Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -519,7 +519,7 @@ static void fn_1_17E4(void)
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CharModelMotionSet(char_tbl[j], mot_tbl[j][2]);
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}
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if(time == 30) {
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CharModelMotionShiftSet(char_tbl[j], mot_tbl[j][0], 0, 10, 0x40000001);
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CharModelMotionShiftSet(char_tbl[j], mot_tbl[j][0], 0, 10, HU3D_MOTATTR_LOOP);
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}
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if(time <= 20) {
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Hu3DModelPosSet(player_mdl[j], player_pos[j].x, player_pos[j].y+(1000.0*cos(M_PI*(time*4.5f)/180.0)), player_pos[j].z);
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@ -635,7 +635,7 @@ static void fn_1_220C(void)
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Hu3DModelRotSet(model, 0.0f, 90-((i/10.0f)*70), 0);
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HuPrcVSleep();
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}
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Hu3DMotionShiftSet(model, motion[0], 0, 10, 0x40000001);
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Hu3DMotionShiftSet(model, motion[0], 0, 10, HU3D_MOTATTR_LOOP);
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model_ptr = &Hu3DData[model];
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while(1) {
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fontcolor = FONT_COLOR_RED;
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