Removed rel_sqrt_consts.h completely

This commit is contained in:
dbalatoni13 2024-11-10 06:57:04 +01:00
parent 7cda6af48a
commit 200d51a1b2
47 changed files with 1178 additions and 1172 deletions

View file

@ -1,26 +1,22 @@
#include "game/object.h"
#include "REL/modeseldll.h"
#include "game/audio.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/window.h"
#include "game/objsub.h"
#include "game/audio.h"
#include "game/wipe.h"
#include "game/pad.h"
#include "math.h"
#include "game/gamework_data.h"
#include "REL/modeseldll.h"
#include "rel_sqrt_consts.h"
typedef struct camera_view_params {
Vec rot;
Vec pos;
float zoom;
Vec rot;
Vec pos;
float zoom;
} CameraViewParams;
CameraViewParams lbl_1_data_0[] = {
{ { 0, 0, 0 }, { 0, 0, 0 }, 1500 },
{ { 0, 0, 0 }, { 0, 0, 0 }, 524 }
};
CameraViewParams lbl_1_data_0[] = { { { 0, 0, 0 }, { 0, 0, 0 }, 1500 }, { { 0, 0, 0 }, { 0, 0, 0 }, 524 } };
omObjData *lbl_1_bss_7C;
Process *lbl_1_bss_78;
@ -42,325 +38,332 @@ void fn_1_1B6C(void);
void ObjectSetup(void)
{
s32 light;
OSReport("******* MS ObjectSetup *********\n");
lbl_1_bss_78 = omInitObjMan(50, 8192);
omGameSysInit(lbl_1_bss_78);
lbl_1_bss_24[0].x = -70;
lbl_1_bss_24[0].y = 0;
lbl_1_bss_24[0].z = 0;
lbl_1_bss_C[0].x = 0;
lbl_1_bss_C[0].y = 130;
lbl_1_bss_C[0].z = -186;
lbl_1_bss_4[0] = 1360;
lbl_1_bss_64 = lbl_1_bss_24[0];
lbl_1_bss_58 = lbl_1_bss_C[0];
lbl_1_bss_54 = lbl_1_bss_4[0];
lbl_1_bss_70[0] = 0;
Hu3DCameraCreate(1);
Hu3DCameraPerspectiveSet(1, 30, 20, 8000, 1.2f);
Hu3DCameraViewportSet(1, 0, 0, 640, 480, 0, 1);
Hu3DCameraScissorSet(1, 0, 16, 640, 448);
light = Hu3DGLightCreate(0, 100, 1000, 0, -0.5, -1, 255, 255, 255);
Hu3DGLightInfinitytSet(light);
HuPrcChildCreate(fn_1_414, 100, 16384, 0, lbl_1_bss_78);
HuPrcChildCreate(fn_1_AF0, 200, 4096, 0, lbl_1_bss_78);
lbl_1_bss_7C = omAddObjEx(lbl_1_bss_78, 32730, 0, 0, -1, fn_1_B8C);
omAddObjEx(lbl_1_bss_78, 0, 32, 32, -1, fn_1_F40);
Hu3DBGColorSet(0, 0, 0);
mgBoardHostEnableF = 0;
HuWinInit(1);
mgPracticeEnableF = 0;
mgQuitExtraF = 0;
s32 light;
OSReport("******* MS ObjectSetup *********\n");
lbl_1_bss_78 = omInitObjMan(50, 8192);
omGameSysInit(lbl_1_bss_78);
lbl_1_bss_24[0].x = -70;
lbl_1_bss_24[0].y = 0;
lbl_1_bss_24[0].z = 0;
lbl_1_bss_C[0].x = 0;
lbl_1_bss_C[0].y = 130;
lbl_1_bss_C[0].z = -186;
lbl_1_bss_4[0] = 1360;
lbl_1_bss_64 = lbl_1_bss_24[0];
lbl_1_bss_58 = lbl_1_bss_C[0];
lbl_1_bss_54 = lbl_1_bss_4[0];
lbl_1_bss_70[0] = 0;
Hu3DCameraCreate(1);
Hu3DCameraPerspectiveSet(1, 30, 20, 8000, 1.2f);
Hu3DCameraViewportSet(1, 0, 0, 640, 480, 0, 1);
