remove many gotos
This commit is contained in:
parent
12bea8f5db
commit
1fdaa088d3
2 changed files with 146 additions and 140 deletions
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@ -305,23 +305,24 @@ void fn_1_4EB4(s32 arg1, s32 arg2, Vec* arg3) {
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BoardModelPosGet(lbl_1_bss_64, &sp18);
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temp_r30 = fn_1_66C0(4, &sp18);
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temp_r29 = fn_1_66C0(5, &sp18);
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loop_1:
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var_f28 = sqrtf((arg3->x - sp3C.x) * (arg3->x - sp3C.x) + (arg3->z - sp3C.z) * (arg3->z - sp3C.z));
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if (var_f28 <= temp_f23) {
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sp3C.x = arg3->x;
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sp3C.z = arg3->z;
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BoardModelPosSetV(lbl_1_bss_64, &sp3C);
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sp30 = sp3C;
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sp30.y += 20.0f;
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BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
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} else {
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PSVECAdd(&sp3C, &sp24, &sp3C);
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BoardModelPosSetV(lbl_1_bss_64, &sp3C);
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sp30 = sp3C;
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sp30.y += 20.0f;
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BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
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HuPrcVSleep();
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goto loop_1;
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while (1) {
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var_f28 = sqrtf((arg3->x - sp3C.x) * (arg3->x - sp3C.x) + (arg3->z - sp3C.z) * (arg3->z - sp3C.z));
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if (var_f28 <= temp_f23) {
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sp3C.x = arg3->x;
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sp3C.z = arg3->z;
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BoardModelPosSetV(lbl_1_bss_64, &sp3C);
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sp30 = sp3C;
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sp30.y += 20.0f;
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BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
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break;
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} else {
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PSVECAdd(&sp3C, &sp24, &sp3C);
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BoardModelPosSetV(lbl_1_bss_64, &sp3C);
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sp30 = sp3C;
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sp30.y += 20.0f;
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BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
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HuPrcVSleep();
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}
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}
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HuAudFXStop(temp_r28);
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temp_r30->work[1] = 1;
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@ -346,24 +347,26 @@ loop_1:
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var_f24 = 0.0f;
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temp_f19 = 15.0f;
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loop_14:
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sp24.y = temp_f19 - (0.075f * (0.25f * (var_f24 * var_f24)));
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var_f24++;
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PSVECAdd(&sp30, &sp24, &sp30);
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var_f28 = sqrtf(((sp3C.x - sp30.x) * (sp3C.x - sp30.x)) + ((sp3C.z - sp30.z) * (sp3C.z - sp30.z)));
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if (var_f28 < 5.0f) {
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sp24.x = sp24.z = 0.0f;
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sp30.x = sp3C.x;
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sp30.z = sp3C.z;
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}
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if (sp30.y <= sp3C.y && sp24.y < 0.0f) {
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sp30.y = sp3C.y;
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} else {
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while (1) {
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sp24.y = temp_f19 - (0.075f * (0.25f * (var_f24 * var_f24)));
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var_f24++;
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PSVECAdd(&sp30, &sp24, &sp30);
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var_f28 = sqrtf(((sp3C.x - sp30.x) * (sp3C.x - sp30.x)) + ((sp3C.z - sp30.z) * (sp3C.z - sp30.z)));
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if (var_f28 < 5.0f) {
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sp24.x = sp24.z = 0.0f;
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sp30.x = sp3C.x;
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sp30.z = sp3C.z;
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}
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if (sp30.y <= sp3C.y && sp24.y < 0.0f) {
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sp30.y = sp3C.y;
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} else {
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BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
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HuPrcVSleep();
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continue;
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}
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BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
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HuPrcVSleep();
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goto loop_14;
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break;
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}
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BoardPlayerPosSetV(lbl_1_bss_68, &sp30);
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}
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void fn_1_5648(void) {
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@ -375,17 +378,17 @@ void fn_1_5648(void) {
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sp8.y = 0.003921569f * (360.0f * frand8());
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BoardModelRotSetV(lbl_1_bss_6C[var_r31], &sp8);
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}
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loop_3:
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for (var_r31 = 0; var_r31 < 3; var_r31++) {
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BoardModelRotGet(lbl_1_bss_6C[var_r31], &sp8);
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sp8.y += 10.0f;
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if (sp8.y >= 360.0f) {
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sp8.y -= 360.0f;
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while (1) {
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for (var_r31 = 0; var_r31 < 3; var_r31++) {
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BoardModelRotGet(lbl_1_bss_6C[var_r31], &sp8);
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sp8.y += 10.0f;
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if (sp8.y >= 360.0f) {
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sp8.y -= 360.0f;
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}
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BoardModelRotSetV(lbl_1_bss_6C[var_r31], &sp8);
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}
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BoardModelRotSetV(lbl_1_bss_6C[var_r31], &sp8);
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HuPrcVSleep();
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}
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HuPrcVSleep();
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goto loop_3;
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}
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void fn_1_5794(s32 arg0, s32 arg1, Vec* arg2) {
