macro-ize all message ids, minor cleanup
This commit is contained in:
parent
7dc1687dd0
commit
12bea8f5db
29 changed files with 291 additions and 282 deletions
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@ -156,7 +156,7 @@ static void BlockProc(void) {
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SetBlockStop();
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}
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BoardWinCreate(0, work->contains_star != 0 ? 0x10001 : 0x10002, -1);
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BoardWinCreate(0, work->contains_star != 0 ? MAKE_MESSID(1, 1) : MAKE_MESSID(1, 2), -1);
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BoardWinWait();
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BoardWinKill();
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KillCoinMdl();
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@ -149,13 +149,13 @@ static void ExecBooHouse(void) {
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var_r30 = GWPlayer[currPlayer].space_curr;
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BoardPlayerIdleSet(currPlayer);
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if (BoardPlayerCoinsGet(currPlayer) < 5) {
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BoardWinCreate(0, 0x70001, -1);
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BoardWinCreate(0, MAKE_MESSID(7, 1), -1);
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BoardWinWait();
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BoardWinKill();
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BoardDataAsyncWait(var_r28);
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HuPrcEnd();
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}
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BoardWinCreateChoice(0, 0x70000, -1, 0);
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BoardWinCreateChoice(0, MAKE_MESSID(7, 0), -1, 0);
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if (GWPlayer[currPlayer].com != 0) {
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if (BoardBooComUseCheck(currPlayer) != 0) {
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BoardComKeySetLeft();
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@ -645,7 +645,7 @@ void ApplyStarSteal(void) {
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s32 temp_r31;
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HuAudFXPlay(0x4C);
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BoardWinCreate(2, 0x7000A, 3);
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BoardWinCreate(2, MAKE_MESSID(7, 10), 3);
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BoardWinWait();
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BoardWinKill();
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BoardStatusShowSetForce(currPlayer);
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@ -670,7 +670,7 @@ void ApplyStarSteal(void) {
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}
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void ApplyBooLight(void) {
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BoardWinCreate(2, 0x7000B, 3);
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BoardWinCreate(2, MAKE_MESSID(7, 11), 3);
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BoardWinWait();
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BoardWinKill();
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BoardPlayerMotionShiftSet(currPlayer, 8, 0.0f, 8.0f, 0);
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@ -150,6 +150,9 @@ typedef struct bowser_event_work {
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static void ExecBowser(void)
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{
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#define BOWSER_EVENT 0
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#define MINI_BOWSER_EVENT 1
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s32 i;
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s32 status;
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if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) {
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@ -159,10 +162,11 @@ static void ExecBowser(void)
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boardBowserHook(1);
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}
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BoardAudSeqPause(0, 1, 1000);
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//20% of bowser, 80% chance of koopa kid
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if(BoardRandMod(100) < 20) {
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eventType = 0;
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eventType = BOWSER_EVENT;
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} else {
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eventType = 1;
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eventType = MINI_BOWSER_EVENT;
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}
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} else {
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BoardMusStart(1, 6, 127, 0);
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@ -240,7 +244,7 @@ static void ExecBowserMain(void)
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BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, 0);
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HuPrcSleep(8);
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HuAudFXPlay(58);
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BoardWinCreate(2, 0x3000B, 5);
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BoardWinCreate(2, MAKE_MESSID(3, 11), 5);
