Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -519,7 +519,7 @@ static void fn_1_17E4(void)
CharModelMotionSet(char_tbl[j], mot_tbl[j][2]);
}
if(time == 30) {
CharModelMotionShiftSet(char_tbl[j], mot_tbl[j][0], 0, 10, 0x40000001);
CharModelMotionShiftSet(char_tbl[j], mot_tbl[j][0], 0, 10, HU3D_MOTATTR_LOOP);
}
if(time <= 20) {
Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y+(1000.0*cos(M_PI*(time*4.5f)/180.0)), player_pos[j].z);
@ -635,7 +635,7 @@ static void fn_1_220C(void)
Hu3DModelRotSet(model, 0.0f, 90-((i/10.0f)*70), 0);
HuPrcVSleep();
}
Hu3DMotionShiftSet(model, motion[0], 0, 10, 0x40000001);
Hu3DMotionShiftSet(model, motion[0], 0, 10, HU3D_MOTATTR_LOOP);
model_ptr = &Hu3DData[model];
while(1) {
fontcolor = FONT_COLOR_RED;