Start Splitting Out Headers

This commit is contained in:
gamemasterplc 2023-12-03 17:12:58 -06:00
parent 60585eba56
commit 1e49276358
34 changed files with 813 additions and 633 deletions

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@ -199,7 +199,7 @@ HuSprDispInit = .text:0x8000F6A0; // type:function size:0x158
HuSprDisp = .text:0x8000F7F8; // type:function size:0xECC
HuSprTexLoad = .text:0x800106C4; // type:function size:0x29C
HuSprExecLayerSet = .text:0x80010960; // type:function size:0x58
HuSprLayerHook = .text:0x800109B8; // type:function size:0x178
HuSprLayerHook = .text:0x800109B8; // type:function size:0x178 scope:local
LoadHSF = .text:0x80010B30; // type:function size:0xB0
ClusterAdjustObject = .text:0x80010BE0; // type:function size:0xA0
FileLoad = .text:0x80010C80; // type:function size:0xC8 scope:local

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@ -1,12 +1,14 @@
#include "common.h"
#include "dolphin.h"
#include "REL/executor.h"
#include "game/process.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
typedef struct unkw10Dll {
Vec3f unk0;
Vec3f unk0C;
Vec3f unk18;
Vec unk0;
Vec unk0C;
Vec unk18;
s32 unk24;
} unkw10Dll; //sizeof 0x28
@ -23,9 +25,6 @@ typedef struct m456DllUnk02 {
w10DllUnk01* unk5C;
} m456DllUnk02; //sizeof ?
//this belongs to m456Dll
m456DllUnk02** fn_8002FAC0(Process*, s32);
typedef struct w10DllUnk03 {
s16 unk0;
s16 unk2;
@ -103,7 +102,7 @@ void fn_1_137C(void);
extern w10DllUnk04 lbl_1_data_108[42];
extern w10DllUnk03 lbl_1_data_C6[];
extern Vec3f lbl_1_data_80[];
extern Vec lbl_1_data_80[];
extern Process* lbl_1_bss_18;
extern s16 lbl_1_bss_1C;
extern s16 lbl_1_bss_1E;

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@ -3,10 +3,7 @@
#include "types.h"
#include "common_structs.h"
#include "common_enums.h"
#include "functions.h"
#include "variables.h"
#include "dolphin/mtx/GeoTypes.h"
#include "dolphin/mtx.h"
#endif

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@ -1,35 +0,0 @@
#ifndef _COMMON_ENUMS_H
#define _COMMON_ENUMS_H
#include "types.h"
#define OVL_DEFINE(name, path) name,
typedef enum {
OVL_INVALID = -1,
#include "ovl_table.h"
OVL_COUNT
} OverlayID;
#undef OVL_DEFINE
#define DATADIR_DEFINE(name, path) name,
typedef enum {
#include "datadir_table.h"
DATADIR_COUNT
} DataDirID;
#undef DATADIR_DEFINE
typedef enum {
HEAP_SYSTEM,
HEAP_MUSIC,
HEAP_DATA,
HEAP_DVD,
HEAP_MISC,
HEAP_MAX
} HeapID;
#endif

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@ -2,56 +2,10 @@
#define _COMMON_STRUCTS_H
#include "types.h"
#include "common_enums.h"
#include "dolphin/dvd.h"
#include "dolphin/mtx/GeoTypes.h"
#include "dolphin/gx/GXEnum.h"
typedef struct om_ovl_his_data {
OverlayID overlay;
int event;
int stat;
} omOvlHisData;
typedef struct Vec2f {
f32 x;
f32 y;
} Vec2f;
typedef struct Vec3f {
f32 x;
f32 y;
f32 z;
} Vec3f;
typedef struct jump_buf {
u32 lr;
u32 cr;
u32 sp;
u32 r2;
u32 pad;
u32 regs[19];
double flt_regs[19];
} jmp_buf;
typedef struct process {
struct process *next;
struct process *prev;
struct process *child;
struct process *parent;
struct process *next_child;
struct process *first_child;
void *heap;
u16 exec;
u16 stat;
u16 prio;
s32 sleep_time;
u32 base_sp;
jmp_buf jump;
void (*dtor)(void);
void *user_data;
} Process;
typedef struct player_config {
s16 character;
s16 pad_idx;
@ -66,23 +20,6 @@ typedef struct wipe_state {
u8 unk2[20];
} WipeState;
typedef struct file_list_entry {
char *name;
s32 file_id;
} FileListEntry;
typedef struct data_read_stat {
s32 dir_id;
void *dir;
void *file;
u32 raw_len;
u32 comp_type;
BOOL used;
s32 num;
u32 status;
DVDFileInfo file_info;
} DataReadStat;
typedef struct BoardStateSubStruct {
/* 0x00 */ s32 unk0;
/* 0x04 */ u16 unk4;
@ -137,142 +74,4 @@ typedef struct player_state {
/* 0x2C */ char unk_2C[4];
} PlayerState; //size of 0x30
typedef struct om_obj_data {
u16 stat;
s16 next_idx_alloc;
s16 prio;
s16 prev;
s16 next;
s16 next_idx;
s16 group;
u16 group_idx;
int unk10;
void (*func)(struct om_obj_data *);
Vec3f trans;
Vec3f rot;
Vec3f scale;
u16 mdlcnt;
s16 *model;
u16 mtncnt;
s16 *motion;
int work[4];
void *data;
} omObjData;
typedef struct anim_frame_data {
s16 pat;
s16 time;
s16 shiftX;
s16 shiftY;
s16 flip;
s16 pad;
} AnimFrameData;
typedef struct anim_bank_data {
s16 timeNum;
s16 unk;
AnimFrameData *frame;
} AnimBankData;
typedef struct anim_layer_data {
u8 alpha;
u8 flip;
s16 bmpNo;
s16 startX;
s16 startY;
s16 sizeX;
s16 sizeY;
s16 shiftX;
s16 shiftY;
s16 vtx[8];
} AnimLayerData;
typedef struct anim_pat_data {
s16 layerNum;
s16 centerX;
s16 centerY;
s16 sizeX;
s16 sizeY;
AnimLayerData *layer;
} AnimPatData;
typedef struct anim_bmp_data {
u8 pixSize;
u8 dataFmt;
s16 palNum;
s16 sizeX;
s16 sizeY;
u32 dataSize;
void *palData;
void *data;
} AnimBmpData;
typedef struct anim_data {
s16 bankNum;
s16 patNum;
s16 bmpNum;
s16 useNum;
AnimBankData *bank;
AnimPatData *pat;
AnimBmpData *bmp;
} AnimData;
typedef struct sprite_data {
u8 r;
u8 g;
u8 b;
char draw_no;
short frame;
short bank;
short attr;
short dirty_flag;
short prio;
float time;
float x;
float y;
float z_rot;
float scale_x;
float scale_y;
float speed;
float a;
GXTexWrapMode wrap_s;
GXTexWrapMode wrap_t;
short tex_scale_x;
short tex_scale_y;
Mtx *group_mtx;
union {
AnimData *data;
void (*func)(struct sprite_data *sprite);
};
AnimPatData *pat_data;
AnimFrameData *frame_data;
short work[4];
AnimData *bg;
unsigned short bg_bank;
short scissor_x;
short scissor_y;
short scissor_w;
short scissor_h;
} SpriteData;
typedef struct sprite_group_data {
short capacity;
float x;
float y;
float z_rot;
float scale_x;
float scale_y;
float center_x;
float center_y;
short *members;
Mtx mtx;
} SpriteGroupData;
typedef struct sprite_order_data {
unsigned short group;
unsigned short sprite;
unsigned short prio;
unsigned short next;
} SpriteOrderData;
#endif

19
include/dolphin.h Normal file
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@ -0,0 +1,19 @@
#ifndef __DOLPHIN_H__
#define __DOLPHIN_H__
#include <dolphin/types.h>
#include <dolphin/PPCArch.h>
#include <dolphin/db.h>
#include <dolphin/os.h>
#include <dolphin/dvd.h>
#include <dolphin/pad.h>
#include <dolphin/mtx.h>
#include <dolphin/gx.h>
#include <dolphin/vi.h>
#include <dolphin/ai.h>
#include <dolphin/ar.h>
#include <dolphin/arq.h>
#include <dolphin/dsp.h>
#include <dolphin/card.h>
#endif

