commit
23667d4e97
6 changed files with 888 additions and 13 deletions
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@ -4847,7 +4847,8 @@ fcoltbl = .data:0x80122140; // type:object size:0x40 scope:local align:32
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lbl_80122180 = .data:0x80122180; // type:object size:0x1F data:string
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lbl_8012219F = .data:0x8012219F; // type:object size:0x31
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lbl_801221D0 = .data:0x801221D0; // type:object size:0x12
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bitSizeTbl = .data:0x801221E2; // type:object size:0x10E scope:local
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bitSizeTbl = .data:0x801221E2; // type:object size:0x16 scope:local
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lbl_801221F8 = .data:0x801221F8; // type:object size:0xF8 scope:local
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jumptable_801222F0 = .data:0x801222F0; // type:object size:0x2C scope:local
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jumptable_80122320 = .data:0x80122320; // type:object size:0x28 scope:local
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jumptable_80122348 = .data:0x80122348; // type:object size:0x2C scope:local
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@ -5289,7 +5290,7 @@ lbl_8013C514 = .data:0x8013C514; // type:object size:0x34
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jumptable_8013C5B4 = .data:0x8013C5B4; // type:object size:0x40 scope:local
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jumptable_8013C5F4 = .data:0x8013C5F4; // type:object size:0x34 scope:local
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jumptable_8013C628 = .data:0x8013C628; // type:object size:0x34 scope:local
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ErrorTable = .data:0x8013C660; // type:object size:0x48 data:4byte scope:local
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ErrorTable = .data:0x8013C660; // type:object size:0x48 scope:local data:4byte
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@36 = .data:0x8013C6A8; // type:object size:0x1A scope:local data:string
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timing = .data:0x8013C718; // type:object size:0x130 scope:local
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taps = .data:0x8013C848; // type:object size:0x32 scope:local
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@ -6011,9 +6012,9 @@ procfunc = .sbss:0x801D3B38; // type:object size:0x4 data:4byte
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processcnt = .sbss:0x801D3B3C; // type:object size:0x2 scope:local data:2byte
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processcur = .sbss:0x801D3B40; // type:object size:0x4 scope:local data:4byte
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processtop = .sbss:0x801D3B44; // type:object size:0x4 scope:local data:4byte
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HuSprPauseF = .sbss:0x801D3B48; // type:object size:0x4 data:4byte
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HuSprOrderNo = .sbss:0x801D3B4C; // type:object size:0x2 data:2byte
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HuSprOrderNum = .sbss:0x801D3B4E; // type:object size:0x2 data:2byte
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HuSprPauseF = .sbss:0x801D3B48; // type:object size:0x4 scope:local data:4byte
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HuSprOrderNo = .sbss:0x801D3B4C; // type:object size:0x2 scope:local data:2byte
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HuSprOrderNum = .sbss:0x801D3B4E; // type:object size:0x2 scope:local data:2byte
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bmpCCIdx = .sbss:0x801D3B50; // type:object size:0x8 data:2byte
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MaterialTop = .sbss:0x801D3B58; // type:object size:0x4 data:4byte
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AttributeTop = .sbss:0x801D3B5C; // type:object size:0x4 data:4byte
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@ -6045,14 +6046,14 @@ matChgCnt = .sbss:0x801D3BBE; // type:object size:0x2 scope:local data:2byte
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DLFirstF = .sbss:0x801D3BC0; // type:object size:0x4 scope:local data:4byte
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modelObjNum = .sbss:0x801D3BC4; // type:object size:0x2 data:2byte
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modelMeshNum = .sbss:0x801D3BC6; // type:object size:0x2 data:2byte
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totalTexCacheCnted = .sbss:0x801D3BC8; // type:object size:0x4 scope:local data:4byte
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totalTexCacheCnt = .sbss:0x801D3BCC; // type:object size:0x4 scope:local data:4byte
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totalTexCnted = .sbss:0x801D3BD0; // type:object size:0x4 scope:local data:4byte
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totalTexCnt = .sbss:0x801D3BD4; // type:object size:0x4 scope:local data:4byte
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totalMatCnted = .sbss:0x801D3BD8; // type:object size:0x4 scope:local data:4byte
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totalMatCnt = .sbss:0x801D3BDC; // type:object size:0x4 scope:local data:4byte
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totalTexCacheCnted = .sbss:0x801D3BC8; // type:object size:0x4 data:4byte
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totalTexCacheCnt = .sbss:0x801D3BCC; // type:object size:0x4 data:4byte
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totalTexCnted = .sbss:0x801D3BD0; // type:object size:0x4 data:4byte
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totalTexCnt = .sbss:0x801D3BD4; // type:object size:0x4 data:4byte
