getting there
This commit is contained in:
parent
811e20c0f6
commit
18a3903650
6 changed files with 374 additions and 14 deletions
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@ -60,21 +60,21 @@ void BoardTutorialItemSet(s32);
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void fn_80082AAC(s32);
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void BoardTutorialDirInputSet(s32, s32, s32);
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void BoardSpaceStarSetIndex(s32);
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void BoardModelRotYSet(s32, f32);
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f32 BoardModelRotYGet(s32);
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void BoardModelRotYSet(s16, f32);
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f32 BoardModelRotYGet(s16);
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void BoardModelLayerSet(s16, u8);
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void BoardTutorialHostSet(s16);
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s16 BoardModelIDGet(s16);
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void BoardModelScaleSetV(s32, Vec*);
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void BoardModelScaleSetV(s16, Vec*);
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void BoardLightHookSet(void*, void*);
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s16 BoardModelCreate(s32, void*, s32);
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void BoardModelKill(s16);
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void fn_8006DDE8(s16, f32);
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void BoardModelMotionStart(s16, s32, s32);
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s32 BoardModelMotionStart(s16, s32, s32);
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void BoardModelMotionSpeedSet(s16, f32);
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void BoardModelPosSetV(s16, Vec*);
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void BoardModelPosSet(s16, f32, f32, f32);
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s32 BoardModelRotSetV(s16 arg0, Vec* arg1);
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void BoardModelRotSetV(s16 arg0, Vec* arg1);
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void BoardModelVisibilitySet(s16, s32);
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void BoardSpaceWalkEventFuncSet(void*);
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void BoardSpaceWalkMiniEventFuncSet(void*);
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@ -29,7 +29,7 @@ void GWCoinsSet(int player, s16 value);
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void GWCoinsAdd(int player, s16 amount);
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void GWStarsSet(int player, s16 value);
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void GWStarsAdd(int player, s16 amount);
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s16 GWStarsGet(int player);
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s32 GWStarsGet(int player);
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void GWTotalStarsSet(s16 value);
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void GWTotalStarsAdd(s16 amount);
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u16 GWTotalStarsGet(void);
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@ -112,7 +112,7 @@ void BoardCreate(void) {
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if (temp_r30->unk24 != -1) {
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lbl_1_bss_8 = NULL;
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lbl_1_bss_10[i] = BoardModelCreate(temp_r30->unk24, lbl_1_bss_8, 0);
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BoardModelPosSetV(lbl_1_bss_10[i], temp_r30);
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BoardModelPosSetV(lbl_1_bss_10[i], &temp_r30->unk0);
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BoardModelRotSetV(lbl_1_bss_10[i], &temp_r30->unk0C);
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BoardModelScaleSetV(lbl_1_bss_10[i], &temp_r30->unk18);
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BoardModelVisibilitySet(lbl_1_bss_10[i], 1);
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@ -201,7 +201,7 @@ void fn_1_918(void) {
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void fn_1_91C(void) {
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}
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s32 fn_1_920(s32 arg0, f32 arg8, f32 arg9) {
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s32 fn_1_920(s16 arg0, f32 arg8, f32 arg9) {
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s32 var_r31;
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f32 var_f29;
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f32 var_f31;
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@ -33,7 +33,7 @@ extern void BoardTutorialHookExec(s16, s32);
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extern void BoardCameraViewSet(s32);
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extern void omVibrate(s16, s16, s16, s16);
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extern void BoardPlayerPosGet(s32, Vec*);
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extern s32 BoardModelPosGet(s16, Vec*);
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extern void BoardModelPosGet(s16, Vec*);
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extern void BoardPlayerMotionEndWait(s32);
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extern void BoardPlayerMotionShiftSet(s32, s32, f32, f32, s32);
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extern void BoardPlayerCoinsAdd(s32, s32);
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@ -1,12 +1,20 @@
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#include "common.h"
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#include "game/gamework.h"
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//// #include "game/board/main.h"
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extern s32 BoardIsStarted(void);
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extern void BoardCameraMoveSet(s32);
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extern void BoardCameraViewSet(s32);
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extern void BoardPauseEnableSet(s32);
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extern void BoardCameraTargetPlayerSet(s32);
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//// #include "game/board/space.h"
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extern s32 BoardSpaceFlagPosGet(s32, s32, u32);
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extern void BoardSpaceDirPosGet(s32, s32, Vec*);
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extern void BoardSpaceLandExec(s32, s16, s32);
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//// #include "game/board/ui.h"
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extern void BoardStatusHammerShowSet(s32, s32);
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extern void BoardYourTurnExec(s32);
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extern s8 BoardItemUseExec(s32);
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//// #include "game/board/model.h"
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extern s16 BoardModelCreateCharacter(s32, s32, s32*, s32);
