Improve symbol names in selmenu

This commit is contained in:
gamemasterplc 2024-03-13 21:37:18 -05:00
parent b49e52d86f
commit 1d4e53898b
2 changed files with 89 additions and 89 deletions

View file

@ -9,7 +9,7 @@ MoveSMCursor = .text:0x00000BCC; // type:function size:0x88 scope:local
SMInit = .text:0x00000C54; // type:function size:0x474 scope:local
SMUpdate = .text:0x000010C8; // type:function size:0xA78 scope:local
SMGroupGen = .text:0x00001B40; // type:function size:0x334 scope:local
SMComCharGet = .text:0x00001E74; // type:function size:0x110 scope:local
SMChangeChar = .text:0x00001E74; // type:function size:0x110 scope:local
SMCharKill = .text:0x00001F84; // type:function size:0x50 scope:local
CharRandomize = .text:0x00001FD4; // type:function size:0x10C scope:local
SMCharInit = .text:0x000020E0; // type:function size:0x1F8 scope:local
@ -56,7 +56,7 @@ lbl_1_data_18 = .data:0x00000018; // type:object size:0x6 data:string
lbl_1_data_1E = .data:0x0000001E; // type:object size:0x7 data:string
lbl_1_data_25 = .data:0x00000025; // type:object size:0x6 data:string
lbl_1_data_2B = .data:0x0000002B; // type:object size:0x8 data:string
charTbl = .data:0x00000034; // type:object size:0x20 scope:local
smCharTbl = .data:0x00000034; // type:object size:0x20 scope:local
lbl_1_data_54 = .data:0x00000054; // type:object size:0x14 data:string
lbl_1_data_68 = .data:0x00000068; // type:object size:0x16 data:string
lbl_1_data_7E = .data:0x0000007E; // type:object size:0x11 data:string
@ -127,7 +127,7 @@ lbl_1_data_4B6 = .data:0x000004B6; // type:object size:0xE data:string
lbl_1_data_4C4 = .data:0x000004C4; // type:object size:0xE data:string
lbl_1_data_4D2 = .data:0x000004D2; // type:object size:0xA data:string
lbl_1_data_4DC = .data:0x000004DC; // type:object size:0xF data:string
menuTbl = .data:0x000004EC; // type:object size:0x348 scope:local
smMenuTbl = .data:0x000004EC; // type:object size:0x348 scope:local
cameraMaskTbl = .data:0x00000834; // type:object size:0x10 scope:local
lbl_1_data_844 = .data:0x00000844; // type:object size:0x18 scope:local
lbl_1_data_85C = .data:0x0000085C; // type:object size:0x12 data:string
@ -140,7 +140,7 @@ lbl_1_data_8C8 = .data:0x000008C8; // type:object size:0x11 data:string
lbl_1_data_8D9 = .data:0x000008D9; // type:object size:0x1
dvdMusTbl = .data:0x000008DC; // type:object size:0x20 scope:local
smSelectPosExit = .data:0x000008FC; // type:object size:0x2 scope:local data:2byte
btnPrevAll = .data:0x000008FE; // type:object size:0x8 scope:local
keyDStkAllPrev = .data:0x000008FE; // type:object size:0x8 scope:local
lbl_1_data_906 = .data:0x00000906; // type:object size:0xF data:string
funcId$244 = .data:0x00000918; // type:object size:0x4 scope:local data:4byte
lbl_1_data_91C = .data:0x0000091C; // type:object size:0x12 data:string
@ -181,7 +181,7 @@ lbl_1_data_B01 = .data:0x00000B01; // type:object size:0x15 data:string
lbl_1_data_B16 = .data:0x00000B16; // type:object size:0x15 data:string
lbl_1_data_B2B = .data:0x00000B2B; // type:object size:0x14 data:string
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x2 data:2byte
sound3DCursorPos = .bss:0x00000002; // type:object size:0x2 scope:local data:2byte
smSound3DPos = .bss:0x00000002; // type:object size:0x2 scope:local data:2byte
emiCompVal = .bss:0x00000004; // type:object size:0x2 scope:local data:2byte
emiCompDataNo = .bss:0x00000006; // type:object size:0x2 scope:local data:2byte
playerCfgOptionPos = .bss:0x00000008; // type:object size:0x2 scope:local data:2byte
@ -190,12 +190,12 @@ playerCfgSelF = .bss:0x0000000C; // type:object size:0x2 scope:local data:2byte
charSelProhibitF = .bss:0x0000000E; // type:object size:0x10 scope:local
playerDoneF = .bss:0x0000001E; // type:object size:0x8 scope:local
charModelID = .bss:0x00000026; // type:object size:0x10 scope:local
btnReleaseAll = .bss:0x00000036; // type:object size:0x8 scope:local
btnAll = .bss:0x0000003E; // type:object size:0x8 scope:local
keyDStkAllDown = .bss:0x00000036; // type:object size:0x8 scope:local
keyDStkAll = .bss:0x0000003E; // type:object size:0x8 scope:local
btnDownAll = .bss:0x00000046; // type:object size:0x8 scope:local
btnReleaseCurr = .bss:0x0000004E; // type:object size:0x2 scope:local data:2byte
btnCurr = .bss:0x00000050; // type:object size:0x2 scope:local data:2byte
btnDownCurr = .bss:0x00000052; // type:object size:0x2 scope:local data:2byte
keyDStkDown = .bss:0x0000004E; // type:object size:0x2 scope:local data:2byte
keyDStk = .bss:0x00000050; // type:object size:0x2 scope:local data:2byte
btnDown = .bss:0x00000052; // type:object size:0x2 scope:local data:2byte
smSelectPos = .bss:0x00000054; // type:object size:0x2 scope:local data:2byte
smPlayerCfg = .bss:0x00000056; // type:object size:0x28 scope:local data:2byte
outViewObj = .bss:0x00000080; // type:object size:0x4 scope:local data:4byte