Start Splitting Out Headers
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60585eba56
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1e49276358
34 changed files with 813 additions and 633 deletions
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@ -1,15 +1,29 @@
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#include "common.h"
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#include "game/sprite.h"
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#include "game/memory.h"
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#include "game/init.h"
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#include "dolphin/mtx.h"
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SpriteData HuSprData[384];
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SpriteGroupData HuSprGrpData[256];
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static SpriteOrderData HuSprOrder[384*2];
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#define SPRITE_DIRTY_ATTR 0x1
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#define SPRITE_DIRTY_XFORM 0x2
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#define SPRITE_DIRTY_COLOR 0x4
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typedef struct sprite_order_data {
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unsigned short group;
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unsigned short sprite;
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unsigned short prio;
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unsigned short next;
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} SpriteOrderData;
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SpriteData HuSprData[SPRITE_MAX];
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SpriteGroupData HuSprGrpData[SPRITE_GROUP_MAX];
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static SpriteOrderData HuSprOrder[SPRITE_MAX*2];
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static short HuSprOrderNum;
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static short HuSprOrderNo;
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static BOOL HuSprPauseF;
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static void HuSprOrderEntry(short group, short sprite);
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void mtxTransCat(Mtx matrix, float x, float y, int z); //Last argument should be a float
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@ -19,10 +33,10 @@ void HuSprInit(void)
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short i;
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SpriteData *sprite;
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SpriteGroupData *group;
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for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
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for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
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sprite->data = NULL;
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}
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for(group = HuSprGrpData, i=0; i<256; i++, group++) {
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for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
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group->capacity = 0;
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}
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sprite = &HuSprData[0];
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@ -37,12 +51,12 @@ void HuSprClose(void)
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SpriteGroupData *group;
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SpriteData *sprite;
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for(group = HuSprGrpData, i=0; i<256; i++, group++) {
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for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
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if(group->capacity != 0) {
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HuSprGrpKill(i);
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}
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}
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for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
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for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
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if(sprite->data) {
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HuSprKill(i);
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}
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@ -54,7 +68,7 @@ void HuSprExec(short draw_no)
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{
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SpriteData *sprite;
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while(sprite = HuSprCall()) {
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if(!(sprite->attr & 0x4) && sprite->draw_no == draw_no) {
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if(!(sprite->attr & SPRITE_ATTR_HIDDEN) && sprite->draw_no == draw_no) {
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HuSprDisp(sprite);
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}
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}
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@ -70,7 +84,7 @@ void HuSprBegin(void)
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HuSprOrderNum = 1;
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HuSprOrder[0].next = 0;
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HuSprOrder[0].prio = -1;
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for(i=0; i<256; i++, group++) {
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for(i=0; i<SPRITE_GROUP_MAX; i++, group++) {
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if(group->capacity != 0) {
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MTXTrans(temp, group->center_x*group->scale_x, group->center_y*group->scale_y, 0.0f);
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MTXRotAxisDeg(rot, &axis, group->z_rot);
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@ -93,7 +107,7 @@ static void HuSprOrderEntry(short group, short sprite)
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SpriteOrderData *order = &HuSprOrder[HuSprOrderNum];
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short prio = HuSprData[sprite].prio;
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short prev, next;
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if(HuSprOrderNum >= 384*2) {
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if(HuSprOrderNum >= SPRITE_MAX*2) {
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OSReport("Order Max Over!\n");
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return;
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}
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@ -118,7 +132,7 @@ SpriteData *HuSprCall(void)
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SpriteOrderData *order = &HuSprOrder[HuSprOrderNo];
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SpriteData *sprite = &HuSprData[order->sprite];
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sprite->group_mtx = &HuSprGrpData[order->group].mtx;
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if(sprite->attr & 0x10) {
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if(sprite->attr & SPRITE_ATTR_FUNC) {
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return sprite;
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}
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sprite->frame_data = &sprite->data->bank[sprite->bank].frame[sprite->frame];
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@ -129,13 +143,13 @@ SpriteData *HuSprCall(void)
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}
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}
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static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimFrameData **frame, short wrap)
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static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimFrameData **frame, short loop)
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{
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if(sprite->time >= (*frame)->time) {
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sprite->frame++;
