Match Rest of Board RELs for PAL

This commit is contained in:
gamemasterplc 2024-11-18 09:01:11 -06:00
parent eaab26c769
commit 19c4fb7157
9 changed files with 48 additions and 48 deletions

View file

@ -248,7 +248,7 @@ void fn_1_9DD8(void)
}
lbl_1_bss_72C = 0;
lbl_1_bss_74C = 5;
lbl_1_bss_748 = 0x3C;
lbl_1_bss_748 = REFRESH_RATE;
lbl_1_bss_72A = 0;
fn_1_CEC4();
lbl_1_bss_788 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W01, 17), NULL, 0);
@ -566,11 +566,11 @@ static void fn_1_B478(omObjData *arg0)
u16 var_r29;
temp_r31 = arg0->data;
if ((lbl_1_bss_748 -= 1) == 0) {
if ((lbl_1_bss_74C -= 1) >= 0) {
if ((--lbl_1_bss_748) == 0) {
if ((--lbl_1_bss_74C) >= 0) {
MGSeqParamSet(lbl_1_bss_744, 1, lbl_1_bss_74C);
}
lbl_1_bss_748 = 60;
lbl_1_bss_748 = REFRESH_RATE;
}
if (GWPlayerCfg[lbl_1_bss_798].iscom == 1) {
fn_1_B1CC(arg0, &var_r29, &var_r27);