Applying HU3D defines across the board (1/?)
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89 changed files with 634 additions and 635 deletions
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@ -447,7 +447,7 @@ void fn_1_34A4(omObjData *arg0)
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temp_r30->unk_2C++;
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if (Hu3DMotionEndCheck(arg0->model[0]) != 0) {
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Hu3DMotionShiftSet(arg0->model[0], arg0->motion[5], 0.0f, 10.0f, 0x40000001);
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Hu3DMotionShiftSet(arg0->model[0], arg0->motion[5], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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switch (temp_r30->unk_28) {
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case 0:
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fn_1_290C(arg0, 0);
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@ -464,7 +464,7 @@ void fn_1_36D0(omObjData *arg0)
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unkDominationData7 *sp8;
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sp8 = arg0->data;
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Hu3DMotionShiftSet(arg0->model[0], arg0->motion[2], 0.0f, 10.0f, 0x40000001);
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Hu3DMotionShiftSet(arg0->model[0], arg0->motion[2], 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
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Hu3DMotionSet(arg0->model[1], arg0->motion[0]);
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Hu3DModelAttrSet(arg0->model[1], 0x40000001);
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Hu3DModelAttrReset(arg0->model[2], 1);
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