This commit is contained in:
CreateSource 2024-04-05 17:43:14 -04:00
commit 157df727d4
20 changed files with 2523 additions and 639 deletions

188
src/REL/m407dll/score.c Normal file
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#include "game/process.h"
#include "game/object.h"
#include "game/esprite.h"
typedef struct unkDominationData6 {
/* 0x00 */ s32 unk_00;
/* 0x04 */ s32 unk_04;
/* 0x08 */ s16 unk_08;
/* 0x0A */ s16 unk_0A;
/* 0x0C */ s16 unk_0C[8]; //what size is this??
/* 0x1C */ s32 unk_1C;
/* 0x20 */ f32 unk_20;
} unkDominationData6; //sizeof 0x24
//func signatures
void fn_1_61A0(void);
void fn_1_6218(void);
void fn_1_62A0(void);
void fn_1_5FE4(omObjData* arg0);
void fn_1_5FB4(s32 arg0);
s16 fn_1_28D4(void);
//bss
Process* lbl_1_bss_398C;
omObjData* lbl_1_bss_3988;
//data
typedef void (*ObjFuncs)(void);
ObjFuncs lbl_1_data_360[] = {
fn_1_61A0,
fn_1_6218,
fn_1_62A0
};
void fn_1_5C5C(Process* arg0, s16 arg1) {
unkDominationData6* temp_r31;
u32 i;
lbl_1_bss_398C = arg0;
lbl_1_bss_3988 = omAddObjEx(lbl_1_bss_398C, 0x800, 0U, 0U, 7, fn_1_5FE4);
lbl_1_bss_3988->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x24, 0x10000000U);
temp_r31 = lbl_1_bss_3988->data;
temp_r31->unk_08 = arg1;
temp_r31->unk_0A = 0;
temp_r31->unk_0C[6] = espEntry(0x260025, 2, 0);
espTPLvlSet(temp_r31->unk_0C[6], 0.5f);
espPosSet(temp_r31->unk_0C[6], 508.0f, 64.0f);
temp_r31->unk_0C[7] = espEntry(0x260022, 1, 0);
espPosSet(temp_r31->unk_0C[7], 480.0f, 56.0f);
for (i = 0; i < 3; i++) {
temp_r31->unk_0C[i] = espEntry(0x26001F, 0, 0);
espPosSet(temp_r31->unk_0C[i], i * 16 + 0x1F4, 56.0f);
espDispOff(temp_r31->unk_0C[i]);
}
for (i = 0; i < 3; i++) {
temp_r31->unk_0C[i+3] = espEntry(0x260020, 1, 0);
espPosSet(temp_r31->unk_0C[i+3], i * 16 + 0x1F4, 74.0f);
}
for (i = 0; i < 8; i++) {
espDispOff(temp_r31->unk_0C[i]);
}
fn_1_5FB4(0);
}
void fn_1_5ECC(void) {
s32 i;
unkDominationData6* temp_r30;
temp_r30 = lbl_1_bss_3988->data;
for (i = 0; i < 7; i++) {
espKill(temp_r30->unk_0C[i]);
}
HuMemDirectFree(lbl_1_bss_3988->data);
}
void fn_1_5F40(s32 arg0) {
switch (arg0) {
case 0:
fn_1_5FB4(1);
break;
case 1:
fn_1_5FB4(2);
break;
}
}
void fn_1_5F90(void) {
fn_1_5FB4(0);
}
//this function is an inline for other TUs, but not this one
void fn_1_5FB4(s32 arg0) {
unkDominationData6* temp_r31;
temp_r31 = lbl_1_bss_3988->data;
temp_r31->unk_00 = arg0;
temp_r31->unk_04 = 0;
}
void fn_1_5FE4(omObjData* arg0) {
s16 temp_r31;
unkDominationData6* temp_r30;
temp_r30 = lbl_1_bss_3988->data;
lbl_1_data_360[temp_r30->unk_00]();
temp_r31 = temp_r30->unk_08;
espBankSet(temp_r30->unk_0C[0], temp_r31 / 100);
temp_r31 = (temp_r31 - ((temp_r31 / 100) * 100));
espBankSet(temp_r30->unk_0C[1], (temp_r31 / 10));
temp_r31 = (temp_r31 - ((temp_r31 / 10) * 10));
espBankSet(temp_r30->unk_0C[2], temp_r31);
temp_r31 = temp_r30->unk_0A;
espBankSet(temp_r30->unk_0C[3], (temp_r31 / 100));
temp_r31 = (temp_r31 - ((temp_r31 / 100) * 100));
espBankSet(temp_r30->unk_0C[4], (temp_r31 / 10));
temp_r31 = (temp_r31 - ((temp_r31 / 10) * 10));
espBankSet(temp_r30->unk_0C[5], temp_r31);
}
void fn_1_61A0(void) {
s32 i;
unkDominationData6* temp_r31;
temp_r31 = lbl_1_bss_3988->data;
if (temp_r31->unk_04 == 0) {
for (i = 0; i < 8; i++) {
espDispOff(temp_r31->unk_0C[i]);
}
temp_r31->unk_04++;
}
}
void fn_1_6218(void) {
s16 i;
unkDominationData6* temp_r31;
temp_r31 = lbl_1_bss_3988->data;
if (temp_r31->unk_04 == 0) {
for (i = 0; i < 8; i++) {
espDispOn(temp_r31->unk_0C[i]);
}
temp_r31->unk_04++;
}
temp_r31->unk_0A = fn_1_28D4();
}
void fn_1_62A0(void) {
s32 i;
unkDominationData6* temp_r31;
temp_r31 = lbl_1_bss_3988->data;
if (temp_r31->unk_04 == 0) {
temp_r31->unk_1C = 0;
temp_r31->unk_20 = 1.0f;
if (temp_r31->unk_0A > temp_r31->unk_08) {
temp_r31->unk_08 = temp_r31->unk_0A;
}
temp_r31->unk_04++;
}
if (temp_r31->unk_1C == 0) {
if ((temp_r31->unk_20 += 0.02f) >= 1.2f) {
temp_r31->unk_20 = 1.2f;
temp_r31->unk_1C = 1;
}
} else {
if ((temp_r31->unk_20 -= 0.04f) <= 1.0f) {
temp_r31->unk_20 = 1.0f;
temp_r31->unk_1C = 0;
}
}
for (i = 0; i <= 2; i++) {
espScaleSet(temp_r31->unk_0C[i], temp_r31->unk_20, temp_r31->unk_20);
}
espScaleSet(temp_r31->unk_0C[7], temp_r31->unk_20, temp_r31->unk_20);
}

