BoardMGExit();
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}
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void fn_1_9AF0(void) {
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s32 var_r31;
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omDelObjEx(boardObjMan, lbl_1_bss_D0);
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for (var_r31 = 0; var_r31 < 0x14; var_r31++) {
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BoardModelKill(lbl_1_bss_D6[var_r31]);
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}
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BoardModelKill(lbl_1_bss_D4);
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BoardMGDoneFlagSet(0);
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}
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void fn_1_9B74(void) {
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HsfObject *var_r31;
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omDelObjEx(boardObjMan, lbl_1_bss_C8);
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BoardModelKill(lbl_1_bss_FE);
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var_r31 = Hu3DModelObjPtrGet(BoardModelIDGet(lbl_1_bss_14[1]), lbl_1_data_464[lbl_1_bss_B8]);
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var_r31->type = lbl_1_bss_BC;
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BoardModelAttrReset(lbl_1_bss_14[1], 0x40000004);
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}
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void fn_1_9C24(omObjData* arg0) {
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if (arg0->work[0] == 0) {
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arg0->work[0] = MGSeqCreate(3, 0);
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return;
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}
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if (MGSeqStatGet(arg0->work[0]) == 0) {
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arg0->func = fn_1_9D0C;
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}
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}
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void fn_1_9C98(dataCopy2* arg0) {
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Vec sp8;
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Vec temp_r4;
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sp8 = arg0->unk_0C[arg0->unk_08];
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sp8.y += 50.0f;
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BoardModelPosSetV(arg0->unk_0A, &sp8);
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}
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void fn_1_9D0C(omObjData* arg0) {
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Vec sp1C;
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Vec sp10;
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f32 spC;
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f32 sp8;
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s32 var_r30;
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dataCopy2* temp_r31;
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arg0->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x34, 0x10000000);
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temp_r31 = arg0->data;
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temp_r31->unk_02 = 5;
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temp_r31->unk_04 = 0x3C;
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temp_r31->unk_00 = MGSeqCreate(1, temp_r31->unk_02, 0x120, 0x40);
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HuWinMesMaxSizeGet(1, &sp8, 0x27000E);
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temp_r31->unk_06 = HuWinCreate(-10000.0f, 368.0f, sp8, spC, 0);
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HuWinMesSet(temp_r31->unk_06, 0x27000E);
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HuWinBGTPLvlSet(temp_r31->unk_06, 0.0f);
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HuWinMesSpeedSet(temp_r31->unk_06, 0);
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temp_r31->unk_08 = 1;
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temp_r31->unk_30 = frandmod(0x1EU) + 15;