Hu3DCameraScissorSet(1, 0, 16, 640, 448);
light = Hu3DGLightCreate(0, 100, 1000, 0, -0.5, -1, 255, 255, 255);
Hu3DGLightInfinitytSet(light);
HuPrcChildCreate(fn_1_414, 100, 16384, 0, lbl_1_bss_78);
HuPrcChildCreate(fn_1_AF0, 200, 4096, 0, lbl_1_bss_78);
lbl_1_bss_7C = omAddObjEx(lbl_1_bss_78, 32730, 0, 0, -1, fn_1_B8C);
omAddObjEx(lbl_1_bss_78, 0, 32, 32, -1, fn_1_F40);
Hu3DBGColorSet(0, 0, 0);
mgBoardHostEnableF = 0;
HuWinInit(1);
mgPracticeEnableF = 0;
mgQuitExtraF = 0;
}
void fn_1_414(void)
{
fn_1_9F4();
if(omovlevtno) {
HuAudSeqPlay(43);
} else {
if(!fn_1_37DC()) {
WipeColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 20);
HuAudSeqAllFadeOut(1000);
while(WipeStatGet()) {
HuPrcVSleep();
}
omOvlReturnEx(1, 1);
while(1) {
HuPrcVSleep();
}
} else {
s16 group = HuSprGrpCreate(1);
s16 sprite = HuTHPSprCreateVol("movie/opmov_s00.thp", 0, 3000, 70.0);
HuSprGrpMemberSet(group, 0, sprite);
HuSprPosSet(group, 0, 288, 240);
HuSprDrawNoSet(group, 0, 127);
HuPrcSleep(2);
espAttrSet(lbl_1_bss_152[0], HUSPR_ATTR_DISPOFF);
HuAudFXStop(lbl_1_data_100);
while(!HuTHPEndCheck()) {
HuPrcVSleep();
}
HuTHPClose();
HuSprGrpKill(group);
}
}
espAttrReset(lbl_1_bss_152[9], HUSPR_ATTR_DISPOFF);
espDrawNoSet(lbl_1_bss_152[9], 127);
{
s16 result = fn_1_2490();
if(result == -1) {
HuAudSeqAllFadeOut(1000);
WipeColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 20);
while(WipeStatGet()) {
HuPrcVSleep();
}
omOvlGotoEx(OVL_MODESEL, 1, 0, 0);
while(1) {
HuPrcVSleep();
}
} else {
s16 i;
omOvlHisData *his;
for(i=0; i<4; i++) {
GWPlayerCfg[i].pad_idx = i;
if(!HuPadStatGet(i)) {
GWPlayerCfg[i].iscom = 0;
} else {
GWPlayerCfg[i].iscom = 1;
}
}
his = omOvlHisGet(0);
omOvlHisChg(0, his->overlay, 1, his->stat);
_ClearFlag(FLAG_ID_MAKE(1, 0));
_ClearFlag(FLAG_ID_MAKE(1, 8));
_ClearFlag(FLAG_ID_MAKE(1, 12));
_ClearFlag(FLAG_ID_MAKE(1, 11));
GWGameStat.sound_mode = msmSysGetOutputMode();
switch(result) {
case 0:
GWMGExplainSet(GWGameStat.party_pause.explain_mg);
GWMGShowComSet(GWGameStat.party_pause.show_com_mg);
GWMGListSet(GWGameStat.party_pause.mg_list);
GWMessSpeedSet(GWGameStat.party_pause.mess_speed);
GWSaveModeSet(GWGameStat.party_pause.save_mode);
omOvlCallEx(OVL_MENT, 1, 0, 0);
break;
case 1:
GWMGExplainSet(GWGameStat.story_pause.explain_mg);
GWMGShowComSet(GWGameStat.story_pause.show_com_mg);
GWMGListSet(GWGameStat.story_pause.mg_list);
GWMessSpeedSet(GWGameStat.story_pause.mess_speed);
GWSaveModeSet(GWGameStat.story_pause.save_mode);
omOvlCallEx(OVL_MENT, 1, 1, 0);
break;
case 2:
omOvlCallEx(OVL_MGMODE, 1, 0, 0);