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#include "REL/resultdll.h"
s16 lbl_1_bss_1A9C[32];
s16 lbl_1_bss_1A5C[32];
s16 lbl_1_bss_1A1A[33];
s16 lbl_1_bss_1A18;
void fn_1_8FF8(DataListModel *model_list)
{
DataListModel *list;
s16 i;
s16 model;
s16 clear_i;
ModelData *model_ptr;
void *data;
list = model_list;
for(clear_i=0; clear_i<32; clear_i++) {
lbl_1_bss_1A9C[clear_i] = lbl_1_bss_1A5C[clear_i] = -1;
}
for(i=0; list->datanum != 0xFFFFFFFF; list++, i++) {
if(list->type == 0) {
data = HuDataSelHeapReadNum(list->datanum, MEMORY_DEFAULT_NUM, HEAP_DATA);
model = Hu3DModelCreate(data);
lbl_1_bss_1A9C[i] = model;
Hu3DModelAttrSet(model, list->attr);
Hu3DModelPosSetV(model, &list->pos);
Hu3DModelRotSetV(model, &list->rot);
Hu3DModelScaleSetV(model, &list->scale);
model_ptr = &Hu3DData[model];
if(model_ptr->unk_08 != -1) {
lbl_1_bss_1A5C[i] = model_ptr->unk_08;
}
} else if(list->type == 1) {
data = HuDataSelHeapReadNum(list->datanum, MEMORY_DEFAULT_NUM, HEAP_DATA);
lbl_1_bss_1A5C[i] = Hu3DJointMotion(lbl_1_bss_1A9C[list->mot_link], data);
}
(void)i;
}
list = model_list;
for(i=0; list->datanum != 0xFFFFFFFF; list++, i++) {
if(list->type == 2) {
model = Hu3DModelLink(lbl_1_bss_1A9C[list->link]);
lbl_1_bss_1A9C[i] = model;
Hu3DModelAttrSet(model, list->attr);
Hu3DModelPosSetV(model, &list->pos);
Hu3DModelRotSetV(model, &list->rot);
Hu3DModelScaleSetV(model, &list->scale);
}
if(list->mot_link != -1) {
Hu3DMotionSet(lbl_1_bss_1A9C[i], lbl_1_bss_1A5C[list->mot_link]);
}
(void)i;
}
}
void fn_1_927C(DataListSprite *sprite_list)
{
DataListSprite *list;
s16 sprite;
s16 clear_i;
s16 i;
list = sprite_list;
for(clear_i=0; clear_i<32; clear_i++) {
lbl_1_bss_1A1A[clear_i] = -1;
}
for(i=0; list->datanum; i++, list++) {
sprite = espEntry(list->datanum, 100, 0);
lbl_1_bss_1A1A[i] = sprite;
espPosSet(sprite, list->x, list->y);
espColorSet(sprite, list->color.r, list->color.g, list->color.b);
espTPLvlSet(sprite, list->color.a/255.0f);
espPriSet(sprite, list->prio);
espAttrSet(sprite, list->attr);
}
}
void fn_1_93B4(void)
{
s16 i;
for(i=0; i<32; i++) {
if(lbl_1_bss_1A1A[i] != -1) {
espKill(lbl_1_bss_1A1A[i]);
}
}
}

