Match pal modesel

This commit is contained in:
gamemasterplc 2025-03-14 19:18:12 -05:00
parent 22c6c0444b
commit 1c809d5316
7 changed files with 127 additions and 50 deletions

View file

@ -120,7 +120,7 @@ lbl_1_rodata_55C = .rodata:0x0000055C; // type:object size:0x4 scope:local data:
lbl_1_rodata_560 = .rodata:0x00000560; // type:object size:0x4 scope:local data:float
lbl_1_rodata_564 = .rodata:0x00000564; // type:object size:0x4 scope:local data:float
sprDataNumTbl = .data:0x00000000; // type:object size:0x5C scope:local
sprIdTbl = .data:0x0000005C; // type:object size:0x5C data:4byte scope:local
sprIdTbl = .data:0x0000005C; // type:object size:0x5C scope:local data:4byte
lbl_1_data_B8 = .data:0x000000B8; // type:object size:0x30 scope:local
lbl_1_data_E8 = .data:0x000000E8; // type:object size:0x30 scope:local
lbl_1_data_118 = .data:0x00000118; // type:object size:0x30 scope:local
@ -129,49 +129,49 @@ lbl_1_data_154 = .data:0x00000154; // type:object size:0x30 scope:local
lbl_1_data_184 = .data:0x00000184; // type:object size:0x30 scope:local
lbl_1_data_1B4 = .data:0x000001B4; // type:object size:0x6C scope:local
sparkDataTbl = .data:0x00000220; // type:object size:0x6C scope:local
lbl_1_data_28C = .data:0x0000028C; // type:object size:0x18 data:float scope:local
lbl_1_data_2A4 = .data:0x000002A4; // type:object size:0x2 data:2byte scope:local
lbl_1_data_2A6 = .data:0x000002A6; // type:object size:0x2 data:2byte scope:local
backgroundMusNo = .data:0x000002A8; // type:object size:0x4 data:4byte scope:local
windSeNo = .data:0x000002AC; // type:object size:0x4 data:4byte scope:local
lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x2 data:2byte scope:local
invincibilitySeNo = .data:0x000002B4; // type:object size:0x4 data:4byte scope:local
lbl_1_data_2B8 = .data:0x000002B8; // type:object size:0x4 data:4byte scope:local
lbl_1_data_28C = .data:0x0000028C; // type:object size:0x18 scope:local data:float
lbl_1_data_2A4 = .data:0x000002A4; // type:object size:0x2 scope:local data:2byte
lbl_1_data_2A6 = .data:0x000002A6; // type:object size:0x2 scope:local data:2byte
backgroundMusNo = .data:0x000002A8; // type:object size:0x4 scope:local data:4byte
windSeNo = .data:0x000002AC; // type:object size:0x4 scope:local data:4byte
lbl_1_data_2B0 = .data:0x000002B0; // type:object size:0x2 scope:local data:2byte
invincibilitySeNo = .data:0x000002B4; // type:object size:0x4 scope:local data:4byte
lbl_1_data_2B8 = .data:0x000002B8; // type:object size:0x4 scope:local data:4byte
lbl_1_data_2BC = .data:0x000002BC; // type:object size:0x9 scope:local data:string
lbl_1_data_2C5 = .data:0x000002C5; // type:object size:0x3 scope:local data:string
jumptable_1_data_2C8 = .data:0x000002C8; // type:object size:0x2C scope:local
jumptable_1_data_2F4 = .data:0x000002F4; // type:object size:0x48 scope:local
lbl_1_data_33C = .data:0x0000033C; // type:object size:0x4 data:4byte scope:local
lbl_1_data_340 = .data:0x00000340; // type:object size:0x4 data:float scope:local
lbl_1_data_344 = .data:0x00000344; // type:object size:0x4 data:float scope:local
lbl_1_data_348 = .data:0x00000348; // type:object size:0x4 data:float scope:local
lbl_1_data_33C = .data:0x0000033C; // type:object size:0x4 scope:local data:4byte
lbl_1_data_340 = .data:0x00000340; // type:object size:0x4 scope:local data:float
lbl_1_data_344 = .data:0x00000344; // type:object size:0x4 scope:local data:float
lbl_1_data_348 = .data:0x00000348; // type:object size:0x4 scope:local data:float
jumptable_1_data_34C = .data:0x0000034C; // type:object size:0x20 scope:local
jumptable_1_data_36C = .data:0x0000036C; // type:object size:0x2C scope:local
lbl_1_data_398 = .data:0x00000398; // type:object size:0x12 scope:local data:string
lbl_1_data_3AA = .data:0x000003AA; // type:object size:0x19 scope:local data:string
lbl_1_data_3C3 = .data:0x000003C3; // type:object size:0x24 scope:local data:string
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte scope:local
m457MesEndF = .bss:0x00000010; // type:object size:0x4 data:4byte scope:local
againstBrowserF = .bss:0x00000014; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 data:float scope:local
lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x4 data:float scope:local
lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 data:float scope:local
lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 data:float scope:local
lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 data:4byte scope:local
lightId = .bss:0x00000048; // type:object size:0x4 data:4byte scope:local
objman = .bss:0x0000004C; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 data:4byte scope:local
gameState = .bss:0x0000005C; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 data:4byte scope:local
gameObj = .bss:0x00000064; // type:object size:0x4 data:4byte scope:local
playerObj = .bss:0x00000068; // type:object size:0x8 data:4byte scope:local
omViewObj = .bss:0x00000070; // type:object size:0x4 data:4byte scope:local
mainObj = .bss:0x00000074; // type:object size:0x4 data:4byte scope:local
lbl_1_bss_78 = .bss:0x00000078; // type:object size:0x50 data:4byte scope:local
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 scope:local data:4byte
m457MesEndF = .bss:0x00000010; // type:object size:0x4 scope:local data:4byte
againstBrowserF = .bss:0x00000014; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 scope:local data:float
lbl_1_bss_2C = .bss:0x0000002C; // type:object size:0x4 scope:local data:float
lbl_1_bss_30 = .bss:0x00000030; // type:object size:0x4 scope:local data:float
lbl_1_bss_34 = .bss:0x00000034; // type:object size:0x4 scope:local data:float
lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_44 = .bss:0x00000044; // type:object size:0x4 scope:local data:4byte
lightId = .bss:0x00000048; // type:object size:0x4 scope:local data:4byte
objman = .bss:0x0000004C; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_50 = .bss:0x00000050; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_54 = .bss:0x00000054; // type:object size:0x4 scope:local data:4byte
gameState = .bss:0x0000005C; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 scope:local data:4byte
gameObj = .bss:0x00000064; // type:object size:0x4 scope:local data:4byte
playerObj = .bss:0x00000068; // type:object size:0x8 scope:local data:4byte
omViewObj = .bss:0x00000070; // type:object size:0x4 scope:local data:4byte
mainObj = .bss:0x00000074; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_78 = .bss:0x00000078; // type:object size:0x50 scope:local data:4byte