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@ -3,12 +3,11 @@
#include "types.h"
#include "common_structs.h"
#include "common_enums.h"
#include "dolphin/mtx.h"
#include "dolphin/gx/GXStruct.h"
void Hu3DLayerHookSet(short layer, void (*func)(short layer));
void Hu3D2Dto3D(Vec3f*, s32, Vec3f*);
void Hu3D2Dto3D(Vec*, s32, Vec*);
void Hu3DModelLightInfoSet(s32, s32);
void Hu3DBGColorSet(u8, u8, u8);
void Hu3DCameraCreate(s16);
@ -20,134 +19,9 @@ s32 fn_800578E4(void);
void HuAudFadeOut(int arg0);
void fn_80035A0C(void);
void HuDecodeData(void *src, void *dst, u32 size, int decode_type);
void HuMemInitAll(void);
void *HuMemInit(void *ptr, s32 size);
void HuMemDCFlushAll();
void HuMemDCFlush(HeapID heap);
void *HuMemDirectMalloc(HeapID heap, s32 size);
void *HuMemDirectMallocNum(HeapID heap, s32 size, u32 num);
void HuMemDirectFree(void *ptr);
void HuMemDirectFreeNum(HeapID heap, u32 num);
s32 HuMemUsedMallocSizeGet(HeapID heap);
s32 HuMemUsedMallocBlockGet(HeapID heap);
u32 HuMemHeapSizeGet(HeapID heap);
void *HuMemHeapPtrGet(HeapID heap);
void *HuMemHeapInit(void *ptr, s32 size);
void *HuMemMemoryAlloc(void *heap_ptr, s32 size, u32 retaddr);
void *HuMemMemoryAllocNum(void *heap_ptr, s32 size, u32 num, u32 retaddr);
void HuMemMemoryFree(void *ptr, u32 retaddr);
void HuMemMemoryFreeNum(void *heap_ptr, u32 num, u32 retaddr);
s32 HuMemUsedMemorySizeGet(void *heap_ptr);
s32 HuMemUsedMemoryBlockGet(void *heap_ptr);
s32 HuMemMemoryAllocSizeGet(s32 size);
void HuMemHeapDump(void *heap_ptr, s16 status);
void HuPrcInit(void);
void HuPrcEnd(void);
Process *HuPrcCreate(void (*func)(void), u16 prio, u32 stack_size, s32 extra_size);
void HuPrcChildLink(Process *parent, Process *child);
void HuPrcChildUnlink(Process *process);
Process *HuPrcChildCreate(void (*func)(void), u16 prio, u32 stack_size, s32 extra_size, Process *parent);
void HuPrcChildWatch();
Process *HuPrcCurrentGet(void);
int HuPrcKill(Process *process);
void HuPrcChildKill(Process *process);
void HuPrcSleep(s32 time);
void HuPrcVSleep(void);
void HuPrcWakeup(Process *process);
void HuPrcDestructorSet2(Process *process, void (*func)(void));
void HuPrcDestructorSet(void (*func)(void));
void HuPrcCall(int tick);
void *HuPrcMemAlloc(s32 size);
void HuPrcMemFree(void *ptr);
void HuPrcSetStat(Process *process, u16 value);
void HuPrcResetStat(Process *process, u16 value);
void HuPrcAllPause(int flag);
void HuPrcAllUPause(int flag);
void omMasterInit(int prio, FileListEntry *ovl_list, int ovl_count, OverlayID start_ovl);
void omOvlCallEx(OverlayID overlay, s16 arg2, int event, int stat);
void omOvlGotoEx(OverlayID overlay, s16 arg2, int event, int stat);
void omOvlReturnEx(s16 level, s16 arg2);
void omOvlKill(s16 arg);
void omOvlHisChg(s32 level, OverlayID overlay, int event, int stat);
omOvlHisData *omOvlHisGet(s32 level);
Process *omInitObjMan(s16 max_objs, int prio);
void omDestroyObjMan(void);
omObjData *omAddObjEx(Process *objman_process, s16 prio, u16 mdlcnt, u16 mtncnt, s16 group, void (*func)(omObjData *));
void omAddMember(Process *objman_process, u16 group, omObjData *object);
void omDelObjEx(Process *objman_process, omObjData *object);
void omDelMember(Process *objman_process, omObjData *object);
void omMakeGroupEx(Process *objman_process, u16 group, u16 max_objs);
omObjData **omGetGroupMemberListEx(Process *objman_process, s16 group);
void omSetStatBit(omObjData *obj, u16 stat);
void omResetStatBit(omObjData *obj, u16 stat);
void omSetTra(omObjData *obj, float x, float y, float z);
void omSetRot(omObjData *obj, float x, float y, float z);
void omSetSca(omObjData *obj, float x, float y, float z);
void omMain(void);
void omAllPause(BOOL pause);
char omPauseChk(void);
OverlayID omCurrentOvlGet(void);
void omDLLDBGOut(void);
void omDLLInit(FileListEntry *ovl_list);
int omDLLStart(s16 ovl, s16 dll);
void omDLLNumEnd(s16 ovl, s16 arg2);
void omSysPauseEnable(BOOL flag);
void WipeCreate(char dir, char type, short duration);
u8 WipeStatGet(void);
void pfInit(void);
void pfClsScr(void);
s16 print8(s16 x, s16 y, float scale, char *str, ...);
s16 printWin(s16 x, s16 y, s16 w, s16 h, GXColor *color);
void pfDrawFonts(void);
void *HuDvdDataRead(char *path);
void **HuDvdDataReadMulti(char **paths);
void *HuDvdDataReadDirect(char *path, HeapID heap);
void *HuDvdDataFastRead(s32 entrynum);
void *HuDvdDataFastReadNum(s32 entrynum, s32 num);
void *HuDvdDataFastReadAsync(s32 entrynum, DataReadStat *stat);
void HuDvdDataClose(void *ptr);
void HuDvdErrorWatch();
void HuDataInit(void);
int HuDataReadChk(s32 data_num);
DataReadStat *HuDataGetStatus(void *dir_ptr);
void *HuDataGetDirPtr(s32 data_num);
DataReadStat *HuDataDirRead(s32 data_num);
DataReadStat *HuDataDirReadNum(s32 data_num, s32 num);
DataReadStat *HuDataDirSet(void *dir_ptr, s32 data_num);
void HuDataDirReadAsyncCallBack(s32 result, DVDFileInfo* fileInfo);
s32 HuDataDirReadAsync(s32 data_num);
s32 HuDataDirReadNumAsync(s32 data_num, s32 num);
BOOL HuDataGetAsyncStat(s32 status);
void *HuDataRead(s32 data_num);
void *HuDataReadNum(s32 data_num, s32 num);
void *HuDataSelHeapRead(s32 data_num, HeapID heap);
void *HuDataSelHeapReadNum(s32 data_num, s32 num, HeapID heap);
void **HuDataReadMulti(s32 *data_ids);
s32 HuDataGetSize(s32 data_num);
void HuDataClose(void *ptr);
void HuDataCloseMulti(void **ptrs);
void HuDataDirClose(s32 data_id);
void HuDataDirCloseNum(s32 num);
void *HuDataReadNumHeapShortForce(s32 data_id, s32 num, HeapID heap);
void *HuARDirCheck(s32 dir);
void HuAR_ARAMtoMRAM(void *dst);
void HuAR_ARAMtoMRAMNum(void *dst, s32 num);
BOOL HuARDMACheck();
void Hu3DModelPosSet(s16 index, float x, float y, float z);
void Hu3DModelRotSet(s16 index, float x, float y, float z);
void Hu3DModelScaleSet(s16 index, float x, float y, float z);
@ -160,51 +34,6 @@ void espKill(s16);
void espDispOn(s16);
void espPosSet(s16, f32, f32);
void HuSprInit(void);
void HuSprClose(void);
void HuSprExec(short draw_no);
void HuSprBegin(void);
SpriteData *HuSprCall(void);
void HuSprFinish(void);
void HuSprPauseSet(BOOL value);
AnimData *HuSprAnimRead(void *data);
void HuSprAnimLock(AnimData *anim);
short HuSprCreate(AnimData *anim, short prio, short bank);
short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio);
short HuSprGrpCreate(short capacity);
short HuSprGrpCopy(short group);
void HuSprGrpMemberSet(short group, short member, short sprite);
void HuSprGrpMemberKill(short group, short member);
void HuSprGrpKill(short group);
void HuSprKill(short sprite);
void HuSprAnimKill(AnimData *anim);
void HuSprAttrSet(short group, short member, int attr);
void HuSprAttrReset(short group, short member, int attr);
void HuSprPosSet(short group, short member, float x, float y);
void HuSprZRotSet(short group, short member, float z_rot);
void HuSprScaleSet(short group, short member, float x, float y);
void HuSprTPLvlSet(short group, short member, float tp_lvl);
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
void HuSprSpeedSet(short group, short member, float speed);
void HuSprBankSet(short group, short member, short bank);
void HuSprGrpPosSet(short group, float x, float y);
void HuSprGrpCenterSet(short group, float x, float y);
void HuSprGrpZRotSet(short group, float z_rot);
void HuSprGrpScaleSet(short group, float x, float y);
void HuSprGrpTPLvlSet(short group, float tp_lvl);
void HuSprGrpDrawNoSet(short group, int draw_no);
void HuSprDrawNoSet(short group, short member, int draw_no);
void HuSprPriSet(short group, short member, short prio);
void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
void AnimDebug(AnimData *anim);
void HuSprDispInit(void);
void HuSprDisp(SpriteData *sprite);
void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
void HuWinAllKill(void);
void HuWinMesSet(s16, s32);
void HuWinKill(s16);
@ -235,9 +64,9 @@ void BoardMessWait(void);
s32 rand8(void);
void fn_8005D8E8(void);
void fn_8005DB6C(s16, Vec3f*, s32, f32, f32, s32);
void fn_8005DB6C(s16, Vec*, s32, f32, f32, s32);
void fn_8005E0C0(void);
void fn_80074210(s32, s32, Vec3f*);
void fn_80074210(s32, s32, Vec*);
void fn_8007A360(s32);
void fn_8007F894(void);
void fn_80083F84(void);
@ -256,7 +85,7 @@ void fn_8006F61C(s16, s32);
void fn_800B42BC(s16);
s32 fn_8006DBD4(s16);
void fn_8005B150(void*, void*);
void fn_8006F2E8(s32, Vec3f*);
void fn_8006F2E8(s32, Vec*);
void fn_8005D10C(void*, void*);
s16 fn_8006D9A4(s32, void*, s32);
void fn_8006DB90(s16);
@ -265,7 +94,7 @@ void fn_8006E2B8(s16, s32, s32);
void fn_8006E878(s16, f32);
void fn_8006F158(s16, void*);
void fn_8006F1A8(s16, f32, f32, f32);
s32 fn_8006F220(s16 arg0, Vec3f* arg1);
s32 fn_8006F220(s16 arg0, Vec* arg1);
void fn_8006F50C(s16, s32);
void fn_80073FF4(void*);
void fn_80073FFC(void*);
@ -279,7 +108,7 @@ void fn_80083EDC(s16);
void fn_800A4F6C(s16);
void fn_800B3FD8(void*);
void fn_800B4274(s32, s32);
void fn_8005D5C0(Vec3f*);
void fn_8005D5C0(Vec*);
void fn_8006F338(s16, f32, f32, f32);
s32 fn_8005B6A8(void);
void fn_8006EFBC(s16, Mtx);

72
include/game/data.h Normal file
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@ -0,0 +1,72 @@
#ifndef _GAME_DATA_H
#define _GAME_DATA_H
#include "game/dvd.h"
#define DATA_DECODE_NONE 0
#define DATA_DECODE_LZ 1
#define DATA_DECODE_SLIDE 2
#define DATA_DECODE_FSLIDE_ALT 3
#define DATA_DECODE_FSLIDE 4
#define DATA_DECODE_RLE 5
#define MAKE_DATA_NUM(dir, file) (((dir) << 16)+(file))
#define MAKE_DIR_NUM(dir) ((dir) << 16)
#define DATA_NUM_LISTEND -1
#include "dolphin/types.h"
#define DATADIR_DEFINE(name, path) name,
typedef enum {
#include "datadir_table.h"
DATADIR_COUNT
} DataDirID;
#undef DATADIR_DEFINE
typedef struct data_read_stat {
s32 dir_id;
void *dir;
void *file;
u32 raw_len;
u32 comp_type;
BOOL used;
s32 num;
u32 status;
DVDFileInfo file_info;
} DataReadStat;
void HuDataInit(void);
int HuDataReadChk(s32 data_num);
DataReadStat *HuDataGetStatus(void *dir_ptr);
void *HuDataGetDirPtr(s32 data_num);
DataReadStat *HuDataDirRead(s32 data_num);
DataReadStat *HuDataDirReadNum(s32 data_num, s32 num);
DataReadStat *HuDataDirSet(void *dir_ptr, s32 data_num);
void HuDataDirReadAsyncCallBack(s32 result, DVDFileInfo* fileInfo);
s32 HuDataDirReadAsync(s32 data_num);
s32 HuDataDirReadNumAsync(s32 data_num, s32 num);
BOOL HuDataGetAsyncStat(s32 status);
void *HuDataRead(s32 data_num);
void *HuDataReadNum(s32 data_num, s32 num);
void *HuDataSelHeapRead(s32 data_num, HeapID heap);
void *HuDataSelHeapReadNum(s32 data_num, s32 num, HeapID heap);
void **HuDataReadMulti(s32 *data_ids);
s32 HuDataGetSize(s32 data_num);
void HuDataClose(void *ptr);
void HuDataCloseMulti(void **ptrs);
void HuDataDirClose(s32 data_id);
void HuDataDirCloseNum(s32 num);
void *HuDataReadNumHeapShortForce(s32 data_id, s32 num, HeapID heap);
void HuDecodeData(void *src, void *dst, u32 size, int decode_type);
void *HuARDirCheck(s32 dir);
void HuAR_ARAMtoMRAM(void *dst);
void HuAR_ARAMtoMRAMNum(void *dst, s32 num);
BOOL HuARDMACheck();
#endif