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extern void BoardModelExistCheck(s16, s32);
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@ -14,8 +22,44 @@ extern void BoardModelExistDupe(s16, s32);
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extern void BoardModelCameraSet(s16, u16);
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extern void BoardItemStatusKill(s32);
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extern void BoardModelAmbSet(s16, f32, f32, f32);
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extern void BoardModelMtxSet(s16, Mtx);
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extern void BoardModelPosSetV(s16, Vec*);
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extern void BoardModelPosSet(s16, f32, f32, f32);
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extern s32 BoardModelPosGet(s16, Vec*);
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extern void BoardModelRotSetV(s16, Vec*);
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extern void BoardModelRotSet(s16, f32, f32, f32);
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extern s32 BoardModelRotGet(s16, Vec*);
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extern void BoardModelRotYSet(s16, f32);
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extern f32 BoardModelRotYGet(s16);
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extern void BoardModelScaleSetV(s16, Vec*);
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extern void BoardModelScaleSet(s16, f32, f32, f32);
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extern void BoardModelScaleGet(s16, s32*);
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extern void BoardModelVoiceEnableSet(s16, s32, s32);
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extern void BoardModelMotionCreate(s16, s32);
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extern void BoardModelMotionKill(s16, s32);
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extern s32 BoardModelMotionEndCheck(s16);
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extern s32 BoardModelMotionStart(s16, s32, s32);
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extern s32 BoardModelMotionShiftSet(s16, s32, f32, f32, s32);
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extern void BoardModelMotionSpeedSet(s16, f32);
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extern void BoardModelMotionTimeSet(s16, f32);
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extern f32 BoardModelMotionTimeGet(s16);
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extern f32 BoardModelMotionMaxTimeGet(s16);
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extern void BoardModelMotionTimeRangeSet(s16, s32, s32);
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extern void BoardModelAttrSet(s16, s32);
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extern void BoardModelAttrReset(s16, s32);
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//// #include "game/board/tutorial.h"
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extern BoardTutorialHookExec(s16, s32);
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//// #include "game/board/com.h"
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extern void fn_8007185C(s32, s32);
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//// #include "game/board/overhead.h"
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extern void fn_800729A4(s32);
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extern void fn_80072DA8(s32);
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//// #include "game/board/dice_roll.h"
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extern s32 fn_80085CC8(s32);
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extern void fn_80085EB4(void);
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//// #include "game/chrman.h"
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extern void CharModelKillIndex(s16);
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extern void CharModelSetStepType(s16, s32);
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////
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s32 BoardRollTypeGet(void);
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@ -40,16 +84,49 @@ void BoardPlayerAmbSet(s32, f32, f32, f32);
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void BoardPlayerMtxSet(s32, Mtx);
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void BoardPlayerPosSetV(s32, Vec*);
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void BoardPlayerPosSet(s32, f32, f32, f32);
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void BoardPlayerPosGet(s32, Vec*);
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void BoardPlayerRotSetV(s32, Vec*);
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void BoardPlayerRotSet(s32, f32, f32, f32);
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void BoardPlayerRotGet(s32, Vec*);
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void BoardPlayerRotYSet(s32, f32);
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f32 BoardPlayerRotYGet(s32);
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void BoardPlayerScaleSetV(s32, Vec*);
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void BoardPlayerScaleSet(s32, f32, f32, f32);
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s16 BoardPlayerCurrMotionGet(s32);
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void BoardPlayerMotionCreate(s32, s32);
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void BoardPlayerMotionKill(s32, s32);
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void BoardPlayerMotionEndCheck(s32);
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void BoardPlayerMotionEndWait(s32);
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void BoardPlayerMotionStart(s32, s32, s32);
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void BoardPlayerMotionShiftSet(s32, s32, f32, f32, s32);
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void BoardPlayerMotionSpeedSet(s32, f32);
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void BoardPlayerMotionTimeSet(s32, f32);
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f32 BoardPlayerMotionTimeGet(s32);
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f32 BoardPlayerMotionMaxTimeGet(s32);
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void BoardPlayerMotionTimeRangeSet(s32, f32, f32);
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void BoardPlayerModelAttrSet(s32, s32);
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void BoardPlayerModelAttrReset(s32, s32);
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void BoardPlayerCoinsSet(s32, s32);
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s32 BoardPlayerCoinsGet(s32);
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void BoardPlayerCoinsAdd(s32, s32);
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void BoardPlayerStarsAdd(s32, s32);
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void BoardPlayerSizeSet(s32, s32);
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s32 BoardPlayerSizeGet(s32);
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s32 BoardPlayerSameTeamFind(s32);
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s32 BoardPlayerTeamFind(s32);
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s32 BoardPlayerRankCalc(s32);
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//...