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src/REL/w06Dll/bridge.c Executable file
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#include "REL/w06Dll.h"
#include "game/audio.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/process.h"
#include "game/window.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/window.h"
#include "dolphin.h"
#include "math.h"
typedef struct {
struct {
u8 unk00_field0 : 1;
u8 unk00_field1 : 1;
u8 unk00_field2 : 1;
u8 unk00_field3 : 1;
u8 unk00_field4 : 1;
};
u8 unk01;
s8 unk02;
s8 unk03;
s16 unk04;
char unk06[2];
float unk08;
} BssCCWork;
static void fn_1_8320(void);
static void fn_1_8420(void);
static s32 fn_1_8490(s32 arg0, s8 arg1);
static void fn_1_8A58(omObjData *arg0);
static s8 lbl_1_bss_E6;
static s16 lbl_1_bss_E4;
static s16 lbl_1_bss_E2;
static s16 lbl_1_bss_D6[3][2];
static s16 lbl_1_bss_D0[3];
static omObjData *lbl_1_bss_CC;
static Process *lbl_1_bss_C8;
static s16 lbl_1_data_418 = -1;
static float lbl_1_data_41C[][2] = {
{ 90.0f, 180.0f },
{ -90.0f, 0.0f },
{ 180.0f, 0.0f }
};
static s32 lbl_1_data_434[][2] = {
{ 0x00000200, 0x00000100 },
{ 0x00000080, 0x00000040 },
{ 0x00000800, 0x00000400 }
};
static s32 lbl_1_data_44C[] = {
DATA_MAKE_NUM(DATADIR_W06, 3),
DATA_MAKE_NUM(DATADIR_W06, 3),
DATA_MAKE_NUM(DATADIR_W06, 4)
};
static s32 lbl_1_data_458[8] = {
DATA_MAKE_NUM(DATADIR_MARIOMOT, 26),
DATA_MAKE_NUM(DATADIR_LUIGIMOT, 26),
DATA_MAKE_NUM(DATADIR_PEACHMOT, 26),
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 26),
DATA_MAKE_NUM(DATADIR_WARIOMOT, 26),
DATA_MAKE_NUM(DATADIR_DONKEYMOT, 26),
DATA_MAKE_NUM(DATADIR_DAISYMOT, 26),
DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 26),
};
static s32 lbl_1_data_478[8] = {
DATA_MAKE_NUM(DATADIR_W06, 30),
DATA_MAKE_NUM(DATADIR_W06, 31),
DATA_MAKE_NUM(DATADIR_W06, 32),
DATA_MAKE_NUM(DATADIR_W06, 33),
DATA_MAKE_NUM(DATADIR_W06, 34),
DATA_MAKE_NUM(DATADIR_W06, 35),
DATA_MAKE_NUM(DATADIR_W06, 36),
DATA_MAKE_NUM(DATADIR_W06, 37)
};
void fn_1_7BB0(void) {
Vec sp8;
float var_f29;
BoardSpace *var_r26;
s16 temp_r27;
s32 var_r28;
s32 i;
if (GWSystem.star_pos < 4) {
lbl_1_bss_0->unk00_field2 = 0;
} else {
lbl_1_bss_0->unk00_field2 = 1;
}
for (i = 0; i < 3; i++) {
lbl_1_bss_D0[i] = BoardModelCreate(lbl_1_data_44C[i], NULL, 0);
switch (i) {
case 0:
var_r28 = (lbl_1_bss_0->unk00_field0 != 0) ? 1 : 0;
OSs8tof32(&lbl_1_bss_0->unk01, &var_f29);
break;
case 1:
var_r28 = (lbl_1_bss_0->unk00_field1 != 0) ? 1 : 0;
OSs8tof32(&lbl_1_bss_0->unk02, &var_f29);
break;
case 2:
var_r28 = (lbl_1_bss_0->unk00_field2 != 0) ? 1 : 0;
var_f29 = 0.0f;
break;
}
temp_r27 = BoardSpaceFlagPosGet(0, lbl_1_data_434[i][var_r28], &sp8);
BoardModelPosSetV(lbl_1_bss_D0[i], &sp8);
BoardModelRotYSet(lbl_1_bss_D0[i], lbl_1_data_41C[i][var_r28]);
BoardModelMotionShiftSet(lbl_1_bss_D0[i], 0, 60.0f * var_f29, 0.0f, 0);
HuPrcSleep(2);
BoardModelMotionSpeedSet(lbl_1_bss_D0[i], 0.0f);
lbl_1_bss_D6[i][var_r28] = temp_r27;
temp_r27 = BoardSpaceFlagSearch(0, lbl_1_data_434[i][var_r28 ^ 1]);
var_r26 = BoardSpaceGet(0, temp_r27);
var_r26->flag |= 0x04000000;
lbl_1_bss_D6[i][var_r28 ^ 1] = temp_r27;
}
}
void fn_1_7F3C(void) {
s32 i;
for (i = 0; i < 3; i++) {
BoardModelKill(lbl_1_bss_D0[i]);
lbl_1_bss_D0[i] = -1;
}
}
void fn_1_7FA4(void) {
Vec sp8;
float temp_f31;
BoardSpace *temp_r3;