24
include/game/dvd.h Normal file
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@ -0,0 +1,24 @@
#ifndef _GAME_DVD_H
#define _GAME_DVD_H
#include "dolphin.h"
#include "game/memory.h"
typedef struct data_read_stat DataReadStat;
typedef struct file_list_entry {
char *name;
s32 file_id;
} FileListEntry;
void *HuDvdDataRead(char *path);
void **HuDvdDataReadMulti(char **paths);
void *HuDvdDataReadDirect(char *path, HeapID heap);
void *HuDvdDataFastRead(s32 entrynum);
void *HuDvdDataFastReadNum(s32 entrynum, s32 num);
void *HuDvdDataFastReadAsync(s32 entrynum, DataReadStat *stat);
void HuDvdDataClose(void *ptr);
void HuDvdErrorWatch();
#endif

20
include/game/init.h Normal file
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@ -0,0 +1,20 @@
#ifndef _GAME_INIT_H
#define _GAME_INIT_H
#include "dolphin.h"
extern GXRenderModeObj *RenderMode;
extern OSHeapHandle currentHeapHandle;
extern void *DemoFrameBuffer1;
extern void *DemoFrameBuffer2;
extern void *DemoCurrentBuffer;
extern u32 minimumVcount;
extern float minimumVcountf;
extern u32 worstVcount;
void HuSysInit(GXRenderModeObj *mode);
void HuSysBeforeRender();
void HuSysDoneRender(s32 retrace_count);
#endif

40
include/game/memory.h Normal file
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@ -0,0 +1,40 @@
#ifndef _GAME_MEMORY_H
#define _GAME_MEMORY_H
#include "dolphin/types.h"
#define MEMORY_DEFAULT_NUM 0x10000000
typedef enum {
HEAP_SYSTEM,
HEAP_MUSIC,
HEAP_DATA,
HEAP_DVD,
HEAP_MISC,
HEAP_MAX
} HeapID;
void HuMemInitAll(void);
void *HuMemInit(void *ptr, s32 size);
void HuMemDCFlushAll();
void HuMemDCFlush(HeapID heap);
void *HuMemDirectMalloc(HeapID heap, s32 size);
void *HuMemDirectMallocNum(HeapID heap, s32 size, u32 num);
void HuMemDirectFree(void *ptr);
void HuMemDirectFreeNum(HeapID heap, u32 num);
s32 HuMemUsedMallocSizeGet(HeapID heap);
s32 HuMemUsedMallocBlockGet(HeapID heap);
u32 HuMemHeapSizeGet(HeapID heap);
void *HuMemHeapPtrGet(HeapID heap);
void *HuMemHeapInit(void *ptr, s32 size);
void *HuMemMemoryAlloc(void *heap_ptr, s32 size, u32 retaddr);
void *HuMemMemoryAllocNum(void *heap_ptr, s32 size, u32 num, u32 retaddr);
void HuMemMemoryFree(void *ptr, u32 retaddr);
void HuMemMemoryFreeNum(void *heap_ptr, u32 num, u32 retaddr);
s32 HuMemUsedMemorySizeGet(void *heap_ptr);
s32 HuMemUsedMemoryBlockGet(void *heap_ptr);
s32 HuMemMemoryAllocSizeGet(s32 size);
void HuMemHeapDump(void *heap_ptr, s16 status);
#endif

103
include/game/object.h Normal file
View file

@ -0,0 +1,103 @@
#ifndef _GAME_OBJECT_H
#define _GAME_OBJECT_H
#include "dolphin.h"
#include "game/process.h"
#include "game/dvd.h"
#define OVL_DEFINE(name, path) name,
typedef enum {
OVL_INVALID = -1,
#include "ovl_table.h"
OVL_COUNT
} OverlayID;
#undef OVL_DEFINE
#define OM_STAT_DELETED 0x1
#define OM_STAT_DISABLED 0x2
#define OM_STAT_ACTIVE 0x4
#define OM_STAT_PAUSED 0x10
#define OM_STAT_NOPAUSE 0x20
#define OM_STAT_MODEL_PAUSED 0x100
typedef void (*omObjFunc)(struct om_obj_data *);
typedef struct om_ovl_his_data {
OverlayID overlay;
int event;
int stat;
} omOvlHisData;
typedef struct om_obj_data {
u16 stat;
s16 next_idx_alloc;
s16 prio;
s16 prev;
s16 next;
s16 next_idx;
s16 group;
u16 group_idx;
int unk10;
omObjFunc func;
Vec trans;
Vec rot;
Vec scale;
u16 mdlcnt;
s16 *model;
u16 mtncnt;
s16 *motion;
int work[4];
void *data;
} omObjData;
void omMasterInit(int prio, FileListEntry *ovl_list, int ovl_count, OverlayID start_ovl);
void omOvlCallEx(OverlayID overlay, s16 arg2, int event, int stat);
void omOvlGotoEx(OverlayID overlay, s16 arg2, int event, int stat);
void omOvlReturnEx(s16 level, s16 arg2);
void omOvlKill(s16 arg);
void omOvlHisChg(s32 level, OverlayID overlay, int event, int stat);
omOvlHisData *omOvlHisGet(s32 level);
Process *omInitObjMan(s16 max_objs, int prio);
void omDestroyObjMan(void);
omObjData *omAddObjEx(Process *objman_process, s16 prio, u16 mdlcnt, u16 mtncnt, s16 group, omObjFunc func);
void omAddMember(Process *objman_process, u16 group, omObjData *object);
void omDelObjEx(Process *objman_process, omObjData *object);
void omDelMember(Process *objman_process, omObjData *object);
void omMakeGroupEx(Process *objman_process, u16 group, u16 max_objs);
omObjData **omGetGroupMemberListEx(Process *objman_process, s16 group);
void omSetStatBit(omObjData *obj, u16 stat);
void omResetStatBit(omObjData *obj, u16 stat);
void omSetTra(omObjData *obj, float x, float y, float z);
void omSetRot(omObjData *obj, float x, float y, float z);
void omSetSca(omObjData *obj, float x, float y, float z);
void omMain(void);
void omAllPause(BOOL pause);
char omPauseChk(void);
OverlayID omCurrentOvlGet(void);
void omDLLDBGOut(void);
void omDLLInit(FileListEntry *ovl_list);
int omDLLStart(s16 ovl, s16 dll);
void omDLLNumEnd(s16 ovl, s16 arg2);
void omSysPauseEnable(BOOL flag);
extern omObjData *omDBGSysKeyObj;
extern Process *omwatchproc;
extern OverlayID omnextovl;
extern OverlayID omcurovl;
extern int omcurdll;
extern int omovlhisidx;
extern int omovlevtno;
extern int omnextovlevtno;
extern int omovlstat;
extern char omUPauseFlag;
extern s16 omSysExitReq;
extern s16 omdispinfo;
extern char omSysPauseEnableFlag;
extern OverlayID omprevovl;
#endif

35
include/game/printfunc.h Normal file
View file

@ -0,0 +1,35 @@
#ifndef _GAME_PRINTFUNC_H
#define _GAME_PRINTFUNC_H
#include "dolphin.h"
#define FONT_COLOR_BLACK 0
#define FONT_COLOR_DARK_BLUE 1
#define FONT_COLOR_DARK_RED 2
#define FONT_COLOR_DARK_MAGENTA 3
#define FONT_COLOR_DARK_GREEN 4
#define FONT_COLOR_DARK_CYAN 5
#define FONT_COLOR_DARK_YELLOW 6
#define FONT_COLOR_GRAY 7
#define FONT_COLOR_TRANSLUCENT_GRAY 8
#define FONT_COLOR_BLUE 9
#define FONT_COLOR_RED 10
#define FONT_COLOR_MAGENTA 11
#define FONT_COLOR_GREEN 12
#define FONT_COLOR_CYAN 13
#define FONT_COLOR_YELLOW 14
#define FONT_COLOR_WHITE 15
void pfInit(void);
void pfClsScr(void);
s16 print8(s16 x, s16 y, float scale, char *str, ...);
s16 printWin(s16 x, s16 y, s16 w, s16 h, GXColor *color);
void pfDrawFonts(void);
extern BOOL saftyFrameF;
extern u16 strlinecnt;
extern u16 empstrline;
extern int fontcolor;
extern u32 procfunc;
#endif

62
include/game/process.h Normal file
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@ -0,0 +1,62 @@
#ifndef _GAME_PROCESS_H
#define _GAME_PROCESS_H
#include "dolphin/types.h"
#define PROCESS_STAT_PAUSE 0x1
#define PROCESS_STAT_UPAUSE 0x2
#define PROCESS_STAT_PAUSE_EN 0x4
#define PROCESS_STAT_UPAUSE_EN 0x8
typedef struct jump_buf {
u32 lr;
u32 cr;
u32 sp;
u32 r2;
u32 pad;
u32 regs[19];
double flt_regs[19];
} jmp_buf;
typedef struct process {
struct process *next;
struct process *prev;
struct process *child;
struct process *parent;
struct process *next_child;
struct process *first_child;
void *heap;
u16 exec;
u16 stat;
u16 prio;
int sleep_time;
u32 base_sp;
jmp_buf jump;
void (*dtor)(void);
void *user_data;
} Process;
void HuPrcInit(void);
void HuPrcEnd(void);
Process *HuPrcCreate(void (*func)(void), u16 prio, u32 stack_size, s32 extra_size);
void HuPrcChildLink(Process *parent, Process *child);
void HuPrcChildUnlink(Process *process);
Process *HuPrcChildCreate(void (*func)(void), u16 prio, u32 stack_size, s32 extra_size, Process *parent);
void HuPrcChildWatch(void);
Process *HuPrcCurrentGet(void);
int HuPrcKill(Process *process);
void HuPrcChildKill(Process *process);
void HuPrcSleep(int time);
void HuPrcVSleep(void);
void HuPrcWakeup(Process *process);
void HuPrcDestructorSet2(Process *process, void (*func)(void));
void HuPrcDestructorSet(void (*func)(void));
void HuPrcCall(int tick);
void *HuPrcMemAlloc(s32 size);
void HuPrcMemFree(void *ptr);
void HuPrcSetStat(Process *process, u16 value);
void HuPrcResetStat(Process *process, u16 value);
void HuPrcAllPause(int flag);
void HuPrcAllUPause(int flag);
#endif