break;
case 3:
omOvlCallEx(OVL_MENT, 1, 3, 0);
break;
case 4:
omOvlCallEx(OVL_MENT, 1, 4, 0);
break;
case 5:
omOvlCallEx(OVL_MPEX, 1, 0, 0);
break;
}
while(1) {
HuPrcVSleep();
}
}
}
fn_1_9F4();
if (omovlevtno) {
HuAudSeqPlay(43);
}
else {
if (!fn_1_37DC()) {
WipeColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 20);
HuAudSeqAllFadeOut(1000);
while (WipeStatGet()) {
HuPrcVSleep();
}
omOvlReturnEx(1, 1);
while (1) {
HuPrcVSleep();
}
}
else {
s16 group = HuSprGrpCreate(1);
s16 sprite = HuTHPSprCreateVol("movie/opmov_s00.thp", 0, 3000, 70.0);
HuSprGrpMemberSet(group, 0, sprite);
HuSprPosSet(group, 0, 288, 240);
HuSprDrawNoSet(group, 0, 127);
HuPrcSleep(2);
espAttrSet(lbl_1_bss_152[0], HUSPR_ATTR_DISPOFF);
HuAudFXStop(lbl_1_data_100);
while (!HuTHPEndCheck()) {
HuPrcVSleep();
}
HuTHPClose();
HuSprGrpKill(group);
}
}
espAttrReset(lbl_1_bss_152[9], HUSPR_ATTR_DISPOFF);
espDrawNoSet(lbl_1_bss_152[9], 127);
{
s16 result = fn_1_2490();
if (result == -1) {
HuAudSeqAllFadeOut(1000);
WipeColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 20);
while (WipeStatGet()) {
HuPrcVSleep();
}
omOvlGotoEx(OVL_MODESEL, 1, 0, 0);
while (1) {
HuPrcVSleep();
}
}
else {
s16 i;
omOvlHisData *his;
for (i = 0; i < 4; i++) {
GWPlayerCfg[i].pad_idx = i;
if (!HuPadStatGet(i)) {
GWPlayerCfg[i].iscom = 0;
}
else {
GWPlayerCfg[i].iscom = 1;
}
}
his = omOvlHisGet(0);
omOvlHisChg(0, his->overlay, 1, his->stat);
_ClearFlag(FLAG_ID_MAKE(1, 0));
_ClearFlag(FLAG_ID_MAKE(1, 8));
_ClearFlag(FLAG_ID_MAKE(1, 12));
_ClearFlag(FLAG_ID_MAKE(1, 11));
GWGameStat.sound_mode = msmSysGetOutputMode();
switch (result) {
case 0:
GWMGExplainSet(GWGameStat.party_pause.explain_mg);
GWMGShowComSet(GWGameStat.party_pause.show_com_mg);
GWMGListSet(GWGameStat.party_pause.mg_list);
GWMessSpeedSet(GWGameStat.party_pause.mess_speed);
GWSaveModeSet(GWGameStat.party_pause.save_mode);
omOvlCallEx(OVL_MENT, 1, 0, 0);
break;
case 1:
GWMGExplainSet(GWGameStat.story_pause.explain_mg);
GWMGShowComSet(GWGameStat.story_pause.show_com_mg);
GWMGListSet(GWGameStat.story_pause.mg_list);
GWMessSpeedSet(GWGameStat.story_pause.mess_speed);
GWSaveModeSet(GWGameStat.story_pause.save_mode);
omOvlCallEx(OVL_MENT, 1, 1, 0);
break;
case 2:
omOvlCallEx(OVL_MGMODE, 1, 0, 0);
break;
case 3:
omOvlCallEx(OVL_MENT, 1, 3, 0);
break;
case 4:
omOvlCallEx(OVL_MENT, 1, 4, 0);
break;
case 5:
omOvlCallEx(OVL_MPEX, 1, 0, 0);
break;
}
while (1) {
HuPrcVSleep();
}
}
}
}
void fn_1_9F4(void)
{
Vec pos;
Vec target;
Vec up;
Hu3DShadowCreate(20, 100, 5000);
