Start Splitting Out Headers
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60585eba56
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1e49276358
34 changed files with 813 additions and 633 deletions
72
include/game/data.h
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72
include/game/data.h
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#ifndef _GAME_DATA_H
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#define _GAME_DATA_H
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#include "game/dvd.h"
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#define DATA_DECODE_NONE 0
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#define DATA_DECODE_LZ 1
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#define DATA_DECODE_SLIDE 2
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#define DATA_DECODE_FSLIDE_ALT 3
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#define DATA_DECODE_FSLIDE 4
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#define DATA_DECODE_RLE 5
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#define MAKE_DATA_NUM(dir, file) (((dir) << 16)+(file))
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#define MAKE_DIR_NUM(dir) ((dir) << 16)
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#define DATA_NUM_LISTEND -1
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#include "dolphin/types.h"
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#define DATADIR_DEFINE(name, path) name,
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typedef enum {
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#include "datadir_table.h"
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DATADIR_COUNT
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} DataDirID;
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#undef DATADIR_DEFINE
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typedef struct data_read_stat {
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s32 dir_id;
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void *dir;
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void *file;
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u32 raw_len;
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u32 comp_type;
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BOOL used;
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s32 num;
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u32 status;
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DVDFileInfo file_info;
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} DataReadStat;
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void HuDataInit(void);
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int HuDataReadChk(s32 data_num);
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DataReadStat *HuDataGetStatus(void *dir_ptr);
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void *HuDataGetDirPtr(s32 data_num);
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DataReadStat *HuDataDirRead(s32 data_num);
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DataReadStat *HuDataDirReadNum(s32 data_num, s32 num);
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DataReadStat *HuDataDirSet(void *dir_ptr, s32 data_num);
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void HuDataDirReadAsyncCallBack(s32 result, DVDFileInfo* fileInfo);
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s32 HuDataDirReadAsync(s32 data_num);
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s32 HuDataDirReadNumAsync(s32 data_num, s32 num);
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BOOL HuDataGetAsyncStat(s32 status);
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void *HuDataRead(s32 data_num);
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void *HuDataReadNum(s32 data_num, s32 num);
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void *HuDataSelHeapRead(s32 data_num, HeapID heap);
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void *HuDataSelHeapReadNum(s32 data_num, s32 num, HeapID heap);
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void **HuDataReadMulti(s32 *data_ids);
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s32 HuDataGetSize(s32 data_num);
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void HuDataClose(void *ptr);
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void HuDataCloseMulti(void **ptrs);
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void HuDataDirClose(s32 data_id);
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void HuDataDirCloseNum(s32 num);
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void *HuDataReadNumHeapShortForce(s32 data_id, s32 num, HeapID heap);
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void HuDecodeData(void *src, void *dst, u32 size, int decode_type);
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void *HuARDirCheck(s32 dir);
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void HuAR_ARAMtoMRAM(void *dst);
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void HuAR_ARAMtoMRAMNum(void *dst, s32 num);
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BOOL HuARDMACheck();
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#endif
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24
include/game/dvd.h
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24
include/game/dvd.h
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#ifndef _GAME_DVD_H
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#define _GAME_DVD_H
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#include "dolphin.h"
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#include "game/memory.h"
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typedef struct data_read_stat DataReadStat;
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typedef struct file_list_entry {
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char *name;
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s32 file_id;
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} FileListEntry;
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void *HuDvdDataRead(char *path);
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void **HuDvdDataReadMulti(char **paths);
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void *HuDvdDataReadDirect(char *path, HeapID heap);
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void *HuDvdDataFastRead(s32 entrynum);
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void *HuDvdDataFastReadNum(s32 entrynum, s32 num);
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void *HuDvdDataFastReadAsync(s32 entrynum, DataReadStat *stat);
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void HuDvdDataClose(void *ptr);
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void HuDvdErrorWatch();
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#endif
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20
include/game/init.h
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20
include/game/init.h
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#ifndef _GAME_INIT_H
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#define _GAME_INIT_H