203
include/game/sprite.h Normal file
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@ -0,0 +1,203 @@
#ifndef _GAME_SPRITE_H
#define _GAME_SPRITE_H
#include "dolphin.h"
#define SPRITE_MAX 384
#define SPRITE_GROUP_MAX 256
#define SPRITE_INVALID -1
#define SPRITE_GROUP_INVALID -1
#define SPRITE_ATTR_PAUSED 0x1
#define SPRITE_ATTR_LOOP 0x2
#define SPRITE_ATTR_HIDDEN 0x4
#define SPIRTE_ATTR_BILINEAR 0x8
#define SPRITE_ATTR_FUNC 0x10
#define SPRITE_ATTR_NOPAUSE 0x20
#define SPRITE_ATTR_REVERSE 0x40
#define SPRITE_ATTR_ADDITIVE 0x80
#define SPRITE_ATTR_INVERT 0x100
#define SPRITE_BMP_RGBA8 0
#define SPRITE_BMP_RGB5A3 1
#define SPRITE_BMP_RGB5A3_DUPE 2
#define SPRITE_BMP_C8 3
#define SPRITE_BMP_C4 4
#define SPRITE_BMP_IA8 5
#define SPRITE_BMP_IA4 6
#define SPRITE_BMP_I8 7
#define SPRITE_BMP_I4 8
#define SPRITE_BMP_A8 9
#define SPRITE_BMP_CMPR 10
#define SPRITE_BMP_FMTMASK 0xF
#define SPRITE_BMP_ALLOC 0x8000
#define SPRITE_BMP_NUM_MASK 0x7FFF
#define SPRITE_LAYER_FLIPX 0x1
#define SPRITE_LAYER_FLIPY 0x2
typedef void (*SpriteFunc)(struct sprite_data *);
typedef struct anim_frame_data {
s16 pat;
s16 time;
s16 shiftX;
s16 shiftY;
s16 flip;
s16 pad;
} AnimFrameData;
typedef struct anim_bank_data {
s16 timeNum;
s16 unk;
AnimFrameData *frame;
} AnimBankData;
typedef struct anim_layer_data {
u8 alpha;
u8 flip;
s16 bmpNo;
s16 startX;
s16 startY;
s16 sizeX;
s16 sizeY;
s16 shiftX;
s16 shiftY;
s16 vtx[8];
} AnimLayerData;
typedef struct anim_pat_data {
s16 layerNum;
s16 centerX;
s16 centerY;
s16 sizeX;
s16 sizeY;
AnimLayerData *layer;
} AnimPatData;
typedef struct anim_bmp_data {
u8 pixSize;
u8 dataFmt;
s16 palNum;
s16 sizeX;
s16 sizeY;
u32 dataSize;
void *palData;
void *data;
} AnimBmpData;
typedef struct anim_data {
s16 bankNum;
s16 patNum;
s16 bmpNum;
s16 useNum;
AnimBankData *bank;
AnimPatData *pat;
AnimBmpData *bmp;
} AnimData;
typedef struct sprite_data {
u8 r;
u8 g;
u8 b;
char draw_no;
short frame;
short bank;
short attr;
short dirty_flag;
short prio;
float time;
float x;
float y;
float z_rot;
float scale_x;
float scale_y;
float speed;
float a;
GXTexWrapMode wrap_s;
GXTexWrapMode wrap_t;
short tex_scale_x;
short tex_scale_y;
Mtx *group_mtx;
union {
AnimData *data;
SpriteFunc func;
};
AnimPatData *pat_data;
AnimFrameData *frame_data;
short work[4];
AnimData *bg;
unsigned short bg_bank;
short scissor_x;
short scissor_y;
short scissor_w;
short scissor_h;
} SpriteData;
typedef struct sprite_group_data {
short capacity;
float x;
float y;
float z_rot;
float scale_x;
float scale_y;
float center_x;
float center_y;
short *members;
Mtx mtx;
} SpriteGroupData;
extern SpriteData HuSprData[SPRITE_MAX];
extern SpriteGroupData HuSprGrpData[SPRITE_GROUP_MAX];
void HuSprInit(void);
void HuSprClose(void);
void HuSprExec(short draw_no);
void HuSprBegin(void);
SpriteData *HuSprCall(void);
void HuSprFinish(void);
void HuSprPauseSet(BOOL value);
AnimData *HuSprAnimRead(void *data);
void HuSprAnimLock(AnimData *anim);
short HuSprCreate(AnimData *anim, short prio, short bank);
short HuSprFuncCreate(SpriteFunc func, short prio);
short HuSprGrpCreate(short capacity);
short HuSprGrpCopy(short group);
void HuSprGrpMemberSet(short group, short member, short sprite);
void HuSprGrpMemberKill(short group, short member);
void HuSprGrpKill(short group);
void HuSprKill(short sprite);
void HuSprAnimKill(AnimData *anim);
void HuSprAttrSet(short group, short member, int attr);
void HuSprAttrReset(short group, short member, int attr);
void HuSprPosSet(short group, short member, float x, float y);
void HuSprZRotSet(short group, short member, float z_rot);
void HuSprScaleSet(short group, short member, float x, float y);
void HuSprTPLvlSet(short group, short member, float tp_lvl);
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
void HuSprSpeedSet(short group, short member, float speed);
void HuSprBankSet(short group, short member, short bank);
void HuSprGrpPosSet(short group, float x, float y);
void HuSprGrpCenterSet(short group, float x, float y);
void HuSprGrpZRotSet(short group, float z_rot);
void HuSprGrpScaleSet(short group, float x, float y);
void HuSprGrpTPLvlSet(short group, float tp_lvl);
void HuSprGrpDrawNoSet(short group, int draw_no);
void HuSprDrawNoSet(short group, short member, int draw_no);
void HuSprPriSet(short group, short member, short prio);
void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
void AnimDebug(AnimData *anim);
void HuSprDispInit(void);
void HuSprDisp(SpriteData *sprite);
void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, GXTexFilter filter);
void HuSprExecLayerSet(short draw_no, short layer);
#endif

View file

@ -11,43 +11,18 @@
extern u16 HuPadBtnDown[4];
extern u8 HuPadDStk[4];
extern OSHeapHandle currentHeapHandle;
extern GXRenderModeObj *RenderMode;
extern BOOL saftyFrameF;
extern u16 strlinecnt;
extern u16 empstrline;
extern int fontcolor;
extern u32 procfunc;
extern WipeState wipeData;
extern PlayerConfig GWPlayerCfg[4];
extern FileListEntry _ovltbl[];
extern u32 DirDataSize;
extern u32 totalPolyCnted;
extern char fadeStat;
extern omObjData *omDBGSysKeyObj;
extern Process *omwatchproc;
extern OverlayID omnextovl;
extern OverlayID omcurovl;
extern int omcurdll;
extern int omovlhisidx;
extern int omovlevtno;
extern int omnextovlevtno;
extern int omovlstat;
extern char omUPauseFlag;
extern s16 omSysExitReq;
extern s16 omdispinfo;
extern char omSysPauseEnableFlag;
extern OverlayID omprevovl;
extern PlayerState GWPlayer[4];
extern SystemState GWSystem;
extern u32 minimumVcount;
#endif

View file

@ -1,4 +1,5 @@
#include "common.h"
#include "game/data.h"
#include "logoNintendoData.inc"

View file

@ -1,4 +1,7 @@
#include "common.h"
#include "game/object.h"
#include "game/printfunc.h"
#include "dolphin/pad.h"
//HACK: Force 0.5 and 3.0 double constants to appear in REL
const double _half = 0.5;
@ -38,7 +41,7 @@ static char *ext_character_str[7] = {
void ModuleProlog(void)
{
void* sp8 = omInitObjMan(0x32, 0x2000);
Process *sp8 = omInitObjMan(0x32, 0x2000);
Hu3DBGColorSet(0, 0, 0);
HuPrcChildCreate(SubchrMain, 4096, 12288, 0, HuPrcCurrentGet());
WipeCreate(1, 0, -1);
@ -69,17 +72,17 @@ static void SubchrMain()
while(1) {
int y, x;
u16 btns;
fontcolor = 14;
fontcolor = FONT_COLOR_YELLOW;
print8(150, 64, 2.0f, "Sub Character Select");
x = 170;
y = 120;
for(i=0; i<4; i++, y += 16) {
fontcolor = 12;
fontcolor = FONT_COLOR_GREEN;
print8(x, y, 2.0f, player_numstr[i]);
if(i == cursor_pos) {
fontcolor = 13;
fontcolor = FONT_COLOR_CYAN;
} else {
fontcolor = 12;
fontcolor = FONT_COLOR_GREEN;
}
if(ext_character[i] != 0) {
print8(x+200, y, 2.0f, ext_character_str[ext_character[i]]);
@ -87,7 +90,7 @@ static void SubchrMain()
print8(x+200, y, 2.0f, character_str[character[i]]);
}
}
if(GetBtns() & 0x1000) {
if(GetBtns() & PAD_BUTTON_START) {
for(i=0; i<4; i++) {
if(ext_character[i] != 0) {
GWPlayerCfg[i].character = ext_character[i]+7;
@ -102,7 +105,7 @@ static void SubchrMain()
HuPrcVSleep();
} while(1);
} else {
if(GetBtns() & 0x1) {
if(GetBtns() & PAD_BUTTON_LEFT) {
do {
ext_character[cursor_pos]--;
if(ext_character[cursor_pos] < 0) {
@ -117,7 +120,7 @@ static void SubchrMain()
}
} while(i < 4);
}
if(GetBtns() & 0x2) {
if(GetBtns() & PAD_BUTTON_RIGHT) {
do {
ext_character[cursor_pos]++;
if(ext_character[cursor_pos] > 6) {
@ -132,10 +135,10 @@ static void SubchrMain()
}
} while(i < 4);
}
if(GetBtns() & 0x4) {
if(GetBtns() & PAD_BUTTON_DOWN) {
cursor_pos++;
}
if(GetBtns() & 0x8) {
if(GetBtns() & PAD_BUTTON_UP) {
cursor_pos--;
}
if(cursor_pos < 0) {
@ -144,7 +147,7 @@ static void SubchrMain()
if(cursor_pos > 3) {
cursor_pos = 0;
}
if(GetBtns() & 0x200) {
if(GetBtns() & PAD_BUTTON_B) {
HuAudFadeOut(30);
WipeCreate(2, 0, -1);
HuPrcSleep(wipeData.duration+1.0f);

View file

@ -1,4 +1,5 @@
#include "include/REL/w10Dll.h"
#include "game/data.h"
//BSS
s16 lbl_1_bss_22[11];
@ -18,7 +19,7 @@ unkw10Dll lbl_1_data_0[1] = {
3300.0f, 100.0f, -900.0f,
0.0f, 0.0f, 0.0f,
1.0f, 1.0f, 1.0f,
0x007B0003
MAKE_DATA_NUM(DATADIR_W10, 3)
};
@ -38,23 +39,23 @@ s32 lbl_1_data_34[] = {
};
s32 lbl_1_data_54[2] = {
0x007B0012,
-1
MAKE_DATA_NUM(DATADIR_W10, 18),
DATA_NUM_LISTEND
};
s32 lbl_1_data_5C[2] = {
0x00020009,
-1
MAKE_DATA_NUM(DATADIR_BGUEST, 9),
DATA_NUM_LISTEND
};
s32 lbl_1_data_64[2] = {
0x00020018,
-1
MAKE_DATA_NUM(DATADIR_BGUEST, 24),
DATA_NUM_LISTEND
};
s32 lbl_1_data_6C[2] = {
0x0002000E,
-1,
MAKE_DATA_NUM(DATADIR_BGUEST, 14),
DATA_NUM_LISTEND
};
//RODATA
@ -86,26 +87,26 @@ void fn_1_E0(void) {
fn_1_AEC();
fn_1_1D68();
lbl_1_bss_C = 0;
fn_800772EC(0x7B0000);
fn_800772EC(MAKE_DATA_NUM(DATADIR_W10, 0));
temp = fn_800745F0(0, 1);
fn_800B4274(temp, 1);
lbl_1_data_28 = fn_8006D9A4(0x7B0001, NULL, 0);
lbl_1_data_28 = fn_8006D9A4(MAKE_DATA_NUM(DATADIR_W10, 1), NULL, 0);
fn_8006DDE8(lbl_1_data_28, -1.0f);
fn_8006F1A8(lbl_1_data_28, 0.0f, 0.0f, 0.0f);
fn_8006E2B8(lbl_1_data_28, 0, 0x40000001);
fn_8006E878(lbl_1_data_28, 1.0f);
lbl_1_data_2A = fn_8006D9A4(0x7B0002, NULL, 0);
lbl_1_data_2A = fn_8006D9A4(MAKE_DATA_NUM(DATADIR_W10, 2), NULL, 0);
fn_8006DDE8(lbl_1_data_2A, -1.0f);
fn_8006F1A8(lbl_1_data_2A, 0.0f, 0.0f, 0.0f);
fn_8006E2B8(lbl_1_data_2A, 0, 0x40000001);
lbl_1_data_2C = fn_8006D9A4(0x7B0011, lbl_1_data_54, 0);
lbl_1_data_2C = fn_8006D9A4(MAKE_DATA_NUM(DATADIR_W10, 17), lbl_1_data_54, 0);
fn_8006F1A8(lbl_1_data_2C, 0.0f, 0.0f, 0.0f);
fn_8006E2B8(lbl_1_data_2C, 1, 0x40000001);
lbl_1_data_2E = fn_8006D9A4(0x20005, lbl_1_data_5C, 0);
lbl_1_data_2E = fn_8006D9A4(MAKE_DATA_NUM(DATADIR_BGUEST, 5), lbl_1_data_5C, 0);
fn_8006E2B8(lbl_1_data_2E, 1, 0x40000001);
lbl_1_data_32 = fn_8006D9A4(0x20012, lbl_1_data_64, 0);
lbl_1_data_32 = fn_8006D9A4(MAKE_DATA_NUM(DATADIR_BGUEST, 18), lbl_1_data_64, 0);
fn_8006E2B8(lbl_1_data_32, 1, 0x40000001);
lbl_1_data_30 = fn_8006D9A4(0x2000D, lbl_1_data_6C, 0);
lbl_1_data_30 = fn_8006D9A4(MAKE_DATA_NUM(DATADIR_BGUEST, 13), lbl_1_data_6C, 0);
fn_8006E2B8(lbl_1_data_30, 1, 0x40000001);
fn_8005D10C(&fn_1_8C0, &fn_1_904);
for (i = 0; i < ARRAY_COUNT(lbl_1_data_0); i++) {

View file

@ -1,18 +1,19 @@
#include "REL/w10Dll.h"
#include "game/data.h"
s32 lbl_1_data_78[2] = {
0x007B0010,
MAKE_DATA_NUM(DATADIR_W10, 16),
-1
};
Vec3f lbl_1_data_80[2] = {
Vec lbl_1_data_80[2] = {
{70.0f, 355.0f, 200.f},
{70.0f, 175.0f, 200.f},
};
void fn_1_AEC(void) {
lbl_1_bss_1C = 0;
lbl_1_bss_1E = fn_8006D9A4(0x7B000F, &lbl_1_data_78, 0);
lbl_1_bss_1E = fn_8006D9A4(MAKE_DATA_NUM(DATADIR_W10, 15), &lbl_1_data_78, 0);
fn_8006E2B8(lbl_1_bss_1E, 1, 0x40000001);
fn_800B42BC(lbl_1_bss_1E);
fn_8006F61C(lbl_1_bss_1E, 6);
@ -41,8 +42,8 @@ void fn_1_C10(s16 arg0) {
void fn_1_C20(void) {
Mtx sp20;
Vec3f sp14;
Vec3f sp8;
Vec sp14;
Vec sp8;
while (1) {
if (fn_8005B6A8() != 0) {

View file

@ -168,8 +168,8 @@ void fn_1_137C(void) {
void fn_1_13A4(void) {
s32 i;
Vec3f sp14;
Vec3f sp8;
Vec sp14;
Vec sp8;
s32 temp_r3_2;
fn_1_BA0(0x2E0023);

View file

@ -1,4 +1,5 @@
#include "REL/w10Dll.h"
#include "game/data.h"
char lbl_1_data_98[] = "@@@@@@@@@@@@@@ Tutorial Exit @@@@@@@@@@@@@@\n\000";
@ -64,17 +65,17 @@ w10DllUnk04 lbl_1_data_108[42] = {
char lbl_1_data_258[] = "Tutorial Hook P0:%d P1:%d P2:%d P3:%d SCEN:%d CUE:%d PRM:%d DICE:%d MSG:%d\n";
s32 lbl_1_data_2A8[11] = {
0x007B0004,
0x007B0005,
0x007B0006,
0x007B0007,
0x007B0008,
0x007B0009,
0x007B000A,
0x007B000B,
0x007B000C,
0x007B000D,
0x007B000E
MAKE_DATA_NUM(DATADIR_W10, 4),
MAKE_DATA_NUM(DATADIR_W10, 5),
MAKE_DATA_NUM(DATADIR_W10, 6),
MAKE_DATA_NUM(DATADIR_W10, 7),
MAKE_DATA_NUM(DATADIR_W10, 8),
MAKE_DATA_NUM(DATADIR_W10, 9),
MAKE_DATA_NUM(DATADIR_W10, 10),
MAKE_DATA_NUM(DATADIR_W10, 11),
MAKE_DATA_NUM(DATADIR_W10, 12),
MAKE_DATA_NUM(DATADIR_W10, 13),
MAKE_DATA_NUM(DATADIR_W10, 14)
};
void fn_1_176C(void) {

View file

@ -1,4 +1,5 @@
#include "common.h"
#include "game/data.h"
#include "dolphin/dvd.h"
#define PTR_OFFSET(ptr, offset) (void *)(((u8 *)(ptr)+(u32)(offset)))

View file

@ -1,4 +1,5 @@
#include "common.h"
#include "game/data.h"
#include "dolphin/os.h"
struct decode_data
@ -181,27 +182,27 @@ void HuDecodeData(void *src, void *dst, u32 size, int decode_type)
decode_ptr->dst = dst;
decode_ptr->size = size;
switch(decode_type) {
case 0:
case DATA_DECODE_NONE:
HuDecodeNone(decode_ptr);
break;
case 1:
case DATA_DECODE_LZ:
HuDecodeLz(decode_ptr);
break;
case 2:
case DATA_DECODE_SLIDE:
HuDecodeSlide(decode_ptr);
break;
case 3:
case DATA_DECODE_FSLIDE_ALT:
HuDecodeFslide(decode_ptr);
break;
case 4:
case DATA_DECODE_FSLIDE:
HuDecodeFslide(decode_ptr);
break;
case 5:
case DATA_DECODE_RLE:
HuDecodeRle(decode_ptr);
break;

View file

@ -1,4 +1,7 @@
#include "common.h"
#include "game/dvd.h"
#include "game/data.h"
#include "dolphin/dvd.h"
#include "dolphin/os.h"

View file

@ -1,4 +1,5 @@
#include "common.h"
#include "game/init.h"
#include "dolphin/os.h"
#include "dolphin/gx.h"
#include "dolphin/dvd.h"

View file

@ -1,4 +1,6 @@
#include "common.h"
#include "game/memory.h"
#include "game/init.h"
#include "dolphin/os.h"
static u32 HeapSizeTbl[HEAP_MAX] = { 0x240000, 0x140000, 0xA80000, 0x580000, 0 };

View file

@ -1,4 +1,5 @@
#include "common.h"
#include "game/memory.h"
#include "dolphin/os.h"
#define DATA_GET_BLOCK(ptr) ((struct memory_block *)(((char *)(ptr))-32))