Hu3DShadowTPLvlSet(0.3f);
Hu3DShadowSizeSet(192);
target.x = target.y = target.z = 0;
pos.x = 500;
pos.z = 1000;
pos.y = 2000;
up.x = 0;
up.y = 1;
up.z = 0;
Hu3DShadowPosSet(&pos, &up, &target);
fn_1_BED8(lbl_1_data_428);
fn_1_C168(lbl_1_data_93C);
Vec pos;
Vec target;
Vec up;
Hu3DShadowCreate(20, 100, 5000);
Hu3DShadowTPLvlSet(0.3f);
Hu3DShadowSizeSet(192);
target.x = target.y = target.z = 0;
pos.x = 500;
pos.z = 1000;
pos.y = 2000;
up.x = 0;
up.y = 1;
up.z = 0;
Hu3DShadowPosSet(&pos, &up, &target);
fn_1_BED8(lbl_1_data_428);
fn_1_C168(lbl_1_data_93C);
}
void fn_1_AF0(void)
{
s16 i;
while(1) {
if(lbl_1_bss_70[0] || omSysExitReq) {
break;
}
HuPrcVSleep();
}
for(i=0; i<4; i++) {
GWPlayerCfg[i].character = -1;
}
BoardStatusKill();
omOvlReturnEx(1, 1);
HuPrcEnd();
s16 i;
while (1) {
if (lbl_1_bss_70[0] || omSysExitReq) {
break;
}
HuPrcVSleep();
}
for (i = 0; i < 4; i++) {
GWPlayerCfg[i].character = -1;
}
BoardStatusKill();
omOvlReturnEx(1, 1);
HuPrcEnd();
}
u16 lbl_1_data_6E[] = { 1, 2 };
void fn_1_B8C(omObjData *object)
{
s16 i;
for(i=0; i<1; i++) {
Vec pos, target, up;
float x, y, z;
x = lbl_1_bss_24[i].x;
y = lbl_1_bss_24[i].y;
z = lbl_1_bss_24[i].z;
pos.x = (((sin((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_4[i])+lbl_1_bss_C[i].x);
pos.y = (-sin((M_PI*x)/180.0)*lbl_1_bss_4[i])+lbl_1_bss_C[i].y;
pos.z = ((cos((M_PI*y)/180.0)*cos((M_PI*x)/180.0))*lbl_1_bss_4[i])+lbl_1_bss_C[i].z;
target.x = lbl_1_bss_C[i].x;
target.y = lbl_1_bss_C[i].y;
target.z = lbl_1_bss_C[i].z;
up.x = sin((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
up.y = cos((M_PI*x)/180.0);
up.z = cos((M_PI*y)/180.0)*sin((M_PI*x)/180.0);
Hu3DCameraPosSet(lbl_1_data_6E[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z);
}
s16 i;
for (i = 0; i < 1; i++) {
Vec pos, target, up;
float x, y, z;
x = lbl_1_bss_24[i].x;
y = lbl_1_bss_24[i].y;
z = lbl_1_bss_24[i].z;
pos.x = (((sin((M_PI * y) / 180.0) * cos((M_PI * x) / 180.0)) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].x);
pos.y = (-sin((M_PI * x) / 180.0) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].y;
pos.z = ((cos((M_PI * y) / 180.0) * cos((M_PI * x) / 180.0)) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].z;
target.x = lbl_1_bss_C[i].x;
target.y = lbl_1_bss_C[i].y;
target.z = lbl_1_bss_C[i].z;
up.x = sin((M_PI * y) / 180.0) * sin((M_PI * x) / 180.0);
up.y = cos((M_PI * x) / 180.0);
up.z = cos((M_PI * y) / 180.0) * sin((M_PI * x) / 180.0);
Hu3DCameraPosSet(lbl_1_data_6E[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z);
}
}
void fn_1_F40(omObjData *object)
{
Vec pos;
Vec pos;
Vec offset;
Vec dir;
Vec y_offset;
f32 z_rot;
s8 stick_pos;
if (!lbl_1_bss_0) {
fn_1_1B6C();
fn_1_1B6C();
return;
}
lbl_1_bss_24[0].y += 0.1f * HuPadStkX[0];
lbl_1_bss_24[0].x += 0.1f * HuPadStkY[0];
lbl_1_bss_4[0] += HuPadTrigL[0] / 2;
lbl_1_bss_4[0] -= HuPadTrigR[0] / 2;
if(HuPadBtnDown[0] & PAD_BUTTON_B) {
OSReport("%f,%f,%f\n", lbl_1_bss_24[0].x, lbl_1_bss_24[0].y, lbl_1_bss_24[0].z);
OSReport("%f,%f,%f\n", lbl_1_bss_C[0].x, lbl_1_bss_C[0].y, lbl_1_bss_C[0].z);
OSReport("%f\n", lbl_1_bss_4[0]);
}
if (lbl_1_bss_4[0] < 100.0f) {
lbl_1_bss_4[0] = 100.0f;
}
pos.x = lbl_1_bss_C[0].x + (lbl_1_bss_4[0] * (sin((M_PI * lbl_1_bss_24[0].y) / 180.0) * cos((M_PI * lbl_1_bss_24[0].x) / 180.0)));
pos.y = (lbl_1_bss_C[0].y + (lbl_1_bss_4[0] * -sin((M_PI * lbl_1_bss_24[0].x) / 180.0)));
pos.z = (lbl_1_bss_C[0].z + (lbl_1_bss_4[0] * (cos((M_PI * lbl_1_bss_24[0].y) / 180.0) * cos((M_PI * lbl_1_bss_24[0].x) / 180.0))));
offset.x = lbl_1_bss_C[0].x - pos.x;
offset.y = lbl_1_bss_C[0].y - pos.y;
offset.z = lbl_1_bss_C[0].z - pos.z;
dir.x = (sin((M_PI * lbl_1_bss_24[0].y) / 180.0) * sin((M_PI * lbl_1_bss_24[0].x) / 180.0));
dir.y = cos((M_PI * lbl_1_bss_24[0].x) / 180.0);
dir.z = (cos((M_PI * lbl_1_bss_24[0].y) / 180.0) * sin((M_PI * lbl_1_bss_24[0].x) / 180.0));
z_rot = lbl_1_bss_24[0].z;
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cos((M_PI * z_rot) / 180.0))
+ dir.y * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.x * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.y * sin((M_PI * z_rot) / 180.0));
lbl_1_bss_24[0].y += 0.1f * HuPadStkX[0];
lbl_1_bss_24[0].x += 0.1f * HuPadStkY[0];
lbl_1_bss_4[0] += HuPadTrigL[0] / 2;
lbl_1_bss_4[0] -= HuPadTrigR[0] / 2;
if (HuPadBtnDown[0] & PAD_BUTTON_B) {
OSReport("%f,%f,%f\n", lbl_1_bss_24[0].x, lbl_1_bss_24[0].y, lbl_1_bss_24[0].z);
OSReport("%f,%f,%f\n", lbl_1_bss_C[0].x, lbl_1_bss_C[0].y, lbl_1_bss_C[0].z);
OSReport("%f\n", lbl_1_bss_4[0]);
}
if (lbl_1_bss_4[0] < 100.0f) {
lbl_1_bss_4[0] = 100.0f;
}
pos.x = lbl_1_bss_C[0].x + (lbl_1_bss_4[0] * (sin((M_PI * lbl_1_bss_24[0].y) / 180.0) * cos((M_PI * lbl_1_bss_24[0].x) / 180.0)));
pos.y = (lbl_1_bss_C[0].y + (lbl_1_bss_4[0] * -sin((M_PI * lbl_1_bss_24[0].x) / 180.0)));
pos.z = (lbl_1_bss_C[0].z + (lbl_1_bss_4[0] * (cos((M_PI * lbl_1_bss_24[0].y) / 180.0) * cos((M_PI * lbl_1_bss_24[0].x) / 180.0))));
offset.x = lbl_1_bss_C[0].x - pos.x;
offset.y = lbl_1_bss_C[0].y - pos.y;
offset.z = lbl_1_bss_C[0].z - pos.z;
dir.x = (sin((M_PI * lbl_1_bss_24[0].y) / 180.0) * sin((M_PI * lbl_1_bss_24[0].x) / 180.0));
