Initial aurora setup, doesn't build yet
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README.md
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README.md
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@ -59,7 +59,7 @@ Linux
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- For non-x86(_64) platforms: Install wine from your package manager.
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- For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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Building
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Building the game for the GameCube
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========
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- Clone the repository:
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@ -89,11 +89,13 @@ Building
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ninja
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```
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Diffing
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=======
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Building the game for PC
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=====
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After you got the GameCube build up and running for `GMPE01_00`:
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- Generate project files using CMake:
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```
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cmake -B build/port -G "Visual Studio 17 2022" -A Win32
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```
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Linux and MacOS, and x64 support is coming later.
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Once the initial build succeeds, an `objdiff.json` should exist in the project root.
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Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically.
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Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
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- Open the solution in Visual Studio and build.
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