View file

@ -1,4 +1,6 @@
#include "common.h"
#include "game/printfunc.h"
#include "game/object.h"
#define OM_OVL_HIS_MAX 16
#define OM_MAX_GROUPS 10
@ -141,10 +143,10 @@ void omOvlKill(s16 arg)
HuWinAllKill();
HuSprClose();
HuPrcChildKill(omwatchproc);
HuMemDirectFreeNum(HEAP_SYSTEM, 0x10000000);
HuDataDirCloseNum(0x10000000);
HuMemDirectFreeNum(HEAP_DVD, 0x10000000);
HuMemDirectFreeNum(HEAP_DATA, 0x10000000);
HuMemDirectFreeNum(HEAP_SYSTEM, MEMORY_DEFAULT_NUM);
HuDataDirCloseNum(MEMORY_DEFAULT_NUM);
HuMemDirectFreeNum(HEAP_DVD, MEMORY_DEFAULT_NUM);
HuMemDirectFreeNum(HEAP_DATA, MEMORY_DEFAULT_NUM);
HuPadRumbleAllStop();
HuAudFXListnerKill();
OSReport("OvlKill %d\n", arg);
@ -188,8 +190,8 @@ Process *omInitObjMan(s16 max_objs, int prio)
max_objs += 2;
omSysExitReq = FALSE;
process = HuPrcChildCreate(omMain, prio, 16384, 0, omwatchproc);
HuPrcSetStat(process, 12);
objman = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(omObjMan), 0x10000000);
HuPrcSetStat(process, PROCESS_STAT_PAUSE_EN|PROCESS_STAT_UPAUSE_EN);
objman = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(omObjMan), MEMORY_DEFAULT_NUM);
objman->max_objs = max_objs;
process->user_data = objman;
process->dtor = omDestroyObjMan;
@ -197,9 +199,9 @@ Process *omInitObjMan(s16 max_objs, int prio)
objman->next_idx = 0;
objman->obj_last = -1;
objman->obj_first = -1;
obj_all = HuMemDirectMallocNum(HEAP_SYSTEM, max_objs*sizeof(omObjData), 0x10000000);
obj_all = HuMemDirectMallocNum(HEAP_SYSTEM, max_objs*sizeof(omObjData), MEMORY_DEFAULT_NUM);
objman->obj = obj_all;
group_all = HuMemDirectMallocNum(HEAP_SYSTEM, OM_MAX_GROUPS*sizeof(omObjGroup), 0x10000000);
group_all = HuMemDirectMallocNum(HEAP_SYSTEM, OM_MAX_GROUPS*sizeof(omObjGroup), MEMORY_DEFAULT_NUM);
objman->group = group_all;
for(i=0; i<max_objs;i++) {
obj = &obj_all[i];
@ -251,7 +253,7 @@ omObjData *omAddObjEx(Process *objman_process, s16 prio, u16 mdlcnt, u16 mtncnt,
object->prio = prio;
omInsertObj(objman_process, object);
if(mdlcnt) {
object->model = HuMemDirectMallocNum(HEAP_SYSTEM, mdlcnt*sizeof(s16), 0x10000000);
object->model = HuMemDirectMallocNum(HEAP_SYSTEM, mdlcnt*sizeof(s16), MEMORY_DEFAULT_NUM);
object->mdlcnt = mdlcnt;
for(i=0; i<mdlcnt; i++) {
object->model[i] = -1;
@ -261,7 +263,7 @@ omObjData *omAddObjEx(Process *objman_process, s16 prio, u16 mdlcnt, u16 mtncnt,
object->mdlcnt = 0;
}
if(mtncnt) {
object->motion = HuMemDirectMallocNum(HEAP_SYSTEM, mtncnt*sizeof(s16), 0x10000000);
object->motion = HuMemDirectMallocNum(HEAP_SYSTEM, mtncnt*sizeof(s16), MEMORY_DEFAULT_NUM);
object->mtncnt = mtncnt;
} else {
object->motion = NULL;
@ -273,7 +275,7 @@ omObjData *omAddObjEx(Process *objman_process, s16 prio, u16 mdlcnt, u16 mtncnt,
object->group = group;
object->group_idx = 0;
}
object->stat = 4;
object->stat = OM_STAT_ACTIVE;
object->unk10 = 0;
object->func = func;
object->work[0] = object->work[1] = object->work[2] = object->work[3] = 0;
@ -363,7 +365,7 @@ void omDelObjEx(Process *objman_process, omObjData *object)
HuMemDirectFree(object->data);
object->data = NULL;
}
object->stat = 1;
object->stat = OM_STAT_DELETED;
if(object->next >= 0) {
obj_all[object->next].prev = object->prev;
}
@ -412,8 +414,8 @@ void omMakeGroupEx(Process *objman_process, u16 group, u16 max_objs)
group_ptr->next_idx = 0;
group_ptr->max_objs = max_objs;
group_ptr->num_objs = 0;
group_ptr->obj = HuMemDirectMallocNum(HEAP_SYSTEM, max_objs*sizeof(omObjData *), 0x10000000);
group_ptr->next = HuMemDirectMallocNum(HEAP_SYSTEM, max_objs*sizeof(u16), 0x10000000);
group_ptr->obj = HuMemDirectMallocNum(HEAP_SYSTEM, max_objs*sizeof(omObjData *), MEMORY_DEFAULT_NUM);
group_ptr->next = HuMemDirectMallocNum(HEAP_SYSTEM, max_objs*sizeof(u16), MEMORY_DEFAULT_NUM);
for(i=0; i<max_objs; i++) {
group_ptr->obj[i] = NULL;
group_ptr->next[i] = i+1;
@ -474,7 +476,7 @@ void omMain(void)
color.g = 0;
color.b = 255;
printWin(7, 23, 128*scale, 40*scale, &color);
fontcolor = 14;
fontcolor = FONT_COLOR_YELLOW;
print8(8, 24, scale, "\xFD\x01H:%08lX(%ld)", HuMemUsedMallocSizeGet(HEAP_SYSTEM), HuMemUsedMallocBlockGet(HEAP_SYSTEM));
print8(8, 24+(8*scale), scale, "\xFD\x01M:%08lX(%ld)", HuMemUsedMallocSizeGet(HEAP_DATA), HuMemUsedMallocBlockGet(HEAP_DATA));
print8(8, 24+(16*scale), scale, "\xFD\x01OBJ:%d/%d", objman->num_objs, objman->max_objs);
@ -485,18 +487,18 @@ void omMain(void)
while(obj_index != -1) {
object = &obj_all[obj_index];
obj_index = object->prev;
if((object->stat & 0x3) == 0) {
if(object->func != NULL && (object->stat & 0x58) == 0) {
if((object->stat & (OM_STAT_DELETED|OM_STAT_DISABLED)) == 0) {
if(object->func != NULL && (object->stat & (0x40|0x8|OM_STAT_PAUSED)) == 0) {
object->func(object);
}
if(omcurovl == -1 || objman->obj_last == -1) {
break;
}
if((object->stat & 0x3) == 0) {
if((obj_all[obj_index].stat & 0x3) != 0) {
if((object->stat & (OM_STAT_DELETED|OM_STAT_DISABLED)) == 0) {
if((obj_all[obj_index].stat & (OM_STAT_DELETED|OM_STAT_DISABLED)) != 0) {
obj_index = object->prev;
}
if(object->model != NULL && object->model[0] != -1 && !(object->stat & 0x100)) {
if(object->model != NULL && object->model[0] != -1 && !(object->stat & OM_STAT_MODEL_PAUSED)) {
Hu3DModelPosSet(object->model[0], object->trans.x, object->trans.y, object->trans.z);
Hu3DModelRotSet(object->model[0], object->rot.x, object->rot.y, object->rot.z);
Hu3DModelScaleSet(object->model[0], object->scale.x, object->scale.y, object->scale.z);
@ -535,14 +537,14 @@ void omAllPause(BOOL pause)
int i;
if(pause) {
for(i=0; i<objman->max_objs; i++) {
if((objman->obj[i].stat & 0x21) == 0) {
omSetStatBit(&objman->obj[i], 0x10);
if((objman->obj[i].stat & (OM_STAT_DELETED|OM_STAT_NOPAUSE)) == 0) {
omSetStatBit(&objman->obj[i], OM_STAT_PAUSED);
}
}
} else {
for(i=0; i<objman->max_objs; i++) {
if((objman->obj[i].stat & 0x21) == 0) {
omResetStatBit(&objman->obj[i], 0x10);
if((objman->obj[i].stat & (OM_STAT_DELETED|OM_STAT_NOPAUSE)) == 0) {
omResetStatBit(&objman->obj[i], OM_STAT_PAUSED);
}
}
}

View file

@ -1,5 +1,6 @@
#include "common.h"
#include "game/dvd.h"
#include "game/object.h"
#define OVL_DEFINE(name, path) { path, 0 },

View file

@ -1,7 +1,7 @@
#include "common.h"
#include "dolphin/mtx.h"
#include "dolphin/gx.h"
#include "dolphin/vi.h"
#include "dolphin.h"
#include "game/printfunc.h"
#include "game/init.h"
#include "stdio.h"
#include "stdarg.h"

View file

@ -1,6 +1,10 @@
#include "common.h"
#include "game/process.h"
#include "game/memory.h"
#include "dolphin/os.h"
#define PROCESS_MEMORY_RETADDR 0xA5A5A5A5
extern int gcsetjmp(jmp_buf *jump);
extern void gclongjmp(jmp_buf *jump, int status);
@ -75,13 +79,13 @@ Process *HuPrcCreate(void (*func)(void), u16 prio, u32 stack_size, s32 extra_siz
return NULL;
}
HuMemHeapInit(heap, alloc_size);
process = HuMemMemoryAlloc(heap, sizeof(Process), 0xA5A5A5A5);
process = HuMemMemoryAlloc(heap, sizeof(Process), PROCESS_MEMORY_RETADDR);
process->heap = heap;
process->exec = EXEC_NORMAL;
process->stat = 0;
process->prio = prio;
process->sleep_time = 0;
process->base_sp = ((u32)HuMemMemoryAlloc(heap, stack_size, 0xA5A5A5A5))+stack_size-8;
process->base_sp = ((u32)HuMemMemoryAlloc(heap, stack_size, PROCESS_MEMORY_RETADDR))+stack_size-8;
gcsetjmp(&process->jump);
process->jump.lr = (u32)func;
process->jump.sp = process->base_sp;
@ -196,7 +200,7 @@ void HuPrcEnd()
gcTerminateProcess(process);
}
void HuPrcSleep(s32 time)
void HuPrcSleep(int time)
{
Process *process = HuPrcCurrentGet();
if(time != 0 && process->exec != EXEC_KILLED) {
@ -256,7 +260,7 @@ void HuPrcCall(int tick)
return;
}
procfunc = process->jump.lr;
if((process->stat & 0x3) && process->exec != EXEC_KILLED) {
if((process->stat & (PROCESS_STAT_PAUSE|PROCESS_STAT_UPAUSE)) && process->exec != EXEC_KILLED) {
ret = 1;
continue;
}
@ -293,12 +297,12 @@ void HuPrcCall(int tick)
void *HuPrcMemAlloc(s32 size)
{
Process *process = HuPrcCurrentGet();
return HuMemMemoryAlloc(process->heap, size, 0xA5A5A5A5);
return HuMemMemoryAlloc(process->heap, size, PROCESS_MEMORY_RETADDR);
}
void HuPrcMemFree(void *ptr)
{
HuMemMemoryFree(ptr, 0xA5A5A5A5);
HuMemMemoryFree(ptr, PROCESS_MEMORY_RETADDR);
}
void HuPrcSetStat(Process *process, u16 value)
@ -316,16 +320,16 @@ void HuPrcAllPause(int flag)
Process *process = processtop;
if(flag) {
while(process != NULL) {
if(!(process->stat & 0x4)) {
HuPrcSetStat(process, 0x1);
if(!(process->stat & PROCESS_STAT_PAUSE_EN)) {
HuPrcSetStat(process, PROCESS_STAT_PAUSE);
}
process = process->next;
}
} else {
while(process != NULL) {
if(process->stat & 0x1) {
HuPrcResetStat(process, 0x1);
if(process->stat & PROCESS_STAT_PAUSE) {
HuPrcResetStat(process, PROCESS_STAT_PAUSE);
}
process = process->next;
@ -338,16 +342,16 @@ void HuPrcAllUPause(int flag)
Process *process = processtop;
if(flag) {
while(process != NULL) {
if(!(process->stat & 0x8)) {
HuPrcSetStat(process, 0x2);
if(!(process->stat & PROCESS_STAT_UPAUSE_EN)) {
HuPrcSetStat(process, PROCESS_STAT_UPAUSE);
}
process = process->next;
}
} else {
while(process != NULL) {
if(process->stat & 0x2) {
HuPrcResetStat(process, 0x2);
if(process->stat & PROCESS_STAT_UPAUSE) {
HuPrcResetStat(process, PROCESS_STAT_UPAUSE);
}
process = process->next;