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#include "dolphin.h"
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extern GXRenderModeObj *RenderMode;
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extern OSHeapHandle currentHeapHandle;
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extern void *DemoFrameBuffer1;
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extern void *DemoFrameBuffer2;
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extern void *DemoCurrentBuffer;
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extern u32 minimumVcount;
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extern float minimumVcountf;
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extern u32 worstVcount;
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void HuSysInit(GXRenderModeObj *mode);
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void HuSysBeforeRender();
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void HuSysDoneRender(s32 retrace_count);
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#endif
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40
include/game/memory.h
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40
include/game/memory.h
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#ifndef _GAME_MEMORY_H
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#define _GAME_MEMORY_H
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#include "dolphin/types.h"
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#define MEMORY_DEFAULT_NUM 0x10000000
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typedef enum {
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HEAP_SYSTEM,
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HEAP_MUSIC,
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HEAP_DATA,
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HEAP_DVD,
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HEAP_MISC,
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HEAP_MAX
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} HeapID;
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void HuMemInitAll(void);
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void *HuMemInit(void *ptr, s32 size);
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void HuMemDCFlushAll();
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void HuMemDCFlush(HeapID heap);
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void *HuMemDirectMalloc(HeapID heap, s32 size);
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void *HuMemDirectMallocNum(HeapID heap, s32 size, u32 num);
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void HuMemDirectFree(void *ptr);
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void HuMemDirectFreeNum(HeapID heap, u32 num);
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s32 HuMemUsedMallocSizeGet(HeapID heap);
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s32 HuMemUsedMallocBlockGet(HeapID heap);
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u32 HuMemHeapSizeGet(HeapID heap);
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void *HuMemHeapPtrGet(HeapID heap);
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void *HuMemHeapInit(void *ptr, s32 size);
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void *HuMemMemoryAlloc(void *heap_ptr, s32 size, u32 retaddr);
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void *HuMemMemoryAllocNum(void *heap_ptr, s32 size, u32 num, u32 retaddr);
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void HuMemMemoryFree(void *ptr, u32 retaddr);
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void HuMemMemoryFreeNum(void *heap_ptr, u32 num, u32 retaddr);
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s32 HuMemUsedMemorySizeGet(void *heap_ptr);
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s32 HuMemUsedMemoryBlockGet(void *heap_ptr);
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s32 HuMemMemoryAllocSizeGet(s32 size);
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void HuMemHeapDump(void *heap_ptr, s16 status);
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#endif
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103
include/game/object.h
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103
include/game/object.h
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#ifndef _GAME_OBJECT_H
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#define _GAME_OBJECT_H
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#include "dolphin.h"
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#include "game/process.h"
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#include "game/dvd.h"
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#define OVL_DEFINE(name, path) name,
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typedef enum {
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OVL_INVALID = -1,
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#include "ovl_table.h"
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OVL_COUNT
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} OverlayID;
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#undef OVL_DEFINE
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#define OM_STAT_DELETED 0x1
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#define OM_STAT_DISABLED 0x2
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#define OM_STAT_ACTIVE 0x4
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#define OM_STAT_PAUSED 0x10
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#define OM_STAT_NOPAUSE 0x20
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#define OM_STAT_MODEL_PAUSED 0x100
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typedef void (*omObjFunc)(struct om_obj_data *);
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typedef struct om_ovl_his_data {
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OverlayID overlay;
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int event;
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int stat;
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} omOvlHisData;
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typedef struct om_obj_data {
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u16 stat;
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s16 next_idx_alloc;
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s16 prio;
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s16 prev;
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s16 next;
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s16 next_idx;
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s16 group;
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u16 group_idx;
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int unk10;
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omObjFunc func;
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Vec trans;
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Vec rot;
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Vec scale;
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u16 mdlcnt;
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s16 *model;
