Complete w05Dll

This commit is contained in:
CreateSource 2024-04-28 15:02:37 -04:00
parent 74e1c14c39
commit 0dd411eb7d
7 changed files with 706 additions and 109 deletions

View file

@ -2,6 +2,7 @@
#include "game/gamework_data.h"
#include "game/chrman.h"
#include "game/frand.h"
#include "game/board/audio.h"
#include "game/board/boo_house.h"
@ -14,21 +15,6 @@
#include "game/board/star.h"
#include "game/board/window.h"
// frand.h
extern u32 frandmod(u32);
// #include "REL/w05Dll/mg_item.h"
extern void fn_1_6B28(void);
extern void fn_1_6B7C(void);
extern void fn_1_7314(void);
extern void fn_1_77B0(void);
extern void fn_1_88B8(void);
// #include "REL/w05Dll/mg_coin.h"
extern u32 fn_1_8884(void);
extern void fn_1_9680(void);
extern void fn_1_96B4(void);
extern void fn_1_9760(void);
extern void fn_1_97AC(void);
// data
BoardMapObject lbl_1_data_0[7] = {
{ { 3300.0f, 100.0f, -900.0f },
@ -255,7 +241,7 @@ void fn_1_954(void) {
lbl_1_bss_8[0] = 0;
for (var_r31 = 1; var_r31 < 3;) {
lbl_1_bss_8[var_r31] = frandmod(0xE);
lbl_1_bss_8[var_r31] = (u32)frandmod(0xE);
if ((lbl_1_bss_8[var_r31] == 0xA) || (lbl_1_bss_8[var_r31] == 0xD)) {
continue;
}
@ -269,7 +255,7 @@ void fn_1_954(void) {
}
var_r31++;
}
fn_1_74D0(&lbl_1_bss_8);
fn_1_74D0(lbl_1_bss_8);
BoardWinCreateChoice(2, 0x27000A, 7, 0);
if (GWPlayer[temp_r30].com != 0) {
if (BoardComPreferItemCheck(temp_r30, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
@ -282,7 +268,7 @@ void fn_1_954(void) {
BoardWinKill();
var_r28 = BoardWinChoiceGet();
if (var_r28 == 1 || var_r28 == -1) {
while ((fn_1_8884() & 0x10) == 0) {
while (((u32)fn_1_8884() & 0x10) == 0) {
HuPrcVSleep();
}
BoardWinCreate(2, 0x27000B, 7);
@ -305,7 +291,7 @@ void fn_1_954(void) {
sp8.z = 0.0f;
BoardCameraMotionStartEx(lbl_1_bss_14[0], &sp14, &sp8, 1250.0f, 25.0f, 0x15);
while ((fn_1_8884() & 0x10) == 0) {
while (((u32)fn_1_8884() & 0x10) == 0) {
HuPrcVSleep();
}
temp_r27 = GWPlayer[temp_r30].space_curr;
@ -362,7 +348,7 @@ void fn_1_E40(void) {
fn_1_96B4();
BoardWinCreateChoice(2, 0x27000F, 7, 0);
if (GWPlayer[temp_r31].com != 0) {
if ((frand() & 1) != 0) {
if (((s32)frand() & 1) != 0) {
BoardComKeySetLeft();
} else {
BoardComKeySetRight();

534
src/REL/w05Dll/mg_coin.c Normal file
View file

@ -0,0 +1,534 @@
#include "REL/w05Dll.h"
#include "game/hsfdraw.h"
#include "game/audio.h"
#include "game/objsub.h"
#include "game/frand.h"
#include "game/chrman.h"
#include "game/pad.h"
#include "game/minigame_seq.h"
#include "game/board/model.h"
#include "game/board/window.h"
#include "game/board/audio.h"
s16 lbl_1_bss_102[3];
s16 lbl_1_bss_100;
s16 lbl_1_bss_FE;
s16 lbl_1_bss_D6[20];
s16 lbl_1_bss_D4;
omObjData* lbl_1_bss_D0;
omObjData* lbl_1_bss_CC;
omObjData* lbl_1_bss_C8;
s16 lbl_1_bss_C6;
s16 lbl_1_bss_C4;
s16 lbl_1_bss_C2;
s16 lbl_1_bss_C0;
u32 lbl_1_bss_BC;
s32 lbl_1_bss_B8;
char *lbl_1_data_464[3] = { "gyoei", "gyoei1", "gyoei2" };
s32 lbl_1_data_470[3] = { 0x7B, 0x7C, 0x7D };
s32 lbl_1_data_47C[3] = { 0x00790016, 0x00790017, 0x00790018 };
char *lbl_1_data_494[3] = { "uo", "uo1", "uo2" };
void fn_1_9680(void) {
BoardModelAttrSet(lbl_1_bss_14[1], 0x40000002U);
}
void fn_1_96B4(void) {
BoardModelAttrReset(lbl_1_bss_14[1], 0x40000002);
BoardModelMotionTimeSet(lbl_1_bss_14[1], 0.0f);
while (BoardModelMotionTimeGet(lbl_1_bss_14[1]) < 60.0f) {
HuPrcVSleep();
}
BoardModelAttrSet(lbl_1_bss_14[1], 0x40000001);
BoardModelMotionStartEndSet(lbl_1_bss_14[1], 0x3C, 0x64);
}
void fn_1_9760(void) {
BoardModelAttrReset(lbl_1_bss_14[1], 0x40000001);
BoardModelMotionStartEndSet(lbl_1_bss_14[1], 0, 0xA0);
}
void fn_1_97AC(void) {
Vec sp8;
s32 var_r31;
lbl_1_bss_C0 = GWSystem.player_curr;
for (var_r31 = 0; var_r31 < 3; var_r31++) {
lbl_1_bss_102[var_r31] = BoardPlayerMotionCreate(lbl_1_bss_C0, lbl_1_data_470[var_r31] | lbl_1_data_124[GWPlayer[lbl_1_bss_C0].character]);
}
sp8.x = sp8.y = sp8.z = 1.0f;
lbl_1_bss_100 = BoardModelCreate(0x790015, NULL, 0);
BoardModelScaleSetV(lbl_1_bss_100, &sp8);
BoardModelVisibilitySet(lbl_1_bss_100, 0);
lbl_1_bss_D4 = BoardModelCreate(0x79002C, NULL, 0);
BoardModelVisibilitySet(lbl_1_bss_D4, 0);
lbl_1_bss_C2 = frandmod(3U);
lbl_1_bss_FE = BoardModelCreate(lbl_1_data_47C[lbl_1_bss_C2], NULL, 0);
BoardModelVisibilitySet(lbl_1_bss_FE, 0);
for (var_r31 = 0; var_r31 < 0x14; var_r31++) {
lbl_1_bss_D6[var_r31] = BoardModelCreate(0x7000A, NULL, 1);
BoardModelVisibilitySet(lbl_1_bss_D6[var_r31], 0);
}
BoardPlayerPostTurnHookSet(lbl_1_bss_C0, (s32 (*)())fn_1_9B74);
lbl_1_bss_CC = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, fn_1_9A68);
lbl_1_bss_D0 = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, fn_1_9C24);
lbl_1_bss_C6 = 0;
lbl_1_bss_C4 = 0;
}
void fn_1_9A68(omObjData* arg0) {
if ((lbl_1_bss_C4 != 0) && (BoardMGDoneFlagGet() == 1)) {
fn_1_9AF0();
omDelObjEx(boardObjMan, arg0);
}
}
void fn_1_9AC0(void) {
lbl_1_bss_C4 = 1;
BoardMGExit();
}
void fn_1_9AF0(void) {
s32 var_r31;
omDelObjEx(boardObjMan, lbl_1_bss_D0);
for (var_r31 = 0; var_r31 < 0x14; var_r31++) {
BoardModelKill(lbl_1_bss_D6[var_r31]);
}
BoardModelKill(lbl_1_bss_D4);
BoardMGDoneFlagSet(0);
}
void fn_1_9B74(void) {
HsfObject *var_r31;
omDelObjEx(boardObjMan, lbl_1_bss_C8);
BoardModelKill(lbl_1_bss_FE);
var_r31 = Hu3DModelObjPtrGet(BoardModelIDGet(lbl_1_bss_14[1]), lbl_1_data_464[lbl_1_bss_B8]);
var_r31->type = lbl_1_bss_BC;
BoardModelAttrReset(lbl_1_bss_14[1], 0x40000004);
}
void fn_1_9C24(omObjData* arg0) {
if (arg0->work[0] == 0) {
arg0->work[0] = MGSeqCreate(3, 0);
return;
}
if (MGSeqStatGet(arg0->work[0]) == 0) {
arg0->func = fn_1_9D0C;
}
}
void fn_1_9C98(dataCopy2* arg0) {
Vec sp8;
Vec temp_r4;
sp8 = arg0->unk_0C[arg0->unk_08];
sp8.y += 50.0f;
BoardModelPosSetV(arg0->unk_0A, &sp8);
}
void fn_1_9D0C(omObjData* arg0) {
Vec sp1C;
Vec sp10;
f32 spC;
f32 sp8;
s32 var_r30;
dataCopy2* temp_r31;
arg0->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x34, 0x10000000);
temp_r31 = arg0->data;
temp_r31->unk_02 = 5;
temp_r31->unk_04 = 0x3C;
temp_r31->unk_00 = MGSeqCreate(1, temp_r31->unk_02, 0x120, 0x40);
HuWinMesMaxSizeGet(1, &sp8, 0x27000E);
temp_r31->unk_06 = HuWinCreate(-10000.0f, 368.0f, sp8, spC, 0);
HuWinMesSet(temp_r31->unk_06, 0x27000E);
HuWinBGTPLvlSet(temp_r31->unk_06, 0.0f);
HuWinMesSpeedSet(temp_r31->unk_06, 0);
temp_r31->unk_08 = 1;
temp_r31->unk_30 = frandmod(0x1EU) + 15;
temp_r31->unk_32 = 0;
for (var_r30 = 0; var_r30 < 3; var_r30++) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), lbl_1_data_494[var_r30], &temp_r31->unk_0C[var_r30]);
}
temp_r31->unk_0A = BoardModelCreate(0x790019, NULL, 0);
BoardModelAttrSet(temp_r31->unk_0A, 0x40000001);
sp1C.x = sp1C.y = sp1C.z = 1.5f;
BoardModelScaleSetV(temp_r31->unk_0A, &sp1C);
sp10 = temp_r31->unk_0C[temp_r31->unk_08];
sp10.y += 50.0f;
BoardModelPosSetV(temp_r31->unk_0A, &sp10);
arg0->func = fn_1_9F24;
}
void fn_1_9F24(omObjData* arg0) {
Vec sp24;
Vec sp18;
Vec spC;
u16 spA;
s16 sp8;
f32 var_f31;
u16 temp_r29;
dataCopy2* temp_r31;
temp_r31 = arg0->data;
if (--temp_r31->unk_04 == 0) {
temp_r31->unk_04 = 0x3C;
if (--temp_r31->unk_02 >= 0) {
MGSeqParamSet(temp_r31->unk_00, 1, temp_r31->unk_02);
}
}
BoardPlayerPosGet(lbl_1_bss_C0, &sp24);
temp_r29 = GWPlayer[lbl_1_bss_C0].port;
if (GWPlayer[lbl_1_bss_C0].com != 0) {
fn_1_B2B0(arg0, &spA, &sp8);
} else {
sp8 = HuPadDStkRep[temp_r29];
spA = HuPadBtnDown[temp_r29];
}
if (((spA & 0x100) != 0) || (temp_r31->unk_02 < 0)) {
HuAudFXPlay(2);
MGSeqParamSet(temp_r31->unk_00, 2, -1);
HuWinKill(temp_r31->unk_06);
BoardModelKill(temp_r31->unk_0A);
BoardPlayerMotionStart(lbl_1_bss_C0, lbl_1_bss_102[0], 0);
BoardPlayerMotionSpeedSet(lbl_1_bss_C0, 0.5f);
arg0->func = fn_1_A224;
} else if ((temp_r31->unk_08 != 0) && ((sp8 & 1) != 0)) {
HuAudFXPlay(0);
temp_r31->unk_08--;
} else if ((temp_r31->unk_08 != 2) && ((sp8 & 2) != 0)) {
HuAudFXPlay(0);
temp_r31->unk_08++;
}
sp18 = temp_r31->unk_0C[temp_r31->unk_08];
var_f31 = (180.0 * (atan2((sp18.x - sp24.x), (sp18.z - sp24.z)) / M_PI));
BoardPlayerRotYSet(lbl_1_bss_C0, var_f31);
spC = temp_r31->unk_0C[temp_r31->unk_08];
spC.y += 50.0f;
BoardModelPosSetV(temp_r31->unk_0A, &spC);
}
void fn_1_A224(omObjData* arg0) {
Vec sp14;
Vec sp8;
f32 temp_f31;
temp_f31 = BoardPlayerMotionMaxTimeGet(lbl_1_bss_C0);
if (BoardPlayerMotionTimeGet(lbl_1_bss_C0) >= temp_f31) {
HuAudFXPlay(0x350);
BoardPlayerPosGet(lbl_1_bss_C0, &sp14);
Hu3DModelObjPosGet(BoardModelIDGet(BoardPlayerModelGet(lbl_1_bss_C0)), "a-itemhook-r", &sp8);
sp8.x -= 20.0f;
sp8.y += 25.0f;
sp8.z += 80.0f;
CharModelLayerSetAll(7);
CharModelEffectCreate(-1, &sp8);
BoardModelVisibilitySet(lbl_1_bss_100, 1);
BoardModelMotionTimeSet(lbl_1_bss_100, 0.0f);
BoardModelAttrSet(lbl_1_bss_100, 0x40000002);
BoardModelHookSet(BoardPlayerModelGet(lbl_1_bss_C0), "a-itemhook-r", lbl_1_bss_100);
BoardModelMotionSpeedSet(lbl_1_bss_100, 1.5f);
BoardPlayerMotionStart(lbl_1_bss_C0, lbl_1_bss_102[1], 0);
BoardPlayerMotionSpeedSet(lbl_1_bss_C0, 0.5f);
switch (lbl_1_bss_C2) {
case 0:
omVibrate(lbl_1_bss_C0, 0x7FFF, 0xC, 0);
break;
case 1:
omVibrate(lbl_1_bss_C0, 0x7FFF, 4, 2);
break;
case 2:
omVibrate(lbl_1_bss_C0, 0x7FFF, 6, 6);
break;
}
arg0->func = fn_1_A4F8;
}
}
void fn_1_A4F8(omObjData* arg0) {
f32 temp_f31;
temp_f31 = BoardPlayerMotionMaxTimeGet(lbl_1_bss_C0);
if ((6.0f + BoardPlayerMotionTimeGet(lbl_1_bss_C0)) >= temp_f31) {
BoardModelMotionTimeSet(lbl_1_bss_100, 0.0f);
BoardModelAttrReset(lbl_1_bss_100, 0x40000002);
arg0->func = fn_1_A5B0;
}
}
void fn_1_A5B0(omObjData* arg0) {
Vec sp14;
Vec sp8;
HsfObject* temp_r28;
dataCopy2* temp_r30;
omObjData* temp_r29;
Vec* temp_r31;
f32 temp_f30;
f32 var_f31;
temp_r30 = arg0->data;
temp_f30 = BoardModelMotionMaxTimeGet(lbl_1_bss_100);
if (BoardModelMotionTimeGet(lbl_1_bss_100) >= temp_f30) {
BoardAudSeqFadeOut(1, 0x64);
HuAudFXPlay(0x485);
temp_r28 = Hu3DModelObjPtrGet(BoardModelIDGet(lbl_1_bss_14[1]), lbl_1_data_464[temp_r30->unk_08]);
lbl_1_bss_BC = temp_r28->type;
lbl_1_bss_B8 = temp_r30->unk_08;
temp_r28->type = -1;
BoardModelAttrSet(lbl_1_bss_100, 0x40000004);
HuPadRumbleStop(GWPlayer[lbl_1_bss_C0].port);
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), lbl_1_data_494[temp_r30->unk_08], &sp14);
BoardModelPosSetV(lbl_1_bss_FE, &sp14);
BoardModelAttrSet(lbl_1_bss_FE, 0x40000001);
BoardModelVisibilitySet(lbl_1_bss_FE, 1);
sp8.x = sp8.y = sp8.z = 0.8f;
BoardModelScaleSetV(lbl_1_bss_D4, &sp8);
BoardModelPosSetV(lbl_1_bss_D4, &sp14);
BoardModelVisibilitySet(lbl_1_bss_D4, 1);
BoardModelMotionTimeSet(lbl_1_bss_D4, 110.0f);
lbl_1_bss_C8 = temp_r29 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_B3C4);
temp_r29->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0xC, 0x10000000);
temp_r31 = temp_r29->data;
lbl_1_bss_C8->work[1] = 1;
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), "fish", &sp14);
BoardModelPosGet(lbl_1_bss_FE, &sp8);
sp14.y = sp8.y;
PSVECSubtract(&sp14, &sp8, temp_r31);
var_f31 = PSVECMag(temp_r31);
PSVECNormalize(temp_r31, temp_r31);
var_f31 /= 38.0f;
PSVECScale(temp_r31, temp_r31, var_f31);
temp_r31->y = 25.0f;
temp_r29->trans.x = var_f31;
BoardPlayerMotionStart(lbl_1_bss_C0, lbl_1_bss_102[2], 0);
BoardPlayerMotionSpeedSet(lbl_1_bss_C0, 0.5f);
BoardModelAttrReset(lbl_1_bss_14[1], 0x40000001);
BoardModelMotionStartEndSet(lbl_1_bss_14[1], 0, 0xA0);
arg0->func = fn_1_A990;
return;
}
var_f31 = BoardModelMotionSpeedGet(lbl_1_bss_100);
var_f31 -= 0.1f;
if (var_f31 < 1.0f) {
var_f31 = 1.0f;
}
BoardModelMotionSpeedSet(lbl_1_bss_100, var_f31);
}
void fn_1_A990(omObjData* arg0) {
Vec sp8;
Process *var_r31;
if (BoardModelMotionTimeGet(lbl_1_bss_100) <= 0.0f) {
Hu3DModelObjPosGet(BoardModelIDGet(BoardPlayerModelGet(lbl_1_bss_C0)), "a-itemhook-r", &sp8);
sp8.x += 20.0f;
sp8.y += 25.0f;
sp8.z += 80.0f;
CharModelLayerSetAll(7);
HuAudFXPlay(0x351);
CharModelEffectCreate(-1, &sp8);
BoardModelHookReset(BoardPlayerModelGet(lbl_1_bss_C0));
BoardModelKill(lbl_1_bss_100);
var_r31 = HuPrcCreate(fn_1_AB24, 0x2004, 0x1800, 0);
var_r31->user_data = arg0;
arg0->func = NULL;
}
}
s16 lbl_1_data_4B2[3] = { 20, 10, 5 };
s32 lbl_1_data_4B8[3] = { 0x00270013, 0x00270014, 0x00270015 };
void fn_1_AB24(void) {
Vec sp124[20];
Vec sp34[20];
Vec sp28;
Vec sp1C;
Vec sp10;
void *spC;
char sp8;
f32 var_f31;
omObjData *temp_r30;
s32 var_r29;
s32 var_r31;
f32 var_f30;
Vec* temp_r4;
temp_r30 = HuPrcCurrentGet()->user_data;
spC = temp_r30->data;
BoardPlayerPosGet(lbl_1_bss_C0, &sp28);
BoardModelPosGet(lbl_1_bss_14[5], &sp1C);
var_f30 = (180.0 * (atan2((sp1C.z - sp28.z), (sp1C.x - sp28.x)) / M_PI));
BoardPlayerMotBlendSet(lbl_1_bss_C0, var_f30, 0xF);
while (BoardPlayerMotBlendCheck(lbl_1_bss_C0) == 0) {
HuPrcVSleep();
}
HuPrcSleep(0x1E);
lbl_1_bss_C6 = lbl_1_data_4B2[lbl_1_bss_C2];
BoardAudSeqPause(0, 0, 0x3E8);
sprintf(&sp8, "%d", lbl_1_bss_C6);
BoardWinCreate(2, 0x270011, 7);
BoardWinInsertMesSet((u32)&sp8, 0);
BoardWinInsertMesSet(lbl_1_data_4B8[lbl_1_bss_C2], 1);
BoardWinWait();
BoardWinKill();
BoardPlayerMotBlendSet(lbl_1_bss_C0, 0, 0xF);
while (BoardPlayerMotBlendCheck(lbl_1_bss_C0) == 0) {
HuPrcVSleep();
}
BoardPlayerPosGet(lbl_1_bss_C0, &sp28);
for (var_r31 = 0; var_r31 < lbl_1_bss_C6; var_r31++) {
BoardModelVisibilitySet(lbl_1_bss_D6[var_r31], 1);
sp124[var_r31] = sp28;
sp124[var_r31].y += (800.0f + (var_r31 * 0x78));
sp124[var_r31].x += (-25.0f + (0.003921569f * (50.0f * (s32)(u8)frand())));
sp124[var_r31].z += (-25.0f + (0.003921569f * (50.0f * (s32)(u8)frand())));
sp34[var_r31].x = sp34[var_r31].z = 0.0f;
sp34[var_r31].y = 0.003921569f * (360.0f * (s32)(u8)frand());
BoardModelPosSetV(lbl_1_bss_D6[var_r31], &sp124[var_r31]);
BoardModelRotSetV(lbl_1_bss_D6[var_r31], &sp34[var_r31]);
}
var_f31 = -1.0f;
var_r29 = 0;
loop_10:
for (var_r31 = 0; var_r31 < lbl_1_bss_C6; var_r31++) {
if (var_r31 >= var_r29) {
sp124[var_r31].y += var_f31;
BoardModelPosSetV(lbl_1_bss_D6[var_r31], &sp124[var_r31]);
sp34[var_r31].y += 45.0f;
if (sp34[var_r31].y >= 360.0f) {
sp34[var_r31].y -= 360.0f;
}
BoardModelRotSetV(lbl_1_bss_D6[var_r31], &sp34[var_r31]);
if (sp124[var_r31].y <= (80.0f + sp28.y)) {
sp10 = sp124[var_r31];
CharModelCoinEffectCreate(1, &sp10);
BoardModelVisibilitySet(lbl_1_bss_D6[var_r31], 0);
var_r29++;
BoardPlayerCoinsAdd(lbl_1_bss_C0, 1);
HuAudFXPlay(7);
omVibrate(lbl_1_bss_C0, 0xC, 6, 6);
}
}
}
var_f31 *= 1.05f;
if (var_f31 < -20.0f) {
var_f31 = -20.0f;
}
if (var_r29 == lbl_1_bss_C6) {
BoardPlayerMotionShiftSet(lbl_1_bss_C0, 7, 0.0f, 10.0f, 0);
} else {
HuPrcVSleep();
goto loop_10;
}
while (BoardPlayerMotionEndCheck(lbl_1_bss_C0) == 0) {
HuPrcVSleep();
}
BoardWinCreate(2, 0x270012, 7);
BoardWinWait();
BoardWinKill();
temp_r30->func = fn_1_B214;
HuPrcEnd();
}
void fn_1_B214(omObjData* arg0) {
s32 var_r31;
for (var_r31 = 0; var_r31 < 3; var_r31++) {
BoardPlayerMotionKill(lbl_1_bss_C0, lbl_1_bss_102[var_r31]);
}
lbl_1_bss_C4 = 1;
BoardMGExit();
lbl_1_bss_C8->work[1] = 0;
omDelObjEx(boardObjMan, arg0);
}
void fn_1_B2B0(omObjData* arg0, u16* arg1, s16* arg2) {
dataCopy2* temp_r31;
temp_r31 = arg0->data;
*arg1 = 0;
*arg2 = 0;
if (temp_r31->unk_30 != 0) {
temp_r31->unk_30 -= 1;
return;
}
temp_r31->unk_30 = (frandmod(0x32U) + 15);
if (temp_r31->unk_32 == 4) {
*arg1 = 0x100;
return;
}
if ((s32)frandmod(0xAU) < 2) {
*arg1 = 0x100;
return;
}
if (temp_r31->unk_08 == 0) {
*arg2 = 2;
return;
}
if (temp_r31->unk_08 == 2) {
*arg2 = 1;
return;
}
if (((s32)frand() & 1) != 0) {
*arg2 = 1;
return;
}
*arg2 = 2;
}
void fn_1_B3C4(omObjData* arg0) {
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
f32 temp_f30;
f32 temp_f29;
f32 temp_f31;
if (BoardIsKill() == 0) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), "fish", &sp14);
sp2C = *(Vec *)arg0->data;
temp_f31 = arg0->work[0];
temp_f30 = sp2C.y;
sp2C.y = temp_f30 - (0.11666667f * (0.25f * (temp_f31 * temp_f31)));
BoardModelPosGet(lbl_1_bss_FE, &sp20);
sp8.x = 0.0f;
sp8.y = 180.0f;
sp8.z = 0.0f;
BoardModelRotSetV(lbl_1_bss_FE, &sp8);
PSVECAdd(&sp20, &sp2C, &sp20);
sp14.y = sp20.y;
PSVECSubtract(&sp14, &sp20, &sp14);
temp_f29 = PSVECMag(&sp14);
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[1]), "fish", &sp14);
if (temp_f29 <= arg0->trans.x) {
sp20.x = sp14.x;
sp20.z = sp14.z;
sp2C.x = sp2C.z = 0.0f;
*(Vec *)arg0->data = sp2C;
}
if ((sp20.y <= sp14.y) && (sp2C.y < 0.0f)) {
sp20.y = sp14.y;
if ((0.0f == BoardModelMotionTimeGet(lbl_1_bss_FE)) && (arg0->work[1] != 0)) {
HuAudFXPlay(0x484);
}
} else {
arg0->work[0] += 1;
}
BoardModelPosSetV(lbl_1_bss_FE, &sp20);
}
}

View file

@ -9,21 +9,9 @@
#include "game/minigame_seq.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/window.h"
#include "game/board/audio.h"
typedef struct UnkStruct {
s16 unk_00;
s16 unk_02;
s16 unk_04;
s16 unk_06;
s16 unk_08;
s16 unk_0A[3];
s16 unk_10;
s16 unk_12;
} unkStruct;
// data
s32 lbl_1_data_310[2] = { 0x79, 0x7A };
char *lbl_1_data_330[3] = { "suika1", "suika2", "suika3" };
@ -44,24 +32,6 @@ s32 lbl_1_bss_88;
s32 lbl_1_bss_7C[3];
AnimData* lbl_1_bss_78;
// prototypes
void fn_1_7284(omObjData*);
void fn_1_7314(void);
void fn_1_73C0(void);
void fn_1_77B0(void);
void fn_1_78A0(omObjData*);
void fn_1_799C(void);
void fn_1_7E4C(omObjData*);
void fn_1_7F04(omObjData*);
void fn_1_80D8(omObjData*);
void fn_1_8410(omObjData*);
void fn_1_850C(omObjData*);
void fn_1_8668(omObjData*);
void fn_1_8798(unkStruct*, s32*, s32*, s32*);
void fn_1_88B8(void);
void fn_1_896C(void);
void fn_1_91DC(void);
void fn_1_9268(ModelData*, ParticleData*, f32[3][4]);
void fn_1_6B28(void) {
BoardModelAttrSet(*lbl_1_bss_14, 0x40000002U);
@ -392,7 +362,7 @@ void fn_1_7E4C(omObjData* arg0) {
omDelObjEx(boardObjMan, arg0);
}
void fn_1_7E94(unkStruct* arg0) {
void fn_1_7E94(dataCopy* arg0) {
if (--arg0->unk_02 == 0) {
arg0->unk_02 = 0x3C;
if (--arg0->unk_00 >= 0) {
@ -406,7 +376,7 @@ void fn_1_7F04(omObjData* arg0) {
f32 sp8;
s32 var_r30;
s32 var_r28;
unkStruct* temp_r31;
dataCopy* temp_r31;
temp_r31 = arg0->data;
temp_r31->unk_00 = 5;
@ -447,7 +417,7 @@ void fn_1_80D8(omObjData* arg0) {
f32 var_f31;
s32 temp_r30;
s32 var_r29;
unkStruct* temp_r31;
dataCopy* temp_r31;
temp_r31 = arg0->data;
fn_1_7E94(temp_r31);
@ -490,7 +460,7 @@ void fn_1_80D8(omObjData* arg0) {
void fn_1_8410(omObjData* arg0) {
s32 temp_r30;
unkStruct* temp_r31;
dataCopy* temp_r31;
temp_r31 = arg0->data;
if (BoardPlayerMotionTimeGet(lbl_1_bss_B6) >= 30.0f) {
@ -544,7 +514,7 @@ void fn_1_8668(omObjData* arg0) {
arg0->work[0] -= 1;
}
void fn_1_8798(unkStruct* arg0, s32* arg1, s32* arg2, s32* arg3) {
void fn_1_8798(dataCopy* arg0, s32* arg1, s32* arg2, s32* arg3) {
*arg1 = *arg2 = *arg3 = 0;
if (arg0->unk_10 != 0) {
arg0->unk_10 -= 1;