s16 temp_r30;
s16 temp_r29;
s16 var_r31;
if (GWSystem.star_pos < 4) {
lbl_1_bss_0->unk00_field2 = 0;
} else {
lbl_1_bss_0->unk00_field2 = 1;
}
var_r31 = 2;
temp_r30 = (lbl_1_bss_0->unk00_field2 != 0) ? 1 : 0;
temp_f31 = 0.0f;
temp_r29 = BoardSpaceFlagPosGet(0, lbl_1_data_434[var_r31][temp_r30], &sp8);
BoardModelPosSetV(lbl_1_bss_D0[var_r31], &sp8);
BoardModelRotYSet(lbl_1_bss_D0[var_r31], lbl_1_data_41C[var_r31][temp_r30]);
BoardModelMotionShiftSet(lbl_1_bss_D0[var_r31], 0, 60.0f * temp_f31, 0.0f, 0);
HuPrcSleep(2);
BoardModelMotionSpeedSet(lbl_1_bss_D0[var_r31], 0.0f);
lbl_1_bss_D6[var_r31][temp_r30] = temp_r29;
temp_r29 = BoardSpaceFlagSearch(0, lbl_1_data_434[var_r31][temp_r30]);
temp_r3 = BoardSpaceGet(0, temp_r29);
temp_r3->flag &= ~0x04000000;
temp_r29 = BoardSpaceFlagSearch(0, lbl_1_data_434[var_r31][temp_r30 ^ 1]);
temp_r3 = BoardSpaceGet(0, temp_r29);
temp_r3->flag |= 0x04000000;
lbl_1_bss_D6[var_r31][temp_r30 ^ 1] = temp_r29;
}
void fn_1_8264(s32 arg0, s16 arg1) {
BoardDiceDigit2DShowSet(0);
lbl_1_bss_E6 = arg0;
lbl_1_bss_E4 = arg1;
lbl_1_bss_C8 = HuPrcChildCreate(fn_1_8320, 0x2003, 0x3800, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_C8, fn_1_8420);
while (lbl_1_bss_C8) {
HuPrcVSleep();
}
BoardDiceDigit2DShowSet(1);
}
static void fn_1_8320(void) {
s32 temp_r30;
s8 *var_r31;
BoardSpace *var_r29;
temp_r30 = GWSystem.player_curr;
if (lbl_1_bss_E6 != 0) {
var_r31 = &lbl_1_bss_0->unk02;
} else {
var_r31 = &lbl_1_bss_0->unk01;
}
var_r29 = BoardSpaceGet(0, lbl_1_bss_E4);
lbl_1_bss_E2 = var_r29->link[0];
GWPlayer[temp_r30].space_curr = lbl_1_bss_E2;
fn_1_8490(temp_r30, *var_r31);
(*var_r31)++;
if (*var_r31 >= 3) {
*var_r31 = 0;
}
HuPrcEnd();
}
static void fn_1_8420(void) {
if (lbl_1_data_418 != -1) {
BoardPlayerMotionKill(GWSystem.player_curr, lbl_1_data_418);
lbl_1_data_418 = -1;
}
lbl_1_bss_C8 = NULL;
}
static s32 fn_1_8490(s32 arg0, s8 arg1) {
Vec sp24;
Vec sp18;
Vec spC;
float temp_f30;
float var_f29;
float var_f28;
s32 temp_r27;
omObjData *var_r26;
BssCCWork *temp_r29;
s8 var_r28;
BoardPlayerPosGet(arg0, &sp18);
BoardSpacePosGet(0, lbl_1_bss_E2, &sp24);
PSVECSubtract(&sp24, &sp18, &spC);
temp_f30 = 180.0 * (atan2(spC.x, spC.z) / M_PI);
BoardPlayerMotBlendSet(arg0, temp_f30, 0xF);
while (!BoardPlayerMotBlendCheck(arg0)) {
HuPrcVSleep();
}
BoardPlayerIdleSet(arg0);
HuPrcSleep(11);
temp_r27 = GWPlayer[arg0].character;
switch (arg1) {
case 0:
lbl_1_data_418 = -1;
var_f29 = 60.0f;
var_f28 = 1.0f;
break;
case 1:
lbl_1_data_418 = BoardPlayerMotionCreate(arg0, lbl_1_data_478[temp_r27]);
var_f29 = 50.0f;
var_f28 = 2.5f;
if (GWPlayer[arg0].bowser_suit) {
BoardPlayerIdleSet(arg0);
HuPrcSleep(30);
} else {
BoardPlayerMotionShiftSet(arg0, lbl_1_data_418, 0.0f, 6.0f, 0);
BoardPlayerMotionSpeedSet(arg0, 1.5f);
HuPrcSleep(60);
}
break;
case 2:
lbl_1_data_418 = BoardPlayerMotionCreate(arg0, lbl_1_data_458[temp_r27]);
var_f29 = 40.0f;
var_f28 = 2.0f;
if (GWPlayer[arg0].bowser_suit) {
BoardPlayerIdleSet(arg0);
HuPrcSleep(30);
} else {
BoardPlayerMotionShiftSet(arg0, lbl_1_data_418, 0.0f, 6.0f, 0x40000001);
BoardPlayerMotionSpeedSet(arg0, 3.0f);
HuPrcSleep(60);
}
break;
}
var_r26 = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, fn_1_8A58);
lbl_1_bss_CC = var_r26;
temp_r29 = OM_GET_WORK_PTR(var_r26, BssCCWork);
temp_r29->unk00_field0 = 0;
