This commit is contained in:
CreateSource 2024-01-24 17:40:28 -05:00
parent 044f3d7b27
commit 1a2321af29

View file

@ -45,8 +45,8 @@ extern void BoardComUseItemSet(s32, s32);
extern void BoardViewOverheadExec(s32);
extern void BoardViewMapExec(s32);
//// #include "game/board/roll.h"
extern s32 fn_80085CC8(s32);
extern void fn_80085EB4(void);
extern s32 BoardRollExec(s32);
extern void BoardRollKill(void);
//// #include "game/chrman.h"
extern void CharModelDataClose(s16);
extern void CharModelStepTypeSet(s16, s32);
@ -81,7 +81,8 @@ void BoardRotateDiceNumbers(s32);
void BoardBowserSuitMotionSetWait(void);
void BoardBowserSuitPlayerModelKill(void);
void BoardDiceDigit2DShowSet(s32);
void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s32);
void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16);
void PlayerPosLerpFunc(omObjData*);
s32 DoSparkSpace(s32, s16*);
s32 ExecJunction(s32, s16*);
s32 MegaPlayerPassFunc(s32, s16);
@ -779,11 +780,11 @@ void BoardPlayerTurnRollExec(s32 arg0) {
GWPlayer[arg0].field08_bit7 = 1;
BoardPauseEnableSet(0);
do {
temp_r30 = fn_80085CC8(arg0);
temp_r30 = BoardRollExec(arg0);
switch (temp_r30) {
case -2:
BoardPauseEnableSet(1);
fn_80085EB4();
BoardRollKill();
BoardCameraTargetPlayerSet(arg0);
BoardCameraMotionWait();
rollType = PlayerItemUseExec(arg0);
@ -797,11 +798,11 @@ void BoardPlayerTurnRollExec(s32 arg0) {
BoardPauseEnableSet(0);
break;
case -3:
fn_80085EB4();
BoardRollKill();
BoardViewMapExec(arg0);
break;
case -4:
fn_80085EB4();
BoardRollKill();
BoardViewOverheadExec(arg0);
break;
}
@ -1321,7 +1322,7 @@ static s32 DoDebugMove(s32 arg0, s16* arg1) {
goto loop_21;
}
if ((0.0f != spA0.x) || (0.0f != spA0.z)) {
var_f30 = (90.0f + (180.0 * (atan2(spA0.z, spA0.x) / M_PI)));
var_f30 = (90.0 + (180.0 * (atan2(spA0.z, spA0.x) / M_PI)));
if (var_f30 < 0.0f) {
var_f30 += 360.0f;
}
@ -1454,7 +1455,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
spD0[var_r28] = 0;
} else {
PSVECSubtract(&sp88->pos, &spAC, &spB8);
var_f29 = (90.0f - (180.0 * (atan2(spB8.z, spB8.x) / M_PI)));
var_f29 = (90.0 - (180.0 * (atan2(spB8.z, spB8.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
@ -1521,7 +1522,7 @@ static s32 ExecJunction(s32 arg0, s16* arg1) {
BoardDiceDigit2DShowSet(1);
} else {
if ((0.0f != spC4.x) || (0.0f != spC4.z)) {
var_f29 = (90.0f + (180.0 * (atan2(spC4.z, spC4.x) / M_PI)));
var_f29 = (90.0 + (180.0 * (atan2(spC4.z, spC4.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
@ -1571,6 +1572,139 @@ void BoardPlayerMoveTo(s32 arg0, s32 arg1) {
}
}
void BoardPlayerMoveBetween(s32 arg0, s32 arg1, s32 arg2) {
Vec sp1C;
Vec sp10;
s32 spC;
s32 sp8;
BoardSpacePosGet(0, arg1, &sp1C);
BoardSpacePosGet(0, arg2, &sp10);
BoardPlayerPosLerpStart(arg0, &sp1C, &sp10, 0x19);
while (GWPlayer[arg0].moving != 0) {
HuPrcVSleep();
}
}
void BoardPlayerMoveToAsync(s32 arg0, s32 arg1) {
