Various Board Symbol Fixes

This commit is contained in:
gamemasterplc 2024-01-23 20:59:22 -06:00
parent ed42e5cdd4
commit 10cf70ab22
3 changed files with 6 additions and 6 deletions

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@ -1166,7 +1166,7 @@ BoardPlayerZoomRestore = .text:0x80064C50; // type:function size:0x134
BoardJunctionMaskSet = .text:0x80064D84; // type:function size:0x10
BoardJunctionMaskReset = .text:0x80064D94; // type:function size:0x10
BoardJunctionMaskZero = .text:0x80064DA4; // type:function size:0xC
InitJunction = .text:0x80064DB0; // type:function size:0x634
InitJunction = .text:0x80064DB0; // type:function size:0x634 scope:local
UpdateJunctionGfx = .text:0x800653E4; // type:function size:0x1A0 scope:local
StopJunctionPlayer = .text:0x80065584; // type:function size:0x70 scope:local
RestoreJunction = .text:0x800655F4; // type:function size:0x180 scope:local
@ -1208,15 +1208,15 @@ BoardBowserSuitMotionSetWin = .text:0x800696B8; // type:function size:0x44
BoardBowserSuitMotionSetJump = .text:0x800696FC; // type:function size:0x44
BoardBowserSuitPlayerModelKill = .text:0x80069740; // type:function size:0x44
UpdateBowserSuit = .text:0x80069784; // type:function size:0x1F0 scope:local
BoardSpaceShockSpaceSet = .text:0x80069974; // type:function size:0x5C
BoardPlayerSparkSet = .text:0x80069974; // type:function size:0x5C
DoSparkSpace = .text:0x800699D0; // type:function size:0x1294 scope:local
RemoveSparkSpace = .text:0x8006AC64; // type:function size:0xA0 scope:local
SetRollPlayerSize = .text:0x8006AD04; // type:function size:0x24C scope:local
BoardRollResizeCheck = .text:0x8006AF50; // type:function size:0x8 scope:local
BoardRollResizeCheck = .text:0x8006AF50; // type:function size:0x8
BoardPlayerResizeAnimExec = .text:0x8006AF58; // type:function size:0x38C
MegaSquishFunc = .text:0x8006B2E4; // type:function size:0x950 scope:local
MegaPlayerPassFunc = .text:0x8006BC34; // type:function size:0x980 scope:local
MegaExecJump = .text:0x8006C5B4; // type:function size:0xA48
MegaExecJump = .text:0x8006C5B4; // type:function size:0xA48 scope:local
BoardPlayerCopyEyeMat = .text:0x8006CFFC; // type:function size:0x24C
BoardPlayerCopyMat = .text:0x8006D248; // type:function size:0xC0
BoardModelInit = .text:0x8006D308; // type:function size:0xF0