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s32 BoardPlayerAutoSizeGet(s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerSizeSet(s32, s32);
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void BoardPlayerAutoSizeSet(s32, s32);
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void BoardPlayerCopyMat(s32);
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void BoardBowserSuitKill(s32);
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void BoardPlayerTurnMoveExec(s32);
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void BoardPlayerTurnRollExec(s32);
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void SetRollPlayerSize(s32);
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static void (*playerMatCopy[4])();
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static void (*postTurnHook[4])();
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static void (*preTurnHook[4])();
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static s32 (*preTurnHook[4])();
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static s32 diceJumpObj[4] = {0, 0, 0, 0};
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static s32 animDoneF[4] = {0, 0, 0, 0};
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@ -58,6 +135,7 @@ static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
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s16 boardPlayerMdl[4];
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static s16 playerMot[4];
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static s8 rollType;
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static s32 rollResized;
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static s16 suitMdl = -1;
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static s16 suitPlayerMdl = -1;
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@ -342,7 +420,7 @@ void BoardPlayerMtxSet(s32 arg0, Mtx arg1) {
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BoardModelMtxSet(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerPosSetV(s32 arg0, Point3d* arg1) {
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void BoardPlayerPosSetV(s32 arg0, Vec* arg1) {
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BoardModelPosSetV(GetBoardPlayer(arg0), arg1);
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if (GWPlayer[arg0].rank != 0) {
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@ -356,4 +434,286 @@ void BoardPlayerPosSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
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if (GWPlayer[arg0].rank != 0) {
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BoardModelPosSet(suitMdl, arg8, arg9, argA);
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}
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}
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void BoardPlayerPosGet(s32 arg0, Vec* arg1) {
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BoardModelPosGet(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerRotSetV(s32 arg0, Vec* arg1) {
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BoardModelRotSetV(GetBoardPlayer(arg0), arg1);
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if (GWPlayer[arg0].rank != 0) {
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BoardModelRotSetV(suitMdl, arg1);
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}
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}
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void BoardPlayerRotSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
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BoardModelRotSet(GetBoardPlayer(arg0), arg8, arg9, argA);
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if (GWPlayer[arg0].rank != 0) {
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BoardModelRotSet(suitMdl, arg8, arg9, argA);
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}
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}
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void BoardPlayerRotGet(s32 arg0, Vec* arg1) {
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BoardModelRotGet(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerRotYSet(s32 arg0, f32 arg8) {
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if (arg8 < 0.0f) {
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arg8 += 360.0f;
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}
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if (arg8 > 360.0f) {
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arg8 -= 360.0f;
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}
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BoardModelRotYSet(GetBoardPlayer(arg0), arg8);
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if (GWPlayer[arg0].rank != 0) {
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BoardModelRotYSet(suitMdl, arg8);
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}
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}
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f32 BoardPlayerRotYGet(s32 arg0) {
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f32 var_f31;
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if (GWPlayer[arg0].rank != 0) {
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var_f31 = BoardModelRotYGet(suitMdl);
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} else {
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var_f31 = BoardModelRotYGet(GetBoardPlayer(arg0));
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}
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return var_f31;
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}
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void BoardPlayerScaleSetV(s32 arg0, Vec* arg1) {
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BoardModelScaleSetV(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerScaleSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