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sprite->time -= (*frame)->time;
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if(sprite->frame >= bank->timeNum || (*frame)[1].time == -1) {
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if(wrap) {
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if(loop) {
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sprite->frame = 0;
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} else {
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sprite->frame = bank->timeNum-1;
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@ -145,7 +159,7 @@ static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimF
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} else if(sprite->time < 0) {
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sprite->frame--;
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if(sprite->frame < 0) {
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if(wrap) {
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if(loop) {
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sprite->frame = bank->timeNum-1;
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} else {
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sprite->frame = 0;
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@ -164,25 +178,24 @@ void HuSprFinish(void)
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SpriteData *sprite;
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short i;
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short j;
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short wrap;
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short loop;
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short dir;
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for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
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if(sprite->data && !(sprite->attr & 0x10)) {
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if(!HuSprPauseF || (sprite->attr & 0x20)) {
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for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
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if(sprite->data && !(sprite->attr & SPRITE_ATTR_FUNC)) {
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if(!HuSprPauseF || (sprite->attr & SPRITE_ATTR_NOPAUSE)) {
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anim = sprite->data;
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bank = &anim->bank[sprite->bank];
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frame = &bank->frame[sprite->frame];
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wrap = (sprite->attr & 0x2) ? 0 : 1;
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if(!(sprite->attr & 0x1)) {
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dir = (sprite->attr & 0x40) ? -1 : 1;
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loop = (sprite->attr & SPRITE_ATTR_LOOP) ? 0 : 1;
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if(!(sprite->attr & SPRITE_ATTR_PAUSED)) {
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dir = (sprite->attr & SPRITE_ATTR_REVERSE) ? -1 : 1;
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for(j=0; j<(int)sprite->speed*minimumVcount; j++) {
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sprite->time += dir;
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SpriteCalcFrame(sprite, bank, &frame, wrap);
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SpriteCalcFrame(sprite, bank, &frame, loop);
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}
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sprite->time += (sprite->speed*(float)minimumVcount)-j;
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SpriteCalcFrame(sprite, bank, &frame, wrap);
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SpriteCalcFrame(sprite, bank, &frame, loop);
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}
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sprite->dirty_flag = 0;
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}
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@ -236,13 +249,13 @@ short HuSprCreate(AnimData *anim, short prio, short bank)
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{
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SpriteData *sprite;
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short i;
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for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
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for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
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if(!sprite->data) {
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break;
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}
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}
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if(i == 384) {
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return -1;
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if(i == SPRITE_MAX) {
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return SPRITE_INVALID;
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}
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sprite->data = anim;
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sprite->speed = 1.0f;
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@ -271,12 +284,12 @@ short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio)
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{
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SpriteData *sprite;
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short index = HuSprCreate(NULL, prio, 0);
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if(index == -1) {
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return -1;
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if(index == SPRITE_INVALID) {
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return SPRITE_INVALID;
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}
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sprite = &HuSprData[index];
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sprite->func = func;
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sprite->attr |= 0x10;
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sprite->attr |= SPRITE_ATTR_FUNC;
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return index;
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}
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@ -284,17 +297,17 @@ short HuSprGrpCreate(short capacity)
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{
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SpriteGroupData *group;
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short i, j;
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for(group = HuSprGrpData, i=0; i<256; i++, group++) {
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for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
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if(group->capacity == 0) {
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break;
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}
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}
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if(i == 256) {
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return -1;
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if(i == SPRITE_GROUP_MAX) {
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return SPRITE_GROUP_INVALID;
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}
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group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(short)*capacity);
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for(j=0; j<capacity; j++) {
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group->members[j] = -1;
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group->members[j] = SPRITE_INVALID;
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}
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group->capacity = capacity;
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group->x = group->y = group->z_rot = group->center_x = group->center_y = 0.0f;
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@ -308,8 +321,8 @@ short HuSprGrpCopy(short group)
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SpriteGroupData *group_ptr = &HuSprGrpData[group];