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totalMatCnted = .sbss:0x801D3BD8; // type:object size:0x4 data:4byte
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totalMatCnt = .sbss:0x801D3BDC; // type:object size:0x4 data:4byte
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totalPolyCnted = .sbss:0x801D3BE0; // type:object size:0x4 data:4byte
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totalPolyCnt = .sbss:0x801D3BE4; // type:object size:0x4 scope:local data:4byte
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totalPolyCnt = .sbss:0x801D3BE4; // type:object size:0x4 data:4byte
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hookIdx = .sbss:0x801D3BE8; // type:object size:0x2 scope:local data:2byte
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kColorIdx = .sbss:0x801D3BEC; // type:object size:0x4 scope:local data:4byte
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kColor = .sbss:0x801D3BF0; // type:object size:0x4 scope:local data:byte
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@ -243,7 +243,7 @@ config.libs = [
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Object(Matching, "game/memory.c"),
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Object(Matching, "game/printfunc.c"),
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Object(Matching, "game/process.c"),
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Object(NonMatching, "game/sprman.c"),
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Object(Matching, "game/sprman.c"),
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Object(NonMatching, "game/sprput.c"),
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Object(NonMatching, "game/hsfload.c"),
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Object(NonMatching, "game/hsfdraw.c"),
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@ -4,6 +4,8 @@
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#include "types.h"
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#include "common_enums.h"
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#include "dolphin/dvd.h"
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#include "dolphin/mtx/GeoTypes.h"
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#include "dolphin/gx/GXEnum.h"
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typedef struct om_ovl_his_data {
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OverlayID overlay;
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@ -157,4 +159,120 @@ typedef struct om_obj_data {
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void *data;
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} omObjData;
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typedef struct anim_time_data {
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s16 pat;
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s16 time;
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s16 shiftX;
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s16 shiftY;
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s16 flip;
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s16 pad;
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} AnimFrameData;
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typedef struct anim_bank_data {
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s16 timeNum;
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s16 unk;
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AnimFrameData *frame;
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} AnimBankData;
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typedef struct anim_layer_data {
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u8 alpha;
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u8 flip;
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s16 bmpNo;
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s16 startX;
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s16 startY;
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s16 sizeX;
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s16 sizeY;
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s16 shiftX;
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s16 shiftY;
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s16 vtx[8];
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} AnimLayerData;
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typedef struct anim_pat_data {
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s16 layerNum;
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s16 centerX;
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s16 centerY;
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s16 sizeX;
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s16 sizeY;
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AnimLayerData *layer;
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} AnimPatData;
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typedef struct anim_bmp_data {
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u8 pixSize;
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u8 dataFmt;
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s16 palNum;
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s16 sizeX;
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s16 sizeY;
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u32 dataSize;
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void *palData;
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void *data;
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} AnimBmpData;
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typedef struct anim_data {
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s16 bankNum;
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s16 patNum;
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s16 bmpNum;
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s16 useNum;
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AnimBankData *bank;
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AnimPatData *pat;
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AnimBmpData *bmp;
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} AnimData;
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typedef struct sprite_data {
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u8 r;
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u8 g;
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u8 b;
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char draw_no;
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short frame;
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short bank;
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short attr;
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short dirty_flag;
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short prio;
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float time;
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float x;
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float y;
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float z_rot;
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float scale_x;
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float scale_y;
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float speed;
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float a;
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GXTexWrapMode wrap_s;
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GXTexWrapMode wrap_t;
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short tex_scale_x;
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short tex_scale_y;
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Mtx *group_mtx;
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union {
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AnimData *data;
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void (*func)(struct sprite_data *sprite);
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};
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AnimPatData *pat_data;
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AnimFrameData *frame_data;
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short work[4];
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AnimData *bg;
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unsigned short bg_bank;
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short scissor_x;
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short scissor_y;
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short scissor_w;
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short scissor_h;
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} SpriteData;
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typedef struct sprite_group_data {
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short capacity;
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float x;
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float y;
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float z_rot;
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float scale_x;
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float scale_y;
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float center_x;
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float center_y;
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short *members;
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Mtx mtx;
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} SpriteGroupData;
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typedef struct sprite_order_data {
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unsigned short group;
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unsigned short sprite;
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unsigned short prio;
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unsigned short next;
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} SpriteOrderData;
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#endif
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@ -159,7 +159,47 @@ void espKill(s16);
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void espDispOn(s16);
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void espPosSet(s16, f32, f32);
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void HuSprInit(void);
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void HuSprClose(void);
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void HuSprExec(short draw_no);
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void HuSprBegin(void);
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SpriteData *HuSprCall(void);
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void HuSprFinish(void);
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void HuSprPauseSet(BOOL value);
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AnimData *HuSprAnimRead(void *data);
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void HuSprAnimLock(AnimData *anim);
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short HuSprCreate(AnimData *anim, short prio, short bank);
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short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio);
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short HuSprGrpCreate(short capacity);
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short HuSprGrpCopy(short group);
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void HuSprGrpMemberSet(short group, short member, short sprite);
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void HuSprGrpMemberKill(short group, short member);
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void HuSprGrpKill(short group);
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void HuSprKill(short sprite);
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void HuSprAnimKill(AnimData *anim);
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void HuSprAttrSet(short group, short member, int attr);
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void HuSprAttrReset(short group, short member, int attr);
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void HuSprPosSet(short group, short member, float x, float y);
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void HuSprZRotSet(short group, short member, float z_rot);
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void HuSprScaleSet(short group, short member, float x, float y);
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void HuSprTPLvlSet(short group, short member, float tp_lvl);
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void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b);
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void HuSprSpeedSet(short group, short member, float speed);
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void HuSprBankSet(short group, short member, short bank);
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void HuSprGrpPosSet(short group, float x, float y);
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void HuSprGrpCenterSet(short group, float x, float y);
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void HuSprGrpZRotSet(short group, float z_rot);
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void HuSprGrpScaleSet(short group, float x, float y);
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void HuSprGrpTPLvlSet(short group, float tp_lvl);
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void HuSprGrpDrawNoSet(short group, int draw_no);
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void HuSprDrawNoSet(short group, short member, int draw_no);
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void HuSprPriSet(short group, short member, short prio);
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void HuSprGrpScissorSet(short group, short x, short y, short w, short h);
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void HuSprScissorSet(short group, short member, short x, short y, short w, short h);
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AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt);
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void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank);
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void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank);
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void AnimDebug(AnimData *anim);
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void HuWinAllKill(void);
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void HuWinMesSet(s16, s32);
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@ -46,4 +46,6 @@ extern OverlayID omprevovl;
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extern PlayerState GWPlayer[4];
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extern SystemState GWSystem;
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extern u32 minimumVcount;
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#endif
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714
src/game/sprman.c
Normal file
714
src/game/sprman.c
Normal file
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@ -0,0 +1,714 @@
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#include "common.h"
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#include "dolphin/mtx.h"
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SpriteData HuSprData[384];
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SpriteGroupData HuSprGrpData[256];
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static SpriteOrderData HuSprOrder[384*2];
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static short HuSprOrderNum;
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static short HuSprOrderNo;
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static BOOL HuSprPauseF;
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void HuSprDisp(SpriteData *sprite);
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static void HuSprOrderEntry(short group, short sprite);
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void mtxTransCat(Mtx matrix, float x, float y, int z); //Last argument should be a float
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void HuSprInit(void)
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{
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short i;
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SpriteData *sprite;
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SpriteGroupData *group;
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for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
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sprite->data = NULL;
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}
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for(group = HuSprGrpData, i=0; i<256; i++, group++) {
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group->capacity = 0;
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}
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sprite = &HuSprData[0];
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sprite->prio = 0;
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sprite->data = (void *)1;
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HuSprPauseF = FALSE;
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}
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void HuSprClose(void)
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{
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short i;
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SpriteGroupData *group;
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SpriteData *sprite;
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for(group = HuSprGrpData, i=0; i<256; i++, group++) {
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if(group->capacity != 0) {
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HuSprGrpKill(i);
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}
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}
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for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
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if(sprite->data) {
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HuSprKill(i);
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}
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}
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HuSprPauseF = FALSE;
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}
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void HuSprExec(short draw_no)
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{
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SpriteData *sprite;
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while(sprite = HuSprCall()) {
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if(!(sprite->attr & 0x4) && sprite->draw_no == draw_no) {
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HuSprDisp(sprite);
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}
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}
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}
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void HuSprBegin(void)
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{
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Mtx temp, rot;
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short i, j;
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Vec axis = {0, 0, 1};
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SpriteGroupData *group;
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group = HuSprGrpData;
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HuSprOrderNum = 1;
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HuSprOrder[0].next = 0;
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HuSprOrder[0].prio = -1;
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for(i=0; i<256; i++, group++) {
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if(group->capacity != 0) {
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MTXTrans(temp, group->center_x*group->scale_x, group->center_y*group->scale_y, 0.0f);
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MTXRotAxisDeg(rot, &axis, group->z_rot);
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MTXConcat(rot, temp, group->mtx);
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MTXScale(temp, group->scale_x, group->scale_y, 1.0f);
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MTXConcat(group->mtx, temp, group->mtx);
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mtxTransCat(group->mtx, group->x, group->y, 0);
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for(j=0; j<group->capacity; j++) {
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if(group->members[j] != -1) {
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HuSprOrderEntry(i, group->members[j]);
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}
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}
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}
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}
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HuSprOrderNo = 0;
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}
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static void HuSprOrderEntry(short group, short sprite)
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{
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SpriteOrderData *order = &HuSprOrder[HuSprOrderNum];
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short prio = HuSprData[sprite].prio;
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short prev, next;
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if(HuSprOrderNum >= 384*2) {
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OSReport("Order Max Over!\n");
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return;
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}
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next = HuSprOrder[0].next;
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for(prev = 0; next != 0; prev = next, next = HuSprOrder[next].next) {
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if(HuSprOrder[next].prio < prio) {
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break;
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}
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}
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order->next = HuSprOrder[prev].next;
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HuSprOrder[prev].next = HuSprOrderNum;
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order->prio = prio;
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order->group = group;
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order->sprite = sprite;
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HuSprOrderNum++;
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}
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SpriteData *HuSprCall(void)
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{
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HuSprOrderNo = HuSprOrder[HuSprOrderNo].next;
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if(HuSprOrderNo != 0) {
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SpriteOrderData *order = &HuSprOrder[HuSprOrderNo];
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SpriteData *sprite = &HuSprData[order->sprite];
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sprite->group_mtx = &HuSprGrpData[order->group].mtx;
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if(sprite->attr & 0x10) {
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return sprite;
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}
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sprite->frame_data = &sprite->data->bank[sprite->bank].frame[sprite->frame];
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sprite->pat_data = &sprite->data->pat[sprite->frame_data->pat];
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return sprite;
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} else {
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return NULL;
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}
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}
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static inline void SpriteCalcFrame(SpriteData *sprite, AnimBankData *bank, AnimFrameData **frame, short wrap)
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{
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if(sprite->time >= (*frame)->time) {
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sprite->frame++;
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sprite->time -= (*frame)->time;
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if(sprite->frame >= bank->timeNum || (*frame)[1].time == -1) {
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if(wrap) {
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sprite->frame = 0;
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} else {
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sprite->frame = bank->timeNum-1;
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}
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}
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*frame = &bank->frame[sprite->frame];
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} else if(sprite->time < 0) {
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sprite->frame--;
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if(sprite->frame < 0) {
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if(wrap) {
|
||||
sprite->frame = bank->timeNum-1;
|
||||
} else {
|
||||
sprite->frame = 0;
|
||||
}
|
||||
}
|
||||
*frame = &bank->frame[sprite->frame];
|
||||
sprite->time += (*frame)->time;
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprFinish(void)
|
||||
{
|
||||
AnimData *anim;
|
||||
AnimBankData *bank;
|
||||
AnimFrameData *frame;
|
||||
SpriteData *sprite;
|
||||
short i;
|
||||
short j;
|
||||
short wrap;
|
||||
short dir;
|
||||
|
||||
|
||||
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
|
||||
if(sprite->data && !(sprite->attr & 0x10)) {
|
||||
if(!HuSprPauseF || (sprite->attr & 0x20)) {
|
||||
anim = sprite->data;
|
||||
bank = &anim->bank[sprite->bank];
|
||||
frame = &bank->frame[sprite->frame];
|
||||
wrap = (sprite->attr & 0x2) ? 0 : 1;
|
||||
if(!(sprite->attr & 0x1)) {
|
||||
dir = (sprite->attr & 0x40) ? -1 : 1;
|
||||
for(j=0; j<(int)sprite->speed*minimumVcount; j++) {
|
||||
sprite->time += dir;
|
||||
SpriteCalcFrame(sprite, bank, &frame, wrap);
|
||||
}
|
||||
sprite->time += (sprite->speed*(float)minimumVcount)-j;
|
||||
SpriteCalcFrame(sprite, bank, &frame, wrap);
|
||||
}
|
||||
sprite->dirty_flag = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprPauseSet(BOOL value)
|
||||
{
|
||||
HuSprPauseF = value;
|
||||
}
|
||||
|
||||
AnimData *HuSprAnimRead(void *data)
|
||||
{
|
||||
short i;
|
||||
AnimBmpData *bmp;
|
||||
AnimBankData *bank;
|
||||
AnimPatData *pat;
|
||||
|
||||
AnimData *anim = (AnimData *)data;
|
||||
if((u32)anim->bank & 0xFFFF0000) {
|
||||
anim->useNum++;
|
||||
return anim;
|
||||
}
|
||||
bank = (AnimBankData *)((u32)anim->bank+(u32)data);
|
||||
anim->bank = bank;
|
||||
pat = (AnimPatData *)((u32)anim->pat+(u32)data);
|
||||
anim->pat = pat;
|
||||
bmp = (AnimBmpData *)((u32)anim->bmp+(u32)data);
|
||||
anim->bmp = bmp;
|
||||
for(i=0; i<anim->bankNum; i++, bank++) {
|
||||
bank->frame = (AnimFrameData *)((u32)bank->frame+(u32)data);
|
||||
}
|
||||
for(i=0; i<anim->patNum; i++, pat++) {
|
||||
pat->layer = (AnimLayerData *)((u32)pat->layer+(u32)data);
|
||||
}
|
||||
for(i=0; i<anim->bmpNum; i++, bmp++) {
|
||||
bmp->palData = (void *)((u32)bmp->palData+(u32)data);
|
||||
bmp->data = (void *)((u32)bmp->data+(u32)data);
|
||||
}
|
||||
anim->useNum = 0;
|
||||
return anim;
|
||||
}
|
||||
|
||||
void HuSprAnimLock(AnimData *anim)
|
||||
{
|
||||
anim->useNum++;
|
||||
}
|
||||
|
||||
short HuSprCreate(AnimData *anim, short prio, short bank)
|
||||
{
|
||||
SpriteData *sprite;
|
||||
short i;
|
||||
for(sprite = &HuSprData[1], i=1; i<384; i++, sprite++) {
|
||||
if(!sprite->data) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i == 384) {
|
||||
return -1;
|
||||
}
|
||||
sprite->data = anim;
|
||||
sprite->speed = 1.0f;
|
||||
sprite->frame = 0;
|
||||
sprite->bank = bank;
|
||||
sprite->time = 0.0f;
|
||||
sprite->attr = 0;
|
||||
sprite->draw_no = 0;
|
||||
sprite->r = sprite->g = sprite->b = sprite->a = 255;
|
||||
sprite->x = sprite->y = sprite->z_rot = 0.0f;
|
||||
sprite->prio = prio;
|
||||
sprite->scale_x = sprite->scale_y = 1.0f;
|
||||
sprite->wrap_s = sprite->wrap_t = GX_CLAMP;
|
||||
sprite->tex_scale_x = sprite->tex_scale_y = 1;
|
||||
sprite->bg = NULL;
|
||||
sprite->scissor_x = sprite->scissor_y = 0;
|
||||
sprite->scissor_w = 640;
|
||||
sprite->scissor_h = 480;
|
||||
if(anim) {
|
||||
HuSprAnimLock(anim);
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
short HuSprFuncCreate(void (*func)(SpriteData *sprite), short prio)
|
||||
{
|
||||
SpriteData *sprite;
|
||||
short index = HuSprCreate(NULL, prio, 0);
|
||||
if(index == -1) {
|
||||
return -1;
|
||||
}
|
||||
sprite = &HuSprData[index];
|
||||
sprite->func = func;
|
||||
sprite->attr |= 0x10;
|
||||
return index;
|
||||
}
|
||||
|
||||
short HuSprGrpCreate(short capacity)
|
||||
{
|
||||
SpriteGroupData *group;
|
||||
short i, j;
|
||||
for(group = HuSprGrpData, i=0; i<256; i++, group++) {
|
||||
if(group->capacity == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i == 256) {
|
||||
return -1;
|
||||
}
|
||||
group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(short)*capacity);
|
||||
for(j=0; j<capacity; j++) {
|
||||
group->members[j] = -1;
|
||||
}
|
||||
group->capacity = capacity;
|
||||
group->x = group->y = group->z_rot = group->center_x = group->center_y = 0.0f;
|
||||
group->scale_x = group->scale_y = 1.0f;
|
||||
return i;
|
||||
}
|
||||
|
||||
short HuSprGrpCopy(short group)
|
||||
{
|
||||
SpriteGroupData *new_group_ptr;
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short new_group = HuSprGrpCreate(group_ptr->capacity);
|
||||
short i;
|
||||
if(new_group == -1) {
|
||||
return -1;
|
||||
}
|
||||
new_group_ptr = &HuSprGrpData[new_group];
|
||||
new_group_ptr->x = group_ptr->x;
|
||||
new_group_ptr->y = group_ptr->y;
|
||||
new_group_ptr->z_rot = group_ptr->z_rot;
|
||||
new_group_ptr->scale_x = group_ptr->scale_x;
|
||||
new_group_ptr->scale_y = group_ptr->scale_y;
|
||||
new_group_ptr->center_x = group_ptr->center_x;
|
||||
new_group_ptr->center_y = group_ptr->center_y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
SpriteData *old_sprite = &HuSprData[group_ptr->members[i]];
|
||||
short new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
|
||||
HuSprData[new_sprite] = *old_sprite;
|
||||
HuSprGrpMemberSet(new_group, i, new_sprite);
|
||||
}
|
||||
}
|
||||
return new_group;
|
||||
}
|
||||
|
||||
void HuSprGrpMemberSet(short group, short member, short sprite)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
SpriteData *sprite_ptr = &HuSprData[sprite];
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != -1) {
|
||||
return;
|
||||
}
|
||||
group_ptr->members[member] = sprite;
|
||||
}
|
||||
|
||||
void HuSprGrpMemberKill(short group, short member)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
|
||||
return;
|
||||
}
|
||||
HuSprKill(group_ptr->members[member]);
|
||||
group_ptr->members[member] = -1;
|
||||
}
|
||||
|
||||
void HuSprGrpKill(short group)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprKill(group_ptr->members[i]);
|
||||
}
|
||||
}
|
||||
group_ptr->capacity = 0;
|
||||
HuMemDirectFree(group_ptr->members);
|
||||
}
|
||||
|
||||
void HuSprKill(short sprite)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[sprite];
|
||||
if(!sprite_ptr->data) {
|
||||
return;
|
||||
}
|
||||
if(!(sprite_ptr->attr & 0x10)) {
|
||||
HuSprAnimKill(sprite_ptr->data);
|
||||
if(sprite_ptr->bg) {
|
||||
HuSprAnimKill(sprite_ptr->bg);
|
||||
sprite_ptr->bg = NULL;
|
||||
}
|
||||
}
|
||||
sprite_ptr->data = NULL;
|
||||
}
|
||||
|
||||
void HuSprAnimKill(AnimData *anim)
|
||||
{
|
||||
if(--anim->useNum <= 0) {
|
||||
if(anim->bmpNum & 0x8000) {
|
||||
if(anim->bmp->data) {
|
||||
HuMemDirectFree(anim->bmp->data);
|
||||
}
|
||||
if(anim->bmp->palData) {
|
||||
HuMemDirectFree(anim->bmp->palData);
|
||||
}
|
||||
}
|
||||
HuMemDirectFree(anim);
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprAttrSet(short group, short member, int attr)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
SpriteData *sprite_ptr;
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
|
||||
return;
|
||||
}
|
||||
sprite_ptr = &HuSprData[group_ptr->members[member]];
|
||||
sprite_ptr->attr |= attr;
|
||||
sprite_ptr->dirty_flag |= 0x1;
|
||||
}
|
||||
|
||||
void HuSprAttrReset(short group, short member, int attr)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
SpriteData *sprite_ptr;
|
||||
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == -1) {
|
||||
return;
|
||||
}
|
||||
sprite_ptr = &HuSprData[group_ptr->members[member]];
|
||||
sprite_ptr->attr &= ~attr;
|
||||
sprite_ptr->dirty_flag |= 0x1;
|
||||
}
|
||||
|
||||
void HuSprPosSet(short group, short member, float x, float y)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->x = x;
|
||||
sprite_ptr->y = y;
|
||||
sprite_ptr->dirty_flag |= 0x2;
|
||||
}
|
||||
|
||||
void HuSprZRotSet(short group, short member, float z_rot)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->z_rot = z_rot;
|
||||
sprite_ptr->dirty_flag |= 0x2;
|
||||
}
|
||||
|
||||
void HuSprScaleSet(short group, short member, float x, float y)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->scale_x = x;
|
||||
sprite_ptr->scale_y = y;
|
||||
sprite_ptr->dirty_flag |= 0x2;
|
||||
}
|
||||
|
||||
void HuSprTPLvlSet(short group, short member, float tp_lvl)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->a = tp_lvl*255;
|
||||
sprite_ptr->dirty_flag |= 0x4;
|
||||
}
|
||||
|
||||
void HuSprColorSet(short group, short member, u8 r, u8 g, u8 b)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->r = r;
|
||||
sprite_ptr->g = g;
|
||||
sprite_ptr->b = b;
|
||||
sprite_ptr->dirty_flag |= 0x4;
|
||||
}
|
||||
|
||||
void HuSprSpeedSet(short group, short member, float speed)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
HuSprData[group_ptr->members[member]].speed = speed;
|
||||
}
|
||||
|
||||
void HuSprBankSet(short group, short member, short bank)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
AnimData *anim = sprite_ptr->data;
|
||||
AnimBankData *bank_ptr = &anim->bank[sprite_ptr->bank];
|
||||
AnimFrameData *frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
|
||||
sprite_ptr->bank = bank;
|
||||
if(sprite_ptr->attr & 0x40) {
|
||||
sprite_ptr->frame = bank_ptr->timeNum-1;
|
||||
frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
|
||||
sprite_ptr->time = frame_ptr->time;
|
||||
} else {
|
||||
sprite_ptr->time = 0;
|
||||
sprite_ptr->frame = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpPosSet(short group, float x, float y)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
group_ptr->x = x;
|
||||
group_ptr->y = y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpCenterSet(short group, float x, float y)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
group_ptr->center_x = x;
|
||||
group_ptr->center_y = y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpZRotSet(short group, float z_rot)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