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@ -440,62 +443,63 @@ void fn_1_5794(s32 arg0, s32 arg1, Vec* arg2) {
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temp_r27 = fn_1_66C0(4, &sp1C);
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temp_r25 = fn_1_66C0(5, &sp1C);
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loop_4:
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sp18 = BoardModelRotYGet(lbl_1_bss_64);
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sp58 = sp64;
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var_f27 = sqrtf(((arg2->x - sp58.x) * (arg2->x - sp58.x)) + ((arg2->z - sp58.z) * (arg2->z - sp58.z)));
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if (var_f27 <= temp_f22) {
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sp58.x = arg2->x;
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sp58.z = arg2->z;
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BoardModelPosSetV(lbl_1_bss_64, &sp58);
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sp4C = sp58;
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sp4C.y += 20.0f;
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BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
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} else {
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PSVECAdd(&sp58, &sp40, &sp58);
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sp64 = sp58;
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if (var_r29 == 0) {
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sp58.y += 250.0 * sin((M_PI * var_f28) / 180.0);
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var_f28 -= 2.5f;
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if (var_f28 < -540.0f) {
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var_f28 = -540.0f;
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}
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if (var_r30 == 0) {
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temp_r27->work[1] = 1;
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temp_r25->work[1] = 1;
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var_r30++;
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} else if (var_r30 == 1 && var_f28 < -180.0f) {
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HuAudFXStop(var_r28);
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HuAudFXPlay(0x47D);
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HuAudPlayerVoicePlay(lbl_1_bss_68, 0x125);
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fn_1_66C0(3, &sp58);
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var_r30++;
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} else if ((var_r30 == 2) && (var_f28 < -360.0f)) {
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var_r28 = HuAudFXPlay(0x47F);
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HuAudFXPlay(0x481);
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fn_1_66C0(3, &sp58);
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var_r30++;
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} else if ((var_r30 == 3) && (-540.0f == var_f28)) {
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var_r30++;
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BoardModelPosGet(lbl_1_bss_64, &sp1C);
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var_r26 = fn_1_66C0(4, &sp1C);
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var_r24 = fn_1_66C0(5, &sp1C);
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}
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while (1) {
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sp18 = BoardModelRotYGet(lbl_1_bss_64);
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sp58 = sp64;
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var_f27 = sqrtf(((arg2->x - sp58.x) * (arg2->x - sp58.x)) + ((arg2->z - sp58.z) * (arg2->z - sp58.z)));
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if (var_f27 <= temp_f22) {
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sp58.x = arg2->x;
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sp58.z = arg2->z;
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BoardModelPosSetV(lbl_1_bss_64, &sp58);
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sp4C = sp58;
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sp4C.y += 20.0f;
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BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
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break;
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} else {
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var_r29--;
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PSVECAdd(&sp58, &sp40, &sp58);
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sp64 = sp58;
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if (var_r29 == 0) {
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sp58.y += 250.0 * sin((M_PI * var_f28) / 180.0);
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var_f28 -= 2.5f;
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if (var_f28 < -540.0f) {
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var_f28 = -540.0f;
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}
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if (var_r30 == 0) {
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temp_r27->work[1] = 1;
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temp_r25->work[1] = 1;
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var_r30++;
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} else if (var_r30 == 1 && var_f28 < -180.0f) {
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HuAudFXStop(var_r28);
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HuAudFXPlay(0x47D);
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HuAudPlayerVoicePlay(lbl_1_bss_68, 0x125);
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fn_1_66C0(3, &sp58);
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var_r30++;
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} else if ((var_r30 == 2) && (var_f28 < -360.0f)) {
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var_r28 = HuAudFXPlay(0x47F);
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HuAudFXPlay(0x481);
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fn_1_66C0(3, &sp58);
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var_r30++;
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} else if ((var_r30 == 3) && (-540.0f == var_f28)) {
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var_r30++;
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BoardModelPosGet(lbl_1_bss_64, &sp1C);
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var_r26 = fn_1_66C0(4, &sp1C);
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var_r24 = fn_1_66C0(5, &sp1C);
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}
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} else {
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var_r29--;
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}
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BoardModelPosSetV(lbl_1_bss_64, &sp58);
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sp28.x = sp34.x = (45.0 * -sin((M_PI * var_f28) / 180.0));
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BoardModelRotSetV(lbl_1_bss_64, &sp34);
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BoardPlayerRotSetV(lbl_1_bss_68, &sp28);
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sp4C = sp58;
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sp4C.y += 20.0f;
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BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
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fn_1_64BC();
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BoardCameraTargetSet(sp58.x, -50.0f, sp58.z);
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HuPrcVSleep();
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}
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BoardModelPosSetV(lbl_1_bss_64, &sp58);
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sp28.x = sp34.x = (45.0 * -sin((M_PI * var_f28) / 180.0));
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BoardModelRotSetV(lbl_1_bss_64, &sp34);
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BoardPlayerRotSetV(lbl_1_bss_68, &sp28);
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sp4C = sp58;
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sp4C.y += 20.0f;
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BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
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fn_1_64BC();
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BoardCameraTargetSet(sp58.x, -50.0f, sp58.z);
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HuPrcVSleep();
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goto loop_4;
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}
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HuAudFXStop(var_r28);
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var_r26->work[1] = 1;
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@ -519,22 +523,23 @@ loop_4:
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BoardPlayerMotionStart(lbl_1_bss_68, 4, 0);
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var_f23 = 0.0f;
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temp_f18 = 15.0f;
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loop_32:
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sp40.y = temp_f18 - (0.075f * (0.25f * (var_f23 * var_f23)));
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var_f23++;
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PSVECAdd(&sp4C, &sp40, &sp4C);
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var_f27 = sqrtf(((sp58.x - sp4C.x) * (sp58.x - sp4C.x)) + ((sp58.z - sp4C.z) * (sp58.z - sp4C.z)));
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if (var_f27 < 5.0f) {
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sp40.x = sp40.z = 0.0f;
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sp4C.x = sp58.x;
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sp4C.z = sp58.z;
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}
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if (sp4C.y <= sp58.y && sp40.y < 0.0f) {
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sp4C.y = sp58.y;
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} else {
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BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
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HuPrcVSleep();
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goto loop_32;
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while (1) {
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sp40.y = temp_f18 - (0.075f * (0.25f * (var_f23 * var_f23)));
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var_f23++;
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PSVECAdd(&sp4C, &sp40, &sp4C);
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var_f27 = sqrtf(((sp58.x - sp4C.x) * (sp58.x - sp4C.x)) + ((sp58.z - sp4C.z) * (sp58.z - sp4C.z)));
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if (var_f27 < 5.0f) {
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sp40.x = sp40.z = 0.0f;
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sp4C.x = sp58.x;
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sp4C.z = sp58.z;
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}
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if (sp4C.y <= sp58.y && sp40.y < 0.0f) {
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sp4C.y = sp58.y;
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break;
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} else {
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BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
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HuPrcVSleep();
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}
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}
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BoardPlayerPosSetV(lbl_1_bss_68, &sp4C);
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HuPrcKill(temp_r23);
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@ -401,36 +401,37 @@ void fn_1_AB24(void) {
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var_f31 = -1.0f;
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var_r29 = 0;
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loop_10:
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for (var_r31 = 0; var_r31 < lbl_1_bss_C6; var_r31++) {
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if (var_r31 >= var_r29) {
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sp124[var_r31].y += var_f31;
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BoardModelPosSetV(lbl_1_bss_D6[var_r31], &sp124[var_r31]);
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sp34[var_r31].y += 45.0f;
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if (sp34[var_r31].y >= 360.0f) {
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sp34[var_r31].y -= 360.0f;
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}
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BoardModelRotSetV(lbl_1_bss_D6[var_r31], &sp34[var_r31]);
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if (sp124[var_r31].y <= (80.0f + sp28.y)) {
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sp10 = sp124[var_r31];
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CharModelCoinEffectCreate(1, &sp10);
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BoardModelVisibilitySet(lbl_1_bss_D6[var_r31], 0);
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var_r29++;
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BoardPlayerCoinsAdd(lbl_1_bss_C0, 1);
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HuAudFXPlay(7);
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omVibrate(lbl_1_bss_C0, 0xC, 6, 6);
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while (1) {
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for (var_r31 = 0; var_r31 < lbl_1_bss_C6; var_r31++) {
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if (var_r31 >= var_r29) {
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sp124[var_r31].y += var_f31;
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BoardModelPosSetV(lbl_1_bss_D6[var_r31], &sp124[var_r31]);
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sp34[var_r31].y += 45.0f;
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if (sp34[var_r31].y >= 360.0f) {
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sp34[var_r31].y -= 360.0f;
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}
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BoardModelRotSetV(lbl_1_bss_D6[var_r31], &sp34[var_r31]);
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if (sp124[var_r31].y <= (80.0f + sp28.y)) {
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sp10 = sp124[var_r31];
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CharModelCoinEffectCreate(1, &sp10);
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BoardModelVisibilitySet(lbl_1_bss_D6[var_r31], 0);
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var_r29++;
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BoardPlayerCoinsAdd(lbl_1_bss_C0, 1);
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HuAudFXPlay(7);
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omVibrate(lbl_1_bss_C0, 0xC, 6, 6);
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}
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}
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}
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}
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var_f31 *= 1.05f;
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if (var_f31 < -20.0f) {
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var_f31 = -20.0f;
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}
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if (var_r29 == lbl_1_bss_C6) {
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BoardPlayerMotionShiftSet(lbl_1_bss_C0, 7, 0.0f, 10.0f, 0);
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} else {
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HuPrcVSleep();
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goto loop_10;
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var_f31 *= 1.05f;
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if (var_f31 < -20.0f) {
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var_f31 = -20.0f;
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}
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if (var_r29 == lbl_1_bss_C6) {
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BoardPlayerMotionShiftSet(lbl_1_bss_C0, 7, 0.0f, 10.0f, 0);
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break;
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} else {
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HuPrcVSleep();
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}
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}
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while (BoardPlayerMotionEndCheck(lbl_1_bss_C0) == 0) {
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