Merge branch 'mariopartyrd:main' into main

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CreateSource 2024-11-19 12:46:39 -05:00 committed by GitHub
commit 106c158b75
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298 changed files with 49092 additions and 4634 deletions

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@ -3,113 +3,116 @@
#include "game/object.h"
#define rand16() ((rand8() << 8)|(rand8()))
#define rand16() ((rand8() << 8) | (rand8()))
typedef struct bss_12C_inner {
Vec unk0;
float unkC;
s8 unk10;
Vec unk0;
float unkC;
s8 unk10;
} Bss12CInner;
typedef struct bss_12c_struct {
s16 unk0[2];
s16 unk4;
s16 unk6;
s16 unk8;
Vec unkC;
float unk18;
Bss12CInner unk1C[10];
float unkE4[10][2];
s16 unk134[2];
s16 unk138[2];
s16 unk0[2];
s16 unk4;
s16 unk6;
s16 unk8;
Vec unkC;
float unk18;
Bss12CInner unk1C[10];
float unkE4[10][2];
s16 unk134[2];
s16 unk138[2];
} Bss12CStruct;
typedef struct bss_61C_work {
u32 unk0;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
float unk10;
struct bss_61C_work *unk14;
Vec unk18;
Vec unk24;
float unk30;
omObjFunc unk34;
s16 unk38;
s16 unk3A;
u32 unk3C;
s16 unk40;
s16 unk42;
Vec unk44;
s16 unk50;
s8 unk52;
u32 unk54;
s16 unk58;
s16 unk5A;
s16 unk5C;
s16 unk5E[8];
s16 unk6E;
s16 unk70;
s16 unk72;
u32 unk74;
s16 unk78;
s16 unk7A;
s16 unk7C;
s16 unk7E;
s16 unk80;
s16 unk82;
s16 unk84;
s16 unk86;
float unk88;
Vec unk8C;
float unk98;
Vec unk9C;
float unkA8;
s32 unkAC;
s16 unkB0;
s16 unkB2;
s8 unkB4;
s8 unkB5;
u32 unk0;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
float unk10;
struct bss_61C_work *unk14;
Vec unk18;
Vec unk24;
float unk30;
omObjFunc unk34;
s16 unk38;
s16 unk3A;
#if VERSION_PAL
s16 unk3C_pal;
s16 unk3E_pal;
#endif
u32 unk3C;
s16 unk40;
s16 unk42;
Vec unk44;
s16 unk50;
s8 unk52;
u32 unk54;
s16 unk58;
s16 unk5A;
s16 unk5C;
s16 unk5E[8];
s16 unk6E;
s16 unk70;
s16 unk72;
u32 unk74;
s16 unk78;
s16 unk7A;
s16 unk7C;
s16 unk7E;
s16 unk80;
s16 unk82;
s16 unk84;
s16 unk86;
float unk88;
Vec unk8C;
float unk98;
Vec unk9C;
float unkA8;
s32 unkAC;
s16 unkB0;
s16 unkB2;
s8 unkB4;
s8 unkB5;
} Bss61CWork;
typedef void (*unkHook72B4Data18)(struct unk_72B4_data_18 *);
typedef void (*unkHook72B4)(ModelData *, struct work_72B4 *, Mtx);
typedef struct unk_72B4_data_18 {
Vec unk0;
Vec unkC;
char unk18[16];
s16 unk28;
s16 unk2A;
s16 unk2C;
unkHook72B4Data18 unk30;
s16 unk34;
float unk38;
Vec unk3C;
Vec unk48;
s16 unk54;
s8 unk56;
Vec unk0;
Vec unkC;
char unk18[16];
s16 unk28;
s16 unk2A;
s16 unk2C;
unkHook72B4Data18 unk30;
s16 unk34;
float unk38;
Vec unk3C;
Vec unk48;
s16 unk54;
s8 unk56;
} Unk72B4Data18;
typedef struct work_72B4 {
s16 unk0;
u32 unk4;
u8 unk8;
unkHook72B4 unkC;
AnimData *unk10;
s16 unk14;
Unk72B4Data18 *unk18;
Vec *unk1C;
HsfVector2f *unk20;
GXColor *unk24;
void *unk28;
Vec unk2C[4];
HsfVector2f *unk5C;
float unk60;
float unk64;
s16 unk0;
u32 unk4;
u8 unk8;
unkHook72B4 unkC;
AnimData *unk10;
s16 unk14;
Unk72B4Data18 *unk18;
Vec *unk1C;
HsfVector2f *unk20;
GXColor *unk24;
void *unk28;
Vec unk2C[4];
HsfVector2f *unk5C;
float unk60;
float unk64;
} Work72B4;
extern s32 lbl_1_bss_4;

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@ -4,6 +4,7 @@
#include "datadir_enum.h"
#include "dolphin.h"
#include "game/hsfanim.h"
#include "version.h"
typedef struct UnkM432DllBss0SubStruct {
char *unk_00;
@ -1202,10 +1203,10 @@ UnkM432DllBss0SubStruct lbl_1_data_EDC[0x1F] = {
},
};
UnkM432DllData1794Struct lbl_1_data_1794 = { 6300.0f, 0.7f, 10.0f, 0.4f, 1.0f, 0, 2, 6 };
UnkM432DllData1794Struct lbl_1_data_17B4 = { 5700.0f, 0.8f, 8.0f, 0.6f, 1.0f, 0, 4, 5 };
UnkM432DllData1794Struct lbl_1_data_17D4 = { 5100.0f, 0.9f, 6.0f, 0.8f, 1.0f, 0, 6, 4 };
UnkM432DllData1794Struct lbl_1_data_17F4 = { 4500.0f, 1.0f, 4.0f, 1.0f, 1.0f, 0, 8, 3 };
UnkM432DllData1794Struct lbl_1_data_1794 = { 105.0f * REFRESH_RATE, 0.7f, 10.0f, 0.4f, 1.0f, 0, 2, 6 };
UnkM432DllData1794Struct lbl_1_data_17B4 = { 95.0f * REFRESH_RATE, 0.8f, 8.0f, 0.6f, 1.0f, 0, 4, 5 };
UnkM432DllData1794Struct lbl_1_data_17D4 = { 85.0f * REFRESH_RATE, 0.9f, 6.0f, 0.8f, 1.0f, 0, 6, 4 };
UnkM432DllData1794Struct lbl_1_data_17F4 = { 75.0f * REFRESH_RATE, 1.0f, 4.0f, 1.0f, 1.0f, 0, 8, 3 };
HsfanimStruct00 lbl_1_data_1814 = {
0x1E,
{ 0, 0 },

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@ -4,6 +4,8 @@
#include "dolphin/types.h"
#include "game/hsfman.h"
#include "version.h"
#include "game/object.h"
extern s32 rand8(void);
@ -240,6 +242,11 @@ typedef struct _unkObjStruct {
f32 unk70;
} unkObjStruct;
#if VERSION_NTSC
#define REFRESH_RATE_F 60.0f
#else
#define REFRESH_RATE_F 49.998f
#endif
////// BSS //////
extern omObjData* lbl_1_bss_C0[4];

64
include/REL/m460Dll.h Normal file
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@ -0,0 +1,64 @@
#ifndef M460DLL_H
#define M460DLL_H
#include "game/object.h"
typedef struct UnkM460DllStruct {
float unk_00;
float unk_04;
float unk_08;
float unk_0C;
} UnkM460DllStruct;
typedef struct M460DllCameraStruct {
s32 unk_00;
s32 unk_04;
s32 unk_08;
u32 unk_0C;
float unk_10;
float unk_14;
float unk_18;
Vec unk_1C;
Vec unk_28;
float unk_34;
s32 unk_38;
s32 unk_3C;
float unk_40;
UnkM460DllStruct unk_44;
char unk54[0x30];
float unk_84;
char unk88[0x4];
float unk_8C;
float unk_90;
s32 unk_94;
char unk98[0xC];
} M460DllCameraStruct; /* size = 0xA4 */ // same as M443DllCameraStruct // TODO does this have to be here?
void fn_1_3E68(u32 arg0);
M460DllCameraStruct *fn_1_3E90(s32 arg0);
M460DllCameraStruct *fn_1_3F2C(s32 arg0);
u32 fn_1_414C(void);
u32 fn_1_4164(void);
s32 fn_1_419C(void);
void fn_1_41B4(s32 arg0, s32 arg1, s32 arg2);
void fn_1_41F4(s32 arg0);
void fn_1_4224(s32 arg0);
void fn_1_42BC(u32 arg0);
s32 fn_1_42F0(void);
void fn_1_4308(void);
s32 fn_1_4324(void);
void fn_1_433C(void);
s32 fn_1_4358(void);
u32 fn_1_4370(void);
float fn_1_47D0(float arg8, float arg9, float argA);
void fn_1_49A0(Process *process);
void fn_1_4BE4(void);
void fn_1_67B4(Process *process);
void fn_1_6814(void);
void fn_1_8BA0(float arg8);
void fn_1_8CAC(Process *process, s16 arg1);
void fn_1_8F38(void);
void fn_1_8FAC(s32 arg0);
#endif