group_ptr->z_rot = z_rot;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpScaleSet(short group, float x, float y)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
group_ptr->scale_x = x;
|
||||
group_ptr->scale_y = y;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= 0x2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpTPLvlSet(short group, float tp_lvl)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprData[group_ptr->members[i]].a = tp_lvl*255;
|
||||
HuSprData[group_ptr->members[i]].dirty_flag |= 0x4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprGrpDrawNoSet(short group, int draw_no)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprData[group_ptr->members[i]].draw_no = draw_no;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprDrawNoSet(short group, short member, int draw_no)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->draw_no = draw_no;
|
||||
}
|
||||
|
||||
void HuSprPriSet(short group, short member, short prio)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->prio = prio;
|
||||
}
|
||||
|
||||
void HuSprGrpScissorSet(short group, short x, short y, short w, short h)
|
||||
{
|
||||
SpriteGroupData *group_ptr = &HuSprGrpData[group];
|
||||
short i;
|
||||
for(i=0; i<group_ptr->capacity; i++) {
|
||||
if(group_ptr->members[i] != -1) {
|
||||
HuSprScissorSet(group, i, x, y, w, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HuSprScissorSet(short group, short member, short x, short y, short w, short h)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
|
||||
sprite_ptr->scissor_x = x;
|
||||
sprite_ptr->scissor_y = y;
|
||||
sprite_ptr->scissor_w = w;
|
||||
sprite_ptr->scissor_h = h;
|
||||
}
|
||||
|
||||
static short bitSizeTbl[11] = { 32, 24, 16, 8, 4, 16, 8, 8, 4, 8, 4 };
|
||||
|
||||
AnimData *HuSprAnimMake(short sizeX, short sizeY, short dataFmt)
|
||||
{
|
||||
AnimLayerData *layer;
|
||||
AnimBmpData *bmp;
|
||||
AnimData *anim;
|
||||
AnimPatData *pat;
|
||||
AnimFrameData *frame;
|
||||
void *temp;
|
||||
AnimBankData *bank;
|
||||
AnimData *new_anim;
|
||||
|
||||
anim = new_anim = HuMemDirectMalloc(HEAP_DATA, sizeof(AnimData)+sizeof(AnimBankData)+sizeof(AnimFrameData)
|
||||
+sizeof(AnimPatData)+sizeof(AnimLayerData)+sizeof(AnimBmpData));
|
||||
|
||||
bank = temp = &new_anim[1];
|
||||
anim->bank = bank;
|
||||
frame = temp = ((char *)temp+sizeof(AnimBankData));
|
||||
bank->frame = frame;
|
||||
pat = temp = ((char *)temp+sizeof(AnimFrameData));
|
||||
anim->pat = pat;
|
||||
layer = temp = ((char *)temp+sizeof(AnimPatData));
|
||||
pat->layer = layer;
|
||||
bmp = temp = ((char *)temp+sizeof(AnimLayerData));
|
||||
anim->bmp = bmp;
|
||||
anim->useNum = 0;
|
||||
anim->bankNum = 1;
|
||||
anim->patNum = 1;
|
||||
anim->bmpNum = (1|0x8000);
|
||||
bank->timeNum = 1;
|
||||
bank->unk = 10;
|
||||
frame->pat = 0;
|
||||
frame->time = 10;
|
||||
frame->shiftX = frame->shiftY = frame->flip = 0;
|
||||
pat->layerNum = 1;
|
||||
pat->centerX = sizeX/2;
|
||||
pat->centerY = sizeY/2;
|
||||
pat->sizeX = sizeX;
|
||||
pat->sizeY = sizeY;
|
||||
layer->alpha = 255;
|
||||
layer->flip = 0;
|
||||
layer->bmpNo = 0;
|
||||
layer->startX = layer->startY = 0;
|
||||
layer->sizeX = sizeX;
|
||||
layer->sizeY = sizeY;
|
||||
layer->shiftX = layer->shiftY = 0;
|
||||
layer->vtx[0] = layer->vtx[1] = 0;
|
||||
layer->vtx[2] = sizeX;
|
||||
layer->vtx[3] = 0;
|
||||
layer->vtx[4] = sizeX;
|
||||
layer->vtx[5] = sizeY;
|
||||
layer->vtx[6] = 0;
|
||||
layer->vtx[7] = sizeY;
|
||||
bmp->pixSize = bitSizeTbl[dataFmt];
|
||||
bmp->dataFmt = dataFmt;
|
||||
bmp->palNum = 0;
|
||||
bmp->sizeX = sizeX;
|
||||
bmp->sizeY = sizeY;
|
||||
bmp->dataSize = sizeX*sizeY*bitSizeTbl[dataFmt]/8;
|
||||
bmp->palData = NULL;
|
||||
bmp->data = NULL;
|
||||
return anim;
|
||||
}
|
||||
|
||||
void HuSprBGSet(short group, short member, AnimData *bg, short bg_bank)
|
||||
{
|
||||
short sprite = HuSprGrpData[group].members[member];
|
||||
HuSprSprBGSet(sprite, bg, bg_bank);
|
||||
}
|
||||
|
||||
void HuSprSprBGSet(short sprite, AnimData *bg, short bg_bank)
|
||||
{
|
||||
SpriteData *sprite_ptr = &HuSprData[sprite];
|
||||
sprite_ptr->bg = bg;
|
||||
sprite_ptr->bg_bank = bg_bank;
|
||||
sprite_ptr->wrap_t = sprite_ptr->wrap_s = GX_REPEAT;
|
||||
sprite_ptr->attr &= ~0x8;
|
||||
}
|
||||
|
||||
void AnimDebug(AnimData *anim)
|
||||
{
|
||||
AnimPatData *pat;
|
||||
AnimLayerData *layer;
|
||||
s16 i;
|
||||
s16 j;
|
||||
AnimFrameData *frame;
|
||||
AnimBankData *bank;
|
||||
AnimBmpData *bmp;
|
||||
|
||||
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & 0x7FFF);
|
||||
pat = anim->pat;
|
||||
for(i=0; i<anim->patNum; i++) {
|
||||
OSReport("PATTERN%d:\n", i);
|
||||
OSReport("\tlayerNum %d,center (%d,%d),size (%d,%d)\n", pat->layerNum, pat->centerX, pat->centerX, pat->sizeX, pat->sizeY);
|
||||
layer = pat->layer;
|
||||
for(j=0; j<pat->layerNum; j++) {
|
||||
OSReport("\t\tfileNo %d,flip %x\n", layer->bmpNo, layer->flip);
|
||||
OSReport("\t\tstart (%d,%d),size (%d,%d),shift (%d,%d)\n", layer->startX, layer->startY, layer->sizeX, layer->sizeY, layer->shiftX, layer->shiftY);
|
||||
if(j != pat->layerNum-1) {
|
||||
OSReport("\n");
|
||||
}
|
||||
layer++;
|
||||
}
|
||||
pat++;
|
||||
}
|
||||
bank = anim->bank;
|
||||
for(i=0; i<anim->bankNum; i++) {
|
||||
OSReport("BANK%d:\n", i);
|
||||
OSReport("\ttimeNum %d\n", bank->timeNum);
|
||||
frame = bank->frame;
|
||||
for(j=0; j<bank->timeNum; j++) {
|
||||
OSReport("\t\tpat %d,time %d,shift(%d,%d),flip %x\n", frame->pat, frame->time, frame->shiftX, frame->shiftY, frame->flip);
|
||||
frame++;
|
||||
}
|
||||
bank++;
|
||||
}
|
||||
bmp = anim->bmp;
|
||||
for(i=0; i<anim->bmpNum & 0x7FFF; i++) {
|
||||
OSReport("BMP%d:\n", i);
|
||||
OSReport("\tpixSize %d,palNum %d,size (%d,%d)\n", bmp->pixSize, bmp->palNum, bmp->sizeX, bmp->sizeY);
|
||||
bmp++;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue