Start Splitting Out Headers
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60585eba56
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34 changed files with 813 additions and 633 deletions
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@ -1,4 +1,6 @@
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#include "common.h"
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#include "game/sprite.h"
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#include "game/init.h"
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#include "dolphin/mtx.h"
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#include "dolphin/gx.h"
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#include "dolphin/vi.h"
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@ -8,7 +10,6 @@ static short HuSprLayerDrawNo[8];
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static short bmpCCIdx;
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void mtxTransCat(Mtx matrix, float x, float y, float z);
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static void HuSprLayerHook(short layer);
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@ -47,9 +48,10 @@ void HuSprDisp(SpriteData *sprite)
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Vec axis = {0, 0, 1};
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Mtx modelview, rot;
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short color_sum;
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void (*func)(SpriteData *);
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SpriteFunc func;
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GXSetScissor(sprite->scissor_x, sprite->scissor_y, sprite->scissor_w, sprite->scissor_h);
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if(sprite->attr & 0x10) {
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if(sprite->attr & SPRITE_ATTR_FUNC) {
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if(sprite->func) {
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func = sprite->func;
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func(sprite);
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@ -78,9 +80,9 @@ void HuSprDisp(SpriteData *sprite)
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GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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GXSetNumChans(1);
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GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT0, GX_DF_CLAMP, GX_AF_SPOT);
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if(sprite->attr & 0x80) {
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if(sprite->attr & SPRITE_ATTR_ADDITIVE) {
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GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_NOOP);
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} else if(sprite->attr & 0x100) {
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} else if(sprite->attr & SPRITE_ATTR_INVERT) {
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GXSetBlendMode(GX_BM_BLEND, GX_BL_ZERO, GX_BL_INVDSTCLR, GX_LO_NOOP);
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} else {
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GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
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@ -121,8 +123,8 @@ void HuSprDisp(SpriteData *sprite)
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continue;
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}
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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HuSprTexLoad(anim, layer->bmpNo, 0, sprite->wrap_s, sprite->wrap_t, (sprite->attr & 0x8) ? 1 : 0);
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if(layer->alpha != 0xFF || color_sum != 1020) {
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HuSprTexLoad(anim, layer->bmpNo, 0, sprite->wrap_s, sprite->wrap_t, (sprite->attr & SPIRTE_ATTR_BILINEAR) ? GX_LINEAR : GX_NEAR);
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if(layer->alpha != 255 || color_sum != 255*4) {
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color.a = (u16)(sprite->a*layer->alpha) >> 8;
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GXSetTevColor(GX_TEVSTAGE1, color);
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GXSetNumTevStages(2);
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@ -138,14 +140,14 @@ void HuSprDisp(SpriteData *sprite)
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pos[2][1] = layer->vtx[5]-pat->centerY;
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pos[3][0] = layer->vtx[6]-pat->centerX;
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pos[3][1] = layer->vtx[7]-pat->centerY;
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if(layer->flip & 0x1) {
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if(layer->flip & SPRITE_LAYER_FLIPX) {
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texcoord_x2 = layer->startX/(float)bmp->sizeX;
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texcoord_x1 = (layer->startX+layer->sizeX)/(float)bmp->sizeX;
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} else {
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texcoord_x1 = layer->startX/(float)bmp->sizeX;
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texcoord_x2 = (layer->startX+layer->sizeX)/(float)bmp->sizeX;
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}
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if(layer->flip & 0x2) {
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if(layer->flip & SPRITE_LAYER_FLIPY) {
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texcoord_y2 = layer->startY/(float)bmp->sizeY;
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texcoord_y1 = (layer->startY+layer->sizeY)/(float)bmp->sizeY;
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} else {
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@ -186,49 +188,49 @@ void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, G
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AnimBmpData *bmp_ptr = &anim->bmp[bmp];
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short sizeX = bmp_ptr->sizeX;
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short sizeY = bmp_ptr->sizeY;
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switch(bmp_ptr->dataFmt & 0xF) {
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case 0:
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switch(bmp_ptr->dataFmt & SPRITE_BMP_FMTMASK) {
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case SPRITE_BMP_RGBA8:
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GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_RGBA8, wrap_s, wrap_t, GX_FALSE);
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break;
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case 1:
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case 2:
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case SPRITE_BMP_RGB5A3:
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case SPRITE_BMP_RGB5A3_DUPE:
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GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_RGB5A3, wrap_s, wrap_t, GX_FALSE);
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break;
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case 3:
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case SPRITE_BMP_C8:
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GXInitTlutObj(&tlut_obj, bmp_ptr->palData, GX_TL_RGB5A3, bmp_ptr->palNum);
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GXLoadTlut(&tlut_obj, slot);
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GXInitTexObjCI(&tex_obj,bmp_ptr->data, sizeX, sizeY, GX_TF_C8, wrap_s, wrap_t, GX_FALSE, slot);
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break;
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case 4:
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case SPRITE_BMP_C4:
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GXInitTlutObj(&tlut_obj, bmp_ptr->palData, GX_TL_RGB5A3, bmp_ptr->palNum);
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GXLoadTlut(&tlut_obj, slot);
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GXInitTexObjCI(&tex_obj,bmp_ptr->data, sizeX, sizeY, GX_TF_C4, wrap_s, wrap_t, GX_FALSE, slot);
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break;
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case 5:
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case SPRITE_BMP_IA8:
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GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_IA8, wrap_s, wrap_t, GX_FALSE);
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break;
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case 6:
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case SPRITE_BMP_IA4:
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GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_IA4, wrap_s, wrap_t, GX_FALSE);
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break;
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case 7:
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case SPRITE_BMP_I8:
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GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_I8, wrap_s, wrap_t, GX_FALSE);
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break;
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case 8:
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case SPRITE_BMP_I4:
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GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_I4, wrap_s, wrap_t, GX_FALSE);
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break;
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case 9:
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case SPRITE_BMP_A8:
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GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_CTF_A8, wrap_s, wrap_t, GX_FALSE);
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break;
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case 10:
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case SPRITE_BMP_CMPR:
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GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_CMPR, wrap_s, wrap_t, GX_FALSE);
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break;
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