Finish more of board/bowser.c
Particle struct changes are also present
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eeff144f1c
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1a019c7c11
11 changed files with 990 additions and 71 deletions
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@ -14,7 +14,7 @@ void BoardStatusGraySet(s32 arg0, s32 arg1);
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void BoardStatusShowSet(s32 arg0, s32 arg1);
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void BoardStatusItemHideSet(s32 arg0, s32 arg1);
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void BoardStatusTargetPosSet(s32 arg0, Vec *arg1);
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void BoardStatusPosGet(s32 arg0, float *arg1);
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void BoardStatusPosGet(s32 arg0, Vec *arg1);
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void BoardStatusPosSet(s32 arg0, Vec *arg1);
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void BoardStatusHammerCreate(s32 arg0);
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void BoardStatusHammerShowSet(s32 arg0, s32 arg1);
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@ -6,6 +6,9 @@
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#include "game/sprite.h"
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typedef struct model_data ModelData;
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typedef struct particle_data ParticleData;
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typedef void (*ParticleHook)(ModelData *model, ParticleData *particle, Mtx matrix);
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typedef struct {
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/* 0x00 */ union {
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@ -49,7 +52,7 @@ typedef struct particle_data {
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/* 0x48 */ HsfanimStruct01 *unk_48;
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/* 0x4C */ Vec *unk_4C;
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/* 0x50 */ void *unk_50;
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/* 0x54 */ void *unk_54;
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/* 0x54 */ ParticleHook unk_54;
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} ParticleData; // Size 0x58
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typedef struct {
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@ -117,7 +120,7 @@ void Hu3DParticleZRotSet(s16 arg0, float arg1);
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void Hu3DParticleColSet(s16 arg0, u8 arg1, u8 arg2, u8 arg3);
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void Hu3DParticleTPLvlSet(s16 arg0, float arg1);
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void Hu3DParticleBlendModeSet(s16 arg0, u8 arg1);
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void Hu3DParticleHookSet(s16 arg0, void *arg1);
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void Hu3DParticleHookSet(s16 arg0, ParticleHook arg1);
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void Hu3DParticleAttrSet(s16 arg0, u8 arg1);
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void Hu3DParticleAttrReset(s16 arg0, u8 arg1);
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void Hu3DParticleAnimModeSet(s16 arg0, s16 arg1);
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