View file

@ -5,3 +5,30 @@ Sections:
.rodata type:rodata align:8
.data type:data align:8
.bss type:bss align:8
REL/executor.c:
.text start:0x00000000 end:0x000000A0
REL/modeseldll/main.c:
.text start:0x000000A0 end:0x00002528
.rodata start:0x00000000 end:0x000000B8
.data start:0x00000000 end:0x00000080
.bss start:0x00000000 end:0x00000080
REL/modeseldll/modesel.c:
.text start:0x00002528 end:0x00003874
.rodata start:0x000000B8 end:0x000001B0
.data start:0x00000080 end:0x00000100
.bss start:0x00000080 end:0x00000088
REL/modeseldll/filesel.c:
.text start:0x00003874 end:0x0000BFDC
.rodata start:0x000001B0 end:0x00000318
.data start:0x00000100 end:0x00000428
.bss start:0x00000088 end:0x00000150
REL/modeseldll/datalist.c:
.text start:0x0000BFDC end:0x0000C438
.rodata start:0x00000318 end:0x00000328
.data start:0x00000428 end:0x00000A2C
.bss start:0x00000150 end:0x000001CA

View file

@ -1,6 +1,6 @@
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
fn_1_A0 = .text:0x000000A0; // type:function size:0x374
ObjectSetup = .text:0x000000A0; // type:function size:0x374
fn_1_414 = .text:0x00000414; // type:function size:0x678
fn_1_A8C = .text:0x00000A8C; // type:function size:0xFC
fn_1_B88 = .text:0x00000B88; // type:function size:0x9C
@ -263,7 +263,8 @@ lbl_1_bss_13A = .bss:0x0000013A; // type:object size:0x6
lbl_1_bss_140 = .bss:0x00000140; // type:object size:0x6
lbl_1_bss_146 = .bss:0x00000146; // type:object size:0x2 data:2byte
lbl_1_bss_148 = .bss:0x00000148; // type:object size:0x2 data:2byte
lbl_1_bss_14C = .bss:0x0000014C; // type:object size:0x6
lbl_1_bss_14C = .bss:0x0000014C; // type:object size:0x4 data:4byte
lbl_1_bss_150 = .bss:0x00000150; // type:object size:0x2
lbl_1_bss_152 = .bss:0x00000152; // type:object size:0x18 data:2byte
lbl_1_bss_16A = .bss:0x0000016A; // type:object size:0x30 data:2byte
lbl_1_bss_19A = .bss:0x0000019A; // type:object size:0x30 data:2byte