Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -1,3 +1,6 @@
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#ifndef M437DLL_H
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#define M437DLL_H
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#include "game/object.h"
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#include "dolphin.h"
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@ -21,7 +24,7 @@ typedef struct {
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/* 0x00 */ void (*unk00)(void);
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/* 0x04 */ void (*unk04)(void);
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/* 0x08 */ float unk08;
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/* 0x08 */ float unk0C;
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/* 0x0C */ float unk0C;
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/* 0x10 */ float unk10;
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/* 0x14 */ float unk14;
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/* 0x18 */ float unk18;
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@ -71,3 +74,5 @@ void fn_1_15CD0(StructFn15CD0* arg0, s32 arg1);
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void fn_1_15DC8(StructFn15CD0* arg0);
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void fn_1_164B0(Process* arg0, StructFn15CD0* arg1, s32 arg2, const char* arg3);
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void fn_1_1660C(Process* arg0, StructFn15CD0* arg1, s32 arg2, s32 arg3);
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#endif
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@ -11,6 +11,7 @@
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#define HU3D_TEXANIM_MAX 256
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#define HU3D_TEXSCROLL_MAX 16
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#define HU3D_MOTATTR_NONE 0
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#define HU3D_MOTATTR 0x40000000
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#define HU3D_MOTATTR_LOOP 0x40000001
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