temp_r29->unk00_field1 = 0;
temp_r29->unk00_field2 = 0;
temp_r29->unk00_field3 = 0;
temp_r29->unk00_field4 = 0;
temp_r29->unk01 = 0;
temp_r29->unk03 = arg1;
temp_r29->unk02 = 0;
temp_r29->unk04 = lbl_1_bss_D0[lbl_1_bss_E6];
OSs8tof32(&arg1, &temp_r29->unk08);
temp_r29->unk08 = 60.0f * (temp_r29->unk08 + 1.0f);
BoardPlayerPosLerpStart(arg0, &sp18, &sp24, var_f29);
BoardPlayerMotionSpeedSet(arg0, var_f28);
for (var_r28 = 0; GWPlayer[arg0].moving; var_r28++) {
if (!(var_r28 & 0xF)) {
omVibrate(arg0, 12, 6, 6);
}
HuPrcVSleep();
}
temp_f30 -= 180.0f;
BoardPlayerMotBlendSet(arg0, temp_f30, 0xF);
while (!BoardPlayerMotBlendCheck(arg0)) {
HuPrcVSleep();
}
while (lbl_1_bss_CC) {
HuPrcVSleep();
}
HuPrcSleep(30);
if (arg1 == 2) {
BoardWinCreate(0, MAKE_MESSID(48, 40), -1);
BoardWinWait();
BoardWinKill();
}
BoardCameraTargetPlayerSet(arg0);
BoardCameraViewSet(1);
temp_f30 += 180.0f;
BoardPlayerMotBlendSet(arg0, temp_f30, 0xF);
while (!BoardPlayerMotBlendCheck(arg0)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
if (arg1 == 1) {
BoardWinCreate(0, MAKE_MESSID(48, 15), -1);
BoardWinWait();
BoardWinKill();
}
return 0;
}
static void fn_1_8A58(omObjData *arg0) {
Vec sp8;
u8 var_r30;
BoardSpace *var_r29;
BssCCWork *temp_r31;
temp_r31 = OM_GET_WORK_PTR(arg0, BssCCWork);
if (temp_r31->unk00_field0 != 0 || BoardIsKill()) {
lbl_1_bss_CC = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
if (temp_r31->unk01 != 0) {
temp_r31->unk01--;
return;
}
if (temp_r31->unk00_field1 != 0 && temp_r31->unk00_field4 == 0) {
BoardModelMotionStart(temp_r31->unk04, 0, 0);
BoardModelMotionTimeSet(temp_r31->unk04, temp_r31->unk08 - 60.0f);
BoardModelMotionSpeedSet(temp_r31->unk04, 1.0f);
temp_r31->unk00_field4 = 1;
}
if (temp_r31->unk00_field2 != 0) {
HuAudFXPlay(0x49C);
temp_r31->unk00_field2 = 0;
}
if (temp_r31->unk00_field3 != 0) {
HuAudFXPlay(0x49D);
temp_r31->unk00_field3 = 0;
}
switch (temp_r31->unk02) {
case 0:
if (temp_r31->unk00_field1 == 0) {
if (GWPlayer[GWSystem.player_curr].bowser_suit != 0) {
temp_r31->unk01 = 72;
} else {
temp_r31->unk01 = 30;
}
temp_r31->unk00_field2 = 1;
temp_r31->unk00_field1 = 1;
break;
}
if (BoardModelMotionTimeGet(temp_r31->unk04) >= temp_r31->unk08) {
BoardModelMotionTimeSet(temp_r31->unk04, temp_r31->unk08);
BoardModelMotionSpeedSet(temp_r31->unk04, 0.0f);
if (temp_r31->unk03 == 2) {
temp_r31->unk01 = 30;
temp_r31->unk02 = 1;
temp_r31->unk00_field3 = 1;
} else {
temp_r31->unk00_field0 = 1;
}
}
break;
case 1:
if (lbl_1_bss_E6 == 0) {
var_r30 = lbl_1_bss_0->unk00_field0;
lbl_1_bss_0->unk00_field0 ^= 1;
} else {
var_r30 = lbl_1_bss_0->unk00_field1;
lbl_1_bss_0->unk00_field1 ^= 1;
}
var_r29 = BoardSpaceGet(0, lbl_1_bss_D6[lbl_1_bss_E6][var_r30]);
var_r29->flag |= 0x04000000;
var_r29 = BoardSpaceGet(0, lbl_1_bss_D6[lbl_1_bss_E6][var_r30 ^ 1]);
var_r29->flag &= ~0x04000000;
BoardSpacePosGet(0, lbl_1_bss_D6[lbl_1_bss_E6][var_r30 ^ 1], &sp8);
BoardModelMotionStart(temp_r31->unk04, 0, 0);
BoardModelMotionTimeSet(temp_r31->unk04, 180.0f);
BoardModelPosSetV(temp_r31->unk04, &sp8);
BoardModelRotYSet(temp_r31->unk04, lbl_1_data_41C[lbl_1_bss_E6][var_r30 ^ 1]);
BoardCameraTargetModelSet(temp_r31->unk04);
temp_r31->unk02 = 2;
break;
case 2:
if (BoardModelMotionEndCheck(temp_r31->unk04) && BoardCameraMotionIsDone()) {
temp_r31->unk00_field0 = 1;
}
break;
}
}

