Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -850,8 +850,8 @@ loop_10:
Hu3DModelPosSet(temp_r31->unk8, 0.0f, 0.0f, 0.0f);
Hu3DModelHookSet(temp_r31->unk0, "itemhook", temp_r31->unk6);
Hu3DModelHookSet(temp_r31->unk2, "itemhook", temp_r31->unk8);
Hu3DMotionShiftSet(temp_r31->unk0, temp_r31->unkC[2], 0.0f, 5.0f, 0);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unkC[2], 0.0f, 5.0f, 0);
Hu3DMotionShiftSet(temp_r31->unk0, temp_r31->unkC[2], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unkC[2], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(10);
while (Hu3DMotionTimeGet(temp_r31->unk0) < 18.0f) {
HuPrcVSleep();
@ -1002,8 +1002,8 @@ loop_1:
Hu3DModelPosSet(temp_r31->unk8, 0.0f, 0.0f, 0.0f);
Hu3DModelHookSet(temp_r31->unk0, "itemhook", temp_r31->unk6);
Hu3DModelHookSet(temp_r31->unk2, "itemhook", temp_r31->unk8);
Hu3DMotionShiftSet(temp_r31->unk0, temp_r31->unkC[2], 0.0f, 5.0f, 0);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk16[2], 0.0f, 5.0f, 0);
Hu3DMotionShiftSet(temp_r31->unk0, temp_r31->unkC[2], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk16[2], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(10);
while (Hu3DMotionEndCheck(temp_r31->unk0) == 0) {
@ -1044,8 +1044,8 @@ loop_1:
HuPrcVSleep();
}
HuPrcSleep(30);
Hu3DMotionShiftSet(temp_r31->unk0, temp_r31->unkC[4], 0.0f, 5.0f, 0);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk16[4], 0.0f, 5.0f, 0);
Hu3DMotionShiftSet(temp_r31->unk0, temp_r31->unkC[4], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk16[4], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
HuPrcSleep(10);
while (Hu3DMotionTimeGet(temp_r31->unk0) < 24.0f) {
@ -1649,14 +1649,14 @@ loop_6:
if (temp_r31->unk60.z >= 8.0f) {
if (temp_r31->unk30 != 2) {
temp_r31->unk30 = 2;
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk24].character], temp_r31->unkC[2], 0.0f, 8.0f, 0x40000001U);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk18[2], 0.0f, 8.0f, 0x40000001U);
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk24].character], temp_r31->unkC[2], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk18[2], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
}
}
else if (temp_r31->unk30 != 1) {
temp_r31->unk30 = 1;
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk24].character], temp_r31->unkC[1], 0.0f, 8.0f, 0x40000001U);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk18[1], 0.0f, 8.0f, 0x40000001U);
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk24].character], temp_r31->unkC[1], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk18[1], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
}
temp_r31->unk7C.x += 0.1f * sp1A0.x;
temp_r31->unk7C.z += 0.1f * sp1A0.z;
@ -1765,8 +1765,8 @@ loop_6:
HuPrcVSleep();
}
case 4:
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk24].character], temp_r31->unkC[0], 0.0f, 5.0f, 0x40000001U);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk18[0], 0.0f, 5.0f, 0x40000001);
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk24].character], temp_r31->unkC[0], 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk18[0], 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
var_r27 = 30;
sp12C = fn_1_27C4(var_r27, lbl_1_bss_778, temp_r31->unk54.y);
@ -1779,8 +1779,8 @@ loop_6:
while (lbl_1_bss_794 < 5) {
HuPrcVSleep();
}
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk24].character], temp_r31->unkC[5], 0.0f, 5.0f, 0U);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk18[5], 0.0f, 5.0f, 0);
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[temp_r31->unk24].character], temp_r31->unkC[5], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
Hu3DMotionShiftSet(temp_r31->unk2, temp_r31->unk18[5], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
while (1) {
HuPrcVSleep();
@ -2053,8 +2053,8 @@ void fn_1_ADC8(void)
if (var_f31 == 90.0f) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r30 = &lbl_1_bss_4D4[var_r31];
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[var_r31].character], temp_r30->unkC[3], 0.0f, 5.0f, 0U);
Hu3DMotionShiftSet(temp_r30->unk2, temp_r30->unk18[3], 0.0f, 5.0f, 0U);
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[var_r31].character], temp_r30->unkC[3], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
Hu3DMotionShiftSet(temp_r30->unk2, temp_r30->unk18[3], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
}
}
HuPrcVSleep();
@ -2064,8 +2064,8 @@ void fn_1_ADC8(void)
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r30 = &lbl_1_bss_4D4[var_r31];
HuAudPlayerVoicePlay(temp_r30->unk24, 0x128);
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[var_r31].character], temp_r30->unkC[4], 0.0f, 5.0f, 0U);
Hu3DMotionShiftSet(temp_r30->unk2, temp_r30->unk18[4], 0.0f, 5.0f, 0U);
CharModelMotionShiftSet(lbl_1_data_0[GWPlayerCfg[var_r31].character], temp_r30->unkC[4], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
Hu3DMotionShiftSet(temp_r30->unk2, temp_r30->unk18[4], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
}
}