dir.y = cos((M_PI * lbl_1_bss_24[0].x) / 180.0);
dir.z = (cos((M_PI * lbl_1_bss_24[0].y) / 180.0) * sin((M_PI * lbl_1_bss_24[0].x) / 180.0));
z_rot = lbl_1_bss_24[0].z;
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cos((M_PI * z_rot) / 180.0))
+ dir.y * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.x * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.y * sin((M_PI * z_rot) / 180.0));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cos((M_PI * z_rot) / 180.0))
+ dir.x * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.y * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.x * sin((M_PI * z_rot) / 180.0));
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cos((M_PI * z_rot) / 180.0))
+ (dir.x * (offset.x * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) - offset.y * sin((M_PI * z_rot) / 180.0))
+ dir.y * (offset.y * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) + offset.x * sin((M_PI * z_rot) / 180.0)));
y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cos((M_PI * z_rot) / 180.0))
+ dir.x * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.z * sin((M_PI * z_rot) / 180.0))
+ dir.z * (offset.y * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.x * sin((M_PI * z_rot) / 180.0));
VECCrossProduct(&dir, &offset, &offset);
VECNormalize(&offset, &offset);
stick_pos = (HuPadSubStkX[0] & 0xF8);
if (stick_pos != 0) {
lbl_1_bss_C[0].x += 0.05f * (offset.x * stick_pos);
lbl_1_bss_C[0].y += 0.05f * (offset.y * stick_pos);
lbl_1_bss_C[0].z += 0.05f * (offset.z * stick_pos);
}
VECNormalize(&y_offset, &offset);
stick_pos = -(HuPadSubStkY[0] & 0xF8);
if (stick_pos != 0) {
lbl_1_bss_C[0].x += 0.05f * (offset.x * stick_pos);
lbl_1_bss_C[0].y += 0.05f * (offset.y * stick_pos);
lbl_1_bss_C[0].z += 0.05f * (offset.z * stick_pos);
}
y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cos((M_PI * z_rot) / 180.0))
+ (dir.x * (offset.x * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) - offset.y * sin((M_PI * z_rot) / 180.0))
+ dir.y * (offset.y * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) + offset.x * sin((M_PI * z_rot) / 180.0)));
VECCrossProduct(&dir, &offset, &offset);
VECNormalize(&offset, &offset);
stick_pos = (HuPadSubStkX[0] & 0xF8);
if (stick_pos != 0) {
lbl_1_bss_C[0].x += 0.05f * (offset.x * stick_pos);
lbl_1_bss_C[0].y += 0.05f * (offset.y * stick_pos);
lbl_1_bss_C[0].z += 0.05f * (offset.z * stick_pos);
}
VECNormalize(&y_offset, &offset);
stick_pos = -(HuPadSubStkY[0] & 0xF8);
if (stick_pos != 0) {
