diff --git a/config/GMPE01_00/rels/m424Dll/symbols.txt b/config/GMPE01_00/rels/m424Dll/symbols.txt index 8d4a83df..8320af0c 100644 --- a/config/GMPE01_00/rels/m424Dll/symbols.txt +++ b/config/GMPE01_00/rels/m424Dll/symbols.txt @@ -281,14 +281,14 @@ lbl_1_data_21C = .data:0x0000021C; // type:object size:0xC0 lbl_1_data_2DC = .data:0x000002DC; // type:object size:0xC lbl_1_data_2E8 = .data:0x000002E8; // type:object size:0x24 lbl_1_data_30C = .data:0x0000030C; // type:object size:0xC data:4byte -lbl_1_data_318 = .data:0x00000318; // type:object size:0x6 data:string -lbl_1_data_31E = .data:0x0000031E; // type:object size:0x6 data:string -lbl_1_data_324 = .data:0x00000324; // type:object size:0x6 data:string +lbl_1_data_318 = .data:0x00000318; // type:object size:0x6 scope:local data:string +lbl_1_data_31E = .data:0x0000031E; // type:object size:0x6 scope:local data:string +lbl_1_data_324 = .data:0x00000324; // type:object size:0x6 scope:local data:string jumptable_1_data_32C = .data:0x0000032C; // type:object size:0x40 scope:local lbl_1_data_36C = .data:0x0000036C; // type:object size:0x20 lbl_1_data_38C = .data:0x0000038C; // type:object size:0x20 -lbl_1_data_3AC = .data:0x000003AC; // type:object size:0x19 data:string -lbl_1_data_3C5 = .data:0x000003C5; // type:object size:0x5 data:string +lbl_1_data_3AC = .data:0x000003AC; // type:object size:0x19 scope:local data:string +lbl_1_data_3C5 = .data:0x000003C5; // type:object size:0x5 scope:local data:string lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4 data:4byte lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x8 scope:local data:float lbl_1_bss_C = .bss:0x0000000C; // type:object size:0x4 data:4byte diff --git a/include/REL/modeltestDll.h b/include/REL/modeltestDll.h index d0b4ccc3..f2dd081e 100644 --- a/include/REL/modeltestDll.h +++ b/include/REL/modeltestDll.h @@ -5,12 +5,13 @@ #include "game/objsub.h" #include "game/object.h" +#include "ext_math.h" + // -------------------------------------------------------------------------- // #define US_PER_60TH_SEC (1000000.0f / 60.0f) #define US_TO_60TH_SEC(us) ((us) / US_PER_60TH_SEC) #define FB_SIZE(width, height) width * height * 2 -#define ABS(x) ((x) < 0 ? -(x) : (x)) // -------------------------------------------------------------------------- // @@ -44,4 +45,4 @@ omObjFunc2 fn_1_F9C; #endif -// -------------------------------------------------------------------------- // \ No newline at end of file +// -------------------------------------------------------------------------- // diff --git a/src/REL/instDll/main.c b/src/REL/instDll/main.c index 45308b70..5bfac016 100644 --- a/src/REL/instDll/main.c +++ b/src/REL/instDll/main.c @@ -495,7 +495,7 @@ static void fn_1_17E4(void) CharModelMotionShiftSet(char_tbl[j], mot_tbl[j][0], 0, 10, HU3D_MOTATTR_LOOP); } if (time <= 20) { - Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y + (1000.0 * cos(M_PI * (time * 4.5f) / 180.0)), player_pos[j].z); + Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y + 1000.0 * cosd(time * 4.5f), player_pos[j].z); time -= 10; if (time >= 0) { tplvl = 0.1 * time; @@ -1081,7 +1081,7 @@ static void fn_1_50B0(ModelData *model, Mtx mtx) target.y = 415.0f; pos.x = (sind(lbl_1_bss_40[0].y) * cosd(lbl_1_bss_40[0].x) * lbl_1_bss_20[0]) + lbl_1_bss_28[0].x; pos.y = (-sind(lbl_1_bss_40[0].x) * lbl_1_bss_20[0]) + lbl_1_bss_28[0].y; - pos.z = (cos(M_PI * lbl_1_bss_40[0].y / 180.0) * cosd(lbl_1_bss_40[0].x) * lbl_1_bss_20[0]) + lbl_1_bss_28[0].z; + pos.z = (cosd(lbl_1_bss_40[0].y) * cosd(lbl_1_bss_40[0].x) * lbl_1_bss_20[0]) + lbl_1_bss_28[0].z; up.x = -sind(lbl_1_bss_40[0].y); up.z = -cosd(lbl_1_bss_40[0].y); up.y = 0; diff --git a/src/REL/m407dll/camera.c b/src/REL/m407dll/camera.c index 20d3d4db..69d04b85 100644 --- a/src/REL/m407dll/camera.c +++ b/src/REL/m407dll/camera.c @@ -1,7 +1,7 @@ #include "game/process.h" #include "game/object.h" #include "game/hsfdraw.h" -#include "math.h" +#include "ext_math.h" typedef struct unkDominationData2 { /* 0x00 */ s32 unk_00; @@ -128,16 +128,16 @@ void fn_1_2024(omObjData* arg0) { } break; case 2: - var_f31 = sin((M_PI * (90.0f * temp_r31->unk_44)) / 180.0); + var_f31 = sind(90.0f * temp_r31->unk_44); break; case 3: - var_f31 = sin((M_PI * (90.0f * temp_r31->unk_44)) / 180.0); + var_f31 = sind(90.0f * temp_r31->unk_44); if (temp_r31->unk_48 > 0.5) { temp_r31->unk_00 = 4; } break; case 4: - var_f31 = sin((M_PI * (90.0f * temp_r31->unk_44)) / 180.0); + var_f31 = sind(90.0f * temp_r31->unk_44); var_f31 *= var_f31; break; } diff --git a/src/REL/m407dll/player.c b/src/REL/m407dll/player.c index 395fb157..725f71bd 100644 --- a/src/REL/m407dll/player.c +++ b/src/REL/m407dll/player.c @@ -467,8 +467,8 @@ void fn_1_DB4(omObjData *arg0) temp_r31->unk_20++; } - temp_f31 = (32.0f * sin(1.0471975511965976)) - (9.8f * temp_r31->unk_24); - temp_f30 = 22.0f * cos(1.0471975511965976); + temp_f31 = 32.0f * sin(M_PI / 3) - 9.8f * temp_r31->unk_24; + temp_f30 = 22.0f * cos(M_PI / 3); temp_r31->unk_18 = temp_r31->unk_18 + temp_f30; temp_r31->unk_14 = temp_r31->unk_14 + temp_f31; temp_r31->unk_24 += 0.3f; @@ -514,7 +514,7 @@ void fn_1_1074(omObjData *arg0) temp_r31->unk_20 = 1; } - temp_r31->unk_14 = (temp_r31->unk_14 + ((80.0 * sin(1.5707963267948966)) - (9.8 * temp_r31->unk_24))); + temp_r31->unk_14 += 80.0 * sin(M_PI / 2) - 9.8 * temp_r31->unk_24; temp_r31->unk_24 += 0.3f; if (!(temp_r31->unk_14 < 1000.0f)) { diff --git a/src/REL/m409Dll/main.c b/src/REL/m409Dll/main.c index 3e51e855..a1ee937d 100644 --- a/src/REL/m409Dll/main.c +++ b/src/REL/m409Dll/main.c @@ -132,7 +132,7 @@ s8 fn_1_524(void) var_r30 = 1; } var_f30 = lbl_1_bss_2 / 300.0f; - temp_f31 = (sin((M_PI * (90.0f * var_f30)) / 180.0) * sin((M_PI * (90.0f * var_f30)) / 180.0)); + temp_f31 = sind(90.0f * var_f30) * sind(90.0f * var_f30); CZoom = fn_1_4120(var_r31[0].zoom, var_r31[1].zoom, var_r31[2].zoom, temp_f31); Center.x = fn_1_4120(var_r31[0].center.x, var_r31[1].center.x, var_r31[2].center.x, temp_f31); Center.y = fn_1_4120(var_r31[0].center.y, var_r31[1].center.y, var_r31[2].center.y, temp_f31); @@ -157,8 +157,8 @@ s8 fn_1_524(void) Hu3DTexScrollPosMoveSet(lbl_1_bss_24.unkC, -0.0001f - (0.005f * temp_f31), 0.0f, 0.0f); Hu3DTexScrollPosMoveSet(lbl_1_bss_24.unkE, -0.0002f - (0.005f * temp_f31), 0.0f, 0.0f); Hu3DTexScrollPosMoveSet(lbl_1_bss_24.unk10, -0.0003f - (0.005f * temp_f31), 0.0f, 0.0f); - sp8.x = -(sin((M_PI * CRot.y) / 180.0) * cosd(CRot.x)); - sp8.y = sin((M_PI * CRot.x) / 180.0); + sp8.x = -(sind(CRot.y) * cosd(CRot.x)); + sp8.y = sind(CRot.x); sp8.z = -(cosd(CRot.y) * cosd(CRot.x)); HuAudFXListnerUpdate(&Hu3DCamera->pos, &sp8); return var_r30; @@ -178,7 +178,7 @@ s8 fn_1_B80(void) var_r30 = 1; } temp_f30 = lbl_1_bss_4 / 60.0f; - temp_f31 = (sin((M_PI * (90.0f * temp_f30)) / 180.0) * sin((M_PI * (90.0f * temp_f30)) / 180.0)); + temp_f31 = sind(90.0f * temp_f30) * sind(90.0f * temp_f30); CZoom = var_r31[0].zoom + (temp_f31 * (var_r31[1].zoom - var_r31[0].zoom)); Center.x = var_r31[0].center.x + (temp_f31 * (var_r31[1].center.x - var_r31[0].center.x)); Center.y = var_r31[0].center.y + (temp_f31 * (var_r31[1].center.y - var_r31[0].center.y)); @@ -300,20 +300,20 @@ s8 fn_1_10E8(omObjData *object) else if (lbl_1_bss_C > 0.2f) { lbl_1_bss_A = 1; } - var_f31 = sin((M_PI * (90.0f * lbl_1_bss_C)) / 180.0); + var_f31 = sind(90.0f * lbl_1_bss_C); var_f27 = 1520.0f; var_f26 = -1030.0f; temp_f30 = var_f27 + (var_f31 * (var_f26 - var_f27)); Hu3DModelPosSet(lbl_1_bss_DC->model[4], temp_f30, 0.0f, -1200.0f); Hu3DModelPosSet(lbl_1_bss_DC->model[1], temp_f30, 0.0f, -1200.0f); - if ((lbl_1_data_BC + 0x10000) != 0xFFFF) { + if (lbl_1_data_BC != ~0) { sp8.x = temp_f30; sp8.y = 0.0f; sp8.z = -1200.0f; HuAudFXEmiterUpDate(lbl_1_data_BC, &sp8); } var_f31 = 1.2f * lbl_1_bss_C; - if ((var_f31 >= 1.0f) && ((lbl_1_data_BC + 0x10000) != 0xFFFF)) { + if ((var_f31 >= 1.0f) && lbl_1_data_BC != ~0) { HuAudFXEmiterPlay(0x555, &sp8); sp8.x += 200.0f; HuAudFXEmiterPlay(0x55E, &sp8); @@ -324,7 +324,7 @@ s8 fn_1_10E8(omObjData *object) var_f31 = 0.0f; } else { - var_f31 = sin((M_PI * (90.0f + (90.0f * var_f31))) / 180.0); + var_f31 = sind(90.0f + 90.0f * var_f31); } Hu3DMotionSpeedSet(lbl_1_bss_DC->model[4], 2.0f * var_f31); if (lbl_1_bss_C > 0.5f) { @@ -455,7 +455,7 @@ void fn_1_2098(omObjData *object) Hu3DModelAttrSet(lbl_1_bss_DC->model[4], HU3D_ATTR_DISPOFF); lbl_1_bss_18 = 1.0f; } - var_f31 = sin((M_PI * (90.0f * lbl_1_bss_18)) / 180.0); + var_f31 = sind(90.0f * lbl_1_bss_18); var_f29 = -1030.0f; var_f28 = -1880.0f; var_f30 = var_f29 + (var_f31 * (var_f28 - var_f29)); @@ -684,7 +684,7 @@ void fn_1_2DCC(omObjData *object) Hu3DModelAttrReset(var_r31->unk6, HU3D_ATTR_DISPOFF); } var_r31->unk10 += var_f30; - var_f31 = sin((M_PI * (90.0f * var_r31->unk10)) / 180.0); + var_f31 = sind(90.0f * var_r31->unk10); if (var_r31->unk10 >= 1.0f) { var_f31 = 1.0f; var_r31->unk10 = var_f31; @@ -728,7 +728,7 @@ void fn_1_2DCC(omObjData *object) } Hu3DModelPosSet(var_r31->unk6, 70.0f + temp_r30->pos.x, 290.0f, -1200.0f); Hu3DData[var_r31->unk4].pos.x = temp_r30->pos.x; - var_f31 = (0.800000011920929 * sin((M_PI * (180.0f * var_r31->unk10)) / 180.0)); + var_f31 = 0.8f * sind(180.0f * var_r31->unk10); Hu3DMotionSpeedSet(var_r31->unk2, var_f31); } } @@ -948,7 +948,7 @@ void fn_1_44F0(s16 arg0, f32 arg8, f32 arg9, f32 argA, s8 arg1, s16 arg2) return; temp_f31 = (((rand8() << 8) | rand8()) % 361); - var_r31->unk0.x = (2.0 + (3.0 * sin((M_PI * temp_f31) / 180.0))); + var_r31->unk0.x = 2.0 + (3.0 * sind(temp_f31)); var_r31->unk0.y = (0.1f * ((((rand8() << 8) | rand8()) % 31) + 40)); var_r31->unk0.z = (3.5 * cosd(temp_f31)); var_r31->unk28 = 0; @@ -1012,7 +1012,7 @@ void fn_1_4FFC(s16 arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4) temp_f31 = ((((rand8() << 8) | rand8()) % 81) - 40); temp_r31->unk0.x = (13.0 * cosd(temp_f31)); temp_r31->unk0.y = 0.1f * ((((rand8() << 8) | rand8()) % 21) + 20); - temp_r31->unk0.z = (9.0 * sin((M_PI * temp_f31) / 180.0)); + temp_r31->unk0.z = (9.0 * sind(temp_f31)); temp_r31->unkC.x = (0.05f * temp_r31->unk0.x); temp_r31->unkC.z = (0.05f * temp_r31->unk0.z); temp_r31->unk18 = 500.0f; diff --git a/src/REL/m412Dll/main.c b/src/REL/m412Dll/main.c index 1cad6746..d71592b2 100644 --- a/src/REL/m412Dll/main.c +++ b/src/REL/m412Dll/main.c @@ -81,8 +81,8 @@ void ObjectSetup(void) temp_f29 = lbl_1_bss_268.y; temp_f31 = lbl_1_bss_268.z; lbl_1_bss_774 = sqrtf((temp_f31 * temp_f31) + ((temp_f30 * temp_f30) + (temp_f29 * temp_f29))); - lbl_1_bss_778 = fn_1_1D08((180.0 * (atan2(temp_f30, temp_f31) / M_PI))); - lbl_1_bss_77C = fn_1_1D08((180.0 * (atan2(temp_f29, temp_f31) / M_PI))); + lbl_1_bss_778 = fn_1_1D08(atan2d(temp_f30, temp_f31)); + lbl_1_bss_77C = fn_1_1D08(atan2d(temp_f29, temp_f31)); lbl_1_bss_77C = 50.0f; Hu3DLighInit(); lbl_1_bss_7A0 = Hu3DGLightCreate(10000.0f, 0.0f, 10000.0f, -1.0f, 0.0f, -1.0f, 0xFFU, 0xFFU, 0xFFU); diff --git a/src/REL/m414Dll/main.c b/src/REL/m414Dll/main.c index 8e7bc1f0..8ca555e6 100644 --- a/src/REL/m414Dll/main.c +++ b/src/REL/m414Dll/main.c @@ -1156,9 +1156,9 @@ void fn_1_42AC(void) var_f23 = -200.0 * (cos(0.0) * cosd(lbl_1_bss_920[var_r27])); } else { - var_f24 = -200.0 * (sind(lbl_1_bss_920[var_r27]) * cos(0.3490658503988659)); - var_f26 = 150.0 + (-200.0 * sin(-0.3490658503988659)); - var_f23 = -200.0 * (cos(-0.3490658503988659) * cosd(lbl_1_bss_920[var_r27])); + var_f24 = -200.0 * (sind(lbl_1_bss_920[var_r27]) * cosd(20)); + var_f26 = 150.0 + -200.0 * sind(-20); + var_f23 = -200.0 * (cosd(-20) * cosd(lbl_1_bss_920[var_r27])); } if (!lbl_1_bss_938[var_r30->unk_04]) { var_f26 += 70.0f; diff --git a/src/REL/m417Dll/player.c b/src/REL/m417Dll/player.c index cc740d0e..ca8f7206 100644 --- a/src/REL/m417Dll/player.c +++ b/src/REL/m417Dll/player.c @@ -856,7 +856,7 @@ void fn_1_9C14(omObjData *object) return; } PSQUATNormalize(&var_r31->unk_194, &sp28); - if (sp28.w < cos(0.4363323129985824)) { + if (sp28.w < cosd(25)) { var_r31->unk_3C = 1; } } diff --git a/src/REL/m417Dll/water.c b/src/REL/m417Dll/water.c index 7f7bd933..4313fa29 100644 --- a/src/REL/m417Dll/water.c +++ b/src/REL/m417Dll/water.c @@ -326,7 +326,7 @@ void fn_1_3D58(omObjData *object) var_r28->y = 0.0f; var_r28->z = var_f29; } - var_f29 += (var_f28 * sin(1.0471975511965976)); + var_f29 += var_f28 * sind(60); } var_r28 = lbl_1_bss_178.unk_2C; var_r30 = 0; diff --git a/src/REL/m424Dll/claw.c b/src/REL/m424Dll/claw.c index 578750ce..752b4afb 100644 --- a/src/REL/m424Dll/claw.c +++ b/src/REL/m424Dll/claw.c @@ -164,7 +164,7 @@ void fn_1_94D0(omObjData* arg0) { var_r31->unk170 = -1; var_r31->unk174 = lbl_1_data_30C; // @todo how did this happen - var_r31->unk180 = (180.0 * (atan2(-102.864990234375, 424.559997558593750) / M_PI)); + var_r31->unk180 = atan2d(-102.864990234375, 424.559997558593750); if (var_r31->unk180 < 0.0f) { var_r31->unk180 += 360.0f; } diff --git a/src/REL/m425Dll/thwomp.c b/src/REL/m425Dll/thwomp.c index 0a320286..a47e9bd9 100644 --- a/src/REL/m425Dll/thwomp.c +++ b/src/REL/m425Dll/thwomp.c @@ -1477,7 +1477,7 @@ s32 fn_1_6EC4(float var_f24, float sp8, s16 var_r22, s16 var_r24) var_r31->unk_18C[var_r30].x = -(sp24 * var_r31->unk_17C[var_r30].x); var_r31->unk_18C[var_r30].z = -(sp24 * var_r31->unk_17C[var_r30].z); var_r31->unk_18C[var_r30].y = 0.0; - var_f27 = 180.0 + (180.0 * (atan2(var_r31->unk_17C[var_r30].x, var_r31->unk_17C[var_r30].z) / 3.141592653589793)); + var_f27 = 180.0 + atan2d(var_r31->unk_17C[var_r30].x, var_r31->unk_17C[var_r30].z); if (var_f27 > 360.0f) { var_f27 = fmod(var_f27, 360.0); } diff --git a/src/REL/m440Dll/main.c b/src/REL/m440Dll/main.c index e6c29642..d7653b96 100644 --- a/src/REL/m440Dll/main.c +++ b/src/REL/m440Dll/main.c @@ -125,7 +125,7 @@ s32 fn_1_4A4(void) var_r30 = 1; } - var_f31 = (sin((M_PI * (90.0f * var_f31)) / 180.0) * sin((M_PI * (90.0f * var_f31)) / 180.0)); + var_f31 = sind(90.0f * var_f31) * sind(90.0f * var_f31); CZoom = fn_1_93C0(var_r31[0].zoom, var_r31[1].zoom, var_f31); Center.x = fn_1_93C0(var_r31[0].center.x, var_r31[1].center.x, var_f31); Center.y = fn_1_93C0(var_r31[0].center.y, var_r31[1].center.y, var_f31); @@ -152,7 +152,7 @@ s32 fn_1_6C8(void) var_r30 = 1; } - var_f31 = (sin((M_PI * (90.0f * var_f31)) / 180.0) * sin((M_PI * (90.0f * var_f31)) / 180.0)); + var_f31 = (sind(90.0f * var_f31) * sind(90.0f * var_f31)); CZoom = fn_1_93C0(var_r31[0].zoom, var_r31[1].zoom, var_f31); Center.x = fn_1_93C0(var_r31[0].center.x, var_r31[1].center.x, var_f31); Center.y = fn_1_93C0(var_r31[0].center.y, var_r31[1].center.y, var_f31); @@ -282,7 +282,7 @@ u8 fn_1_E14(omObjData *arg0) var_f31 = 1.0f; var_r30 = 1; } - var_f31 = (sin((M_PI * (90.0f * var_f31)) / 180.0) * sin((M_PI * (90.0f * var_f31)) / 180.0)); + var_f31 = (sind(90.0f * var_f31) * sind(90.0f * var_f31)); CZoom = fn_1_93C0(var_r31[0].zoom, var_r31[1].zoom, var_f31); Center.x = fn_1_93C0(var_r31[0].center.x, var_r31[1].center.x, var_f31); Center.y = fn_1_93C0(var_r31[0].center.y, var_r31[1].center.y, var_f31); @@ -338,7 +338,7 @@ u8 fn_1_1138(omObjData *object) var_f31 = 1.0f; var_r28 = 1; } - var_f31 = (sin((M_PI * (90.0f * var_f31)) / 180.0) * sin((M_PI * (90.0f * var_f31)) / 180.0)); + var_f31 = (sind(90.0f * var_f31) * sind(90.0f * var_f31)); CZoom = fn_1_93C0(var_r31[0].zoom, var_r31[1].zoom, var_f31); Center.x = fn_1_93C0(var_r31[0].center.x, var_r31[1].center.x, var_f31); Center.y = fn_1_93C0(var_r31[0].center.y, var_r31[1].center.y, var_f31); @@ -628,8 +628,8 @@ void fn_1_2470(omObjData *arg0) Hu3DModelShadowMapSet(arg0->model[0]); for (var_r30 = 0; var_r30 < 5; var_r30++) { - temp_f31 = (450.0 * cos(M_PI * lbl_1_data_0[var_r30] / 180.0)); - var_f29 = (450.0 * sin(M_PI * lbl_1_data_0[var_r30] / 180.0)); + temp_f31 = 450.0 * cosd(lbl_1_data_0[var_r30]); + var_f29 = 450.0 * sind(lbl_1_data_0[var_r30]); Hu3DModelPosSet(arg0->model[var_r30 + 4], temp_f31, 0.0f, var_f29); var_f30 = 90.0f - lbl_1_data_0[var_r30]; Hu3DModelRotSet(arg0->model[var_r30 + 4], 0.0f, var_f30, 0.0f); @@ -705,7 +705,7 @@ void fn_1_2B04(omObjData *object) fn_1_4EEC(0x20, 0); return; } - temp_f31 = sin((M_PI * (90.0f * temp_f31)) / 180.0); + temp_f31 = sind(90.0f * temp_f31); temp_r31->center.y = (250.0f + (1750.0f * temp_f31)); } Hu3DModelPosSet(object->model[3], temp_r31->center.x, temp_r31->center.y, temp_r31->center.z); @@ -764,7 +764,7 @@ void fn_1_2D28(omObjData *object) if ((11 * REFRESH_RATE_F / 6) == lbl_1_data_F0[0]) { HuAudFXPlay(0x70A); } - var_f31 = sin((M_PI * (90.0f * var_f31)) / 180.0); + var_f31 = sind(90.0f * var_f31); temp_r31->center.y = (2000.0f + (-1750.0f * var_f31)); break; case 0x2: @@ -811,7 +811,7 @@ void fn_1_2D28(omObjData *object) fn_1_4EEC(7, 2); return; } - var_f31 = sin((M_PI * (90.0f * var_f31)) / 180.0); + var_f31 = sind(90.0f * var_f31); temp_r31->center.y = (250.0f + (1750.0f * var_f31)); break; case 0x63: @@ -1030,7 +1030,7 @@ void fn_1_46E0(omObjData *object) fn_1_4EEC(0x18, 0x10); HuAudFXPlay(0x70F); } - var_f31 = sin((M_PI * (90.0f * var_f31)) / 180.0); + var_f31 = sind(90.0f * var_f31); temp_r31->unk24 = (150.0f * var_f31); break; case 0x63: @@ -1090,7 +1090,7 @@ void fn_1_4B44(omObjData *object) lbl_1_data_108[0] = 0; lbl_1_data_104[0]++; } - var_f31 = sin((M_PI * (90.0f * var_f31)) / 180.0); + var_f31 = sind(90.0f * var_f31); temp_r31->unk24 = (150.0f + (-150.0f * var_f31)); break; case 1: diff --git a/src/REL/m440Dll/object.c b/src/REL/m440Dll/object.c index 941f1463..00d59251 100644 --- a/src/REL/m440Dll/object.c +++ b/src/REL/m440Dll/object.c @@ -255,7 +255,7 @@ void fn_1_B884(omObjData *arg0, unkObjStruct *arg1) arg1->unk18.z = (700.0 * sind(lbl_1_data_250)); var_f29 = (arg1->unk18.x - arg1->unk24.x); var_f28 = (arg1->unk18.z - arg1->unk24.z); - var_f30 = (180.0 * (atan2(var_f29, var_f28) / M_PI)); + var_f30 = atan2d(var_f29, var_f28); if (var_f30 < 0.0f) { var_f30 += 360.0f; } @@ -310,7 +310,7 @@ void fn_1_B884(omObjData *arg0, unkObjStruct *arg1) arg1->unk18.z = (arg1->unk5C * sind(lbl_1_data_250)); var_f29 = (arg1->unk18.x - arg1->unk24.x); var_f28 = (arg1->unk18.z - arg1->unk24.z); - var_f30 = (180.0 * (atan2(var_f29, var_f28) / M_PI)); + var_f30 = atan2d(var_f29, var_f28); if (var_f30 < 0.0f) { var_f30 += 360.0f; } @@ -551,7 +551,7 @@ void fn_1_C944(omObjData *arg0, unkObjStruct *arg1) arg1->unk48 = arg1->unk48 & ~4; var_f26 = (arg1->unk18.x - arg1->unk24.x); var_f25 = (arg1->unk18.z - arg1->unk24.z); - var_f29 = (180.0 * (atan2(var_f26, var_f25) / M_PI)); + var_f29 = atan2d(var_f26, var_f25); if (var_f29 < 0.0f) { var_f29 += 360.0f; } @@ -920,7 +920,7 @@ void fn_1_E034(omObjData *arg0, unkObjStruct *arg1) arg1->unk18.z = (arg1->unk5C * sind(lbl_1_bss_84)); var_f29 = (arg1->unk18.x - arg1->unk24.x); var_f28 = (arg1->unk18.z - arg1->unk24.z); - var_f30 = (180.0 * (atan2(var_f29, var_f28) / M_PI)); + var_f30 = atan2d(var_f29, var_f28); if (var_f30 < 0.0f) { var_f30 += 360.0f; } @@ -949,8 +949,8 @@ void fn_1_E034(omObjData *arg0, unkObjStruct *arg1) arg1->unk60++; } var_f29 = arg1->unk5C + ((700.0f - arg1->unk5C) * var_f31); - arg1->unk18.x = (var_f29 * cos(2.356194490192345)); // atan2(1.0, -1.0) - arg1->unk18.z = (var_f29 * sin(2.356194490192345)); + arg1->unk18.x = var_f29 * cosd(135); + arg1->unk18.z = var_f29 * sind(135); var_f29 = 0.3f; var_f28 = 0.6f; if (var_f31 >= var_f29) { @@ -978,7 +978,7 @@ void fn_1_E034(omObjData *arg0, unkObjStruct *arg1) arg1->unk18.z = (700.0 * sind(lbl_1_bss_84)); var_f29 = (arg1->unk18.x - arg1->unk24.x); var_f28 = (arg1->unk18.z - arg1->unk24.z); - var_f30 = (180.0 * (atan2(var_f29, var_f28) / M_PI)); + var_f30 = atan2d(var_f29, var_f28); if (var_f30 < 0.0f) { var_f30 += 360.0f; } diff --git a/src/REL/m443Dll/player.c b/src/REL/m443Dll/player.c index a55b2d0c..ee7e5237 100644 --- a/src/REL/m443Dll/player.c +++ b/src/REL/m443Dll/player.c @@ -355,8 +355,8 @@ void fn_1_5BD4(omObjData *object) var_f30 = 0.0f; } var_f30 = var_f30 * var_f30; - sp8.x = 320.0 + (160.0 * (var_f31 * cos(M_PI * ((450.0f * var_f31) + (90.0f * object->work[0])) / 180.0))); - sp8.y = 240.0 + (120.0 * (var_f31 * sin(M_PI * ((450.0f * var_f31) + (90.0f * object->work[0])) / 180.0))); + sp8.x = 320.0 + 160.0 * (var_f31 * cosd(450.0f * var_f31 + 90.0f * object->work[0])); + sp8.y = 240.0 + 120.0 * (var_f31 * sind(450.0f * var_f31 + 90.0f * object->work[0])); temp_r31->unk100->unk_44 = sp8.x + (var_f30 * (temp_r31->unk100->unk_78 - sp8.x)); temp_r31->unk100->unk_48 = sp8.y + (var_f30 * (temp_r31->unk100->unk_7C - sp8.y)); temp_r31->unk100->unk_40 = 0.01f + ((temp_r31->unk100->unk_80 - 0.01f) * var_f31); diff --git a/src/REL/m444dll/shadow.c b/src/REL/m444dll/shadow.c index 676458bf..9351f3e6 100644 --- a/src/REL/m444dll/shadow.c +++ b/src/REL/m444dll/shadow.c @@ -49,8 +49,8 @@ void fn_1_D9F4(s16 arg0) sp10.y = 1.0f; C_MTXLookAt(sp34, &sp28, &sp10, &sp1C); GXLoadPosMtxImm(sp34, 0); - sp28.x = 1.2000000476837158 * (10000.0 * -sin(var_r31->fov / 2)); - sp28.y = 0.8333333134651184 * (10000.0 * -sin(var_r31->fov / 2)); + sp28.x = 1.2f * (10000.0 * -sin(var_r31->fov / 2)); + sp28.y = (2.5f / 3) * (10000.0 * -sin(var_r31->fov / 2)); GXBegin(GX_QUADS, GX_VTXFMT0, 4); GXPosition3f32(-sp28.x, -sp28.y, -10000.0f); GXPosition3f32(sp28.x, -sp28.y, -10000.0f); diff --git a/src/REL/m446Dll/camera.c b/src/REL/m446Dll/camera.c index ef322bf3..8a49a82f 100644 --- a/src/REL/m446Dll/camera.c +++ b/src/REL/m446Dll/camera.c @@ -51,7 +51,7 @@ void fn_1_68DC(void) { f32 temp_f31; if (lbl_1_bss_38 != 0) { - temp_f31 = sin((M_PI * (90.0f * lbl_1_bss_40)) / 180.0); + temp_f31 = sind(90.0f * lbl_1_bss_40); temp_f31 *= temp_f31; lbl_1_bss_8C.x = lbl_1_bss_54.x + (temp_f31 * (lbl_1_bss_70.x - lbl_1_bss_54.x)); lbl_1_bss_8C.y = lbl_1_bss_54.y + (temp_f31 * (lbl_1_bss_70.y - lbl_1_bss_54.y)); @@ -138,4 +138,4 @@ void fn_1_709C(void) { print8(0x20, 0x84, 1.5f, "LOOKAT : x=%.2f y=%.2f z=%.2f", lbl_1_bss_8C.x, lbl_1_bss_8C.y, lbl_1_bss_8C.z); print8(0x20, 0x94, 1.5f, "ANGLE : x=%.2f y=%.2f z=%.2f", lbl_1_bss_80.x, lbl_1_bss_80.y, lbl_1_bss_80.z); print8(0x20, 0xA4, 1.5f, "ZOOM : %.2f", lbl_1_bss_7C); -} \ No newline at end of file +} diff --git a/src/REL/m446Dll/card.c b/src/REL/m446Dll/card.c index 28b943a1..fa45170f 100644 --- a/src/REL/m446Dll/card.c +++ b/src/REL/m446Dll/card.c @@ -1,7 +1,7 @@ #include "REL/m446Dll.h" #include "game/hsfman.h" -#include "math.h" +#include "ext_math.h" // data m446Func4 lbl_1_data_150[3] = { NULL, fn_1_2AA8, fn_1_2DA8 }; @@ -229,7 +229,7 @@ void fn_1_20D4(void) temp_r31->unk7C--; } else { - temp_f31 = sin((M_PI * (90.0f * temp_r31->unk80)) / 180.0); + temp_f31 = sind(90.0f * temp_r31->unk80); temp_r31->unk10.x = temp_r31->unk1C.x + (temp_f31 * (temp_r31->unk28.x - temp_r31->unk1C.x)); temp_r31->unk10.y = temp_r31->unk1C.y + (temp_f31 * (temp_r31->unk28.y - temp_r31->unk1C.y)); temp_r31->unk10.z = temp_r31->unk1C.z + (temp_f31 * (temp_r31->unk28.z - temp_r31->unk1C.z)); @@ -243,7 +243,7 @@ void fn_1_20D4(void) } } if (temp_r31->unk74 != 0) { - temp_f31 = sin((M_PI * (90.0f * temp_r31->unk88)) / 180.0); + temp_f31 = sind(90.0f * temp_r31->unk88); temp_r31->unk34.x = (temp_r31->unk40.x + (temp_f31 * (temp_r31->unk4C.x - temp_r31->unk40.x))); temp_r31->unk34.y = (temp_r31->unk40.y + (temp_f31 * (temp_r31->unk4C.y - temp_r31->unk40.y))); temp_r31->unk34.z = (temp_r31->unk40.z + (temp_f31 * (temp_r31->unk4C.z - temp_r31->unk40.z))); @@ -256,7 +256,7 @@ void fn_1_20D4(void) } } if (temp_r31->unk78 != 0) { - temp_f31 = sin((M_PI * (90.0f * temp_r31->unk90)) / 180.0); + temp_f31 = sind(90.0f * temp_r31->unk90); temp_r31->unk58 = (temp_r31->unk5C + (temp_f31 * (temp_r31->unk60 - temp_r31->unk5C))); temp_r31->unk90 = (temp_r31->unk90 + temp_r31->unk94); if (temp_r31->unk90 >= 1.0f) { diff --git a/src/REL/m446Dll/cursor.c b/src/REL/m446Dll/cursor.c index 088e6f9f..c57da258 100644 --- a/src/REL/m446Dll/cursor.c +++ b/src/REL/m446Dll/cursor.c @@ -2,7 +2,7 @@ #include "game/hsfman.h" #include "game/hsfmotion.h" -#include "math.h" +#include "ext_math.h" // bss unkStruct3 *lbl_1_bss_98; @@ -42,7 +42,7 @@ void fn_1_7350(void) do { temp_r31 = var_r30->unk0; if (temp_r31->field00_bit1 != 0) { - temp_f31 = sin((M_PI * (90.0f * temp_r31->unk4C)) / 180.0); + temp_f31 = sind(90.0f * temp_r31->unk4C); temp_f31 *= temp_f31; temp_r31->unk20.x = (temp_r31->unk2C.x + (temp_f31 * (temp_r31->unk38.x - temp_r31->unk2C.x))); temp_r31->unk20.y = (temp_r31->unk2C.y + (temp_f31 * (temp_r31->unk38.y - temp_r31->unk2C.y))); diff --git a/src/REL/m446Dll/player.c b/src/REL/m446Dll/player.c index 619176ae..ecf62fa9 100644 --- a/src/REL/m446Dll/player.c +++ b/src/REL/m446Dll/player.c @@ -6,7 +6,7 @@ #include "game/hsfmotion.h" #include "game/objsub.h" #include "game/pad.h" -#include "math.h" +#include "ext_math.h" // cursor.c extern unkStruct7 *m446CursorCreate(s32); @@ -122,7 +122,7 @@ void fn_1_487C(void) lbl_1_data_2DC[temp_r31->unk18](temp_r31); } if (temp_r31->unkB4 != 0) { - temp_f31 = sin((M_PI * (90.0f * temp_r31->unkC0)) / 180.0); + temp_f31 = sind(90.0f * temp_r31->unkC0); temp_f31 *= temp_f31; temp_r31->unk48.x = (temp_r31->unk9C.x + (temp_f31 * (temp_r31->unkA8.x - temp_r31->unk9C.x))); temp_r31->unk48.y = (temp_r31->unk9C.y + (temp_f31 * (temp_r31->unkA8.y - temp_r31->unk9C.y))); @@ -136,7 +136,7 @@ void fn_1_487C(void) } } if (temp_r31->unk98 != 0) { - temp_f31 = sin((M_PI * (90.0f * temp_r31->unkB8)) / 180.0); + temp_f31 = sind(90.0f * temp_r31->unkB8); temp_f31 *= temp_f31; temp_r31->unk54.x = (temp_r31->unk80.x + (temp_f31 * (temp_r31->unk8C.x - temp_r31->unk80.x))); temp_r31->unk54.y = (temp_r31->unk80.y + (temp_f31 * (temp_r31->unk8C.y - temp_r31->unk80.y))); diff --git a/src/REL/mentDll/common.c b/src/REL/mentDll/common.c index 82910c62..77e82ced 100644 --- a/src/REL/mentDll/common.c +++ b/src/REL/mentDll/common.c @@ -109,7 +109,7 @@ f32 fn_1_254(f32 arg8, f32 arg9, f32 argA, f32 argB) if (argA >= argB) { return arg9; } - return (arg8 + ((arg9 - arg8) * (1.0 - cos((M_PI * ((90.0f / argB) * argA)) / 180.0)))); + return (arg8 + ((arg9 - arg8) * (1.0 - cosd((90.0f / argB) * argA)))); } // fn_1_32C @@ -118,7 +118,7 @@ f32 fn_1_32C(f32 arg8, f32 arg9, f32 argA, f32 argB) if (argA >= argB) { return arg9; } - return (arg8 + ((arg9 - arg8) * sin((M_PI * ((90.0f / argB) * argA)) / 180.0))); + return arg8 + (arg9 - arg8) * sind((90.0f / argB) * argA); } f32 fn_1_3F4(f32 arg8, f32 arg9, f32 argA, f32 argB) @@ -126,7 +126,7 @@ f32 fn_1_3F4(f32 arg8, f32 arg9, f32 argA, f32 argB) if (argA >= argB) { return arg8; } - return (arg8 + ((arg9 - arg8) * sin((M_PI * ((360.0f / argB) * argA)) / 180.0))); + return (arg8 + ((arg9 - arg8) * sind((360.0f / argB) * argA))); } void fn_1_4B0(s32 arg0) diff --git a/src/REL/modeltestDll/main.c b/src/REL/modeltestDll/main.c index 7c8dc93a..b2887739 100644 --- a/src/REL/modeltestDll/main.c +++ b/src/REL/modeltestDll/main.c @@ -11,10 +11,8 @@ #include "game/sprite.h" #include "game/window.h" #include "game/wipe.h" -#include "math.h" #include "REL/modeltestDll.h" -#include "math.h" // -------------------------------------------------------------------------- // @@ -311,7 +309,7 @@ void fn_1_29C(omObjData *arg0) Hu3DParManAttrSet(lbl_1_bss_864[var_r31], 0x864); Hu3DParticleBlendModeSet(Hu3DParManModelIDGet(lbl_1_bss_864[var_r31]), 1U); Hu3DParManPosSet( - lbl_1_bss_864[var_r31], (100.0 * sin((M_PI * (36.0f * var_r31)) / 180.0)), 0.0f, 100.0 * cos((M_PI * (36.0f * var_r31)) / 180.0)); + lbl_1_bss_864[var_r31], (100.0 * sind(36.0f * var_r31)), 0.0f, 100.0 * cosd(36.0f * var_r31)); Hu3DParManRotSet(lbl_1_bss_864[var_r31], -90.0f, 0.0f, 0.0f); } @@ -465,28 +463,28 @@ void fn_1_F9C(struct om_obj_data *omData) } } - sp3C.x = Center.x + (CZoom * (sin((M_PI * CRot.y) / 180.0) * cos((M_PI * CRot.x) / 180.0))); - sp3C.y = (Center.y + (CZoom * -sin((M_PI * CRot.x) / 180.0))); - sp3C.z = (Center.z + (CZoom * (cos((M_PI * CRot.y) / 180.0) * cos((M_PI * CRot.x) / 180.0)))); + sp3C.x = Center.x + CZoom * (sind(CRot.y) * cosd(CRot.x)); + sp3C.y = Center.y + CZoom * -sind(CRot.x); + sp3C.z = Center.z + CZoom * (cosd(CRot.y) * cosd(CRot.x)); sp30.x = Center.x - sp3C.x; sp30.y = Center.y - sp3C.y; sp30.z = Center.z - sp3C.z; - sp24.x = (sin((M_PI * CRot.y) / 180.0) * sin((M_PI * CRot.x) / 180.0)); - sp24.y = cos((M_PI * CRot.x) / 180.0); - sp24.z = (cos((M_PI * CRot.y) / 180.0) * sin((M_PI * CRot.x) / 180.0)); + sp24.x = sind(CRot.y) * sind(CRot.x); + sp24.y = cosd(CRot.x); + sp24.z = cosd(CRot.y) * sind(CRot.x); temp_f31 = CRot.z; - sp18.x = sp24.x * (sp30.x * sp30.x + (1.0f - sp30.x * sp30.x) * cos((M_PI * temp_f31) / 180.0)) - + sp24.y * (sp30.x * sp30.y * (1.0f - cos((M_PI * temp_f31) / 180.0)) - sp30.z * sin((M_PI * temp_f31) / 180.0)) - + sp24.z * (sp30.x * sp30.z * (1.0f - cos((M_PI * temp_f31) / 180.0)) + sp30.y * sin((M_PI * temp_f31) / 180.0)); + sp18.x = sp24.x * (sp30.x * sp30.x + (1.0f - sp30.x * sp30.x) * cosd(temp_f31)) + + sp24.y * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) - sp30.z * sind(temp_f31)) + + sp24.z * (sp30.x * sp30.z * (1.0f - cosd(temp_f31)) + sp30.y * sind(temp_f31)); - sp18.y = sp24.y * (sp30.y * sp30.y + (1.0f - sp30.y * sp30.y) * cos((M_PI * temp_f31) / 180.0)) - + sp24.x * (sp30.x * sp30.y * (1.0f - cos((M_PI * temp_f31) / 180.0)) + sp30.z * sin((M_PI * temp_f31) / 180.0)) - + sp24.z * (sp30.y * sp30.z * (1.0f - cos((M_PI * temp_f31) / 180.0)) - sp30.x * sin((M_PI * temp_f31) / 180.0)); + sp18.y = sp24.y * (sp30.y * sp30.y + (1.0f - sp30.y * sp30.y) * cosd(temp_f31)) + + sp24.x * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) + sp30.z * sind(temp_f31)) + + sp24.z * (sp30.y * sp30.z * (1.0f - cosd(temp_f31)) - sp30.x * sind(temp_f31)); - sp18.z = sp24.z * (sp30.z * sp30.z + (1.0f - sp30.z * sp30.z) * cos((M_PI * temp_f31) / 180.0)) - + (sp24.x * (sp30.x * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) - sp30.y * sin((M_PI * temp_f31) / 180.0)) - + sp24.y * (sp30.y * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) + sp30.x * sin((M_PI * temp_f31) / 180.0))); + sp18.z = sp24.z * (sp30.z * sp30.z + (1.0f - sp30.z * sp30.z) * cosd(temp_f31)) + + (sp24.x * (sp30.x * sp30.z * (1.0 - cosd(temp_f31)) - sp30.y * sind(temp_f31)) + + sp24.y * (sp30.y * sp30.z * (1.0 - cosd(temp_f31)) + sp30.x * sind(temp_f31))); VECCrossProduct(&sp24, &sp30, &sp30); VECNormalize(&sp30, &sp30); @@ -603,11 +601,11 @@ void fn_1_20F4(void) Hu3DMtxTransGet(spC0, &sp18); PSMTXMultVec(sp60, &sp18, &sp18); - temp_f27 = 180.0 * (atan2(sp18.z, sp18.x) / M_PI); + temp_f27 = atan2d(sp18.z, sp18.x); temp_r31 = &lbl_1_bss_40[var_r29 * 2]; - temp_r31->obj->data.curr.rot.x = temp_r31->rot.x + (var_f29 * (2.0 * (sin((M_PI * temp_f27) / 180.0) * sin((M_PI * var_r27) / 180.0)))); + temp_r31->obj->data.curr.rot.x = temp_r31->rot.x + (var_f29 * (2.0 * (sind(temp_f27) * sind(var_r27)))); temp_r31->obj->data.curr.rot.y = temp_r31->rot.y; - temp_r31->obj->data.curr.rot.z = temp_r31->rot.z + (var_f29 * cos((M_PI * var_r27) / 180.0)); + temp_r31->obj->data.curr.rot.z = temp_r31->rot.z + (var_f29 * cosd(var_r27)); Hu3DModelObjMtxGet(temp_r3, lbl_1_data_D8[(var_r29 * 2) + 1], spC0); Hu3DMtxTransGet(spC0, &sp24); @@ -632,7 +630,7 @@ void fn_1_20F4(void) var_f29 = 0.0f; } else { - var_r27 = 180.0 * (atan2(HuPadSubStkX[1], HuPadSubStkY[1]) / M_PI); + var_r27 = atan2d(HuPadSubStkX[1], HuPadSubStkY[1]); temp_f30 = (HuPadSubStkX[1] * HuPadSubStkX[1]) + (HuPadSubStkY[1] * HuPadSubStkY[1]); var_f29 = sqrtf(temp_f30); if (var_f29 > 80.0f) { @@ -658,8 +656,8 @@ void fn_1_28F8(Point3d *arg0, Point3d *arg1) C_MTXLookAt(sp18, &cam->pos, &cam->up, &cam->target); PSMTXMultVec(sp18, arg0, &spC); - temp_f31 = (1.2f * (spC.z * (sin((M_PI * (cam->fov / 2)) / 180.0) / (cos((M_PI * (cam->fov / 2)) / 180.0))))); - temp_f30 = (spC.z * (sin((M_PI * (cam->fov / 2)) / 180.0) / (cos((M_PI * (cam->fov / 2)) / 180.0)))); + temp_f31 = (1.2f * (spC.z * (sind(cam->fov / 2) / (cosd(cam->fov / 2))))); + temp_f30 = (spC.z * (sind(cam->fov / 2) / (cosd(cam->fov / 2)))); arg1->x = 288.0f + (spC.x * (288.0f / -temp_f31)); arg1->y = 240.0f + (spC.y * (240.0f / temp_f30)); } diff --git a/src/REL/modeltestDll/modeltest00.c b/src/REL/modeltestDll/modeltest00.c index 36d9596b..c687e5df 100644 --- a/src/REL/modeltestDll/modeltest00.c +++ b/src/REL/modeltestDll/modeltest00.c @@ -103,28 +103,28 @@ void fn_1_37DC(omObjData *) CZoom += HuPadTrigL[0] / 2; CZoom -= HuPadTrigR[0] / 2; - sp3C.x = Center.x + (CZoom * (sin((M_PI * CRot.y) / 180.0) * cos((M_PI * CRot.x) / 180.0))); - sp3C.y = (Center.y + (CZoom * -sin((M_PI * CRot.x) / 180.0))); - sp3C.z = (Center.z + (CZoom * (cos((M_PI * CRot.y) / 180.0) * cos((M_PI * CRot.x) / 180.0)))); + sp3C.x = Center.x + CZoom * (sind(CRot.y) * cosd(CRot.x)); + sp3C.y = Center.y + CZoom * -sind(CRot.x); + sp3C.z = Center.z + CZoom * (cosd(CRot.y) * cosd(CRot.x)); sp30.x = Center.x - sp3C.x; sp30.y = Center.y - sp3C.y; sp30.z = Center.z - sp3C.z; - sp24.x = (sin((M_PI * CRot.y) / 180.0) * sin((M_PI * CRot.x) / 180.0)); - sp24.y = cos((M_PI * CRot.x) / 180.0); - sp24.z = (cos((M_PI * CRot.y) / 180.0) * sin((M_PI * CRot.x) / 180.0)); + sp24.x = sind(CRot.y) * sind(CRot.x); + sp24.y = cosd(CRot.x); + sp24.z = cosd(CRot.y) * sind(CRot.x); temp_f31 = CRot.z; - sp18.x = sp24.x * (sp30.x * sp30.x + (1.0f - sp30.x * sp30.x) * cos((M_PI * temp_f31) / 180.0)) - + sp24.y * (sp30.x * sp30.y * (1.0f - cos((M_PI * temp_f31) / 180.0)) - sp30.z * sin((M_PI * temp_f31) / 180.0)) - + sp24.z * (sp30.x * sp30.z * (1.0f - cos((M_PI * temp_f31) / 180.0)) + sp30.y * sin((M_PI * temp_f31) / 180.0)); + sp18.x = sp24.x * (sp30.x * sp30.x + (1.0f - sp30.x * sp30.x) * cosd(temp_f31)) + + sp24.y * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) - sp30.z * sind(temp_f31)) + + sp24.z * (sp30.x * sp30.z * (1.0f - cosd(temp_f31)) + sp30.y * sind(temp_f31)); - sp18.y = sp24.y * (sp30.y * sp30.y + (1.0f - sp30.y * sp30.y) * cos((M_PI * temp_f31) / 180.0)) - + sp24.x * (sp30.x * sp30.y * (1.0f - cos((M_PI * temp_f31) / 180.0)) + sp30.z * sin((M_PI * temp_f31) / 180.0)) - + sp24.z * (sp30.y * sp30.z * (1.0f - cos((M_PI * temp_f31) / 180.0)) - sp30.x * sin((M_PI * temp_f31) / 180.0)); + sp18.y = sp24.y * (sp30.y * sp30.y + (1.0f - sp30.y * sp30.y) * cosd(temp_f31)) + + sp24.x * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) + sp30.z * sind(temp_f31)) + + sp24.z * (sp30.y * sp30.z * (1.0f - cosd(temp_f31)) - sp30.x * sind(temp_f31)); - sp18.z = sp24.z * (sp30.z * sp30.z + (1.0f - sp30.z * sp30.z) * cos((M_PI * temp_f31) / 180.0)) - + (sp24.x * (sp30.x * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) - sp30.y * sin((M_PI * temp_f31) / 180.0)) - + sp24.y * (sp30.y * sp30.z * (1.0 - cos((M_PI * temp_f31) / 180.0)) + sp30.x * sin((M_PI * temp_f31) / 180.0))); + sp18.z = sp24.z * (sp30.z * sp30.z + (1.0f - sp30.z * sp30.z) * cosd(temp_f31)) + + (sp24.x * (sp30.x * sp30.z * (1.0 - cosd(temp_f31)) - sp30.y * sind(temp_f31)) + + sp24.y * (sp30.y * sp30.z * (1.0 - cosd(temp_f31)) + sp30.x * sind(temp_f31))); VECCrossProduct(&sp24, &sp30, &sp30); VECNormalize(&sp30, &sp30); @@ -148,17 +148,17 @@ void fn_1_439C(omObjData * ) temp_f31 = CRot.x; temp_f30 = CRot.y + (var_r31 * 90); sp10 = CRot.z; - sp2C.x = Center.x + (CZoom * (sin((M_PI * temp_f30) / 180.0) * (cos((M_PI * temp_f31) / 180.0)))); - sp2C.y = Center.y + (CZoom * -sin((M_PI * temp_f31) / 180.0)); - sp2C.z = Center.z + (CZoom * (cos((M_PI * temp_f30) / 180.0) * (cos((M_PI * temp_f31) / 180.0)))); + sp2C.x = Center.x + CZoom * (sind(temp_f30) * (cosd(temp_f31))); + sp2C.y = Center.y + CZoom * -sind(temp_f31); + sp2C.z = Center.z + CZoom * (cosd(temp_f30) * (cosd(temp_f31))); sp20.x = Center.x; sp20.y = Center.y; sp20.z = Center.z; - sp14.x = sin((M_PI * temp_f30) / 180.0) * (sin((M_PI * temp_f31) / 180.0)); - sp14.y = cos((M_PI * temp_f31) / 180.0); - sp14.z = cos((M_PI * temp_f30) / 180.0) * (sin((M_PI * temp_f31) / 180.0)); + sp14.x = sind(temp_f30) * (sind(temp_f31)); + sp14.y = cosd(temp_f31); + sp14.z = cosd(temp_f30) * (sind(temp_f31)); Hu3DCameraPosSet(lbl_1_data_358[var_r31], sp2C.x, sp2C.y, sp2C.z, sp14.x, sp14.y, sp14.z, sp20.x, sp20.y, sp20.z); } diff --git a/src/REL/modeseldll/filesel.c b/src/REL/modeseldll/filesel.c index 93fc856d..53a1d962 100644 --- a/src/REL/modeseldll/filesel.c +++ b/src/REL/modeseldll/filesel.c @@ -10,7 +10,7 @@ #include "game/window.h" #include "game/wipe.h" -#include "math.h" +#include "ext_math.h" #include "REL/modeseldll.h" @@ -203,7 +203,7 @@ repeat: fn_1_5C38(); for (temp_r30 = 0; temp_r30 <= 20; temp_r30++) { temp_f31 = temp_r30 / 20.0; - temp_f31 = sin(M_PI * (90.0f * temp_f31) / 180.0); + temp_f31 = sind(90.0f * temp_f31); Hu3DModelScaleSet(lbl_1_bss_19A[0], temp_f31, temp_f31, temp_f31); Hu3DModelScaleSet(lbl_1_bss_19A[1], temp_f31, temp_f31, temp_f31); Hu3DModelScaleSet(lbl_1_bss_19A[2], temp_f31, temp_f31, temp_f31); @@ -377,8 +377,8 @@ loop_exit: for (temp_r30 = 0; temp_r30 <= 40; temp_r30++) { if (temp_r30 <= 30) { temp_f31 = temp_r30 / 30.0f; - sp28.x = 288.0 + (GET_ZEROSIGN(temp_r26) * (100.0 + (250.0 * sin(M_PI * (90.0f * temp_f31) / 180.0)))); - sp28.y = 250.0 - (100.0 * sin(M_PI * (180.0f * temp_f31) / 180.0)); + sp28.x = 288.0 + (GET_ZEROSIGN(temp_r26) * (100.0 + (250.0 * sind(90.0f * temp_f31)))); + sp28.y = 250.0 - (100.0 * sind(180.0f * temp_f31)); sp28.z = (temp_r30 * 100) + 600; Hu3D2Dto3D(&sp28, 1, &sp1C); Hu3DModelPosSetV(lbl_1_bss_19A[temp_r26 + 2], &sp1C); @@ -390,11 +390,11 @@ loop_exit: temp_f31 = (temp_r30 - 20) / 20.0f; if (temp_r29) { sp28.x = 288.0f + ((1.0 - temp_f31) * (100 * GET_ZEROSIGN(temp_r31))); - sp28.y = 250.0 - (100.0 * sin(M_PI * (180.0f * temp_f31) / 180.0)); + sp28.y = 250.0 - (100.0 * sind(180.0f * temp_f31)); sp28.z = 600.0f; Hu3D2Dto3D(&sp28, 1, &sp1C); Hu3DModelPosSetV(lbl_1_bss_19A[temp_r31], &sp1C); - temp_f31 = (0.5 * sin(M_PI * (90.0f * temp_f31) / 180.0)) + 1.0; + temp_f31 = (0.5 * sind(90.0f * temp_f31)) + 1.0; Hu3DModelScaleSet(lbl_1_bss_19A[temp_r31], temp_f31, temp_f31, temp_f31); } else { @@ -407,14 +407,14 @@ loop_exit: sp28.z = 600; Hu3D2Dto3D(&sp28, 1, &sp10); VECSubtract(&sp10, &sp1C, &sp28); - sp28.x *= sin(M_PI * (90.0f * temp_f31) / 180.0); - sp28.y *= 1.0 - cos(M_PI * (90.0f * temp_f31) / 180.0); + sp28.x *= sind(90.0f * temp_f31); + sp28.y *= 1.0 - cosd(90.0f * temp_f31); sp28.z = 0; VECAdd(&sp28, &sp1C, &sp1C); Hu3DModelPosSetV(lbl_1_bss_19A[temp_r31], &sp1C); - lbl_1_bss_108[temp_r31] *= cos(M_PI * (90.0f * temp_f31) / 180.0); + lbl_1_bss_108[temp_r31] *= cosd(90.0f * temp_f31); lbl_1_bss_100[temp_r31] = 1.0 - temp_f31; - temp_f31 = 1.0 + (0.3 * cos(M_PI * (90.0f * temp_f31) / 180.0)); + temp_f31 = 1.0 + (0.3 * cosd(90.0f * temp_f31)); Hu3DModelScaleSet(lbl_1_bss_19A[temp_r31], temp_f31, temp_f31, temp_f31); } } @@ -525,7 +525,7 @@ cleanup: for (temp_r30 = 0; temp_r30 <= 20; temp_r30++) { temp_f31 = temp_r30 / 20.0f; if (temp_r29) { - temp_f31 = 1.5 * cos(M_PI * (90.0f * temp_f31) / 180.0); + temp_f31 = 1.5 * cosd(90.0f * temp_f31); Hu3DModelScaleSet(lbl_1_bss_19A[0], temp_f31, temp_f31, temp_f31); Hu3DModelScaleSet(lbl_1_bss_19A[1], temp_f31, temp_f31, temp_f31); Hu3DModelScaleSet(lbl_1_bss_19A[2], 0.7 * temp_f31, 0.7 * temp_f31, 0.7 * temp_f31); @@ -544,14 +544,14 @@ cleanup: sp28.z = 600; Hu3D2Dto3D(&sp28, 1, &sp10); VECSubtract(&sp10, &sp1C, &sp28); - sp28.x *= sin(M_PI * (90.0f * temp_f31) / 180.0); - sp28.y *= 1.0 - cos(M_PI * (90.0f * temp_f31) / 180.0); + sp28.x *= sind(90.0f * temp_f31); + sp28.y *= 1.0 - cosd(90.0f * temp_f31); sp28.z = 0.0f; VECAdd(&sp28, &sp1C, &sp1C); Hu3DModelPosSetV(lbl_1_bss_19A[temp_r31], &sp1C); - lbl_1_bss_108[temp_r31] *= cos(M_PI * (90.0f * temp_f31) / 180.0); + lbl_1_bss_108[temp_r31] *= cosd(90.0f * temp_f31); lbl_1_bss_100[temp_r31] = 1.0 - temp_f31; - temp_f31 = 1.0 + (0.5 * cos(M_PI * (90.0f * temp_f31) / 180.0)); + temp_f31 = 1.0 + (0.5 * cosd(90.0f * temp_f31)); Hu3DModelScaleSet(lbl_1_bss_19A[temp_r31], temp_f31, temp_f31, temp_f31); } HuPrcVSleep(); @@ -636,10 +636,10 @@ void fn_1_5850(void) float scale; float time = i / 10.0; if (param) { - scale = 1.0 + (0.3 * sin(M_PI * (90.0f * time) / 180.0)); + scale = 1.0 + (0.3 * sind(90.0f * time)); } else { - scale = 1.0 + (0.3 * cos(M_PI * (90.0f * time) / 180.0)); + scale = 1.0 + (0.3 * cosd(90.0f * time)); } Hu3DModelScaleSet(lbl_1_bss_19A[index + 2], scale, scale, scale); Hu3DModelScaleSet(lbl_1_bss_19A[index + 4], scale, scale, scale); @@ -800,7 +800,7 @@ s32 fn_1_61B4(void) lbl_1_bss_120[0] = lbl_1_bss_120[1] = lbl_1_bss_120[2] = 1; UnMountCnt = 0; for (temp_r29 = 0; temp_r29 <= 20; temp_r29++) { - temp_f31 = sin(M_PI * (90.0f * (temp_r29 / 20.0f)) / 180.0); + temp_f31 = sind(90.0f * (temp_r29 / 20.0f)); for (temp_r28 = 0; temp_r28 < 3; temp_r28++) { Hu3DModelScaleSet(lbl_1_bss_19A[temp_r28 + 8], temp_f31, temp_f31, temp_f31); Hu3DModelScaleSet(lbl_1_bss_19A[temp_r28 + 11], temp_f31, temp_f31, temp_f31); @@ -1076,7 +1076,7 @@ s32 fn_1_61B4(void) } HuWinDispOff(lbl_1_bss_146); for (temp_r29 = 0; temp_r29 <= 20; temp_r29++) { - temp_f31 = cos(M_PI * (90.0 * (temp_r29 / 20.0)) / 180.0); + temp_f31 = cosd(90.0 * (temp_r29 / 20.0)); Hu3DModelScaleSet(lbl_1_bss_19A[curSlotNo], temp_f31, temp_f31, temp_f31); for (temp_r28 = 0; temp_r28 < 3; temp_r28++) { Hu3DModelScaleSet(lbl_1_bss_19A[temp_r28 + 8], temp_f31, temp_f31, temp_f31); @@ -1115,10 +1115,10 @@ void fn_1_72DC(void) Vec pos_2d; Vec pos_3d; if (param) { - scale = sin(M_PI * (90.0f * (i / 10.0f)) / 180.0); + scale = sind(90.0f * (i / 10.0f)); } else { - scale = cos(M_PI * (90.0f * (i / 10.0f)) / 180.0); + scale = cosd(90.0f * (i / 10.0f)); } pos_2d.x = 158.0f + (index * 130); pos_2d.y = 230; @@ -1476,7 +1476,7 @@ s32 fn_1_8540(s16 boxno) return 0; } for (time = 0; time <= 10; time++) { - scale = cos(M_PI * (90.0 * (time / 10.0)) / 180.0); + scale = cosd(90.0 * (time / 10.0)); Hu3DModelScaleSet(lbl_1_bss_19A[boxno + 8], scale, scale, scale); HuPrcVSleep(); } @@ -1490,7 +1490,7 @@ s32 fn_1_8540(s16 boxno) Hu3DModelTPLvlSet(lbl_1_bss_19A[boxno + 8], 0.6f); Hu3DModelTPLvlSet(lbl_1_bss_19A[boxno + 11], 0.3f); for (time = 0; time <= 20; time++) { - scale = sin(M_PI * (90.0 * (time / 20.0)) / 180.0); + scale = sind(90.0 * (time / 20.0)); Hu3DModelScaleSet(lbl_1_bss_19A[boxno + 8], scale, scale, scale); HuPrcVSleep(); } @@ -1661,7 +1661,7 @@ s32 fn_1_8C30(s16 boxno) else { fn_1_9E14(); for (temp_r30 = 0; temp_r30 <= 10; temp_r30++) { - temp_f31 = cos(M_PI * (90.0 * (temp_r30 / 10.0)) / 180.0); + temp_f31 = cosd(90.0 * (temp_r30 / 10.0)); Hu3DModelScaleSet(lbl_1_bss_19A[temp_r31 + 8], temp_f31, temp_f31, temp_f31); HuPrcVSleep(); } @@ -1709,7 +1709,7 @@ s32 fn_1_8C30(s16 boxno) temp_f31 = temp_r30 / 30.0; sp60.x = sp3C.x * temp_f31; sp60.y = sp3C.y * temp_f31; - sp60.z = (sp3C.z * temp_f31) + (-300 * sin(M_PI * (180.0f * temp_f31) / 180.0)); + sp60.z = (sp3C.z * temp_f31) + (-300 * sind(180.0f * temp_f31)); VECAdd(&sp60, &sp54, &sp60); Hu3DModelPosSetV(lbl_1_bss_19A[temp_r31 + 11], &sp60); HuPrcVSleep(); @@ -1730,7 +1730,7 @@ s32 fn_1_8C30(s16 boxno) Hu3DModelAttrSet(lbl_1_bss_19A[23], HU3D_ATTR_DISPOFF); Hu3DModelAttrReset(lbl_1_bss_19A[boxno + 8], HU3D_ATTR_DISPOFF); for (temp_r30 = 0; temp_r30 <= 10; temp_r30++) { - temp_f31 = sin(M_PI * (90.0 * (temp_r30 / 10.0)) / 180.0); + temp_f31 = sind(90.0 * (temp_r30 / 10.0)); Hu3DModelScaleSet(lbl_1_bss_19A[temp_r31 + 8], temp_f31, temp_f31, temp_f31); HuPrcVSleep(); } diff --git a/src/REL/modeseldll/main.c b/src/REL/modeseldll/main.c index f1d9be9b..7505272f 100644 --- a/src/REL/modeseldll/main.c +++ b/src/REL/modeseldll/main.c @@ -8,7 +8,7 @@ #include "game/process.h" #include "game/window.h" #include "game/wipe.h" -#include "math.h" +#include "ext_math.h" typedef struct camera_view_params { Vec rot; @@ -233,15 +233,15 @@ void fn_1_B8C(omObjData *object) y = lbl_1_bss_24[i].y; z = lbl_1_bss_24[i].z; - pos.x = (((sin((M_PI * y) / 180.0) * cos((M_PI * x) / 180.0)) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].x); - pos.y = (-sin((M_PI * x) / 180.0) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].y; - pos.z = ((cos((M_PI * y) / 180.0) * cos((M_PI * x) / 180.0)) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].z; + pos.x = (((sind(y) * cosd(x)) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].x); + pos.y = (-sind(x) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].y; + pos.z = ((cosd(y) * cosd(x)) * lbl_1_bss_4[i]) + lbl_1_bss_C[i].z; target.x = lbl_1_bss_C[i].x; target.y = lbl_1_bss_C[i].y; target.z = lbl_1_bss_C[i].z; - up.x = sin((M_PI * y) / 180.0) * sin((M_PI * x) / 180.0); - up.y = cos((M_PI * x) / 180.0); - up.z = cos((M_PI * y) / 180.0) * sin((M_PI * x) / 180.0); + up.x = sind(y) * sind(x); + up.y = cosd(x); + up.z = cosd(y) * sind(x); Hu3DCameraPosSet(lbl_1_data_6E[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z); } } @@ -272,27 +272,27 @@ void fn_1_F40(omObjData *object) if (lbl_1_bss_4[0] < 100.0f) { lbl_1_bss_4[0] = 100.0f; } - pos.x = lbl_1_bss_C[0].x + (lbl_1_bss_4[0] * (sin((M_PI * lbl_1_bss_24[0].y) / 180.0) * cos((M_PI * lbl_1_bss_24[0].x) / 180.0))); - pos.y = (lbl_1_bss_C[0].y + (lbl_1_bss_4[0] * -sin((M_PI * lbl_1_bss_24[0].x) / 180.0))); - pos.z = (lbl_1_bss_C[0].z + (lbl_1_bss_4[0] * (cos((M_PI * lbl_1_bss_24[0].y) / 180.0) * cos((M_PI * lbl_1_bss_24[0].x) / 180.0)))); + pos.x = lbl_1_bss_C[0].x + (lbl_1_bss_4[0] * (sind(lbl_1_bss_24[0].y) * cosd(lbl_1_bss_24[0].x))); + pos.y = (lbl_1_bss_C[0].y + (lbl_1_bss_4[0] * -sind(lbl_1_bss_24[0].x))); + pos.z = (lbl_1_bss_C[0].z + (lbl_1_bss_4[0] * (cosd(lbl_1_bss_24[0].y) * cosd(lbl_1_bss_24[0].x)))); offset.x = lbl_1_bss_C[0].x - pos.x; offset.y = lbl_1_bss_C[0].y - pos.y; offset.z = lbl_1_bss_C[0].z - pos.z; - dir.x = (sin((M_PI * lbl_1_bss_24[0].y) / 180.0) * sin((M_PI * lbl_1_bss_24[0].x) / 180.0)); - dir.y = cos((M_PI * lbl_1_bss_24[0].x) / 180.0); - dir.z = (cos((M_PI * lbl_1_bss_24[0].y) / 180.0) * sin((M_PI * lbl_1_bss_24[0].x) / 180.0)); + dir.x = (sind(lbl_1_bss_24[0].y) * sind(lbl_1_bss_24[0].x)); + dir.y = cosd(lbl_1_bss_24[0].x); + dir.z = (cosd(lbl_1_bss_24[0].y) * sind(lbl_1_bss_24[0].x)); z_rot = lbl_1_bss_24[0].z; - y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cos((M_PI * z_rot) / 180.0)) - + dir.y * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.z * sin((M_PI * z_rot) / 180.0)) - + dir.z * (offset.x * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.y * sin((M_PI * z_rot) / 180.0)); + y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cosd(z_rot)) + + dir.y * (offset.x * offset.y * (1.0f - cosd(z_rot)) - offset.z * sind(z_rot)) + + dir.z * (offset.x * offset.z * (1.0f - cosd(z_rot)) + offset.y * sind(z_rot)); - y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cos((M_PI * z_rot) / 180.0)) - + dir.x * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.z * sin((M_PI * z_rot) / 180.0)) - + dir.z * (offset.y * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.x * sin((M_PI * z_rot) / 180.0)); + y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cosd(z_rot)) + + dir.x * (offset.x * offset.y * (1.0f - cosd(z_rot)) + offset.z * sind(z_rot)) + + dir.z * (offset.y * offset.z * (1.0f - cosd(z_rot)) - offset.x * sind(z_rot)); - y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cos((M_PI * z_rot) / 180.0)) - + (dir.x * (offset.x * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) - offset.y * sin((M_PI * z_rot) / 180.0)) - + dir.y * (offset.y * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) + offset.x * sin((M_PI * z_rot) / 180.0))); + y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cosd(z_rot)) + + (dir.x * (offset.x * offset.z * (1.0 - cosd(z_rot)) - offset.y * sind(z_rot)) + + dir.y * (offset.y * offset.z * (1.0 - cosd(z_rot)) + offset.x * sind(z_rot))); VECCrossProduct(&dir, &offset, &offset); VECNormalize(&offset, &offset); diff --git a/src/REL/option/record.c b/src/REL/option/record.c index c255cdbe..763bc418 100755 --- a/src/REL/option/record.c +++ b/src/REL/option/record.c @@ -10,7 +10,7 @@ #include "game/window.h" #include "dolphin.h" -#include "math.h" +#include "ext_math.h" #include "version.h" #ifndef __MWERKS__ @@ -208,8 +208,8 @@ static void ExecRecord(omObjData *object) Hu3DModelAttrReset(work->hand->model[0], HU3D_ATTR_DISPOFF); work->cameraDoneF = TRUE; } - pos.x = 505.0 * -sin(305 * M_PI / 180.0); - pos.z = 505.0 * cos(305 * M_PI / 180.0); + pos.x = 505.0 * -sind(305); + pos.z = 505.0 * cosd(305); pos.y = 144.0f - 14.0f * work->recordType; omSetTra(work->hand, pos.x, pos.y, pos.z); object->unk10 = 3; diff --git a/src/REL/resultDll/battle.c b/src/REL/resultDll/battle.c index c9441385..8818f975 100644 --- a/src/REL/resultDll/battle.c +++ b/src/REL/resultDll/battle.c @@ -1,5 +1,5 @@ #include "dolphin.h" -#include "math.h" +#include "ext_math.h" #include "game/armem.h" #include "game/audio.h" @@ -503,7 +503,7 @@ void fn_1_7F98(void) } delay = (lbl_1_bss_174) ? 3 : 10; for (time = 0; time <= delay; time++) { - float scale = sin(M_PI * ((90.0 / delay) * time) / 180.0); + float scale = sind((90.0 / delay) * time); for (i = 0; i < 4; i++) { HuSprGrpScaleSet(lbl_1_bss_19E0[i], scale, scale); } diff --git a/src/REL/resultDll/main.c b/src/REL/resultDll/main.c index 66c26486..bda3b255 100644 --- a/src/REL/resultDll/main.c +++ b/src/REL/resultDll/main.c @@ -14,7 +14,7 @@ #include "game/window.h" #include "game/wipe.h" -#include "math.h" +#include "ext_math.h" #include "REL/resultdll.h" @@ -498,7 +498,7 @@ void fn_1_1F4C(void) } temp_r29 = (lbl_1_bss_174) ? 3 : 10; for (temp_r30 = 0; temp_r30 <= temp_r29; temp_r30++) { - temp_f31 = sin(M_PI * ((90.0 / temp_r29) * temp_r30) / 180.0); + temp_f31 = sind((90.0 / temp_r29) * temp_r30); for (i = 0; i < 4; i++) { HuSprGrpScaleSet(lbl_1_bss_3A[i], temp_f31, temp_f31); } @@ -512,8 +512,8 @@ void fn_1_1F4C(void) if (GWPlayerCoinWinGet(lbl_1_bss_4A[i]) >= 10) { HuSprAttrReset(lbl_1_bss_9C, i, 4); } - HuSprScaleSet(lbl_1_bss_9C, i, sin(M_PI * ((120.0f / 14.0f) * temp_r28) / 180.0) * (0.8 * (1.0 / sin((M_PI * 2) / 3))), - 0.8 * (sin(M_PI * ((120.0f / 14.0f) * temp_r28) / 180.0) * (1.0 / sin((M_PI * 2) / 3)))); + HuSprScaleSet(lbl_1_bss_9C, i, sind((120.0f / 14.0f) * temp_r28) * (0.8 * (1.0 / sin((M_PI * 2) / 3))), + 0.8 * (sind((120.0f / 14.0f) * temp_r28) * (1.0 / sin((M_PI * 2) / 3)))); } temp_r28 += (lbl_1_bss_174) ? 2 : 1; HuPrcVSleep(); @@ -603,7 +603,7 @@ void fn_1_1F4C(void) } temp_r29 = (lbl_1_bss_174) ? 3 : 10; for (temp_r30 = 0; temp_r30 <= temp_r29; temp_r30++) { - temp_f31 = cos(M_PI * ((90.0 / temp_r29) * temp_r30) / 180.0); + temp_f31 = cosd((90.0 / temp_r29) * temp_r30); for (i = 0; i < 4; i++) { HuSprGrpScaleSet(lbl_1_bss_3A[i], temp_f31, temp_f31); } @@ -686,12 +686,12 @@ void fn_1_2ADC(void) temp_r27 = temp_r28 - (i * 20); if (temp_r27 <= 20) { if (temp_r27 <= 10) { - HuSprScaleSet(lbl_1_bss_52, i, 1.0f, cos(M_PI * (9.0f * temp_r27) / 180.0)); + HuSprScaleSet(lbl_1_bss_52, i, 1.0f, cosd(9.0f * temp_r27)); } else { HuSprAttrSet(lbl_1_bss_52, i, 4); HuSprAttrReset(lbl_1_data_380, i, 4); - HuSprScaleSet(lbl_1_data_380, i, 1.0f, sin(M_PI * (9.0f * (temp_r27 - 10)) / 180.0)); + HuSprScaleSet(lbl_1_data_380, i, 1.0f, sind(9.0f * (temp_r27 - 10))); } temp_f31 = temp_r27 / 20.0f; temp_r29 = GWStarsGet(sp28[i]) + (temp_f31 * (GWStarsGet(lbl_1_bss_4A[i]) - GWStarsGet(sp28[i]))); @@ -741,7 +741,7 @@ void fn_1_2ADC(void) } if (temp_r28 <= 10) { for (i = 0; i < 4; i++) { - HuSprScaleSet(lbl_1_bss_9C, i, cos(M_PI * (9.0f * temp_r28) / 180.0), cos(M_PI * (9.0f * temp_r28) / 180.0)); + HuSprScaleSet(lbl_1_bss_9C, i, cosd(9.0f * temp_r28), cosd(9.0f * temp_r28)); } } else { @@ -1264,27 +1264,27 @@ void fn_1_5880(omObjData *object) CZoom += HuPadTrigL[0] / 2; CZoom -= HuPadTrigR[0] / 2; - pos.x = Center.x + (CZoom * (sin((M_PI * CRot.y) / 180.0) * cos((M_PI * CRot.x) / 180.0))); - pos.y = (Center.y + (CZoom * -sin((M_PI * CRot.x) / 180.0))); - pos.z = (Center.z + (CZoom * (cos((M_PI * CRot.y) / 180.0) * cos((M_PI * CRot.x) / 180.0)))); + pos.x = Center.x + CZoom * (sind(CRot.y) * cosd(CRot.x)); + pos.y = Center.y + CZoom * -sind(CRot.x); + pos.z = Center.z + CZoom * (cosd(CRot.y) * cosd(CRot.x)); offset.x = Center.x - pos.x; offset.y = Center.y - pos.y; offset.z = Center.z - pos.z; - dir.x = (sin((M_PI * CRot.y) / 180.0) * sin((M_PI * CRot.x) / 180.0)); - dir.y = cos((M_PI * CRot.x) / 180.0); - dir.z = (cos((M_PI * CRot.y) / 180.0) * sin((M_PI * CRot.x) / 180.0)); + dir.x = (sind(CRot.y) * sind(CRot.x)); + dir.y = cosd(CRot.x); + dir.z = (cosd(CRot.y) * sind(CRot.x)); z_rot = CRot.z; - y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cos((M_PI * z_rot) / 180.0)) - + dir.y * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.z * sin((M_PI * z_rot) / 180.0)) - + dir.z * (offset.x * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.y * sin((M_PI * z_rot) / 180.0)); + y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cosd(z_rot)) + + dir.y * (offset.x * offset.y * (1.0f - cosd(z_rot)) - offset.z * sind(z_rot)) + + dir.z * (offset.x * offset.z * (1.0f - cosd(z_rot)) + offset.y * sind(z_rot)); - y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cos((M_PI * z_rot) / 180.0)) - + dir.x * (offset.x * offset.y * (1.0f - cos((M_PI * z_rot) / 180.0)) + offset.z * sin((M_PI * z_rot) / 180.0)) - + dir.z * (offset.y * offset.z * (1.0f - cos((M_PI * z_rot) / 180.0)) - offset.x * sin((M_PI * z_rot) / 180.0)); + y_offset.y = dir.y * (offset.y * offset.y + (1.0f - offset.y * offset.y) * cosd(z_rot)) + + dir.x * (offset.x * offset.y * (1.0f - cosd(z_rot)) + offset.z * sind(z_rot)) + + dir.z * (offset.y * offset.z * (1.0f - cosd(z_rot)) - offset.x * sind(z_rot)); - y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cos((M_PI * z_rot) / 180.0)) - + (dir.x * (offset.x * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) - offset.y * sin((M_PI * z_rot) / 180.0)) - + dir.y * (offset.y * offset.z * (1.0 - cos((M_PI * z_rot) / 180.0)) + offset.x * sin((M_PI * z_rot) / 180.0))); + y_offset.z = dir.z * (offset.z * offset.z + (1.0f - offset.z * offset.z) * cosd(z_rot)) + + (dir.x * (offset.x * offset.z * (1.0 - cosd(z_rot)) - offset.y * sind(z_rot)) + + dir.y * (offset.y * offset.z * (1.0 - cosd(z_rot)) + offset.x * sind(z_rot))); VECCrossProduct(&dir, &offset, &offset); VECNormalize(&offset, &offset); diff --git a/src/REL/w03Dll/condor.c b/src/REL/w03Dll/condor.c index 15ea43a8..4c8327dd 100644 --- a/src/REL/w03Dll/condor.c +++ b/src/REL/w03Dll/condor.c @@ -12,6 +12,8 @@ #include "game/pad.h" #include "game/wipe.h" +#include "ext_math.h" + // structs typedef struct w03UnkStruct5 { @@ -172,8 +174,8 @@ void fn_1_3304(void) var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x02000000); BoardSpacePosGet(0, var_r31, &sp8); temp_f31 = 0.0f; - sp8.x = sp8.x + (-300.0 * sin((M_PI * temp_f31) / 180.0)); - sp8.z = sp8.z + (-300.0 * cos((M_PI * temp_f31) / 180.0)); + sp8.x += -300.0 * sind(temp_f31); + sp8.z += -300.0 * cosd(temp_f31); sp8.y = 45.0f + sp8.y; BoardModelPosSetV(lbl_1_data_310, &sp8); BoardModelMotionStart(lbl_1_data_310, 2, 0x40000001); @@ -211,7 +213,7 @@ s32 fn_1_3478(s32 arg0) temp = BoardSpaceLinkFlagSearch(0, temp_r28, 0x02000000); BoardSpacePosGet(0, temp, &sp38); VECSubtract(&sp38, &sp2C, &sp20); - float_temp = atan2(sp20.x, sp20.z) / M_PI * 180.0f; + float_temp = atan2d(sp20.x, sp20.z); BoardPlayerMotBlendSet(arg0, (float_temp), 0xF); while (BoardPlayerMotBlendCheck(arg0) == 0) { @@ -473,8 +475,8 @@ void fn_1_3F5C(s32 arg0) var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x02000000); BoardSpacePosGet(0, var_r31, &sp8); temp_f31 = 0.0f; - sp8.x = (sp8.x + (-300.0 * sin((M_PI * temp_f31) / 180.0f))); - sp8.z = (sp8.z + (-300.0 * cos((M_PI * temp_f31) / 180.0f))); + sp8.x += -300.0 * sind(temp_f31); + sp8.z += -300.0 * cosd(temp_f31); sp8.y = 45.0f + sp8.y; BoardModelPosSetV(lbl_1_data_310, &sp8); BoardModelMotionStart(lbl_1_data_310, 2, 0x40000001); @@ -589,7 +591,7 @@ void fn_1_4424(w03StructUnk2 *arg0) VECSubtract(&sp60, &sp6C, &sp3C); } - sp10_2 = 180.0f * (atan2(-sp3C.x, -sp3C.z) / M_PI); + sp10_2 = atan2d(-sp3C.x, -sp3C.z); BoardModelMotionStart(lbl_1_data_314, 0, 0U); BoardModelMotionSpeedSet(lbl_1_data_314, 8.0f); HuPrcSleep(1); @@ -604,7 +606,7 @@ void fn_1_4424(w03StructUnk2 *arg0) for (i = var_r25 = 0; i < 20;) { Hu3DMotionExec(temp_r23, temp_r28->unk_08, temp_r28->unk_64, 0); Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_314), temp_r22, &sp54); - temp_r28->unk_64 = (f32)(temp_r28->unk_64 + temp_r28->unk_68); + temp_r28->unk_64 += temp_r28->unk_68; if (temp_r28->unk_64 > 400.0f) { break; @@ -770,9 +772,9 @@ void fn_1_4D60(w03StructUnk2 *arg0) temp_r31->unk_00 = 1; temp_f31 = 360.0f * BoardRandFloat(); temp_f30 = 5.0f * BoardRandFloat(); - temp_r31->unk_14.x = temp_f30 * sin((M_PI * temp_f31) / 180.0); + temp_r31->unk_14.x = temp_f30 * sind(temp_f31); temp_r31->unk_14.y = 50.0f + (20.0f * BoardRandFloat()); - temp_r31->unk_14.z = temp_f30 * cos((M_PI * temp_f31) / 180.0); + temp_r31->unk_14.z = temp_f30 * cosd(temp_f31); temp_r31->unk_08.x = sp8.x; temp_r31->unk_08.y = sp8.y; temp_r31->unk_08.z = sp8.z; @@ -1084,11 +1086,11 @@ void fn_1_5C5C(omObjData *arg0, w03UnkStruct5 *arg1) PSMTXTrans(sp80, sp44.x, sp44.y, sp44.z); PSMTXConcat(sp80, sp50, sp80); Hu3DMtxTransGet(sp80, &sp44); - MTXRotDeg(spB0, 'y', (180.0 * (atan2(-sp2C.x, -sp2C.z) / M_PI))); + MTXRotDeg(spB0, 'y', atan2d(-sp2C.x, -sp2C.z)); PSMTXConcat(spB0, spE0, sp110); BoardModelMtxSet(lbl_1_data_310, &sp110); BoardModelPosSetV(lbl_1_data_310, &sp44); - BoardCameraRotSet(-20.0f, (180.0 * (atan2(sp2C.x, sp2C.z) / M_PI))); + BoardCameraRotSet(-20.0f, atan2d(sp2C.x, sp2C.z)); } void fn_1_602C(omObjData *arg0, w03UnkStruct5 *arg1) diff --git a/src/REL/w03Dll/mg_coin.c b/src/REL/w03Dll/mg_coin.c index 0d0e6f64..b577ffc1 100644 --- a/src/REL/w03Dll/mg_coin.c +++ b/src/REL/w03Dll/mg_coin.c @@ -10,6 +10,8 @@ #include "game/object.h" #include "game/pad.h" +#include "ext_math.h" + // structs typedef struct someBits3 { // make sure this is defined correctly /* 0x00 */ struct { @@ -175,7 +177,7 @@ s32 fn_1_7D18(s32 arg0) BoardSpacePosGet(0, temp_r28, &sp38); VECSubtract(&sp38, &sp2C, &sp20); VECNormalize(&sp20, &sp20); - BoardPlayerRotYSet(arg0, 180.0 * (atan2(-sp20.x, -sp20.z) / M_PI)); + BoardPlayerRotYSet(arg0, atan2d(-sp20.x, -sp20.z)); HuPrcSleep(0x1E); model = BoardModelIDGet(lbl_1_bss_C[7]); Hu3DModelObjPosGet(model, "phei", &sp38); @@ -187,8 +189,8 @@ s32 fn_1_7D18(s32 arg0) var_f31 = 39.0f; } - sp38.x = sp38.x + (var_f31 * sin((M_PI * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0)); - sp38.z = sp38.z + (var_f31 * cos((M_PI * (180.0f + BoardModelRotYGet(lbl_1_data_456))) / 180.0)); + sp38.x += var_f31 * sind(180.0f + BoardModelRotYGet(lbl_1_data_456)); + sp38.z += var_f31 * cosd(180.0f + BoardModelRotYGet(lbl_1_data_456)); BoardPlayerPosGet(arg0, &sp2C); BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x14); @@ -197,7 +199,7 @@ s32 fn_1_7D18(s32 arg0) BoardModelPosGet(lbl_1_bss_C[10], &sp2C); BoardPlayerPosGet(arg0, &sp38); VECSubtract(&sp38, &sp2C, &sp20); - arctan = atan2(sp20.x, sp20.z) / M_PI * 180.0; + arctan = atan2d(sp20.x, sp20.z); BoardModelRotYSet(lbl_1_bss_C[10], arctan); HuPrcVSleep(); } @@ -589,7 +591,7 @@ void fn_1_9044(omObjData *arg0, someBits3 *arg1) } } - sp8.z = arg0->trans.x * sin((M_PI * arg0->trans.y) / 180.0); + sp8.z = arg0->trans.x * sind(arg0->trans.y); BoardModelRotSetV(lbl_1_data_456, &sp8); } @@ -626,7 +628,7 @@ void fn_1_9230(s32 arg0) BoardModelPosGet(lbl_1_bss_C[10], &sp20); BoardPlayerPosGet(arg0, &sp14); VECSubtract(&sp14, &sp20, &sp8); - rotY = atan2(sp8.x, sp8.z) / M_PI * 180.0; + rotY = atan2d(sp8.x, sp8.z); BoardModelRotYSet(lbl_1_bss_C[10], rotY); HuPrcVSleep(); } @@ -773,8 +775,8 @@ void fn_1_97F8(s32 arg0) } temp_r31 = &temp_r30->unk_0C[i]; temp_r31->unk0 = 1; - temp_r31->unk8.x = sp8.x + (50.0f * sin((M_PI * var_f31) / 180.0)); - temp_r31->unk8.z = sp8.z + (50.0f * cos((M_PI * var_f31) / 180.0)); + temp_r31->unk8.x = sp8.x + (50.0f * sind(var_f31)); + temp_r31->unk8.z = sp8.z + (50.0f * cosd(var_f31)); temp_r31->unk8.y = 600.0f + sp8.y + (500.0f * BoardRandFloat()); temp_r31->unk1 = 0; temp_r31->unk4 = BoardRandFloat() * 360.0f; diff --git a/src/REL/w03Dll/mg_item.c b/src/REL/w03Dll/mg_item.c index 24d08ad3..18332aa2 100644 --- a/src/REL/w03Dll/mg_item.c +++ b/src/REL/w03Dll/mg_item.c @@ -255,7 +255,7 @@ s32 fn_1_9CF4(s32 arg0) BoardSpacePosGet(0, temp_r29, &sp38); VECSubtract(&sp38, &sp2C, &sp20); VECNormalize(&sp20, &sp20); - BoardPlayerRotYSet(arg0, (f32)(180.0 * (atan2(-sp20.x, -sp20.z) / M_PI))); + BoardPlayerRotYSet(arg0, atan2d(-sp20.x, -sp20.z)); BoardPlayerPosLerpStart(arg0, &sp2C, &sp38, 0x14); while (GWPlayer[arg0].moving != 0) { @@ -288,11 +288,11 @@ void fn_1_9FE4(void) f32 var_f31; BoardModelPosGet(lbl_1_bss_C[11], &sp24); - sp18.x = (-3179.800048828125 + (200.0 * sin(0.0))); - sp18.z = (-907.7000122070313 + 200.0 * cos(0.0)); + sp18.x = -3179.8f + 200.0 * sin(0.0); + sp18.z = -907.7f + 200.0 * cos(0.0); sp18.y = sp24.y; VECSubtract(&sp18, &sp24, &spC); - temp_f30 = (atan2(spC.z, spC.x) / M_PI * 180.0); + temp_f30 = atan2d(spC.z, spC.x); sp8 = BoardModelRotYGet(lbl_1_bss_C[11]); BoardModelMotionShiftSet(lbl_1_bss_C[11], lbl_1_data_4DA, 0.0f, 10.0, HU3D_MOTATTR_LOOP); @@ -861,7 +861,7 @@ void fn_1_B748(omObjData *arg0, someBits2 *arg1) BoardModelPosSetV(temp_r29, &sp8); BoardModelRotYSet(temp_r29, 8.0f + BoardModelRotYGet(temp_r29)); BoardModelScaleGet(temp_r29, &sp14); - sp14.x = sp14.y = sp14.z = cos(M_PI * temp_f0 / 180.0); + sp14.x = sp14.y = sp14.z = cosd(temp_f0); BoardModelScaleSetV(temp_r29, &sp14); arg1->unk1 += 4; return; diff --git a/src/REL/w03Dll/river.c b/src/REL/w03Dll/river.c index 98423294..7736b6f2 100644 --- a/src/REL/w03Dll/river.c +++ b/src/REL/w03Dll/river.c @@ -6,6 +6,8 @@ #include "game/board/player.h" #include "game/hsfdraw.h" +#include "ext_math.h" + //BSS char lbl_1_bss_130[8]; omObjData* lbl_1_bss_12C; @@ -167,7 +169,7 @@ s32 fn_1_6898(s32 