366
src/REL/w06Dll/fire.c Executable file
View file

@ -0,0 +1,366 @@
#include "REL/w06Dll.h"
#include "game/audio.h"
#include "game/data.h"
#include "game/gamework_data.h"
#include "game/objsub.h"
#include "game/process.h"
#include "game/window.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/window.h"
#include "dolphin.h"
#include "math.h"
static void fn_1_6F80(void);
static void fn_1_7210(void);
static s32 fn_1_72A4(void);
static void fn_1_72CC(s32 arg0);
static void fn_1_73EC(float arg0);
static void fn_1_74BC(s32 arg0);
static void fn_1_7574(void);
static void fn_1_7674(s32 arg0);
static void fn_1_7760(s32 arg0);
static s32 fn_1_7944(s32 arg0);
static s8 lbl_1_bss_C6;
static s8 lbl_1_bss_C2[4];
static s16 lbl_1_bss_C0;
static s32 lbl_1_bss_BC;
static s32 lbl_1_bss_B8;
static u8 lbl_1_bss_94_gap[0x24];
static Process *lbl_1_bss_90;
static s32 lbl_1_data_208[8] = {
0x00000123,
0x00000163,
0x000001A3,
0x000001E3,
0x00000223,
0x00000263,
0x000002A3,
0x000002E3
};
static s8 lbl_1_data_228 = -1;
static s16 lbl_1_data_22A = -1;
static s16 lbl_1_data_22C = -1;
static s16 lbl_1_data_22E = -1;
static s32 lbl_1_data_230[] = {
MAKE_MESSID(8, 14),
MAKE_MESSID(8, 15),
MAKE_MESSID(8, 16),
MAKE_MESSID(8, 17),
MAKE_MESSID(8, 18),
MAKE_MESSID(8, 19),
MAKE_MESSID(8, 20),
MAKE_MESSID(8, 21),
MAKE_MESSID(8, 22),
MAKE_MESSID(8, 23),
MAKE_MESSID(8, 24),
MAKE_MESSID(8, 25),
MAKE_MESSID(8, 26),
MAKE_MESSID(8, 27)
};
void fn_1_6EF0(void) {
BoardDiceDigit2DShowSet(0);
lbl_1_bss_90 = HuPrcChildCreate(fn_1_6F80, 0x2003, 0x3800, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_90, fn_1_7210);
while (lbl_1_bss_90) {
HuPrcVSleep();
}
BoardDiceDigit2DShowSet(1);
}
static void fn_1_6F80(void) {
s32 temp_r31;
s32 sp8;
lbl_1_bss_B8 = -1;
temp_r31 = GWSystem.player_curr;
sp8 = GWPlayer[temp_r31].space_curr;
if (BoardSpaceFlagGet(0, GWPlayer[temp_r31].space_curr) & 0x2000) {
lbl_1_bss_C6 = 0;
lbl_1_bss_C0 = lbl_1_bss_C[2];
lbl_1_bss_BC = 0x4A6;
} else {
lbl_1_bss_C6 = 1;
lbl_1_bss_C0 = lbl_1_bss_C[3];
lbl_1_bss_BC = 0x49B;
}
fn_1_72CC(temp_r31);
fn_1_7760(temp_r31);
BoardCameraMotionWait();
BoardModelMotionShiftSet(lbl_1_bss_C0, 0, 0.0f, 8.0f, 0x40000001);
HuPrcSleep(8);
while (BoardModelMotionTimeGet(lbl_1_bss_C0) < 22.0f) {
HuPrcVSleep();
}
fn_1_7674(temp_r31);
BoardModelMotionStartEndSet(lbl_1_bss_C0, 30, 60);
lbl_1_data_228 = 2;
HuPrcSleep(30);
fn_1_74BC(1);
while (!BoardModelMotionEndCheck(lbl_1_data_22C)) {
HuPrcVSleep();
}
lbl_1_data_228 = 3;
BoardModelHookReset(lbl_1_bss_C0);
if (lbl_1_bss_B8 != -1) {
HuAudFXStop(lbl_1_bss_B8);
}
BoardModelMotionShiftSet(lbl_1_bss_C0, 0, 60.0f, 8.0f, 0);
fn_1_73EC(0.0f);
fn_1_7574();
while (!BoardModelMotionEndCheck(lbl_1_bss_C0)) {
HuPrcVSleep();
}
BoardPlayerPostTurnHookSet(temp_r31, fn_1_72A4);
HuPrcEnd();
}
static void fn_1_7210(void) {
if (lbl_1_data_22C != -1) {
BoardModelKill(lbl_1_data_22C);
lbl_1_data_22C = -1;
}
if (lbl_1_data_22A != -1) {
BoardModelKill(lbl_1_data_22A);
lbl_1_data_22A = -1;
}
lbl_1_bss_90 = NULL;
}
static s32 fn_1_72A4(void) {
fn_1_74BC(0);
return 1;
}
static void fn_1_72CC(s32 arg0) {
Vec sp24;
Vec sp18;
Vec spC;
s32 var_r30;
s32 i;
if (lbl_1_bss_C6 == 0) {
var_r30 = 0x2000;
} else {
var_r30 = 0x1000;
}
BoardPlayerPosGet(arg0, &sp18);
BoardModelPosGet(lbl_1_bss_C0, &sp24);
PSVECSubtract(&sp24, &sp18, &spC);
for (i = 0; i < 4; i++) {
if (var_r30 & BoardSpaceFlagGet(0, GWPlayer[i].space_curr)) {
lbl_1_bss_C2[i] = 1;
} else {
lbl_1_bss_C2[i] = 0;
}
}
fn_1_73EC(180.0 * (atan2(spC.x, spC.z) / M_PI));
}
static void fn_1_73EC(float arg0) {
s32 var_r30;
s32 i;
for (i = 0; i < 4; i++) {
if (lbl_1_bss_C2[i] != 0) {
BoardPlayerMotBlendSet(i, arg0, 15);
}
}
do {
var_r30 = 0;
