Matched game/chrman
This commit is contained in:
parent
c6daaf6ad3
commit
19a7d28449
17 changed files with 2171 additions and 43 deletions
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@ -5079,10 +5079,14 @@ lbl_80130705 = .data:0x80130705; // type:object size:0x93
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lbl_80130798 = .data:0x80130798; // type:object size:0x30
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lbl_80130798 = .data:0x80130798; // type:object size:0x30
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effectDataTbl = .data:0x801307C8; // type:object size:0x60 scope:local
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effectDataTbl = .data:0x801307C8; // type:object size:0x60 scope:local
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charDirTbl = .data:0x80130828; // type:object size:0x60 scope:local
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charDirTbl = .data:0x80130828; // type:object size:0x60 scope:local
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effectParam = .data:0x80130888; // type:object size:0x110 scope:local
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effectDustParam = .data:0x80130888; // type:object size:0x38 scope:local
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lbl_801309A0 = .data:0x801309A0; // type:object size:0x20
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effectDotParam = .data:0x801308C0; // type:object size:0x38 scope:local
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lbl_801309C0 = .data:0x801309C0; // type:object size:0x20
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effectStarParam = .data:0x801308F8; // type:object size:0x38 scope:local
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lbl_801309E0 = .data:0x801309E0; // type:object size:0x10
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effectWarnParam = .data:0x80130930; // type:object size:0x38 scope:local
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effectSmokeParam = .data:0x80130968; // type:object size:0x38 scope:local
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lbl_801309A0 = .data:0x801309A0; // type:object size:0x20 scope:local
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lbl_801309C0 = .data:0x801309C0; // type:object size:0x20 scope:local
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lbl_801309E0 = .data:0x801309E0; // type:object size:0x10 scope:local
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jumptable_801309F0 = .data:0x801309F0; // type:object size:0x1E8 scope:local
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jumptable_801309F0 = .data:0x801309F0; // type:object size:0x1E8 scope:local
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voiceParam = .data:0x80130BD8; // type:object size:0x40 scope:local
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voiceParam = .data:0x80130BD8; // type:object size:0x40 scope:local
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lbl_80130C18 = .data:0x80130C18; // type:object size:0xE data:string
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lbl_80130C18 = .data:0x80130C18; // type:object size:0xE data:string
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@ -5122,17 +5126,22 @@ lbl_80130F0E = .data:0x80130F0E; // type:object size:0x12
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hookNameTbl = .data:0x80130F20; // type:object size:0xA0 scope:local
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hookNameTbl = .data:0x80130F20; // type:object size:0xA0 scope:local
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modelParticleParam = .data:0x80130FC0; // type:object size:0x38 scope:local
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modelParticleParam = .data:0x80130FC0; // type:object size:0x38 scope:local
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coinParticleParam = .data:0x80130FF8; // type:object size:0x38 scope:local
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coinParticleParam = .data:0x80130FF8; // type:object size:0x38 scope:local
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lbl_80131030 = .data:0x80131030; // type:object size:0x38
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lbl_80131030 = .data:0x80131030; // type:object size:0x38 scope:local
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lbl_80131068 = .data:0x80131068; // type:object size:0x38
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lbl_80131068 = .data:0x80131068; // type:object size:0x38 scope:local
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lbl_801310A0 = .data:0x801310A0; // type:object size:0x1C
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lbl_801310A0 = .data:0x801310A0; // type:object size:0x1C
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lbl_801310BC = .data:0x801310BC; // type:object size:0x38
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lbl_801310BC = .data:0x801310BC; // type:object size:0x38 scope:local
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lbl_801310F4 = .data:0x801310F4; // type:object size:0x38
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lbl_801310F4 = .data:0x801310F4; // type:object size:0x38 scope:local
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lbl_8013112C = .data:0x8013112C; // type:object size:0x1A data:string
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lbl_8013112C = .data:0x8013112C; // type:object size:0x1A data:string
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lbl_80131146 = .data:0x80131146; // type:object size:0x12
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lbl_80131146 = .data:0x80131146; // type:object size:0x12 scope:local
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lbl_80131158 = .data:0x80131158; // type:object size:0x24
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lbl_80131158 = .data:0x80131158; // type:object size:0x12 scope:local
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lbl_8013117C = .data:0x8013117C; // type:object size:0x24
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lbl_8013116A = .data:0x8013116A; // type:object size:0x12 scope:local
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lbl_801311A0 = .data:0x801311A0; // type:object size:0x24
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lbl_8013117C = .data:0x8013117C; // type:object size:0x12 scope:local