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BoardModelScaleSet(GetBoardPlayer(arg0), arg8, arg9, argA);
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}
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void BoardPlayerScaleGet(s32 arg0, s32 *arg1) {
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BoardModelScaleGet(GetBoardPlayer(arg0), arg1);
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}
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s16 BoardPlayerCurrMotionGet(s32 arg0) {
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PlayerState* player = GetPlayer(arg0);
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return playerMot[player->player_idx];
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}
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void BoardPlayerVoiceEnableSet(s32 arg0, s32 arg1, s32 arg2) {
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BoardModelVoiceEnableSet(GetBoardPlayer(arg0), arg1, arg2);
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}
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void BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
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BoardModelMotionCreate(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerMotionKill(s32 arg0, s32 arg1) {
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BoardModelMotionKill(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerMotionEndCheck(s32 arg0) {
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BoardModelMotionEndCheck(GetBoardPlayer(arg0));
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}
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void BoardPlayerMotionEndWait(s32 arg0) {
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while (BoardModelMotionEndCheck(GetBoardPlayer(arg0)) == 0) {
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HuPrcVSleep();
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}
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}
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void BoardPlayerMotionStart(s32 arg0, s32 arg1, s32 arg2) {
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PlayerState* player;
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s32 temp_r29;
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player = GetPlayer(arg0);
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if (arg1 == 0) {
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}
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if (arg1 != playerMot[player->player_idx]) {
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temp_r29 = BoardModelMotionStart(GetBoardPlayer(arg0), arg1, arg2);
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if (temp_r29 == 0) {
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playerMot[player->player_idx] = arg1;
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}
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}
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}
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void BoardPlayerMotionShiftSet(s32 arg0, s32 arg1, f32 arg8, f32 arg9, s32 arg2) {
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PlayerState* player;
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s32 temp_r29;
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player = GetPlayer(arg0);
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if (arg1 == 0) {
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}
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if (arg1 != playerMot[player->player_idx]) {
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temp_r29 = BoardModelMotionShiftSet(GetBoardPlayer(arg0), arg1, arg8, arg9, arg2);
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if (temp_r29 == 0) {
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playerMot[player->player_idx] = arg1;
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}
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}
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}
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void BoardPlayerMotionSpeedSet(s32 arg0, f32 arg8) {
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BoardModelMotionSpeedSet(GetBoardPlayer(arg0), arg8);
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}
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void BoardPlayerMotionTimeSet(s32 arg0, f32 arg8) {
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BoardModelMotionTimeSet(GetBoardPlayer(arg0), arg8);
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}
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f32 BoardPlayerMotionTimeGet(s32 arg0) {
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BoardModelMotionTimeGet(GetBoardPlayer(arg0));
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}
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f32 BoardPlayerMotionMaxTimeGet(s32 arg0) {
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BoardModelMotionMaxTimeGet(GetBoardPlayer(arg0));
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}
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void BoardPlayerMotionTimeRangeSet(s32 arg0, f32 arg8, f32 arg9) {
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BoardModelMotionTimeRangeSet(GetBoardPlayer(arg0), arg8, arg9);
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}
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void BoardPlayerModelAttrSet(s32 arg0, s32 arg1) {
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BoardModelAttrSet(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerModelAttrReset(s32 arg0, s32 arg1) {
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BoardModelAttrReset(GetBoardPlayer(arg0), arg1);
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}
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void BoardPlayerCoinsSet(s32 arg0, s32 arg1) {
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GWCoinsSet(arg0, arg1);
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}
