Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -1184,9 +1184,9 @@ void fn_1_42AC(void)
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}
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CharModelMotionSpeedSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], 1.0f);
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if (var_r30->unk_08) {
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CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 60.0f, 5.0f, 0);
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CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 60.0f, 5.0f, HU3D_MOTATTR_NONE);
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} else {
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CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 0.0f, 5.0f, 0);
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CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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}
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HuPrcSleep(5);
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Hu3DModelAttrSet(var_r31->unk_12, 0x40000002);
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@ -1981,7 +1981,7 @@ void fn_1_79A8(void)
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CharModelMotionSpeedSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], 1.0f);
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for (var_r30 = 0; var_r30 < 4; var_r30++) {
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var_r31 = &lbl_1_bss_F0[var_r30];
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CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 0.0f, 5.0f, 0);
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CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[1], 0.0f, 5.0f, HU3D_MOTATTR_NONE);
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}
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HuPrcSleep(5);
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for (var_r30 = 0; var_r30 < 4; var_r30++) {
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@ -2084,7 +2084,7 @@ void fn_1_7FC8(s32 arg0)
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HuAudFXPlay(lbl_1_data_8C[lbl_1_bss_978]);
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for (var_r29 = 0; var_r29 < 4; var_r29++) {
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var_r31 = &lbl_1_bss_F0[var_r29];
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CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[0], 0.0f, 5.0f, 0x40000001);
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CharModelMotionShiftSet(lbl_1_data_30[GWPlayerCfg[var_r31->unk_44].character], var_r31->unk_14[0], 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
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}
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HuPrcSleep(5);
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for (var_r29 = 0; var_r29 < 4; var_r29++) {
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