Match Rest of Board RELs for PAL

This commit is contained in:
gamemasterplc 2024-11-18 09:01:11 -06:00
parent eaab26c769
commit 19c4fb7157
9 changed files with 48 additions and 48 deletions

View file

@ -80,7 +80,7 @@ void fn_1_6B7C(void)
BoardModelAttrReset(lbl_1_bss_14[0], 0x40000002);
BoardMusStart(1, 0x22, 0x7F, 0);
BoardPlayerMotionShiftSet(lbl_1_bss_B6, lbl_1_bss_9E[0], 0.0f, 30.0f, HU3D_MOTATTR_LOOP);
HuPrcSleep(0x1E);
HuPrcSleep(REFRESH_RATE/2);
BoardModelVisibilitySet(lbl_1_bss_A2, 1);
BoardModelHookSet(BoardPlayerModelGet(lbl_1_bss_B6), "a-itemhook-r", lbl_1_bss_A2);
Hu3DModelObjPosGet(BoardModelIDGet(*lbl_1_bss_14), "chara1", &sp10);
@ -353,7 +353,7 @@ void fn_1_799C(void)
while (BoardPlayerMotionEndCheck(lbl_1_bss_B6) == 0) {
HuPrcVSleep();
}
HuPrcSleep(0x1E);
HuPrcSleep(REFRESH_RATE/2);
while (HuAudSStreamStatGet(temp_r27) != 0) {
HuPrcVSleep();
@ -605,10 +605,10 @@ void fn_1_896C(void)
}
}
if ((temp_r30 & 0x80) != 0) {
HuPrcSleep(0x19);
HuPrcSleep(((REFRESH_RATE*5)+6)/12);
}
else {
HuPrcSleep(0xF);
HuPrcSleep((REFRESH_RATE+2)/4);
}
spC.x = spC.y = spC.z = 0.0f;
@ -706,7 +706,7 @@ void fn_1_896C(void)
for (var_r31 = 0; var_r31 < 3; var_r31++) {
BoardModelMotionStartEndSet(lbl_1_bss_AA[var_r31], 0x28, 0x46);
}
HuPrcSleep(13);
HuPrcSleep((REFRESH_RATE*2)/9);
var_f31 = -8.0f;
while (1) {
for (var_r28 = 0, var_r31 = 0; var_r31 < 3; var_r31++) {