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temp_r31->unk_32 = 0;
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for (var_r30 = 0; var_r30 < 3; var_r30++) {
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), lbl_1_data_494[var_r30], &temp_r31->unk_0C[var_r30]);
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}
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temp_r31->unk_0A = BoardModelCreate(0x790019, NULL, 0);
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BoardModelAttrSet(temp_r31->unk_0A, 0x40000001);
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sp1C.x = sp1C.y = sp1C.z = 1.5f;
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BoardModelScaleSetV(temp_r31->unk_0A, &sp1C);
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sp10 = temp_r31->unk_0C[temp_r31->unk_08];
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sp10.y += 50.0f;
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BoardModelPosSetV(temp_r31->unk_0A, &sp10);
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arg0->func = fn_1_9F24;
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}
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void fn_1_9F24(omObjData* arg0) {
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Vec sp24;
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Vec sp18;
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Vec spC;
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u16 spA;
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s16 sp8;
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f32 var_f31;
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u16 temp_r29;
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dataCopy2* temp_r31;
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temp_r31 = arg0->data;
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if (--temp_r31->unk_04 == 0) {
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temp_r31->unk_04 = 0x3C;
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if (--temp_r31->unk_02 >= 0) {
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MGSeqParamSet(temp_r31->unk_00, 1, temp_r31->unk_02);
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}
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}
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BoardPlayerPosGet(lbl_1_bss_C0, &sp24);
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temp_r29 = GWPlayer[lbl_1_bss_C0].port;
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if (GWPlayer[lbl_1_bss_C0].com != 0) {
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fn_1_B2B0(arg0, &spA, &sp8);
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} else {
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sp8 = HuPadDStkRep[temp_r29];
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spA = HuPadBtnDown[temp_r29];
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}
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if (((spA & 0x100) != 0) || (temp_r31->unk_02 < 0)) {
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HuAudFXPlay(2);
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MGSeqParamSet(temp_r31->unk_00, 2, -1);
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HuWinKill(temp_r31->unk_06);
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BoardModelKill(temp_r31->unk_0A);
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BoardPlayerMotionStart(lbl_1_bss_C0, lbl_1_bss_102[0], 0);
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BoardPlayerMotionSpeedSet(lbl_1_bss_C0, 0.5f);
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arg0->func = fn_1_A224;
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} else if ((temp_r31->unk_08 != 0) && ((sp8 & 1) != 0)) {
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HuAudFXPlay(0);
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temp_r31->unk_08--;
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} else if ((temp_r31->unk_08 != 2) && ((sp8 & 2) != 0)) {
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HuAudFXPlay(0);
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temp_r31->unk_08++;
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}