lbl_1_bss_C[0].x += 0.05f * (offset.x * stick_pos);
lbl_1_bss_C[0].y += 0.05f * (offset.y * stick_pos);
lbl_1_bss_C[0].z += 0.05f * (offset.z * stick_pos);
}
}
void fn_1_1B6C(void)
{
Vec delta_vec;
float delta_zoom;
if(lbl_1_bss_70[0]) {
return;
}
VECSubtract(&lbl_1_bss_64, &lbl_1_bss_24[0], &delta_vec);
if(VECMag(&delta_vec) > 0.2) {
VECScale(&delta_vec, &delta_vec, 0.05f);
VECAdd(&lbl_1_bss_24[0], &delta_vec, &lbl_1_bss_24[0]);
} else {
lbl_1_bss_24[0] = lbl_1_bss_64;
}
VECSubtract(&lbl_1_bss_58, &lbl_1_bss_C[0], &delta_vec);
if(VECMag(&delta_vec) > 0.2) {
VECScale(&delta_vec, &delta_vec, 0.05f);
VECAdd(&lbl_1_bss_C[0], &delta_vec, &lbl_1_bss_C[0]);
} else {
lbl_1_bss_C[0] = lbl_1_bss_58;
}
delta_zoom = lbl_1_bss_54-lbl_1_bss_4[0];
if(sqrtf(delta_zoom*delta_zoom) > 0.2) {
delta_zoom *= 0.05f;
lbl_1_bss_4[0] += delta_zoom;
} else {
lbl_1_bss_4[0] = lbl_1_bss_54;
}
Vec delta_vec;
float delta_zoom;
if (lbl_1_bss_70[0]) {
return;
}
VECSubtract(&lbl_1_bss_64, &lbl_1_bss_24[0], &delta_vec);
if (VECMag(&delta_vec) > 0.2) {
VECScale(&delta_vec, &delta_vec, 0.05f);
VECAdd(&lbl_1_bss_24[0], &delta_vec, &lbl_1_bss_24[0]);
}
else {
lbl_1_bss_24[0] = lbl_1_bss_64;
}
VECSubtract(&lbl_1_bss_58, &lbl_1_bss_C[0], &delta_vec);
if (VECMag(&delta_vec) > 0.2) {
VECScale(&delta_vec, &delta_vec, 0.05f);
VECAdd(&lbl_1_bss_C[0], &delta_vec, &lbl_1_bss_C[0]);
}
else {
lbl_1_bss_C[0] = lbl_1_bss_58;
}
delta_zoom = lbl_1_bss_54 - lbl_1_bss_4[0];
if (sqrtf(delta_zoom * delta_zoom) > 0.2) {
delta_zoom *= 0.05f;
lbl_1_bss_4[0] += delta_zoom;
}
else {
lbl_1_bss_4[0] = lbl_1_bss_54;
}
}
void fn_1_1E30(s16 view)
{
lbl_1_bss_64 = lbl_1_data_0[view].rot;
lbl_1_bss_58 = lbl_1_data_0[view].pos;
lbl_1_bss_54 = lbl_1_data_0[view].zoom;
lbl_1_bss_64 = lbl_1_data_0[view].rot;
lbl_1_bss_58 = lbl_1_data_0[view].pos;
lbl_1_bss_54 = lbl_1_data_0[view].zoom;
}
void fn_1_1EC0(s16 view)
{
s16 i;
lbl_1_bss_24[0] = lbl_1_data_0[view].rot;
lbl_1_bss_64 = lbl_1_bss_24[0];
lbl_1_bss_C[0] = lbl_1_data_0[view].pos;
lbl_1_bss_58 = lbl_1_bss_C[0];
lbl_1_bss_54 = lbl_1_bss_4[0] = lbl_1_data_0[view].zoom;
fn_1_B8C(NULL);
s16 i;
lbl_1_bss_24[0] = lbl_1_data_0[view].rot;
lbl_1_bss_64 = lbl_1_bss_24[0];
lbl_1_bss_C[0] = lbl_1_data_0[view].pos;
lbl_1_bss_58 = lbl_1_bss_C[0];
lbl_1_bss_54 = lbl_1_bss_4[0] = lbl_1_data_0[view].zoom;
fn_1_B8C(NULL);
}
float fn_1_2368(void)
{
float delta_zoom = lbl_1_bss_54-lbl_1_bss_4[0];
return sqrtf(delta_zoom*delta_zoom);
float delta_zoom = lbl_1_bss_54 - lbl_1_bss_4[0];
return sqrtf(delta_zoom * delta_zoom);
}