View file

@ -1,15 +1,29 @@
#include "common.h"
#include "game/sprite.h"
#include "game/memory.h"
#include "game/init.h"
#include "dolphin/mtx.h"
SpriteData HuSprData[384];
SpriteGroupData HuSprGrpData[256];
static SpriteOrderData HuSprOrder[384*2];
#define SPRITE_DIRTY_ATTR 0x1
#define SPRITE_DIRTY_XFORM 0x2
#define SPRITE_DIRTY_COLOR 0x4
typedef struct sprite_order_data {
unsigned short group;
unsigned short sprite;
unsigned short prio;
unsigned short next;
} SpriteOrderData;
SpriteData HuSprData[SPRITE_MAX];
SpriteGroupData HuSprGrpData[SPRITE_GROUP_MAX];
static SpriteOrderData HuSprOrder[SPRITE_MAX*2];
static short HuSprOrderNum;
static short HuSprOrderNo;
static BOOL HuSprPauseF;
static void HuSprOrderEntry(short group, short sprite);
void mtxTransCat(Mtx matrix, float x, float y, int z); //Last argument should be a float
@ -19,10 +33,10 @@ void HuSprInit(void)
short i;
SpriteData *sprite;
SpriteGroupData *group;
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
sprite->data = NULL;
}
for(group = HuSprGrpData, i=0; i<256; i++, group++) {
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
group->capacity = 0;
}
sprite = &HuSprData[0];
@ -37,12 +51,12 @@ void HuSprClose(void)
SpriteGroupData *group;
SpriteData *sprite;
for(group = HuSprGrpData, i=0; i<256; i++, group++) {
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
if(group->capacity != 0) {
HuSprGrpKill(i);
}
}
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
if(sprite->data) {
HuSprKill(i);
}
@ -54,7 +68,7 @@ void HuSprExec(short draw_no)
{
SpriteData *sprite;
while(sprite = HuSprCall()) {
if(!(sprite->attr & 0x4) && sprite->draw_no == draw_no) {
if(!(sprite->attr & SPRITE_ATTR_HIDDEN) && sprite->draw_no == draw_no) {
HuSprDisp(sprite);
}
}
@ -70,7 +84,7 @@ void HuSprBegin(void)
HuSprOrderNum = 1;
HuSprOrder[0].next = 0;
HuSprOrder[0].prio = -1;
for(i=0; i<256; i++, group++) {
for(i=0; i<SPRITE_GROUP_MAX; i++, group++) {
if(group->capacity != 0) {
MTXTrans(temp, group->center_x*group->scale_x, group->center_y*group->scale_y, 0.0f);
MTXRotAxisDeg(rot, &axis, group->z_rot);
@ -93,7 +107,7 @@ static void HuSprOrderEntry(short group, short sprite)
SpriteOrderData *order = &HuSprOrder[HuSprOrderNum];
short prio = HuSprData[sprite].prio;
short prev, next;
if(HuSprOrderNum >= 384*2) {
if(HuSprOrderNum >= SPRITE_MAX*2) {
OSReport("Order Max Over!\n");
return;
}
@ -118,7 +132,7 @@ SpriteData *HuSprCall(void)
SpriteOrderData *order = &HuSprOrder[HuSprOrderNo];
SpriteData *sprite = &HuSprData[order->sprite];
sprite->group_mtx = &HuSprGrpData[order->group].mtx;
if(sprite->attr & 0x10) {
if(sprite->attr & SPRITE_ATTR_FUNC) {
return sprite;
}
sprite->frame_data = &sprite->data->bank[sprite->bank].frame[sprite->frame];
@ -129,13 +143,13 @@ SpriteData *HuSprCall(void)
}
}
static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimFrameData **frame, short wrap)
static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimFrameData **frame, short loop)
{
if(sprite->time >= (*frame)->time) {
sprite->frame++;
sprite->time -= (*frame)->time;
if(sprite->frame >= bank->timeNum || (*frame)[1].time == -1) {
if(wrap) {
if(loop) {
sprite->frame = 0;
} else {
sprite->frame = bank->timeNum-1;
@ -145,7 +159,7 @@ static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimF
} else if(sprite->time < 0) {
sprite->frame--;
if(sprite->frame < 0) {
if(wrap) {
if(loop) {
sprite->frame = bank->timeNum-1;
} else {
sprite->frame = 0;
@ -164,25 +178,24 @@ void HuSprFinish(void)
SpriteData *sprite;
short i;
short j;
short wrap;
short loop;
short dir;
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
if(sprite->data && !(sprite->attr & 0x10)) {
if(!HuSprPauseF || (sprite->attr & 0x20)) {
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
if(sprite->data && !(sprite->attr & SPRITE_ATTR_FUNC)) {
if(!HuSprPauseF || (sprite->attr & SPRITE_ATTR_NOPAUSE)) {
anim = sprite->data;
bank = &anim->bank[sprite->bank];
frame = &bank->frame[sprite->frame];
wrap = (sprite->attr & 0x2) ? 0 : 1;
if(!(sprite->attr & 0x1)) {
dir = (sprite->attr & 0x40) ? -1 : 1;
loop = (sprite->attr & SPRITE_ATTR_LOOP) ? 0 : 1;
if(!(sprite->attr & SPRITE_ATTR_PAUSED)) {
dir = (sprite->attr & SPRITE_ATTR_REVERSE) ? -1 : 1;
for(j=0; j<(int)sprite->speed*minimumVcount; j++) {
sprite->time += dir;
SpriteCalcFrame(sprite, bank, &frame, wrap);
SpriteCalcFrame(sprite, bank, &frame, loop);
}
sprite->time += (sprite->speed*(float)minimumVcount)-j;
SpriteCalcFrame(sprite, bank, &frame, wrap);
SpriteCalcFrame(sprite, bank, &frame, loop);
}
sprite->dirty_flag = 0;
}
@ -236,13 +249,13 @@ short HuSprCreate(AnimData *anim, short prio, short bank)
{
SpriteData *sprite;
short i;
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
for(sprite = &HuSprData[1], i=1; i<SPRITE_MAX; i++, sprite++) {
if(!sprite->data) {
break;
}
}
if(i == 384) {
return -1;
if(i == SPRITE_MAX) {
return SPRITE_INVALID;
}
sprite->data = anim;
sprite->speed = 1.0f;
@ -271,12 +284,12 @@ short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio)
{
SpriteData *sprite;
short index = HuSprCreate(NULL, prio, 0);
if(index == -1) {
return -1;
if(index == SPRITE_INVALID) {
return SPRITE_INVALID;
}
sprite = &HuSprData[index];
sprite->func = func;
sprite->attr |= 0x10;
sprite->attr |= SPRITE_ATTR_FUNC;
return index;
}
@ -284,17 +297,17 @@ short HuSprGrpCreate(short capacity)
{
SpriteGroupData *group;
short i, j;
for(group = HuSprGrpData, i=0; i<256; i++, group++) {
for(group = HuSprGrpData, i=0; i<SPRITE_GROUP_MAX; i++, group++) {
if(group->capacity == 0) {
break;
}
}
if(i == 256) {
return -1;
if(i == SPRITE_GROUP_MAX) {
return SPRITE_GROUP_INVALID;
}
group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(short)*capacity);
for(j=0; j<capacity; j++) {
group->members[j] = -1;
group->members[j] = SPRITE_INVALID;
}
group->capacity = capacity;
group->x = group->y = group->z_rot = group->center_x = group->center_y = 0.0f;
@ -308,8 +321,8 @@ short HuSprGrpCopy(short group)
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short new_group = HuSprGrpCreate(group_ptr->capacity);
short i;
if(new_group == -1) {
return -1;
if(new_group == SPRITE_GROUP_INVALID) {
return SPRITE_GROUP_INVALID;
}
new_group_ptr = &HuSprGrpData[new_group];
new_group_ptr->x = group_ptr->x;
@ -320,7 +333,7 @@ short HuSprGrpCopy(short group)
new_group_ptr->center_x = group_ptr->center_x;
new_group_ptr->center_y = group_ptr->center_y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
if(group_ptr->members[i] != SPRITE_INVALID) {
SpriteData *old_sprite = &HuSprData[group_ptr->members[i]];
short new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
HuSprData[new_sprite] = *old_sprite;
@ -334,7 +347,7 @@ void HuSprGrpMemberSet(short group, short member, short sprite)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr = &HuSprData[sprite];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != -1) {
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != SPRITE_INVALID) {
return;
}
group_ptr->members[member] = sprite;
@ -343,11 +356,11 @@ void HuSprGrpMemberSet(short group, short member, short sprite)
void HuSprGrpMemberKill(short group, short member)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
return;
}
HuSprKill(group_ptr->members[member]);
group_ptr->members[member] = -1;
group_ptr->members[member] = SPRITE_INVALID;
}
void HuSprGrpKill(short group)
@ -355,7 +368,7 @@ void HuSprGrpKill(short group)
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
if(group_ptr->members[i] != SPRITE_INVALID) {
HuSprKill(group_ptr->members[i]);
}
}
@ -369,7 +382,7 @@ void HuSprKill(short sprite)
if(!sprite_ptr->data) {
return;
}
if(!(sprite_ptr->attr & 0x10)) {
if(!(sprite_ptr->attr & SPRITE_ATTR_FUNC)) {
HuSprAnimKill(sprite_ptr->data);
if(sprite_ptr->bg) {
HuSprAnimKill(sprite_ptr->bg);
@ -382,7 +395,7 @@ void HuSprKill(short sprite)
void HuSprAnimKill(AnimData *anim)
{
if(--anim->useNum <= 0) {
if(anim->bmpNum & 0x8000) {
if(anim->bmpNum & SPRITE_BMP_ALLOC) {
if(anim->bmp->data) {
HuMemDirectFree(anim->bmp->data);
}
@ -398,24 +411,24 @@ void HuSprAttrSet(short group, short member, int attr)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
return;
}
sprite_ptr = &HuSprData[group_ptr->members[member]];
sprite_ptr->attr |= attr;
sprite_ptr->dirty_flag |= 0x1;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
}
void HuSprAttrReset(short group, short member, int attr)
{
SpriteGroupData *group_ptr = &HuSprGrpData[group];
SpriteData *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == SPRITE_INVALID) {
return;
}
sprite_ptr = &HuSprData[group_ptr->members[member]];
sprite_ptr->attr &= ~attr;
sprite_ptr->dirty_flag |= 0x1;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
}
void HuSprPosSet(short group, short member, float x, float y)
@ -423,14 +436,14 @@ void HuSprPosSet(short group, short member, float x, float y)
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->x = x;
sprite_ptr->y = y;
sprite_ptr->dirty_flag |= 0x2;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprZRotSet(short group, short member, float z_rot)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->z_rot = z_rot;
sprite_ptr->dirty_flag |= 0x2;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprScaleSet(short group, short member, float x, float y)
@ -438,14 +451,14 @@ void HuSprScaleSet(short group, short member, float x, float y)
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->scale_x = x;
sprite_ptr->scale_y = y;
sprite_ptr->dirty_flag |= 0x2;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprTPLvlSet(short group, short member, float tp_lvl)
{
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->a = tp_lvl*255;
sprite_ptr->dirty_flag |= 0x4;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
}
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b)
@ -454,7 +467,7 @@ void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b)
sprite_ptr->r = r;
sprite_ptr->g = g;
sprite_ptr->b = b;
sprite_ptr->dirty_flag |= 0x4;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
}
void HuSprSpeedSet(short group, short member, float speed)
@ -470,7 +483,7 @@ void HuSprBankSet(short group, short member, short bank)
AnimBankData *bank_ptr = &anim->bank[sprite_ptr->bank];
AnimFrameData *frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
sprite_ptr->bank = bank;
if(sprite_ptr->attr & 0x40) {
if(sprite_ptr->attr & SPRITE_ATTR_REVERSE) {
sprite_ptr->frame = bank_ptr->timeNum-1;
frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
sprite_ptr->time = frame_ptr->time;
@ -488,7 +501,7 @@ void HuSprGrpPosSet(short group, float x, float y)
group_ptr->y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
@ -500,8 +513,8 @@ void HuSprGrpCenterSet(short group, float x, float y)
group_ptr->center_x = x;
group_ptr->center_y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
if(group_ptr->members[i] != SPRITE_INVALID) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
@ -512,8 +525,8 @@ void HuSprGrpZRotSet(short group, float z_rot)
short i;
group_ptr->z_rot = z_rot;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
if(group_ptr->members[i] != SPRITE_INVALID) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
@ -525,8 +538,8 @@ void HuSprGrpScaleSet(short group, float x, float y)
group_ptr->scale_x = x;
group_ptr->scale_y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
if(group_ptr->members[i] != SPRITE_INVALID) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
@ -536,9 +549,9 @@ void HuSprGrpTPLvlSet(short group, float tp_lvl)
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
if(group_ptr->members[i] != SPRITE_INVALID) {
HuSprData[group_ptr->members[i]].a = tp_lvl*255;
HuSprData[group_ptr->members[i]].dirty_flag |= 0x4;
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_COLOR;
}
}
}
@ -548,7 +561,7 @@ void HuSprGrpDrawNoSet(short group, int draw_no)
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
if(group_ptr->members[i] != SPRITE_INVALID) {
HuSprData[group_ptr->members[i]].draw_no = draw_no;
}
}
@ -571,7 +584,7 @@ void HuSprGrpScissorSet(short group, short x, short y, short w, short h)
SpriteGroupData *group_ptr = &HuSprGrpData[group];
short i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
if(group_ptr->members[i] != SPRITE_INVALID) {
HuSprScissorSet(group, i, x, y, w, h);
}
}
@ -615,7 +628,7 @@ AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
anim->useNum = 0;
anim->bankNum = 1;
anim->patNum = 1;
anim->bmpNum = (1|0x8000);
anim->bmpNum = (1|SPRITE_BMP_ALLOC);
bank->timeNum = 1;
bank->unk = 10;
frame->pat = 0;
@ -663,7 +676,7 @@ void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank)
sprite_ptr->bg = bg;
sprite_ptr->bg_bank = bg_bank;
sprite_ptr->wrap_t = sprite_ptr->wrap_s = GX_REPEAT;
sprite_ptr->attr &= ~0x8;
sprite_ptr->attr &= ~SPIRTE_ATTR_BILINEAR;
}
void AnimDebug(AnimData *anim)
@ -676,7 +689,7 @@ void AnimDebug(AnimData *anim)
AnimBankData *bank;
AnimBmpData *bmp;
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & 0x7FFF);
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & SPRITE_BMP_NUM_MASK);
pat = anim->pat;
for(i=0; i<anim->patNum; i++) {
OSReport("PATTERN%d:\n", i);
@ -704,7 +717,7 @@ void AnimDebug(AnimData *anim)
bank++;
}
bmp = anim->bmp;
for(i=0; i<anim->bmpNum & 0x7FFF; i++) {
for(i=0; i<anim->bmpNum & SPRITE_BMP_NUM_MASK; i++) {
OSReport("BMP%d:\n", i);
OSReport("\tpixSize %d,palNum %d,size (%d,%d)\n", bmp->pixSize, bmp->palNum, bmp->sizeX, bmp->sizeY);
bmp++;

View file

@ -1,4 +1,6 @@
#include "common.h"
#include "game/sprite.h"
#include "game/init.h"
#include "dolphin/mtx.h"
#include "dolphin/gx.h"
#include "dolphin/vi.h"
@ -8,7 +10,6 @@ static short HuSprLayerDrawNo[8];
static short bmpCCIdx;
void mtxTransCat(Mtx matrix, float x, float y, float z);
static void HuSprLayerHook(short layer);
@ -47,9 +48,10 @@ void HuSprDisp(SpriteData *sprite)
Vec axis = {0, 0, 1};
Mtx modelview, rot;
short color_sum;
void (*func)(SpriteData *);
SpriteFunc func;
GXSetScissor(sprite->scissor_x, sprite->scissor_y, sprite->scissor_w, sprite->scissor_h);
if(sprite->attr & 0x10) {
if(sprite->attr & SPRITE_ATTR_FUNC) {
if(sprite->func) {
func = sprite->func;
func(sprite);
@ -78,9 +80,9 @@ void HuSprDisp(SpriteData *sprite)
GXSetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT0, GX_DF_CLAMP, GX_AF_SPOT);
if(sprite->attr & 0x80) {
if(sprite->attr & SPRITE_ATTR_ADDITIVE) {
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_NOOP);
} else if(sprite->attr & 0x100) {
} else if(sprite->attr & SPRITE_ATTR_INVERT) {
GXSetBlendMode(GX_BM_BLEND, GX_BL_ZERO, GX_BL_INVDSTCLR, GX_LO_NOOP);
} else {
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
@ -121,8 +123,8 @@ void HuSprDisp(SpriteData *sprite)
continue;
}
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
HuSprTexLoad(anim, layer->bmpNo, 0, sprite->wrap_s, sprite->wrap_t, (sprite->attr & 0x8) ? 1 : 0);
if(layer->alpha != 0xFF || color_sum != 1020) {
HuSprTexLoad(anim, layer->bmpNo, 0, sprite->wrap_s, sprite->wrap_t, (sprite->attr & SPIRTE_ATTR_BILINEAR) ? GX_LINEAR : GX_NEAR);
if(layer->alpha != 255 || color_sum != 255*4) {
color.a = (u16)(sprite->a*layer->alpha) >> 8;
GXSetTevColor(GX_TEVSTAGE1, color);
GXSetNumTevStages(2);
@ -138,14 +140,14 @@ void HuSprDisp(SpriteData *sprite)
pos[2][1] = layer->vtx[5]-pat->centerY;
pos[3][0] = layer->vtx[6]-pat->centerX;
pos[3][1] = layer->vtx[7]-pat->centerY;
if(layer->flip & 0x1) {
if(layer->flip & SPRITE_LAYER_FLIPX) {
texcoord_x2 = layer->startX/(float)bmp->sizeX;
texcoord_x1 = (layer->startX+layer->sizeX)/(float)bmp->sizeX;
} else {
texcoord_x1 = layer->startX/(float)bmp->sizeX;
texcoord_x2 = (layer->startX+layer->sizeX)/(float)bmp->sizeX;
}
if(layer->flip & 0x2) {
if(layer->flip & SPRITE_LAYER_FLIPY) {
texcoord_y2 = layer->startY/(float)bmp->sizeY;
texcoord_y1 = (layer->startY+layer->sizeY)/(float)bmp->sizeY;
} else {
@ -186,49 +188,49 @@ void HuSprTexLoad(AnimData *anim, short bmp, short slot, GXTexWrapMode wrap_s, G
AnimBmpData *bmp_ptr = &anim->bmp[bmp];
short sizeX = bmp_ptr->sizeX;
short sizeY = bmp_ptr->sizeY;
switch(bmp_ptr->dataFmt & 0xF) {
case 0:
switch(bmp_ptr->dataFmt & SPRITE_BMP_FMTMASK) {
case SPRITE_BMP_RGBA8:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_RGBA8, wrap_s, wrap_t, GX_FALSE);
break;
case 1:
case 2:
case SPRITE_BMP_RGB5A3:
case SPRITE_BMP_RGB5A3_DUPE:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_RGB5A3, wrap_s, wrap_t, GX_FALSE);
break;
case 3:
case SPRITE_BMP_C8:
GXInitTlutObj(&tlut_obj, bmp_ptr->palData, GX_TL_RGB5A3, bmp_ptr->palNum);
GXLoadTlut(&tlut_obj, slot);
GXInitTexObjCI(&tex_obj,bmp_ptr->data, sizeX, sizeY, GX_TF_C8, wrap_s, wrap_t, GX_FALSE, slot);
break;
case 4:
case SPRITE_BMP_C4:
GXInitTlutObj(&tlut_obj, bmp_ptr->palData, GX_TL_RGB5A3, bmp_ptr->palNum);
GXLoadTlut(&tlut_obj, slot);
GXInitTexObjCI(&tex_obj,bmp_ptr->data, sizeX, sizeY, GX_TF_C4, wrap_s, wrap_t, GX_FALSE, slot);
break;
case 5:
case SPRITE_BMP_IA8:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_IA8, wrap_s, wrap_t, GX_FALSE);
break;
case 6:
case SPRITE_BMP_IA4:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_IA4, wrap_s, wrap_t, GX_FALSE);
break;
case 7:
case SPRITE_BMP_I8:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_I8, wrap_s, wrap_t, GX_FALSE);
break;
case 8:
case SPRITE_BMP_I4:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_I4, wrap_s, wrap_t, GX_FALSE);
break;
case 9:
case SPRITE_BMP_A8:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_CTF_A8, wrap_s, wrap_t, GX_FALSE);
break;
case 10:
case SPRITE_BMP_CMPR:
GXInitTexObj(&tex_obj, bmp_ptr->data, sizeX, sizeY, GX_TF_CMPR, wrap_s, wrap_t, GX_FALSE);
break;