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lbl_801311C4 = .data:0x801311C4; // type:object size:0x24
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lbl_8013118E = .data:0x8013118E; // type:object size:0xE scope:local
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lbl_8013119C = .data:0x8013119C; // type:object size:0xE scope:local
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lbl_801311AA = .data:0x801311AA; // type:object size:0xE scope:local
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lbl_801311B8 = .data:0x801311B8; // type:object size:0xE scope:local
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lbl_801311C6 = .data:0x801311C6; // type:object size:0xE scope:local
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lbl_801311D4 = .data:0x801311D4; // type:object size:0xE scope:local
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VolumeTable = .data:0x801311E8; // type:object size:0x100 scope:local
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VolumeTable = .data:0x801311E8; // type:object size:0x100 scope:local
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lbl_801312E8 = .data:0x801312E8; // type:object size:0x4D
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lbl_801312E8 = .data:0x801312E8; // type:object size:0x4D
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lbl_80131335 = .data:0x80131335; // type:object size:0x1B
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lbl_80131335 = .data:0x80131335; // type:object size:0x1B
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@ -5540,8 +5549,8 @@ charInstance = .bss:0x80196EC0; // type:object size:0x640 scope:local
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effectMdl = .bss:0x80197500; // type:object size:0x10 scope:local data:2byte
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effectMdl = .bss:0x80197500; // type:object size:0x10 scope:local data:2byte
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particleData = .bss:0x80197510; // type:object size:0x20 scope:local
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particleData = .bss:0x80197510; // type:object size:0x20 scope:local
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itemHookProcess = .bss:0x80197530; // type:object size:0x80 scope:local
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itemHookProcess = .bss:0x80197530; // type:object size:0x80 scope:local
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lbl_801975B0 = .bss:0x801975B0; // type:object size:0x10
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lbl_801975B0 = .bss:0x801975B0; // type:object size:0x10 scope:local
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lbl_801975C0 = .bss:0x801975C0; // type:object size:0x90
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lbl_801975C0 = .bss:0x801975C0; // type:object size:0x90 scope:local
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MapObject = .bss:0x80197650; // type:object size:0x40
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MapObject = .bss:0x80197650; // type:object size:0x40
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MapMT = .bss:0x80197690; // type:object size:0x30
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MapMT = .bss:0x80197690; // type:object size:0x30
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MapMTR = .bss:0x801976C0; // type:object size:0x30
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MapMTR = .bss:0x801976C0; // type:object size:0x30
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@ -5834,11 +5843,11 @@ lbl_801D35D8 = .sdata:0x801D35D8; // type:object size:0x8
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colorN$400 = .sdata:0x801D35E0; // type:object size:0x4 data:byte
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colorN$400 = .sdata:0x801D35E0; // type:object size:0x4 data:byte
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colorN$444 = .sdata:0x801D35E4; // type:object size:0x4 data:byte
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colorN$444 = .sdata:0x801D35E4; // type:object size:0x4 data:byte
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winPrio = .sdata:0x801D35E8; // type:object size:0x8 scope:local data:2byte
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winPrio = .sdata:0x801D35E8; // type:object size:0x8 scope:local data:2byte
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lbl_801D35F0 = .sdata:0x801D35F0; // type:object size:0x8
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lbl_801D35F0 = .sdata:0x801D35F0; // type:object size:0x8 scope:local
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lbl_801D35F8 = .sdata:0x801D35F8; // type:object size:0x8
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lbl_801D35F8 = .sdata:0x801D35F8; // type:object size:0x8 scope:local
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lbl_801D3600 = .sdata:0x801D3600; // type:object size:0x8
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lbl_801D3600 = .sdata:0x801D3600; // type:object size:0x8 scope:local
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lbl_801D3608 = .sdata:0x801D3608; // type:object size:0x8
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lbl_801D3608 = .sdata:0x801D3608; // type:object size:0x8 scope:local
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lbl_801D3610 = .sdata:0x801D3610; // type:object size:0x8
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lbl_801D3610 = .sdata:0x801D3610; // type:object size:0x8 scope:local
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lbl_801D3618 = .sdata:0x801D3618; // type:object size:0x1
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lbl_801D3618 = .sdata:0x801D3618; // type:object size:0x1
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lbl_801D3619 = .sdata:0x801D3619; // type:object size:0x5 data:string
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lbl_801D3619 = .sdata:0x801D3619; // type:object size:0x5 data:string
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lbl_801D361E = .sdata:0x801D361E; // type:object size:0x5 data:string
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lbl_801D361E = .sdata:0x801D361E; // type:object size:0x5 data:string
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@ -350,7 +350,7 @@ config.libs = [
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Object(Matching, "game/messdata.c"),