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u16 mtncnt;
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s16 *motion;
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int work[4];
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void *data;
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} omObjData;
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void omMasterInit(int prio, FileListEntry *ovl_list, int ovl_count, OverlayID start_ovl);
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void omOvlCallEx(OverlayID overlay, s16 arg2, int event, int stat);
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void omOvlGotoEx(OverlayID overlay, s16 arg2, int event, int stat);
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void omOvlReturnEx(s16 level, s16 arg2);
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void omOvlKill(s16 arg);
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void omOvlHisChg(s32 level, OverlayID overlay, int event, int stat);
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omOvlHisData *omOvlHisGet(s32 level);
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Process *omInitObjMan(s16 max_objs, int prio);
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void omDestroyObjMan(void);
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omObjData *omAddObjEx(Process *objman_process, s16 prio, u16 mdlcnt, u16 mtncnt, s16 group, omObjFunc func);
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void omAddMember(Process *objman_process, u16 group, omObjData *object);
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void omDelObjEx(Process *objman_process, omObjData *object);
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void omDelMember(Process *objman_process, omObjData *object);
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void omMakeGroupEx(Process *objman_process, u16 group, u16 max_objs);
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omObjData **omGetGroupMemberListEx(Process *objman_process, s16 group);
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void omSetStatBit(omObjData *obj, u16 stat);
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void omResetStatBit(omObjData *obj, u16 stat);
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void omSetTra(omObjData *obj, float x, float y, float z);
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void omSetRot(omObjData *obj, float x, float y, float z);
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void omSetSca(omObjData *obj, float x, float y, float z);
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void omMain(void);
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void omAllPause(BOOL pause);
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char omPauseChk(void);
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OverlayID omCurrentOvlGet(void);
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void omDLLDBGOut(void);
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void omDLLInit(FileListEntry *ovl_list);
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int omDLLStart(s16 ovl, s16 dll);
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void omDLLNumEnd(s16 ovl, s16 arg2);
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void omSysPauseEnable(BOOL flag);
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extern omObjData *omDBGSysKeyObj;
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extern Process *omwatchproc;
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extern OverlayID omnextovl;
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extern OverlayID omcurovl;
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extern int omcurdll;
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extern int omovlhisidx;
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extern int omovlevtno;
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extern int omnextovlevtno;
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extern int omovlstat;
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extern char omUPauseFlag;
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extern s16 omSysExitReq;
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extern s16 omdispinfo;
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extern char omSysPauseEnableFlag;
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extern OverlayID omprevovl;
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#endif
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35
include/game/printfunc.h
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35
include/game/printfunc.h
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#ifndef _GAME_PRINTFUNC_H
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#define _GAME_PRINTFUNC_H
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#include "dolphin.h"
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#define FONT_COLOR_BLACK 0
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#define FONT_COLOR_DARK_BLUE 1
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#define FONT_COLOR_DARK_RED 2
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#define FONT_COLOR_DARK_MAGENTA 3
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#define FONT_COLOR_DARK_GREEN 4
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#define FONT_COLOR_DARK_CYAN 5
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#define FONT_COLOR_DARK_YELLOW 6
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#define FONT_COLOR_GRAY 7
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#define FONT_COLOR_TRANSLUCENT_GRAY 8
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#define FONT_COLOR_BLUE 9
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#define FONT_COLOR_RED 10
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#define FONT_COLOR_MAGENTA 11
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#define FONT_COLOR_GREEN 12
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#define FONT_COLOR_CYAN 13
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#define FONT_COLOR_YELLOW 14
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#define FONT_COLOR_WHITE 15
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void pfInit(void);
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void pfClsScr(void);
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s16 print8(s16 x, s16 y, float scale, char *str, ...);
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s16 printWin(s16 x, s16 y, s16 w, s16 h, GXColor *color);
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void pfDrawFonts(void);
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extern BOOL saftyFrameF;
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extern u16 strlinecnt;
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extern u16 empstrline;
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extern int fontcolor;
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extern u32 procfunc;
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#endif
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62
