Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -1,3 +1,6 @@
#ifndef M437DLL_H
#define M437DLL_H
#include "game/object.h"
#include "dolphin.h"
@ -21,7 +24,7 @@ typedef struct {
/* 0x00 */ void (*unk00)(void);
/* 0x04 */ void (*unk04)(void);
/* 0x08 */ float unk08;
/* 0x08 */ float unk0C;
/* 0x0C */ float unk0C;
/* 0x10 */ float unk10;
/* 0x14 */ float unk14;
/* 0x18 */ float unk18;
@ -71,3 +74,5 @@ void fn_1_15CD0(StructFn15CD0* arg0, s32 arg1);
void fn_1_15DC8(StructFn15CD0* arg0);
void fn_1_164B0(Process* arg0, StructFn15CD0* arg1, s32 arg2, const char* arg3);
void fn_1_1660C(Process* arg0, StructFn15CD0* arg1, s32 arg2, s32 arg3);
#endif

View file

@ -11,6 +11,7 @@
#define HU3D_TEXANIM_MAX 256
#define HU3D_TEXSCROLL_MAX 16
#define HU3D_MOTATTR_NONE 0
#define HU3D_MOTATTR 0x40000000
#define HU3D_MOTATTR_LOOP 0x40000001