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Object(Matching, "game/messdata.c"),
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Object(Matching, "game/card.c"),
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Object(Matching, "game/card.c"),
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Object(Matching, "game/armem.c"),
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Object(Matching, "game/armem.c"),
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Object(NonMatching, "game/chrman.c"),
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Object(Matching, "game/chrman.c"),
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Object(NonMatching, "game/mapspace.c"),
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Object(NonMatching, "game/mapspace.c"),
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Object(Matching, "game/THPSimple.c"),
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Object(Matching, "game/THPSimple.c"),
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Object(Matching, "game/THPDraw.c"),
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Object(Matching, "game/THPDraw.c"),
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47
include/game/chrman.h
Executable file
47
include/game/chrman.h
Executable file
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@ -0,0 +1,47 @@
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#ifndef _GAME_CHRMAN_H
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#define _GAME_CHRMAN_H
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#include "dolphin.h"
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void CharManInit(void);
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void *CharAMemPtrGet(s16 character);
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void CharARAMOpen(s16 character);
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void CharARAMClose(s16 character);
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void CharKill(s16 arg0);
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void CharKillAll(void);
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s16 CharModelCreate(s16 character, s16 lod);
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s16 CharModelMotionCreate(s16 character, s32 arg1);
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void CharModelMotionIndexSet(s16 character, s16 arg1, s32 arg2);
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void CharModelMotionKill(s16 character, u32 motion);
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void CharModelMotionDataClose(s16 character);
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void CharModelDataClose(s16 arg0);
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void CharModelKill(s16 character);
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void CharModelMotionSet(s16 character, s16 motion);
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void CharModelTexAnimSet(s16 character);
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char **CharModelTexNameGet(s16 arg0, s16 arg1);
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char *CharModelHookNameGet(s16 arg0, s16 arg1, s16 arg2);
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void CharModelMotionTimeSet(s16 character, float time);
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float CharModelMotionTimeGet(s16 character);
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float CharModelMotionMaxTimeGet(s16 character);
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s32 CharModelMotionEndCheck(s16 character);
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s16 CharModelMotionShiftIDGet(s16 character);
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void CharModelMotionShiftSet(s16 character, s16 motion, float time, float shift_time, u32 attr);
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float CharModelMotionShiftTimeGet(s16 character);
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void CharModelMotionSpeedSet(s16 character, float speed);
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void CharModelLayerSetAll(s16 arg0);
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void CharModelItemHookCreate(s16 character, char *arg1);
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void CharModelEffectCreate(s16 arg0, Vec *arg1);
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void CharModelCoinEffectCreate(s16 arg0, Vec *arg1);
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void fn_8004EC74(s16 character);
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void fn_8004EDA4(s16 arg0, Vec *arg1, Vec *arg2);
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void fn_8004F058(s16 character);
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void fn_8004F13C(s16 arg0, Vec *arg1, Vec *arg2);
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void CharModelLayerSetAll2(s16 arg0);
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void CharModelVoiceEnableSet(s16 character, s16 motion, s32 flag);
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void fn_8004F52C(s16 character, s32 arg1);
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void CharModelEffectEnableSet(s16 character, s32 arg1);
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s32 CharModelEffectNpcInit(s16 arg0, s16 arg1, s16 arg2, s16 arg3);
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s32 CharModelEffectNpcInitSilent(s16 arg0, s16 arg1, s16 arg2);
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void CharModelStepTypeSet(s16 character, s32 arg1);
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#endif
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@ -30,7 +30,8 @@ typedef struct particle_data {
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/* 0x00 */ s16 unk_00;
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/* 0x00 */ s16 unk_00;
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/* 0x02 */ s16 unk_02;
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/* 0x02 */ s16 unk_02;
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/* 0x04 */ float unk_04;
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/* 0x04 */ float unk_04;
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/* 0x08 */ char unk_08[0x18];
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/* 0x08 */ char unk_08[0x14];