Point3d sp18;
Point3d spC;
s32 sp8;
BoardModelPosGet(BoardPlayerModelGet(arg0), &sp18);
BoardSpacePosGet(0, arg1, &spC);
BoardPlayerPosLerpStart(arg0, &sp18, &spC, 0x19);
}
void BoardPlayerPosLerpStart(s32 arg0, Point3d* arg1, Point3d* arg2, s16 arg3) {
Point3d sp18;
void* sp14;
s16 sp10;
s16 spE;
s16 spC;
s16 spA;
f32 var_f28;
f32 var_f27;
f32 var_f26;
f32 var_f29;
f32 var_f30;
omObjData* temp_r3;
s16 temp_r0;
s16 temp_r0_2;
s32 var_r25;
PlayerState* temp_r21;
void* temp_r3_2;
if ((arg1->x != arg2->x) || (arg1->y != arg2->y) || (arg1->z != arg2->z)) {
var_f28 = BoardVecDistXZCalc(arg2, arg1);
if (arg3 != 0) {
if (GWPlayer[arg0].bowser_suit != 0) {
arg3 *= 2;
}
OSs16tof32(&arg3, &var_f29);
var_f27 = var_f28 / var_f29;
} else {
var_f27 = var_f28;
var_f29 = 1.0f;
}
temp_r21 = BoardPlayerGet(arg0);
if (playerMot[temp_r21->player_idx] != 3) {
var_r25 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 3, 0.0f, 4.0f, 0x40000001);
if (var_r25 == 0) {
playerMot[temp_r21->player_idx] = 3;
}
}
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWalk();
BoardModelMotionSpeedSet(suitMdl, 1.5f);
}
PSVECSubtract(arg2, arg1, &sp18);
PSVECNormalize(&sp18, &sp18);
var_f26 = 90.0 - (180.0 * (atan2(sp18.z, sp18.x) / M_PI));
var_f30 = var_f26;
if (var_f30 < 0.0f) {
var_f30 += 360.0f;
}
if (var_f30 > 360.0f) {
var_f30 -= 360.0f;
}
BoardModelRotYSet(BoardPlayerModelGet(arg0), var_f30);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelRotYSet(suitMdl, var_f30);
}
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &PlayerPosLerpFunc);
temp_r3->trans.x = arg1->x;
temp_r3->trans.y = arg1->y;
temp_r3->trans.z = arg1->z;
temp_r3->rot.x = arg2->x;
temp_r3->rot.y = arg2->y;
temp_r3->rot.z = arg2->z;
temp_r3->scale.x = (arg2->x - arg1->x) / var_f29;
temp_r3->scale.y = (arg2->y - arg1->y) / var_f29;
temp_r3->scale.z = (arg2->z - arg1->z) / var_f29;
BoardModelPosSetV(BoardPlayerModelGet(arg0), arg1);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelPosSetV(suitMdl, arg1);
}
temp_r3->work[0] = arg0;
*(f32 *)(&temp_r3->work[1]) = var_f27;
temp_r3->work[2] = arg3;
GWPlayer[arg0].moving = 1;
}
}
void PlayerPosLerpFunc(omObjData* arg0) {
f32 temp_f28;
f32 temp_f27;
f32 temp_f26;
f32 temp_f31;
f32 temp_f30;
f32 temp_f29;
s32 temp_r30;
temp_r30 = arg0->work[0];
arg0->trans.x += arg0->scale.x;
arg0->trans.y += arg0->scale.y;
arg0->trans.z += arg0->scale.z;
if (arg0->work[2] != 0U) {
arg0->work[2] -= 1;
} else {
GWPlayer[temp_r30].moving = 0;
omDelObjEx(HuPrcCurrentGet(), arg0);
temp_f26 = arg0->rot.z;
temp_f27 = arg0->rot.y;
temp_f28 = arg0->rot.x;
BoardPlayerPosSet(temp_r30, temp_f28, temp_f27, temp_f26);
return;
}
temp_f29 = arg0->trans.z;
temp_f30 = arg0->trans.y;
temp_f31 = arg0->trans.x;
BoardPlayerPosSet(temp_r30, temp_f31, temp_f30, temp_f29);
}
// ...
void BoardPlayerCopyMat(s32 arg0) {