Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -447,7 +447,7 @@ void fn_1_34A4(omObjData *arg0)
temp_r30->unk_2C++;
if (Hu3DMotionEndCheck(arg0->model[0]) != 0) {
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[5], 0.0f, 10.0f, 0x40000001);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[5], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
switch (temp_r30->unk_28) {
case 0:
fn_1_290C(arg0, 0);
@ -464,7 +464,7 @@ void fn_1_36D0(omObjData *arg0)
unkDominationData7 *sp8;
sp8 = arg0->data;
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[2], 0.0f, 10.0f, 0x40000001);
Hu3DMotionShiftSet(arg0->model[0], arg0->motion[2], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
Hu3DMotionSet(arg0->model[1], arg0->motion[0]);
Hu3DModelAttrSet(arg0->model[1], 0x40000001);
Hu3DModelAttrReset(arg0->model[2], 1);