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short new_group = HuSprGrpCreate(group_ptr->capacity);
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short i;
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if(new_group == -1) {
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return -1;
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if(new_group == SPRITE_GROUP_INVALID) {
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return SPRITE_GROUP_INVALID;
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}
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new_group_ptr = &HuSprGrpData[new_group];
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new_group_ptr->x = group_ptr->x;
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@ -320,7 +333,7 @@ short HuSprGrpCopy(short group)
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new_group_ptr->center_x = group_ptr->center_x;
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new_group_ptr->center_y = group_ptr->center_y;
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for(i=0; i<group_ptr->capacity; i++) {
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if(group_ptr->members[i] != -1) {
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if(group_ptr->members[i] != SPRITE_INVALID) {
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SpriteData *old_sprite = &HuSprData[group_ptr->members[i]];
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short new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
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HuSprData[new_sprite] = *old_sprite;
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@ -334,7 +347,7 @@ void HuSprGrpMemberSet(short group, short member, short sprite)
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{
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SpriteGroupData *group_ptr = &HuSprGrpData[group];
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SpriteData *sprite_ptr = &HuSprData[sprite];
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if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != -1) {
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if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != SPRITE_INVALID) {
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return;
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}
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group_ptr->members[member] = sprite;
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@ -343,11 +356,11 @@ void HuSprGrpMemberSet(short group, short member, short sprite)
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void HuSprGrpMemberKill(short group, short member)
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{
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SpriteGroupData *group_ptr = &HuSprGrpData[group];
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if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
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if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
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return;
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}
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HuSprKill(group_ptr->members[member]);
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group_ptr->members[member] = -1;
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group_ptr->members[member] = SPRITE_INVALID;
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}
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void HuSprGrpKill(short group)
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@ -355,11 +368,11 @@ void HuSprGrpKill(short group)
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SpriteGroupData *group_ptr = &HuSprGrpData[group];
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short i;
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for(i=0; i<group_ptr->capacity; i++) {
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if(group_ptr->members[i] != -1) {
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if(group_ptr->members[i] != SPRITE_INVALID) {
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HuSprKill(group_ptr->members[i]);
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}
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}
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group_ptr->capacity = 0;
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group_ptr->capacity = 0;
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HuMemDirectFree(group_ptr->members);
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}
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@ -369,7 +382,7 @@ void HuSprKill(short sprite)
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if(!sprite_ptr->data) {
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return;
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}
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if(!(sprite_ptr->attr & 0x10)) {
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if(!(sprite_ptr->attr & SPRITE_ATTR_FUNC)) {
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HuSprAnimKill(sprite_ptr->data);
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if(sprite_ptr->bg) {
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HuSprAnimKill(sprite_ptr->bg);
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@ -382,7 +395,7 @@ void HuSprKill(short sprite)
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void HuSprAnimKill(AnimData *anim)
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{
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if(--anim->useNum <= 0) {
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if(anim->bmpNum & 0x8000) {
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if(anim->bmpNum & SPRITE_BMP_ALLOC) {
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if(anim->bmp->data) {
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HuMemDirectFree(anim->bmp->data);
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}
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@ -398,24 +411,24 @@ void HuSprAttrSet(short group, short member, int attr)
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{
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SpriteGroupData *group_ptr = &HuSprGrpData[group];
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SpriteData *sprite_ptr;
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if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
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if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
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return;
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}
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sprite_ptr = &HuSprData[group_ptr->members[member]];
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sprite_ptr->attr |= attr;
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sprite_ptr->dirty_flag |= 0x1;
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sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
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}
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void HuSprAttrReset(short group, short member, int attr)
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{
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SpriteGroupData *group_ptr = &HuSprGrpData[group];
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SpriteData *sprite_ptr;
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if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
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if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
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return;
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}
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sprite_ptr = &HuSprData[group_ptr->members[member]];
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sprite_ptr->attr &= ~attr;
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sprite_ptr->dirty_flag |= 0x1;
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sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
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}
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void HuSprPosSet(short group, short member, float x, float y)
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@ -423,14 +436,14 @@ void HuSprPosSet(short group, short member, float x, float y)