include/game/process.h
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62
include/game/process.h
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#ifndef _GAME_PROCESS_H
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#define _GAME_PROCESS_H
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#include "dolphin/types.h"
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#define PROCESS_STAT_PAUSE 0x1
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#define PROCESS_STAT_UPAUSE 0x2
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#define PROCESS_STAT_PAUSE_EN 0x4
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#define PROCESS_STAT_UPAUSE_EN 0x8
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typedef struct jump_buf {
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u32 lr;
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u32 cr;
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u32 sp;
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u32 r2;
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u32 pad;
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u32 regs[19];
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double flt_regs[19];
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} jmp_buf;
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typedef struct process {
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struct process *next;
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struct process *prev;
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struct process *child;
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struct process *parent;
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struct process *next_child;
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struct process *first_child;
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void *heap;
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u16 exec;
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u16 stat;
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u16 prio;
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int sleep_time;
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u32 base_sp;
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jmp_buf jump;
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void (*dtor)(void);
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void *user_data;
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} Process;
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void HuPrcInit(void);
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void HuPrcEnd(void);
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Process *HuPrcCreate(void (*func)(void), u16 prio, u32 stack_size, s32 extra_size);
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void HuPrcChildLink(Process *parent, Process *child);
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void HuPrcChildUnlink(Process *process);
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Process *HuPrcChildCreate(void (*func)(void), u16 prio, u32 stack_size, s32 extra_size, Process *parent);
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void HuPrcChildWatch(void);
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Process *HuPrcCurrentGet(void);
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int HuPrcKill(Process *process);
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void HuPrcChildKill(Process *process);
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void HuPrcSleep(int time);
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void HuPrcVSleep(void);
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void HuPrcWakeup(Process *process);
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void HuPrcDestructorSet2(Process *process, void (*func)(void));
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void HuPrcDestructorSet(void (*func)(void));
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void HuPrcCall(int tick);
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void *HuPrcMemAlloc(s32 size);
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void HuPrcMemFree(void *ptr);
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void HuPrcSetStat(Process *process, u16 value);
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void HuPrcResetStat(Process *process, u16 value);
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void HuPrcAllPause(int flag);
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void HuPrcAllUPause(int flag);
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#endif
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203
include/game/sprite.h
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203
include/game/sprite.h
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#ifndef _GAME_SPRITE_H
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#define _GAME_SPRITE_H
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#include "dolphin.h"
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#define SPRITE_MAX 384
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#define SPRITE_GROUP_MAX 256
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#define SPRITE_INVALID -1
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#define SPRITE_GROUP_INVALID -1
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#define SPRITE_ATTR_PAUSED 0x1
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#define SPRITE_ATTR_LOOP 0x2
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#define SPRITE_ATTR_HIDDEN 0x4
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#define SPIRTE_ATTR_BILINEAR 0x8
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#define SPRITE_ATTR_FUNC 0x10
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#define SPRITE_ATTR_NOPAUSE 0x20
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#define SPRITE_ATTR_REVERSE 0x40
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#define SPRITE_ATTR_ADDITIVE 0x80
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#define SPRITE_ATTR_INVERT 0x100
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#define SPRITE_BMP_RGBA8 0
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#define SPRITE_BMP_RGB5A3 1
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#define SPRITE_BMP_RGB5A3_DUPE 2
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#define SPRITE_BMP_C8 3
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#define SPRITE_BMP_C4 4
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#define SPRITE_BMP_IA8 5
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#define SPRITE_BMP_IA4 6
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#define SPRITE_BMP_I8 7
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#define SPRITE_BMP_I4 8
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#define SPRITE_BMP_A8 9
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#define SPRITE_BMP_CMPR 10
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#define SPRITE_BMP_FMTMASK 0xF
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#define SPRITE_BMP_ALLOC 0x8000
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#define SPRITE_BMP_NUM_MASK 0x7FFF
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#define SPRITE_LAYER_FLIPX 0x1
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#define SPRITE_LAYER_FLIPY 0x2
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typedef void (*SpriteFunc)(struct sprite_data *);
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typedef struct anim_frame_data {
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s16 pat;
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s16 time;
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s16 shiftX;
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s16 shiftY;
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s16 flip;
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s16 pad;
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} AnimFrameData;
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typedef struct anim_bank_data {
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s16 timeNum;
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s16 unk;
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AnimFrameData *frame;
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} AnimBankData;
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typedef struct anim_layer_data {
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u8 alpha;
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u8 flip;
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s16 bmpNo;
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s16 startX;
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s16 startY;
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s16 sizeX;
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s16 sizeY;
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s16 shiftX;
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s16 shiftY;
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s16 vtx[8];
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} AnimLayerData;
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typedef struct anim_pat_data {
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s16 layerNum;
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s16 centerX;
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s16 centerY;
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s16 sizeX;
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s16 sizeY;
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AnimLayerData *layer;
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} AnimPatData;
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typedef struct anim_bmp_data {
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u8 pixSize;
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u8 dataFmt;
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s16 palNum;
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||||
s16 sizeX;
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||||
s16 sizeY;
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u32 dataSize;
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void *palData;
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void *data;
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} AnimBmpData;
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typedef struct anim_data {
|
||||
s16 bankNum;
|
||||
s16 patNum;
|
||||
s16 bmpNum;
|
||||
s16 useNum;
|
||||
AnimBankData *bank;
|
||||
AnimPatData *pat;
|
||||
AnimBmpData *bmp;
|
||||
} AnimData;
|
||||
|
||||
typedef struct sprite_data {
|
||||
u8 r;
|
||||
u8 g;
|
||||
u8 b;
|
||||
char draw_no;
|
||||
short frame;
|
||||
short bank;
|
||||
short attr;
|
||||
short dirty_flag;
|
||||
short prio;
|
||||
float time;
|
||||
float x;
|
||||
float y;
|
||||
float z_rot;
|
||||
float scale_x;
|
||||
float scale_y;
|
||||
float speed;
|
||||
float a;
|
||||
GXTexWrapMode wrap_s;
|
||||
GXTexWrapMode wrap_t;
|
||||
short tex_scale_x;
|
||||
short tex_scale_y;
|
||||
Mtx *group_mtx;
|
||||
union {
|
||||
AnimData *data;
|
||||
SpriteFunc func;
|
||||
};
|
||||
AnimPatData *pat_data;
|
||||
AnimFrameData *frame_data;
|
||||
short work[4];
|
||||
AnimData *bg;
|
||||
unsigned short bg_bank;
|
||||
short scissor_x;
|
||||
short scissor_y;
|
||||
short scissor_w;
|
||||
short scissor_h;
|
||||
} SpriteData;
|
||||
|
||||
typedef struct sprite_group_data {
|
||||
short capacity;
|
||||
float x;
|
||||
float y;
|
||||
float z_rot;
|
||||
float scale_x;
|
||||
float scale_y;
|
||||
float center_x;
|
||||
float center_y;
|
||||
short *members;
|
||||
Mtx mtx;
|
||||
} SpriteGroupData;
|
||||
|
||||
extern SpriteData HuSprData[SPRITE_MAX];
|
||||
extern SpriteGroupData HuSprGrpData[SPRITE_GROUP_MAX];
|
||||
|
||||
|
||||
void HuSprInit(void);
|
||||
void HuSprClose(void);
|
||||
void HuSprExec(short draw_no);
|
||||
void HuSprBegin(void);
|
||||
SpriteData *HuSprCall(void);
|
||||
void HuSprFinish(void);
|
||||
void HuSprPauseSet(BOOL value);
|
||||
AnimData *HuSprAnimRead(void *data);
|
||||
void HuSprAnimLock(AnimData *anim);
|
||||
short HuSprCreate(AnimData *anim, short prio, short bank);
|
||||
short HuSprFuncCreate(SpriteFunc func, short prio);
|
||||
short HuSprGrpCreate(short capacity);
|
||||
short HuSprGrpCopy(short group);
|
||||
void HuSprGrpMemberSet(short group, short member, short sprite);
|
||||
void HuSprGrpMemberKill(short group, short member);
|
||||
void HuSprGrpKill(short group);
|
||||
void HuSprKill(short sprite);
|
||||
void HuSprAnimKill(AnimData *anim);
|
||||
void HuSprAttrSet(short group, short member, int attr);
|
||||
void HuSprAttrReset(short group, short member, int attr);
|
||||
void HuSprPosSet(short group, short member, float x, float y);
|
||||
void HuSprZRotSet(short group, short member, float z_rot);
|
||||
void HuSprScaleSet(short group, short member, float x, float y);
|
||||
void HuSprTPLvlSet(short group, short member, float tp_lvl);
|
||||
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
|
||||
void HuSprSpeedSet(short group, short member, float speed);
|
||||
void HuSprBankSet(short group, short member, short bank);
|
||||
void HuSprGrpPosSet(short group, float x, float y);
|
||||
void HuSprGrpCenterSet(short group, float x, float y);
|
||||
void HuSprGrpZRotSet(short group, float z_rot);
|
||||
void HuSprGrpScaleSet(short group, float x, float y);
|
||||
void HuSprGrpTPLvlSet(short group, float tp_lvl);
|
||||
void HuSprGrpDrawNoSet(short group, int draw_no);
|
||||
void HuSprDrawNoSet(short group, short member, int draw_no);
|
||||
void HuSprPriSet(short group, short member, short prio);
|
||||
void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
|
||||
void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
|
||||
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
|
||||
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
|
||||
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
|
||||
void AnimDebug(AnimData *anim);
|
||||
|
||||
void HuSprDispInit(void);
|
||||
void HuSprDisp(SpriteData *sprite);
|
||||
void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
|
||||
void HuSprExecLayerSet(short draw_no, short layer);
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue