Applying HU3D defines across the board (1/?)
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dc3ada0adc
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89 changed files with 634 additions and 635 deletions
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@ -894,10 +894,10 @@ void fn_1_16F8(omObjData *object)
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if (var_r26 != var_r31->unk_28) {
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var_r31->unk_28 = var_r26;
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if (var_r26 == 3) {
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, 0);
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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}
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else {
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, 0x40000001);
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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}
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}
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if (var_r31->unk_94 == -1) {
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@ -970,7 +970,7 @@ void fn_1_16F8(omObjData *object)
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var_r31->unk_2C = 0;
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var_r31->unk_24 = 2;
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var_r31->unk_28 = 9;
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 8.0f, 8.0f, 0);
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 8.0f, 8.0f, HU3D_MOTATTR_NONE);
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}
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}
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else if (sp10 & 256) {
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@ -998,7 +998,7 @@ void fn_1_16F8(omObjData *object)
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var_r31->unk_24 = 0;
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var_r31->unk_2C = 0;
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var_r31->unk_28 = 8;
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, 0x40000001);
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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}
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break;
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case 3:
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@ -1037,7 +1037,7 @@ void fn_1_16F8(omObjData *object)
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var_r31->unk_2C = 0;
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HuAudCharVoicePlay(var_r31->unk_0C, 281);
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var_r31->unk_28 = 6;
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, 0x40000001);
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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}
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break;
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case 6:
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@ -1049,12 +1049,12 @@ void fn_1_16F8(omObjData *object)
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}
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else if (var_r31->unk_2C == 60.0f) {
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var_r31->unk_28 = 7;
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, 0);
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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}
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else if (var_r31->unk_2C >= 90.0f) {
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var_r31->unk_24 = 7;
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var_r31->unk_28 = 8;
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, 0x40000001);
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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}
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break;
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case 7:
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@ -1090,7 +1090,7 @@ void fn_1_16F8(omObjData *object)
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}
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if (var_r26 != var_r31->unk_28) {
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var_r31->unk_28 = var_r26;
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, 0);
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CharModelMotionShiftSet(var_r31->unk_0C, object->motion[var_r31->unk_28], 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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}
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break;
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}
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@ -1280,7 +1280,7 @@ void fn_1_2B74(Vec *arg0)
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}
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var_r31->unk_9C.y = 45.5f;
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var_r31->unk_28 = 5;
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CharModelMotionShiftSet(var_r31->unk_0C, var_r30->motion[var_r31->unk_28], 0.0f, 8.0f, 0);
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CharModelMotionShiftSet(var_r31->unk_0C, var_r30->motion[var_r31->unk_28], 0.0f, 8.0f, HU3D_MOTATTR_NONE);
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spC.x = var_r30->trans.x;
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spC.y = var_r30->trans.y;
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spC.z = var_r30->trans.z;
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@ -2003,7 +2003,7 @@ void fn_1_5134(omObjData *object)
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if (lbl_1_bss_3C) {
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var_r31->unk_30 = 0;
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var_r31->unk_28 = 3;
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Hu3DMotionShiftSet(var_r31->unk_00, var_r31->unk_0C, 0.0f, 8.0f, 0x40000001);
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Hu3DMotionShiftSet(var_r31->unk_00, var_r31->unk_0C, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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}
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else {
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var_r31->unk_48 = fn_1_770C(0.0f, var_r31->unk_48, 10.0f);
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@ -2033,7 +2033,7 @@ void fn_1_5134(omObjData *object)
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}
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Hu3DMotionSpeedSet(var_r31->unk_00, 1.4f * (0.33333334f * var_r31->unk_34));
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if (lbl_1_bss_3C == 0) {
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Hu3DMotionShiftSet(var_r31->unk_00, var_r31->unk_08, 0.0f, 8.0f, 1073741825);
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Hu3DMotionShiftSet(var_r31->unk_00, var_r31->unk_08, 0.0f, 8.0f, HU3D_MOTATTR_LOOP);
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var_r31->unk_2C = 0;
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var_r31->unk_30 = 0;
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var_r31->unk_28 = 2;
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