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s32 BoardPlayerCoinsGet(s32 arg0) {
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return GWCoinsGet(arg0);
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}
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void BoardPlayerCoinsAdd(s32 arg0, s32 arg1) {
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PlayerState* player;
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s16 coins;
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player = GetPlayer(arg0);
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if ((arg1 > 0) && (player->coins_total < 0x3E7)) {
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player->coins_total += arg1;
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if (player->coins_total > 0x3E7) {
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player->coins_total = 0x3E7;
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}
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}
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BoardPlayerCoinsSet(arg0, arg1 + BoardPlayerCoinsGet(arg0));
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}
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void BoardPlayerStarsAdd(s32 arg0, s32 arg1) {
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GWStarsSet(arg0, (arg1 + GWStarsGet(arg0)));
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}
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void BoardPlayerSizeSet(s32 arg0, s32 arg1) {
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PlayerState* temp_r27;
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Vec temp_r4[3] = { { 1, 1, 1 }, { 0.3, 0.3, 0.3 }, { 2.5, 2.5, 2.5 } };
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temp_r27 = GetPlayer(arg0);
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temp_r27->size = arg1;
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if (arg1 == 2) {
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CharModelSetStepType(GWPlayer[arg0].character, 4);
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} else if (arg1 == 1) {
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CharModelSetStepType(GWPlayer[arg0].character, 5);
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} else {
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CharModelSetStepType(GWPlayer[arg0].character, 0);
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}
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BoardModelScaleSetV(GetBoardPlayer(arg0), &temp_r4[arg1]);
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}
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s32 BoardPlayerSizeGet(s32 arg0) {
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PlayerState* temp_r30;
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temp_r30 = GetPlayer(arg0);
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if (temp_r30 != 0) {
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arg0 = temp_r30->size;
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}
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return arg0;
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}
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s32 BoardPlayerSameTeamFind(s32 arg0) {
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s32 var_r31;
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s32 team2;
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s32 team;
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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if (var_r31 == arg0) continue;
|
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team2 = GWPlayer[var_r31].team;
|
||||
team = GWPlayer[arg0].team;
|
||||
if (team == team2) break;
|
||||
}
|
||||
return var_r31;
|
||||
}
|
||||
|
||||
s32 BoardPlayerTeamFind(s32 arg0) {
|
||||
s32 var_r31;
|
||||
s32 team2;
|
||||
s32 team;
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
if (var_r31 == arg0) continue;
|
||||
team2 = GWPlayer[var_r31].team;
|
||||
team = GWPlayer[arg0].team;
|
||||
if (team != team2) break;
|
||||
}
|
||||
return var_r31;
|
||||
}
|
||||
|
||||
s32 BoardPlayerRankCalc(s32 arg0) {
|
||||
s32 temp_r29;
|
||||
s32 var_r30;
|
||||
s32 var_r31;
|
||||
s32 sp8[4];
|
||||
|
||||
for (var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
temp_r29 = GWCoinsGet(var_r31);
|
||||
sp8[var_r31] = temp_r29 | (GWStarsGet(var_r31) << 0xA);
|
||||
}
|
||||
for (var_r30 = 0, var_r31 = 0; var_r31 < 4; var_r31++) {
|
||||
if ((var_r31 != arg0) && (sp8[arg0] < sp8[var_r31])) {
|
||||
var_r30++;
|
||||
}
|
||||
}
|
||||
return var_r30;
|
||||
}
|
||||
|
||||
void BoardPlayerPreTurnHookSet(s32 arg0, s32 (*arg1)()) {
|
||||
preTurnHook[arg0] = arg1;
|
||||
}
|
||||
|
||||
void BoardPlayerPostTurnHookSet(s32 arg0, void (*arg1)()) {
|
||||
postTurnHook[arg0] = arg1;
|
||||
}
|
||||
|
||||
void BoardPlayerTurnExec(s32 arg0) {
|
||||
BoardPauseEnableSet(1);
|
||||
fn_8007185C(arg0, -1);
|
||||
GWSystem.field31_bit4 = 0xF;
|
||||
_ClearFlag(0x10016);
|
||||
_ClearFlag(0x1000E);
|
||||
BoardCameraMoveSet(1);
|
||||
if (_CheckFlag(0x10006U) == 0) {
|
||||
BoardCameraViewSet(2);
|
||||
omVibrate((s16) arg0, 0xC, 4, 2);
|
||||
rollType = -1;
|
||||
BoardYourTurnExec(arg0);
|
||||
rollResized = 0;
|
||||
SetRollPlayerSize(arg0);
|
||||
if (preTurnHook[arg0] != 0U) {
|
||||
if (preTurnHook[arg0]() != 0) {
|
||||
preTurnHook[arg0] = 0;
|
||||
}
|
||||
}
|
||||
if (_CheckFlag(0x1000BU) != 0) {
|
||||
BoardTutorialHookExec(5, 0);
|
||||
}
|
||||
BoardPlayerTurnRollExec(arg0);
|
||||
} else {
|
||||
BoardCameraViewSet(1);
|
||||
BoardCameraMotionWait();
|
||||
}
|
||||
BoardPlayerTurnMoveExec(arg0);
|
||||
}
|
||||
|
|
@ -336,7 +336,7 @@ void GWStarsAdd(int player, s16 amount)
|
|||
GWStarsSet(player, GWPlayer[player].stars+amount);
|
||||
}
|
||||
|
||||
s16 GWStarsGet(int player)
|
||||
s32 GWStarsGet(int player)
|
||||
{
|
||||
return GWPlayer[player].stars;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue