Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -874,7 +874,7 @@ static void fn_1_2B30(UnkFn27A8Struct *arg0, omObjData *arg1, omObjData *arg2) {
Hu3DMotionTimeSet(lbl_1_bss_54[arg0->unk54]->model[0], 0.0f);
Hu3DMotionSpeedSet(arg1->model[0], 1.0f);
Hu3DModelAttrReset(arg1->model[0], 0x40000003);
Hu3DMotionShiftSet(arg1->model[0], arg1->motion[7], 0.0f, 8.0f, 0);
Hu3DMotionShiftSet(arg1->model[0], arg1->motion[7], 0.0f, 8.0f, HU3D_MOTATTR_NONE);
fn_1_2970(arg0, arg2, 1);
HuAudCharVoicePlay(arg0->unk58, 0x123);
}
@ -965,7 +965,7 @@ static void fn_1_3204(omObjData *arg0) {
temp_r31->unk20 = 0.0f;
temp_r31->unk24 = temp_r31->unk1C;
HuAudFXPlay(0x50E);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[5], 0.0f, 2.0f, 0x40000001);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[5], 0.0f, 2.0f, HU3D_MOTATTR_LOOP);
}
} else {
temp_r31->unk30 += 1.0f;
@ -992,7 +992,7 @@ static void fn_1_3204(omObjData *arg0) {
temp_r31->unk60++;
if (temp_r31->unk60 == 3) {
Hu3DMotionSpeedSet(arg0->model[0], 0.83f);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[6], 0.0f, 4.0f, 0x40000001);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[6], 0.0f, 4.0f, HU3D_MOTATTR_LOOP);
}
if (temp_r31->unk60 == 9) {
Hu3DMotionSpeedSet(arg0->model[0], 1.0f);
@ -1042,7 +1042,7 @@ static void fn_1_3204(omObjData *arg0) {
temp_r31->unk50 -= 1.0f;
if (temp_r31->unk50 == 32) {
Hu3DMotionSet(arg0->model[0], arg0->motion[9]);
Hu3DMotionShiftSet(temp_r29->model[0], temp_r29->motion[1], 0.0f, 20.0f, 0x40000002);
Hu3DMotionShiftSet(temp_r29->model[0], temp_r29->motion[1], 0.0f, 20.0f, HU3D_MOTATTR_PAUSE);
}
if (0.0f > temp_r31->unk50) {
fn_1_2880(temp_r31, arg0);
@ -1102,7 +1102,7 @@ static void fn_1_43D8(omObjData *arg0) {
case 2000:
if (lbl_1_bss_58->work[0] == 1001) {
temp_r31->unk4C++;
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[1], 0.0f, 10.0f, 0);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[1], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
}
break;
case 2001:
@ -1111,7 +1111,7 @@ static void fn_1_43D8(omObjData *arg0) {
temp_r31->unk4C++;
temp_r31->unk08 = 0.0f;
temp_r31->unk04 = 2000.0f;
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[2], 0.0f, 10.0f, 0);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[2], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
Hu3DMotionSet(temp_r30->model[0], temp_r30->motion[0]);
Hu3DModelAttrSet(temp_r30->model[0], 0x40000002);
Hu3DModelAttrReset(temp_r30->model[0], 0x40000001);
@ -1130,7 +1130,7 @@ static void fn_1_43D8(omObjData *arg0) {
if (temp_r31->unk54 == 0) {
HuAudFXPlay(0x50D);
}
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[3], 0.0f, 10.0f, 0);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[3], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
}
break;
case 2003:
@ -1152,7 +1152,7 @@ static void fn_1_43D8(omObjData *arg0) {
temp_r31->unk50++;
if (70.0f < temp_r31->unk50) {
temp_r31->unk4C++;
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[4], 0.0f, 10.0f, 0);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[4], 0.0f, 10.0f, HU3D_MOTATTR_NONE);
}
break;
case 2005:
@ -1171,8 +1171,8 @@ static void fn_1_43D8(omObjData *arg0) {
temp_r31->unk4C++;
temp_r31->unk50 = 0;
temp_r31->unk0C = 0.0f;
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[5], 0.0f, 10.0f, 0x40000001);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[1], 0.0f, 10.0f, 0x40000002);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[5], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[1], 0.0f, 10.0f, HU3D_MOTATTR_PAUSE);
}
break;
case 2006:
@ -1213,7 +1213,7 @@ static void fn_1_43D8(omObjData *arg0) {
temp_r31->unk50 -= 1.0f;
if (temp_r31->unk50 == 32) {
Hu3DMotionSet(arg0->model[0], arg0->motion[9]);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[1], 0.0f, 20.0f, 0x40000002);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[1], 0.0f, 20.0f, HU3D_MOTATTR_PAUSE);
}
if (0.0f > temp_r31->unk50) {
lbl_1_bss_58->work[0]++;
@ -1227,9 +1227,9 @@ static void fn_1_43D8(omObjData *arg0) {
temp_r31->unk4C = 2012;
temp_r31->unk20 = 10.5f;
Hu3DModelAttrReset(arg0->model[0], 0x40000003);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[8], 0.0f, 20.0f, 0);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[8], 0.0f, 20.0f, HU3D_MOTATTR_NONE);
Hu3DModelAttrReset(temp_r30->model[0], 0x40000003);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[2], 20.0f, 20.0f, 0);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[2], 20.0f, 20.0f, HU3D_MOTATTR_NONE);
HuAudFXPlay(0x513);
fn_1_4190(temp_r31->unk18);
} else {
@ -1250,7 +1250,7 @@ static void fn_1_43D8(omObjData *arg0) {
if (0.0f > temp_r31->unk20) {
temp_r31->unk4C++;
temp_r31->unk50 = 0;
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[9], 0.0f, 20.0f, 0);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[9], 0.0f, 20.0f, HU3D_MOTATTR_NONE);
}
if (4.5f <= temp_r31->unk20) {
fn_1_4284(temp_r31->unk18);
@ -1281,7 +1281,7 @@ static void fn_1_43D8(omObjData *arg0) {
temp_r31->unk50 -= 1.0f;
if (temp_r31->unk50 == 32) {
Hu3DMotionSet(arg0->model[0], arg0->motion[9]);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[1], 0.0f, 20.0f, 0x40000002);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[1], 0.0f, 20.0f, HU3D_MOTATTR_PAUSE);
}
if (0.0f > temp_r31->unk50) {
temp_r31->unk4C = 2011;
@ -1415,7 +1415,7 @@ static void fn_1_6AB4(omObjData *arg0) {
temp_r31->unk0C = 360.0f * frandf();
temp_r31->unk10 = 10.0f;
HuAudFXPlay(0x512);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[0], 0.0f, 20.0f, 0);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[0], 0.0f, 20.0f, HU3D_MOTATTR_NONE);
}
break;
case 3001:
@ -1435,7 +1435,7 @@ static void fn_1_6AB4(omObjData *arg0) {
temp_r31->unk18 = 3000;
temp_r31->unk14 = 20.0f;
temp_r31->unk04 = temp_r29->y;
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[1], 0.0f, 20.0f, 0);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[1], 0.0f, 20.0f, HU3D_MOTATTR_NONE);
}
break;
}
@ -1781,7 +1781,7 @@ static void fn_1_8218(omObjData *arg0) {
} else {
lbl_1_bss_1AA = MGSeqCreate(5, 3, GWPlayerCfg[lbl_1_bss_26].character, -1, -1, -1);
temp_r30 = lbl_1_bss_4C[lbl_1_bss_26];
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[10], 0.0f, 20.0f, 0);
Hu3DMotionShiftSet(temp_r30->model[0], temp_r30->motion[10], 0.0f, 20.0f, HU3D_MOTATTR_NONE);
HuAudSStreamPlay(1);
}
} else {