Merge branch 'Rainchus:main' into main
This commit is contained in:
commit
21d1ff47da
5 changed files with 1404 additions and 85 deletions
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@ -3,6 +3,9 @@
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#include "game/object.h"
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#define rand16() ((rand8() << 8)|(rand8()))
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typedef struct bss_12C_inner {
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Vec unk0;
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float unkC;
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@ -11,34 +14,122 @@ typedef struct bss_12C_inner {
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typedef struct bss_12c_struct {
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s16 unk0[2];
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u8 unk4[0x8];
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s16 unk4;
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s16 unk6;
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s16 unk8;
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Vec unkC;
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u8 unk18[4];
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Bss12CInner unk1C[2];
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u8 unk44[0xF0];
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float unk18;
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Bss12CInner unk1C[10];
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float unkE4[10][2];
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s16 unk134[2];
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s16 unk138[2];
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} Bss12CStruct;
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typedef struct bss_61C_work {
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u8 unk0[0x4];
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u32 unk0;
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s16 unk4;
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s16 unk6[2];
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s16 unk6;
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s16 unk8;
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s16 unkA;
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u8 unkC[8];
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s16 unkC;
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float unk10;
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struct bss_61C_work *unk14;
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u8 unk18[0x46];
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Vec unk18;
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Vec unk24;
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float unk30;
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omObjFunc unk34;
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s16 unk38;
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s16 unk3A;
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u32 unk3C;
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s16 unk40;
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s16 unk42;
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Vec unk44;
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s16 unk50;
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s8 unk52;
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u32 unk54;
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s16 unk58;
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s16 unk5A;
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s16 unk5C;
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s16 unk5E[8];
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s16 unk6E;
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s16 unk70;
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s16 unk72;
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u8 unk74[0x44];
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u32 unk74;
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s16 unk78;
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s16 unk7A;
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s16 unk7C;
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s16 unk7E;
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s16 unk80;
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s16 unk82;
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s16 unk84;
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s16 unk86;
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float unk88;
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Vec unk8C;
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float unk98;
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Vec unk9C;
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float unkA8;
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s32 unkAC;
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s16 unkB0;
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s16 unkB2;
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s8 unkB4;
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s8 unkB5;
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} Bss61CWork;
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typedef void (*unkHook72B4Data18)(struct unk_72B4_data_18 *);
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typedef void (*unkHook72B4)(ModelData *, struct work_72B4 *, Mtx);
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typedef struct unk_72B4_data_18 {
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Vec unk0;
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Vec unkC;
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char unk18[16];
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s16 unk28;
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s16 unk2A;
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s16 unk2C;
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unkHook72B4Data18 unk30;
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s16 unk34;
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float unk38;
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Vec unk3C;
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Vec unk48;
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s16 unk54;
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s8 unk56;
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} Unk72B4Data18;
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typedef struct work_72B4 {
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s16 unk0;
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u32 unk4;
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u8 unk8;
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unkHook72B4 unkC;
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AnimData *unk10;
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s16 unk14;
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Unk72B4Data18 *unk18;
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Vec *unk1C;
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HsfVector2f *unk20;
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GXColor *unk24;
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void *unk28;
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Vec unk2C[4];
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HsfVector2f *unk5C;
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float unk60;
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float unk64;
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} Work72B4;
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extern s32 lbl_1_bss_4;
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extern Bss12CStruct lbl_1_bss_12C[4];
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extern omObjData *lbl_1_bss_61C[4];
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extern float lbl_1_data_1D0;
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void fn_1_2000(s16 arg0);
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void fn_1_2050(u16 arg0, u16 arg1);
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u16 fn_1_2090(u16 arg0);
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s16 fn_1_4724(void);
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u32 fn_1_4738(s16 arg0, s16 arg1);
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s16 fn_1_4B14(s16 arg0, s16 arg1, s16 *arg2);
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s16 fn_1_4CDC(s16 arg0, s16 arg1);
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void fn_1_5B70(float arg0, float arg1, float arg2, s16 arg3, unkHook72B4Data18 arg4, s16 arg5);
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void fn_1_6184(Vec *arg0, Bss12CInner *arg1);
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float fn_1_6504(float arg0, float arg1, float arg2);
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void fn_1_7ABC(Process *objman);
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s32 fn_1_7FB8(s16 arg0);
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void fn_1_A7D0(s16 arg0);
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