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BoardWinWait();
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BoardWinKill();
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BoardAudSeqFadeOut(1, 1000);
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@ -287,7 +291,7 @@ static void ExecMGReturn(void)
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BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, 0);
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HuPrcSleep(8);
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HuAudFXPlay(58);
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BoardWinCreate(2, 0x3000B, 5);
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BoardWinCreate(2, MAKE_MESSID(3, 11), 5);
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BoardWinWait();
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BoardWinKill();
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while(!BoardStatusStopCheck(0)) {
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@ -349,7 +353,7 @@ static void ExecBowserSpecial(void)
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HuAudFXPlay(58);
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BoardMusStart(1, 6, 127, 0);
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HuPrcSleep(120);
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BoardWinCreate(2, 0x30007, 5);
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BoardWinCreate(2, MAKE_MESSID(3, 7), 5);
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BoardWinWait();
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BoardWinKill();
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HuAudFXPlay(857);
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@ -412,7 +416,7 @@ static void ExecBowserGame(void)
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for(i=0; i<4; i++) {
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BoardPlayerPosGet(i, &playerPosTemp[i]);
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}
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BoardWinCreate(2, 0x30008, 5);
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BoardWinCreate(2, MAKE_MESSID(3, 8), 5);
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BoardWinWait();
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mess = messLoss[GWSystem.bowser_loss];
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BoardWinCreate(2, mess, 5);
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@ -524,7 +528,7 @@ static void ExecBowserShuffle(void)
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s32 player;
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s32 player_new;
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s32 reset_cam;
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BoardWinCreate(2, 0x30010, 5);
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BoardWinCreate(2, MAKE_MESSID(3, 16), 5);
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BoardWinWait();
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BoardWinKill();
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for(i=0; i<4; i++) {
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@ -585,7 +589,7 @@ static void ExecBowserRevo(void)
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{
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s32 i;
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s32 coin;
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BoardWinCreate(2, 0x30011, 5);
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BoardWinCreate(2, MAKE_MESSID(3, 17), 5);
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BoardWinWait();
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BoardWinKill();
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for(coin=i=0; i<4; i++) {
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@ -619,7 +623,7 @@ static void ExecBowserRevo(void)
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static void ExecBowserSuit(void)
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{
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BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, 0);
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BoardWinCreate(2, 0x30012, 5);
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BoardWinCreate(2, MAKE_MESSID(3, 18), 5);
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BoardWinWait();
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HuAudFXPlay(857);
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BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, 0);
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@ -1441,19 +1445,20 @@ static s32 ExecMiniBowserEvent(void)
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BoardAudSeqFadeOutFast(1);
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BoardMusStart(1, 11, 127, 0);
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HuAudFXPlay(62);
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BoardWinCreate(2, 0x30000, 6);
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BoardWinCreate(2, MAKE_MESSID(3, 0), 6);
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BoardWinWait();
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if(BoardRandMod(100) < 70) {
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MiniBowserTake();
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} else {
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MiniBowserTakeAll();
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}
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//5% chance bowser will appear after baby bowser
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if(BoardRandMod(100) < 5) {