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/* 0x1C */ void *unk_1C;
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/* 0x20 */ s16 unk_20;
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/* 0x20 */ s16 unk_20;
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/* 0x22 */ s16 unk_22;
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/* 0x22 */ s16 unk_22;
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/* 0x24 */ float unk_24;
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/* 0x24 */ float unk_24;
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@ -49,6 +49,8 @@ HsfObject *Hu3DObjDuplicate(HsfData *arg0, u32 arg1);
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void Hu3DModelObjDrawInit(void);
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void Hu3DModelObjDrawInit(void);
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void Hu3DModelObjDraw(s16 arg0, char *arg1, Mtx arg2);
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void Hu3DModelObjDraw(s16 arg0, char *arg1, Mtx arg2);
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extern Vec PGMaxPos;
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extern Vec PGMinPos;
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extern u32 totalPolyCnt;
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extern u32 totalPolyCnt;
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extern u32 totalPolyCnted;
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extern u32 totalPolyCnted;
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extern u32 totalMatCnt;
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extern u32 totalMatCnt;
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@ -8,20 +8,5 @@ void MGSeqKillAll(void);
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void MGSeqPracticeInit(void);
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void MGSeqPracticeInit(void);
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void CharMotionClose(s16 character);
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void CharMotionClose(s16 character);
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void CharModelClose(s16 character);
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void CharModelClose(s16 character);
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void CharModelMotionDataClose(s16 character);
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void CharModelKill(s16 character);
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s16 CharModelCreate(s16 character, s16 lod);
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s16 CharModelMotionCreate(s16 character, s32 data_num);
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void CharModelMotionSet(s16 character, s16 motion);
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float CharModelMotionMaxTimeGet(s16 character);
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float CharModelMotionTimeGet(s16 character);
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void CharModelMotionShiftSet(s16 model, s16 motion, float time, float shift_time, u32 attr);
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void CharModelMotionTimeSet(s16 character, float time);
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void CharModelMotionSpeedSet(s16 character, float speed);
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void CharModelMotionKill(s16 character, s32 motion);
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void CharModelVoiceEnableSet(s16 character, s16 motion, s32 flag);
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void CharModelCoinEffectCreate(s16, Vec *);
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s32 CharModelMotionEndCheck(s16 character);
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#endif
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#endif
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#include "game/gamework_data.h"
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#include "game/gamework_data.h"
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#include "game/process.h"
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#include "game/process.h"
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#include "game/chrman.h"
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#include "game/data.h"
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#include "game/data.h"
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#include "game/sprite.h"
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#include "game/sprite.h"
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#include "game/object.h"
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#include "game/object.h"
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#include "math.h"
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#include "math.h"
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#include "unsplit.h"
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#include "unsplit.h"
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#include "game/chrman.h"
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#include "game/object.h"
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#include "game/object.h"
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#include "game/wipe.h"
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#include "game/wipe.h"
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#include "game/pad.h"
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#include "game/pad.h"
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@ -1,5 +1,6 @@
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#include "math.h"
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#include "math.h"
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#include "unsplit.h"
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#include "unsplit.h"
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#include "game/chrman.h"
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#include "game/wipe.h"
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#include "game/wipe.h"
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#include "game/pad.h"
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#include "game/pad.h"
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@ -1,4 +1,5 @@
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#include "dolphin.h"
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#include "dolphin.h"
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#include "game/chrman.h"
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#include "game/object.h"
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#include "game/object.h"
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#include "REL/w03Dll.h"
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#include "REL/w03Dll.h"
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#include "board_unsplit.h"
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#include "board_unsplit.h"
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@ -1,5 +1,6 @@
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#include "game/board/boo.h"
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#include "game/board/boo.h"
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#include "game/audio.h"
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#include "game/audio.h"
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#include "game/chrman.h"
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#include "game/gamework.h"
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#include "game/gamework.h"
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#include "game/gamework_data.h"
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#include "game/gamework_data.h"
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#include "game/hsfman.h"
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#include "game/hsfman.h"
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@ -92,7 +93,6 @@ typedef struct {
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} BallTakeCoinWork;
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} BallTakeCoinWork;
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void BoardSpaceCameraSet(u16);
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void BoardSpaceCameraSet(u16);
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char *CharModelHookNameGet(s16, s32, s32);
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static void ComSetupStealPlayer(s32 arg0);
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static void ComSetupStealPlayer(s32 arg0);
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static void ComSetStealPlayerInput(s32 arg0, s32 arg1);
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static void ComSetStealPlayerInput(s32 arg0, s32 arg1);
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||||||
|
|
@ -1,5 +1,6 @@
|
||||||
#include "game/board/item.h"
|
#include "game/board/item.h"
|
||||||
#include "game/audio.h"
|
#include "game/audio.h"
|
||||||
|
#include "game/chrman.h"
|
||||||
#include "game/gamework.h"
|
#include "game/gamework.h"
|
||||||
#include "game/gamework_data.h"
|
#include "game/gamework_data.h"
|
||||||
#include "game/hsfanim.h"
|
#include "game/hsfanim.h"
|
||||||
|
|
@ -47,7 +48,6 @@ typedef struct {
|
||||||
|
|
||||||
u32 frandmod(u32);
|
u32 frandmod(u32);
|
||||||
void CharModelCreateParticle(s32, Vec*);
|
void CharModelCreateParticle(s32, Vec*);
|
||||||
void CharModelLayerSetAll(s32);
|
|
||||||
void BoardBowserSuitInit(s32);
|
void BoardBowserSuitInit(s32);
|
||||||
s16 BoardBowserSuitPlayerModelGet(void);
|
s16 BoardBowserSuitPlayerModelGet(void);
|
||||||
void fn_8004F578(s16, s32);
|
void fn_8004F578(s16, s32);
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
#include "game/board/main.h"
|
#include "game/board/main.h"
|
||||||
#include "game/board/model.h"
|
#include "game/board/model.h"
|
||||||
|
#include "game/chrman.h"
|
||||||
#include "game/hsfman.h"
|
#include "game/hsfman.h"
|
||||||
#include "game/hsfmotion.h"
|
#include "game/hsfmotion.h"
|
||||||
#include "game/memory.h"
|
#include "game/memory.h"
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
#include "game/board/player.h"
|
#include "game/board/player.h"
|
||||||
|
#include "game/chrman.h"
|
||||||
#include "game/objsub.h"
|
#include "game/objsub.h"
|
||||||
#include "game/board/com.h"
|
#include "game/board/com.h"
|
||||||
#include "game/board/roll.h"
|
#include "game/board/roll.h"
|
||||||
|
|
@ -35,9 +36,6 @@ extern void BoardModelAttrSet(s16, s32);
|
||||||
extern void BoardModelAttrReset(s16, s32);
|
extern void BoardModelAttrReset(s16, s32);
|
||||||
//// #include "game/board/com.h"
|
//// #include "game/board/com.h"
|
||||||
//// #include "game/board/overhead.h"
|
//// #include "game/board/overhead.h"
|
||||||
//// #include "game/chrman.h"
|
|
||||||
extern void CharModelDataClose(s16);
|
|
||||||
extern void CharModelStepTypeSet(s16, s32);
|
|
||||||
//// #include "game/board/pad.h"
|
//// #include "game/board/pad.h"
|
||||||
extern s8 HuPadStkX[4];
|
extern s8 HuPadStkX[4];
|
||||||
extern s8 HuPadStkY[4];
|
extern s8 HuPadStkY[4];
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
#include "game/board/ui.h"
|
#include "game/board/ui.h"
|
||||||
#include "game/audio.h"
|
#include "game/audio.h"
|
||||||
|
#include "game/chrman.h"
|
||||||
#include "game/data.h"
|
#include "game/data.h"
|
||||||
#include "game/gamework.h"
|
#include "game/gamework.h"
|
||||||
#include "game/gamework_data.h"
|
#include "game/gamework_data.h"
|
||||||
|
|
@ -97,7 +98,6 @@ typedef struct {
|
||||||
void BoardPlayerSparkSet(s32);
|
void BoardPlayerSparkSet(s32);
|
||||||
void BoardBowserSuitMotionCreate(void);
|
void BoardBowserSuitMotionCreate(void);
|
||||||
s16 BoardBowserSuitPlayerModelGet(void);
|
s16 BoardBowserSuitPlayerModelGet(void);
|
||||||
void CharModelLayerSetAll(s32);
|
|
||||||
|
|
||||||
static void KillAllBoardStatus(void);
|
static void KillAllBoardStatus(void);
|
||||||
static void CreateBoardStatusSprite(s32 arg0, UnkUiStatusStruct *arg1);
|
static void CreateBoardStatusSprite(s32 arg0, UnkUiStatusStruct *arg1);
|
||||||
|
|
|
||||||
2080
src/game/chrman.c
Executable file
2080
src/game/chrman.c
Executable file
File diff suppressed because it is too large
Load diff
|
|
@ -1,4 +1,5 @@
|
||||||
#include "game/audio.h"
|
#include "game/audio.h"
|
||||||
|
#include "game/chrman.h"
|
||||||
#include "game/esprite.h"
|
#include "game/esprite.h"
|
||||||
#include "game/hsfdraw.h"
|
#include "game/hsfdraw.h"
|
||||||
#include "game/hsfman.h"
|
#include "game/hsfman.h"
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue