Applying HU3D defines across the board (1/?)

This commit is contained in:
mrshigure 2024-08-26 13:51:03 -07:00
parent dc3ada0adc
commit 27e67cb66c
89 changed files with 634 additions and 635 deletions

View file

@ -1184,9 +1184,9 @@ void fn_1_42AC(void)
}
CharModelMotionSpeedSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], 1.0f);
if (var_r30->unk_08) {
CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 60.0f, 5.0f, 0);
CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 60.0f, 5.0f, HU3D_MOTATTR_NONE);
} else {
CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 0.0f, 5.0f, 0);
CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
}
HuPrcSleep(5);
Hu3DModelAttrSet(var_r31->unk_12, 0x40000002);
@ -1981,7 +1981,7 @@ void fn_1_79A8(void)
CharModelMotionSpeedSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], 1.0f);
for (var_r30 = 0; var_r30 < 4; var_r30++) {
var_r31 = &lbl_1_bss_F0[var_r30];
CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 0.0f, 5.0f, 0);
CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
}
HuPrcSleep(5);
for (var_r30 = 0; var_r30 < 4; var_r30++) {
@ -2084,7 +2084,7 @@ void fn_1_7FC8(s32 arg0)
HuAudFXPlay(lbl_1_data_8C[lbl_1_bss_978]);
for (var_r29 = 0; var_r29 < 4; var_r29++) {
var_r31 = &lbl_1_bss_F0[var_r29];
CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[0], 0.0f, 5.0f, 0x40000001);
CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[0], 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
}
HuPrcSleep(5);
for (var_r29 = 0; var_r29 < 4; var_r29++) {