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SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
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sprite_ptr->x = x;
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sprite_ptr->y = y;
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sprite_ptr->dirty_flag |= 0x2;
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sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
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}
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void HuSprZRotSet(short group, short member, float z_rot)
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{
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SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
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sprite_ptr->z_rot = z_rot;
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sprite_ptr->dirty_flag |= 0x2;
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sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
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}
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void HuSprScaleSet(short group, short member, float x, float y)
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@ -438,14 +451,14 @@ void HuSprScaleSet(short group, short member, float x, float y)
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SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
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sprite_ptr->scale_x = x;
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sprite_ptr->scale_y = y;
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sprite_ptr->dirty_flag |= 0x2;
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sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
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}
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void HuSprTPLvlSet(short group, short member, float tp_lvl)
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{
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SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
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sprite_ptr->a = tp_lvl*255;
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sprite_ptr->dirty_flag |= 0x4;
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sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
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}
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void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b)
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@ -454,7 +467,7 @@ void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b)
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sprite_ptr->r = r;
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sprite_ptr->g = g;
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sprite_ptr->b = b;
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sprite_ptr->dirty_flag |= 0x4;
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sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
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}
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void HuSprSpeedSet(short group, short member, float speed)
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@ -470,7 +483,7 @@ void HuSprBankSet(short group, short member, short bank)
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AnimBankData *bank_ptr = &anim->bank[sprite_ptr->bank];
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AnimFrameData *frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
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sprite_ptr->bank = bank;
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if(sprite_ptr->attr & 0x40) {
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if(sprite_ptr->attr & SPRITE_ATTR_REVERSE) {
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sprite_ptr->frame = bank_ptr->timeNum-1;
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frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
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sprite_ptr->time = frame_ptr->time;
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@ -488,7 +501,7 @@ void HuSprGrpPosSet(short group, float x, float y)
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group_ptr->y = y;
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for(i=0; i<group_ptr->capacity; i++) {
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if(group_ptr->members[i] != -1) {
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HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
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HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
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}
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}
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}
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@ -500,8 +513,8 @@ void HuSprGrpCenterSet(short group, float x, float y)
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group_ptr->center_x = x;
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group_ptr->center_y = y;
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for(i=0; i<group_ptr->capacity; i++) {
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if(group_ptr->members[i] != -1) {
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HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
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if(group_ptr->members[i] != SPRITE_INVALID) {
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HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
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||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -512,8 +525,8 @@ void HuSprGrpZRotSet(short group, float z_rot)
|
|||
short i;
|
||||
group_ptr->z_rot = z_rot;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -525,8 +538,8 @@ void HuSprGrpScaleSet(short group, float x, float y)
|
|||
group_ptr->scale_x = x;
|
||||
group_ptr->scale_y = y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -536,9 +549,9 @@ void HuSprGrpTPLvlSet(short group, float tp_lvl)
|
|||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
HuSprData[group_ptr->members[i]].a = tp_lvl*255;
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= 0x4;
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_COLOR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -548,7 +561,7 @@ void HuSprGrpDrawNoSet(short group, int draw_no)
|
|||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
HuSprData[group_ptr->members[i]].draw_no = draw_no;
|
||||
}
|
||||
}
|
||||
|
|
@ -571,7 +584,7 @@ void HuSprGrpScissorSet(short group, short x, short y, short w, short h)
|
|||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
if(group_ptr->members[i] != SPRITE_INVALID) {
|
||||
HuSprScissorSet(group, i, x, y, w, h);
|
||||
}
|
||||
}
|
||||
|
|
@ -615,7 +628,7 @@ AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
|
|||
anim->useNum = 0;
|
||||
anim->bankNum = 1;
|
||||
anim->patNum = 1;
|
||||
anim->bmpNum = (1|0x8000);
|
||||
anim->bmpNum = (1|SPRITE_BMP_ALLOC);
|
||||
bank->timeNum = 1;
|
||||
bank->unk = 10;
|
||||
frame->pat = 0;
|
||||
|
|
@ -663,7 +676,7 @@ void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank)
|
|||
sprite_ptr->bg = bg;
|
||||
sprite_ptr->bg_bank = bg_bank;
|
||||
sprite_ptr->wrap_t = sprite_ptr->wrap_s = GX_REPEAT;
|
||||
sprite_ptr->attr &= ~0x8;
|
||||
sprite_ptr->attr &= ~SPIRTE_ATTR_BILINEAR;
|
||||
}
|
||||
|
||||
void AnimDebug(AnimData *anim)
|
||||
|
|
@ -676,7 +689,7 @@ void AnimDebug(AnimData *anim)
|
|||
AnimBankData *bank;
|
||||
AnimBmpData *bmp;
|
||||
|
||||
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & 0x7FFF);
|
||||
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & SPRITE_BMP_NUM_MASK);
|
||||
pat = anim->pat;
|
||||
for(i=0; i<anim->patNum; i++) {
|
||||
OSReport("PATTERN%d:\n", i);
|
||||
|
|
@ -704,7 +717,7 @@ void AnimDebug(AnimData *anim)
|
|||
bank++;
|
||||
}
|
||||
bmp = anim->bmp;
|
||||
for(i=0; i<anim->bmpNum & 0x7FFF; i++) {
|
||||
for(i=0; i<anim->bmpNum & SPRITE_BMP_NUM_MASK; i++) {
|
||||
OSReport("BMP%d:\n", i);
|
||||
OSReport("\tpixSize %d,palNum %d,size (%d,%d)\n", bmp->pixSize, bmp->palNum, bmp->sizeX, bmp->sizeY);
|
||||
bmp++;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue