Start Decompiling bootdll.c
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8 changed files with 460 additions and 140 deletions
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@ -1,4 +1,5 @@
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#include "game/hsfman.h"
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#include "game/hsfload.h"
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ModelData Hu3DData[0x200];
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CameraData Hu3DCamera[0x10];
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@ -310,7 +311,7 @@ void Hu3DNoSyncSet(s32 arg0) {
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NoSyncF = arg0;
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}
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s16 Hu3DModelCreate(s32 arg0) {
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s16 Hu3DModelCreate(void *arg0) {
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HsfData* temp_r0;
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ModelData* var_r31;
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s16 i;
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@ -726,7 +727,7 @@ void Hu3DModelLayerSet(s16 arg0, s16 arg1) {
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layerNum[arg1] += 1;
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}
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HsfObject* Hu3DModelObjPtrGet(s16 arg0, s32 arg1) {
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HsfObject* Hu3DModelObjPtrGet(s16 arg0, char *arg1) {
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char name[0x100];
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s32 spC;
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s16 sp8;
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@ -900,7 +901,7 @@ void Hu3DModelShadowMapSet(s16 arg0) {
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}
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}
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void Hu3DModelShadowMapObjSet(s16 arg0, s32 arg1) {
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void Hu3DModelShadowMapObjSet(s16 arg0, char *arg1) {
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char name[0x100];
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HsfData* temp_r30;
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s16 i;
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@ -931,7 +932,7 @@ void Hu3DModelAmbSet(s16 arg0, f32 arg8, f32 arg9, f32 argA) {
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temp_r31->unk_58.y = argA;
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}
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void Hu3DModelHookSet(s16 arg0, s32 arg1, s16 arg2) {
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void Hu3DModelHookSet(s16 arg0, char *arg1, s16 arg2) {
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char name[0x100];
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ModelData* data;
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HsfData* temp_r30;
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@ -986,7 +987,7 @@ void Hu3DModelHookReset(s16 arg0) {
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}
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}
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void Hu3DModelHookObjReset(s16 arg0, s32 arg1) {
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void Hu3DModelHookObjReset(s16 arg0, char *arg1) {
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char name[0x100];
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ModelData* temp_r28;
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HsfData* temp_r30;
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