Fix m417dll/water.c

This commit is contained in:
gamemasterplc 2024-06-05 11:30:36 -05:00
parent 241f3f199d
commit 24fa3369d7
2 changed files with 4 additions and 3 deletions

View file

@ -956,7 +956,7 @@ config.libs = [
objects={
Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m417Dll/main.c"),
Object(NonMatching, "REL/m417Dll/water.c"),
Object(Matching, "REL/m417Dll/water.c"),
Object(Matching, "REL/m417Dll/player.c"),
Object(Matching, "REL/m417Dll/sequence.c"),
},

View file

@ -437,7 +437,6 @@ void fn_1_3D58(omObjData *object)
fn_1_5E3C(object);
}
#pragma dont_inline on
void fn_1_4BC8(float arg8, float arg9)
{
float var_f30;
@ -475,8 +474,8 @@ void fn_1_4BC8(float arg8, float arg9)
return;
}
}
(void)var_r31;
}
#pragma dont_inline reset
void fn_1_4E64(omObjData *object)
{
@ -689,6 +688,8 @@ void fn_1_57B0(omObjData *object)
DCStoreRangeNoSync(lbl_1_bss_178.unk_6CC[lbl_1_bss_178.unk_6B4], 1080 * sizeof(GXColor));
DCStoreRangeNoSync(lbl_1_bss_178.unk_6D4[lbl_1_bss_178.unk_6B4], 30 * 36 * sizeof(Vec2f));
PPCSync();
(void)var_r30;
(void)var_r30;
}
void fn_1_5E3C(omObjData *object)