Start Splitting Out Headers

This commit is contained in:
gamemasterplc 2023-12-03 17:12:58 -06:00
parent 60585eba56
commit 1e49276358
34 changed files with 813 additions and 633 deletions

View file

@ -1,12 +1,14 @@
#include "common.h"
#include "dolphin.h"
#include "REL/executor.h"
#include "game/process.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
typedef struct unkw10Dll {
Vec3f unk0;
Vec3f unk0C;
Vec3f unk18;
Vec unk0;
Vec unk0C;
Vec unk18;
s32 unk24;
} unkw10Dll; //sizeof 0x28
@ -23,9 +25,6 @@ typedef struct m456DllUnk02 {
w10DllUnk01* unk5C;
} m456DllUnk02; //sizeof ?
//this belongs to m456Dll
m456DllUnk02** fn_8002FAC0(Process*, s32);
typedef struct w10DllUnk03 {
s16 unk0;
s16 unk2;
@ -103,7 +102,7 @@ void fn_1_137C(void);
extern w10DllUnk04 lbl_1_data_108[42];
extern w10DllUnk03 lbl_1_data_C6[];
extern Vec3f lbl_1_data_80[];
extern Vec lbl_1_data_80[];
extern Process* lbl_1_bss_18;
extern s16 lbl_1_bss_1C;
extern s16 lbl_1_bss_1E;