arg0) { Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_388), "hei01", &sp20); BoardPlayerPosGet(arg0, &sp14); VECSubtract(&sp20, &sp14, &sp8); - temp_f31 = 180.0 * (atan2(sp8.x, sp8.z) / M_PI); + temp_f31 = atan2d(sp8.x, sp8.z); BoardCameraTargetModelSet(lbl_1_data_388); BoardPlayerMotBlendSet(arg0, temp_f31, 15); @@ -456,10 +458,10 @@ void fn_1_767C(omObjData* arg0) { if ((lbl_1_data_388 != -1) && (lbl_1_bss_124 == 0)) { temp_r31->unk_04 += 3.0f; if (temp_r31->unk_04 >= 360.0f) { - temp_r31->unk_04 = (f32) (temp_r31->unk_04 - 360.0f); + temp_r31->unk_04 -= 360.0f; } BoardModelPosGet(lbl_1_data_388, &sp8); - sp8.y = (f32) ((f64) sp8.y + (0.25 * (2.0 * sin((M_PI * (f64) temp_r31->unk_04) / 180.0)))); + sp8.y += 0.25 * (2.0 * sind(temp_r31->unk_04)); BoardModelPosSetV(lbl_1_data_388, &sp8); } } diff --git a/src/REL/w03Dll/statue.c b/src/REL/w03Dll/statue.c index 914ee853..de10197b 100644 --- a/src/REL/w03Dll/statue.c +++ b/src/REL/w03Dll/statue.c @@ -13,6 +13,8 @@ #include "game/board/main.h" #include "game/objsub.h" +#include "ext_math.h" + void fn_1_1358(void); void fn_1_152C(void); s32 fn_1_15E8(void); @@ -26,7 +28,6 @@ void fn_1_2AC0(void); void fn_1_2818(void); void fn_1_2A40(void); void fn_1_2B44(void); -double atan2(double y, double x); //data s16 lbl_1_data_280 = -1; @@ -155,7 +156,7 @@ s32 fn_1_1650(s32 arg0) { BoardSpacePosGet(0, temp2, &sp38); BoardPlayerPosGet(arg0, &sp2C); VECSubtract(&sp38, &sp2C, &sp20); - temp = (atan2(-sp20.x, -sp20.z) / M_PI) * 180.0f; + temp = atan2d(-sp20.x, -sp20.z); BoardPlayerRotYSet(arg0, temp); sp14.x = 0.0f; sp14.y = 100.0f; @@ -539,7 +540,7 @@ void fn_1_26E0(s32 arg0) { BoardPlayerPosGet(arg0, &sp14); VECSubtract(&sp20, &sp14, &sp8); VECNormalize(&sp8, &sp8); - temp = (180.0f * (atan2(-sp8.x, -sp8.z) / M_PI)); + temp = atan2d(-sp8.x, -sp8.z); BoardPlayerRotYSet(arg0, temp); BoardCameraViewSet(1); BoardCameraTargetPlayerSet(arg0); diff --git a/src/REL/w05Dll/dolphin.c b/src/REL/w05Dll/dolphin.c index 6870e9c0..46cc5a9e 100644 --- a/src/REL/w05Dll/dolphin.c +++ b/src/REL/w05Dll/dolphin.c @@ -11,6 +11,8 @@ #include "game/board/player.h" #include "game/board/window.h" +#include "ext_math.h" + // bss s16 lbl_1_bss_72[2]; s16 lbl_1_bss_6C[3]; @@ -179,7 +181,7 @@ void fn_1_4034(s32 arg0) var_r27 = arg0 + 1; } Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), lbl_1_data_22C[var_r27], &sp34); - temp_f25 = (180.0 * (atan2((sp34.x - sp40.x), (sp34.z - sp40.z)) / M_PI)); + temp_f25 = atan2d(sp34.x - sp40.x, sp34.z - sp40.z); BoardModelMotionShiftSet(lbl_1_bss_64, 2, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); while (fn_1_1208(lbl_1_bss_64, temp_f25, 10.0f) == 0) { @@ -236,7 +238,7 @@ loop_37: } BoardModelPosGet(lbl_1_bss_64, &sp40); BoardPlayerPosGet(lbl_1_bss_68, &sp28); - var_f27 = 180.0 * (atan2((sp40.x - sp28.x), (sp40.z - sp28.z)) / M_PI); + var_f27 = atan2d(sp40.x - sp28.x, sp40.z - sp28.z); BoardPlayerMotBlendSet(lbl_1_bss_68, var_f27, 0xF); while (BoardPlayerMotBlendCheck(lbl_1_bss_68) == 0) { @@ -352,7 +354,7 @@ void fn_1_4EB4(s32 arg1, s32 arg2, Vec *arg3) BoardPlayerIdleSet(lbl_1_bss_68); HuPrcSleep(8); BoardSpacePosGet(0, arg2, &sp3C); - var_f28 = 180.0 * (atan2((sp3C.x - sp30.x), (sp3C.z - sp30.z)) / M_PI); + var_f28 = atan2d(sp3C.x - sp30.x, sp3C.z - sp30.z); BoardPlayerMotBlendSet(lbl_1_bss_68, var_f28, 0xF); while (BoardPlayerMotBlendCheck(lbl_1_bss_68) == 0) { @@ -486,7 +488,7 @@ void fn_1_5794(s32 arg0, s32 arg1, Vec *arg2) VECAdd(&sp58, &sp40, &sp58); sp64 = sp58; if (var_r29 == 0) { - sp58.y += 250.0 * sin((M_PI * var_f28) / 180.0); + sp58.y += 250.0 * sind(var_f28); var_f28 -= 2.5f; if (var_f28 < -540.0f) { var_f28 = -540.0f; @@ -521,7 +523,7 @@ void fn_1_5794(s32 arg0, s32 arg1, Vec *arg2) var_r29--; } BoardModelPosSetV(lbl_1_bss_64, &sp58); - sp28.x = sp34.x = (45.0 * -sin((M_PI * var_f28) / 180.0)); + sp28.x = sp34.x = 45.0 * -sind(var_f28); BoardModelRotSetV(lbl_1_bss_64, &sp34); BoardPlayerRotSetV(lbl_1_bss_68, &sp28); sp4C = sp58; @@ -540,7 +542,7 @@ void fn_1_5794(s32 arg0, s32 arg1, Vec *arg2) BoardPlayerIdleSet(lbl_1_bss_68); HuPrcSleep(8); BoardSpacePosGet(0, arg1, &sp58); - var_f27 = (180.0 * (atan2((sp58.x - sp4C.x), (sp58.z - sp4C.z)) / M_PI)); + var_f27 = atan2d(sp58.x - sp4C.x, sp58.z - sp4C.z); BoardPlayerMotBlendSet(lbl_1_bss_68, var_f27, 0xF); while (BoardPlayerMotBlendCheck(lbl_1_bss_68) == 0) { @@ -599,8 +601,8 @@ void fn_1_62AC(s32 arg0, Vec *arg1) sp1C = sp28; sp10 = sp28; VECScale(&sp1C, &sp1C, sp8[arg0]); - sp1C.y += (250.0 * sin((M_PI * var_f31) / 180.0)); - var_f30 = (250.0 * -cos((M_PI * var_f31) / 180.0)); + sp1C.y += 250.0 * sind(var_f31); + var_f30 = 250.0 * -cosd(var_f31); VECScale(&sp10, &sp10, var_f30); VECAdd(&sp10, &sp1C, &sp1C); VECAdd(&sp1C, &sp34, &sp1C); diff --git a/src/REL/w05Dll/hotel.c b/src/REL/w05Dll/hotel.c index d05260b2..bebb63c7 100644 --- a/src/REL/w05Dll/hotel.c +++ b/src/REL/w05Dll/hotel.c @@ -10,6 +10,8 @@ #include "game/board/player.h" #include "game/board/window.h" +#include "ext_math.h" + // data s32 lbl_1_data_150[5] = { DATA_MAKE_NUM(DATADIR_W05, 0x21), DATA_MAKE_NUM(DATADIR_W05, 0x22), DATA_MAKE_NUM(DATADIR_W05, 0x23), @@ -75,7 +77,7 @@ void fn_1_155C(void) { temp_f30 = BoardPlayerRotYGet(lbl_1_bss_28); BoardPlayerPosGet(lbl_1_bss_28, &sp58); Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_data_118), "hotel1", &sp64); - temp_f31 = 180.0 * (atan2((sp64.x - sp58.x), (sp64.z - sp58.z)) / M_PI); + temp_f31 = atan2d(sp64.x - sp58.x, sp64.z - sp58.z); BoardPlayerMotBlendSet(lbl_1_bss_28, temp_f31, 0xF); BoardCameraViewSet(2); @@ -103,7 +105,7 @@ void fn_1_155C(void) { HuPrcVSleep(); } BoardModelPosSetV(lbl_1_bss_14[4], &sp28); - temp_f31 = (180.0 * (atan2((sp58.x - sp28.x), (sp58.z - sp28.z)) / M_PI)); + temp_f31 = atan2d(sp58.x - sp28.x, sp58.z - sp28.z); while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) { HuPrcVSleep(); @@ -266,13 +268,13 @@ void fn_1_1E44(void) { HuPrcVSleep(); } BoardModelPosSetV(lbl_1_bss_14[4], &sp2C); - temp_f31 = (180.0 * (atan2((sp50.x - sp2C.x), (sp50.z - sp2C.z)) / M_PI)); + temp_f31 = atan2d(sp50.x - sp2C.x, sp50.z - sp2C.z); while (fn_1_1208(lbl_1_bss_14[4], temp_f31, 10.0f) == 0) { HuPrcVSleep(); } BoardModelMotionShiftSet(lbl_1_bss_14[4], 0, 0.0f, 5.0f, HU3D_MOTATTR_LOOP); - temp_f31 = 180.0 * (atan2((sp2C.x - sp50.x), (sp2C.z - sp50.z)) / M_PI); + temp_f31 = atan2d(sp2C.x - sp50.x, sp2C.z - sp50.z); BoardPlayerMotBlendSet(lbl_1_bss_28, temp_f31, 0xF); while (BoardPlayerMotBlendCheck(lbl_1_bss_28) == 0) { diff --git a/src/REL/w05Dll/mg_coin.c b/src/REL/w05Dll/mg_coin.c index 36c2269a..c2f8d938 100644 --- a/src/REL/w05Dll/mg_coin.c +++ b/src/REL/w05Dll/mg_coin.c @@ -14,6 +14,9 @@ #include "game/board/window.h" +#include "ext_math.h" + + s16 lbl_1_bss_102[3]; s16 lbl_1_bss_100; s16 lbl_1_bss_FE; @@ -226,7 +229,7 @@ void fn_1_9F24(omObjData *arg0) temp_r31->unk_08++; } sp18 = temp_r31->unk_0C[temp_r31->unk_08]; - var_f31 = (180.0 * (atan2((sp18.x - sp24.x), (sp18.z - sp24.z)) / M_PI)); + var_f31 = atan2d(sp18.x - sp24.x, sp18.z - sp24.z); BoardPlayerRotYSet(lbl_1_bss_C0, var_f31); spC = temp_r31->unk_0C[temp_r31->unk_08]; spC.y += 50.0f; @@ -387,7 +390,7 @@ void fn_1_AB24(void) spC = temp_r30->data; BoardPlayerPosGet(lbl_1_bss_C0, &sp28); BoardModelPosGet(lbl_1_bss_14[5], &sp1C); - var_f30 = (180.0 * (atan2((sp1C.z - sp28.z), (sp1C.x - sp28.x)) / M_PI)); + var_f30 = atan2d(sp1C.z - sp28.z, sp1C.x - sp28.x); BoardPlayerMotBlendSet(lbl_1_bss_C0, var_f30, 0xF); while (BoardPlayerMotBlendCheck(lbl_1_bss_C0) == 0) { diff --git a/src/REL/w05Dll/mg_item.c b/src/REL/w05Dll/mg_item.c index 0a596430..0e942bef 100644 --- a/src/REL/w05Dll/mg_item.c +++ b/src/REL/w05Dll/mg_item.c @@ -12,6 +12,8 @@ #include "game/board/model.h" #include "game/board/window.h" +#include "ext_math.h" + // data s32 lbl_1_data_310[2] = { 0x79, 0x7A }; char *lbl_1_data_330[3] = { "suika1", "suika2", "suika3" }; @@ -459,7 +461,7 @@ void fn_1_80D8(omObjData *arg0) } if ((spC != 0) || (sp10 != 0)) { var_r29 = -1; - var_f31 = (180.0 * (atan2(spC, sp10) / M_PI)); + var_f31 = atan2d(spC, sp10); if (var_f31 < 0.0f) { var_f31 += 360.0f; } @@ -695,7 +697,7 @@ void fn_1_896C(void) var_r29 = (1 << var_r31); if ((temp_r30 & var_r29) != 0) { BoardModelPosGet(lbl_1_bss_A4[var_r31], &sp18); - sp18.y = (sp18.y + (0.25 * sin((M_PI * var_f30) / 180.0))); + sp18.y += 0.25 * sind(var_f30); BoardModelPosSetV(lbl_1_bss_A4[var_r31], &sp18); } } @@ -810,8 +812,8 @@ void fn_1_9268(ModelData *model, ParticleData *particle, f32 (*matrix)[4]) if (var_r28 != particle->unk_30) { temp_f30 = 360.0f * (0.003921569f * (s32)(frand() & 0xFF)); temp_f29 = temp_f31 * (20.0f + (60.0f * (0.003921569f * (s32)(frand() & 0xFF)))); - var_r31->unk34.x = sp8.x + (temp_f29 * sin((M_PI * temp_f30) / 180.0)); - var_r31->unk34.z = sp8.z + (temp_f29 * cos((M_PI * temp_f30) / 180.0)); + var_r31->unk34.x = sp8.x + temp_f29 * sind(temp_f30); + var_r31->unk34.z = sp8.z + temp_f29 * cosd(temp_f30); var_r31->unk34.y = sp8.y + (temp_f31 * (-30.0f + (40.0f * (0.003921569f * (s32)(frand() & 0xFF))))); var_r31->unk08.x = 0.5f + (3.0f * (0.003921569f * (s32)(frand() & 0xFF))); var_r31->unk08.y = 0.3f + (2.0f * (0.003921569f * (s32)(frand() & 0xFF))); diff --git a/src/game/board/basic_space.c b/src/game/board/basic_space.c index 70df8cf9..d7624381 100644 --- a/src/game/board/basic_space.c +++ b/src/game/board/basic_space.c @@ -302,7 +302,7 @@ static void CoinChgAppear(omObjData *object, coinChg *coin_chg) { f32 angle; OSu16tof32(&coin_chg->angle, &angle); - angle = sin(M_PI * angle / 180.0); + angle = sind(angle); scale = angle; object->rot.x = 405.0f * angle; BoardModelScaleSet(coin_chg->coin_model, scale, scale, scale); @@ -342,8 +342,8 @@ static void CoinChgSeparate(omObjData *object, coinChg *coin_chg) { } else { spacing = 105.0f; } - y_offset = (200.0 * sin((M_PI * (2.0f * x_scale)) / 180.0)); - x_scale = sin((M_PI * x_scale) / 180.0); + y_offset = 200.0 * sind(2.0f * x_scale); + x_scale = sind(x_scale); object->rot.x = 45.0f + (315.0f * x_scale); if (coin_chg->tens != 0) { coin_x = object->trans.x + (x_scale * -spacing); @@ -379,7 +379,7 @@ static void CoinChgShow(omObjData* object, coinChg* coin_chg) { f32 y_pos; OSu16tof32(&coin_chg->angle, &angle); - angle = (f32) sin((M_PI * angle) / 180.0); + angle = sind(angle); if (coin_chg->minus != 0) { y_pos = (-50.0f * angle) + object->trans.y; } else { diff --git a/src/game/board/block.c b/src/game/board/block.c index 8a70b5c9..b830314f 100644 --- a/src/game/board/block.c +++ b/src/game/board/block.c @@ -6,7 +6,7 @@ #include "game/flag.h" #include "game/objsub.h" #include "game/process.h" -#include "math.h" +#include "ext_math.h" #define BLOCK_SPAWN 0 #define BLOCK_HIT 2 @@ -312,7 +312,7 @@ static void SpawnBlock(BlockWork *arg0, omObjData *arg1) } arg1->rot.y = rotY; - arg1->scale.x = arg1->scale.y = arg1->scale.z = sin(M_PI * scaleAngle / 180.0); + arg1->scale.x = arg1->scale.y = arg1->scale.z = sind(scaleAngle); } static void HitBlock(BlockWork *arg0, omObjData *arg1) @@ -325,7 +325,7 @@ static void HitBlock(BlockWork *arg0, omObjData *arg1) } OSs16tof32(&arg0->hit_y_velocity, &var_f30); - arg1->trans.y += 0.2f * sin((M_PI * var_f30) / 180.0); + arg1->trans.y += 0.2f * sind(var_f30); } static void OpenBlock(BlockWork *arg0, omObjData *arg1) diff --git a/src/game/board/bowser.c b/src/game/board/bowser.c index fe5af9e3..bcbe7133 100644 --- a/src/game/board/bowser.c +++ b/src/game/board/bowser.c @@ -12,30 +12,29 @@ #include "game/wipe.h" #include "game/gamework.h" +#include "ext_math.h" #include "string.h" -#define ABS(x) ((x) < 0 ? -(x) : (x)) - typedef struct bowser_event_data { - s16 sprite[3]; - s16 delay[3]; - s16 angle[3]; - s16 group; - s16 model; + s16 sprite[3]; + s16 delay[3]; + s16 angle[3]; + s16 group; + s16 model; } BowserEventData; static BowserEventData bowserEvent; static Vec playerPosTemp[4]; static s32 scareFxTbl[] = { - 0x128, - 0x168, - 0x1A8, - 0x1E8, - 0x228, - 0x268, - 0x2A8, - 0x2E8 + 0x128, + 0x168, + 0x1A8, + 0x1E8, + 0x228, + 0x268, + 0x2A8, + 0x2E8 }; @@ -102,701 +101,701 @@ static s32 ExecMiniBowserEvent(void); s32 BoardBowserExec(s32 player, s32 space) { - if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { - HuAudFXPlay(841); - BoardCameraViewSet(2); - BoardPlayerMotBlendSet(player, 0, 15); - while(!BoardPlayerMotBlendCheck(player)) { - HuPrcVSleep(); - } - BoardCameraMotionWait(); - BoardTutorialHookExec(12, 0); - GWPlayer[player].color = 2; - } else { - eventPlayer = player; - eventSpace = space; - playerMot[0] = playerMot[1] = playerMot[2] = playerMot[3] = -1; - bowserProc = HuPrcChildCreate(ExecBowser, 8196, 14336, 0, boardMainProc); - HuPrcDestructorSet2(bowserProc, DestroyBowser); - while(bowserProc) { - HuPrcVSleep(); - } - GWPlayer[player].color = 2; - } + if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { + HuAudFXPlay(841); + BoardCameraViewSet(2); + BoardPlayerMotBlendSet(player, 0, 15); + while(!BoardPlayerMotBlendCheck(player)) { + HuPrcVSleep(); + } + BoardCameraMotionWait(); + BoardTutorialHookExec(12, 0); + GWPlayer[player].color = 2; + } else { + eventPlayer = player; + eventSpace = space; + playerMot[0] = playerMot[1] = playerMot[2] = playerMot[3] = -1; + bowserProc = HuPrcChildCreate(ExecBowser, 8196, 14336, 0, boardMainProc); + HuPrcDestructorSet2(bowserProc, DestroyBowser); + while(bowserProc) { + HuPrcVSleep(); + } + GWPlayer[player].color = 2; + } } typedef struct bowser_work { - u8 kill : 1; - u8 state : 3; - u8 mot_active : 1; - u8 fall_done : 1; - u8 jump_done : 1; - u8 jump_state; - u8 idle_timer; + u8 kill : 1; + u8 state : 3; + u8 mot_active : 1; + u8 fall_done : 1; + u8 jump_done : 1; + u8 jump_state; + u8 idle_timer; } BowserWork; typedef struct mini_bowser_work { - u8 kill : 1; - s16 group; - s16 sprite; - s16 angle; + u8 kill : 1; + s16 group; + s16 sprite; + s16 angle; } MiniBowserWork; typedef struct bowser_event_work { - u8 kill : 1; - s8 state; - s16 timer; + u8 kill : 1; + s8 state; + s16 timer; } BowserEventWork; static void ExecBowser(void) { - #define BOWSER_EVENT 0 - #define MINI_BOWSER_EVENT 1 + #define BOWSER_EVENT 0 + #define MINI_BOWSER_EVENT 1 - s32 i; - s32 status; - if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { - HuAudFXPlay(841); - omVibrate(eventPlayer, 12, 4, 2); - if(GWBoardGet() == BOARD_ID_MAIN6 && boardBowserHook) { - boardBowserHook(1); - } - BoardAudSeqPause(0, 1, 1000); - //20% of bowser, 80% chance of koopa kid - if(BoardRandMod(100) < 20) { - eventType = BOWSER_EVENT; - } else { - eventType = MINI_BOWSER_EVENT; - } - } else { - BoardMusStart(1, 6, 127, 0); - } - status = BoardDataDirReadAsync(DATADIR_BKOOPA); - BoardDataAsyncWait(status); - CreatePlayerMot(); - if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { - ExecBowserMain(); - } else { - ExecMGReturn(); - } - for(i=0; i<4; i++) { - if(eventSpace == GWPlayer[i].space_curr) { - BoardPlayerMotionSpeedSet(i, 1.0f); - } - } - BoardAudSeqPause(0, 0, 1000); - if(bowserObj) { - OM_GET_WORK_PTR(bowserObj, BowserWork)->kill = 1; - } - if(miniBowserObj) { - OM_GET_WORK_PTR(miniBowserObj, MiniBowserWork)->kill = 1; - } - if(bowserEventObj) { - OM_GET_WORK_PTR(bowserEventObj, BowserEventWork)->kill = 1; - } - GWPlayer[eventPlayer].show_next = 1; - BoardCameraMotionStartEx(-1, NULL, NULL, 2100.0f, -1.0f, 21); - HuPrcSleep(30); - for(i=0; i<4; i++) { - BoardPlayerIdleSet(i); - } - BoardCameraMotionWait(); - if(GWBoardGet() == BOARD_ID_MAIN6 && boardBowserHook) { - boardBowserHook(0); - } else { - HuPrcSleep(30); - } - HuPrcEnd(); + s32 i; + s32 status; + if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { + HuAudFXPlay(841); + omVibrate(eventPlayer, 12, 4, 2); + if(GWBoardGet() == BOARD_ID_MAIN6 && boardBowserHook) { + boardBowserHook(1); + } + BoardAudSeqPause(0, 1, 1000); + //20% of bowser, 80% chance of koopa kid + if(BoardRandMod(100) < 20) { + eventType = BOWSER_EVENT; + } else { + eventType = MINI_BOWSER_EVENT; + } + } else { + BoardMusStart(1, 6, 127, 0); + } + status = BoardDataDirReadAsync(DATADIR_BKOOPA); + BoardDataAsyncWait(status); + CreatePlayerMot(); + if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { + ExecBowserMain(); + } else { + ExecMGReturn(); + } + for(i=0; i<4; i++) { + if(eventSpace == GWPlayer[i].space_curr) { + BoardPlayerMotionSpeedSet(i, 1.0f); + } + } + BoardAudSeqPause(0, 0, 1000); + if(bowserObj) { + OM_GET_WORK_PTR(bowserObj, BowserWork)->kill = 1; + } + if(miniBowserObj) { + OM_GET_WORK_PTR(miniBowserObj, MiniBowserWork)->kill = 1; + } + if(bowserEventObj) { + OM_GET_WORK_PTR(bowserEventObj, BowserEventWork)->kill = 1; + } + GWPlayer[eventPlayer].show_next = 1; + BoardCameraMotionStartEx(-1, NULL, NULL, 2100.0f, -1.0f, 21); + HuPrcSleep(30); + for(i=0; i<4; i++) { + BoardPlayerIdleSet(i); + } + BoardCameraMotionWait(); + if(GWBoardGet() == BOARD_ID_MAIN6 && boardBowserHook) { + boardBowserHook(0); + } else { + HuPrcSleep(30); + } + HuPrcEnd(); } static void ExecBowserMain(void) { - s32 result = 0; - BoardPlayerMotBlendSet(eventPlayer, 0, 15); - while(!BoardPlayerMotBlendCheck(eventPlayer)) { - HuPrcVSleep(); - } - BoardMusStart(1, 5, 127, 0); - BoardCameraViewSet(3); - BoardFilterFadeInit(30, 160); - BoardCameraMotionWait(); - BoardPlayerMotionShiftSet(eventPlayer, jumpMot, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); - BoardPlayerMotionSpeedSet(eventPlayer, 2.0f); - HuPrcSleep(120); - ConfigBowserEvent(); - HuAudFXPlay(scareFxTbl[GWPlayer[eventPlayer].character]); - BoardPlayerMotionShiftSet(eventPlayer, scareMot, 0.0f, 10.0f, HU3D_MOTATTR_NONE); - CreateMiniBowser(); - while(!CheckMiniBowser()) { - HuPrcVSleep(); - } - BoardPlayerIdleSet(eventPlayer); - if(eventType) { - result = ExecMiniBowserEvent(); - if(!result) { - return; - } - BoardAudSeqFadeOut(1, 1000); - BoardFilterFadeInit(30, 160); - HuPrcSleep(30); - } - ExecBowserSpecial(); - BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE); - HuPrcSleep(8); - HuAudFXPlay(58); - BoardWinCreate(2, MAKE_MESSID(3, 11), 5); - BoardWinWait(); - BoardWinKill(); - BoardAudSeqFadeOut(1, 1000); - while(!BoardModelMotionEndCheck(bowserMdl)) { - HuPrcVSleep(); - } - SetBowserState(6); - while(!CheckBowserIdle()) { - HuPrcVSleep(); - } - BoardFilterFadeOut(30); + s32 result = 0; + BoardPlayerMotBlendSet(eventPlayer, 0, 15); + while(!BoardPlayerMotBlendCheck(eventPlayer)) { + HuPrcVSleep(); + } + BoardMusStart(1, 5, 127, 0); + BoardCameraViewSet(3); + BoardFilterFadeInit(30, 160); + BoardCameraMotionWait(); + BoardPlayerMotionShiftSet(eventPlayer, jumpMot, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); + BoardPlayerMotionSpeedSet(eventPlayer, 2.0f); + HuPrcSleep(120); + ConfigBowserEvent(); + HuAudFXPlay(scareFxTbl[GWPlayer[eventPlayer].character]); + BoardPlayerMotionShiftSet(eventPlayer, scareMot, 0.0f, 10.0f, HU3D_MOTATTR_NONE); + CreateMiniBowser(); + while(!CheckMiniBowser()) { + HuPrcVSleep(); + } + BoardPlayerIdleSet(eventPlayer); + if(eventType) { + result = ExecMiniBowserEvent(); + if(!result) { + return; + } + BoardAudSeqFadeOut(1, 1000); + BoardFilterFadeInit(30, 160); + HuPrcSleep(30); + } + ExecBowserSpecial(); + BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE); + HuPrcSleep(8); + HuAudFXPlay(58); + BoardWinCreate(2, MAKE_MESSID(3, 11), 5); + BoardWinWait(); + BoardWinKill(); + BoardAudSeqFadeOut(1, 1000); + while(!BoardModelMotionEndCheck(bowserMdl)) { + HuPrcVSleep(); + } + SetBowserState(6); + while(!CheckBowserIdle()) { + HuPrcVSleep(); + } + BoardFilterFadeOut(30); } static void ExecMGReturn(void) { - s32 i; - s32 player; - BoardStatusItemSet(1); - for(i=0; i<4; i++) { - BoardPlayerPosSetV(i, &playerPosTemp[i]); - } - BoardCameraMoveSet(0); - BoardCameraTargetPlayerSet(eventPlayer); - BoardCameraViewSet(2); - BoardCameraMotionWait(); - CreateBowserObj(); - SquishPlayers(); - BoardPlayerMotBlendSet(eventPlayer, 0, 15); - BoardCameraViewSet(3); - BoardFilterFadeInit(30, 160); - BoardStatusItemSet(0); - BoardCameraMotionWait(); - WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21); - while(WipeStatGet()) { - HuPrcVSleep(); - } - _ClearFlag(0x1001C); - BoardCameraMoveSet(1); - player = GWSystem.player_curr; - GWSystem.player_curr = -1; - DoMGReturnEffect(); - GWSystem.player_curr = player; - BoardStatusShowSetAll(1); - BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE); - HuPrcSleep(8); - HuAudFXPlay(58); - BoardWinCreate(2, MAKE_MESSID(3, 11), 5); - BoardWinWait(); - BoardWinKill(); - while(!BoardStatusStopCheck(0)) { - HuPrcVSleep(); - } - BoardAudSeqFadeOut(1, 1000); - while(!BoardModelMotionEndCheck(bowserMdl)) { - HuPrcVSleep(); - } - SetBowserState(6); - while(!CheckBowserIdle()) { - HuPrcVSleep(); - } - BoardFilterFadeOut(30); - BoardMusStartBoard(); + s32 i; + s32 player; + BoardStatusItemSet(1); + for(i=0; i<4; i++) { + BoardPlayerPosSetV(i, &playerPosTemp[i]); + } + BoardCameraMoveSet(0); + BoardCameraTargetPlayerSet(eventPlayer); + BoardCameraViewSet(2); + BoardCameraMotionWait(); + CreateBowserObj(); + SquishPlayers(); + BoardPlayerMotBlendSet(eventPlayer, 0, 15); + BoardCameraViewSet(3); + BoardFilterFadeInit(30, 160); + BoardStatusItemSet(0); + BoardCameraMotionWait(); + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21); + while(WipeStatGet()) { + HuPrcVSleep(); + } + _ClearFlag(0x1001C); + BoardCameraMoveSet(1); + player = GWSystem.player_curr; + GWSystem.player_curr = -1; + DoMGReturnEffect(); + GWSystem.player_curr = player; + BoardStatusShowSetAll(1); + BoardModelMotionShiftSet(bowserMdl, 3, 0.0f, 8.0f, HU3D_MOTATTR_NONE); + HuPrcSleep(8); + HuAudFXPlay(58); + BoardWinCreate(2, MAKE_MESSID(3, 11), 5); + BoardWinWait(); + BoardWinKill(); + while(!BoardStatusStopCheck(0)) { + HuPrcVSleep(); + } + BoardAudSeqFadeOut(1, 1000); + while(!BoardModelMotionEndCheck(bowserMdl)) { + HuPrcVSleep(); + } + SetBowserState(6); + while(!CheckBowserIdle()) { + HuPrcVSleep(); + } + BoardFilterFadeOut(30); + BoardMusStartBoard(); } static void DestroyBowser(void) { - KillPlayerMot(); - HuDataDirClose(DATADIR_BKOOPA); - bowserProc = NULL; + KillPlayerMot(); + HuDataDirClose(DATADIR_BKOOPA); + bowserProc = NULL; } static void SquishPlayers(void) { - Vec pos; - Vec pos_space; - s32 i; - BoardPlayerPosGet(eventPlayer, &pos); - if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { - HuAudFXPlay(798); - } - pos.y += 6.0f; - BoardPlayerPosSetV(eventPlayer, &pos); - GWPlayer[eventPlayer].show_next = 0; - BoardPlayerMotionSpeedSet(eventPlayer, 0.0f); - for(i=0; i<4; i++) { - if(eventSpace == GWPlayer[i].space_curr) { - BoardPlayerPosGet(i, &pos); - BoardSpacePosGet(0, eventSpace, &pos_space); - pos.y = pos_space.y+2.5f; - BoardPlayerPosSetV(i, &pos); - BoardPlayerMotionStart(i, playerMot[i], 0); - BoardPlayerMotionTimeSet(i, 50.0f); - BoardPlayerMotionSpeedSet(i, 0.0f); - } - } + Vec pos; + Vec pos_space; + s32 i; + BoardPlayerPosGet(eventPlayer, &pos); + if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { + HuAudFXPlay(798); + } + pos.y += 6.0f; + BoardPlayerPosSetV(eventPlayer, &pos); + GWPlayer[eventPlayer].show_next = 0; + BoardPlayerMotionSpeedSet(eventPlayer, 0.0f); + for(i=0; i<4; i++) { + if(eventSpace == GWPlayer[i].space_curr) { + BoardPlayerPosGet(i, &pos); + BoardSpacePosGet(0, eventSpace, &pos_space); + pos.y = pos_space.y+2.5f; + BoardPlayerPosSetV(i, &pos); + BoardPlayerMotionStart(i, playerMot[i], 0); + BoardPlayerMotionTimeSet(i, 50.0f); + BoardPlayerMotionSpeedSet(i, 0.0f); + } + } } static void ExecBowserSpecial(void) { - s32 i; - CreateBowserObj(); - while(!CheckBowserIdle()) { - HuPrcVSleep(); - } - SetBowserState(2); - HuAudFXPlay(58); - BoardMusStart(1, 6, 127, 0); - HuPrcSleep(120); - BoardWinCreate(2, MAKE_MESSID(3, 7), 5); - BoardWinWait(); - BoardWinKill(); - HuAudFXPlay(857); - BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE); - for(i=0; i<4; i++) { - omVibrate(i, 12, 12, 0); - } - HuPrcSleep(11); - while(!BoardModelMotionEndCheck(bowserMdl)) { - HuPrcVSleep(); - } - CreateBowserEvent(); - HuAudFXPlay(831); - HuAudFXPlay(60); - while(!CheckBowserEvent()) { - HuPrcVSleep(); - } - HuPrcSleep(60); - BoardModelAttrSet(bowserMdl, 0x40000004); - while(!BoardModelMotionEndCheck(bowserMdl)) { - HuPrcVSleep(); - } - BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE); - StopBowserEvent(); - switch(GWSystem.bowser_event) { - case 0: - ExecBowserGame(); - break; - - case 2: - ExecBowserRevo(); - break; - - case 1: - ExecBowserShuffle(); - break; - - case 3: - ExecBowserSuit(); - break; - } + s32 i; + CreateBowserObj(); + while(!CheckBowserIdle()) { + HuPrcVSleep(); + } + SetBowserState(2); + HuAudFXPlay(58); + BoardMusStart(1, 6, 127, 0); + HuPrcSleep(120); + BoardWinCreate(2, MAKE_MESSID(3, 7), 5); + BoardWinWait(); + BoardWinKill(); + HuAudFXPlay(857); + BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE); + for(i=0; i<4; i++) { + omVibrate(i, 12, 12, 0); + } + HuPrcSleep(11); + while(!BoardModelMotionEndCheck(bowserMdl)) { + HuPrcVSleep(); + } + CreateBowserEvent(); + HuAudFXPlay(831); + HuAudFXPlay(60); + while(!CheckBowserEvent()) { + HuPrcVSleep(); + } + HuPrcSleep(60); + BoardModelAttrSet(bowserMdl, 0x40000004); + while(!BoardModelMotionEndCheck(bowserMdl)) { + HuPrcVSleep(); + } + BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE); + StopBowserEvent(); + switch(GWSystem.bowser_event) { + case 0: + ExecBowserGame(); + break; + + case 2: + ExecBowserRevo(); + break; + + case 1: + ExecBowserShuffle(); + break; + + case 3: + ExecBowserSuit(); + break; + } } static void ExecBowserGame(void) { - s32 i; - s16 mgTbl[3] = { - 435, - 436, - 437 - }; - s32 messLoss[3] = { - MAKE_MESSID(3, 9), - MAKE_MESSID(3, 12), - MAKE_MESSID(3, 14) - }; - s32 mg; - s32 mess; - s32 fx_stat; - for(i=0; i<4; i++) { - BoardPlayerPosGet(i, &playerPosTemp[i]); - } - BoardWinCreate(2, MAKE_MESSID(3, 8), 5); - BoardWinWait(); - mess = messLoss[GWSystem.bowser_loss]; - BoardWinCreate(2, mess, 5); - BoardWinWait(); - BoardWinKill(); - BoardModelMotionShiftSet(bowserMdl, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE); - HuPrcSleep(8); - while(BoardModelMotionTimeGet(bowserMdl) < 80.0f) { - HuPrcVSleep(); - } - fx_stat = HuAudFXPlay(846); - InitBowserFire(); - while(BoardModelMotionTimeGet(bowserMdl) < 200.0f) { - HuPrcVSleep(); - } - BoardAudSeqFadeOut(1, 1000); - BoardMusVolPanSet(0, 0, 1); - BoardAudSeqPause(0, 0, 1); - _SetFlag(0x1000E); - HuAudFXFadeOut(fx_stat, 500); - WipeColorSet(255, 255, 255); - WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); - while(WipeStatGet()) { - HuPrcVSleep(); - } - HuAudFXAllStop(); - _SetFlag(0x1001C); - KillBowserFire(); - HuPrcSleep(60); - BoardModelMotionStart(bowserMdl, 1, 0); - mg = (s16)mgTbl[BoardRandMod(3)]; - GWMGAvailSet(mg); - GWSystem.mg_next = mg-401; - _SetFlag(0x10003); - BoardNextOvlSet(OVL_INST); - BoardFilterFadeOut(30); - HuPrcEnd(); + s32 i; + s16 mgTbl[3] = { + 435, + 436, + 437 + }; + s32 messLoss[3] = { + MAKE_MESSID(3, 9), + MAKE_MESSID(3, 12), + MAKE_MESSID(3, 14) + }; + s32 mg; + s32 mess; + s32 fx_stat; + for(i=0; i<4; i++) { + BoardPlayerPosGet(i, &playerPosTemp[i]); + } + BoardWinCreate(2, MAKE_MESSID(3, 8), 5); + BoardWinWait(); + mess = messLoss[GWSystem.bowser_loss]; + BoardWinCreate(2, mess, 5); + BoardWinWait(); + BoardWinKill(); + BoardModelMotionShiftSet(bowserMdl, 5, 0.0f, 8.0f, HU3D_MOTATTR_NONE); + HuPrcSleep(8); + while(BoardModelMotionTimeGet(bowserMdl) < 80.0f) { + HuPrcVSleep(); + } + fx_stat = HuAudFXPlay(846); + InitBowserFire(); + while(BoardModelMotionTimeGet(bowserMdl) < 200.0f) { + HuPrcVSleep(); + } + BoardAudSeqFadeOut(1, 1000); + BoardMusVolPanSet(0, 0, 1); + BoardAudSeqPause(0, 0, 1); + _SetFlag(0x1000E); + HuAudFXFadeOut(fx_stat, 500); + WipeColorSet(255, 255, 255); + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); + while(WipeStatGet()) { + HuPrcVSleep(); + } + HuAudFXAllStop(); + _SetFlag(0x1001C); + KillBowserFire(); + HuPrcSleep(60); + BoardModelMotionStart(bowserMdl, 1, 0); + mg = (s16)mgTbl[BoardRandMod(3)]; + GWMGAvailSet(mg); + GWSystem.mg_next = mg-401; + _SetFlag(0x10003); + BoardNextOvlSet(OVL_INST); + BoardFilterFadeOut(30); + HuPrcEnd(); } static void DoMGReturnEffect(void) { - s32 messTbl[3] = { - MAKE_MESSID(3, 10), - MAKE_MESSID(3, 13), - MAKE_MESSID(3, 15) - }; - s32 player; - s32 coin; - s32 item; - s32 delay; - s32 item_cnt; - s32 mess; - s32 mess_char; - for(player=0; player<4; player++) { - if(GWPlayerCoinWinGet(player) == 1) { - break; - } - } - mess = messTbl[GWSystem.bowser_loss]; - mess_char = BoardPlayerGetCharMess(player); - BoardStatusShowSetForce(player); - BoardStatusShowSet(player, 1); - BoardWinCreate(2, mess, 5); - BoardWinInsertMesSet(mess_char, 1); - BoardWinWait(); - while(!BoardStatusStopCheck(player)) { - HuPrcVSleep(); - } - omVibrate(player, 12, 4, 2); - if(GWSystem.bowser_loss == 2) { - item_cnt = BoardPlayerItemCount(player); - for(item=0; item> 1); - } - if(coin >= 50 ) { - delay = 1; - } else if(coin >= 20) { - delay = 3; - } else { - delay = 6; - } - while(coin != 0 && BoardPlayerCoinsGet(player) != 0) { - BoardPlayerCoinsAdd(player, -1); - HuAudFXPlay(14); - HuPrcSleep(delay); - coin--; - } - HuAudFXPlay(15); - } - BoardStatusShowSet(player, 0); - while(!BoardStatusStopCheck(player)) { - HuPrcVSleep(); - } + s32 messTbl[3] = { + MAKE_MESSID(3, 10), + MAKE_MESSID(3, 13), + MAKE_MESSID(3, 15) + }; + s32 player; + s32 coin; + s32 item; + s32 delay; + s32 item_cnt; + s32 mess; + s32 mess_char; + for(player=0; player<4; player++) { + if(GWPlayerCoinWinGet(player) == 1) { + break; + } + } + mess = messTbl[GWSystem.bowser_loss]; + mess_char = BoardPlayerGetCharMess(player); + BoardStatusShowSetForce(player); + BoardStatusShowSet(player, 1); + BoardWinCreate(2, mess, 5); + BoardWinInsertMesSet(mess_char, 1); + BoardWinWait(); + while(!BoardStatusStopCheck(player)) { + HuPrcVSleep(); + } + omVibrate(player, 12, 4, 2); + if(GWSystem.bowser_loss == 2) { + item_cnt = BoardPlayerItemCount(player); + for(item=0; item> 1); + } + if(coin >= 50 ) { + delay = 1; + } else if(coin >= 20) { + delay = 3; + } else { + delay = 6; + } + while(coin != 0 && BoardPlayerCoinsGet(player) != 0) { + BoardPlayerCoinsAdd(player, -1); + HuAudFXPlay(14); + HuPrcSleep(delay); + coin--; + } + HuAudFXPlay(15); + } + BoardStatusShowSet(player, 0); + while(!BoardStatusStopCheck(player)) { + HuPrcVSleep(); + } } static void ExecBowserShuffle(void) { - Vec pos; - Vec target; - s16 space_old[4]; - s16 space[4]; - s32 i; - s32 player; - s32 player_new; - s32 reset_cam; - BoardWinCreate(2, MAKE_MESSID(3, 16), 5); - BoardWinWait(); - BoardWinKill(); - for(i=0; i<4; i++) { - space_old[i] = GWPlayer[i].space_curr; - } - player=0; - while(player<4) { - player_new = BoardRandMod(4); - if(player_new == player || space_old[player_new] == -1) { - continue; - } - space[player] = space_old[player_new]; - space_old[player_new] = -1; - player++; - } - HuAudFXPlay(857); - BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE); - while(!BoardModelMotionEndCheck(bowserMdl)) { - HuPrcVSleep(); - } - SetBowserState(3); - HuPrcSleep(60); - WipeColorSet(255, 