for (i = 0; i < 4; i++) {
if (lbl_1_bss_C2[i] != 0 && !BoardPlayerMotBlendCheck(i)) {
var_r30 = 1;
}
}
HuPrcVSleep();
} while (var_r30 != 0);
}
static void fn_1_74BC(s32 arg0) {
s32 i;
for (i = 0; i < 4; i++) {
if (lbl_1_bss_C2[i] == 0) {
continue;
}
if (arg0 != 0) {
omVibrate(i, 12, 4, 2);
HuAudFXPlay(lbl_1_data_208[GWPlayer[i].character]);
}
BoardPlayerCopyEyeMat(i, arg0);
}
}
static void fn_1_7574(void) {
s32 temp_r3;
s32 temp_r29;
s32 temp_r28;
s32 i;
for (i = 0; i < 4; i++) {
if (lbl_1_bss_C2[i] == 0) {
continue;
}
temp_r3 = fn_1_7944(i);
if (temp_r3 != -1) {
temp_r29 = GWPlayer[i].items[temp_r3];
BoardPlayerItemRemove(i, temp_r3);
temp_r28 = BoardPlayerGetCharMess(i);
BoardWinCreate(0, MAKE_MESSID(48, 16), -1);
BoardWinInsertMesSet(temp_r28, 0);
BoardWinInsertMesSet(lbl_1_data_230[temp_r29], 1);
BoardWinPlayerSet(i);
BoardWinWait();
BoardWinKill();
}
}
}
static void fn_1_7674(s32 arg0) {
Vec sp8;
float var_f31;
if (lbl_1_bss_C6 == 0) {
var_f31 = -90.0f;
} else {
var_f31 = 90.0f;
}
lbl_1_data_22C = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W06, 15), NULL, 0);
BoardModelPosGet(lbl_1_bss_C0, &sp8);
BoardModelMotionStart(lbl_1_data_22C, 0, 0);
BoardModelHookSet(lbl_1_bss_C0, "fire", lbl_1_data_22C);
lbl_1_bss_B8 = HuAudFXPlay(lbl_1_bss_BC);
}
static void fn_1_7760(s32 arg0) {
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
u32 var_r30;
u32 var_r28;
s16 var_r29;
s32 i;
if (lbl_1_bss_C6 == 0) {
var_r30 = 0x6000;
} else {
var_r30 = 0x5000;
}
for (var_r29 = i = 0; i < BoardSpaceCountGet(0); i++) {
var_r28 = BoardSpaceFlagGet(0, i + 1);
if (var_r30 == (var_r28 & var_r30)) {
var_r29 = i + 1;
break;
}
}
BoardModelPosGet(lbl_1_bss_C0, &sp20);
BoardSpacePosGet(0, var_r29, &sp2C);
PSVECSubtract(&sp2C, &sp20, &sp8);
sp8.x *= 0.4f;
sp8.y *= 0.4f;
sp8.z *= 0.4f;
PSVECAdd(&sp20, &sp8, &sp2C);
lbl_1_data_22A = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 0);
BoardModelVisibilitySet(lbl_1_data_22A, 0);
BoardModelPosSetV(lbl_1_data_22A, &sp2C);
sp14.x = 0.0f;
sp14.y = 200.0f;
sp14.z = 0.0f;
BoardCameraMotionStartEx(lbl_1_data_22A, 0, &sp14, 2500.0f, -1.0f, 21);
BoardCameraMotionWait();
}
static s8 lbl_1_data_26D[] = {
0, 0, 1, 1, 0,
0, 1, 1, 1, 1,
2, 2, 2, 2
};
static s8 lbl_1_data_27B[] = { 40, 30, 20, 10 };
static s8 lbl_1_data_27F[4][2] = {
{ 35, 80 }, { 30, 70 },
{ 20, 60 }, { 10, 50 }
};
static s32 fn_1_7944(s32 arg0) {
s8 spB[3];
s8 sp8[3];
s32 var_r25;
s32 temp_r26;
s32 var_r30;
s32 temp_r27;
s32 var_r31;
s32 i;
var_r25 = BoardPlayerItemCount(arg0);
if (var_r25 == 0) {
return -1;
}
for (var_r30 = i = 0; i < 3; i++) {
temp_r26 = GWPlayer[arg0].items[i];
if (temp_r26 != -1) {
spB[var_r30] = temp_r26;
sp8[var_r30] = i;
var_r30++;
}
}
if (var_r30 == 0) {
return -1;
}
if (var_r30 == 1) {
return 0;
}
temp_r27 = BoardRandMod(100);
if (lbl_1_data_26D[spB[0]] > lbl_1_data_26D[spB[1]]) {
if (lbl_1_data_27B[GWPlayer[arg0].rank] > temp_r27) {
var_r31 = 1;
} else {
var_r31 = 0;
}
} else if (lbl_1_data_27B[GWPlayer[arg0].rank] > temp_r27) {
var_r31 = 0;
} else {
var_r31 = 1;
}
if (var_r30 == 3) {
if (lbl_1_data_26D[spB[var_r31]] > lbl_1_data_26D[spB[2]]) {
if (lbl_1_data_27F[GWPlayer[arg0].rank][1] > temp_r27) {
var_r31 = 2;
}
} else if (lbl_1_data_27F[GWPlayer[arg0].rank][1] < temp_r27) {
var_r31 = 2;
}
}
var_r31 = sp8[var_r31];
return var_r31;
}
static char *lbl_1_data_394[] = {
"01 : CHIBI KINOKO",
"02 : DEKA KINOKO",
"03 : SUPER CHIBI KINOKO",
"04 : SUPER DEKA KINOKO",
"05 : DEKACHIBI HAMMER",
"06 : WARP DOKAN",
"07 : TRADE CARD",
"08 : BIRI-Q SEAL",
"09 : TERE-YOKE LIGHT",
"10 : WAN-WAN WHISTLE",
"11 : KOOPA SUIT",
"12 : TERESA SUISYO",
"13 : MAJIN NO LAMP",
"14 : ITEM BUKURO"
};
static u8 lbl_1_data_3CC[0x4C] = { 0 };

View file

@ -52,7 +52,7 @@ static BoardMapObject lbl_1_data_0[MAPOBJ_MAX] = {
static omObjData *lbl_1_bss_8;
static s32 lbl_1_bss_4;
void *lbl_1_bss_0;
UnkW06BoardData *lbl_1_bss_0;
static s16 lbl_1_data_F0 = -1;
static s16 lbl_1_data_F2 = -1;
@ -87,7 +87,7 @@ void BoardCreate(void) {
s32 *var_r29;
s32 i;
lbl_1_bss_0 = GWSystem.board_data;
lbl_1_bss_0 = (UnkW06BoardData*) GWSystem.board_data;
BoardSpaceInit(DATA_MAKE_NUM(DATADIR_W06, 0));
lbl_1_data_F0 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W06, 1), NULL, 0);
fn_8006DDE8(lbl_1_data_F0, -1.0f);

View file

@ -597,16 +597,16 @@ void HuAudVoiceInit(s16 ovl) {
}
}
void HuAudPlayerVoicePlay(s16 arg0, s16 arg1) {
s32 HuAudPlayerVoicePlay(s16 arg0, s16 arg1) {
s16 temp_r31 = GWPlayerCfg[arg0].character;
HuAudCharVoicePlay(temp_r31, arg1);
return HuAudCharVoicePlay(temp_r31, arg1);
}
void HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2) {
s32 HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2) {
s16 temp_r31 = GWPlayerCfg[arg0].character;
HuAudCharVoicePlayPos(temp_r31, arg1, arg2);
return HuAudCharVoicePlayPos(temp_r31, arg1, arg2);
}
void HuAudPlayerVoicePlayEntry(s16 arg0, s16 arg1) {

View file

@ -1782,7 +1782,7 @@ void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
temp_r26->field00_bit0 = 1;
for (var_r19 = 0; var_r19 < 180; var_r19++) {
for (var_r19 = 0; var_r19 < 180U; var_r19++) {
if (BoardPlayerMotBlendCheck(arg0) != 0)
break;
HuPrcVSleep();

View file

@ -578,11 +578,11 @@ void SLCurSlotNoSet(void);
void SLSaveDataMake(void);
void SLCommonSet(void);
void SLSaveBoard(void);
void SLSaveBoardBackup(void);
void SLSaveBoardStory(void);
void SLSave(void);
void SLLoadGameStat(void);
void SLLoadBoard(void);
void SLLoadBoardBackup(void);
void SLLoadBoardStory(void);
void SLLoad(void);
void SLCurBoxNoSet(void);
void SLSaveFlagSet(void);
@ -1595,11 +1595,11 @@ extern void _kerjmp_SLCurSlotNoSet(void);
extern void _kerjmp_SLSaveDataMake(void);
extern void _kerjmp_SLCommonSet(void);
extern void _kerjmp_SLSaveBoard(void);
extern void _kerjmp_SLSaveBoardBackup(void);
extern void _kerjmp_SLSaveBoardStory(void);
extern void _kerjmp_SLSave(void);
extern void _kerjmp_SLLoadGameStat(void);
extern void _kerjmp_SLLoadBoard(void);
extern void _kerjmp_SLLoadBoardBackup(void);
extern void _kerjmp_SLLoadBoardStory(void);
extern void _kerjmp_SLLoad(void);
extern void _kerjmp_SLCurBoxNoSet(void);
extern void _kerjmp_SLSaveFlagSet(void);
@ -3195,16 +3195,16 @@ asm void _kerent(void) {
b SLCommonSet
entry _kerjmp_SLSaveBoard
b SLSaveBoard
entry _kerjmp_SLSaveBoardBackup
b SLSaveBoardBackup
entry _kerjmp_SLSaveBoardStory
b SLSaveBoardStory
entry _kerjmp_SLSave
b SLSave
entry _kerjmp_SLLoadGameStat
b SLLoadGameStat
entry _kerjmp_SLLoadBoard
b SLLoadBoard
entry _kerjmp_SLLoadBoardBackup
b SLLoadBoardBackup
entry _kerjmp_SLLoadBoardStory
b SLLoadBoardStory
entry _kerjmp_SLLoad
b SLLoad
entry _kerjmp_SLCurBoxNoSet

View file

@ -12,7 +12,7 @@
#include "stddef.h"
#define SAVE_GET_PLAYER(player_idx) &saveBuf.buf[((player_idx)*sizeof(PlayerState))+offsetof(SaveBufData, player)]
#define SAVE_GET_PLAYER_BACKUP(player_idx) &saveBuf.buf[((player_idx)*sizeof(PlayerState))+offsetof(SaveBufData, playerBackup)]
#define SAVE_GET_PLAYER_STORY(player_idx) &saveBuf.buf[((player_idx)*sizeof(PlayerState))+offsetof(SaveBufData, playerStory)]
static s16 SLCreateSaveWin(void);
static void SLKillSaveWin(void);
@ -319,12 +319,12 @@ void SLSaveBoard(void) {
}
}
void SLSaveBoardBackup(void) {
void SLSaveBoardStory(void) {
s16 i;
memcpy(&saveBuf.data.systemBackup, &GWSystem, sizeof(SystemState));
memcpy(&saveBuf.data.systemStory, &GWSystem, sizeof(SystemState));
for (i = 0; i < 4; i++) {
memcpy(SAVE_GET_PLAYER_BACKUP(i), &GWPlayer[i], sizeof(PlayerState));
memcpy(SAVE_GET_PLAYER_STORY(i), &GWPlayer[i], sizeof(PlayerState));
}
}
@ -470,12 +470,12 @@ void SLLoadBoard(void) {
}
}
void SLLoadBoardBackup(void) {
void SLLoadBoardStory(void) {
s16 i;
memcpy(&GWSystem, &saveBuf.data.systemBackup, 0xDC);
memcpy(&GWSystem, &saveBuf.data.systemStory, 0xDC);
for (i = 0; i < 4; i++) {
memcpy(&GWPlayer[i], SAVE_GET_PLAYER_BACKUP(i), sizeof(PlayerState));
memcpy(&GWPlayer[i], SAVE_GET_PLAYER_STORY(i), sizeof(PlayerState));
GWPlayerCfg[i].character = GWPlayer[i].character;
GWPlayerCfg[i].pad_idx = GWPlayer[i].port;
GWPlayerCfg[i].diff = GWPlayer[i].diff;