Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -341,7 +341,7 @@ void fn_2_113AC(omObjData *object)
}
dist = VECDistanceXYZ(&object->trans, &temp_r27->trans);
if (dist < 108.00001f) {
Hu3DMotionShiftSet(lbl_2_bss_118[temp_r29]->model[0], lbl_2_bss_118[temp_r29]->motion[6], 0, 10, 0);
Hu3DMotionShiftSet(lbl_2_bss_118[temp_r29]->model[0], lbl_2_bss_118[temp_r29]->motion[6], 0, 10, HU3D_MOTATTR_NONE);
HuAudFXPlay(1288);
if (temp_r30->unk18 == 0) {
HuAudFXPlay(9);