255, 255); - WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); - while(WipeStatGet()) { - HuPrcVSleep(); - } - reset_cam = 0; - for(i=0; i<4; i++) { - GWPlayer[i].space_curr = space[i]; - if(eventSpace == space[i]) { - BoardPlayerMotionStart(i, playerMot[i], 0); - BoardPlayerMotionTimeSet(i, 50.0f); - BoardPlayerMotionSpeedSet(i, 0.0f); - reset_cam = 1; - } else { - BoardPlayerIdleSet(i); - } - BoardPlayerMoveAwayStart(i, GWPlayer[i].space_curr, 1); - } - if(reset_cam) { - BoardCameraTargetGet(&target); - BoardCameraPosGet(&pos); - BoardCameraTargetModelSet(-1); - BoardCameraTargetSet(target.x, target.y, target.z); - BoardCameraPosSet(pos.x, pos.y, pos.z); - } - SetBowserState(4); - HuPrcSleep(60); - BoardModelMotionStart(bowserMdl, 1, 0x40000001); - WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1); - while(WipeStatGet()) { - HuPrcVSleep(); - } + Vec pos; + Vec target; + s16 space_old[4]; + s16 space[4]; + s32 i; + s32 player; + s32 player_new; + s32 reset_cam; + BoardWinCreate(2, MAKE_MESSID(3, 16), 5); + BoardWinWait(); + BoardWinKill(); + for(i=0; i<4; i++) { + space_old[i] = GWPlayer[i].space_curr; + } + player=0; + while(player<4) { + player_new = BoardRandMod(4); + if(player_new == player || space_old[player_new] == -1) { + continue; + } + space[player] = space_old[player_new]; + space_old[player_new] = -1; + player++; + } + HuAudFXPlay(857); + BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE); + while(!BoardModelMotionEndCheck(bowserMdl)) { + HuPrcVSleep(); + } + SetBowserState(3); + HuPrcSleep(60); + WipeColorSet(255, 255, 255); + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); + while(WipeStatGet()) { + HuPrcVSleep(); + } + reset_cam = 0; + for(i=0; i<4; i++) { + GWPlayer[i].space_curr = space[i]; + if(eventSpace == space[i]) { + BoardPlayerMotionStart(i, playerMot[i], 0); + BoardPlayerMotionTimeSet(i, 50.0f); + BoardPlayerMotionSpeedSet(i, 0.0f); + reset_cam = 1; + } else { + BoardPlayerIdleSet(i); + } + BoardPlayerMoveAwayStart(i, GWPlayer[i].space_curr, 1); + } + if(reset_cam) { + BoardCameraTargetGet(&target); + BoardCameraPosGet(&pos); + BoardCameraTargetModelSet(-1); + BoardCameraTargetSet(target.x, target.y, target.z); + BoardCameraPosSet(pos.x, pos.y, pos.z); + } + SetBowserState(4); + HuPrcSleep(60); + BoardModelMotionStart(bowserMdl, 1, 0x40000001); + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1); + while(WipeStatGet()) { + HuPrcVSleep(); + } } static void ExecBowserRevo(void) { - s32 i; - s32 coin; - BoardWinCreate(2, MAKE_MESSID(3, 17), 5); - BoardWinWait(); - BoardWinKill(); - for(coin=i=0; i<4; i++) { - coin += BoardPlayerCoinsGet(i); - } - coin /= 4; - HuAudFXPlay(857); - BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE); - while(!BoardModelMotionEndCheck(bowserMdl)) { - HuPrcVSleep(); - } - SetBowserState(3); - HuPrcSleep(60); - WipeColorSet(255, 255, 255); - WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); - while(WipeStatGet()) { - HuPrcVSleep(); - } - SetBowserState(4); - for(i=0; i<4; i++) { - BoardPlayerCoinsSet(i, coin); - } - HuPrcSleep(60); - BoardModelMotionStart(bowserMdl, 1, 0x40000001); - WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1); - while(WipeStatGet()) { - HuPrcVSleep(); - } + s32 i; + s32 coin; + BoardWinCreate(2, MAKE_MESSID(3, 17), 5); + BoardWinWait(); + BoardWinKill(); + for(coin=i=0; i<4; i++) { + coin += BoardPlayerCoinsGet(i); + } + coin /= 4; + HuAudFXPlay(857); + BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE); + while(!BoardModelMotionEndCheck(bowserMdl)) { + HuPrcVSleep(); + } + SetBowserState(3); + HuPrcSleep(60); + WipeColorSet(255, 255, 255); + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); + while(WipeStatGet()) { + HuPrcVSleep(); + } + SetBowserState(4); + for(i=0; i<4; i++) { + BoardPlayerCoinsSet(i, coin); + } + HuPrcSleep(60); + BoardModelMotionStart(bowserMdl, 1, 0x40000001); + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1); + while(WipeStatGet()) { + HuPrcVSleep(); + } } static void ExecBowserSuit(void) { - BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE); - BoardWinCreate(2, MAKE_MESSID(3, 18), 5); - BoardWinWait(); - HuAudFXPlay(857); - BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE); - HuPrcSleep(10); - StartSuitGive(); - while(!CheckSuitGive()) { - HuPrcVSleep(); - } - BoardWinKill(); - BoardModelAttrSet(bowserMdl, 0x40000004); - while(!BoardModelMotionEndCheck(bowserMdl)) { - HuPrcVSleep(); - } + BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_NONE); + BoardWinCreate(2, MAKE_MESSID(3, 18), 5); + BoardWinWait(); + HuAudFXPlay(857); + BoardModelMotionShiftSet(bowserMdl, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE); + HuPrcSleep(10); + StartSuitGive(); + while(!CheckSuitGive()) { + HuPrcVSleep(); + } + BoardWinKill(); + BoardModelAttrSet(bowserMdl, 0x40000004); + while(!BoardModelMotionEndCheck(bowserMdl)) { + HuPrcVSleep(); + } } typedef struct suit_give_work { - u8 kill : 1; - u8 state; - u8 timer; - u8 idle_timer; - s16 model; + u8 kill : 1; + u8 state; + u8 timer; + u8 idle_timer; + s16 model; } SuitGiveWork; static s32 CheckSuitGive(void) { - if(!suitGiveObj) { - return 1; - } else { - return 0; - } + if(!suitGiveObj) { + return 1; + } else { + return 0; + } } static void StartSuitGive(void) { - omObjData *object; - SuitGiveWork *work; - Vec pos; - object = omAddObjEx(boardObjMan, 258, 0, 0, -1, SuitGiveMain); - suitGiveObj = object; - work = OM_GET_WORK_PTR(suitGiveObj, SuitGiveWork); - work->kill = 0; - work->state = 0; - work->idle_timer = 0; - work->timer = 30; - work->model = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 120), NULL, 0); - BoardModelLayerSet(work->model, 7); - BoardModelScaleSet(work->model, 0.16f, 0.16f, 0.16f); - object->trans.x = 288.0f; - object->trans.y = -64.0f; - pos.x = 288.0f; - pos.y = 240.0f; - object->rot.x = (pos.x-object->trans.x)/30.0f; - object->rot.y = (pos.y-object->trans.y)/30.0f; - object->scale.x = 300.0f; - pos.x = object->trans.x; - pos.y = object->trans.y; - pos.z = object->scale.x; - Hu3D2Dto3D(&pos, 1, &pos); - BoardModelPosSetV(work->model, &pos); + omObjData *object; + SuitGiveWork *work; + Vec pos; + object = omAddObjEx(boardObjMan, 258, 0, 0, -1, SuitGiveMain); + suitGiveObj = object; + work = OM_GET_WORK_PTR(suitGiveObj, SuitGiveWork); + work->kill = 0; + work->state = 0; + work->idle_timer = 0; + work->timer = 30; + work->model = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 120), NULL, 0); + BoardModelLayerSet(work->model, 7); + BoardModelScaleSet(work->model, 0.16f, 0.16f, 0.16f); + object->trans.x = 288.0f; + object->trans.y = -64.0f; + pos.x = 288.0f; + pos.y = 240.0f; + object->rot.x = (pos.x-object->trans.x)/30.0f; + object->rot.y = (pos.y-object->trans.y)/30.0f; + object->scale.x = 300.0f; + pos.x = object->trans.x; + pos.y = object->trans.y; + pos.z = object->scale.x; + Hu3D2Dto3D(&pos, 1, &pos); + BoardModelPosSetV(work->model, &pos); } static void SuitGiveMain(omObjData *object) { - SuitGiveWork *work = OM_GET_WORK_PTR(object, SuitGiveWork); - s32 effect_active; - Vec pos; - if(work->kill || BoardIsKill()) { - BoardModelKill(work->model); - suitGiveObj = NULL; - omDelObjEx(HuPrcCurrentGet(), object); - return; - } - if(work->idle_timer) { - work->idle_timer--; - return; - } - - effect_active = 0; - switch(work->state) { - case 0: - if(work->timer == 0) { - work->state = 1; - work->idle_timer = 30; - work->timer = 30; - BoardStatusPosGet(eventPlayer, &pos); - object->rot.x = (pos.x-object->trans.x)/30.0f; - object->rot.y = (pos.y-object->trans.y)/30.0f; - } else { - work->timer--; - } - break; - - case 1: - if(work->timer == 0) { - work->state = 2; - work->idle_timer = 6; - effect_active = 1; - } else { - work->timer--; - } - break; - - case 2: - BoardPlayerItemAdd(eventPlayer, 10); - BoardModelVisibilitySet(work->model, 0); - work->kill = 1; - return; - - default: - break; - } - object->trans.x += object->rot.x; - object->trans.y += object->rot.y; - pos.x = object->trans.x; - pos.y = object->trans.y; - pos.z = object->scale.x; - Hu3D2Dto3D(&pos, 1, &pos); - BoardModelPosSetV(work->model, &pos); - if(effect_active) { - CharModelLayerSetAll(6); - CharModelEffectCreate(1, &pos); - } + SuitGiveWork *work = OM_GET_WORK_PTR(object, SuitGiveWork); + s32 effect_active; + Vec pos; + if(work->kill || BoardIsKill()) { + BoardModelKill(work->model); + suitGiveObj = NULL; + omDelObjEx(HuPrcCurrentGet(), object); + return; + } + if(work->idle_timer) { + work->idle_timer--; + return; + } + + effect_active = 0; + switch(work->state) { + case 0: + if(work->timer == 0) { + work->state = 1; + work->idle_timer = 30; + work->timer = 30; + BoardStatusPosGet(eventPlayer, &pos); + object->rot.x = (pos.x-object->trans.x)/30.0f; + object->rot.y = (pos.y-object->trans.y)/30.0f; + } else { + work->timer--; + } + break; + + case 1: + if(work->timer == 0) { + work->state = 2; + work->idle_timer = 6; + effect_active = 1; + } else { + work->timer--; + } + break; + + case 2: + BoardPlayerItemAdd(eventPlayer, 10); + BoardModelVisibilitySet(work->model, 0); + work->kill = 1; + return; + + default: + break; + } + object->trans.x += object->rot.x; + object->trans.y += object->rot.y; + pos.x = object->trans.x; + pos.y = object->trans.y; + pos.z = object->scale.x; + Hu3D2Dto3D(&pos, 1, &pos); + BoardModelPosSetV(work->model, &pos); + if(effect_active) { + CharModelLayerSetAll(6); + CharModelEffectCreate(1, &pos); + } } static const s32 bowserMotTbl[] = { - DATA_MAKE_NUM(DATADIR_BKOOPA, 8), - DATA_MAKE_NUM(DATADIR_BKOOPA, 10), - DATA_MAKE_NUM(DATADIR_BKOOPA, 11), - DATA_MAKE_NUM(DATADIR_BKOOPA, 12), - DATA_MAKE_NUM(DATADIR_BKOOPA, 13), - DATA_NUM_LISTEND + DATA_MAKE_NUM(DATADIR_BKOOPA, 8), + DATA_MAKE_NUM(DATADIR_BKOOPA, 10), + DATA_MAKE_NUM(DATADIR_BKOOPA, 11), + DATA_MAKE_NUM(DATADIR_BKOOPA, 12), + DATA_MAKE_NUM(DATADIR_BKOOPA, 13), + DATA_NUM_LISTEND }; static void CreateBowserObj(void) { - BowserWork *work; - Vec pos; - bowserObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecBowserObj); - work = OM_GET_WORK_PTR(bowserObj, BowserWork); - work->kill = 0; - work->jump_state = 0; - work->idle_timer = 0; - work->mot_active = 0; - work->fall_done = 0; - work->jump_done = 0; - if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { - work->state = 1; - } else { - work->state = 0; - } - bowserMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 7), (s32 *)bowserMotTbl, 0); - BoardModelVisibilitySet(bowserMdl, 0); - BoardModelScaleSet(bowserMdl, 2.0f, 2.0f, 2.0f); - BoardPlayerPosGet(eventPlayer, &pos); - BoardModelLayerSet(bowserMdl, 2); - bowserObj->trans.x = pos.x; - bowserObj->trans.y = pos.y; - bowserObj->trans.z = pos.z; - if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { - suitItemMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 99), NULL, 0); - BoardModelLayerSet(suitItemMdl, 2); - BoardModelVisibilitySet(suitItemMdl, 0); - } else { - s32 space = GWPlayer[eventPlayer].space_curr; - BoardSpacePosGet(0, space, &pos); - bowserObj->trans.x = pos.x; - bowserObj->trans.y = pos.y; - bowserObj->trans.z = pos.z; - BoardModelPosSetV(bowserMdl, &pos); - BoardCameraTargetSpaceSet(space); - BoardModelMotionStart(bowserMdl, 1, 0x40000001); - BoardModelVisibilitySet(bowserMdl, 1); - } + BowserWork *work; + Vec pos; + bowserObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecBowserObj); + work = OM_GET_WORK_PTR(bowserObj, BowserWork); + work->kill = 0; + work->jump_state = 0; + work->idle_timer = 0; + work->mot_active = 0; + work->fall_done = 0; + work->jump_done = 0; + if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { + work->state = 1; + } else { + work->state = 0; + } + bowserMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 7), (s32 *)bowserMotTbl, 0); + BoardModelVisibilitySet(bowserMdl, 0); + BoardModelScaleSet(bowserMdl, 2.0f, 2.0f, 2.0f); + BoardPlayerPosGet(eventPlayer, &pos); + BoardModelLayerSet(bowserMdl, 2); + bowserObj->trans.x = pos.x; + bowserObj->trans.y = pos.y; + bowserObj->trans.z = pos.z; + if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { + suitItemMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 99), NULL, 0); + BoardModelLayerSet(suitItemMdl, 2); + BoardModelVisibilitySet(suitItemMdl, 0); + } else { + s32 space = GWPlayer[eventPlayer].space_curr; + BoardSpacePosGet(0, space, &pos); + bowserObj->trans.x = pos.x; + bowserObj->trans.y = pos.y; + bowserObj->trans.z = pos.z; + BoardModelPosSetV(bowserMdl, &pos); + BoardCameraTargetSpaceSet(space); + BoardModelMotionStart(bowserMdl, 1, 0x40000001); + BoardModelVisibilitySet(bowserMdl, 1); + } } static void ExecBowserFall(BowserWork *work, omObjData *object); @@ -807,316 +806,316 @@ static void ExecBowserJump(BowserWork *work, omObjData *object); static void ExecBowserObj(omObjData *object) { - BowserWork *work = OM_GET_WORK_PTR(bowserObj, BowserWork); - Vec pos; - Vec rot; - - if(work->kill || BoardIsKill()) { - BoardModelKill(bowserMdl); - bowserMdl = -1; - BoardModelKill(suitItemMdl); - suitItemMdl = -1; - omDelObjEx(HuPrcCurrentGet(), object); - bowserObj = NULL; - return; - } - if(work->idle_timer) { - work->idle_timer--; - return; - } - if(work->mot_active && BoardModelMotionEndCheck(bowserMdl)) { - work->mot_active = 0; - BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); - } - switch(work->state) { - case 1: - ExecBowserFall(work, object); - break; - - case 2: - ExecBowserLaugh(work, object); - break; - - case 3: - ExecBowserPowerUp(work, object); - break; - - case 5: - ExecBowserFire(work, object); - break; - - case 6: - ExecBowserJump(work, object); - break; - - case 4: - BoardModelVisibilitySet(suitItemMdl, 0); - work->state = 0; - break; - - case 0: - break; - } - BoardModelPosSet(bowserMdl, object->trans.x, object->trans.y, object->trans.z); - BoardCameraRotGet(&rot); - pos.x = object->trans.x+(-100.0f*sin(M_PI*BoardModelRotYGet(bowserMdl)/180.0)); - pos.z = object->trans.z+(-100.0f*cos(M_PI*BoardModelRotYGet(bowserMdl)/180.0)); - pos.y = object->trans.y+250.0f; - BoardModelPosSetV(suitItemMdl, &pos); + BowserWork *work = OM_GET_WORK_PTR(bowserObj, BowserWork); + Vec pos; + Vec rot; + + if(work->kill || BoardIsKill()) { + BoardModelKill(bowserMdl); + bowserMdl = -1; + BoardModelKill(suitItemMdl); + suitItemMdl = -1; + omDelObjEx(HuPrcCurrentGet(), object); + bowserObj = NULL; + return; + } + if(work->idle_timer) { + work->idle_timer--; + return; + } + if(work->mot_active && BoardModelMotionEndCheck(bowserMdl)) { + work->mot_active = 0; + BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); + } + switch(work->state) { + case 1: + ExecBowserFall(work, object); + break; + + case 2: + ExecBowserLaugh(work, object); + break; + + case 3: + ExecBowserPowerUp(work, object); + break; + + case 5: + ExecBowserFire(work, object); + break; + + case 6: + ExecBowserJump(work, object); + break; + + case 4: + BoardModelVisibilitySet(suitItemMdl, 0); + work->state = 0; + break; + + case 0: + break; + } + BoardModelPosSet(bowserMdl, object->trans.x, object->trans.y, object->trans.z); + BoardCameraRotGet(&rot); + pos.x = object->trans.x+(-100.0f*sind(BoardModelRotYGet(bowserMdl))); + pos.z = object->trans.z+(-100.0f*cosd(BoardModelRotYGet(bowserMdl))); + pos.y = object->trans.y+250.0f; + BoardModelPosSetV(suitItemMdl, &pos); } static void ExecBowserFall(BowserWork *work, omObjData *object) { - Vec pos; - Vec pos_space; - Vec pos_player; - s32 i; - if(!work->jump_state) { - BoardModelVisibilitySet(bowserMdl, 1); - BoardModelMotionStart(bowserMdl, 2, 0); - BoardModelMotionTimeSet(bowserMdl, 100.0f); - work->jump_state = 1; - return; - } - if(BoardModelMotionEndCheck(bowserMdl)) { - work->state = 0; - BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); - return; - } - if(!work->fall_done && !(BoardModelMotionTimeGet(bowserMdl) < 140.0f)) { - BoardPlayerPosGet(eventPlayer, &pos); - HuAudFXPlay(829); - BoardCameraQuakeSet(60, 100.0f); - object->trans.y = pos.y; - BoardPlayerPosGet(eventPlayer, &pos_player); - if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { - HuAudFXPlay(798); - } - pos_player.y += 6.0f; - BoardPlayerPosSetV(eventPlayer, &pos_player); - GWPlayer[eventPlayer].show_next = 0; - BoardPlayerMotionSpeedSet(eventPlayer, 0.0f); - for(i=0; i<4; i++) { - if(eventSpace != GWPlayer[i].space_curr) { - continue; - } - BoardPlayerPosGet(i, &pos_player); - BoardSpacePosGet(0, eventSpace, &pos_space); - pos_player.y = 2.5f+pos_space.y; - BoardPlayerPosSetV(i, &pos_player); - BoardPlayerMotionStart(i, playerMot[i], 0); - BoardPlayerMotionTimeSet(i, 50.0f); - BoardPlayerMotionSpeedSet(i, 0.0f); - } - if(!work->fall_done) { - work->fall_done = 1; - omVibrate(eventPlayer, 12, 4, 2); - } - } - + Vec pos; + Vec pos_space; + Vec pos_player; + s32 i; + if(!work->jump_state) { + BoardModelVisibilitySet(bowserMdl, 1); + BoardModelMotionStart(bowserMdl, 2, 0); + BoardModelMotionTimeSet(bowserMdl, 100.0f); + work->jump_state = 1; + return; + } + if(BoardModelMotionEndCheck(bowserMdl)) { + work->state = 0; + BoardModelMotionShiftSet(bowserMdl, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); + return; + } + if(!work->fall_done && !(BoardModelMotionTimeGet(bowserMdl) < 140.0f)) { + BoardPlayerPosGet(eventPlayer, &pos); + HuAudFXPlay(829); + BoardCameraQuakeSet(60, 100.0f); + object->trans.y = pos.y; + BoardPlayerPosGet(eventPlayer, &pos_player); + if(!_CheckFlag(FLAG_ID_MAKE(1, 3))) { + HuAudFXPlay(798); + } + pos_player.y += 6.0f; + BoardPlayerPosSetV(eventPlayer, &pos_player); + GWPlayer[eventPlayer].show_next = 0; + BoardPlayerMotionSpeedSet(eventPlayer, 0.0f); + for(i=0; i<4; i++) { + if(eventSpace != GWPlayer[i].space_curr) { + continue; + } + BoardPlayerPosGet(i, &pos_player); + BoardSpacePosGet(0, eventSpace, &pos_space); + pos_player.y = 2.5f+pos_space.y; + BoardPlayerPosSetV(i, &pos_player); + BoardPlayerMotionStart(i, playerMot[i], 0); + BoardPlayerMotionTimeSet(i, 50.0f); + BoardPlayerMotionSpeedSet(i, 0.0f); + } + if(!work->fall_done) { + work->fall_done = 1; + omVibrate(eventPlayer, 12, 4, 2); + } + } + } static void ExecBowserLaugh(BowserWork *work, omObjData *object) { - BoardModelMotionStart(bowserMdl, 3, 0); - work->mot_active = 1; - work->state = 0; + BoardModelMotionStart(bowserMdl, 3, 0); + work->mot_active = 1; + work->state = 0; } static void ExecBowserFire(BowserWork *work, omObjData *object) { - BoardModelMotionStart(bowserMdl, 5, 0); - work->state = 0; + BoardModelMotionStart(bowserMdl, 5, 0); + work->state = 0; } static void ExecBowserJump(BowserWork *work, omObjData *object) { - switch(work->jump_state) { - case 0: - BoardModelMotionShiftSet(bowserMdl, 2, 0.0f, 4.0f, HU3D_MOTATTR_NONE); - work->jump_state = 1; - break; - - case 1: - { - s16 model_id = BoardModelIDGet(bowserMdl); - if(Hu3DMotionShiftIDGet(model_id) == -1) { - work->jump_state = 2; - } - } - break; - - case 2: - { - float time = BoardModelMotionTimeGet(bowserMdl); - if(time < 60.0f) { - break; - } - if(!work->jump_done) { - omVibrate(eventPlayer, 12, 12, 0); - HuAudFXPlay(61); - work->jump_done = 1; - } - if(time >= 100.0f) { - BoardModelVisibilitySet(bowserMdl, 0); - work->state = 0; - work->kill = 1; - } - } - break; - } + switch(work->jump_state) { + case 0: + BoardModelMotionShiftSet(bowserMdl, 2, 0.0f, 4.0f, HU3D_MOTATTR_NONE); + work->jump_state = 1; + break; + + case 1: + { + s16 model_id = BoardModelIDGet(bowserMdl); + if(Hu3DMotionShiftIDGet(model_id) == -1) { + work->jump_state = 2; + } + } + break; + + case 2: + { + float time = BoardModelMotionTimeGet(bowserMdl); + if(time < 60.0f) { + break; + } + if(!work->jump_done) { + omVibrate(eventPlayer, 12, 12, 0); + HuAudFXPlay(61); + work->jump_done = 1; + } + if(time >= 100.0f) { + BoardModelVisibilitySet(bowserMdl, 0); + work->state = 0; + work->kill = 1; + } + } + break; + } } static void ExecBowserPowerUp(BowserWork *work, omObjData *object) { - Vec pos; - if(work->jump_state == 0) { - BoardModelVisibilitySet(suitItemMdl, 1); - BoardModelMotionStart(suitItemMdl, 0, 0); - BoardModelScaleSet(suitItemMdl, 10.0f, 10.0f, 10.0f); - pos.x = object->trans.x+(-100.0f*sin(M_PI*BoardModelRotYGet(bowserMdl)/180.0)); - pos.z = object->trans.z+(-100.0f*cos(M_PI*BoardModelRotYGet(bowserMdl)/180.0)); - pos.y = object->trans.y+250.0f; - BoardModelPosSetV(suitItemMdl, &pos); - HuAudFXPlay(850); - } else { - if(work->jump_state >= 100) { - work->state = 0; - } - } - work->jump_state++; + Vec pos; + if(work->jump_state == 0) { + BoardModelVisibilitySet(suitItemMdl, 1); + BoardModelMotionStart(suitItemMdl, 0, 0); + BoardModelScaleSet(suitItemMdl, 10.0f, 10.0f, 10.0f); + pos.x = object->trans.x+(-100.0f*sind(BoardModelRotYGet(bowserMdl))); + pos.z = object->trans.z+(-100.0f*cosd(BoardModelRotYGet(bowserMdl))); + pos.y = object->trans.y+250.0f; + BoardModelPosSetV(suitItemMdl, &pos); + HuAudFXPlay(850); + } else { + if(work->jump_state >= 100) { + work->state = 0; + } + } + work->jump_state++; } static void SetBowserState(s32 state) { - BowserWork *work = OM_GET_WORK_PTR(bowserObj, BowserWork); - work->state = state; - work->jump_state = 0; + BowserWork *work = OM_GET_WORK_PTR(bowserObj, BowserWork); + work->state = state; + work->jump_state = 0; } static s32 CheckBowserIdle(void) { - BowserWork *work; - if(!bowserObj) { - return 1; - } - work = OM_GET_WORK_PTR(bowserObj, BowserWork); - if(work->state != 0 || work->idle_timer != 0) { - return 0; - } else { - return 1; - } + BowserWork *work; + if(!bowserObj) { + return 1; + } + work = OM_GET_WORK_PTR(bowserObj, BowserWork); + if(work->state != 0 || work->idle_timer != 0) { + return 0; + } else { + return 1; + } } static void CreateMiniBowser(void) { - omObjData *object; - MiniBowserWork *work; - object = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecMiniBowser); - miniBowserObj = object; - work = OM_GET_WORK_PTR(object, MiniBowserWork); - work->kill = 0; - work->angle = 0; - work->group = HuSprGrpCreate(1); - BoardSpriteCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 5), 100, NULL, &work->sprite); - HuSprGrpMemberSet(work->group, 0, work->sprite); - HuSprAttrSet(work->group, 0, HUSPR_ATTR_LINEAR); - HuSprGrpPosSet(work->group, 288.0f, 240.0f); - HuSprGrpScaleSet(work->group, 4.0f, 4.0f); + omObjData *object; + MiniBowserWork *work; + object = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecMiniBowser); + miniBowserObj = object; + work = OM_GET_WORK_PTR(object, MiniBowserWork); + work->kill = 0; + work->angle = 0; + work->group = HuSprGrpCreate(1); + BoardSpriteCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 5), 100, NULL, &work->sprite); + HuSprGrpMemberSet(work->group, 0, work->sprite); + HuSprAttrSet(work->group, 0, HUSPR_ATTR_LINEAR); + HuSprGrpPosSet(work->group, 288.0f, 240.0f); + HuSprGrpScaleSet(work->group, 4.0f, 4.0f); } static s32 CheckMiniBowser(void) { - if(miniBowserObj) { - return 0; - } else { - return 1; - } + if(miniBowserObj) { + return 0; + } else { + return 1; + } } static void ExecMiniBowser(omObjData *object) { - MiniBowserWork *work = OM_GET_WORK_PTR(object, MiniBowserWork); - float alpha; - if(work->kill || BoardIsKill()) { - HuSprGrpKill(work->group); - miniBowserObj = NULL; - omDelObjEx(HuPrcCurrentGet(), object); - return; - } - OSs16tof32(&work->angle, &alpha); - alpha = sin(M_PI*BoardDAngleCalc(alpha)/180.0); - HuSprTPLvlSet(work->group, 0, ABS(alpha)); - if(work->angle == 60) { - HuAudFXPlay(807); - } - work->angle += 2; - if(work->angle == 90 || work->angle == 270 || work->angle == 450) { - omVibrate(eventPlayer, 12, 4, 2); - } - if(work->angle >= 540) { - work->kill = 1; - } + MiniBowserWork *work = OM_GET_WORK_PTR(object, MiniBowserWork); + float alpha; + if(work->kill || BoardIsKill()) { + HuSprGrpKill(work->group); + miniBowserObj = NULL; + omDelObjEx(HuPrcCurrentGet(), object); + return; + } + OSs16tof32(&work->angle, &alpha); + alpha = sind(BoardDAngleCalc(alpha)); + HuSprTPLvlSet(work->group, 0, ABS(alpha)); + if(work->angle == 60) { + HuAudFXPlay(807); + } + work->angle += 2; + if(work->angle == 90 || work->angle == 270 || work->angle == 450) { + omVibrate(eventPlayer, 12, 4, 2); + } + if(work->angle >= 540) { + work->kill = 1; + } } static void CreateBowserEvent(void) { - Vec pos_2d; - Vec pos_3d; - s32 eventSpr[] = { - DATA_MAKE_NUM(DATADIR_BKOOPA, 1), - DATA_MAKE_NUM(DATADIR_BKOOPA, 2), - DATA_MAKE_NUM(DATADIR_BKOOPA, 3), - DATA_MAKE_NUM(DATADIR_BKOOPA, 4), - }; - - - BowserEventData *data; - s32 i; - BowserEventWork *work; - s32 sprite; - bowserEventObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecBowserEvent); - work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork); - work->kill = 0; - work->state = 0; - work->timer = 0; - memset(&bowserEvent, 0, sizeof(BowserEventData)); - data = &bowserEvent; - data->group = HuSprGrpCreate(3); - sprite = eventSpr[GWSystem.bowser_event]; - for(i=0; i<3; i++) { - BoardSpriteCreate(sprite, 100, NULL, &data->sprite[i]); - HuSprGrpMemberSet(data->group, i, data->sprite[i]); - HuSprTPLvlSet(data->group, i, 0.0f); - HuSprPosSet(data->group, i, 0.0f, 0.0f); - data->delay[i] = i*2; - } - HuSprGrpPosSet(data->group, 288.0f, 240.0f); - data->model = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 101), NULL, 0); - pos_2d.x = 288.0f; - pos_2d.y = 240.0f; - pos_2d.z = 1000.0f; - Hu3D2Dto3D(&pos_2d, 1, &pos_3d); - BoardModelMotionStart(data->model, 0, 0x40000001); - BoardModelPosSetV(data->model, &pos_3d); - BoardModelLayerSet(data->model, 2); + Vec pos_2d; + Vec pos_3d; + s32 eventSpr[] = { + DATA_MAKE_NUM(DATADIR_BKOOPA, 1), + DATA_MAKE_NUM(DATADIR_BKOOPA, 2), + DATA_MAKE_NUM(DATADIR_BKOOPA, 3), + DATA_MAKE_NUM(DATADIR_BKOOPA, 4), + }; + + + BowserEventData *data; + s32 i; + BowserEventWork *work; + s32 sprite; + bowserEventObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecBowserEvent); + work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork); + work->kill = 0; + work->state = 0; + work->timer = 0; + memset(&bowserEvent, 0, sizeof(BowserEventData)); + data = &bowserEvent; + data->group = HuSprGrpCreate(3); + sprite = eventSpr[GWSystem.bowser_event]; + for(i=0; i<3; i++) { + BoardSpriteCreate(sprite, 100, NULL, &data->sprite[i]); + HuSprGrpMemberSet(data->group, i, data->sprite[i]); + HuSprTPLvlSet(data->group, i, 0.0f); + HuSprPosSet(data->group, i, 0.0f, 0.0f); + data->delay[i] = i*2; + } + HuSprGrpPosSet(data->group, 288.0f, 240.0f); + data->model = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 101), NULL, 0); + pos_2d.x = 288.0f; + pos_2d.y = 240.0f; + pos_2d.z = 1000.0f; + Hu3D2Dto3D(&pos_2d, 1, &pos_3d); + BoardModelMotionStart(data->model, 0, 0x40000001); + BoardModelPosSetV(data->model, &pos_3d); + BoardModelLayerSet(data->model, 2); } static s32 CheckBowserEvent(void) { - BowserEventWork *work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork); - - if(work->state != 2) { - return 0; - } else { - return 1; - } + BowserEventWork *work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork); + + if(work->state != 2) { + return 0; + } else { + return 1; + } } static void StopBowserEvent(void) { - BowserEventWork *work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork); - work->state = 1; + BowserEventWork *work = OM_GET_WORK_PTR(bowserEventObj, BowserEventWork); + work->state = 1; } static void ShowBowserEvent(BowserEventWork *work, omObjData *object); @@ -1124,187 +1123,187 @@ static void HideBowserEvent(BowserEventWork *work, omObjData *object); static void ExecBowserEvent(omObjData *object) { - BowserEventWork *work = OM_GET_WORK_PTR(object, BowserEventWork); - BowserEventData *data = &bowserEvent; - if(work->kill || BoardIsKill()) { - HuSprGrpKill(data->group); - BoardModelKill(data->model); - bowserEventObj = NULL; - omDelObjEx(HuPrcCurrentGet(), object); - return; - } - if(work->timer) { - work->timer--; - return; - } - switch(work->state) { - case 0: - ShowBowserEvent(work, object); - break; - - case 1: - HideBowserEvent(work, object); - break; - - case 2: - break; - } + BowserEventWork *work = OM_GET_WORK_PTR(object, BowserEventWork); + BowserEventData *data = &bowserEvent; + if(work->kill || BoardIsKill()) { + HuSprGrpKill(data->group); + BoardModelKill(data->model); + bowserEventObj = NULL; + omDelObjEx(HuPrcCurrentGet(), object); + return; + } + if(work->timer) { + work->timer--; + return; + } + switch(work->state) { + case 0: + ShowBowserEvent(work, object); + break; + + case 1: + HideBowserEvent(work, object); + break; + + case 2: + break; + } } static void ShowBowserEvent(BowserEventWork *work, omObjData *object) { - BowserEventData *data; - s32 i; - s32 count; - float angle; - float tplvl; - float scale; - data = &bowserEvent; - for(count=i=0; i<3; i++) { - if(data->delay[i]) { - data->delay[i]--; - } else { - if(data->angle[i] > 90) { - count++; - continue; - } - OSs16tof32(&data->angle[i], &angle); - tplvl = sin(M_PI*angle/180.0); - scale = sin(M_PI*angle/180.0); - HuSprTPLvlSet(data->group, i, tplvl); - HuSprScaleSet(data->group, i, scale, scale); - BoardModelAlphaSet(data->model, 255.0f*tplvl); - data->angle[i] += 9; - if(data->angle[i] > 90 && i != 0) { - HuSprAttrSet(data->group, i, HUSPR_ATTR_DISPOFF); - } - } - } - if(count == 3) { - work->state = 2; - work->timer = 60; - } + BowserEventData *data; + s32 i; + s32 count; + float angle; + float tplvl; + float scale; + data = &bowserEvent; + for(count=i=0; i<3; i++) { + if(data->delay[i]) { + data->delay[i]--; + } else { + if(data->angle[i] > 90) { + count++; + continue; + } + OSs16tof32(&data->angle[i], &angle); + tplvl = sind(angle); + scale = sind(angle); + HuSprTPLvlSet(data->group, i, tplvl); + HuSprScaleSet(data->group, i, scale, scale); + BoardModelAlphaSet(data->model, 255.0f*tplvl); + data->angle[i] += 9; + if(data->angle[i] > 90 && i != 0) { + HuSprAttrSet(data->group, i, HUSPR_ATTR_DISPOFF); + } + } + } + if(count == 3) { + work->state = 2; + work->timer = 60; + } } static void HideBowserEvent(BowserEventWork *work, omObjData *object) { - BowserEventData *data = &bowserEvent; - float angle; - float tplvl; - OSs16tof32(&data->angle[0], &angle); - tplvl = sin(M_PI*angle/180.0); - HuSprTPLvlSet(data->group, 0, tplvl); - BoardModelAlphaSet(data->model, 255.0f*tplvl); - data->angle[0] -= 10; - if(data->angle[0] < 0) { - work->kill = 1; - HuSprAttrSet(data->group, 0, HUSPR_ATTR_DISPOFF); - } + BowserEventData *data = &bowserEvent; + float angle; + float tplvl; + OSs16tof32(&data->angle[0], &angle); + tplvl = sind(angle); + HuSprTPLvlSet(data->group, 0, tplvl); + BoardModelAlphaSet(data->model, 255.0f*tplvl); + data->angle[0] -= 10; + if(data->angle[0] < 0) { + work->kill = 1; + HuSprAttrSet(data->group, 0, HUSPR_ATTR_DISPOFF); + } } static void ConfigBowserEvent(void) { - s32 i; - s32 chance; - s32 coins; - s32 item_full; - item_full = 0; - if(BoardPlayerItemCount(eventPlayer) == 3) { - item_full = 1; - } - for(coins=i=0; i<4; i++) { - coins += BoardPlayerCoinsGet(i); - } - retry: - while(1) { - chance = BoardRandMod(100); - if(chance >= 95) { - if(item_full) { - continue; - } - if(GWSystem.max_turn-GWSystem.turn == 0) { - continue; - } - GWSystem.bowser_event = 3; - break; - } else if(chance >= 85) { - GWSystem.bowser_event = 2; - break; - } else if(chance >= 70) { - GWSystem.bowser_event = 1; - break; - } else { - if(coins == 0) { - continue; - } - GWSystem.bowser_event = 0; - GWSystem.bowser_loss = BoardRandMod(3); - break; - } - } + s32 i; + s32 chance; + s32 coins; + s32 item_full; + item_full = 0; + if(BoardPlayerItemCount(eventPlayer) == 3) { + item_full = 1; + } + for(coins=i=0; i<4; i++) { + coins += BoardPlayerCoinsGet(i); + } + retry: + while(1) { + chance = BoardRandMod(100); + if(chance >= 95) { + if(item_full) { + continue; + } + if(GWSystem.max_turn-GWSystem.turn == 0) { + continue; + } + GWSystem.bowser_event = 3; + break; + } else if(chance >= 85) { + GWSystem.bowser_event = 2; + break; + } else if(chance >= 70) { + GWSystem.bowser_event = 1; + break; + } else { + if(coins == 0) { + continue; + } + GWSystem.bowser_event = 0; + GWSystem.bowser_loss = BoardRandMod(3); + break; + } + } } static void CreatePlayerMot(void) { - s32 scareMotTbl[] = { - DATA_MAKE_NUM(DATADIR_MARIOMOT, 27), - DATA_MAKE_NUM(DATADIR_LUIGIMOT, 27), - DATA_MAKE_NUM(DATADIR_PEACHMOT, 27), - DATA_MAKE_NUM(DATADIR_YOSHIMOT, 27), - DATA_MAKE_NUM(DATADIR_WARIOMOT, 27), - DATA_MAKE_NUM(DATADIR_DONKEYMOT, 27), - DATA_MAKE_NUM(DATADIR_DAISYMOT, 27), - DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 27), - }; - s32 jumpMotTbl[] = { - DATA_MAKE_NUM(DATADIR_MARIOMOT, 26), - DATA_MAKE_NUM(DATADIR_LUIGIMOT, 26), - DATA_MAKE_NUM(DATADIR_PEACHMOT, 26), - DATA_MAKE_NUM(DATADIR_YOSHIMOT, 26), - DATA_MAKE_NUM(DATADIR_WARIOMOT, 26), - DATA_MAKE_NUM(DATADIR_DONKEYMOT, 26), - DATA_MAKE_NUM(DATADIR_DAISYMOT, 26), - DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 26), - }; - s32 playerMotTbl[] = { - DATA_MAKE_NUM(DATADIR_MARIOMOT, 31), - DATA_MAKE_NUM(DATADIR_LUIGIMOT, 31), - DATA_MAKE_NUM(DATADIR_PEACHMOT, 31), - DATA_MAKE_NUM(DATADIR_YOSHIMOT, 31), - DATA_MAKE_NUM(DATADIR_WARIOMOT, 31), - DATA_MAKE_NUM(DATADIR_DONKEYMOT, 31), - DATA_MAKE_NUM(DATADIR_DAISYMOT, 31), - DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 31), - }; - s32 i; - s32 character; - character = GWPlayer[eventPlayer].character; - scareMot = BoardPlayerMotionCreate(eventPlayer, scareMotTbl[character]); - jumpMot = BoardPlayerMotionCreate(eventPlayer, jumpMotTbl[character]); - for(i=0; i<4; i++) { - character = GWPlayer[i].character; - playerMot[i] = BoardPlayerMotionCreate(i, playerMotTbl[character]); - } + s32 scareMotTbl[] = { + DATA_MAKE_NUM(DATADIR_MARIOMOT, 27), + DATA_MAKE_NUM(DATADIR_LUIGIMOT, 27), + DATA_MAKE_NUM(DATADIR_PEACHMOT, 27), + DATA_MAKE_NUM(DATADIR_YOSHIMOT, 27), + DATA_MAKE_NUM(DATADIR_WARIOMOT, 27), + DATA_MAKE_NUM(DATADIR_DONKEYMOT, 27), + DATA_MAKE_NUM(DATADIR_DAISYMOT, 27), + DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 27), + }; + s32 jumpMotTbl[] = { + DATA_MAKE_NUM(DATADIR_MARIOMOT, 26), + DATA_MAKE_NUM(DATADIR_LUIGIMOT, 26), + DATA_MAKE_NUM(DATADIR_PEACHMOT, 26), + DATA_MAKE_NUM(DATADIR_YOSHIMOT, 26), + DATA_MAKE_NUM(DATADIR_WARIOMOT, 26), + DATA_MAKE_NUM(DATADIR_DONKEYMOT, 26), + DATA_MAKE_NUM(DATADIR_DAISYMOT, 26), + DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 26), + }; + s32 playerMotTbl[] = { + DATA_MAKE_NUM(DATADIR_MARIOMOT, 31), + DATA_MAKE_NUM(DATADIR_LUIGIMOT, 31), + DATA_MAKE_NUM(DATADIR_PEACHMOT, 31), + DATA_MAKE_NUM(DATADIR_YOSHIMOT, 31), + DATA_MAKE_NUM(DATADIR_WARIOMOT, 31), + DATA_MAKE_NUM(DATADIR_DONKEYMOT, 31), + DATA_MAKE_NUM(DATADIR_DAISYMOT, 31), + DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 31), + }; + s32 i; + s32 character; + character = GWPlayer[eventPlayer].character; + scareMot = BoardPlayerMotionCreate(eventPlayer, scareMotTbl[character]); + jumpMot = BoardPlayerMotionCreate(eventPlayer, jumpMotTbl[character]); + for(i=0; i<4; i++) { + character = GWPlayer[i].character; + playerMot[i] = BoardPlayerMotionCreate(i, playerMotTbl[character]); + } } static void KillPlayerMot(void) { - s32 i; - if(scareMot > 0) { - BoardPlayerMotionKill(eventPlayer, scareMot); - scareMot = -1; - } - if(jumpMot > 0) { - BoardPlayerMotionKill(eventPlayer, jumpMot); - jumpMot = -1; - } - for(i=0; i<4; i++) { - if(playerMot[i] > 0) { - BoardPlayerMotionKill(i, playerMot[i]); - playerMot[i] = -1; - } - } + s32 i; + if(scareMot > 0) { + BoardPlayerMotionKill(eventPlayer, scareMot); + scareMot = -1; + } + if(jumpMot > 0) { + BoardPlayerMotionKill(eventPlayer, jumpMot); + jumpMot = -1; + } + for(i=0; i<4; i++) { + if(playerMot[i] > 0) { + BoardPlayerMotionKill(i, playerMot[i]); + playerMot[i] = -1; + } + } } static void BowserFireHook(ModelData *model, ParticleData *particle, Mtx matrix); @@ -1314,103 +1313,103 @@ static s32 CheckBowserFire(HsfanimStruct01 *arg0); static void InitBowserFire(void) { - fireAnim = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_BOARD, 106)); - fireParMan = Hu3DParticleCreate(fireAnim, 30); - Hu3DParticleColSet(fireParMan, 255, 255, 255); - Hu3DParticleScaleSet(fireParMan, 10.0f); - Hu3DParticleHookSet(fireParMan, BowserFireHook); - Hu3DParticleBlendModeSet(fireParMan, 1); - Hu3DModelLayerSet(fireParMan, 2); + fireAnim = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_BOARD, 106)); + fireParMan = Hu3DParticleCreate(fireAnim, 30); + Hu3DParticleColSet(fireParMan, 255, 255, 255); + Hu3DParticleScaleSet(fireParMan, 10.0f); + Hu3DParticleHookSet(fireParMan, BowserFireHook); + Hu3DParticleBlendModeSet(fireParMan, 1); + Hu3DModelLayerSet(fireParMan, 2); } static void BowserFireHook(ModelData *model, ParticleData *particle, Mtx matrix) { - HsfanimStruct01* var_r30; - s32 i; - s32 var_r28; - Vec pos; - Hu3DModelObjPosGet(BoardModelIDGet(bowserMdl), "itemhook_M_1", &pos); - if (particle->unk_34 == 0) { - var_r30 = particle->unk_48; + HsfanimStruct01* var_r30; + s32 i; + s32 var_r28; + Vec pos; + Hu3DModelObjPosGet(BoardModelIDGet(bowserMdl), "itemhook_M_1", &pos); + if (particle->unk_34 == 0) { + var_r30 = particle->unk_48; for (i = 0; i < particle->unk_30; i++, var_r30++) { - var_r30->unk2C = 0.0f; - } - particle->unk_34 = 1; - particle->unk_00 = 0; - } - if((particle->unk_34 & 0x3) == 0) { - var_r30 = particle->unk_48; - for(var_r28=0; var_r28unk_30; var_r28++, var_r30++) { - if(var_r30->unk2C == 0.0f) { - break; - } - } - if(var_r28 != particle->unk_30) { - var_r30->unk34 = pos; - particle->unk_00++; - SpawnBowserFire(var_r30); - } - } - var_r30 = particle->unk_48; - for (i = 0; i < particle->unk_30; i++, var_r30++) { - if(var_r30->unk2C != 0.0f && CheckBowserFire(var_r30)) { - particle->unk_00--; - } - } + var_r30->unk2C = 0.0f; + } + particle->unk_34 = 1; + particle->unk_00 = 0; + } + if((particle->unk_34 & 0x3) == 0) { + var_r30 = particle->unk_48; + for(var_r28=0; var_r28unk_30; var_r28++, var_r30++) { + if(var_r30->unk2C == 0.0f) { + break; + } + } + if(var_r28 != particle->unk_30) { + var_r30->unk34 = pos; + particle->unk_00++; + SpawnBowserFire(var_r30); + } + } + var_r30 = particle->unk_48; + for (i = 0; i < particle->unk_30; i++, var_r30++) { + if(var_r30->unk2C != 0.0f && CheckBowserFire(var_r30)) { + particle->unk_00--; + } + } } static void SpawnBowserFire(HsfanimStruct01 *arg0) { - Vec dir; - BoardCameraDirGet(&dir); - arg0->unk08.x = 0.0f; - arg0->unk08.y = 0.0f; - arg0->unk08.z = 0.0f; - arg0->unk14.x = -dir.x*((0.5f*BoardRandFloat())+0.5f); - arg0->unk14.y = -dir.y*((0.5f*BoardRandFloat())+0.5f); - arg0->unk14.z = -dir.z*((0.5f*BoardRandFloat())+0.5f); - arg0->unk24 = 1.025f; - arg0->unk40.a = 254; - arg0->unk40.r = 255; - arg0->unk40.g = 255; - arg0->unk40.b = 255; - arg0->unk2C = 100.0f; + Vec dir; + BoardCameraDirGet(&dir); + arg0->unk08.x = 0.0f; + arg0->unk08.y = 0.0f; + arg0->unk08.z = 0.0f; + arg0->unk14.x = -dir.x*((0.5f*BoardRandFloat())+0.5f); + arg0->unk14.y = -dir.y*((0.5f*BoardRandFloat())+0.5f); + arg0->unk14.z = -dir.z*((0.5f*BoardRandFloat())+0.5f); + arg0->unk24 = 1.025f; + arg0->unk40.a = 254; + arg0->unk40.r = 255; + arg0->unk40.g = 255; + arg0->unk40.b = 255; + arg0->unk2C = 100.0f; } static s32 CheckBowserFire(HsfanimStruct01 *arg0) { - arg0->unk34.x += arg0->unk08.x; - arg0->unk34.y += arg0->unk08.y; - arg0->unk34.z += arg0->unk08.z; - arg0->unk08.x += arg0->unk14.x; - arg0->unk08.y += arg0->unk14.y; - arg0->unk08.z += arg0->unk14.z; - arg0->unk40.a -= 8; - arg0->unk2C *= arg0->unk24; - if(arg0->unk40.a == 0.0f) { - arg0->unk40.a = 0; - arg0->unk2C = 0.0f; - return 1; - } - return 0; + arg0->unk34.x += arg0->unk08.x; + arg0->unk34.y += arg0->unk08.y; + arg0->unk34.z += arg0->unk08.z; + arg0->unk08.x += arg0->unk14.x; + arg0->unk08.y += arg0->unk14.y; + arg0->unk08.z += arg0->unk14.z; + arg0->unk40.a -= 8; + arg0->unk2C *= arg0->unk24; + if(arg0->unk40.a == 0.0f) { + arg0->unk40.a = 0; + arg0->unk2C = 0.0f; + return 1; + } + return 0; } static void KillBowserFire(void) { - if(fireParMan != -1) { - Hu3DModelKill(fireParMan); - fireParMan = -1; - fireAnim = NULL; - } + if(fireParMan != -1) { + Hu3DModelKill(fireParMan); + fireParMan = -1; + fireAnim = NULL; + } } typedef struct mini_bowser_balloon_work { - u8 kill : 1; - u8 state; - u16 timer; - s16 angle; - float offset; - s16 *models; + u8 kill : 1; + u8 state; + u16 timer; + s16 angle; + float offset; + s16 *models; } MiniBowserBalloonWork; static void MiniBowserTake(void); @@ -1433,384 +1432,384 @@ static void WaitMiniBowserMotion(void); static s32 ExecMiniBowserEvent(void) { - s32 doneF = 0; - CreateMiniBowserBalloon(); - SetMiniBowserBalloonState(0); - while(GetMiniBowserBalloonState() != 2) { - HuPrcVSleep(); - } - BoardFilterFadeOut(30); - BoardAudSeqFadeOut(1, 1000); - HuPrcSleep(30); - BoardAudSeqFadeOutFast(1); - BoardMusStart(1, 11, 127, 0); - HuAudFXPlay(62); - BoardWinCreate(2, MAKE_MESSID(3, 0), 6); - BoardWinWait(); - if(BoardRandMod(100) < 70) { - MiniBowserTake(); - } else { - MiniBowserTakeAll(); - } - //5% chance bowser will appear after baby bowser - if(BoardRandMod(100) < 5) { - doneF = 1; - } - if(doneF) { - HuPrcSleep(60); - BoardWinCreate(2, MAKE_MESSID(3, 6), 6); - BoardWinWait(); - BoardWinKill(); - HuAudFXPlay(62); - SetMiniBowserMotion(6, 10, 1); - HuPrcSleep(60); - } else { - HuAudFXPlay(62); - BoardWinCreate(2, MAKE_MESSID(3, 2), 6); - BoardWinWait(); - BoardWinKill(); - BoardAudSeqFadeOut(1, 1000); - SetMiniBowserMotion(4, 10, 1); - HuPrcSleep(30); - } - SetMiniBowserBalloonState(1); - while(GetMiniBowserBalloonState() != 2) { - HuPrcVSleep(); - } - MiniBowserBalloonStop(); - return doneF; + s32 doneF = 0; + CreateMiniBowserBalloon(); + SetMiniBowserBalloonState(0); + while(GetMiniBowserBalloonState() != 2) { + HuPrcVSleep(); + } + BoardFilterFadeOut(30); + BoardAudSeqFadeOut(1, 1000); + HuPrcSleep(30); + BoardAudSeqFadeOutFast(1); + BoardMusStart(1, 11, 127, 0); + HuAudFXPlay(62); + BoardWinCreate(2, MAKE_MESSID(3, 0), 6); + BoardWinWait(); + if(BoardRandMod(100) < 70) { + MiniBowserTake(); + } else { + MiniBowserTakeAll(); + } + //5% chance bowser will appear after baby bowser + if(BoardRandMod(100) < 5) { + doneF = 1; + } + if(doneF) { + HuPrcSleep(60); + BoardWinCreate(2, MAKE_MESSID(3, 6), 6); + BoardWinWait(); + BoardWinKill(); + HuAudFXPlay(62); + SetMiniBowserMotion(6, 10, 1); + HuPrcSleep(60); + } else { + HuAudFXPlay(62); + BoardWinCreate(2, MAKE_MESSID(3, 2), 6); + BoardWinWait(); + BoardWinKill(); + BoardAudSeqFadeOut(1, 1000); + SetMiniBowserMotion(4, 10, 1); + HuPrcSleep(30); + } + SetMiniBowserBalloonState(1); + while(GetMiniBowserBalloonState() != 2) { + HuPrcVSleep(); + } + MiniBowserBalloonStop(); + return doneF; } static void MiniBowserTake(void) { - u8 coinSteal[][3] = { - 20, 20, 30, - 20, 20, 30, - 10, 15, 20, - 10, 15, 20 - }; - s32 coin_inc; - s32 game_part; - u8 steal; - s32 i; - u32 mess; - s32 delay; - s32 turn; - s32 turn_max; - turn = GWSystem.turn-1; - turn_max = GWSystem.max_turn; - game_part = turn/(turn_max/3); - if(game_part >= 3) { - game_part = 2; - } - steal = (u8)coinSteal[GWPlayer[eventPlayer].rank][game_part]; - sprintf(coinStealStrAll, "%d", steal); - SetMiniBowserMotion(2, 10, 0); - if(steal >= 20) { - delay = 3; - } else { - delay = 6; - } - if(BoardPlayerCoinsGet(eventPlayer) != 0) { - mess = MAKE_MESSID(3, 1); - coin_inc = -1; - } else { - mess = MAKE_MESSID(3, 3); - steal = 10; - coin_inc = 1; - } - HuAudFXPlay(62); - BoardWinCreate(2, mess, 6); - BoardWinInsertMesSet(MAKE_MESSID_PTR(coinStealStrAll), 0); - BoardWinWait(); - if(coin_inc > 0) { - SetMiniBowserMotion(5, 10, 0); - } else { - SetMiniBowserMotion(3, 10, 1); - } - if(coin_inc < 0) { - omVibrate(eventPlayer, 12, 6, 6); - } - if(coin_inc < 0) { - BoardPlayerMotionShiftSet(eventPlayer, 13, 0.0f, 4.0f, HU3D_MOTATTR_NONE); - } else { - BoardPlayerMotionShiftSet(eventPlayer, 12, 0.0f, 4.0f, HU3D_MOTATTR_NONE); - } - for(i=0; i= 3) { + game_part = 2; + } + steal = (u8)coinSteal[GWPlayer[eventPlayer].rank][game_part]; + sprintf(coinStealStrAll, "%d", steal); + SetMiniBowserMotion(2, 10, 0); + if(steal >= 20) { + delay = 3; + } else { + delay = 6; + } + if(BoardPlayerCoinsGet(eventPlayer) != 0) { + mess = MAKE_MESSID(3, 1); + coin_inc = -1; + } else { + mess = MAKE_MESSID(3, 3); + steal = 10; + coin_inc = 1; + } + HuAudFXPlay(62); + BoardWinCreate(2, mess, 6); + BoardWinInsertMesSet(MAKE_MESSID_PTR(coinStealStrAll), 0); + BoardWinWait(); + if(coin_inc > 0) { + SetMiniBowserMotion(5, 10, 0); + } else { + SetMiniBowserMotion(3, 10, 1); + } + if(coin_inc < 0) { + omVibrate(eventPlayer, 12, 6, 6); + } + if(coin_inc < 0) { + BoardPlayerMotionShiftSet(eventPlayer, 13, 0.0f, 4.0f, HU3D_MOTATTR_NONE); + } else { + BoardPlayerMotionShiftSet(eventPlayer, 12, 0.0f, 4.0f, HU3D_MOTATTR_NONE); + } + for(i=0; i= 3) { - game_part = 2; - } - steal = (u8)coinSteal[game_part]; - sprintf(coinStealStr, "%d", steal); - SetMiniBowserMotion(2, 10, 0); - for(coin_total=j=0; j<4; j++) { - coin_total += BoardPlayerCoinsGet(j); - } - if(coin_total != 0) { - mess = MAKE_MESSID(3, 4); - coin_inc = -1; - } else { - mess = MAKE_MESSID(3, 5); - steal = 10; - coin_inc = 1; - } - HuAudFXPlay(62); - BoardWinCreate(2, mess, 6); - BoardWinInsertMesSet(MAKE_MESSID_PTR(coinStealStr), 0); - BoardWinWait(); - if(coin_inc > 0) { - SetMiniBowserMotion(5, 10, 0); - } else { - SetMiniBowserMotion(3, 10, 1); - } - if(coin_inc < 0) { - for(i=0; i<4; i++) { - omVibrate(i, 12, 6, 6); - } - } - for(i=0; i<4; i++) { - if(coin_inc < 0) { - BoardPlayerMotionShiftSet(i, 13, 0.0f, 4.0f, HU3D_MOTATTR_NONE); - } else { - BoardPlayerMotionShiftSet(i, 12, 0.0f, 4.0f, HU3D_MOTATTR_NONE); - } - } - if(steal >= 20) { - delay = 3; - } else { - delay = 6; - } - for(i=0; i= 3) { + game_part = 2; + } + steal = (u8)coinSteal[game_part]; + sprintf(coinStealStr, "%d", steal); + SetMiniBowserMotion(2, 10, 0); + for(coin_total=j=0; j<4; j++) { + coin_total += BoardPlayerCoinsGet(j); + } + if(coin_total != 0) { + mess = MAKE_MESSID(3, 4); + coin_inc = -1; + } else { + mess = MAKE_MESSID(3, 5); + steal = 10; + coin_inc = 1; + } + HuAudFXPlay(62); + BoardWinCreate(2, mess, 6); + BoardWinInsertMesSet(MAKE_MESSID_PTR(coinStealStr), 0); + BoardWinWait(); + if(coin_inc > 0) { + SetMiniBowserMotion(5, 10, 0); + } else { + SetMiniBowserMotion(3, 10, 1); + } + if(coin_inc < 0) { + for(i=0; i<4; i++) { + omVibrate(i, 12, 6, 6); + } + } + for(i=0; i<4; i++) { + if(coin_inc < 0) { + BoardPlayerMotionShiftSet(i, 13, 0.0f, 4.0f, HU3D_MOTATTR_NONE); + } else { + BoardPlayerMotionShiftSet(i, 12, 0.0f, 4.0f, HU3D_MOTATTR_NONE); + } + } + if(steal >= 20) { + delay = 3; + } else { + delay = 6; + } + for(i=0; ikill = 1; - } + if(miniBowserBalloonObj) { + OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork)->kill = 1; + } } static s32 GetMiniBowserBalloonState(void) { - return OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork)->state; + return OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork)->state; } static void SetMiniBowserBalloonState(s32 state) { - OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork)->state = state; + OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork)->state = state; } static void CreateMiniBowserBalloon(void) { - MiniBowserBalloonWork *work; - s16 *models; - Vec pos; - miniBowserBalloonObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecMiniBowserBalloon); - work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); - work->kill = 0; - work->state = 0; - work->timer = 0; - work->offset = 0; - work->angle = 0; - work->models = HuMemDirectMallocNum(HEAP_SYSTEM, 9*sizeof(s16), MEMORY_DEFAULT_NUM); - models = work->models; - models[0] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 14), (s32 *)miniBowserMotTbl, 0); - models[1] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 0), NULL, 0); - BoardPlayerPosGet(eventPlayer, &pos); - miniBowserBalloonObj->trans.x = pos.x; - miniBowserBalloonObj->trans.y = pos.y+800.0f; - miniBowserBalloonObj->trans.z = pos.z; - BoardModelHookSet(models[1], "minik01", models[0]); - BoardModelPosSet(models[1], miniBowserBalloonObj->trans.x, - miniBowserBalloonObj->trans.y, - miniBowserBalloonObj->trans.z); - SetMiniBowserMotion(1, 0, 1); + MiniBowserBalloonWork *work; + s16 *models; + Vec pos; + miniBowserBalloonObj = omAddObjEx(boardObjMan, 257, 0, 0, -1, ExecMiniBowserBalloon); + work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); + work->kill = 0; + work->state = 0; + work->timer = 0; + work->offset = 0; + work->angle = 0; + work->models = HuMemDirectMallocNum(HEAP_SYSTEM, 9*sizeof(s16), MEMORY_DEFAULT_NUM); + models = work->models; + models[0] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 14), (s32 *)miniBowserMotTbl, 0); + models[1] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BKOOPA, 0), NULL, 0); + BoardPlayerPosGet(eventPlayer, &pos); + miniBowserBalloonObj->trans.x = pos.x; + miniBowserBalloonObj->trans.y = pos.y+800.0f; + miniBowserBalloonObj->trans.z = pos.z; + BoardModelHookSet(models[1], "minik01", models[0]); + BoardModelPosSet(models[1], miniBowserBalloonObj->trans.x, + miniBowserBalloonObj->trans.y, + miniBowserBalloonObj->trans.z); + SetMiniBowserMotion(1, 0, 1); } static void ExecMiniBowserBalloon(omObjData *object) { - MiniBowserBalloonWork *work; - s16 *models; - work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); - models = work->models; - if(work->kill || BoardIsKill()) { - BoardModelKill(models[0]); - BoardModelKill(models[1]); - HuMemDirectFree(work->models); - miniBowserBalloonObj = NULL; - omDelObjEx(HuPrcCurrentGet(), object); - return; - } - if(work->timer) { - work->timer--; - } else { - switch(work->state) { - case 0: - MiniBowserBalloonFall(work, object); - break; - - case 1: - MiniBowserBalloonRaise(work, object); - break; - - case 2: - MiniBowserBalloonHover(work, object); - break; - } - } - BoardModelPosSet(models[1], object->trans.x, object->trans.y+work->offset, object->trans.z); + MiniBowserBalloonWork *work; + s16 *models; + work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); + models = work->models; + if(work->kill || BoardIsKill()) { + BoardModelKill(models[0]); + BoardModelKill(models[1]); + HuMemDirectFree(work->models); + miniBowserBalloonObj = NULL; + omDelObjEx(HuPrcCurrentGet(), object); + return; + } + if(work->timer) { + work->timer--; + } else { + switch(work->state) { + case 0: + MiniBowserBalloonFall(work, object); + break; + + case 1: + MiniBowserBalloonRaise(work, object); + break; + + case 2: + MiniBowserBalloonHover(work, object); + break; + } + } + BoardModelPosSet(models[1], object->trans.x, object->trans.y+work->offset, object->trans.z); } static void MiniBowserBalloonHover(MiniBowserBalloonWork *work, omObjData *object) { - float angle; - work->angle++; - if(work->angle >= 360) { - work->angle = 0; - } - OSs16tof32(&work->angle, &angle); - work->offset = 10.0*sin(M_PI*angle/180.0); + float angle; + work->angle++; + if(work->angle >= 360) { + work->angle = 0; + } + OSs16tof32(&work->angle, &angle); + work->offset = 10.0*sind(angle); } static void MiniBowserBalloonFall(MiniBowserBalloonWork *work, omObjData *object) { - Vec pos; - BoardPlayerPosGet(eventPlayer, &pos); - pos.y += 250.0f; - if(object->trans.y < pos.y) { - object->trans.y = pos.y; - work->state = 2; - } else { - object->trans.y += -10.0f; - } + Vec pos; + BoardPlayerPosGet(eventPlayer, &pos); + pos.y += 250.0f; + if(object->trans.y < pos.y) { + object->trans.y = pos.y; + work->state = 2; + } else { + object->trans.y += -10.0f; + } } static void MiniBowserBalloonRaise(MiniBowserBalloonWork *work, omObjData *object) { - Vec pos; - BoardPlayerPosGet(eventPlayer, &pos); - pos.y += 800.0f; - if(object->trans.y > pos.y) { - work->state = 2; - } else { - object->trans.y += 10.0f; - } + Vec pos; + BoardPlayerPosGet(eventPlayer, &pos); + pos.y += 800.0f; + if(object->trans.y > pos.y) { + work->state = 2; + } else { + object->trans.y += 10.0f; + } } static void SetMiniBowserMotion(s32 mot, u8 end, s32 pause) { - s16 *models; - u32 attr; - float shift_end; - MiniBowserBalloonWork *work; - work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); - models = work->models; - if(pause) { - attr = HU3D_MOTATTR_LOOP; - } else { - attr = HU3D_MOTATTR_NONE; - } - if(end) { - OSu8tof32(&end, &shift_end); - BoardModelMotionShiftSet(models[0], mot, 0, shift_end, attr); - } else { - BoardModelMotionStart(models[0], mot, attr); - } + s16 *models; + u32 attr; + float shift_end; + MiniBowserBalloonWork *work; + work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); + models = work->models; + if(pause) { + attr = HU3D_MOTATTR_LOOP; + } else { + attr = HU3D_MOTATTR_NONE; + } + if(end) { + OSu8tof32(&end, &shift_end); + BoardModelMotionShiftSet(models[0], mot, 0, shift_end, attr); + } else { + BoardModelMotionStart(models[0], mot, attr); + } } static void SetMiniBowserMotionPause(s32 flag) { - s16 *models; - MiniBowserBalloonWork *work; - work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); - models = work->models; - if(flag) { - BoardModelAttrSet(models[0], 0x40000001); - } else { - BoardModelAttrReset(models[0], 0x40000001); - } + s16 *models; + MiniBowserBalloonWork *work; + work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); + models = work->models; + if(flag) { + BoardModelAttrSet(models[0], 0x40000001); + } else { + BoardModelAttrReset(models[0], 0x40000001); + } } static void WaitMiniBowserMotion(void) { - s16 *models; - MiniBowserBalloonWork *work; - work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); - models = work->models; - BoardModelAttrReset(models[0], 0x40000001); - while(!BoardModelMotionEndCheck(models[0])) { - HuPrcVSleep(); - } + s16 *models; + MiniBowserBalloonWork *work; + work = OM_GET_WORK_PTR(miniBowserBalloonObj, MiniBowserBalloonWork); + models = work->models; + BoardModelAttrReset(models[0], 0x40000001); + while(!BoardModelMotionEndCheck(models[0])) { + HuPrcVSleep(); + } } diff --git a/src/game/board/main.c b/src/game/board/main.c index 119780c2..68440f98 100644 --- a/src/game/board/main.c +++ b/src/game/board/main.c @@ -1,5 +1,5 @@ #include "game/gamework_data.h" -#include "math.h" +#include "ext_math.h" #include "game/object.h" #include "game/flag.h" #include "game/data.h" @@ -23,9 +23,9 @@ #include "game/msm.h" typedef struct camera_view { - s16 x_rot; - s16 zoom; - s16 fov; + s16 x_rot; + s16 zoom; + s16 fov; } CameraView; omObjData *boardMainObj; @@ -54,12 +54,12 @@ static BoardCameraData cameraBackup; static OverlayID nextOvl = OVL_INVALID; static CameraView camViewTbl[] = { - { 0, 0, 25 }, - { -33, 3200, 25 }, - { -33, 2100, 25 }, - { -33, 1800, 25 }, - { -33, 12640, 25 }, - { -33, 3200, 25 }, + { 0, 0, 25 }, + { -33, 3200, 25 }, + { -33, 2100, 25 }, + { -33, 1800, 25 }, + { -33, 12640, 25 }, + { -33, 3200, 25 }, }; @@ -83,1181 +83,1181 @@ static void DestroyBoard(void); void BoardObjectSetup(BoardFunc create, BoardFunc destroy) { - omSysPauseEnable(FALSE); - if(!_CheckFlag(FLAG_ID_MAKE(1, 0))) { - _SetFlag(FLAG_ID_MAKE(1, 0)); - _ClearFlag(FLAG_ID_MAKE(2, 1)); - _ClearFlag(FLAG_ID_MAKE(2, 3)); - _ClearFlag(FLAG_ID_MAKE(2, 0)); - _ClearFlag(FLAG_ID_MAKE(2, 2)); - _ClearFlag(FLAG_ID_MAKE(2, 4)); - _ClearFlag(FLAG_ID_MAKE(2, 5)); - _ClearFlag(FLAG_ID_MAKE(1, 6)); - _ClearFlag(FLAG_ID_MAKE(1, 9)); - _ClearFlag(FLAG_ID_MAKE(0, 8)); - _ClearFlag(FLAG_ID_MAKE(0, 10)); - BoardMGSetupPlayClear(); - } - - nextOvl = OVL_INVALID; - _SetFlag(FLAG_ID_MAKE(1, 28)); - _SetFlag(FLAG_ID_MAKE(1, 14)); - _ClearFlag(FLAG_ID_MAKE(1, 16)); - _ClearFlag(FLAG_ID_MAKE(1, 17)); - _ClearFlag(FLAG_ID_MAKE(1, 18)); - _ClearFlag(FLAG_ID_MAKE(1, 19)); - _ClearFlag(FLAG_ID_MAKE(1, 20)); - _ClearFlag(FLAG_ID_MAKE(1, 21)); - _ClearFlag(FLAG_ID_MAKE(1, 23)); - _ClearFlag(FLAG_ID_MAKE(1, 24)); - _ClearFlag(FLAG_ID_MAKE(1, 25)); - _ClearFlag(FLAG_ID_MAKE(1, 27)); - createFunc = create; - destroyFunc = destroy; - boardTurnFunc = NULL; - boardStarShowNextHook = NULL; - boardBowserHook = NULL; - boardStarGiveHook = NULL; - boardTurnStartFunc = NULL; - boardObjMan = omInitObjMan(64, 8192); - omSystemKeyCheckSetup(boardObjMan); - boardMainObj = omAddObjEx(boardObjMan, 0, 0, 0, -1, InitBoardFunc); - switch(omcurovl) { - case OVL_W01: - GWSystem.board = BOARD_ID_MAIN1; - break; - - case OVL_W02: - GWSystem.board = BOARD_ID_MAIN2; - break; - - case OVL_W03: - GWSystem.board = BOARD_ID_MAIN3; - break; - - case OVL_W04: - GWSystem.board = BOARD_ID_MAIN4; - break; - - case OVL_W05: - GWSystem.board = BOARD_ID_MAIN5; - break; - - case OVL_W06: - GWSystem.board = BOARD_ID_MAIN6; - break; - - case OVL_W10: - GWSystem.board = BOARD_ID_TUTORIAL; - break; - - case OVL_W20: - GWSystem.board = BOARD_ID_EXTRA1; - break; - - case OVL_W21: - GWSystem.board = BOARD_ID_EXTRA2; - break; - } + omSysPauseEnable(FALSE); + if(!_CheckFlag(FLAG_ID_MAKE(1, 0))) { + _SetFlag(FLAG_ID_MAKE(1, 0)); + _ClearFlag(FLAG_ID_MAKE(2, 1)); + _ClearFlag(FLAG_ID_MAKE(2, 3)); + _ClearFlag(FLAG_ID_MAKE(2, 0)); + _ClearFlag(FLAG_ID_MAKE(2, 2)); + _ClearFlag(FLAG_ID_MAKE(2, 4)); + _ClearFlag(FLAG_ID_MAKE(2, 5)); + _ClearFlag(FLAG_ID_MAKE(1, 6)); + _ClearFlag(FLAG_ID_MAKE(1, 9)); + _ClearFlag(FLAG_ID_MAKE(0, 8)); + _ClearFlag(FLAG_ID_MAKE(0, 10)); + BoardMGSetupPlayClear(); + } + + nextOvl = OVL_INVALID; + _SetFlag(FLAG_ID_MAKE(1, 28)); + _SetFlag(FLAG_ID_MAKE(1, 14)); + _ClearFlag(FLAG_ID_MAKE(1, 16)); + _ClearFlag(FLAG_ID_MAKE(1, 17)); + _ClearFlag(FLAG_ID_MAKE(1, 18)); + _ClearFlag(FLAG_ID_MAKE(1, 19)); + _ClearFlag(FLAG_ID_MAKE(1, 20)); + _ClearFlag(FLAG_ID_MAKE(1, 21)); + _ClearFlag(FLAG_ID_MAKE(1, 23)); + _ClearFlag(FLAG_ID_MAKE(1, 24)); + _ClearFlag(FLAG_ID_MAKE(1, 25)); + _ClearFlag(FLAG_ID_MAKE(1, 27)); + createFunc = create; + destroyFunc = destroy; + boardTurnFunc = NULL; + boardStarShowNextHook = NULL; + boardBowserHook = NULL; + boardStarGiveHook = NULL; + boardTurnStartFunc = NULL; + boardObjMan = omInitObjMan(64, 8192); + omSystemKeyCheckSetup(boardObjMan); + boardMainObj = omAddObjEx(boardObjMan, 0, 0, 0, -1, InitBoardFunc); + switch(omcurovl) { + case OVL_W01: + GWSystem.board = BOARD_ID_MAIN1; + break; + + case OVL_W02: + GWSystem.board = BOARD_ID_MAIN2; + break; + + case OVL_W03: + GWSystem.board = BOARD_ID_MAIN3; + break; + + case OVL_W04: + GWSystem.board = BOARD_ID_MAIN4; + break; + + case OVL_W05: + GWSystem.board = BOARD_ID_MAIN5; + break; + + case OVL_W06: + GWSystem.board = BOARD_ID_MAIN6; + break; + + case OVL_W10: + GWSystem.board = BOARD_ID_TUTORIAL; + break; + + case OVL_W20: + GWSystem.board = BOARD_ID_EXTRA1; + break; + + case OVL_W21: + GWSystem.board = BOARD_ID_EXTRA2; + break; + } } static void InitBoardFunc(omObjData *object) { - boardMainProc = HuPrcChildCreate(MainFunc, 8194, 0x6000, 0, boardObjMan); - HuPrcDestructorSet2(boardMainProc, DestroyMainFunc); - object->func = ExecBoardFunc; + boardMainProc = HuPrcChildCreate(MainFunc, 8194, 0x6000, 0, boardObjMan); + HuPrcDestructorSet2(boardMainProc, DestroyMainFunc); + object->func = ExecBoardFunc; } static void ExecBoardFunc(omObjData *object) { - if(!_CheckFlag(FLAG_ID_MAKE(1, 16))) { - return; - } - if(!_CheckFlag(FLAG_ID_MAKE(1, 17))) { - if(omSysExitReq) { - BoardKill(); - } else { - if(BoardPauseReqCheck()) { - BoardPauseStart(); - } else { - return; - } - } - } else { - if(boardMainProc) { - HuPrcKill(boardMainProc); - } - object->func = KillBoardFunc; - } + if(!_CheckFlag(FLAG_ID_MAKE(1, 16))) { + return; + } + if(!_CheckFlag(FLAG_ID_MAKE(1, 17))) { + if(omSysExitReq) { + BoardKill(); + } else { + if(BoardPauseReqCheck()) { + BoardPauseStart(); + } else { + return; + } + } + } else { + if(boardMainProc) { + HuPrcKill(boardMainProc); + } + object->func = KillBoardFunc; + } } static void KillBoardFunc(omObjData *object) { - if(boardMainProc) { - return; - } - if(WipeStatGet()) { - return; - return_alt: - return; - } else { - if(HuARDMACheck()) { - goto return_alt; - } - if(nextOvl != OVL_INVALID) { - omOvlCallEx(nextOvl, 1, 0, 0); - } else { - if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { - BoardTutorialKill(); - BoardTutorialWorkRestore(); - } - _ClearFlag(FLAG_ID_MAKE(1, 0)); - HuARDirFree(DATADIR_BOARD); - if(_CheckFlag(FLAG_ID_MAKE(1, 27))) { - omOvlReturnEx(2, 1); - } else { - omOvlReturnEx(1, 1); - } - } - } + if(boardMainProc) { + return; + } + if(WipeStatGet()) { + return; + return_alt: + return; + } else { + if(HuARDMACheck()) { + goto return_alt; + } + if(nextOvl != OVL_INVALID) { + omOvlCallEx(nextOvl, 1, 0, 0); + } else { + if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { + BoardTutorialKill(); + BoardTutorialWorkRestore(); + } + _ClearFlag(FLAG_ID_MAKE(1, 0)); + HuARDirFree(DATADIR_BOARD); + if(_CheckFlag(FLAG_ID_MAKE(1, 27))) { + omOvlReturnEx(2, 1); + } else { + omOvlReturnEx(1, 1); + } + } + } } void BoardKill(void) { - _SetFlag(FLAG_ID_MAKE(1, 28)); - _SetFlag(FLAG_ID_MAKE(1, 14)); - if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { - BoardTutorialHookExec(29, 0); - } - HuAudFXAllStop(); - if(!BoardStartCheck()) { - WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); - boardTutorialF = 1; - while(WipeStatGet()) { - HuPrcVSleep(); - } - } - _SetFlag(FLAG_ID_MAKE(1, 17)); - HuPrcKill(boardMainProc); - DestroyBoard(); + _SetFlag(FLAG_ID_MAKE(1, 28)); + _SetFlag(FLAG_ID_MAKE(1, 14)); + if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { + BoardTutorialHookExec(29, 0); + } + HuAudFXAllStop(); + if(!BoardStartCheck()) { + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); + boardTutorialF = 1; + while(WipeStatGet()) { + HuPrcVSleep(); + } + } + _SetFlag(FLAG_ID_MAKE(1, 17)); + HuPrcKill(boardMainProc); + DestroyBoard(); } s32 BoardIsKill(void) { - return (_CheckFlag(FLAG_ID_MAKE(1, 17))) ? 1 : 0; + return (_CheckFlag(FLAG_ID_MAKE(1, 17))) ? 1 : 0; } void BoardPauseDisableSet(s32 value) { - if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { - _SetFlag(FLAG_ID_MAKE(1, 25)); - omSysPauseEnable(FALSE); - } else { - if(value) { - _SetFlag(FLAG_ID_MAKE(1, 25)); - } else { - _ClearFlag(FLAG_ID_MAKE(1, 25)); - } - } + if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { + _SetFlag(FLAG_ID_MAKE(1, 25)); + omSysPauseEnable(FALSE); + } else { + if(value) { + _SetFlag(FLAG_ID_MAKE(1, 25)); + } else { + _ClearFlag(FLAG_ID_MAKE(1, 25)); + } + } } s32 BoardPauseDisableGet() { - return (_CheckFlag(FLAG_ID_MAKE(1, 25))) ? 1 : 0; + return (_CheckFlag(FLAG_ID_MAKE(1, 25))) ? 1 : 0; } void BoardSaveInit(s32 board) { - s32 i; - GWSystem.board = board; - _ClearFlag(FLAG_ID_MAKE(1, 0)); - _ClearFlag(FLAG_ID_MAKE(1, 1)); - _ClearFlag(FLAG_ID_MAKE(1, 5)); - _ClearFlag(FLAG_ID_MAKE(1, 4)); - _ClearFlag(FLAG_ID_MAKE(1, 6)); - _ClearFlag(FLAG_ID_MAKE(1, 2)); - _ClearFlag(FLAG_ID_MAKE(1, 9)); - _ClearFlag(FLAG_ID_MAKE(1, 7)); - _ClearFlag(FLAG_ID_MAKE(1, 8)); - _ClearFlag(FLAG_ID_MAKE(0, 8)); - _ClearFlag(FLAG_ID_MAKE(1, 12)); - _ClearFlag(FLAG_ID_MAKE(1, 3)); - GWSystem.turn = 1; - GWSystem.star_flag = 0; - GWSystem.star_pos = 0; - GWSystem.star_total = 1; - GWSystem.last5_effect = 0; - GWSystem.player_curr = -1; - GWSystem.bowser_loss = 0; - GWSystem.bowser_event = 0; - GWSystem.lucky_value = 1; - GWSystem.mg_next = 0; - GWMGTypeSet(0); - GWSystem.unk_38 = 0; - GWSystem.block_pos = 0; - memset(GWSystem.board_data, 0, sizeof(GWSystem.board_data)); - for(i=0; i<4; i++) { - s32 party_flag; - BoardPlayerAutoSizeSet(i, 0); - GWPlayer[i].draw_ticket = 0; - GWPlayer[i].color = 0; - GWPlayer[i].bowser_suit = 0; - GWPlayer[i].jump = 0; - GWPlayer[i].space_shock = 0; - GWPlayer[i].spark = 0; - GWPlayer[i].show_next = 1; - BoardPlayerCoinsSet(i, 0); - if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { - GWSystem.team = 0; - } - GWPlayer[i].blue_count = 0; - GWPlayer[i].red_count = 0; - GWPlayer[i].question_count = 0; - GWPlayer[i].fortune_count = 0; - GWPlayer[i].bowser_count = 0; - GWPlayer[i].battle_count = 0; - GWPlayer[i].mushroom_count = 0; - GWPlayer[i].warp_count = 0; - GWPlayer[i].coins_mg = 0; - GWPlayer[i].coins_total = 0; - GWPlayer[i].coins_max = 0; - GWPlayer[i].stars_max = 0; - GWPlayer[i].coins_battle = 0; - GWPlayer[i].coin_collect = 0; - GWPlayer[i].coin_win = 0; - GWPlayer[i].items[0] = -1; - GWPlayer[i].items[1] = -1; - GWPlayer[i].items[2] = -1; - if(GWPartyGet() == 0 || _CheckFlag(FLAG_ID_MAKE(1, 11))) { - GWStarsSet(i, 0); - } else { - GWStarsSet(i, BoardPlayerHandicapGet(i)); - } - } + s32 i; + GWSystem.board = board; + _ClearFlag(FLAG_ID_MAKE(1, 0)); + _ClearFlag(FLAG_ID_MAKE(1, 1)); + _ClearFlag(FLAG_ID_MAKE(1, 5)); + _ClearFlag(FLAG_ID_MAKE(1, 4)); + _ClearFlag(FLAG_ID_MAKE(1, 6)); + _ClearFlag(FLAG_ID_MAKE(1, 2)); + _ClearFlag(FLAG_ID_MAKE(1, 9)); + _ClearFlag(FLAG_ID_MAKE(1, 7)); + _ClearFlag(FLAG_ID_MAKE(1, 8)); + _ClearFlag(FLAG_ID_MAKE(0, 8)); + _ClearFlag(FLAG_ID_MAKE(1, 12)); + _ClearFlag(FLAG_ID_MAKE(1, 3)); + GWSystem.turn = 1; + GWSystem.star_flag = 0; + GWSystem.star_pos = 0; + GWSystem.star_total = 1; + GWSystem.last5_effect = 0; + GWSystem.player_curr = -1; + GWSystem.bowser_loss = 0; + GWSystem.bowser_event = 0; + GWSystem.lucky_value = 1; + GWSystem.mg_next = 0; + GWMGTypeSet(0); + GWSystem.unk_38 = 0; + GWSystem.block_pos = 0; + memset(GWSystem.board_data, 0, sizeof(GWSystem.board_data)); + for(i=0; i<4; i++) { + s32 party_flag; + BoardPlayerAutoSizeSet(i, 0); + GWPlayer[i].draw_ticket = 0; + GWPlayer[i].color = 0; + GWPlayer[i].bowser_suit = 0; + GWPlayer[i].jump = 0; + GWPlayer[i].space_shock = 0; + GWPlayer[i].spark = 0; + GWPlayer[i].show_next = 1; + BoardPlayerCoinsSet(i, 0); + if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { + GWSystem.team = 0; + } + GWPlayer[i].blue_count = 0; + GWPlayer[i].red_count = 0; + GWPlayer[i].question_count = 0; + GWPlayer[i].fortune_count = 0; + GWPlayer[i].bowser_count = 0; + GWPlayer[i].battle_count = 0; + GWPlayer[i].mushroom_count = 0; + GWPlayer[i].warp_count = 0; + GWPlayer[i].coins_mg = 0; + GWPlayer[i].coins_total = 0; + GWPlayer[i].coins_max = 0; + GWPlayer[i].stars_max = 0; + GWPlayer[i].coins_battle = 0; + GWPlayer[i].coin_collect = 0; + GWPlayer[i].coin_win = 0; + GWPlayer[i].items[0] = -1; + GWPlayer[i].items[1] = -1; + GWPlayer[i].items[2] = -1; + if(GWPartyGet() == 0 || _CheckFlag(FLAG_ID_MAKE(1, 11))) { + GWStarsSet(i, 0); + } else { + GWStarsSet(i, BoardPlayerHandicapGet(i)); + } + } } void BoardStoryConfigSet(s32 mg_list, s32 diff_story) { - GWSystem.party = 0; - GWSystem.team = 0; - GWSystem.diff_story = diff_story; - GWSystem.bonus_star = 0; - GWMGListSet(mg_list); - GWPlayer[0].handicap = 0; - GWPlayer[1].handicap = 0; - GWPlayer[2].handicap = 0; - GWPlayer[3].handicap = 0; - GWSystem.max_turn = 15; - memset(GWPlayer, 0, 4*sizeof(PlayerState)); - _ClearFlag(FLAG_ID_MAKE(0, 2)); - _ClearFlag(FLAG_ID_MAKE(0, 3)); - _ClearFlag(FLAG_ID_MAKE(0, 4)); - _ClearFlag(FLAG_ID_MAKE(0, 5)); - _ClearFlag(FLAG_ID_MAKE(0, 6)); - _ClearFlag(FLAG_ID_MAKE(0, 7)); - _ClearFlag(FLAG_ID_MAKE(1, 11)); - _SetFlag(FLAG_ID_MAKE(0, 11)); - _SetFlag(FLAG_ID_MAKE(1, 10)); + GWSystem.party = 0; + GWSystem.team = 0; + GWSystem.diff_story = diff_story; + GWSystem.bonus_star = 0; + GWMGListSet(mg_list); + GWPlayer[0].handicap = 0; + GWPlayer[1].handicap = 0; + GWPlayer[2].handicap = 0; + GWPlayer[3].handicap = 0; + GWSystem.max_turn = 15; + memset(GWPlayer, 0, 4*sizeof(PlayerState)); + _ClearFlag(FLAG_ID_MAKE(0, 2)); + _ClearFlag(FLAG_ID_MAKE(0, 3)); + _ClearFlag(FLAG_ID_MAKE(0, 4)); + _ClearFlag(FLAG_ID_MAKE(0, 5)); + _ClearFlag(FLAG_ID_MAKE(0, 6)); + _ClearFlag(FLAG_ID_MAKE(0, 7)); + _ClearFlag(FLAG_ID_MAKE(1, 11)); + _SetFlag(FLAG_ID_MAKE(0, 11)); + _SetFlag(FLAG_ID_MAKE(1, 10)); } void BoardPartyConfigSet(s32 team, s32 bonus_star, s32 mg_list, s32 max_turn, s32 p1_handicap, s32 p2_handicap, s32 p3_handicap, s32 p4_handicap) { - GWSystem.party = 1; - GWSystem.team = team; - GWSystem.diff_story = 0; - GWSystem.bonus_star = bonus_star; - GWMGListSet(mg_list); - GWSystem.max_turn = max_turn; - memset(GWPlayer, 0, 4*sizeof(PlayerState)); - GWPlayer[0].handicap = p1_handicap; - GWPlayer[1].handicap = p2_handicap; - GWPlayer[2].handicap = p3_handicap; - GWPlayer[3].handicap = p4_handicap; - _ClearFlag(FLAG_ID_MAKE(1, 11)); - _SetFlag(FLAG_ID_MAKE(0, 11)); - _SetFlag(FLAG_ID_MAKE(1, 10)); + GWSystem.party = 1; + GWSystem.team = team; + GWSystem.diff_story = 0; + GWSystem.bonus_star = bonus_star; + GWMGListSet(mg_list); + GWSystem.max_turn = max_turn; + memset(GWPlayer, 0, 4*sizeof(PlayerState)); + GWPlayer[0].handicap = p1_handicap; + GWPlayer[1].handicap = p2_handicap; + GWPlayer[2].handicap = p3_handicap; + GWPlayer[3].handicap = p4_handicap; + _ClearFlag(FLAG_ID_MAKE(1, 11)); + _SetFlag(FLAG_ID_MAKE(0, 11)); + _SetFlag(FLAG_ID_MAKE(1, 10)); } static void DestroyMainFunc(void) { - boardMainProc = NULL; + boardMainProc = NULL; } #define CHECK_LAST5_TURN() ((s32)(GWSystem.max_turn-GWSystem.turn) < 5) static void MainFunc(void) { - s32 i; - s32 fade_enable, turn_cont, fade_type; - fade_enable = 0; - turn_cont = 0; - BoardPauseDisableSet(1); - if(_CheckFlag(FLAG_ID_MAKE(0, 10))) { - _ClearFlag(FLAG_ID_MAKE(0, 10)); - _SetFlag(FLAG_ID_MAKE(1, 16)); - BoardKill(); - HuPrcSleep(-1); - } - _ClearFlag(FLAG_ID_MAKE(0, 10)); - BoardTutorialInit(); - if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { - BoardTutorialWorkSave(); - BoardTutorialPlayerInit(); - #if VERSION_PAL - GWMessSpeedSet(3); - #else - GWMessSpeedSet(1); - #endif - } - CreateBoard(); - if(!_CheckFlag(FLAG_ID_MAKE(1, 1))) { - GWSystem.player_curr = -1; - BoardStartExec(); - GWSystem.player_curr = 0; - fade_enable = 1; - _SetFlag(FLAG_ID_MAKE(1, 1)); - } else { - fade_enable = 0; - } - if(ExecTurnStart()) { - turn_cont = 1; - } - if(CHECK_LAST5_TURN() && GWSystem.player_curr == 0 && !turn_cont) { - if(!_CheckFlag(FLAG_ID_MAKE(0, 8))) { - BoardLast5Exec(); - _SetFlag(FLAG_ID_MAKE(0, 8)); - } else { - BoardLast5GfxInit(); - } - } - if(!turn_cont) { - fade_type = 1; - } else { - fade_type = 0; - } - _ClearFlag(FLAG_ID_MAKE(1, 28)); - do { - BoardStatusShowSetAll(1); - if(GWBoardGet() == BOARD_ID_MAIN6 && GWSystem.player_curr == 0 && !turn_cont && boardTurnFunc) { - GWSystem.player_curr = -1; - boardTurnFunc(); - GWSystem.player_curr = 0; - } - BoardMusStartBoard(); - for(i=GWSystem.player_curr; i<4; i++) { - if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) { - if(CHECK_LAST5_TURN() && i == 0 && !turn_cont) { - BoardLast5GfxInit(); - _SetFlag(FLAG_ID_MAKE(0, 8)); - } - } - if(_CheckFlag(FLAG_ID_MAKE(1, 6))) { - BoardPlayerTurnExec(i); - } else { - if(!turn_cont) { - BoardCameraMoveSet(0); - GWSystem.player_curr = i; - BoardCameraTargetPlayerSet(i); - BoardCameraMotionWait(); - { - Vec pos; - BoardSpacePosGet(0, GWPlayer[i].space_curr, &pos); - BoardPlayerPosSetV(i, &pos); - } - while(WipeStatGet()) { - HuPrcVSleep(); - } - if(!fade_enable) { - if(!fade_type) { - WipeCreate(WIPE_MODE_IN, WIPE_TYPE_CROSS, 30); - while(WipeStatGet()) { - HuPrcVSleep(); - } - } else { - fade_type = 0; - WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21); - while(WipeStatGet()) { - HuPrcVSleep(); - } - } - } else { - fade_enable = 0; - } - BoardPlayerTurnExec(i); - } - } - turn_cont = 0; - if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { - BoardTutorialHookExec(9, 0); - } - if(i != 3 || _CheckFlag(FLAG_ID_MAKE(1, 11))) { - WipeColorSet(255, 255, 255); - WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1); - while(WipeStatGet()) { - HuPrcVSleep(); - } - BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1); - fade_type = 0; - } else { - if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) { - if(GWSystem.turn != GWSystem.max_turn) { - WipeColorSet(255, 255, 255); - WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1); - while(WipeStatGet()) { - HuPrcVSleep(); - } - BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1); - fade_type = 0; - } - } else { - WipeColorSet(0, 0, 0); - WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21); - while(WipeStatGet()) { - HuPrcVSleep(); - } - } - } - BoardPlayerPostTurnHookExec(i); - } - if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) { - GWSystem.player_curr = 0; - if(BoardTurnNext()) { - BoardAudSeqFadeOut(0, 500); - BoardKill(); - HuPrcEnd(); - HuPrcSleep(-1); - } - } else { - _SetFlag(FLAG_ID_MAKE(1, 28)); - _SetFlag(FLAG_ID_MAKE(1, 14)); - BoardPauseDisableSet(1); - _ClearFlag(FLAG_ID_MAKE(1, 9)); - if(_CheckFlag(FLAG_ID_MAKE(2, 0)) || _CheckFlag(FLAG_ID_MAKE(1, 11)) ) { - for(i=0; i<4; i++) { - GWPlayer[i].color = 0; - } - GWSystem.player_curr = (GWSystem.player_curr+1)&3; - } else { - BoardMGSetupExec(); - HuPrcSleep(-1); - } - } - } while(1); + s32 i; + s32 fade_enable, turn_cont, fade_type; + fade_enable = 0; + turn_cont = 0; + BoardPauseDisableSet(1); + if(_CheckFlag(FLAG_ID_MAKE(0, 10))) { + _ClearFlag(FLAG_ID_MAKE(0, 10)); + _SetFlag(FLAG_ID_MAKE(1, 16)); + BoardKill(); + HuPrcSleep(-1); + } + _ClearFlag(FLAG_ID_MAKE(0, 10)); + BoardTutorialInit(); + if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { + BoardTutorialWorkSave(); + BoardTutorialPlayerInit(); + #if VERSION_PAL + GWMessSpeedSet(3); + #else + GWMessSpeedSet(1); + #endif + } + CreateBoard(); + if(!_CheckFlag(FLAG_ID_MAKE(1, 1))) { + GWSystem.player_curr = -1; + BoardStartExec(); + GWSystem.player_curr = 0; + fade_enable = 1; + _SetFlag(FLAG_ID_MAKE(1, 1)); + } else { + fade_enable = 0; + } + if(ExecTurnStart()) { + turn_cont = 1; + } + if(CHECK_LAST5_TURN() && GWSystem.player_curr == 0 && !turn_cont) { + if(!_CheckFlag(FLAG_ID_MAKE(0, 8))) { + BoardLast5Exec(); + _SetFlag(FLAG_ID_MAKE(0, 8)); + } else { + BoardLast5GfxInit(); + } + } + if(!turn_cont) { + fade_type = 1; + } else { + fade_type = 0; + } + _ClearFlag(FLAG_ID_MAKE(1, 28)); + do { + BoardStatusShowSetAll(1); + if(GWBoardGet() == BOARD_ID_MAIN6 && GWSystem.player_curr == 0 && !turn_cont && boardTurnFunc) { + GWSystem.player_curr = -1; + boardTurnFunc(); + GWSystem.player_curr = 0; + } + BoardMusStartBoard(); + for(i=GWSystem.player_curr; i<4; i++) { + if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) { + if(CHECK_LAST5_TURN() && i == 0 && !turn_cont) { + BoardLast5GfxInit(); + _SetFlag(FLAG_ID_MAKE(0, 8)); + } + } + if(_CheckFlag(FLAG_ID_MAKE(1, 6))) { + BoardPlayerTurnExec(i); + } else { + if(!turn_cont) { + BoardCameraMoveSet(0); + GWSystem.player_curr = i; + BoardCameraTargetPlayerSet(i); + BoardCameraMotionWait(); + { + Vec pos; + BoardSpacePosGet(0, GWPlayer[i].space_curr, &pos); + BoardPlayerPosSetV(i, &pos); + } + while(WipeStatGet()) { + HuPrcVSleep(); + } + if(!fade_enable) { + if(!fade_type) { + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_CROSS, 30); + while(WipeStatGet()) { + HuPrcVSleep(); + } + } else { + fade_type = 0; + WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21); + while(WipeStatGet()) { + HuPrcVSleep(); + } + } + } else { + fade_enable = 0; + } + BoardPlayerTurnExec(i); + } + } + turn_cont = 0; + if(_CheckFlag(FLAG_ID_MAKE(1, 11))) { + BoardTutorialHookExec(9, 0); + } + if(i != 3 || _CheckFlag(FLAG_ID_MAKE(1, 11))) { + WipeColorSet(255, 255, 255); + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1); + while(WipeStatGet()) { + HuPrcVSleep(); + } + BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1); + fade_type = 0; + } else { + if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) { + if(GWSystem.turn != GWSystem.max_turn) { + WipeColorSet(255, 255, 255); + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1); + while(WipeStatGet()) { + HuPrcVSleep(); + } + BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1); + fade_type = 0; + } + } else { + WipeColorSet(0, 0, 0); + WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21); + while(WipeStatGet()) { + HuPrcVSleep(); + } + } + } + BoardPlayerPostTurnHookExec(i); + } + if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) { + GWSystem.player_curr = 0; + if(BoardTurnNext()) { + BoardAudSeqFadeOut(0, 500); + BoardKill(); + HuPrcEnd(); + HuPrcSleep(-1); + } + } else { + _SetFlag(FLAG_ID_MAKE(1, 28)); + _SetFlag(FLAG_ID_MAKE(1, 14)); + BoardPauseDisableSet(1); + _ClearFlag(FLAG_ID_MAKE(1, 9)); + if(_CheckFlag(FLAG_ID_MAKE(2, 0)) || _CheckFlag(FLAG_ID_MAKE(1, 11)) ) { + for(i=0; i<4; i++) { + GWPlayer[i].color = 0; + } + GWSystem.player_curr = (GWSystem.player_curr+1)&3; + } else { + BoardMGSetupExec(); + HuPrcSleep(-1); + } + } + } while(1); } s32 BoardTurnNext(void) { - s32 i; - for(i=0; i<4; i++) { - GWPlayer[i].color = 0; - } - GWSystem.turn++; - if(GWSystem.turn > GWSystem.max_turn) { - return 1; - } else { - return 0; - } + s32 i; + for(i=0; i<4; i++) { + GWPlayer[i].color = 0; + } + GWSystem.turn++; + if(GWSystem.turn > GWSystem.max_turn) { + return 1; + } else { + return 0; + } } static s32 ExecTurnStart(void) { - s32 player; - s32 space; - if(!BoardStartCheck()) { - return 0; - } - player = GWSystem.player_curr; - space = GWPlayer[player].space_curr; - if(_CheckFlag(FLAG_ID_MAKE(1, 5))) { - BoardFortuneExec(player, space); - _ClearFlag(FLAG_ID_MAKE(1, 5)); - } else if(_CheckFlag(FLAG_ID_MAKE(1, 4))) { - BoardMusStartBoard(); - BoardBattleExec(player, space); - _ClearFlag(FLAG_ID_MAKE(1, 4)); - } else if(_CheckFlag(FLAG_ID_MAKE(1, 3))) { - BoardBowserExec(player, space); - _ClearFlag(FLAG_ID_MAKE(1, 3)); - } else if(_CheckFlag(FLAG_ID_MAKE(1, 2))) { - s32 turn_end = 0; - BoardCameraMoveSet(0); - BoardCameraViewSet(2); - BoardCameraMotionWait(); - turn_end = BoardTurnNext(); - if(turn_end) { - BoardKill(); - HuPrcEnd(); - } - _ClearFlag(FLAG_ID_MAKE(1, 2)); - return 0; - } else if(_CheckFlag(FLAG_ID_MAKE(1, 6))) { - boardTurnStartFunc(player, space); - return 1; - } - BoardPlayerZoomRestore(player); - return 1; + s32 player; + s32 space; + if(!BoardStartCheck()) { + return 0; + } + player = GWSystem.player_curr; + space = GWPlayer[player].space_curr; + if(_CheckFlag(FLAG_ID_MAKE(1, 5))) { + BoardFortuneExec(player, space); + _ClearFlag(FLAG_ID_MAKE(1, 5)); + } else if(_CheckFlag(FLAG_ID_MAKE(1, 4))) { + BoardMusStartBoard(); + BoardBattleExec(player, space); + _ClearFlag(FLAG_ID_MAKE(1, 4)); + } else if(_CheckFlag(FLAG_ID_MAKE(1, 3))) { + BoardBowserExec(player, space); + _ClearFlag(FLAG_ID_MAKE(1, 3)); + } else if(_CheckFlag(FLAG_ID_MAKE(1, 2))) { + s32 turn_end = 0; + BoardCameraMoveSet(0); + BoardCameraViewSet(2); + BoardCameraMotionWait(); + turn_end = BoardTurnNext(); + if(turn_end) { + BoardKill(); + HuPrcEnd(); + } + _ClearFlag(FLAG_ID_MAKE(1, 2)); + return 0; + } else if(_CheckFlag(FLAG_ID_MAKE(1, 6))) { + boardTurnStartFunc(player, space); + return 1; + } + BoardPlayerZoomRestore(player); + return 1; } void BoardNextOvlSet(OverlayID overlay) { - nextOvl = overlay; - BoardAudSeqFadeOut(0, 1000); - BoardKill(); + nextOvl = overlay; + BoardAudSeqFadeOut(0, 1000); + BoardKill(); } s32 BoardStartCheck(void) { - if(_CheckFlag(FLAG_ID_MAKE(1, 2)) || _CheckFlag(FLAG_ID_MAKE(1, 3)) || _CheckFlag(FLAG_ID_MAKE(1, 4)) || _CheckFlag(FLAG_ID_MAKE(1, 5)) || _CheckFlag(FLAG_ID_MAKE(1, 6))) { - return 1; - } else { - return 0; - } + if(_CheckFlag(FLAG_ID_MAKE(1, 2)) || _CheckFlag(FLAG_ID_MAKE(1, 3)) || _CheckFlag(FLAG_ID_MAKE(1, 4)) || _CheckFlag(FLAG_ID_MAKE(1, 5)) || _CheckFlag(FLAG_ID_MAKE(1, 6))) { + return 1; + } else { + return 0; + } } static void CreateBoard(void) { - s32 guest_status; - - GWSystem.mg_next = -1; - if(!GWGameStat.field10E_bit5 && GWMGListGet() == 2) { - GWMGListSet(0); - } - GWMessSpeedSet(GWMessSpeedGet()); - if(GWMGExplainGet()) { - _SetFlag(FLAG_ID_MAKE(0, 11)); - } else { - _ClearFlag(FLAG_ID_MAKE(0, 11)); - } - if(!BoardStartCheck()) { - _ClearFlag(FLAG_ID_MAKE(1, 2)); - _ClearFlag(FLAG_ID_MAKE(1, 3)); - _ClearFlag(FLAG_ID_MAKE(1, 4)); - _ClearFlag(FLAG_ID_MAKE(1, 5)); - _ClearFlag(FLAG_ID_MAKE(1, 6)); - } - _ClearFlag(FLAG_ID_MAKE(1, 8)); - if(!BoardStartCheck()) { - GWSystem.lucky_value = 1; - } - guest_status = BoardDataDirReadAsync(DATADIR_BGUEST); - if(guest_status != -1) { - BoardDataAsyncWait(guest_status); - } - BoardAudSeqClear(); - BoardModelInit(); - BoardRandInit(); - BoardWinInit(); - BoardPlayerModelInit(); - createFunc(); - BoardLightSetExec(); - BoardLotteryInit(); - BoardShopInit(); - BoardBooHouseCreate(); - BoardCameraInit(); - BoardStatusCreate(); - CharModelDataClose(-1); - BoardPlayerInit(); - if(GWSystem.last5_effect == 2) { - BoardSpaceTypeForce(2, 3); - } - if(GWSystem.last5_effect == 3) { - BoardSpaceTypeForce(2, 7); - } - BoardCameraMoveSet(0); - BoardCameraTargetPlayerSet(0); - BoardCameraViewSet(2); - BoardCameraMotionWait(); - BoardTauntInit(); - _SetFlag(FLAG_ID_MAKE(1, 14)); - HuDataDirClose(DATADIR_BKOOPASUIT); - HuDataDirClose(DATADIR_BBATTLE); - HuDataDirClose(DATADIR_BKOOPA); - HuDataDirClose(DATADIR_BKUJIYA); - HuDataDirClose(DATADIR_BYOKODORI); - HuDataDirClose(DATADIR_BPAUSE); - HuDataDirClose(DATADIR_BLAST5); - HuDataDirClose(DATADIR_EFFECT); - _SetFlag(FLAG_ID_MAKE(1, 16)); + s32 guest_status; + + GWSystem.mg_next = -1; + if(!GWGameStat.field10E_bit5 && GWMGListGet() == 2) { + GWMGListSet(0); + } + GWMessSpeedSet(GWMessSpeedGet()); + if(GWMGExplainGet()) { + _SetFlag(FLAG_ID_MAKE(0, 11)); + } else { + _ClearFlag(FLAG_ID_MAKE(0, 11)); + } + if(!BoardStartCheck()) { + _ClearFlag(FLAG_ID_MAKE(1, 2)); + _ClearFlag(FLAG_ID_MAKE(1, 3)); + _ClearFlag(FLAG_ID_MAKE(1, 4)); + _ClearFlag(FLAG_ID_MAKE(1, 5)); + _ClearFlag(FLAG_ID_MAKE(1, 6)); + } + _ClearFlag(FLAG_ID_MAKE(1, 8)); + if(!BoardStartCheck()) { + GWSystem.lucky_value = 1; + } + guest_status = BoardDataDirReadAsync(DATADIR_BGUEST); + if(guest_status != -1) { + BoardDataAsyncWait(guest_status); + } + BoardAudSeqClear(); + BoardModelInit(); + BoardRandInit(); + BoardWinInit(); + BoardPlayerModelInit(); + createFunc(); + BoardLightSetExec(); + BoardLotteryInit(); + BoardShopInit(); + BoardBooHouseCreate(); + BoardCameraInit(); + BoardStatusCreate(); + CharModelDataClose(-1); + BoardPlayerInit(); + if(GWSystem.last5_effect == 2) { + BoardSpaceTypeForce(2, 3); + } + if(GWSystem.last5_effect == 3) { + BoardSpaceTypeForce(2, 7); + } + BoardCameraMoveSet(0); + BoardCameraTargetPlayerSet(0); + BoardCameraViewSet(2); + BoardCameraMotionWait(); + BoardTauntInit(); + _SetFlag(FLAG_ID_MAKE(1, 14)); + HuDataDirClose(DATADIR_BKOOPASUIT); + HuDataDirClose(DATADIR_BBATTLE); + HuDataDirClose(DATADIR_BKOOPA); + HuDataDirClose(DATADIR_BKUJIYA); + HuDataDirClose(DATADIR_BYOKODORI); + HuDataDirClose(DATADIR_BPAUSE); + HuDataDirClose(DATADIR_BLAST5); + HuDataDirClose(DATADIR_EFFECT); + _SetFlag(FLAG_ID_MAKE(1, 16)); } static void DestroyBoard(void) { - s32 dir_table[] = { - DATADIR_W01, - DATADIR_W02, - DATADIR_W03, - DATADIR_W04, - DATADIR_W05, - DATADIR_W06, - DATADIR_W10, - DATADIR_W20, - DATADIR_W21 - }; - BoardTauntKill(); - BoardAudSeqFadeOutAll(); - HuAudAllStop(); - BoardRollKill(); - BoardStatusKill(); - BoardBooHouseKill(); - BoardShopKill(); - BoardLotteryKill(); - BoardSpaceDestroy(); - BoardPlayerModelKill(); - if(destroyFunc) { - destroyFunc(); - } - BoardModelKillAll(); - BoardWinKillAll(); - HuDataDirClose(dir_table[GWBoardGet()]); - HuDataDirClose(DATADIR_EFFECT); - HuDataDirClose(DATADIR_BGUEST); - HuDataDirClose(DATADIR_BKOOPASUIT); - HuDataDirClose(DATADIR_BBATTLE); - HuDataDirClose(DATADIR_BKOOPA); - HuDataDirClose(DATADIR_BKUJIYA); - HuDataDirClose(DATADIR_BYOKODORI); - HuDataDirClose(DATADIR_BOARD); - createFunc = destroyFunc = NULL; + s32 dir_table[] = { + DATADIR_W01, + DATADIR_W02, + DATADIR_W03, + DATADIR_W04, + DATADIR_W05, + DATADIR_W06, + DATADIR_W10, + DATADIR_W20, + DATADIR_W21 + }; + BoardTauntKill(); + BoardAudSeqFadeOutAll(); + HuAudAllStop(); + BoardRollKill(); + BoardStatusKill(); + BoardBooHouseKill(); + BoardShopKill(); + BoardLotteryKill(); + BoardSpaceDestroy(); + BoardPlayerModelKill(); + if(destroyFunc) { + destroyFunc(); + } + BoardModelKillAll(); + BoardWinKillAll(); + HuDataDirClose(dir_table[GWBoardGet()]); + HuDataDirClose(DATADIR_EFFECT); + HuDataDirClose(DATADIR_BGUEST); + HuDataDirClose(DATADIR_BKOOPASUIT); + HuDataDirClose(DATADIR_BBATTLE); + HuDataDirClose(DATADIR_BKOOPA); + HuDataDirClose(DATADIR_BKUJIYA); + HuDataDirClose(DATADIR_BYOKODORI); + HuDataDirClose(DATADIR_BOARD); + createFunc = destroyFunc = NULL; } void BoardLightHookSet(BoardLightHook set, BoardLightHook reset) { - boardLightSetHook = set; - boardLightResetHook = reset; + boardLightSetHook = set; + boardLightResetHook = reset; } void BoardLightSetExec(void) { - Hu3DBGColorSet(0, 0, 0); - if(boardLightSetHook) { - boardLightSetHook(); - } + Hu3DBGColorSet(0, 0, 0); + if(boardLightSetHook) { + boardLightSetHook(); + } } void BoardLightResetExec(void) { - if(boardLightResetHook) { - boardLightResetHook(); - } - Hu3DBGColorSet(0, 0, 0); - Hu3DFogClear(); - Hu3DReflectNoSet(0); + if(boardLightResetHook) { + boardLightResetHook(); + } + Hu3DBGColorSet(0, 0, 0); + Hu3DFogClear(); + Hu3DReflectNoSet(0); } //Fixes order of boardCamera and cameraBackup static BoardCameraData *BoardCameraGet(void) { - return &boardCamera; + return &boardCamera; } void BoardCameraBackup(void) { - cameraUseBackup = TRUE; - memcpy(&cameraBackup, &boardCamera, sizeof(BoardCameraData)); + cameraUseBackup = TRUE; + memcpy(&cameraBackup, &boardCamera, sizeof(BoardCameraData)); } void BoardCameraRestore(void) { - if(cameraUseBackup) { - memcpy(&boardCamera, &cameraBackup, sizeof(BoardCameraData)); - cameraUseBackup = FALSE; - } + if(cameraUseBackup) { + memcpy(&boardCamera, &cameraBackup, sizeof(BoardCameraData)); + cameraUseBackup = FALSE; + } } void BoardCameraScissorSet(s32 x, s32 y, s32 w, s32 h) { - BoardCameraData *camera = &boardCamera; - Hu3DCameraScissorSet(camera->mask, x, y, w, h); + BoardCameraData *camera = &boardCamera; + Hu3DCameraScissorSet(camera->mask, x, y, w, h); } void BoardCameraViewSet(s32 type) { - BoardCameraData *camera = &boardCamera; - BoardFocusData *focus; - float size; - if(!cameraObj) { - return; - } - focus = &camera->focus; - if(type == 0) { - focus->view_type = 0; - return; - } - OSs16tof32(&camViewTbl[type].fov, &focus->fov_end); - focus->fov_start = camera->fov; - OSs16tof32(&camViewTbl[type].zoom, &focus->zoom_end); - focus->zoom_start = camera->zoom; - OSs16tof32(&camViewTbl[type].x_rot, &focus->rot_end.x); - focus->rot_end.y = 0; - focus->rot_end.z = 0; - focus->rot_start = camera->rot; - focus->target_start = camera->target; - if(BoardPlayerSizeGet(GWSystem.player_curr) == 2 || GWPlayer[GWSystem.player_curr].bowser_suit) { - focus->zoom_end += 400.0f; - size = 2.5f; - } else { - size = 1.0f; - } - BoardCameraTargetModelSet(BoardPlayerModelGet(GWSystem.player_curr)); - BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end); - BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f); - focus->target_end.y += 100.0f*size; - _SetFlag(FLAG_ID_MAKE(1, 21)); - focus->view_type = type; - focus->time = 0; - if(camera->moving) { - focus->max_time = 21; - } else { - focus->max_time = 1; - } + BoardCameraData *camera = &boardCamera; + BoardFocusData *focus; + float size; + if(!cameraObj) { + return; + } + focus = &camera->focus; + if(type == 0) { + focus->view_type = 0; + return; + } + OSs16tof32(&camViewTbl[type].fov, &focus->fov_end); + focus->fov_start = camera->fov; + OSs16tof32(&camViewTbl[type].zoom, &focus->zoom_end); + focus->zoom_start = camera->zoom; + OSs16tof32(&camViewTbl[type].x_rot, &focus->rot_end.x); + focus->rot_end.y = 0; + focus->rot_end.z = 0; + focus->rot_start = camera->rot; + focus->target_start = camera->target; + if(BoardPlayerSizeGet(GWSystem.player_curr) == 2 || GWPlayer[GWSystem.player_curr].bowser_suit) { + focus->zoom_end += 400.0f; + size = 2.5f; + } else { + size = 1.0f; + } + BoardCameraTargetModelSet(BoardPlayerModelGet(GWSystem.player_curr)); + BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end); + BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f); + focus->target_end.y += 100.0f*size; + _SetFlag(FLAG_ID_MAKE(1, 21)); + focus->view_type = type; + focus->time = 0; + if(camera->moving) { + focus->max_time = 21; + } else { + focus->max_time = 1; + } } s32 BoardCameraPosGet(Vec *dst) { - BoardCameraData *camera; - if(!dst) { - return -1; - } - camera = &boardCamera; - *dst = camera->pos; - return 0; + BoardCameraData *camera; + if(!dst) { + return -1; + } + camera = &boardCamera; + *dst = camera->pos; + return 0; } s32 BoardCameraTargetGet(Vec *dst) { - BoardCameraData *camera; - if(!dst) { - return -1; - } - camera = &boardCamera; - *dst = camera->target; - return 0; + BoardCameraData *camera; + if(!dst) { + return -1; + } + camera = &boardCamera; + *dst = camera->target; + return 0; } s32 BoardCameraRotGet(Vec *dst) { - BoardCameraData *camera; - if(!dst) { - return -1; - } - camera = &boardCamera; - *dst = camera->rot; - return 0; + BoardCameraData *camera; + if(!dst) { + return -1; + } + camera = &boardCamera; + *dst = camera->rot; + return 0; } float BoardCameraZoomGet() { - BoardCameraData *camera; - camera = &boardCamera; - return camera->zoom; + BoardCameraData *camera; + camera = &boardCamera; + return camera->zoom; } s32 BoardCameraDirGet(Vec *dst) { - BoardCameraData *camera; - if(!dst) { - return -1; - } - camera = &boardCamera; - if(!camera) { - return -1; - } - VECSubtract(&camera->target, &camera->pos, dst); - if(dst->x != 0 || dst->y != 0 || dst->z != 0) { - VECNormalize(dst, dst); - } - return 0; + BoardCameraData *camera; + if(!dst) { + return -1; + } + camera = &boardCamera; + if(!camera) { + return -1; + } + VECSubtract(&camera->target, &camera->pos, dst); + if(dst->x != 0 || dst->y != 0 || dst->z != 0) { + VECNormalize(dst, dst); + } + return 0; } s32 BoardCameraPointDirGet(Vec *point, Vec *dst) { - BoardCameraData *camera; - if(!dst || !point) { - return -1; - } - camera = &boardCamera; - if(!camera) { - return -1; - } - VECSubtract(point, &camera->pos, dst); - if(dst->x != 0 || dst->y != 0 || dst->z != 0) { - VECNormalize(dst, dst); - } - return 0; + BoardCameraData *camera; + if(!dst || !point) { + return -1; + } + camera = &boardCamera; + if(!camera) { + return -1; + } + VECSubtract(point, &camera->pos, dst); + if(dst->x != 0 || dst->y != 0 || dst->z != 0) { + VECNormalize(dst, dst); + } + return 0; } void BoardCameraMaskSet(u16 mask) { - BoardCameraData *camera = &boardCamera; - if(!camera) { - return; - } - camera->mask = mask; + BoardCameraData *camera = &boardCamera; + if(!camera) { + return; + } + camera->mask = mask; } void BoardCameraMoveSet(s32 move) { - BoardCameraData *camera = &boardCamera; - if(!camera) { - return; - } - if(!move) { - camera->moving = 0; - } else { - camera->moving = 1; - } + BoardCameraData *camera = &boardCamera; + if(!camera) { + return; + } + if(!move) { + camera->moving = 0; + } else { + camera->moving = 1; + } } void BoardCameraOffsetSet(float x, float y, float z) { - BoardCameraData *camera = &boardCamera; - if(!camera) { - return; - } - camera->offset.x = x; - camera->offset.y = y; - camera->offset.z = z; + BoardCameraData *camera = &boardCamera; + if(!camera) { + return; + } + camera->offset.x = x; + camera->offset.y = y; + camera->offset.z = z; } void BoardCameraTargetPlayerSet(s32 player) { - PlayerState *player_ptr = BoardPlayerGet(player); - if(!player_ptr) { - BoardCameraTargetModelSet(-1); - return; - } - BoardCameraTargetModelSet(BoardPlayerModelGet(player)); - BoardCameraOffsetSet(0, 100, 0); + PlayerState *player_ptr = BoardPlayerGet(player); + if(!player_ptr) { + BoardCameraTargetModelSet(-1); + return; + } + BoardCameraTargetModelSet(BoardPlayerModelGet(player)); + BoardCameraOffsetSet(0, 100, 0); } void BoardCameraTargetModelSet(s16 model) { - BoardCameraData *camera = &boardCamera; - if(!camera) { - return; - } - camera->target_mdl = model; - camera->target_space = -1; - camera->offset.x = camera->offset.y = camera->offset.z = 0; + BoardCameraData *camera = &boardCamera; + if(!camera) { + return; + } + camera->target_mdl = model; + camera->target_space = -1; + camera->offset.x = camera->offset.y = camera->offset.z = 0; } void BoardCameraTargetSpaceSet(s32 space) { - BoardCameraData *camera = &boardCamera; - if(!camera) { - return; - } - camera->target_mdl = -1; - camera->target_space = space; - camera->offset.x = camera->offset.y = camera->offset.z = 0; + BoardCameraData *camera = &boardCamera; + if(!camera) { + return; + } + camera->target_mdl = -1; + camera->target_space = space; + camera->offset.x = camera->offset.y = camera->offset.z = 0; } void BoardCameraPosCalcFuncSet(BoardCameraPosCalcFunc func) { - BoardCameraData *camera = &boardCamera; - if(!camera) { - return; - } - camera->pos_calc = func; + BoardCameraData *camera = &boardCamera; + if(!camera) { + return; + } + camera->pos_calc = func; } void BoardCameraQuakeSet(s32 duration, float strength) { - BoardCameraData *camera = &boardCamera; - if(!camera) { - return; - } - camera->quaking = 1; - camera->quake_strength = strength; - camera->quake_timer = duration; + BoardCameraData *camera = &boardCamera; + if(!camera) { + return; + } + camera->quaking = 1; + camera->quake_strength = strength; + camera->quake_timer = duration; } void BoardCameraQuakeReset() { - BoardCameraData *camera = &boardCamera; - camera->quaking = 0; - camera->quake_strength = 0; - camera->quake_timer = 0; + BoardCameraData *camera = &boardCamera; + camera->quaking = 0; + camera->quake_strength = 0; + camera->quake_timer = 0; } void BoardCameraTargetSet(float x, float y, float z) { - BoardCameraData *camera = &boardCamera; - camera->target.x = x; - camera->target.y = y; - camera->target.z = z; + BoardCameraData *camera = &boardCamera; + camera->target.x = x; + camera->target.y = y; + camera->target.z = z; } void BoardCameraPosSet(float x, float y, float z) { - BoardCameraData *camera = &boardCamera; - camera->pos.x = x; - camera->pos.y = y; - camera->pos.z = z; + BoardCameraData *camera = &boardCamera; + camera->pos.x = x; + camera->pos.y = y; + camera->pos.z = z; } void BoardCameraXRotZoomSet(float zoom, float x_rot) { - BoardCameraData *camera = &boardCamera; - camera->zoom = zoom; - camera->rot.x = x_rot; + BoardCameraData *camera = &boardCamera; + camera->zoom = zoom; + camera->rot.x = x_rot; } void BoardCameraZoomSet(float zoom) { - BoardCameraData *camera = &boardCamera; - camera->zoom = zoom; + BoardCameraData *camera = &boardCamera; + camera->zoom = zoom; } void BoardCameraRotSet(float x, float y) { - BoardCameraData *camera = &boardCamera; - camera->rot.x = x; - camera->rot.y = y; + BoardCameraData *camera = &boardCamera; + camera->rot.x = x; + camera->rot.y = y; } void BoardCameraNearFarSet(float near, float far) { - BoardCameraData *camera = &boardCamera; - camera->near = near; - camera->far = far; + BoardCameraData *camera = &boardCamera; + camera->near = near; + camera->far = far; } void BoardCameraNearFarGet(float *near, float *far) { - BoardCameraData *camera = &boardCamera; - if(near) { - *near = camera->near; - } - if(far) { - *far = camera->far; - } + BoardCameraData *camera = &boardCamera; + if(near) { + *near = camera->near; + } + if(far) { + *far = camera->far; + } } void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target) { - BoardCameraMotionStartEx(model_target, rot_target, NULL, zoom_target, fov_target, 21); + BoardCameraMotionStartEx(model_target, rot_target, NULL, zoom_target, fov_target, 21); } void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time) { - BoardCameraData *camera = &boardCamera; - BoardFocusData *focus; - if(!cameraObj) { - return; - } - focus = &camera->focus; - focus->fov_start = camera->fov; - focus->zoom_start = camera->zoom; - focus->rot_start = camera->rot; - focus->target_start = camera->target; - if(fov_target == -1) { - focus->fov_end = focus->fov_start; - } else { - focus->fov_end = fov_target; - } - if(zoom_target == -1) { - focus->zoom_end = focus->zoom_start; - } else { - focus->zoom_end = zoom_target; - } - if(!rot_target) { - focus->rot_end = focus->rot_start; - } else { - focus->rot_end = *rot_target; - } - if(model_target == -1) { - focus->target_end = focus->target_start; - } else { - BoardCameraTargetModelSet(model_target); - BoardModelPosGet(model_target, &focus->target_end); - } - if(offset_end) { - BoardCameraOffsetSet(offset_end->x, offset_end->y, offset_end->z); - VECAdd(offset_end, &focus->target_end, &focus->target_end); - } - _SetFlag(FLAG_ID_MAKE(1, 21)); - focus->view_type = 5; - focus->time = 0; - if(max_time < 0) { - max_time = 1; - } - focus->max_time = max_time; + BoardCameraData *camera = &boardCamera; + BoardFocusData *focus; + if(!cameraObj) { + return; + } + focus = &camera->focus; + focus->fov_start = camera->fov; + focus->zoom_start = camera->zoom; + focus->rot_start = camera->rot; + focus->target_start = camera->target; + if(fov_target == -1) { + focus->fov_end = focus->fov_start; + } else { + focus->fov_end = fov_target; + } + if(zoom_target == -1) { + focus->zoom_end = focus->zoom_start; + } else { + focus->zoom_end = zoom_target; + } + if(!rot_target) { + focus->rot_end = focus->rot_start; + } else { + focus->rot_end = *rot_target; + } + if(model_target == -1) { + focus->target_end = focus->target_start; + } else { + BoardCameraTargetModelSet(model_target); + BoardModelPosGet(model_target, &focus->target_end); + } + if(offset_end) { + BoardCameraOffsetSet(offset_end->x, offset_end->y, offset_end->z); + VECAdd(offset_end, &focus->target_end, &focus->target_end); + } + _SetFlag(FLAG_ID_MAKE(1, 21)); + focus->view_type = 5; + focus->time = 0; + if(max_time < 0) { + max_time = 1; + } + focus->max_time = max_time; } void BoardCameraFovSet(float fov) { - BoardCameraData *camera = &boardCamera; - camera->fov = fov; + BoardCameraData *camera = &boardCamera; + camera->fov = fov; } s32 BoardCameraCullCheck(Vec *point, float radius) { - Vec dir; - Vec pos; - float dist; - float dot; - BoardCameraData *camera = &boardCamera; - if(!camera->hide_all) { - return 0; - } - BoardCameraDirGet(&dir); - VECSubtract(point, &camera->pos, &pos); - dist = sqrtf((pos.x*pos.x)+(pos.y*pos.y)+(pos.z*pos.z)); - if(25000 < dist-(radius*2.0f)) { - return 0; - } - BoardCameraPointDirGet(point, &pos); - dot = VECDotProduct(&dir, &pos); - if(BOARD_FABS(dot) < cos((camera->fov*M_PI)/180)) { - return 0; - } else { - return 1; - } + Vec dir; + Vec pos; + float dist; + float dot; + BoardCameraData *camera = &boardCamera; + if(!camera->hide_all) { + return 0; + } + BoardCameraDirGet(&dir); + VECSubtract(point, &camera->pos, &pos); + dist = sqrtf((pos.x*pos.x)+(pos.y*pos.y)+(pos.z*pos.z)); + if(25000 < dist-(radius*2.0f)) { + return 0; + } + BoardCameraPointDirGet(point, &pos); + dot = VECDotProduct(&dir, &pos); + if(BOARD_FABS(dot) < cosd(camera->fov)) { + return 0; + } else { + return 1; + } } s32 BoardCameraMotionIsDone(void) { - return (_CheckFlag(FLAG_ID_MAKE(1, 21))) ? 0 : 1; + return (_CheckFlag(FLAG_ID_MAKE(1, 21))) ? 0 : 1; } void BoardCameraMotionWait(void) { - while(!BoardCameraMotionIsDone()) { - HuPrcVSleep(); - } - HuPrcVSleep(); + while(!BoardCameraMotionIsDone()) { + HuPrcVSleep(); + } + HuPrcVSleep(); } void BoardCameraInit(void) { - BoardCameraData *camera; - cameraUseBackup = FALSE; - memset(&cameraBackup, 0, sizeof(BoardCameraData)); - memset(&boardCamera, 0, sizeof(BoardCameraData)); - camera = &boardCamera; - camera->fov = 25; - camera->near = 100; - camera->far = 13000; - camera->aspect = HU_DISP_ASPECT; - camera->viewport_x = 0; - camera->viewport_y = 0; - camera->viewport_h = 480; - camera->viewport_w = 640; - camera->viewport_near = 0; - camera->viewport_far = 1; - camera->up.y = 1; - camera->moving = 0; - camera->quaking = 0; - camera->quake_timer = 0; - camera->pos.x = 0; - camera->pos.y = 5000; - camera->pos.z = 5000; - camera->offset.x = 0; - camera->offset.y = 0; - camera->offset.z = 0; - camera->pos_calc = NULL; - BoardSpaceFlagPosGet(0, 0x80000000, &camera->target); - camera->rot.x = camViewTbl[1].x_rot; - camera->zoom = camViewTbl[1].zoom; - camera->hide_all = 1; - camera->mask = 1; - Hu3DCameraCreate(1); - Hu3DCameraScissorSet(1, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h); - Hu3DCameraScissorSet(2, 0, 0, 0, 0); - Hu3DCameraPerspectiveSet(2, -1, 100, 13000, 1.2); - cameraObj = omAddObjEx(boardObjMan, 32258, 0, 0, -1, UpdateCamera); + BoardCameraData *camera; + cameraUseBackup = FALSE; + memset(&cameraBackup, 0, sizeof(BoardCameraData)); + memset(&boardCamera, 0, sizeof(BoardCameraData)); + camera = &boardCamera; + camera->fov = 25; + camera->near = 100; + camera->far = 13000; + camera->aspect = HU_DISP_ASPECT; + camera->viewport_x = 0; + camera->viewport_y = 0; + camera->viewport_h = 480; + camera->viewport_w = 640; + camera->viewport_near = 0; + camera->viewport_far = 1; + camera->up.y = 1; + camera->moving = 0; + camera->quaking = 0; + camera->quake_timer = 0; + camera->pos.x = 0; + camera->pos.y = 5000; + camera->pos.z = 5000; + camera->offset.x = 0; + camera->offset.y = 0; + camera->offset.z = 0; + camera->pos_calc = NULL; + BoardSpaceFlagPosGet(0, 0x80000000, &camera->target); + camera->rot.x = camViewTbl[1].x_rot; + camera->zoom = camViewTbl[1].zoom; + camera->hide_all = 1; + camera->mask = 1; + Hu3DCameraCreate(1); + Hu3DCameraScissorSet(1, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h); + Hu3DCameraScissorSet(2, 0, 0, 0, 0); + Hu3DCameraPerspectiveSet(2, -1, 100, 13000, 1.2); + cameraObj = omAddObjEx(boardObjMan, 32258, 0, 0, -1, UpdateCamera); } static inline void CalcCameraView(void) { - BoardCameraData *camera = &boardCamera; - CalcCameraTarget(camera); - CalcCameraPos(camera); + BoardCameraData *camera = &boardCamera; + CalcCameraTarget(camera); + CalcCameraPos(camera); } static void UpdateCamera(omObjData *object) { - BoardCameraData *camera; - Vec *target; - float x, y, z; - if(BoardIsKill()) { - omDelObjEx(HuPrcCurrentGet(), object); - return; - } - CalcCameraView(); - camera = &boardCamera; - Hu3DCameraPerspectiveSet(camera->mask, camera->fov, camera->near, camera->far, camera->aspect); - Hu3DCameraViewportSet(camera->mask, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h, camera->viewport_near, camera->viewport_far); - target = &camera->target; - if(camera->pos_calc) { - camera->pos_calc(camera); - } else { - - x = camera->rot.x; - y = camera->rot.y; - camera->pos.x = target->x+(sin((y*M_PI)/180.0)*cos((x*M_PI)/180.0)*camera->zoom); - camera->pos.y = target->y+(-sin((x*M_PI)/180.0)*camera->zoom); - camera->pos.z = target->z+(cos((y*M_PI)/180.0)*cos((x*M_PI)/180.0)*camera->zoom); - camera->up.x = sin((y*M_PI)/180.0)*sin((x*M_PI)/180.0); - camera->up.y = cos((x*M_PI)/180.0); - camera->up.z = cos((y*M_PI)/180.0)*sin((x*M_PI)/180.0); - if(camera->quaking) { - x = BoardRandFloat(); - y = BoardRandFloat(); - z = BoardRandFloat(); - camera->pos.x += (x-0.5f)*camera->quake_strength; - camera->pos.y += (y-0.5f)*camera->quake_strength; - camera->pos.z += (z-0.5f)*camera->quake_strength; - if(--camera->quake_timer <= 0) { - camera->quaking = 0; - camera->quake_timer = 0; - camera->quake_strength = 0; - } - } - } - Hu3DCameraPosSetV(camera->mask, &camera->pos, &camera->up, target); + BoardCameraData *camera; + Vec *target; + float x, y, z; + if(BoardIsKill()) { + omDelObjEx(HuPrcCurrentGet(), object); + return; + } + CalcCameraView(); + camera = &boardCamera; + Hu3DCameraPerspectiveSet(camera->mask, camera->fov, camera->near, camera->far, camera->aspect); + Hu3DCameraViewportSet(camera->mask, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h, camera->viewport_near, camera->viewport_far); + target = &camera->target; + if(camera->pos_calc) { + camera->pos_calc(camera); + } else { + + x = camera->rot.x; + y = camera->rot.y; + camera->pos.x = target->x+(sind(y)*cosd(x)*camera->zoom); + camera->pos.y = target->y+(-sind(x)*camera->zoom); + camera->pos.z = target->z+(cosd(y)*cosd(x)*camera->zoom); + camera->up.x = sind(y)*sind(x); + camera->up.y = cosd(x); + camera->up.z = cosd(y)*sind(x); + if(camera->quaking) { + x = BoardRandFloat(); + y = BoardRandFloat(); + z = BoardRandFloat(); + camera->pos.x += (x-0.5f)*camera->quake_strength; + camera->pos.y += (y-0.5f)*camera->quake_strength; + camera->pos.z += (z-0.5f)*camera->quake_strength; + if(--camera->quake_timer <= 0) { + camera->quaking = 0; + camera->quake_timer = 0; + camera->quake_strength = 0; + } + } + } + Hu3DCameraPosSetV(camera->mask, &camera->pos, &camera->up, target); } static void CalcCameraTarget(BoardCameraData *camera) { - Vec offset; - Vec pos = { 0, 0, 0 }; - BoardFocusData *focus = &camera->focus; - if(camera->target_mdl != -1) { - BoardModelPosGet(camera->target_mdl, &pos); - } else { - if(camera->target_space != -1) { - BoardSpacePosGet(0, camera->target_space, &pos); - } else { - return; - } - } - VECAdd(&camera->offset, &pos, &pos); - VECSubtract(&pos, &camera->target, &offset); - if(camera->moving) { - VECScale(&offset, &offset, 0.15f); - } - VECAdd(&offset, &camera->target, &camera->target); + Vec offset; + Vec pos = { 0, 0, 0 }; + BoardFocusData *focus = &camera->focus; + if(camera->target_mdl != -1) { + BoardModelPosGet(camera->target_mdl, &pos); + } else { + if(camera->target_space != -1) { + BoardSpacePosGet(0, camera->target_space, &pos); + } else { + return; + } + } + VECAdd(&camera->offset, &pos, &pos); + VECSubtract(&pos, &camera->target, &offset); + if(camera->moving) { + VECScale(&offset, &offset, 0.15f); + } + VECAdd(&offset, &camera->target, &camera->target); } #define CAM_LERP(t, x1, x2, out) \ { \ - float result; \ - float offset; \ - float unit_scale; \ - float lerp_t; \ - lerp_x2 = x2; \ - lerp_x1 = x1; \ - lerp_t = t; \ - if(lerp_t2 == lerp_t1) { \ - result = lerp_x2; \ - } else { \ - unit_scale = (lerp_x1-lerp_x2)/((float)lerp_t1-(float)lerp_t2); \ - offset = lerp_x2-(unit_scale*lerp_t2); \ - result = offset+(unit_scale*lerp_t); \ - } \ - out = result; \ + float result; \ + float offset; \ + float unit_scale; \ + float lerp_t; \ + lerp_x2 = x2; \ + lerp_x1 = x1; \ + lerp_t = t; \ + if(lerp_t2 == lerp_t1) { \ + result = lerp_x2; \ + } else { \ + unit_scale = (lerp_x1-lerp_x2)/((float)lerp_t1-(float)lerp_t2); \ + offset = lerp_x2-(unit_scale*lerp_t2); \ + result = offset+(unit_scale*lerp_t); \ + } \ + out = result; \ } #define CAM_LERP_VEC(t, x1, x2, out) \ @@ -1267,270 +1267,270 @@ CAM_LERP(t, (x1).z, (x2).z, (out).z) static void CalcCameraPos(BoardCameraData *camera) { - //These variables must be volatile to match - volatile u32 lerp_t1, lerp_t2; - volatile float lerp_x1, lerp_x2; - float time; - - BoardFocusData *focus = &camera->focus; - if(focus->time > focus->max_time) { - focus->view_type = 0; - _ClearFlag(FLAG_ID_MAKE(1, 21)); - return; - } - OSs16tof32(&focus->time, &time); - focus->time++; - lerp_t2 = focus->max_time; - lerp_t1 = 0; - CAM_LERP(time, focus->zoom_start, focus->zoom_end, camera->zoom) - CAM_LERP_VEC(time, focus->rot_start, focus->rot_end, camera->rot) - CAM_LERP(time, focus->fov_start, focus->fov_end, camera->fov) - CAM_LERP_VEC(time, focus->target_start, focus->target_end, camera->target) + //These variables must be volatile to match + volatile u32 lerp_t1, lerp_t2; + volatile float lerp_x1, lerp_x2; + float time; + + BoardFocusData *focus = &camera->focus; + if(focus->time > focus->max_time) { + focus->view_type = 0; + _ClearFlag(FLAG_ID_MAKE(1, 21)); + return; + } + OSs16tof32(&focus->time, &time); + focus->time++; + lerp_t2 = focus->max_time; + lerp_t1 = 0; + CAM_LERP(time, focus->zoom_start, focus->zoom_end, camera->zoom) + CAM_LERP_VEC(time, focus->rot_start, focus->rot_end, camera->rot) + CAM_LERP(time, focus->fov_start, focus->fov_end, camera->fov) + CAM_LERP_VEC(time, focus->target_start, focus->target_end, camera->target) } void BoardMGDoneFlagSet(s32 flag) { - if(flag) { - _SetFlag(FLAG_ID_MAKE(1, 20)); - } else { - _ClearFlag(FLAG_ID_MAKE(1, 20)); - } + if(flag) { + _SetFlag(FLAG_ID_MAKE(1, 20)); + } else { + _ClearFlag(FLAG_ID_MAKE(1, 20)); + } } s32 BoardMGDoneFlagGet() { - return (_CheckFlag(FLAG_ID_MAKE(1, 20))) ? 1 : 0; + return (_CheckFlag(FLAG_ID_MAKE(1, 20))) ? 1 : 0; } void BoardMGExit(void) { - s32 player = GWSystem.player_curr; - BoardPlayerMoveToAsync(player, GWPlayer[GWSystem.player_curr].space_curr); - BoardCameraTargetPlayerSet(player); - BoardCameraMoveSet(1); - BoardCameraViewSet(1); - _ClearFlag(FLAG_ID_MAKE(1, 19)); + s32 player = GWSystem.player_curr; + BoardPlayerMoveToAsync(player, GWPlayer[GWSystem.player_curr].space_curr); + BoardCameraTargetPlayerSet(player); + BoardCameraMoveSet(1); + BoardCameraViewSet(1); + _ClearFlag(FLAG_ID_MAKE(1, 19)); } static void KillBoardMG(omObjData *object) { - if(!BoardMGDoneFlagGet()) { - BoardEventFlagReset(); - omDelObjEx(HuPrcCurrentGet(), object); - } + if(!BoardMGDoneFlagGet()) { + BoardEventFlagReset(); + omDelObjEx(HuPrcCurrentGet(), object); + } } static void ExecBoardMG(omObjData *object) { - if(_CheckFlag(FLAG_ID_MAKE(1, 19))) { - return; - } - if(GWPlayer[GWSystem.player_curr].moving == 0) { - BoardPlayerMotionShiftSet(GWSystem.player_curr, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); - if(!_CheckFlag(FLAG_ID_MAKE(1, 21))) { - _SetFlag(FLAG_ID_MAKE(1, 20)); - object->func = KillBoardMG; - } - } + if(_CheckFlag(FLAG_ID_MAKE(1, 19))) { + return; + } + if(GWPlayer[GWSystem.player_curr].moving == 0) { + BoardPlayerMotionShiftSet(GWSystem.player_curr, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP); + if(!_CheckFlag(FLAG_ID_MAKE(1, 21))) { + _SetFlag(FLAG_ID_MAKE(1, 20)); + object->func = KillBoardMG; + } + } } void BoardMGCreate(s32 arg0) { - _SetFlag(FLAG_ID_MAKE(1, 19)); - _ClearFlag(FLAG_ID_MAKE(1, 20)); - GWSystem.unk_38 = arg0; - omAddObjEx(boardObjMan, 0x201, 0, 0, -1, ExecBoardMG); - BoardEventFlagSet(); - BoardSpaceWalkMiniEventExec(); + _SetFlag(FLAG_ID_MAKE(1, 19)); + _ClearFlag(FLAG_ID_MAKE(1, 20)); + GWSystem.unk_38 = arg0; + omAddObjEx(boardObjMan, 0x201, 0, 0, -1, ExecBoardMG); + BoardEventFlagSet(); + BoardSpaceWalkMiniEventExec(); } void BoardEventFlagSet(void) { - _SetFlag(FLAG_ID_MAKE(1, 18)); + _SetFlag(FLAG_ID_MAKE(1, 18)); } void BoardEventFlagReset(void) { - _ClearFlag(FLAG_ID_MAKE(1, 18)); + _ClearFlag(FLAG_ID_MAKE(1, 18)); } s32 BoardEventFlagGet(void) { - return _CheckFlag(FLAG_ID_MAKE(1, 18)) ? 1 : 0; + return _CheckFlag(FLAG_ID_MAKE(1, 18)) ? 1 : 0; } void BoardMTXCalcLookAt(Mtx dest, Vec *eye, Vec *up, Vec *target) { - Vec f, u, s; - f.x = eye->x-target->x; - f.y = eye->y-target->y; - f.z = eye->z-target->z; - VECNormalize(&f, &f); - VECCrossProduct(up, &f, &u); - VECNormalize(&u, &u); - VECCrossProduct(&f, &u, &s); - dest[0][0] = u.x; - dest[0][1] = u.y; - dest[0][2] = u.z; - dest[0][3] = 0; - dest[1][0] = s.x; - dest[1][1] = s.y; - dest[1][2] = s.z; - dest[1][3] = 0; - dest[2][0] = f.x; - dest[2][1] = f.y; - dest[2][2] = f.z; - dest[2][3] = 0; + Vec f, u, s; + f.x = eye->x-target->x; + f.y = eye->y-target->y; + f.z = eye->z-target->z; + VECNormalize(&f, &f); + VECCrossProduct(up, &f, &u); + VECNormalize(&u, &u); + VECCrossProduct(&f, &u, &s); + dest[0][0] = u.x; + dest[0][1] = u.y; + dest[0][2] = u.z; + dest[0][3] = 0; + dest[1][0] = s.x; + dest[1][1] = s.y; + dest[1][2] = s.z; + dest[1][3] = 0; + dest[2][0] = f.x; + dest[2][1] = f.y; + dest[2][2] = f.z; + dest[2][3] = 0; } float BoardArcSin(float value) { - float result; - s32 sign; - if(value < 0) { - sign = 1; - value = BOARD_FABS(value); - } else { - sign = 0; - } - if(value > 1.0f) { - return 0; - } - if(value <= (float)(M_PI/2)) { - result = atanf(value/sqrtf(1-(value*value))); - } else { - result = (float)(M_PI/2)-atanf(sqrtf(1-(value*value))/value); - } - if(sign) { - result = BOARD_FABS(result); - } - return result; + float result; + s32 sign; + if(value < 0) { + sign = 1; + value = BOARD_FABS(value); + } else { + sign = 0; + } + if(value > 1.0f) { + return 0; + } + if(value <= (float)(M_PI/2)) { + result = atanf(value/sqrtf(1-(value*value))); + } else { + result = (float)(M_PI/2)-atanf(sqrtf(1-(value*value))/value); + } + if(sign) { + result = BOARD_FABS(result); + } + return result; } float BoardArcCos(float value) { - if(BOARD_FABS(value) > 1) { - return 0; - } - return (float)(M_PI/2)-BoardArcSin(value); + if(BOARD_FABS(value) > 1) { + return 0; + } + return (float)(M_PI/2)-BoardArcSin(value); } void BoardRandInit(void) { - boardRandSeed = OSGetTime(); + boardRandSeed = OSGetTime(); } u32 BoardRand(void) { - boardRandSeed = (boardRandSeed*0x19660D)+(0x3C6EF35F); - return boardRandSeed; + boardRandSeed = (boardRandSeed*0x19660D)+(0x3C6EF35F); + return boardRandSeed; } u32 BoardRandMod(u32 value) { - return (BoardRand() & 0x7FFFFFFF)%value; + return (BoardRand() & 0x7FFFFFFF)%value; } float BoardRandFloat(void) { - float value; - *((u32 *)&value) = (BoardRand() & 0x7FFFFF)|0x3F800000; //Generate float from 1.0f to 2.0f - return value-1.0f; + float value; + *((u32 *)&value) = (BoardRand() & 0x7FFFFF)|0x3F800000; //Generate float from 1.0f to 2.0f + return value-1.0f; } float BoardVecDistXZCalc(Vec *vec1, Vec *vec2) { - float dx = vec1->x-vec2->x; - float dz = vec1->z-vec2->z; - return sqrtf((dx*dx)+(dz*dz)); + float dx = vec1->x-vec2->x; + float dz = vec1->z-vec2->z; + return sqrtf((dx*dx)+(dz*dz)); } s32 BoardVecMaxDistXZCheck(Vec *vec1, Vec *vec2, float max_dist) { - float dz = vec1->z-vec2->z; - float dx = vec1->x-vec2->x; - float dist = sqrtf((dx*dx)+(dz*dz)); - if(dist <= max_dist) { - return 1; - } else { - return 0; - } + float dz = vec1->z-vec2->z; + float dx = vec1->x-vec2->x; + float dist = sqrtf((dx*dx)+(dz*dz)); + if(dist <= max_dist) { + return 1; + } else { + return 0; + } } void BoardDAngleCalcVec(Vec *vec1) { - s32 i; - float *data = &vec1->x; - for(i=0; i<3; i++) { - while(*data > 180.0f) { - *data -= 360.0f; - } - while(*data < -180.0f) { - *data += 360.0f; - } - data++; - } + s32 i; + float *data = &vec1->x; + for(i=0; i<3; i++) { + while(*data > 180.0f) { + *data -= 360.0f; + } + while(*data < -180.0f) { + *data += 360.0f; + } + data++; + } } float BoardDAngleCalc(float value) { - while(value > 180.0f) { - value -= 360.0f; - } - while(value < -180.0f) { - value += 360.0f; - } - return value; + while(value > 180.0f) { + value -= 360.0f; + } + while(value < -180.0f) { + value += 360.0f; + } + return value; } s32 BoardDAngleCalcRange(float *value, float min, float range) { - float diff = min-(*value); - if(diff >= 180.0f) { - min -= 360.0f; - } - if(diff <= -180.0f) { - min += 360.0f; - } - if(min > *value) { - *value += range; - if(*value >= min) { - *value = BoardDAngleCalc(min); - return 1; - } - } else { - *value -= range; - if(*value <= min) { - *value = BoardDAngleCalc(min); - return 1; - } - } - *value = BoardDAngleCalc(*value); - return 0; + float diff = min-(*value); + if(diff >= 180.0f) { + min -= 360.0f; + } + if(diff <= -180.0f) { + min += 360.0f; + } + if(min > *value) { + *value += range; + if(*value >= min) { + *value = BoardDAngleCalc(min); + return 1; + } + } else { + *value -= range; + if(*value <= min) { + *value = BoardDAngleCalc(min); + return 1; + } + } + *value = BoardDAngleCalc(*value); + return 0; } s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist) { - Vec temp; - VECSubtract(vec1, vec2, &temp); - if(VECSquareMag(&temp) >= (min_dist*min_dist)) { - return 0; - } else { - return 1; - } + Vec temp; + VECSubtract(vec1, vec2, &temp); + if(VECSquareMag(&temp) >= (min_dist*min_dist)) { + return 0; + } else { + return 1; + } } typedef struct filter_work { - struct { - u8 kill : 1; - u8 paused : 1; - }; - u8 max_alpha; - s16 time; - s16 len; - s16 model; - GXColor color; - float speed; + struct { + u8 kill : 1; + u8 paused : 1; + }; + u8 max_alpha; + s16 time; + s16 len; + s16 model; + GXColor color; + float speed; } FilterWork; static void UpdateFilter(omObjData *object); @@ -1538,168 +1538,168 @@ static void DrawFilter(ModelData *model, Mtx matrix); void BoardFilterFadeOut(s16 len) { - FilterWork *work; - float speed; - if(!filterObj) { - return; - } - if(len <= 0) { - len = 1; - } - work = OM_GET_WORK_PTR(filterObj, FilterWork); - work->len = len; - OSs16tof32(&len, &speed); - work->speed = -(work->color.a)/speed; - work->paused = 0; - work->time = work->len; + FilterWork *work; + float speed; + if(!filterObj) { + return; + } + if(len <= 0) { + len = 1; + } + work = OM_GET_WORK_PTR(filterObj, FilterWork); + work->len = len; + OSs16tof32(&len, &speed); + work->speed = -(work->color.a)/speed; + work->paused = 0; + work->time = work->len; } void BoardFilterFadeInit(s16 len, u8 max_alpha) { - FilterWork *work; - if(filterObj) { - work = OM_GET_WORK_PTR(filterObj, FilterWork); - work->kill = 1; - while(filterObj) { - HuPrcVSleep(); - } - } - filterObj = omAddObjEx(boardObjMan, 32000, 0, 0, -1, UpdateFilter); - omSetStatBit(filterObj, OM_STAT_NOPAUSE|0x80); - if(len <= 0) { - len = 1; - } - work = OM_GET_WORK_PTR(filterObj, FilterWork); - work->kill = 0; - work->paused = 0; - work->color.r = 0; - work->color.g = 0; - work->color.b = 0; - work->color.a = 0; - work->max_alpha = max_alpha; - work->speed = (float)(max_alpha-work->color.a)/(float)len; - work->time = len; - work->len = len; - work->model = Hu3DHookFuncCreate(DrawFilter); - Hu3DModelLayerSet(work->model, 1); + FilterWork *work; + if(filterObj) { + work = OM_GET_WORK_PTR(filterObj, FilterWork); + work->kill = 1; + while(filterObj) { + HuPrcVSleep(); + } + } + filterObj = omAddObjEx(boardObjMan, 32000, 0, 0, -1, UpdateFilter); + omSetStatBit(filterObj, OM_STAT_NOPAUSE|0x80); + if(len <= 0) { + len = 1; + } + work = OM_GET_WORK_PTR(filterObj, FilterWork); + work->kill = 0; + work->paused = 0; + work->color.r = 0; + work->color.g = 0; + work->color.b = 0; + work->color.a = 0; + work->max_alpha = max_alpha; + work->speed = (float)(max_alpha-work->color.a)/(float)len; + work->time = len; + work->len = len; + work->model = Hu3DHookFuncCreate(DrawFilter); + Hu3DModelLayerSet(work->model, 1); } s32 BoardFilterFadePauseCheck(void) { - FilterWork *work; - if(!filterObj) { - return 1; - } - work = OM_GET_WORK_PTR(filterObj, FilterWork); - return (work->paused) ? 1 : 0; + FilterWork *work; + if(!filterObj) { + return 1; + } + work = OM_GET_WORK_PTR(filterObj, FilterWork); + return (work->paused) ? 1 : 0; } s32 BoardFilterFadeCheck(void) { - return (filterObj != NULL) ? 0 : 1; + return (filterObj != NULL) ? 0 : 1; } static void UpdateFilter(omObjData *object) { - float alpha; - FilterWork *work = OM_GET_WORK_PTR(object, FilterWork); - if(work->kill || BoardIsKill()) { - if(work->model != -1) { - Hu3DModelKill(work->model); - } - filterObj = NULL; - omDelObjEx(HuPrcCurrentGet(), object); - return; - } - if(work->paused) { - return; - } - OSu8tof32(&work->color.a, &alpha); - alpha += work->speed; - OSf32tou8(&alpha, &work->color.a); - if(work->time > 0) { - work->time--; - return; - } - if(work->speed > 0) { - work->paused = 1; - work->color.a = work->max_alpha; - } else { - work->kill = 1; - } + float alpha; + FilterWork *work = OM_GET_WORK_PTR(object, FilterWork); + if(work->kill || BoardIsKill()) { + if(work->model != -1) { + Hu3DModelKill(work->model); + } + filterObj = NULL; + omDelObjEx(HuPrcCurrentGet(), object); + return; + } + if(work->paused) { + return; + } + OSu8tof32(&work->color.a, &alpha); + alpha += work->speed; + OSf32tou8(&alpha, &work->color.a); + if(work->time > 0) { + work->time--; + return; + } + if(work->speed > 0) { + work->paused = 1; + work->color.a = work->max_alpha; + } else { + work->kill = 1; + } } static void DrawFilter(ModelData *model, Mtx matrix) { - static GXColor colorN = { 0xFF, 0xFF, 0xFF, 0xFF }; - Mtx44 proj; - Mtx modelview; - - float x1, x2, y1, y2; - FilterWork *work; - if(!filterObj) { - return; - } - work = OM_GET_WORK_PTR(filterObj, FilterWork); - x1 = 0.0f; - x2 = HU_FB_WIDTH; - y1 = 0.0f; - y2 = HU_FB_HEIGHT; - MTXOrtho(proj, y1, y2, x1, x2, 0, 10); - GXSetProjection(proj, GX_ORTHOGRAPHIC); - MTXIdentity(modelview); - GXLoadPosMtxImm(modelview, GX_PNMTX0); - GXSetCurrentMtx(GX_PNMTX0); - GXSetViewport(0, 0, x2, 1.0f+y2, 0, 1); - GXSetScissor(0, 0, x2, 1.0f+y2); - GXClearVtxDesc(); - GXSetChanMatColor(GX_COLOR0A0, work->color); - GXSetNumChans(1); - GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE); - GXSetChanCtrl(GX_COLOR1A1, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE); - GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0); - GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR); - GXSetNumTexGens(0); - GXSetNumTevStages(1); - GXSetVtxDesc(GX_VA_POS, GX_DIRECT); - GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_U16, 0); - GXSetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE); - GXSetAlphaUpdate(GX_FALSE); - GXSetColorUpdate(GX_TRUE); - GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1); - GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP); - GXBegin(GX_QUADS, GX_VTXFMT0, 4); - GXPosition2u16(x1, y1); - GXPosition2u16(x2, y1); - GXPosition2u16(x2, y2); - GXPosition2u16(x1, y2); - GXEnd(); - GXSetChanMatColor(GX_COLOR0A0, colorN); - + static GXColor colorN = { 0xFF, 0xFF, 0xFF, 0xFF }; + Mtx44 proj; + Mtx modelview; + + float x1, x2, y1, y2; + FilterWork *work; + if(!filterObj) { + return; + } + work = OM_GET_WORK_PTR(filterObj, FilterWork); + x1 = 0.0f; + x2 = HU_FB_WIDTH; + y1 = 0.0f; + y2 = HU_FB_HEIGHT; + MTXOrtho(proj, y1, y2, x1, x2, 0, 10); + GXSetProjection(proj, GX_ORTHOGRAPHIC); + MTXIdentity(modelview); + GXLoadPosMtxImm(modelview, GX_PNMTX0); + GXSetCurrentMtx(GX_PNMTX0); + GXSetViewport(0, 0, x2, 1.0f+y2, 0, 1); + GXSetScissor(0, 0, x2, 1.0f+y2); + GXClearVtxDesc(); + GXSetChanMatColor(GX_COLOR0A0, work->color); + GXSetNumChans(1); + GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE); + GXSetChanCtrl(GX_COLOR1A1, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0); + GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR); + GXSetNumTexGens(0); + GXSetNumTevStages(1); + GXSetVtxDesc(GX_VA_POS, GX_DIRECT); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_U16, 0); + GXSetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE); + GXSetAlphaUpdate(GX_FALSE); + GXSetColorUpdate(GX_TRUE); + GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1); + GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP); + GXBegin(GX_QUADS, GX_VTXFMT0, 4); + GXPosition2u16(x1, y1); + GXPosition2u16(x2, y1); + GXPosition2u16(x2, y2); + GXPosition2u16(x1, y2); + GXEnd(); + GXSetChanMatColor(GX_COLOR0A0, colorN); + } typedef struct confetti_particle { - s16 time; - u8 alpha; - u8 light_col; - Vec pos; - Vec rot; - Vec pos_vel; - Vec rot_vel; + s16 time; + u8 alpha; + u8 light_col; + Vec pos; + Vec rot; + Vec pos_vel; + Vec rot_vel; } ConfettiParticle; typedef struct confetti_work { - struct { - u8 kill : 1; - u8 paused : 1; - }; - s8 spawn_speed; - s8 time; - s8 delay; - s16 count; - s16 gfx_mdl; - s16 draw_mdl; - ConfettiParticle *data; + struct { + u8 kill : 1; + u8 paused : 1; + }; + s8 spawn_speed; + s8 time; + s8 delay; + s16 count; + s16 gfx_mdl; + s16 draw_mdl; + ConfettiParticle *data; } ConfettiWork; static void UpdateConfetti(omObjData *object); @@ -1710,501 +1710,501 @@ static void DrawConfetti(ModelData *model, Mtx matrix); void BoardConfettiCreate(Vec *pos, s16 count, float range) { - omObjData *object; - ConfettiWork *work; - if(confettiObj) { - BoardConfettiStop(); - HuPrcSleep(17); - } - object = omAddObjEx(boardObjMan, 257, 0, 0, -1, UpdateConfetti); - confettiObj = object; - work = OM_GET_WORK_PTR(object, ConfettiWork); - work->kill = 0; - work->paused = 0; - work->count = count; - work->spawn_speed = 1; - work->time = 0; - work->delay = 10; - work->draw_mdl = Hu3DHookFuncCreate(DrawConfetti); - work->data = HuMemDirectMallocNum(HEAP_SYSTEM, work->count*sizeof(ConfettiParticle), MEMORY_DEFAULT_NUM); - object->trans.x = pos->x; - object->trans.y = pos->y; - object->trans.z = pos->z; - object->rot.x = range; - work->gfx_mdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 7), NULL, 0); - BoardModelLayerSet(work->gfx_mdl, 2); - BoardModelVisibilitySet(work->gfx_mdl, 0); - { - ConfettiParticle *particle; - s32 i; - particle = work->data; - for(i=0; icount; i++, particle++) { - particle->time = -1; - } - } - HuAudFXPlay(774); + omObjData *object; + ConfettiWork *work; + if(confettiObj) { + BoardConfettiStop(); + HuPrcSleep(17); + } + object = omAddObjEx(boardObjMan, 257, 0, 0, -1, UpdateConfetti); + confettiObj = object; + work = OM_GET_WORK_PTR(object, ConfettiWork); + work->kill = 0; + work->paused = 0; + work->count = count; + work->spawn_speed = 1; + work->time = 0; + work->delay = 10; + work->draw_mdl = Hu3DHookFuncCreate(DrawConfetti); + work->data = HuMemDirectMallocNum(HEAP_SYSTEM, work->count*sizeof(ConfettiParticle), MEMORY_DEFAULT_NUM); + object->trans.x = pos->x; + object->trans.y = pos->y; + object->trans.z = pos->z; + object->rot.x = range; + work->gfx_mdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 7), NULL, 0); + BoardModelLayerSet(work->gfx_mdl, 2); + BoardModelVisibilitySet(work->gfx_mdl, 0); + { + ConfettiParticle *particle; + s32 i; + particle = work->data; + for(i=0; icount; i++, particle++) { + particle->time = -1; + } + } + HuAudFXPlay(774); } void BoardConfettiKill(void) { - if(confettiObj) { - OM_GET_WORK_PTR(confettiObj, ConfettiWork)->kill = 1; - } + if(confettiObj) { + OM_GET_WORK_PTR(confettiObj, ConfettiWork)->kill = 1; + } } void BoardConfettiStop(void) { - if(confettiObj) { - s32 i; - ConfettiParticle *particle; - ConfettiWork *work = OM_GET_WORK_PTR(confettiObj, ConfettiWork); - work->paused = 1; - particle = work->data; - for(i=0; icount; i++, particle++) { - if(particle->time != -1) { - if(particle->time > 16) { - particle->time = 16; - } - } - } - } + if(confettiObj) { + s32 i; + ConfettiParticle *particle; + ConfettiWork *work = OM_GET_WORK_PTR(confettiObj, ConfettiWork); + work->paused = 1; + particle = work->data; + for(i=0; icount; i++, particle++) { + if(particle->time != -1) { + if(particle->time > 16) { + particle->time = 16; + } + } + } + } } static void UpdateConfetti(omObjData *object) { - ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork); - if(work->kill || BoardIsKill()) { - BoardModelKill(work->gfx_mdl); - Hu3DModelKill(work->draw_mdl); - HuMemDirectFree(work->data); - confettiObj = NULL; - omDelObjEx(HuPrcCurrentGet(), object); - } else { - SpawnConfetti(object); - MoveConfetti(object); - } + ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork); + if(work->kill || BoardIsKill()) { + BoardModelKill(work->gfx_mdl); + Hu3DModelKill(work->draw_mdl); + HuMemDirectFree(work->data); + confettiObj = NULL; + omDelObjEx(HuPrcCurrentGet(), object); + } else { + SpawnConfetti(object); + MoveConfetti(object); + } } static void SpawnConfetti(omObjData *object) { - ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork); - s32 i; - if(work->paused) { - return; - } - if(work->spawn_speed < 5) { - if(work->time++ > work->delay) { - work->time = 0; - work->spawn_speed++; - } - } - for(i=0; ispawn_speed; i++) { - ConfettiParticle *particle; - float angle; - s32 j; - particle = work->data; - for(j=0; jcount; j++, particle++) { - if(particle->time == -1) { - break; - } - } - if(j == work->count) { - break; - } - particle->time = BoardRandMod(60)+120; - angle = BoardRandFloat()*360.0f; - particle->pos.x = (sin((angle*M_PI)/180.0)*object->rot.x)+object->trans.x; - particle->pos.y = object->trans.y; - particle->pos.z = (cos((angle*M_PI)/180.0)*object->rot.x)+object->trans.z; - particle->pos_vel.x = 2.0f*(BoardRandFloat()-0.5f); - particle->pos_vel.y = (-98.00001f/15.0f)*BoardRandFloat(); - particle->pos_vel.z = 2.0f*(BoardRandFloat()-0.5f); - particle->rot_vel.x = 8.0f+((BoardRandFloat()-0.5f)*20.0f); - particle->rot_vel.y = 8.0f+((BoardRandFloat()-0.5f)*20.0f); - particle->rot_vel.z = 8.0f+((BoardRandFloat()-0.5f)*20.0f); - particle->rot.x = 0; - particle->rot.y = 0; - particle->rot.z = 0; - particle->alpha = 255; - particle->light_col = BoardRandMod(6); - } + ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork); + s32 i; + if(work->paused) { + return; + } + if(work->spawn_speed < 5) { + if(work->time++ > work->delay) { + work->time = 0; + work->spawn_speed++; + } + } + for(i=0; ispawn_speed; i++) { + ConfettiParticle *particle; + float angle; + s32 j; + particle = work->data; + for(j=0; jcount; j++, particle++) { + if(particle->time == -1) { + break; + } + } + if(j == work->count) { + break; + } + particle->time = BoardRandMod(60)+120; + angle = BoardRandFloat()*360.0f; + particle->pos.x = (sind(angle)*object->rot.x)+object->trans.x; + particle->pos.y = object->trans.y; + particle->pos.z = (cosd(angle)*object->rot.x)+object->trans.z; + particle->pos_vel.x = 2.0f*(BoardRandFloat()-0.5f); + particle->pos_vel.y = (-98.00001f/15.0f)*BoardRandFloat(); + particle->pos_vel.z = 2.0f*(BoardRandFloat()-0.5f); + particle->rot_vel.x = 8.0f+((BoardRandFloat()-0.5f)*20.0f); + particle->rot_vel.y = 8.0f+((BoardRandFloat()-0.5f)*20.0f); + particle->rot_vel.z = 8.0f+((BoardRandFloat()-0.5f)*20.0f); + particle->rot.x = 0; + particle->rot.y = 0; + particle->rot.z = 0; + particle->alpha = 255; + particle->light_col = BoardRandMod(6); + } } static void MoveConfetti(omObjData *object) { - ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork); - s32 i; - s32 existF; - ConfettiParticle *particle; - - existF = 0; - particle = work->data; - - for(i=0; icount; i++, particle++) { - if(particle->time == -1) { - continue; - } - if(particle->time <= 0) { - particle->time = -1; - continue; - } - particle->time--; - particle->pos.x += particle->pos_vel.x; - particle->pos.y += particle->pos_vel.y; - particle->pos.z += particle->pos_vel.z; - particle->rot.x += particle->rot_vel.x; - particle->rot.y += particle->rot_vel.y; - particle->rot.z += particle->rot_vel.z; - if(particle->time < 16) { - if(particle->alpha >= 15) { - particle->alpha -= 15; - } else { - particle->alpha = 0; - } - } - if(!existF) { - existF = 1; - } - } - if(existF == 0 && work->paused) { - work->kill = 1; - } + ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork); + s32 i; + s32 existF; + ConfettiParticle *particle; + + existF = 0; + particle = work->data; + + for(i=0; icount; i++, particle++) { + if(particle->time == -1) { + continue; + } + if(particle->time <= 0) { + particle->time = -1; + continue; + } + particle->time--; + particle->pos.x += particle->pos_vel.x; + particle->pos.y += particle->pos_vel.y; + particle->pos.z += particle->pos_vel.z; + particle->rot.x += particle->rot_vel.x; + particle->rot.y += particle->rot_vel.y; + particle->rot.z += particle->rot_vel.z; + if(particle->time < 16) { + if(particle->alpha >= 15) { + particle->alpha -= 15; + } else { + particle->alpha = 0; + } + } + if(!existF) { + existF = 1; + } + } + if(existF == 0 && work->paused) { + work->kill = 1; + } } static Vec confettiLightTbl[6] = { - { 0.1, 0.4, 1 }, - { 0.2, 1, 0.1 }, - { 0.3, 1, 1 }, - { 1, 0.2, 0.1 }, - { 1, 0.2, 0.8 }, - { 1, 8, 0.3 } + { 0.1, 0.4, 1 }, + { 0.2, 1, 0.1 }, + { 0.3, 1, 1 }, + { 1, 0.2, 0.1 }, + { 1, 0.2, 0.8 }, + { 1, 8, 0.3 } }; static void DrawConfetti(ModelData *model, Mtx matrix) { - if(!confettiObj || BoardIsKill()) { - return; - } else { - ConfettiWork *work = OM_GET_WORK_PTR(confettiObj, ConfettiWork); - ModelData *model = &Hu3DData[work->gfx_mdl]; - ConfettiParticle *particle; - s32 i; - if(!model->hsfData) { - return; - } - particle = work->data; - for(i=0; icount; i++, particle++) { - Mtx result, temp; - float r, g, b, a; - if(particle->time == -1) { - continue; - } - MTXRotDeg(temp, 'z', particle->rot.z); - MTXRotDeg(result, 'x', particle->rot.x); - MTXConcat(temp, result, result); - MTXRotDeg(temp, 'y', particle->rot.y); - MTXConcat(temp, result, result); - MTXTrans(temp, particle->pos.x, particle->pos.y, particle->pos.z); - MTXConcat(temp, result, result); - MTXConcat(matrix, result, result); - r = confettiLightTbl[particle->light_col].x; - g = confettiLightTbl[particle->light_col].y; - b = confettiLightTbl[particle->light_col].z; - OSu8tof32(&particle->alpha, &a); - a = a*(1.0f/255.0f); - Hu3DModelTPLvlSet(BoardModelIDGet(work->gfx_mdl), a); - Hu3DModelAmbSet(BoardModelIDGet(work->gfx_mdl), r, g, b); - Hu3DModelObjDraw(BoardModelIDGet(work->gfx_mdl), "grid2", result); - } - } + if(!confettiObj || BoardIsKill()) { + return; + } else { + ConfettiWork *work = OM_GET_WORK_PTR(confettiObj, ConfettiWork); + ModelData *model = &Hu3DData[work->gfx_mdl]; + ConfettiParticle *particle; + s32 i; + if(!model->hsfData) { + return; + } + particle = work->data; + for(i=0; icount; i++, particle++) { + Mtx result, temp; + float r, g, b, a; + if(particle->time == -1) { + continue; + } + MTXRotDeg(temp, 'z', particle->rot.z); + MTXRotDeg(result, 'x', particle->rot.x); + MTXConcat(temp, result, result); + MTXRotDeg(temp, 'y', particle->rot.y); + MTXConcat(temp, result, result); + MTXTrans(temp, particle->pos.x, particle->pos.y, particle->pos.z); + MTXConcat(temp, result, result); + MTXConcat(matrix, result, result); + r = confettiLightTbl[particle->light_col].x; + g = confettiLightTbl[particle->light_col].y; + b = confettiLightTbl[particle->light_col].z; + OSu8tof32(&particle->alpha, &a); + a = a*(1.0f/255.0f); + Hu3DModelTPLvlSet(BoardModelIDGet(work->gfx_mdl), a); + Hu3DModelAmbSet(BoardModelIDGet(work->gfx_mdl), r, g, b); + Hu3DModelObjDraw(BoardModelIDGet(work->gfx_mdl), "grid2", result); + } + } } typedef struct last5_gfx_work { - struct { - u8 kill : 1; - u8 state : 3; - u8 is_last : 1; - u8 : 4; - }; - u8 stop_time; - s16 time; - s16 group; - s16 sprites[3]; + struct { + u8 kill : 1; + u8 state : 3; + u8 is_last : 1; + u8 : 4; + }; + u8 stop_time; + s16 time; + s16 group; + s16 sprites[3]; } Last5GfxWork; static s32 last5GfxSprTbl[3] = { - DATA_MAKE_NUM(DATADIR_BOARD, 95), - DATA_MAKE_NUM(DATADIR_BOARD, 97), - DATA_MAKE_NUM(DATADIR_BOARD, 96), + DATA_MAKE_NUM(DATADIR_BOARD, 95), + DATA_MAKE_NUM(DATADIR_BOARD, 97), + DATA_MAKE_NUM(DATADIR_BOARD, 96), }; static float last5GfxPosTbl[2][3][2] = { - { - { -80, 0 }, - { 0, 0 }, - { 80, 0 } - }, - { - { -52, 0 }, - { 0, 0 }, - { 52, 0 } - } + { + { -80, 0 }, + { 0, 0 }, + { 80, 0 } + }, + { + { -52, 0 }, + { 0, 0 }, + { 52, 0 } + } }; static void UpdateLast5Gfx(omObjData *object); void BoardLast5GfxInit(void) { - Last5GfxWork *work; - omObjData *object; - s32 turn_remain; - s32 lastF; - turn_remain = GWSystem.max_turn-GWSystem.turn; - if(turn_remain > 4 || turn_remain < 0) { - return; - } else { - s32 i; - turn_remain = 4-turn_remain; - object = omAddObjEx(boardObjMan, 0, 0, 0, -1, UpdateLast5Gfx); - last5GfxObj = object; - work = OM_GET_WORK_PTR(object, Last5GfxWork); - work->kill = 0; - work->stop_time = 0; - work->time = 0; - work->group = HuSprGrpCreate(3); - if((s32)(GWSystem.max_turn-GWSystem.turn) == 0) { - work->is_last = 1; - lastF = 1; - } else { - work->is_last = 0; - lastF = 0; - } - for(i=0; i<3; i++) { - s32 prio; - s32 spr_file; - - if(i == 1) { - prio = 1000; - } else { - prio = 1400; - } + Last5GfxWork *work; + omObjData *object; + s32 turn_remain; + s32 lastF; + turn_remain = GWSystem.max_turn-GWSystem.turn; + if(turn_remain > 4 || turn_remain < 0) { + return; + } else { + s32 i; + turn_remain = 4-turn_remain; + object = omAddObjEx(boardObjMan, 0, 0, 0, -1, UpdateLast5Gfx); + last5GfxObj = object; + work = OM_GET_WORK_PTR(object, Last5GfxWork); + work->kill = 0; + work->stop_time = 0; + work->time = 0; + work->group = HuSprGrpCreate(3); + if((s32)(GWSystem.max_turn-GWSystem.turn) == 0) { + work->is_last = 1; + lastF = 1; + } else { + work->is_last = 0; + lastF = 0; + } + for(i=0; i<3; i++) { + s32 prio; + s32 spr_file; + + if(i == 1) { + prio = 1000; + } else { + prio = 1400; + } #if !VERSION_JP - spr_file = last5GfxSprTbl[i]; - if(i == 2 && work->is_last && GWLanguageGet() != 0) { - spr_file = DATA_MAKE_NUM(DATADIR_BOARD, 98); - } - BoardSpriteCreate(spr_file, prio, NULL, &work->sprites[i]); + spr_file = last5GfxSprTbl[i]; + if(i == 2 && work->is_last && GWLanguageGet() != 0) { + spr_file = DATA_MAKE_NUM(DATADIR_BOARD, 98); + } + BoardSpriteCreate(spr_file, prio, NULL, &work->sprites[i]); #else - BoardSpriteCreate(last5GfxSprTbl[i], prio, NULL, &work->sprites[i]); + BoardSpriteCreate(last5GfxSprTbl[i], prio, NULL, &work->sprites[i]); #endif - HuSprGrpMemberSet(work->group, i, work->sprites[i]); - HuSprAttrSet(work->group, i, HUSPR_ATTR_LINEAR); - HuSprPosSet(work->group, i, last5GfxPosTbl[lastF][i][0], last5GfxPosTbl[lastF][i][1]); - } - if(!work->is_last) { - HuSprite *sprite = &HuSprData[HuSprGrpData[work->group].members[1]]; - HuSprBankSet(work->group, 1, 0); - sprite->frame = turn_remain; - } else { - HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF); - } - HuSprAttrSet(work->group, 1, HUSPR_ATTR_NOANIM); - object->trans.x = 0.0f; - HuSprGrpTPLvlSet(work->group, object->trans.x); - HuSprGrpPosSet(work->group, HU_DISP_CENTERX, 72); - HuAudFXPlay(838); - work->time = 0; - } + HuSprGrpMemberSet(work->group, i, work->sprites[i]); + HuSprAttrSet(work->group, i, HUSPR_ATTR_LINEAR); + HuSprPosSet(work->group, i, last5GfxPosTbl[lastF][i][0], last5GfxPosTbl[lastF][i][1]); + } + if(!work->is_last) { + HuSprite *sprite = &HuSprData[HuSprGrpData[work->group].members[1]]; + HuSprBankSet(work->group, 1, 0); + sprite->frame = turn_remain; + } else { + HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF); + } + HuSprAttrSet(work->group, 1, HUSPR_ATTR_NOANIM); + object->trans.x = 0.0f; + HuSprGrpTPLvlSet(work->group, object->trans.x); + HuSprGrpPosSet(work->group, HU_DISP_CENTERX, 72); + HuAudFXPlay(838); + work->time = 0; + } } static void UpdateLast5Gfx(omObjData *object) { - Last5GfxWork *work = OM_GET_WORK_PTR(object, Last5GfxWork); - if(work->kill || BoardIsKill()) { - HuSprGrpKill(work->group); - last5GfxObj = NULL; - omDelObjEx(HuPrcCurrentGet(), object); - return; - } - if(work->stop_time != 0) { - work->stop_time--; - return; - } - switch(work->state) { - case 0: - object->trans.x += 1.0f/30.0f; - if(object->trans.x > 1.0f) { - object->trans.x = 1.0f; - work->state = 1; - } - HuSprGrpTPLvlSet(work->group, object->trans.x); - break; - - case 1: - if(work->time >= 720) { - work->state = 2; - work->stop_time = 90; - if(work->is_last) { - HuSprGrpScaleSet(work->group, 1.0f, 1.0f); - } else { - HuSprScaleSet(work->group, 1, 1.0f, 1.0f); - } - } else { - s16 angle; - angle = work->time%180; - OSs16tof32(&angle, &object->trans.y); - object->trans.y = sin((object->trans.y*M_PI)/180.0)+0.5; - if(work->is_last) { - HuSprGrpScaleSet(work->group, object->trans.y, object->trans.y); - } else { - HuSprScaleSet(work->group, 1, object->trans.y, object->trans.y); - } - work->time += 9; - } - break; - - case 2: - object->trans.x -= 1.0f/30.0f; - if(object->trans.x < 0.0f) { - object->trans.x = 0.0f; - work->kill = 1; - } - HuSprGrpTPLvlSet(work->group, object->trans.x); - break; - } + Last5GfxWork *work = OM_GET_WORK_PTR(object, Last5GfxWork); + if(work->kill || BoardIsKill()) { + HuSprGrpKill(work->group); + last5GfxObj = NULL; + omDelObjEx(HuPrcCurrentGet(), object); + return; + } + if(work->stop_time != 0) { + work->stop_time--; + return; + } + switch(work->state) { + case 0: + object->trans.x += 1.0f/30.0f; + if(object->trans.x > 1.0f) { + object->trans.x = 1.0f; + work->state = 1; + } + HuSprGrpTPLvlSet(work->group, object->trans.x); + break; + + case 1: + if(work->time >= 720) { + work->state = 2; + work->stop_time = 90; + if(work->is_last) { + HuSprGrpScaleSet(work->group, 1.0f, 1.0f); + } else { + HuSprScaleSet(work->group, 1, 1.0f, 1.0f); + } + } else { + s16 angle; + angle = work->time%180; + OSs16tof32(&angle, &object->trans.y); + object->trans.y = sind(object->trans.y)+0.5; + if(work->is_last) { + HuSprGrpScaleSet(work->group, object->trans.y, object->trans.y); + } else { + HuSprScaleSet(work->group, 1, object->trans.y, object->trans.y); + } + work->time += 9; + } + break; + + case 2: + object->trans.x -= 1.0f/30.0f; + if(object->trans.x < 0.0f) { + object->trans.x = 0.0f; + work->kill = 1; + } + HuSprGrpTPLvlSet(work->group, object->trans.x); + break; + } } void BoardLast5GfxShowSet(s32 show) { - s32 i; - Last5GfxWork *work; - if(!last5GfxObj) { - return; - } - - work = OM_GET_WORK_PTR(last5GfxObj, Last5GfxWork); - for(i=0; i<3; i++) { - if(show) { - HuSprAttrReset(work->group, i, HUSPR_ATTR_DISPOFF); - } else { - HuSprAttrSet(work->group, i, HUSPR_ATTR_DISPOFF); - } - if(work->is_last) { - HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF); - } - } + s32 i; + Last5GfxWork *work; + if(!last5GfxObj) { + return; + } + + work = OM_GET_WORK_PTR(last5GfxObj, Last5GfxWork); + for(i=0; i<3; i++) { + if(show) { + HuSprAttrReset(work->group, i, HUSPR_ATTR_DISPOFF); + } else { + HuSprAttrSet(work->group, i, HUSPR_ATTR_DISPOFF); + } + if(work->is_last) { + HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF); + } + } } static s32 tauntActiveFXTbl[4] = { -1, -1, -1, -1 }; static s32 tauntFXTbl[8] = { - 294, - 358, - 422, - 486, - 550, - 614, - 678, - 742 + 294, + 358, + 422, + 486, + 550, + 614, + 678, + 742 }; typedef struct taunt_work { - u8 kill : 1; + u8 kill : 1; } TauntWork; static void TauntUpdate(omObjData *object); void BoardTauntInit(void) { - s32 i; - tauntObj = omAddObjEx(boardObjMan, 32258, 0, 0, -1, TauntUpdate); - for(i=0; i<4; i++) { - tauntActiveFXTbl[i] = -1; - } - _SetFlag(FLAG_ID_MAKE(1, 14)); + s32 i; + tauntObj = omAddObjEx(boardObjMan, 32258, 0, 0, -1, TauntUpdate); + for(i=0; i<4; i++) { + tauntActiveFXTbl[i] = -1; + } + _SetFlag(FLAG_ID_MAKE(1, 14)); } void BoardTauntKill(void) { - TauntWork *work; - if(!tauntObj) { - return; - } - work = OM_GET_WORK_PTR(tauntObj, TauntWork); - work->kill = 1; - _SetFlag(FLAG_ID_MAKE(1, 14)); + TauntWork *work; + if(!tauntObj) { + return; + } + work = OM_GET_WORK_PTR(tauntObj, TauntWork); + work->kill = 1; + _SetFlag(FLAG_ID_MAKE(1, 14)); } static void TauntUpdate(omObjData *object) { - s32 i; - s32 port; - s32 character; - TauntWork *work; - work = OM_GET_WORK_PTR(object, TauntWork); - if(work->kill || BoardIsKill()) { - for(i=0; i<4; i++) { - if(tauntActiveFXTbl[i] >= 0) { - HuAudFXStop(tauntActiveFXTbl[i]); - tauntActiveFXTbl[i] = -1; - } - } - tauntObj = NULL; - omDelObjEx(HuPrcCurrentGet(), object); - return; - } - for(i=0; i<4; i++) { - if(tauntActiveFXTbl[i] >= 0 && HuAudFXStatusGet(tauntActiveFXTbl[i]) == 0) { - tauntActiveFXTbl[i] = -1; - } - } - if(BoardPauseActiveCheck()) { - return; - } - if(_CheckFlag(FLAG_ID_MAKE(1, 14))) { - return; - } - if(WipeStatGet()) { - return; - } - if(GWSystem.player_curr == -1) { - return; - } - for(i=0; i<4; i++) { - if(i == GWSystem.player_curr || GWPlayer[i].com) { - continue; - } - port = GWPlayer[i].port & 0x3; - character = GWPlayer[i].character & 0x7; - if(tauntActiveFXTbl[port] >= 0) { - MSM_SEPARAM param; - float vol, pan; - vol = (64.0f*(HuPadSubStkX[port]/59.0f))+64.0f; - pan = 8191.0f*(HuPadSubStkY[port]/59.0f); - memset(¶m, 0, sizeof(MSM_SEPARAM)); - param.flag = MSM_SEPARAM_PITCH|MSM_SEPARAM_PAN; - OSf32tos8(&vol, ¶m.pan); - OSf32tos16(&pan, ¶m.pitch); - msmSeSetParam(tauntActiveFXTbl[port], ¶m); - } else { - if(HuPadBtnDown[port] & PAD_TRIGGER_L) { - tauntActiveFXTbl[port] = HuAudFXPlay(tauntFXTbl[character]); - } - } - } + s32 i; + s32 port; + s32 character; + TauntWork *work; + work = OM_GET_WORK_PTR(object, TauntWork); + if(work->kill || BoardIsKill()) { + for(i=0; i<4; i++) { + if(tauntActiveFXTbl[i] >= 0) { + HuAudFXStop(tauntActiveFXTbl[i]); + tauntActiveFXTbl[i] = -1; + } + } + tauntObj = NULL; + omDelObjEx(HuPrcCurrentGet(), object); + return; + } + for(i=0; i<4; i++) { + if(tauntActiveFXTbl[i] >= 0 && HuAudFXStatusGet(tauntActiveFXTbl[i]) == 0) { + tauntActiveFXTbl[i] = -1; + } + } + if(BoardPauseActiveCheck()) { + return; + } + if(_CheckFlag(FLAG_ID_MAKE(1, 14))) { + return; + } + if(WipeStatGet()) { + return; + } + if(GWSystem.player_curr == -1) { + return; + } + for(i=0; i<4; i++) { + if(i == GWSystem.player_curr || GWPlayer[i].com) { + continue; + } + port = GWPlayer[i].port & 0x3; + character = GWPlayer[i].character & 0x7; + if(tauntActiveFXTbl[port] >= 0) { + MSM_SEPARAM param; + float vol, pan; + vol = (64.0f*(HuPadSubStkX[port]/59.0f))+64.0f; + pan = 8191.0f*(HuPadSubStkY[port]/59.0f); + memset(¶m, 0, sizeof(MSM_SEPARAM)); + param.flag = MSM_SEPARAM_PITCH|MSM_SEPARAM_PAN; + OSf32tos8(&vol, ¶m.pan); + OSf32tos16(&pan, ¶m.pitch); + msmSeSetParam(tauntActiveFXTbl[port], ¶m); + } else { + if(HuPadBtnDown[port] & PAD_TRIGGER_L) { + tauntActiveFXTbl[port] = HuAudFXPlay(tauntFXTbl[character]); + } + } + } } s32 BoardDataDirReadAsync(s32 data_num) { - s32 status = HuDataDirReadAsync(data_num); - return status; + s32 status = HuDataDirReadAsync(data_num); + return status; } void BoardDataAsyncWait(s32 status) { - if(status == -1) { - return; - } - while(!HuDataGetAsyncStat(status)) { - HuPrcVSleep(); - } + if(status == -1) { + return; + } + while(!HuDataGetAsyncStat(status)) { + HuPrcVSleep(); + } } diff --git a/src/game/board/mg_setup.c b/src/game/board/mg_setup.c index 4613826f..ec5ac7a4 100644 --- a/src/game/board/mg_setup.c +++ b/src/game/board/mg_setup.c @@ -12,6 +12,8 @@ #include "game/board/tutorial.h" #include "game/board/window.h" +#include "ext_math.h" + // structs typedef struct structActiveMG { s16 unk_00; @@ -767,7 +769,7 @@ static void SeparateStatus(bitcopy* arg0, omObjData* arg1) { return; } OSu8tof32((u8*)&arg0->unk_03, &temp_f29); - temp_f30 = sin((temp_f29 * M_PI) / 180.0) * 4.0 + 1.0; + temp_f30 = sind(temp_f29) * 4.0 + 1.0; arg0->unk_03 += 6; if (arg0->unk_03 > 0x5A) { arg0->unk_03 = 0x5A; @@ -797,9 +799,9 @@ static void PopupVS(bitcopy* arg0, omObjData* arg1) { } OSs16tof32(&arg0->unk_04, &temp_f31); if (arg0->unk_04 < 0x5A) { - var_f30 = 2.0 * sin((M_PI * temp_f31) / 180.0); + var_f30 = 2.0 * sind(temp_f31); } else { - var_f30 = 1.0 + sin((M_PI * temp_f31) / 180.0); + var_f30 = 1.0 + sind(temp_f31); if (arg0->unk_04 >= 0xB4) { var_f30 = 1.0f; temp_r28 = (bitcopy*) mgSetupObj->work; @@ -958,7 +960,7 @@ static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) { case 1: if (arg0->unk_03 < 0x5A) { OSu8tof32((u8*) &arg0->unk_03, &temp_f28); - temp_f29 = sin((M_PI * temp_f28) / 180.0); + temp_f29 = sind(temp_f28); HuSprScaleSet(temp_r27->unk_00[0], 8, temp_f29, temp_f29); HuSprScaleSet(temp_r27->unk_00[0], 9, temp_f29, temp_f29); arg0->unk_03 += 2; @@ -1006,7 +1008,7 @@ static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) { return; } temp_f28 = (arg0->unk_04 % 360); - temp_f29 = (1.0 + (0.5 * sin((M_PI * temp_f28) / 180.0))); + temp_f29 = (1.0 + (0.5 * sind(temp_f28))); HuSprScaleSet(temp_r27->unk_00[0], 8, temp_f29, temp_f29); HuSprScaleSet(temp_r27->unk_00[0], 9, temp_f29, temp_f29); break; @@ -1075,7 +1077,7 @@ static void UpdateMGList(bitcopy* arg0, omObjData* arg1) { case 1: if (arg0->unk_03 < 0x5A) { OSu8tof32((u8*) &arg0->unk_03, &var_f26); - temp_f27 = sin((M_PI * var_f26) / 180.0); + temp_f27 = sind(var_f26); arg0->unk_03 += 3; HuSprScaleSet(temp_r24->unk_00[0], temp_r22, temp_f27, temp_f27); return; @@ -1166,7 +1168,7 @@ static void UpdateMGList(bitcopy* arg0, omObjData* arg1) { case 5: if (arg0->unk_03 < 0x5A) { OSu8tof32((u8*) &arg0->unk_03, &var_f26); - temp_f27 = (1.0 + (2.0 * sin((M_PI * var_f26) / 180.0))); + temp_f27 = (1.0 + (2.0 * sind(var_f26))); arg0->unk_03 += 4; if (arg0->unk_03 > 0x5A) { arg0->unk_03 = 0x5A; diff --git a/src/game/board/mushroom.c b/src/game/board/mushroom.c index 328fc1fe..1b0c57b6 100644 --- a/src/game/board/mushroom.c +++ b/src/game/board/mushroom.c @@ -300,7 +300,7 @@ static void ExitBox(ItemGiveWork2* arg0, omObjData* arg1) { } arg1->trans.y = spC.y + (700.0f * cosd(arg0->unk_08)); - arg1->rot.y = sin((M_PI * temp) / 180.0); + arg1->rot.y = sind(temp); arg0->unk_08 -= 1.5f; arg0->unk_06 -= 30; } diff --git a/src/game/board/start.c b/src/game/board/start.c index 0cb9e8bc..61b854db 100755 --- a/src/game/board/start.c +++ b/src/game/board/start.c @@ -20,6 +20,7 @@ #include "game/board/window.h" #include "dolphin.h" +#include "ext_math.h" #include "string.h" typedef struct { @@ -238,7 +239,7 @@ static void ShowLogo(void) { HuSprGrpPosSet(logoSprGrp, 288.0f, 240.0f); for (spA = 0; spA < 90; spA += 4) { OSs16tof32(&spA, &var_f27); - temp_f28 = sin(var_f27 * M_PI / 180.0); + temp_f28 = sind(var_f27); HuSprScaleSet(logoSprGrp, 0, temp_f28, temp_f28); HuPrcVSleep(); } @@ -246,7 +247,7 @@ static void ShowLogo(void) { for (spA = 0; spA < 540; spA += 4) { sp8 = spA % 180; OSs16tof32(&sp8, &var_f27); - temp_f28 = 1.0 + 0.699999988079071 * sin(var_f27 * M_PI / 180.0); + temp_f28 = 1.0 + 0.7f * sind(var_f27); HuSprScaleSet(logoSprGrp, 0, temp_f28, temp_f28); HuPrcVSleep(); } @@ -254,7 +255,7 @@ static void ShowLogo(void) { HuPrcSleep(0x78); for (spA = 0; spA < 90; spA += 4) { OSs16tof32(&spA, &var_f27); - temp_f28 = cos(var_f27 * M_PI / 180.0); + temp_f28 = cosd(var_f27); HuSprScaleSet(logoSprGrp, 0, temp_f28, temp_f28); HuPrcVSleep(); } @@ -586,7 +587,7 @@ static void PlayerDiceNumHide(omObjData *arg0, PlayerStartWork *arg1) { arg1->unk02 = 2; } OSs16tof32(&arg1->unk06, &var_f28); - arg0->rot.x = 1.0 + 1.2999999523162842 * sin(var_f28 * M_PI / 180.0); + arg0->rot.x = 1.0 + 1.3f * sind(var_f28); break; case 2: arg1->unk06 += 9; @@ -595,8 +596,8 @@ static void PlayerDiceNumHide(omObjData *arg0, PlayerStartWork *arg1) { arg1->unk02 = 3; } OSs16tof32(&arg1->unk06, &var_f28); - arg0->rot.x = cos(0.5f * var_f28 * M_PI / 180.0); - arg0->rot.y = 1.0 + 1.2999999523162842 * sin(var_f28 * M_PI / 180.0); + arg0->rot.x = cosd(0.5f * var_f28); + arg0->rot.y = 1.0 + 1.3f * sind(var_f28); break; case 3: BoardModelVisibilitySet(arg1->unk0A, 0); diff --git a/src/game/board/warp.c b/src/game/board/warp.c index ddc92315..c25a8511 100644 --- a/src/game/board/warp.c +++ b/src/game/board/warp.c @@ -12,7 +12,7 @@ #include "game/objsub.h" #include "game/disp.h" -#include "math.h" +#include "ext_math.h" static void WarpInit(s32); static void WarpLaunch(s32); @@ -234,7 +234,7 @@ static void WarpImpact(s32 player) { speed = 4.0f; for (angle = 0.0f, temp = angle; angle < 180.0f; angle += speed) { - temp_f30 = sin((M_PI * angle) / 180.0); + temp_f30 = sind(angle); BoardModelScaleSet(warpImpactMdl, 0.5f + temp_f30, 0.5f + temp_f30, 0.5f + temp_f30); HuPrcVSleep(); } @@ -245,4 +245,4 @@ static void WarpImpact(s32 player) { BoardPlayerIdleSet(warpImpactPlayer[i]); } warpState = 6; -} \ No newline at end of file +} diff --git a/src/game/hsfex.c b/src/game/hsfex.c index 63f3745e..490e19e3 100644 --- a/src/game/hsfex.c +++ b/src/game/hsfex.c @@ -3,7 +3,7 @@ #include "game/hsfmotion.h" #include "game/disp.h" -#include "math.h" +#include "ext_math.h" #define DISP_HALF_W (HU_DISP_WIDTH/2.0f) #define DISP_HALF_H (HU_DISP_HEIGHT/2.0f) @@ -129,10 +129,10 @@ void CamMotionEx(s16 arg0, s16 arg1, Vec *arg2, Vec *arg3, Vec *arg4, float arg5 var_f30 = var_f31; break; case 1: - var_f30 = arg5 * sin(90.0f * (var_f31 / arg5) * M_PI / 180.0); + var_f30 = arg5 * sind(90.0f * (var_f31 / arg5)); break; case 2: - var_f30 = arg5 * (1.0 - cos(90.0f * (var_f31 / arg5) * M_PI / 180.0)); + var_f30 = arg5 * (1.0 - cosd(90.0f * (var_f31 / arg5))); break; } var_r31 = temp_r21; @@ -346,9 +346,9 @@ static void SetObjCamMotion(s16 arg0, HsfTrack *arg1, float arg2, HsfexStruct02 case 14: VECSubtract(&arg3->unk08, &arg3->unk20, &spC); VECNormalize(&spC, &spC); - sp18.x = spC.x * spC.y * (1.0 - cos(M_PI * arg2 / 180.0)) - spC.z * sin(M_PI * arg2 / 180.0); - sp18.y = spC.y * spC.y + (1.0f - spC.y * spC.y) * cos(M_PI * arg2 / 180.0); - sp18.z = spC.y * spC.z * (1.0 - cos(M_PI * arg2 / 180.0)) + spC.x * sin(M_PI * arg2 / 180.0); + sp18.x = spC.x * spC.y * (1.0 - cosd(arg2)) - spC.z * sind(arg2); + sp18.y = spC.y * spC.y + (1.0f - spC.y * spC.y) * cosd(arg2); + sp18.z = spC.y * spC.z * (1.0 - cosd(arg2)) + spC.x * sind(arg2); VECNormalize(&sp18, &arg3->unk14); break; } @@ -432,7 +432,7 @@ void Hu3D2Dto3D(Vec *arg0, s16 arg1, Vec *arg2) { } } temp_r31 = &Hu3DCamera[i]; - temp_f30 = sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0); + temp_f30 = sind(temp_r31->fov / 2) / cosd(temp_r31->fov / 2); temp_f31 = temp_f30 * arg0->z * 2.0f; temp_f29 = temp_f31 * HU_DISP_ASPECT; temp_f28 = arg0->x / HU_DISP_WIDTH; @@ -461,8 +461,8 @@ void Hu3D3Dto2D(Vec *arg0, s16 arg1, Vec *arg2) { temp_r31 = &Hu3DCamera[i]; C_MTXLookAt(sp1C, &temp_r31->pos, &temp_r31->up, &temp_r31->target); PSMTXMultVec(sp1C, arg0, &sp10); - temp_f31 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z * HU_DISP_ASPECT; - temp_f30 = (sin((temp_r31->fov / 2) * M_PI / 180.0) / cos((temp_r31->fov / 2) * M_PI / 180.0)) * sp10.z; + temp_f31 = (sind(temp_r31->fov / 2) / cosd(temp_r31->fov / 2)) * sp10.z * HU_DISP_ASPECT; + temp_f30 = (sind(temp_r31->fov / 2) / cosd(temp_r31->fov / 2)) * sp10.z; arg2->x = DISP_HALF_W + sp10.x * (DISP_HALF_W / -temp_f31); arg2->y = DISP_HALF_H + sp10.y * (DISP_HALF_H / temp_f30); arg2->z = 0.0f; diff --git a/src/game/objsysobj.c b/src/game/objsysobj.c index 3e6b56f3..210bdbfd 100644 --- a/src/game/objsysobj.c +++ b/src/game/objsysobj.c @@ -6,7 +6,7 @@ #include "game/sprite.h" #include "game/hsfman.h" #include "game/audio.h" -#include "math.h" +#include "ext_math.h" Vec CRot; Vec Center; @@ -23,15 +23,15 @@ void omOutView(omObjData *object) float rot_x = CRot.x; float rot_y = CRot.y; float rot_z = CRot.z; - pos.x = (sin(M_PI*rot_y/180.0)*cos(M_PI*rot_x/180.0)*CZoom)+Center.x; - pos.y = (-sin(M_PI*rot_x/180.0)*CZoom)+Center.y; - pos.z = (cos(M_PI*rot_y/180.0)*cos(M_PI*rot_x/180.0)*CZoom)+Center.z; + pos.x = (sind(rot_y)*cosd(rot_x)*CZoom)+Center.x; + pos.y = (-sind(rot_x)*CZoom)+Center.y; + pos.z = (cosd(rot_y)*cosd(rot_x)*CZoom)+Center.z; target.x = Center.x; target.y = Center.y; target.z = Center.z; - up.x = sin(M_PI*rot_y/180.0)*sin(M_PI*rot_x/180.0); - up.y = cos(M_PI*rot_x/180.0); - up.z = cos(M_PI*rot_y/180.0)*sin(M_PI*rot_x/180.0); + up.x = sind(rot_y)*sind(rot_x); + up.y = cosd(rot_x); + up.z = cosd(rot_y)*sind(rot_x); Hu3DCameraPosSet(1, pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z); } @@ -43,15 +43,15 @@ void omOutViewMulti(omObjData *object) float rot_x = CRotM[i].x; float rot_y = CRotM[i].y; float rot_z = CRotM[i].z; - pos.x = (sin(M_PI*rot_y/180.0)*cos(M_PI*rot_x/180.0)*CZoomM[i])+CenterM[i].x; - pos.y = (-sin(M_PI*rot_x/180.0)*CZoomM[i])+CenterM[i].y; - pos.z = (cos(M_PI*rot_y/180.0)*cos(M_PI*rot_x/180.0)*CZoomM[i])+CenterM[i].z; + pos.x = (sind(rot_y)*cosd(rot_x)*CZoomM[i])+CenterM[i].x; + pos.y = (-sind(rot_x)*CZoomM[i])+CenterM[i].y; + pos.z = (cosd(rot_y)*cosd(rot_x)*CZoomM[i])+CenterM[i].z; target.x = CenterM[i].x; target.y = CenterM[i].y; target.z = CenterM[i].z; - up.x = sin(M_PI*rot_y/180.0)*sin(M_PI*rot_x/180.0); - up.y = cos(M_PI*rot_x/180.0); - up.z = cos(M_PI*rot_y/180.0)*sin(M_PI*rot_x/180.0); + up.x = sind(rot_y)*sind(rot_x); + up.y = cosd(rot_x); + up.z = cosd(rot_y)*sind(rot_x); Hu3DCameraPosSetV((1 << i), &pos, &up, &target); } } @@ -145,4 +145,4 @@ void omSysPauseCtrl(s16 flag) } else { omDBGSysKeyObj->work[0] |= 0x100; } -} \ No newline at end of file +}