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sp18 = temp_r31->unk_0C[temp_r31->unk_08];
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var_f31 = (180.0 * (atan2((sp18.x - sp24.x), (sp18.z - sp24.z)) / M_PI));
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BoardPlayerRotYSet(lbl_1_bss_C0, var_f31);
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spC = temp_r31->unk_0C[temp_r31->unk_08];
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spC.y += 50.0f;
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BoardModelPosSetV(temp_r31->unk_0A, &spC);
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}
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void fn_1_A224(omObjData* arg0) {
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Vec sp14;
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Vec sp8;
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f32 temp_f31;
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temp_f31 = BoardPlayerMotionMaxTimeGet(lbl_1_bss_C0);
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if (BoardPlayerMotionTimeGet(lbl_1_bss_C0) >= temp_f31) {
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HuAudFXPlay(0x350);
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BoardPlayerPosGet(lbl_1_bss_C0, &sp14);
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Hu3DModelObjPosGet(BoardModelIDGet(BoardPlayerModelGet(lbl_1_bss_C0)), "a-itemhook-r", &sp8);
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sp8.x -= 20.0f;
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sp8.y += 25.0f;
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sp8.z += 80.0f;
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CharModelLayerSetAll(7);
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CharModelEffectCreate(-1, &sp8);
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BoardModelVisibilitySet(lbl_1_bss_100, 1);
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BoardModelMotionTimeSet(lbl_1_bss_100, 0.0f);
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BoardModelAttrSet(lbl_1_bss_100, 0x40000002);
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BoardModelHookSet(BoardPlayerModelGet(lbl_1_bss_C0), "a-itemhook-r", lbl_1_bss_100);
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BoardModelMotionSpeedSet(lbl_1_bss_100, 1.5f);
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BoardPlayerMotionStart(lbl_1_bss_C0, lbl_1_bss_102[1], 0);
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BoardPlayerMotionSpeedSet(lbl_1_bss_C0, 0.5f);
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switch (lbl_1_bss_C2) {
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case 0:
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omVibrate(lbl_1_bss_C0, 0x7FFF, 0xC, 0);
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break;
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case 1:
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omVibrate(lbl_1_bss_C0, 0x7FFF, 4, 2);
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break;
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case 2:
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omVibrate(lbl_1_bss_C0, 0x7FFF, 6, 6);
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break;
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}
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arg0->func = fn_1_A4F8;
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}
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}
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void fn_1_A4F8(omObjData* arg0) {
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f32 temp_f31;
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temp_f31 = BoardPlayerMotionMaxTimeGet(lbl_1_bss_C0);
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if ((6.0f + BoardPlayerMotionTimeGet(lbl_1_bss_C0)) >= temp_f31) {
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BoardModelMotionTimeSet(lbl_1_bss_100, 0.0f);
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BoardModelAttrReset(lbl_1_bss_100, 0x40000002);
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arg0->func = fn_1_A5B0;
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}
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}
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void fn_1_A5B0(omObjData* arg0) {
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Vec sp14;
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Vec sp8;
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HsfObject* temp_r28;
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dataCopy2* temp_r30;
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omObjData* temp_r29;
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Vec* temp_r31;
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f32 temp_f30;
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f32 var_f31;
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temp_r30 = arg0->data;
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temp_f30 = BoardModelMotionMaxTimeGet(lbl_1_bss_100);
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if (BoardModelMotionTimeGet(lbl_1_bss_100) >= temp_f30) {
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BoardAudSeqFadeOut(1, 0x64);
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HuAudFXPlay(0x485);
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temp_r28 = Hu3DModelObjPtrGet(BoardModelIDGet(lbl_1_bss_14[1]), lbl_1_data_464[temp_r30->unk_08]);
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lbl_1_bss_BC = temp_r28->type;
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lbl_1_bss_B8 = temp_r30->unk_08;
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temp_r28->type = -1;
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BoardModelAttrSet(lbl_1_bss_100, 0x40000004);
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HuPadRumbleStop(GWPlayer[lbl_1_bss_C0].port);
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Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), lbl_1_data_494[temp_r30->unk_08], &sp14);
|
||||
BoardModelPosSetV(lbl_1_bss_FE, &sp14);
|
||||
BoardModelAttrSet(lbl_1_bss_FE, 0x40000001);
|
||||
BoardModelVisibilitySet(lbl_1_bss_FE, 1);
|
||||
sp8.x = sp8.y = sp8.z = 0.8f;
|
||||
BoardModelScaleSetV(lbl_1_bss_D4, &sp8);
|
||||
BoardModelPosSetV(lbl_1_bss_D4, &sp14);
|
||||
BoardModelVisibilitySet(lbl_1_bss_D4, 1);
|
||||
BoardModelMotionTimeSet(lbl_1_bss_D4, 110.0f);
|
||||
lbl_1_bss_C8 = temp_r29 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_B3C4);
|
||||
temp_r29->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0xC, 0x10000000);
|
||||
temp_r31 = temp_r29->data;
|
||||
lbl_1_bss_C8->work[1] = 1;
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), "fish", &sp14);
|
||||
BoardModelPosGet(lbl_1_bss_FE, &sp8);
|
||||
sp14.y = sp8.y;
|
||||
PSVECSubtract(&sp14, &sp8, temp_r31);
|
||||
var_f31 = PSVECMag(temp_r31);
|
||||
PSVECNormalize(temp_r31, temp_r31);
|
||||
var_f31 /= 38.0f;
|
||||
PSVECScale(temp_r31, temp_r31, var_f31);
|
||||
temp_r31->y = 25.0f;
|
||||
temp_r29->trans.x = var_f31;
|
||||
BoardPlayerMotionStart(lbl_1_bss_C0, lbl_1_bss_102[2], 0);
|
||||
BoardPlayerMotionSpeedSet(lbl_1_bss_C0, 0.5f);
|
||||
BoardModelAttrReset(lbl_1_bss_14[1], 0x40000001);
|
||||
BoardModelMotionStartEndSet(lbl_1_bss_14[1], 0, 0xA0);
|
||||
arg0->func = fn_1_A990;
|
||||
return;
|
||||
}
|
||||
var_f31 = BoardModelMotionSpeedGet(lbl_1_bss_100);
|
||||
var_f31 -= 0.1f;
|
||||
if (var_f31 < 1.0f) {
|
||||
var_f31 = 1.0f;
|
||||
}
|
||||
BoardModelMotionSpeedSet(lbl_1_bss_100, var_f31);
|
||||
}
|
||||
|
||||
void fn_1_A990(omObjData* arg0) {
|
||||
Vec sp8;
|
||||
Process *var_r31;
|
||||
|
||||
if (BoardModelMotionTimeGet(lbl_1_bss_100) <= 0.0f) {
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(BoardPlayerModelGet(lbl_1_bss_C0)), "a-itemhook-r", &sp8);
|
||||
sp8.x += 20.0f;
|
||||
sp8.y += 25.0f;
|
||||
sp8.z += 80.0f;
|
||||
CharModelLayerSetAll(7);
|
||||
HuAudFXPlay(0x351);
|
||||
CharModelEffectCreate(-1, &sp8);
|
||||
BoardModelHookReset(BoardPlayerModelGet(lbl_1_bss_C0));
|
||||
BoardModelKill(lbl_1_bss_100);
|
||||
var_r31 = HuPrcCreate(fn_1_AB24, 0x2004, 0x1800, 0);
|
||||
var_r31->user_data = arg0;
|
||||
arg0->func = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
s16 lbl_1_data_4B2[3] = { 20, 10, 5 };
|
||||
s32 lbl_1_data_4B8[3] = { 0x00270013, 0x00270014, 0x00270015 };
|
||||
|
||||
void fn_1_AB24(void) {
|
||||
Vec sp124[20];
|
||||
Vec sp34[20];
|
||||
Vec sp28;
|
||||
Vec sp1C;
|
||||
Vec sp10;
|
||||
void *spC;
|
||||
char sp8;
|
||||
f32 var_f31;
|
||||
omObjData *temp_r30;
|
||||
s32 var_r29;
|
||||
s32 var_r31;
|
||||
f32 var_f30;
|
||||
Vec* temp_r4;
|
||||
|
||||
temp_r30 = HuPrcCurrentGet()->user_data;
|
||||
spC = temp_r30->data;
|
||||
BoardPlayerPosGet(lbl_1_bss_C0, &sp28);
|
||||
BoardModelPosGet(lbl_1_bss_14[5], &sp1C);
|
||||
var_f30 = (180.0 * (atan2((sp1C.z - sp28.z), (sp1C.x - sp28.x)) / M_PI));
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_C0, var_f30, 0xF);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(lbl_1_bss_C0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
HuPrcSleep(0x1E);
|
||||
lbl_1_bss_C6 = lbl_1_data_4B2[lbl_1_bss_C2];
|
||||
BoardAudSeqPause(0, 0, 0x3E8);
|
||||
sprintf(&sp8, "%d", lbl_1_bss_C6);
|
||||
BoardWinCreate(2, 0x270011, 7);
|
||||
BoardWinInsertMesSet((u32)&sp8, 0);
|
||||
BoardWinInsertMesSet(lbl_1_data_4B8[lbl_1_bss_C2], 1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
BoardPlayerMotBlendSet(lbl_1_bss_C0, 0, 0xF);
|
||||
|
||||
while (BoardPlayerMotBlendCheck(lbl_1_bss_C0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardPlayerPosGet(lbl_1_bss_C0, &sp28);
|
||||
|
||||
for (var_r31 = 0; var_r31 < lbl_1_bss_C6; var_r31++) {
|
||||
BoardModelVisibilitySet(lbl_1_bss_D6[var_r31], 1);
|
||||
sp124[var_r31] = sp28;
|
||||
sp124[var_r31].y += (800.0f + (var_r31 * 0x78));
|
||||
sp124[var_r31].x += (-25.0f + (0.003921569f * (50.0f * (s32)(u8)frand())));
|
||||
sp124[var_r31].z += (-25.0f + (0.003921569f * (50.0f * (s32)(u8)frand())));
|
||||
sp34[var_r31].x = sp34[var_r31].z = 0.0f;
|
||||
sp34[var_r31].y = 0.003921569f * (360.0f * (s32)(u8)frand());
|
||||
BoardModelPosSetV(lbl_1_bss_D6[var_r31], &sp124[var_r31]);
|
||||
BoardModelRotSetV(lbl_1_bss_D6[var_r31], &sp34[var_r31]);
|
||||
}
|
||||
var_f31 = -1.0f;
|
||||
var_r29 = 0;
|
||||
|
||||
loop_10:
|
||||
for (var_r31 = 0; var_r31 < lbl_1_bss_C6; var_r31++) {
|
||||
if (var_r31 >= var_r29) {
|
||||
sp124[var_r31].y += var_f31;
|
||||
BoardModelPosSetV(lbl_1_bss_D6[var_r31], &sp124[var_r31]);
|
||||
sp34[var_r31].y += 45.0f;
|
||||
if (sp34[var_r31].y >= 360.0f) {
|
||||
sp34[var_r31].y -= 360.0f;
|
||||
}
|
||||
BoardModelRotSetV(lbl_1_bss_D6[var_r31], &sp34[var_r31]);
|
||||
if (sp124[var_r31].y <= (80.0f + sp28.y)) {
|
||||
sp10 = sp124[var_r31];
|
||||
CharModelCoinEffectCreate(1, &sp10);
|
||||
BoardModelVisibilitySet(lbl_1_bss_D6[var_r31], 0);
|
||||
var_r29++;
|
||||
BoardPlayerCoinsAdd(lbl_1_bss_C0, 1);
|
||||
HuAudFXPlay(7);
|
||||
omVibrate(lbl_1_bss_C0, 0xC, 6, 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
var_f31 *= 1.05f;
|
||||
if (var_f31 < -20.0f) {
|
||||
var_f31 = -20.0f;
|
||||
}
|
||||
if (var_r29 == lbl_1_bss_C6) {
|
||||
BoardPlayerMotionShiftSet(lbl_1_bss_C0, 7, 0.0f, 10.0f, 0);
|
||||
} else {
|
||||
HuPrcVSleep();
|
||||
goto loop_10;
|
||||
}
|
||||
|
||||
while (BoardPlayerMotionEndCheck(lbl_1_bss_C0) == 0) {
|
||||
HuPrcVSleep();
|
||||
}
|
||||
BoardWinCreate(2, 0x270012, 7);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
temp_r30->func = fn_1_B214;
|
||||
HuPrcEnd();
|
||||
}
|
||||
|
||||
void fn_1_B214(omObjData* arg0) {
|
||||
s32 var_r31;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 3; var_r31++) {
|
||||
BoardPlayerMotionKill(lbl_1_bss_C0, lbl_1_bss_102[var_r31]);
|
||||
}
|
||||
lbl_1_bss_C4 = 1;
|
||||
BoardMGExit();
|
||||
lbl_1_bss_C8->work[1] = 0;
|
||||
omDelObjEx(boardObjMan, arg0);
|
||||
}
|
||||
|
||||
void fn_1_B2B0(omObjData* arg0, u16* arg1, s16* arg2) {
|
||||
dataCopy2* temp_r31;
|
||||
|
||||
temp_r31 = arg0->data;
|
||||
*arg1 = 0;
|
||||
*arg2 = 0;
|
||||
if (temp_r31->unk_30 != 0) {
|
||||
temp_r31->unk_30 -= 1;
|
||||
return;
|
||||
}
|
||||
temp_r31->unk_30 = (frandmod(0x32U) + 15);
|
||||
if (temp_r31->unk_32 == 4) {
|
||||
*arg1 = 0x100;
|
||||
return;
|
||||
}
|
||||
if ((s32)frandmod(0xAU) < 2) {
|
||||
*arg1 = 0x100;
|
||||
return;
|
||||
}
|
||||
if (temp_r31->unk_08 == 0) {
|
||||
*arg2 = 2;
|
||||
return;
|
||||
}
|
||||
if (temp_r31->unk_08 == 2) {
|
||||
*arg2 = 1;
|
||||
return;
|
||||
}
|
||||
if (((s32)frand() & 1) != 0) {
|
||||
*arg2 = 1;
|
||||
return;
|
||||
}
|
||||
*arg2 = 2;
|
||||
}
|
||||
|
||||
void fn_1_B3C4(omObjData* arg0) {
|
||||
Vec sp2C;
|
||||
Vec sp20;
|
||||
Vec sp14;
|
||||
Vec sp8;
|
||||
f32 temp_f30;
|
||||
f32 temp_f29;
|
||||
f32 temp_f31;
|
||||
|
||||
if (BoardIsKill() == 0) {
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), "fish", &sp14);
|
||||
sp2C = *(Vec *)arg0->data;
|
||||
temp_f31 = arg0->work[0];
|
||||
temp_f30 = sp2C.y;
|
||||
sp2C.y = temp_f30 - (0.11666667f * (0.25f * (temp_f31 * temp_f31)));
|
||||
BoardModelPosGet(lbl_1_bss_FE, &sp20);
|
||||
sp8.x = 0.0f;
|
||||
sp8.y = 180.0f;
|
||||
sp8.z = 0.0f;
|
||||
BoardModelRotSetV(lbl_1_bss_FE, &sp8);
|
||||
PSVECAdd(&sp20, &sp2C, &sp20);
|
||||
sp14.y = sp20.y;
|
||||
PSVECSubtract(&sp14, &sp20, &sp14);
|
||||
temp_f29 = PSVECMag(&sp14);
|
||||
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), "fish", &sp14);
|
||||
if (temp_f29 <= arg0->trans.x) {
|
||||
sp20.x = sp14.x;
|
||||
sp20.z = sp14.z;
|
||||
sp2C.x = sp2C.z = 0.0f;
|
||||
*(Vec *)arg0->data = sp2C;
|
||||
}
|
||||
if ((sp20.y <= sp14.y) && (sp2C.y < 0.0f)) {
|
||||
sp20.y = sp14.y;
|
||||
if ((0.0f == BoardModelMotionTimeGet(lbl_1_bss_FE)) && (arg0->work[1] != 0)) {
|
||||
HuAudFXPlay(0x484);
|
||||
}
|
||||
} else {
|
||||
arg0->work[0] += 1;
|
||||
}
|
||||
BoardModelPosSetV(lbl_1_bss_FE, &sp20);
|
||||
}
|
||||
}
|
||||
|
|
@ -9,21 +9,9 @@
|
|||
#include "game/minigame_seq.h"
|
||||
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
#include "game/board/window.h"
|
||||
#include "game/board/audio.h"
|
||||
|
||||
typedef struct UnkStruct {
|
||||
s16 unk_00;
|
||||
s16 unk_02;
|
||||
s16 unk_04;
|
||||
s16 unk_06;
|
||||
s16 unk_08;
|
||||
s16 unk_0A[3];
|
||||
s16 unk_10;
|
||||
s16 unk_12;
|
||||
} unkStruct;
|
||||
|
||||
// data
|
||||
s32 lbl_1_data_310[2] = { 0x79, 0x7A };
|
||||
char *lbl_1_data_330[3] = { "suika1", "suika2", "suika3" };
|
||||
|
|
@ -44,24 +32,6 @@ s32 lbl_1_bss_88;
|
|||
s32 lbl_1_bss_7C[3];
|
||||
AnimData* lbl_1_bss_78;
|
||||
|
||||
// prototypes
|
||||
void fn_1_7284(omObjData*);
|
||||
void fn_1_7314(void);
|
||||
void fn_1_73C0(void);
|
||||
void fn_1_77B0(void);
|
||||
void fn_1_78A0(omObjData*);
|
||||
void fn_1_799C(void);
|
||||
void fn_1_7E4C(omObjData*);
|
||||
void fn_1_7F04(omObjData*);
|
||||
void fn_1_80D8(omObjData*);
|
||||
void fn_1_8410(omObjData*);
|
||||
void fn_1_850C(omObjData*);
|
||||
void fn_1_8668(omObjData*);
|
||||
void fn_1_8798(unkStruct*, s32*, s32*, s32*);
|
||||
void fn_1_88B8(void);
|
||||
void fn_1_896C(void);
|
||||
void fn_1_91DC(void);
|
||||
void fn_1_9268(ModelData*, ParticleData*, f32[3][4]);
|
||||
|
||||
void fn_1_6B28(void) {
|
||||
BoardModelAttrSet(*lbl_1_bss_14, 0x40000002U);
|
||||
|
|
@ -392,7 +362,7 @@ void fn_1_7E4C(omObjData* arg0) {
|
|||
omDelObjEx(boardObjMan, arg0);
|
||||
}
|
||||
|
||||
void fn_1_7E94(unkStruct* arg0) {
|
||||
void fn_1_7E94(dataCopy* arg0) {
|
||||
if (--arg0->unk_02 == 0) {
|
||||
arg0->unk_02 = 0x3C;
|
||||
if (--arg0->unk_00 >= 0) {
|
||||
|
|
@ -406,7 +376,7 @@ void fn_1_7F04(omObjData* arg0) {
|
|||
f32 sp8;
|
||||
s32 var_r30;
|
||||
s32 var_r28;
|
||||
unkStruct* temp_r31;
|
||||
dataCopy* temp_r31;
|
||||
|
||||
temp_r31 = arg0->data;
|
||||
temp_r31->unk_00 = 5;
|
||||
|
|
@ -447,7 +417,7 @@ void fn_1_80D8(omObjData* arg0) {
|
|||
f32 var_f31;
|
||||
s32 temp_r30;
|
||||
s32 var_r29;
|
||||
unkStruct* temp_r31;
|
||||
dataCopy* temp_r31;
|
||||
|
||||
temp_r31 = arg0->data;
|
||||
fn_1_7E94(temp_r31);
|
||||
|
|
@ -490,7 +460,7 @@ void fn_1_80D8(omObjData* arg0) {
|
|||
|
||||
void fn_1_8410(omObjData* arg0) {
|
||||
s32 temp_r30;
|
||||
unkStruct* temp_r31;
|
||||
dataCopy* temp_r31;
|
||||
|
||||
temp_r31 = arg0->data;
|
||||
if (BoardPlayerMotionTimeGet(lbl_1_bss_B6) >= 30.0f) {
|
||||
|
|
@ -544,7 +514,7 @@ void fn_1_8668(omObjData* arg0) {
|
|||
arg0->work[0] -= 1;
|
||||
}
|
||||
|
||||
void fn_1_8798(unkStruct* arg0, s32* arg1, s32* arg2, s32* arg3) {
|
||||
void fn_1_8798(dataCopy* arg0, s32* arg1, s32* arg2, s32* arg3) {
|
||||
*arg1 = *arg2 = *arg3 = 0;
|
||||
if (arg0->unk_10 != 0) {
|
||||
arg0->unk_10 -= 1;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue