macro-ize all message ids, minor cleanup

This commit is contained in:
Rainchus 2024-07-15 15:55:37 -05:00
parent 7dc1687dd0
commit 12bea8f5db
29 changed files with 291 additions and 282 deletions

View file

@ -230,12 +230,12 @@ s32 fn_1_3478(s32 arg0) {
BoardModelMotionShiftSet(lbl_1_data_310, 1, 0.0f, 5.0f, 0x40000001);
temp_r26 = BoardPlayerGetCharMess(arg0);
BoardWinCreate(2, 0x160010, 8);
BoardWinCreate(2, MAKE_MESSID(22, 16), 8);
BoardWinInsertMesSet(temp_r26, 3);
BoardWinWait();
if (BoardPlayerCoinsGet(arg0) < 5) {
BoardWinCreate(2, 0x160013, 8);
BoardWinCreate(2, MAKE_MESSID(22, 19), 8);
BoardWinWait();
BoardWinKill();
return 0;
@ -243,7 +243,7 @@ s32 fn_1_3478(s32 arg0) {
var_r29 = 0;
while (var_r29 == 0) {
BoardWinCreateChoice(2, 0x160011, 8, 0);
BoardWinCreateChoice(2, MAKE_MESSID(22, 17), 8, 0);
BoardWinAttrSet(0x10);
if (GWPlayer[arg0].com != 0) {
@ -261,7 +261,7 @@ s32 fn_1_3478(s32 arg0) {
break;
default:
case 1:
BoardWinCreate(2, 0x160014, 8);
BoardWinCreate(2, MAKE_MESSID(22, 20), 8);
BoardWinWait();
BoardWinKill();
return 0;
@ -501,7 +501,7 @@ void fn_1_3F5C(s32 arg0) {
HuPrcVSleep();
}
BoardWinCreate(2, 0x16000F, 8);
BoardWinCreate(2, MAKE_MESSID(22, 15), 8);
BoardWinWait();
BoardWinKill();
}