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doneF = 1;
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}
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if(doneF) {
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HuPrcSleep(60);
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BoardWinCreate(2, 0x30006, 6);
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BoardWinCreate(2, MAKE_MESSID(3, 6), 6);
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BoardWinWait();
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BoardWinKill();
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HuAudFXPlay(62);
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@ -1461,7 +1466,7 @@ static s32 ExecMiniBowserEvent(void)
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HuPrcSleep(60);
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} else {
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HuAudFXPlay(62);
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BoardWinCreate(2, 0x30002, 6);
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BoardWinCreate(2, MAKE_MESSID(3, 2), 6);
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BoardWinWait();
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BoardWinKill();
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BoardAudSeqFadeOut(1, 1000);
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@ -30,134 +30,135 @@ static BOOL CheckLampUse(s32 player, s32 item);
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static s8 itemUse = -1;
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#define MINI_MUSHROOM 0
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#define MEGA_MUSHROOM 1
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#define SUPER_MINI_MUSHROOM 2
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#define SUPER_MEGA_MUSHROOM 3
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#define MINI_MEGA_HAMMER 4
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#define WARP_PIPE 5
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#define SWAP_CARD 6
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#define SPARKY_STICKER 7
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#define GADDLIGHT 8
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#define CHOMP_CALL 9
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#define BOWSER_SUIT 10
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#define BOOS_CRYSTAL_BALL 11
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#define MAGIC_LAMP 12
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#define SHOP_ITEMS_END MAGIC_LAMP
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#define ITEM_BAG 13
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#define BOARD_ITEM_MINI_MUSHROOM 0
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#define BOARD_ITEM_MEGA_MUSHROOM 1
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#define BOARD_ITEM_SUPER_MINI_MUSHROOM 2
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#define BOARD_ITEM_SUPER_MEGA_MUSHROOM 3
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#define BOARD_ITEM_MINI_MEGA_HAMMER 4
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#define BOARD_ITEM_WARP_PIPE 5
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#define BOARD_ITEM_SWAP_CARD 6
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#define BOARD_ITEM_SPARKY_STICKER 7
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#define BOARD_ITEM_GADDLIGHT 8
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#define BOARD_ITEM_CHOMP_CALL 9
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#define BOARD_ITEM_BOWSER_SUIT 10
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#define BOARD_ITEM_BOOS_CRYSTAL_BALL 11
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#define BOARD_ITEM_MAGIC_LAMP 12
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#define SHOP_ITEMS_END BOARD_ITEM_MAGIC_LAMP
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#define BOARD_ITEM_ITEM_BAG 13
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#define BOARD_ITEMS_END BOARD_ITEM_ITEM_BAG
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static s8 comItemPreferTbl[GW_CHARACTER_MAX][SHOP_ITEMS_END] = {
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{ //Mario
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MAGIC_LAMP,
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BOOS_CRYSTAL_BALL,
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WARP_PIPE,
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SUPER_MEGA_MUSHROOM,
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MEGA_MUSHROOM,
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SUPER_MINI_MUSHROOM,
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SWAP_CARD,
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MINI_MEGA_HAMMER,
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MINI_MUSHROOM,
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SPARKY_STICKER,
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CHOMP_CALL,
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BOWSER_SUIT
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{ //Mario
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BOARD_ITEM_MAGIC_LAMP,
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BOARD_ITEM_BOOS_CRYSTAL_BALL,
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BOARD_ITEM_WARP_PIPE,
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BOARD_ITEM_SUPER_MEGA_MUSHROOM,
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BOARD_ITEM_MEGA_MUSHROOM,
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BOARD_ITEM_SUPER_MINI_MUSHROOM,
