Fix pal symbols for instDll

This commit is contained in:
gamemasterplc 2025-02-06 10:28:18 -06:00
parent 3c996df153
commit 2593866159

View file

@ -1,16 +1,16 @@
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
ObjectSetup = .text:0x000000A0; // type:function size:0x8F4
fn_1_994 = .text:0x00000994; // type:function size:0xE50
fn_1_17E4 = .text:0x000017E4; // type:function size:0xA28
fn_1_220C = .text:0x0000220C; // type:function size:0x5F8
fn_1_2804 = .text:0x00002804; // type:function size:0x79C
fn_1_2FA0 = .text:0x00002FA0; // type:function size:0x11D4
fn_1_4174 = .text:0x00004174; // type:function size:0x3B4
fn_1_4528 = .text:0x00004528; // type:function size:0xB88
fn_1_50B0 = .text:0x000050B0; // type:function size:0xAB4
fn_1_5B64 = .text:0x00005B64; // type:function size:0x340
fn_1_5EA4 = .text:0x00005EA4; // type:function size:0x3F8
InstMain = .text:0x00000994; // type:function size:0xE50 scope:local
InstPlayerMain = .text:0x000017E4; // type:function size:0xA28 scope:local
InstHostMain = .text:0x0000220C; // type:function size:0x5F8 scope:local
InstWinMain = .text:0x00002804; // type:function size:0x79C scope:local
InstNameMain = .text:0x00002FA0; // type:function size:0x11D4 scope:local
CameraOutView = .text:0x00004174; // type:function size:0x3B4 scope:local
CameraDebug = .text:0x00004528; // type:function size:0xB88 scope:local
InstPicDraw = .text:0x000050B0; // type:function size:0xAB4 scope:local
ShadowDraw = .text:0x00005B64; // type:function size:0x340 scope:local
FontCreate = .text:0x00005EA4; // type:function size:0x3F8
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float
@ -112,36 +112,38 @@ lbl_1_rodata_1F8 = .rodata:0x000001F8; // type:object size:0x4 data:float
lbl_1_rodata_1FC = .rodata:0x000001FC; // type:object size:0x4 data:float
lbl_1_rodata_200 = .rodata:0x00000200; // type:object size:0x4 data:float
lbl_1_rodata_208 = .rodata:0x00000208; // type:object size:0x8 data:double
lbl_1_data_0 = .data:0x00000000; // type:object size:0x2 data:2byte
lbl_1_data_2 = .data:0x00000002; // type:object size:0x24 data:string
lbl_1_data_26 = .data:0x00000026; // type:object size:0x20
lbl_1_data_46 = .data:0x00000046; // type:object size:0xA
lbl_1_data_50 = .data:0x00000050; // type:object size:0x20
lbl_1_data_70 = .data:0x00000070; // type:object size:0x20
lbl_1_data_90 = .data:0x00000090; // type:object size:0x8 data:string
lbl_1_data_98 = .data:0x00000098; // type:object size:0x8 data:string
lbl_1_data_A0 = .data:0x000000A0; // type:object size:0x8 data:string
lbl_1_data_A8 = .data:0x000000A8; // type:object size:0x8 data:string
lbl_1_data_B0 = .data:0x000000B0; // type:object size:0x10
lbl_1_data_C0 = .data:0x000000C0; // type:object size:0x4
lbl_1_data_C4 = .data:0x000000C4; // type:object size:0x48
lbl_1_data_10C = .data:0x0000010C; // type:object size:0x18
lbl_1_data_124 = .data:0x00000124; // type:object size:0x20 data:float
lbl_1_data_144 = .data:0x00000144; // type:object size:0x8
lbl_1_data_14C = .data:0x0000014C; // type:object size:0x4 data:float
lbl_1_data_150 = .data:0x00000150; // type:object size:0x4C0
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4 data:4byte
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x2 data:2byte
lbl_1_bss_6 = .bss:0x00000006; // type:object size:0x2 data:2byte
lbl_1_bss_8 = .bss:0x00000008; // type:object size:0x1 data:byte
lbl_1_bss_C = .bss:0x0000000C; // type:object size:0x4 data:float
lbl_1_bss_10 = .bss:0x00000010; // type:object size:0x2 data:2byte
lbl_1_bss_12 = .bss:0x00000012; // type:object size:0x2 data:2byte
lbl_1_bss_14 = .bss:0x00000014; // type:object size:0x2 data:2byte
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 data:4byte
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x4 data:4byte
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x8 data:float
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x18 data:float
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x18 data:float
lbl_1_bss_58 = .bss:0x00000058; // type:object size:0x4 data:4byte
lbl_1_bss_5C = .bss:0x0000005C; // type:object size:0x8 data:4byte
instMode = .data:0x00000000; // type:object size:0x2 scope:local data:2byte
lbl_1_data_2 = .data:0x00000002; // type:object size:0x24 scope:local data:string
instGrpTbl = .data:0x00000026; // type:object size:0x20 scope:local
instPlayerNumTbl = .data:0x00000046; // type:object size:0x8 scope:local
instBoxFile = .data:0x00000050; // type:object size:0x20 scope:local
instBackFile = .data:0x00000070; // type:object size:0x20 scope:local
lbl_1_data_90 = .data:0x00000090; // type:object size:0x8 scope:local data:string
lbl_1_data_98 = .data:0x00000098; // type:object size:0x8 scope:local data:string
lbl_1_data_A0 = .data:0x000000A0; // type:object size:0x8 scope:local data:string
lbl_1_data_A8 = .data:0x000000A8; // type:object size:0x8 scope:local data:string
playerPosNameTbl = .data:0x000000B0; // type:object size:0x10 scope:local
playerDelayTbl = .data:0x000000C0; // type:object size:0x4 scope:local
hostFileTbl = .data:0x000000C4; // type:object size:0x48 scope:local
hostSeTbl = .data:0x0000010C; // type:object size:0x18 scope:local
instNamePosTbl = .data:0x00000124; // type:object size:0x20 scope:local data:float
cameraMask$858 = .data:0x00000144; // type:object size:0x4 scope:local
lbl_1_data_148 = .data:0x00000148; // type:object size:0x4 scope:local
instPicRadius = .data:0x0000014C; // type:object size:0x4 scope:local data:float
FontCharFile = .data:0x00000150; // type:object size:0x4C0 scope:local
debugCamOnF = .bss:0x00000000; // type:object size:0x4 scope:local data:4byte
instBusyF = .bss:0x00000004; // type:object size:0x2 scope:local data:2byte
instPage = .bss:0x00000006; // type:object size:0x2 scope:local data:2byte
LanguageNo = .bss:0x00000008; // type:object size:0x1 scope:local data:byte
instFov = .bss:0x0000000C; // type:object size:0x4 scope:local data:float
instMesOfs = .bss:0x00000010; // type:object size:0x2 scope:local data:2byte
instHostNo = .bss:0x00000012; // type:object size:0x2 scope:local data:2byte
instMgNo = .bss:0x00000014; // type:object size:0x2 scope:local data:2byte
instPicAnim = .bss:0x00000018; // type:object size:0x4 scope:local data:4byte
instBoxMdlId = .bss:0x0000001C; // type:object size:0x4 scope:local data:4byte
cameraZoom = .bss:0x00000020; // type:object size:0x8 data:float
cameraPos = .bss:0x00000028; // type:object size:0x18 data:float
cameraRot = .bss:0x00000040; // type:object size:0x18 data:float
objman = .bss:0x00000058; // type:object size:0x4 data:4byte
outViewObj = .bss:0x0000005C; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x4 scope:local data:4byte