Matched game/chrman

This commit is contained in:
mrshigure 2024-02-15 06:20:24 -08:00
parent c6daaf6ad3
commit 19a7d28449
17 changed files with 2171 additions and 43 deletions

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@ -1,5 +1,6 @@
#include "game/gamework_data.h"
#include "game/process.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/sprite.h"
#include "game/object.h"

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@ -1,5 +1,6 @@
#include "math.h"
#include "unsplit.h"
#include "game/chrman.h"
#include "game/object.h"
#include "game/wipe.h"
#include "game/pad.h"

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@ -1,5 +1,6 @@
#include "math.h"
#include "unsplit.h"
#include "game/chrman.h"
#include "game/wipe.h"
#include "game/pad.h"

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@ -1,4 +1,5 @@
#include "dolphin.h"
#include "game/chrman.h"
#include "game/object.h"
#include "REL/w03Dll.h"
#include "board_unsplit.h"

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@ -1,5 +1,6 @@
#include "game/board/boo.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/gamework.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
@ -92,7 +93,6 @@ typedef struct {
} BallTakeCoinWork;
void BoardSpaceCameraSet(u16);
char *CharModelHookNameGet(s16, s32, s32);
static void ComSetupStealPlayer(s32 arg0);
static void ComSetStealPlayerInput(s32 arg0, s32 arg1);

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@ -1,5 +1,6 @@
#include "game/board/item.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/gamework.h"
#include "game/gamework_data.h"
#include "game/hsfanim.h"
@ -47,7 +48,6 @@ typedef struct {
u32 frandmod(u32);
void CharModelCreateParticle(s32, Vec*);
void CharModelLayerSetAll(s32);
void BoardBowserSuitInit(s32);
s16 BoardBowserSuitPlayerModelGet(void);
void fn_8004F578(s16, s32);

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@ -1,5 +1,6 @@
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/chrman.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/memory.h"

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@ -1,4 +1,5 @@
#include "game/board/player.h"
#include "game/chrman.h"
#include "game/objsub.h"
#include "game/board/com.h"
#include "game/board/roll.h"
@ -35,9 +36,6 @@ extern void BoardModelAttrSet(s16, s32);
extern void BoardModelAttrReset(s16, s32);
//// #include "game/board/com.h"
//// #include "game/board/overhead.h"
//// #include "game/chrman.h"
extern void CharModelDataClose(s16);
extern void CharModelStepTypeSet(s16, s32);
//// #include "game/board/pad.h"
extern s8 HuPadStkX[4];
extern s8 HuPadStkY[4];

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@ -1,5 +1,6 @@
#include "game/board/ui.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/data.h"
#include "game/gamework.h"
#include "game/gamework_data.h"
@ -97,7 +98,6 @@ typedef struct {
void BoardPlayerSparkSet(s32);
void BoardBowserSuitMotionCreate(void);
s16 BoardBowserSuitPlayerModelGet(void);
void CharModelLayerSetAll(s32);
static void KillAllBoardStatus(void);
static void CreateBoardStatusSprite(s32 arg0, UnkUiStatusStruct *arg1);

2080
src/game/chrman.c Executable file

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@ -1,4 +1,5 @@
#include "game/audio.h"
#include "game/chrman.h"
#include "game/esprite.h"
#include "game/hsfdraw.h"
#include "game/hsfman.h"