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BOARD_ITEM_SWAP_CARD,
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BOARD_ITEM_MINI_MEGA_HAMMER,
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BOARD_ITEM_MINI_MUSHROOM,
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BOARD_ITEM_SPARKY_STICKER,
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BOARD_ITEM_CHOMP_CALL,
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BOARD_ITEM_BOWSER_SUIT
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},
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{ //Luigi
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MAGIC_LAMP,
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BOOS_CRYSTAL_BALL,
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WARP_PIPE,
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BOWSER_SUIT,
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SUPER_MEGA_MUSHROOM,
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MEGA_MUSHROOM,
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SUPER_MINI_MUSHROOM,
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MINI_MUSHROOM,
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SWAP_CARD,
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MINI_MEGA_HAMMER,
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SPARKY_STICKER,
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CHOMP_CALL
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BOARD_ITEM_MAGIC_LAMP,
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BOARD_ITEM_BOOS_CRYSTAL_BALL,
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BOARD_ITEM_WARP_PIPE,
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BOARD_ITEM_BOWSER_SUIT,
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BOARD_ITEM_SUPER_MEGA_MUSHROOM,
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BOARD_ITEM_MEGA_MUSHROOM,
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BOARD_ITEM_SUPER_MINI_MUSHROOM,
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BOARD_ITEM_MINI_MUSHROOM,
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BOARD_ITEM_SWAP_CARD,
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BOARD_ITEM_MINI_MEGA_HAMMER,
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BOARD_ITEM_SPARKY_STICKER,
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BOARD_ITEM_CHOMP_CALL
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},
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{ //Peach
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MAGIC_LAMP,
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BOOS_CRYSTAL_BALL,
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WARP_PIPE,
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SWAP_CARD,
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SUPER_MEGA_MUSHROOM,
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MEGA_MUSHROOM,
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SUPER_MINI_MUSHROOM,
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BOWSER_SUIT,
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SPARKY_STICKER,
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CHOMP_CALL,
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MINI_MUSHROOM,
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MINI_MEGA_HAMMER
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BOARD_ITEM_MAGIC_LAMP,
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BOARD_ITEM_BOOS_CRYSTAL_BALL,
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BOARD_ITEM_WARP_PIPE,
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BOARD_ITEM_SWAP_CARD,
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BOARD_ITEM_SUPER_MEGA_MUSHROOM,
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BOARD_ITEM_MEGA_MUSHROOM,
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BOARD_ITEM_SUPER_MINI_MUSHROOM,
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BOARD_ITEM_BOWSER_SUIT,
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BOARD_ITEM_SPARKY_STICKER,
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BOARD_ITEM_CHOMP_CALL,
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BOARD_ITEM_MINI_MUSHROOM,
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BOARD_ITEM_MINI_MEGA_HAMMER
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},
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{ //Yoshi
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MAGIC_LAMP,
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WARP_PIPE,
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BOOS_CRYSTAL_BALL,
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CHOMP_CALL,
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SUPER_MEGA_MUSHROOM,
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MEGA_MUSHROOM,
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SUPER_MINI_MUSHROOM,
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SWAP_CARD,
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MINI_MUSHROOM,
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MINI_MEGA_HAMMER,
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BOWSER_SUIT,
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SPARKY_STICKER
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BOARD_ITEM_MAGIC_LAMP,
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BOARD_ITEM_WARP_PIPE,
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BOARD_ITEM_BOOS_CRYSTAL_BALL,
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BOARD_ITEM_CHOMP_CALL,
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BOARD_ITEM_SUPER_MEGA_MUSHROOM,
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BOARD_ITEM_MEGA_MUSHROOM,
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BOARD_ITEM_SUPER_MINI_MUSHROOM,
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BOARD_ITEM_SWAP_CARD,
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BOARD_ITEM_MINI_MUSHROOM,
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BOARD_ITEM_MINI_MEGA_HAMMER,
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BOARD_ITEM_BOWSER_SUIT,
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BOARD_ITEM_SPARKY_STICKER
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},
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{ //Wario
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MAGIC_LAMP,
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BOOS_CRYSTAL_BALL,
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MINI_MEGA_HAMMER,
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CHOMP_CALL,
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BOWSER_SUIT,
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SUPER_MEGA_MUSHROOM,
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MEGA_MUSHROOM,
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WARP_PIPE,
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SUPER_MINI_MUSHROOM,
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SWAP_CARD,
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MINI_MUSHROOM,
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SPARKY_STICKER
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BOARD_ITEM_MAGIC_LAMP,
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BOARD_ITEM_BOOS_CRYSTAL_BALL,
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BOARD_ITEM_MINI_MEGA_HAMMER,
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BOARD_ITEM_CHOMP_CALL,
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BOARD_ITEM_BOWSER_SUIT,
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BOARD_ITEM_SUPER_MEGA_MUSHROOM,
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BOARD_ITEM_MEGA_MUSHROOM,
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BOARD_ITEM_WARP_PIPE,
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BOARD_ITEM_SUPER_MINI_MUSHROOM,
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BOARD_ITEM_SWAP_CARD,
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BOARD_ITEM_MINI_MUSHROOM,
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BOARD_ITEM_SPARKY_STICKER
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},
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{ //DK
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MAGIC_LAMP,
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BOOS_CRYSTAL_BALL,
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WARP_PIPE,
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SUPER_MEGA_MUSHROOM,
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MEGA_MUSHROOM,
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BOWSER_SUIT,
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SWAP_CARD,
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SUPER_MINI_MUSHROOM,
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MINI_MUSHROOM,
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MINI_MEGA_HAMMER,
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CHOMP_CALL,
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SPARKY_STICKER
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BOARD_ITEM_MAGIC_LAMP,
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BOARD_ITEM_BOOS_CRYSTAL_BALL,
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BOARD_ITEM_WARP_PIPE,
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BOARD_ITEM_SUPER_MEGA_MUSHROOM,
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BOARD_ITEM_MEGA_MUSHROOM,
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BOARD_ITEM_BOWSER_SUIT,
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BOARD_ITEM_SWAP_CARD,
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BOARD_ITEM_SUPER_MINI_MUSHROOM,
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BOARD_ITEM_MINI_MUSHROOM,
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BOARD_ITEM_MINI_MEGA_HAMMER,
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BOARD_ITEM_CHOMP_CALL,
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BOARD_ITEM_SPARKY_STICKER
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},
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{ //Daisy
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MAGIC_LAMP,
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WARP_PIPE,
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BOOS_CRYSTAL_BALL,
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MINI_MEGA_HAMMER,
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SPARKY_STICKER,
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CHOMP_CALL,
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SUPER_MEGA_MUSHROOM,
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MEGA_MUSHROOM,
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BOWSER_SUIT,
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SWAP_CARD,
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SUPER_MINI_MUSHROOM,
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MINI_MUSHROOM
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BOARD_ITEM_MAGIC_LAMP,
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BOARD_ITEM_WARP_PIPE,
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BOARD_ITEM_BOOS_CRYSTAL_BALL,
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BOARD_ITEM_MINI_MEGA_HAMMER,
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BOARD_ITEM_SPARKY_STICKER,
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BOARD_ITEM_CHOMP_CALL,
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BOARD_ITEM_SUPER_MEGA_MUSHROOM,
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BOARD_ITEM_MEGA_MUSHROOM,
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BOARD_ITEM_BOWSER_SUIT,
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BOARD_ITEM_SWAP_CARD,
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BOARD_ITEM_SUPER_MINI_MUSHROOM,
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BOARD_ITEM_MINI_MUSHROOM
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},
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{ //Waluigi
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MAGIC_LAMP,
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WARP_PIPE,
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SPARKY_STICKER,
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BOOS_CRYSTAL_BALL,
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BOWSER_SUIT,
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CHOMP_CALL,
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MINI_MEGA_HAMMER,
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SWAP_CARD,
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SUPER_MEGA_MUSHROOM,
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MEGA_MUSHROOM,
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SUPER_MINI_MUSHROOM,
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MINI_MUSHROOM
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BOARD_ITEM_MAGIC_LAMP,
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BOARD_ITEM_WARP_PIPE,
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BOARD_ITEM_SPARKY_STICKER,
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BOARD_ITEM_BOOS_CRYSTAL_BALL,
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BOARD_ITEM_BOWSER_SUIT,
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BOARD_ITEM_CHOMP_CALL,
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BOARD_ITEM_MINI_MEGA_HAMMER,
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BOARD_ITEM_SWAP_CARD,
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BOARD_ITEM_SUPER_MEGA_MUSHROOM,
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BOARD_ITEM_MEGA_MUSHROOM,
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BOARD_ITEM_SUPER_MINI_MUSHROOM,
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BOARD_ITEM_MINI_MUSHROOM
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}
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};
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@ -252,9 +253,9 @@ s8 BoardComPreferItemGet(s32 player, s8 *items, s8 num_items) {
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weight = 100;
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||||
for (i = 0; i < num_items; i++) {
|
||||
item = items[i];
|
||||
for (j = 0; j < 12; j++) {
|
||||
for (j = 0; j < SHOP_ITEMS_END; j++) {
|
||||
if (item == comItemPreferTbl[character][j]) {
|
||||
if (j < weight && (BoardPlayerItemFind(player, item) == -1 || item == 0xC || item == 0xB)) {
|
||||
if (j < weight && (BoardPlayerItemFind(player, item) == -1 || item == BOARD_ITEM_MAGIC_LAMP || item == BOARD_ITEM_BOOS_CRYSTAL_BALL)) {
|
||||
weight = j;
|
||||
prefer = i;
|
||||
}
|
||||
|
|
@ -283,7 +284,7 @@ s32 BoardComItemWeightGet(s32 player, s32 item) {
|
|||
s32 weight;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 12; i++) {
|
||||
for (i = 0; i < SHOP_ITEMS_END; i++) {
|
||||
if (item == comItemPreferTbl[GWPlayer[player].character][i]) {
|
||||
break;
|
||||
}
|
||||
|
|
@ -351,7 +352,7 @@ static s32 ChooseUseItem(s32 player) {
|
|||
|
||||
useItem = -1;
|
||||
character = GWPlayer[player].character;
|
||||
weight = 0x64;
|
||||
weight = 100;
|
||||
for (i = 0; i < 3; i++) {
|
||||
item = GWPlayer[player].items[i];
|
||||
if (item == -1) {
|
||||
|
|
@ -363,7 +364,7 @@ static s32 ChooseUseItem(s32 player) {
|
|||
}
|
||||
result = func(player, item);
|
||||
if (result) {
|
||||
for (j = 0; j < 0xC; j++) {
|
||||
for (j = 0; j < SHOP_ITEMS_END; j++) {
|
||||
if (item == comItemPreferTbl[character][j]) {
|
||||
if (j < weight) {
|
||||
weight = j;
|
||||
|
|
@ -373,7 +374,7 @@ static s32 ChooseUseItem(s32 player) {
|
|||
}
|
||||
}
|
||||
}
|
||||
if (weight == 0x64) {
|
||||
if (weight == 100) {
|
||||
return -1;
|
||||
}
|
||||
useItem = comItemPreferTbl[character][weight];
|
||||
|
|
|
|||
|
|
@ -98,11 +98,11 @@ static void MushroomMain(void) {
|
|||
}
|
||||
|
||||
if ((GWSystem.max_turn - GWSystem.turn) == 0) {
|
||||
BoardWinCreate(0, 0x50003U, -1);
|
||||
BoardWinCreate(0, MAKE_MESSID(5, 3), -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
} else if (BoardPlayerItemCount(curPlayer) == 3) {
|
||||
BoardWinCreate(0, 0x50000U, -1);
|
||||
BoardWinCreate(0, MAKE_MESSID(5, 0), -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -2420,7 +2420,7 @@ static s32 DoSparkSpace(s32 player, s32 pause_cam)
|
|||
static void RemoveSparkSpace(s32 player)
|
||||
{
|
||||
if(GWPlayer[player].spark) {
|
||||
BoardWinCreate(0, 0x12001C, -1);
|
||||
BoardWinCreate(0, MAKE_MESSID(18, 28), -1);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
GWPlayer[player].spark = 0;
|
||||
|
|
|
|||
|
|
@ -871,7 +871,7 @@ static void SameRollExec(void) {
|
|||
HuPrcVSleep();
|
||||
}
|
||||
BoardAudSeqPause(0, 0, 0x3E8);
|
||||
BoardWinCreate(0, 0x90000, -1);
|
||||
BoardWinCreate(0, MAKE_MESSID(9, 0), -1);
|
||||
BoardWinInsertMesSet(sameRollCoinStr, 0);
|
||||
BoardWinWait();
|
||||
BoardWinKill();
|
||||
|
|
|
|||
|
|
@ -248,7 +248,7 @@ static void ExecShop(void) {
|
|||
BoardWinKill();
|
||||
HuPrcEnd();
|
||||
}
|
||||
BoardWinCreateChoice(0, 0xF0000, -1, 0);
|
||||
BoardWinCreateChoice(0, MAKE_MESSID(15, 0), -1, 0);
|
||||
DecideComEnter(shopPlayer);
|
||||
BoardWinWait();
|
||||
if (BoardWinChoiceGet() != 0) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue